Download LyraStarterGame/Source/LyraGame/UI/Basic/MaterialProgressBar.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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4.64 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UImage; | |
| class UMaterialInstanceDynamic; | |
| class UMaterialInterface; | |
| class UWidgetAnimation; | |
| UCLASS(Abstract, meta = (DisableNativeTick)) | |
| class UMaterialProgressBar : public UCommonUserWidget | |
| { | |
| GENERATED_BODY() | |
| protected: | |
| virtual void SynchronizeProperties() override; | |
| virtual void OnWidgetRebuilt() override; | |
| virtual void OnAnimationFinished_Implementation(const UWidgetAnimation* Animation) override; | |
| public: | |
| UFUNCTION(BlueprintCallable) | |
| void SetProgress(float Progress); | |
| UFUNCTION(BlueprintCallable) | |
| void SetStartProgress(float StartProgress); | |
| UFUNCTION(BlueprintCallable) | |
| void SetColorA(FLinearColor ColorA); | |
| UFUNCTION(BlueprintCallable) | |
| void SetColorB(FLinearColor ColorB); | |
| UFUNCTION(BlueprintCallable) | |
| void SetColorBackground(FLinearColor ColorBackground); | |
| UFUNCTION(BlueprintCallable) | |
| void AnimateProgressFromStart(float Start, float End, float AnimSpeed = 1.0f); | |
| UFUNCTION(BlueprintCallable) | |
| void AnimateProgressFromCurrent(float End, float AnimSpeed = 1.0f); | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnFillAnimationFinished); | |
| UPROPERTY(BlueprintAssignable) | |
| FOnFillAnimationFinished OnFillAnimationFinished; | |
| private: | |
| void SetProgress_Internal(float Progress); | |
| void SetStartProgress_Internal(float StartProgress); | |
| void SetColorA_Internal(FLinearColor ColorA); | |
| void SetColorB_Internal(FLinearColor ColorB); | |
| void SetColorBackground_Internal(FLinearColor ColorBackground); | |
| UMaterialInstanceDynamic* GetBarDynamicMaterial() const; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorA")) | |
| bool bOverrideDefaultColorA = false; | |
| UPROPERTY(EditAnywhere, meta = (DisplayName = "Color A", EditCondition = "bOverrideDefaultColorA")) | |
| FLinearColor CachedColorA; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorB")) | |
| bool bOverrideDefaultColorB = false; | |
| UPROPERTY(EditAnywhere, meta = (DisplayName = "Color B", EditCondition = "bOverrideDefaultColorB")) | |
| FLinearColor CachedColorB; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorBackground")) | |
| bool bOverrideDefaultColorBackground; | |
| UPROPERTY(EditAnywhere, meta = (DisplayName = "Color Background", EditCondition = "bOverrideDefaultColorBackground")) | |
| FLinearColor CachedColorBackground; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "Segments")) | |
| bool bOverrideDefaultSegments = false; | |
| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegments")) | |
| int32 Segments; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "SegmentEdge")) | |
| bool bOverrideDefaultSegmentEdge = false; | |
| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegmentEdge")) | |
| float SegmentEdge; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "FillEdgeSoftness")) | |
| bool bOverrideDefaultFillEdgeSoftness; | |
| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultFillEdgeSoftness")) | |
| float FillEdgeSoftness; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowEdge")) | |
| bool bOverrideDefaultGlowEdge = false; | |
| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowEdge")) | |
| float GlowEdge; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowSoftness")) | |
| bool bOverrideDefaultGlowSoftness = false; | |
| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowSoftness")) | |
| float GlowSoftness; | |
| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "OutlineScale")) | |
| bool bOverrideDefaultOutlineScale = false; | |
| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultOutlineScale")) | |
| float OutlineScale; | |
| UPROPERTY(EditAnywhere) | |
| bool bUseStroke = true; | |
| UPROPERTY(EditDefaultsOnly) | |
| TObjectPtr<UMaterialInterface> StrokeMaterial; | |
| UPROPERTY(EditDefaultsOnly) | |
| TObjectPtr<UMaterialInterface> NoStrokeMaterial; | |
| UPROPERTY(EditAnywhere, meta = (DisplayName = "Design Time Progress")) | |
| float DesignTime_Progress = 1.0f; | |
| UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess)) | |
| TObjectPtr<UImage> Image_Bar; | |
| UPROPERTY(BlueprintReadOnly, Transient, meta = (BindWidgetAnim, AllowPrivateAccess)) | |
| TObjectPtr<UWidgetAnimation> BoundAnim_FillBar; | |
| UPROPERTY(Transient) | |
| mutable TObjectPtr<UMaterialInstanceDynamic> CachedMID; | |
| float CachedProgress = -1.0f; | |
| float CachedStartProgress = -1.0f; | |
| }; |