Download LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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5.68 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| bool FIndicatorProjection::Project(const UIndicatorDescriptor& IndicatorDescriptor, const FSceneViewProjectionData& InProjectionData, const FVector2f& ScreenSize, FVector& OutScreenPositionWithDepth) | |
| { | |
| if (USceneComponent* Component = IndicatorDescriptor.GetSceneComponent()) | |
| { | |
| TOptional<FVector> WorldLocation; | |
| if (IndicatorDescriptor.GetComponentSocketName() != NAME_None) | |
| { | |
| WorldLocation = Component->GetSocketTransform(IndicatorDescriptor.GetComponentSocketName()).GetLocation(); | |
| } | |
| else | |
| { | |
| WorldLocation = Component->GetComponentLocation(); | |
| } | |
| const FVector ProjectWorldLocation = WorldLocation.GetValue() + IndicatorDescriptor.GetWorldPositionOffset(); | |
| const EActorCanvasProjectionMode ProjectionMode = IndicatorDescriptor.GetProjectionMode(); | |
| switch (ProjectionMode) | |
| { | |
| case EActorCanvasProjectionMode::ComponentPoint: | |
| { | |
| if (WorldLocation.IsSet()) | |
| { | |
| FVector2D OutScreenSpacePosition; | |
| const bool bInFrontOfCamera = ULocalPlayer::GetPixelPoint(InProjectionData, ProjectWorldLocation, OutScreenSpacePosition, &ScreenSize); | |
| OutScreenSpacePosition.X += IndicatorDescriptor.GetScreenSpaceOffset().X * (bInFrontOfCamera ? 1 : -1); | |
| OutScreenSpacePosition.Y += IndicatorDescriptor.GetScreenSpaceOffset().Y; | |
| if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside((FVector2f)OutScreenSpacePosition)) | |
| { | |
| const FVector2f CenterToPosition = (FVector2f(OutScreenSpacePosition) - (ScreenSize / 2)).GetSafeNormal(); | |
| OutScreenSpacePosition = FVector2D((ScreenSize / 2) + CenterToPosition * ScreenSize); | |
| } | |
| OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation)); | |
| return true; | |
| } | |
| return false; | |
| } | |
| case EActorCanvasProjectionMode::ComponentScreenBoundingBox: | |
| case EActorCanvasProjectionMode::ActorScreenBoundingBox: | |
| { | |
| FBox IndicatorBox; | |
| if (ProjectionMode == EActorCanvasProjectionMode::ActorScreenBoundingBox) | |
| { | |
| IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox(); | |
| } | |
| else | |
| { | |
| IndicatorBox = Component->Bounds.GetBox(); | |
| } | |
| FVector2D LL, UR; | |
| const bool bInFrontOfCamera = ULocalPlayer::GetPixelBoundingBox(InProjectionData, IndicatorBox, LL, UR, &ScreenSize); | |
| const FVector& BoundingBoxAnchor = IndicatorDescriptor.GetBoundingBoxAnchor(); | |
| const FVector2D& ScreenSpaceOffset = IndicatorDescriptor.GetScreenSpaceOffset(); | |
| FVector ScreenPositionWithDepth; | |
| ScreenPositionWithDepth.X = FMath::Lerp(LL.X, UR.X, BoundingBoxAnchor.X) + ScreenSpaceOffset.X * (bInFrontOfCamera ? 1 : -1); | |
| ScreenPositionWithDepth.Y = FMath::Lerp(LL.Y, UR.Y, BoundingBoxAnchor.Y) + ScreenSpaceOffset.Y; | |
| ScreenPositionWithDepth.Z = FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation); | |
| const FVector2f ScreenSpacePosition = FVector2f(FVector2D(ScreenPositionWithDepth)); | |
| if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside(ScreenSpacePosition)) | |
| { | |
| const FVector2f CenterToPosition = (ScreenSpacePosition - (ScreenSize / 2)).GetSafeNormal(); | |
| const FVector2f ScreenPositionFromBehind = (ScreenSize / 2) + CenterToPosition * ScreenSize; | |
| ScreenPositionWithDepth.X = ScreenPositionFromBehind.X; | |
| ScreenPositionWithDepth.Y = ScreenPositionFromBehind.Y; | |
| } | |
| OutScreenPositionWithDepth = ScreenPositionWithDepth; | |
| return true; | |
| } | |
| case EActorCanvasProjectionMode::ActorBoundingBox: | |
| case EActorCanvasProjectionMode::ComponentBoundingBox: | |
| { | |
| FBox IndicatorBox; | |
| if (ProjectionMode == EActorCanvasProjectionMode::ActorBoundingBox) | |
| { | |
| IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox(); | |
| } | |
| else | |
| { | |
| IndicatorBox = Component->Bounds.GetBox(); | |
| } | |
| const FVector ProjectBoxPoint = IndicatorBox.GetCenter() + (IndicatorBox.GetSize() * (IndicatorDescriptor.GetBoundingBoxAnchor() - FVector(0.5))); | |
| FVector2D OutScreenSpacePosition; | |
| const bool bInFrontOfCamera = ULocalPlayer::GetPixelPoint(InProjectionData, ProjectBoxPoint, OutScreenSpacePosition, &ScreenSize); | |
| OutScreenSpacePosition.X += IndicatorDescriptor.GetScreenSpaceOffset().X * (bInFrontOfCamera ? 1 : -1); | |
| OutScreenSpacePosition.Y += IndicatorDescriptor.GetScreenSpaceOffset().Y; | |
| if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside((FVector2f)OutScreenSpacePosition)) | |
| { | |
| const FVector2f CenterToPosition = (FVector2f(OutScreenSpacePosition) - (ScreenSize / 2)).GetSafeNormal(); | |
| OutScreenSpacePosition = FVector2D((ScreenSize / 2) + CenterToPosition * ScreenSize); | |
| } | |
| OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectBoxPoint)); | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| void UIndicatorDescriptor::SetIndicatorManagerComponent(ULyraIndicatorManagerComponent* InManager) | |
| { | |
| // Make sure nobody has set this. | |
| if (ensure(ManagerPtr.IsExplicitlyNull())) | |
| { | |
| ManagerPtr = InManager; | |
| } | |
| } | |
| void UIndicatorDescriptor::UnregisterIndicator() | |
| { | |
| if (ULyraIndicatorManagerComponent* Manager = ManagerPtr.Get()) | |
| { | |
| Manager->RemoveIndicator(this); | |
| } | |
| } | |