Download LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h
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hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h
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curl -L -o IndicatorLayer.h https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h
717 Bytes
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class SActorCanvas; | |
| class SWidget; | |
| class UObject; | |
| UCLASS() | |
| class UIndicatorLayer : public UWidget | |
| { | |
| GENERATED_UCLASS_BODY() | |
| public: | |
| /** Default arrow brush to use if UI is clamped to the screen and needs to show an arrow. */ | |
| UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance) | |
| FSlateBrush ArrowBrush; | |
| protected: | |
| // UWidget interface | |
| virtual void ReleaseSlateResources(bool bReleaseChildren) override; | |
| virtual TSharedRef<SWidget> RebuildWidget() override; | |
| // End UWidget | |
| protected: | |
| TSharedPtr<SActorCanvas> MyActorCanvas; | |
| }; | |