unitysamples / LyraStarterGame /Source /LyraGame /UI /IndicatorSystem /LyraIndicatorManagerComponent.cpp
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ULyraIndicatorManagerComponent::ULyraIndicatorManagerComponent(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| bAutoRegister = true; | |
| bAutoActivate = true; | |
| } | |
| /*static*/ ULyraIndicatorManagerComponent* ULyraIndicatorManagerComponent::GetComponent(AController* Controller) | |
| { | |
| if (Controller) | |
| { | |
| return Controller->FindComponentByClass<ULyraIndicatorManagerComponent>(); | |
| } | |
| return nullptr; | |
| } | |
| void ULyraIndicatorManagerComponent::AddIndicator(UIndicatorDescriptor* IndicatorDescriptor) | |
| { | |
| IndicatorDescriptor->SetIndicatorManagerComponent(this); | |
| OnIndicatorAdded.Broadcast(IndicatorDescriptor); | |
| Indicators.Add(IndicatorDescriptor); | |
| } | |
| void ULyraIndicatorManagerComponent::RemoveIndicator(UIndicatorDescriptor* IndicatorDescriptor) | |
| { | |
| if (IndicatorDescriptor) | |
| { | |
| ensure(IndicatorDescriptor->GetIndicatorManagerComponent() == this); | |
| OnIndicatorRemoved.Broadcast(IndicatorDescriptor); | |
| Indicators.Remove(IndicatorDescriptor); | |
| } | |
| } | |