Download LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
- Browser
- Download file 21.1 kB
-
https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.cpp
- Command line
-
hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.cpp
-
curl -L -o SActorCanvas.cpp https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/UI/IndicatorSystem/SActorCanvas.cpp
21.1 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FSlateRect; | |
| namespace EArrowDirection | |
| { | |
| enum Type | |
| { | |
| Left, | |
| Top, | |
| Right, | |
| Bottom, | |
| MAX | |
| }; | |
| } | |
| // Angles for the direction of the arrow to display | |
| const float ArrowRotations[EArrowDirection::MAX] = | |
| { | |
| 270.0f, | |
| 0.0f, | |
| 90.0f, | |
| 180.0f | |
| }; | |
| // Offsets for the each direction that the arrow can point | |
| const FVector2D ArrowOffsets[EArrowDirection::MAX] = | |
| { | |
| FVector2D(-1.0f, 0.0f), | |
| FVector2D(0.0f, -1.0f), | |
| FVector2D(1.0f, 0.0f), | |
| FVector2D(0.0f, 1.0f) | |
| }; | |
| class SActorCanvasArrowWidget : public SLeafWidget | |
| { | |
| public: | |
| SLATE_BEGIN_ARGS(SActorCanvasArrowWidget) | |
| {} | |
| /** always goes at the end */ | |
| SLATE_END_ARGS() | |
| /** Ctor */ | |
| SActorCanvasArrowWidget() | |
| : Rotation(0.0f) | |
| , Arrow(nullptr) | |
| { | |
| } | |
| /** Every widget needs one of these */ | |
| void Construct(const FArguments& InArgs, const FSlateBrush* ActorCanvasArrowBrush) | |
| { | |
| Arrow = ActorCanvasArrowBrush; | |
| SetCanTick(false); | |
| } | |
| virtual int32 OnPaint(const FPaintArgs& Args, | |
| const FGeometry& AllottedGeometry, | |
| const FSlateRect& MyClippingRect, | |
| FSlateWindowElementList& OutDrawElements, | |
| int32 LayerId, | |
| const FWidgetStyle& InWidgetStyle, | |
| bool bParentEnabled) const override | |
| { | |
| int32 MaxLayerId = LayerId; | |
| if (Arrow) | |
| { | |
| const bool bIsEnabled = ShouldBeEnabled(bParentEnabled); | |
| const ESlateDrawEffect DrawEffects = bIsEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect; | |
| const FColor FinalColorAndOpacity = (InWidgetStyle.GetColorAndOpacityTint() * Arrow->GetTint(InWidgetStyle)).ToFColor(true); | |
| FSlateDrawElement::MakeRotatedBox( | |
| OutDrawElements, | |
| MaxLayerId++, | |
| AllottedGeometry.ToPaintGeometry(Arrow->ImageSize, FSlateLayoutTransform()), | |
| Arrow, | |
| DrawEffects, | |
| FMath::DegreesToRadians(GetRotation()), | |
| TOptional<FVector2D>(), | |
| FSlateDrawElement::RelativeToElement, | |
| FinalColorAndOpacity | |
| ); | |
| } | |
| return MaxLayerId; | |
| } | |
| FORCEINLINE void SetRotation(float InRotation) | |
| { | |
| Rotation = FMath::Fmod(InRotation, 360.0f); | |
| } | |
| FORCEINLINE float GetRotation() const | |
| { | |
| return Rotation; | |
| } | |
| virtual FVector2D ComputeDesiredSize(float) const override | |
| { | |
| if (Arrow) | |
| { | |
| return Arrow->ImageSize; | |
| } | |
| else | |
| { | |
| return FVector2D::ZeroVector; | |
| } | |
| } | |
| private: | |
| float Rotation; | |
| const FSlateBrush* Arrow; | |
| }; | |
| void SActorCanvas::Construct(const FArguments& InArgs, const FLocalPlayerContext& InLocalPlayerContext, const FSlateBrush* InActorCanvasArrowBrush) | |
| { | |
| LocalPlayerContext = InLocalPlayerContext; | |
| ActorCanvasArrowBrush = InActorCanvasArrowBrush; | |
| IndicatorPool.SetWorld(LocalPlayerContext.GetWorld()); | |
| SetCanTick(false); | |
| SetVisibility(EVisibility::SelfHitTestInvisible); | |
| // Create 10 arrows for starters | |
| for (int32 i = 0; i < 10; ++i) | |
| { | |
| TSharedRef<SActorCanvasArrowWidget> ArrowWidget = SNew(SActorCanvasArrowWidget, ActorCanvasArrowBrush); | |
| ArrowWidget->SetVisibility(EVisibility::Collapsed); | |
| ArrowChildren.AddSlot(MoveTemp( | |
| FArrowSlot::FSlotArguments(MakeUnique<FArrowSlot>()) | |
| [ | |
| ArrowWidget | |
| ] | |
| )); | |
| } | |
| UpdateActiveTimer(); | |
| } | |
| EActiveTimerReturnType SActorCanvas::UpdateCanvas(double InCurrentTime, float InDeltaTime) | |
| { | |
| QUICK_SCOPE_CYCLE_COUNTER(STAT_SActorCanvas_UpdateCanvas); | |
| if (!OptionalPaintGeometry.IsSet()) | |
| { | |
| return EActiveTimerReturnType::Continue; | |
| } | |
| // Grab the local player | |
| ULocalPlayer* LocalPlayer = LocalPlayerContext.GetLocalPlayer(); | |
| ULyraIndicatorManagerComponent* IndicatorComponent = IndicatorComponentPtr.Get(); | |
| if (IndicatorComponent == nullptr) | |
| { | |
| IndicatorComponent = ULyraIndicatorManagerComponent::GetComponent(LocalPlayerContext.GetPlayerController()); | |
| if (IndicatorComponent) | |
| { | |
| // World may have changed | |
| IndicatorPool.SetWorld(LocalPlayerContext.GetWorld()); | |
| IndicatorComponentPtr = IndicatorComponent; | |
| IndicatorComponent->OnIndicatorAdded.AddSP(this, &SActorCanvas::OnIndicatorAdded); | |
| IndicatorComponent->OnIndicatorRemoved.AddSP(this, &SActorCanvas::OnIndicatorRemoved); | |
| for (UIndicatorDescriptor* Indicator : IndicatorComponent->GetIndicators()) | |
| { | |
| OnIndicatorAdded(Indicator); | |
| } | |
| } | |
| else | |
| { | |
| //TODO HIDE EVERYTHING | |
| return EActiveTimerReturnType::Continue; | |
| } | |
| } | |
| //Make sure we have a player. If we don't, we can't project anything | |
| if (LocalPlayer) | |
| { | |
| const FGeometry PaintGeometry = OptionalPaintGeometry.GetValue(); | |
| FSceneViewProjectionData ProjectionData; | |
| if (LocalPlayer->GetProjectionData(LocalPlayer->ViewportClient->Viewport, /*out*/ ProjectionData)) | |
| { | |
| SetShowAnyIndicators(true); | |
| bool IndicatorsChanged = false; | |
| for (int32 ChildIndex = 0; ChildIndex < CanvasChildren.Num(); ++ChildIndex) | |
| { | |
| SActorCanvas::FSlot& CurChild = CanvasChildren[ChildIndex]; | |
| UIndicatorDescriptor* Indicator = CurChild.Indicator; | |
| // If the slot content is invalid and we have permission to remove it | |
| if (Indicator->CanAutomaticallyRemove()) | |
| { | |
| IndicatorsChanged = true; | |
| RemoveIndicatorForEntry(Indicator); | |
| // Decrement the current index to account for the removal | |
| --ChildIndex; | |
| continue; | |
| } | |
| CurChild.SetIsIndicatorVisible(Indicator->GetIsVisible()); | |
| if (!CurChild.GetIsIndicatorVisible()) | |
| { | |
| IndicatorsChanged |= CurChild.bIsDirty(); | |
| CurChild.ClearDirtyFlag(); | |
| continue; | |
| } | |
| // If the indicator changed clamp status between updates, alert the indicator and mark the indicators as changed | |
| if (CurChild.WasIndicatorClampedStatusChanged()) | |
| { | |
| //Indicator->OnIndicatorClampedStatusChanged(CurChild.WasIndicatorClamped()); | |
| CurChild.ClearIndicatorClampedStatusChangedFlag(); | |
| IndicatorsChanged = true; | |
| } | |
| FVector ScreenPositionWithDepth; | |
| FIndicatorProjection Projector; | |
| const bool Success = Projector.Project(*Indicator, ProjectionData, PaintGeometry.Size, OUT ScreenPositionWithDepth); | |
| if (!Success) | |
| { | |
| CurChild.SetHasValidScreenPosition(false); | |
| CurChild.SetInFrontOfCamera(false); | |
| IndicatorsChanged |= CurChild.bIsDirty(); | |
| CurChild.ClearDirtyFlag(); | |
| continue; | |
| } | |
| CurChild.SetInFrontOfCamera(Success); | |
| CurChild.SetHasValidScreenPosition(CurChild.GetInFrontOfCamera() || Indicator->GetClampToScreen()); | |
| if (CurChild.HasValidScreenPosition()) | |
| { | |
| // Only dirty the screen position if we can actually show this indicator. | |
| CurChild.SetScreenPosition(FVector2D(ScreenPositionWithDepth)); | |
| CurChild.SetDepth(ScreenPositionWithDepth.X); | |
| } | |
| CurChild.SetPriority(Indicator->GetPriority()); | |
| IndicatorsChanged |= CurChild.bIsDirty(); | |
| CurChild.ClearDirtyFlag(); | |
| } | |
| if (IndicatorsChanged) | |
| { | |
| Invalidate(EInvalidateWidget::Paint); | |
| } | |
| } | |
| else | |
| { | |
| SetShowAnyIndicators(false); | |
| } | |
| } | |
| else | |
| { | |
| SetShowAnyIndicators(false); | |
| } | |
| if (AllIndicators.Num() == 0) | |
| { | |
| TickHandle.Reset(); | |
| return EActiveTimerReturnType::Stop; | |
| } | |
| else | |
| { | |
| return EActiveTimerReturnType::Continue; | |
| } | |
| } | |
| void SActorCanvas::SetShowAnyIndicators(bool bIndicators) | |
| { | |
| if (bShowAnyIndicators != bIndicators) | |
| { | |
| bShowAnyIndicators = bIndicators; | |
| if (!bShowAnyIndicators) | |
| { | |
| for (int32 ChildIndex = 0; ChildIndex < AllChildren.Num(); ChildIndex++) | |
| { | |
| AllChildren.GetChildAt(ChildIndex)->SetVisibility(EVisibility::Collapsed); | |
| } | |
| } | |
| } | |
| } | |
| void SActorCanvas::OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const | |
| { | |
| QUICK_SCOPE_CYCLE_COUNTER(STAT_SActorCanvas_OnArrangeChildren); | |
| NextArrowIndex = 0; | |
| //Make sure we have a player. If we don't, we can't project anything | |
| if (bShowAnyIndicators) | |
| { | |
| const FVector2D ArrowWidgetSize = ActorCanvasArrowBrush->GetImageSize(); | |
| const FIntPoint FixedPadding = FIntPoint(10.0f, 10.0f) + FIntPoint(ArrowWidgetSize.X, ArrowWidgetSize.Y); | |
| const FVector Center = FVector(AllottedGeometry.Size * 0.5f, 0.0f); | |
| // Sort the children | |
| TArray<const SActorCanvas::FSlot*> SortedSlots; | |
| for (int32 ChildIndex = 0; ChildIndex < CanvasChildren.Num(); ++ChildIndex) | |
| { | |
| SortedSlots.Add(&CanvasChildren[ChildIndex]); | |
| } | |
| SortedSlots.StableSort([](const SActorCanvas::FSlot& A, const SActorCanvas::FSlot& B) | |
| { | |
| return A.GetPriority() == B.GetPriority() ? A.GetDepth() > B.GetDepth() : A.GetPriority() < B.GetPriority(); | |
| }); | |
| // Go through all the sorted children | |
| for (int32 ChildIndex = 0; ChildIndex < SortedSlots.Num(); ++ChildIndex) | |
| { | |
| //grab a child | |
| const SActorCanvas::FSlot& CurChild = *SortedSlots[ChildIndex]; | |
| const UIndicatorDescriptor* Indicator = CurChild.Indicator; | |
| // Skip this indicator if it's invalid or has an invalid world position | |
| if (!ArrangedChildren.Accepts(CurChild.GetWidget()->GetVisibility())) | |
| { | |
| CurChild.SetWasIndicatorClamped(false); | |
| continue; | |
| } | |
| FVector2D ScreenPosition = CurChild.GetScreenPosition(); | |
| const bool bInFrontOfCamera = CurChild.GetInFrontOfCamera(); | |
| // Don't bother if we can't project the position and the indicator doesn't want to be clamped | |
| const bool bShouldClamp = Indicator->GetClampToScreen(); | |
| //get the offset and final size of the slot | |
| FVector2D SlotSize, SlotOffset, SlotPaddingMin, SlotPaddingMax; | |
| GetOffsetAndSize(Indicator, SlotSize, SlotOffset, SlotPaddingMin, SlotPaddingMax); | |
| bool bWasIndicatorClamped = false; | |
| // If we don't have to clamp this thing, we can skip a lot of work | |
| if (bShouldClamp) | |
| { | |
| //figure out if we clamped to any edge of the screen | |
| EArrowDirection::Type ClampDir = EArrowDirection::MAX; | |
| // Determine the size of inner screen rect to clamp within | |
| const FIntPoint RectMin = FIntPoint(SlotPaddingMin.X, SlotPaddingMin.Y) + FixedPadding; | |
| const FIntPoint RectMax = FIntPoint(AllottedGeometry.Size.X - SlotPaddingMax.X, AllottedGeometry.Size.Y - SlotPaddingMax.Y) - FixedPadding; | |
| const FIntRect ClampRect(RectMin, RectMax); | |
| // Make sure the screen position is within the clamp rect | |
| if (!ClampRect.Contains(FIntPoint(ScreenPosition.X, ScreenPosition.Y))) | |
| { | |
| const FPlane Planes[] = | |
| { | |
| FPlane(FVector(1.0f, 0.0f, 0.0f), ClampRect.Min.X), // Left | |
| FPlane(FVector(0.0f, 1.0f, 0.0f), ClampRect.Min.Y), // Top | |
| FPlane(FVector(-1.0f, 0.0f, 0.0f), -ClampRect.Max.X), // Right | |
| FPlane(FVector(0.0f, -1.0f, 0.0f), -ClampRect.Max.Y) // Bottom | |
| }; | |
| for (int32 i = 0; i < EArrowDirection::MAX; ++i) | |
| { | |
| FVector NewPoint; | |
| if (FMath::SegmentPlaneIntersection(Center, FVector(ScreenPosition, 0.0f), Planes[i], NewPoint)) | |
| { | |
| ClampDir = (EArrowDirection::Type)i; | |
| ScreenPosition = FVector2D(NewPoint); | |
| } | |
| } | |
| } | |
| else if (!bInFrontOfCamera) | |
| { | |
| const float ScreenXNorm = ScreenPosition.X / (RectMax.X - RectMin.X); | |
| const float ScreenYNorm = ScreenPosition.Y / (RectMax.Y - RectMin.Y); | |
| //we need to pin this thing to the side of the screen | |
| if (ScreenXNorm < ScreenYNorm) | |
| { | |
| if (ScreenXNorm < (-ScreenYNorm + 1.0f)) | |
| { | |
| ClampDir = EArrowDirection::Left; | |
| ScreenPosition.X = ClampRect.Min.X; | |
| } | |
| else | |
| { | |
| ClampDir = EArrowDirection::Bottom; | |
| ScreenPosition.Y = ClampRect.Max.Y; | |
| } | |
| } | |
| else | |
| { | |
| if (ScreenXNorm < (-ScreenYNorm + 1.0f)) | |
| { | |
| ClampDir = EArrowDirection::Top; | |
| ScreenPosition.Y = ClampRect.Min.Y; | |
| } | |
| else | |
| { | |
| ClampDir = EArrowDirection::Right; | |
| ScreenPosition.X = ClampRect.Max.X; | |
| } | |
| } | |
| } | |
| bWasIndicatorClamped = (ClampDir != EArrowDirection::MAX); | |
| // should we show an arrow | |
| if (Indicator->GetShowClampToScreenArrow() && | |
| bWasIndicatorClamped && | |
| ArrowChildren.IsValidIndex(NextArrowIndex)) | |
| { | |
| const FVector2D ArrowOffsetDirection = ArrowOffsets[ClampDir]; | |
| const float ArrowRotation = ArrowRotations[ClampDir]; | |
| //grab an arrow widget | |
| TSharedRef<SActorCanvasArrowWidget> ArrowWidgetToUse = StaticCastSharedRef<SActorCanvasArrowWidget>(ArrowChildren.GetChildAt(NextArrowIndex)); | |
| NextArrowIndex++; | |
| //set the rotation of the arrow | |
| ArrowWidgetToUse->SetRotation(ArrowRotation); | |
| //figure out the magnitude of the offset | |
| const FVector2D OffsetMagnitude = (SlotSize + ArrowWidgetSize) * 0.5f; | |
| //used to center the arrow on the position | |
| const FVector2D ArrowCenteringOffset = -(ArrowWidgetSize * 0.5f); | |
| FVector2D ArrowAlignmentOffset = FVector2D::ZeroVector; | |
| switch (Indicator->VAlignment) | |
| { | |
| case VAlign_Top: | |
| ArrowAlignmentOffset = SlotSize * FVector2D(0.0f, 0.5f); | |
| break; | |
| case VAlign_Bottom: | |
| ArrowAlignmentOffset = SlotSize * FVector2D(0.0f, -0.5f); | |
| break; | |
| } | |
| //figure out the offset for the arrow | |
| const FVector2D WidgetOffset = (OffsetMagnitude * ArrowOffsetDirection); | |
| const FVector2D FinalOffset = (WidgetOffset + ArrowAlignmentOffset + ArrowCenteringOffset); | |
| //get the final position | |
| const FVector2D FinalPosition = (ScreenPosition + FinalOffset); | |
| ArrowWidgetToUse->SetVisibility(EVisibility::HitTestInvisible); | |
| // Inject the arrow on top of the indicator | |
| ArrangedChildren.AddWidget(AllottedGeometry.MakeChild( | |
| ArrowWidgetToUse, // The child widget being arranged | |
| FinalPosition, // Child's local position (i.e. position within parent) | |
| ArrowWidgetSize, // Child's size | |
| 1.f // Child's scale | |
| )); | |
| } | |
| } | |
| CurChild.SetWasIndicatorClamped(bWasIndicatorClamped); | |
| // Add the information about this child to the output list (ArrangedChildren) | |
| ArrangedChildren.AddWidget(AllottedGeometry.MakeChild( | |
| CurChild.GetWidget(), | |
| ScreenPosition + SlotOffset, | |
| SlotSize, | |
| 1.f | |
| )); | |
| } | |
| } | |
| if (NextArrowIndex < ArrowIndexLastUpdate) | |
| { | |
| for (int32 ArrowRemovedIndex = NextArrowIndex; ArrowRemovedIndex < ArrowIndexLastUpdate; ArrowRemovedIndex++) | |
| { | |
| ArrowChildren.GetChildAt(ArrowRemovedIndex)->SetVisibility(EVisibility::Collapsed); | |
| } | |
| } | |
| ArrowIndexLastUpdate = NextArrowIndex; | |
| } | |
| int32 SActorCanvas::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const | |
| { | |
| QUICK_SCOPE_CYCLE_COUNTER(STAT_SActorCanvas_OnPaint); | |
| OptionalPaintGeometry = AllottedGeometry; | |
| FArrangedChildren ArrangedChildren(EVisibility::Visible); | |
| ArrangeChildren(AllottedGeometry, ArrangedChildren); | |
| int32 MaxLayerId = LayerId; | |
| const FPaintArgs NewArgs = Args.WithNewParent(this); | |
| const bool bShouldBeEnabled = ShouldBeEnabled(bParentEnabled); | |
| for (const FArrangedWidget& CurWidget : ArrangedChildren.GetInternalArray()) | |
| { | |
| if (!IsChildWidgetCulled(MyCullingRect, CurWidget)) | |
| { | |
| SWidget* MutableWidget = const_cast<SWidget*>(&CurWidget.Widget.Get()); | |
| const int32 CurWidgetsMaxLayerId = CurWidget.Widget->Paint(NewArgs, CurWidget.Geometry, MyCullingRect, OutDrawElements, bDrawElementsInOrder ? MaxLayerId : LayerId, InWidgetStyle, bShouldBeEnabled); | |
| MaxLayerId = FMath::Max(MaxLayerId, CurWidgetsMaxLayerId); | |
| } | |
| else | |
| { | |
| //SlateGI - RemoveContent | |
| } | |
| } | |
| return MaxLayerId; | |
| } | |
| FString SActorCanvas::GetReferencerName() const | |
| { | |
| return TEXT("SActorCanvas"); | |
| } | |
| void SActorCanvas::AddReferencedObjects( FReferenceCollector& Collector ) | |
| { | |
| Collector.AddReferencedObjects(AllIndicators); | |
| } | |
| void SActorCanvas::OnIndicatorAdded(UIndicatorDescriptor* Indicator) | |
| { | |
| AllIndicators.Add(Indicator); | |
| InactiveIndicators.Add(Indicator); | |
| AddIndicatorForEntry(Indicator); | |
| } | |
| void SActorCanvas::OnIndicatorRemoved(UIndicatorDescriptor* Indicator) | |
| { | |
| RemoveIndicatorForEntry(Indicator); | |
| AllIndicators.Remove(Indicator); | |
| InactiveIndicators.Remove(Indicator); | |
| } | |
| void SActorCanvas::AddIndicatorForEntry(UIndicatorDescriptor* Indicator) | |
| { | |
| // Async load the indicator, and pool the results so that it's easy to use and reuse the widgets. | |
| TSoftClassPtr<UUserWidget> IndicatorClass = Indicator->GetIndicatorClass(); | |
| if (!IndicatorClass.IsNull()) | |
| { | |
| TWeakObjectPtr<UIndicatorDescriptor> IndicatorPtr(Indicator); | |
| AsyncLoad(IndicatorClass, [this, IndicatorPtr, IndicatorClass]() { | |
| if (UIndicatorDescriptor* Indicator = IndicatorPtr.Get()) | |
| { | |
| // While async loading this indicator widget we could have removed it. | |
| if (!AllIndicators.Contains(Indicator)) | |
| { | |
| return; | |
| } | |
| // Create the widget from the pool. | |
| if (UUserWidget* IndicatorWidget = IndicatorPool.GetOrCreateInstance(TSubclassOf<UUserWidget>(IndicatorClass.Get()))) | |
| { | |
| if (IndicatorWidget->GetClass()->ImplementsInterface(UIndicatorWidgetInterface::StaticClass())) | |
| { | |
| IIndicatorWidgetInterface::Execute_BindIndicator(IndicatorWidget, Indicator); | |
| } | |
| Indicator->IndicatorWidget = IndicatorWidget; | |
| InactiveIndicators.Remove(Indicator); | |
| AddActorSlot(Indicator) | |
| [ | |
| SAssignNew(Indicator->CanvasHost, SBox) | |
| [ | |
| IndicatorWidget->TakeWidget() | |
| ] | |
| ]; | |
| } | |
| } | |
| }); | |
| StartAsyncLoading(); | |
| } | |
| } | |
| void SActorCanvas::RemoveIndicatorForEntry(UIndicatorDescriptor* Indicator) | |
| { | |
| if (UUserWidget* IndicatorWidget = Indicator->IndicatorWidget.Get()) | |
| { | |
| if (IndicatorWidget->GetClass()->ImplementsInterface(UIndicatorWidgetInterface::StaticClass())) | |
| { | |
| IIndicatorWidgetInterface::Execute_UnbindIndicator(IndicatorWidget, Indicator); | |
| } | |
| Indicator->IndicatorWidget = nullptr; | |
| IndicatorPool.Release(IndicatorWidget); | |
| } | |
| TSharedPtr<SWidget> CanvasHost = Indicator->CanvasHost.Pin(); | |
| if (CanvasHost.IsValid()) | |
| { | |
| RemoveActorSlot(CanvasHost.ToSharedRef()); | |
| Indicator->CanvasHost.Reset(); | |
| } | |
| } | |
| SActorCanvas::FScopedWidgetSlotArguments SActorCanvas::AddActorSlot(UIndicatorDescriptor* Indicator) | |
| { | |
| TWeakPtr<SActorCanvas> WeakCanvas = SharedThis(this); | |
| return FScopedWidgetSlotArguments{ MakeUnique<FSlot>(Indicator), this->CanvasChildren, INDEX_NONE | |
| , [WeakCanvas](const FSlot*, int32) | |
| { | |
| if (TSharedPtr<SActorCanvas> Canvas = WeakCanvas.Pin()) | |
| { | |
| Canvas->UpdateActiveTimer(); | |
| } | |
| }}; | |
| } | |
| int32 SActorCanvas::RemoveActorSlot(const TSharedRef<SWidget>& SlotWidget) | |
| { | |
| for (int32 SlotIdx = 0; SlotIdx < CanvasChildren.Num(); ++SlotIdx) | |
| { | |
| if ( SlotWidget == CanvasChildren[SlotIdx].GetWidget() ) | |
| { | |
| CanvasChildren.RemoveAt(SlotIdx); | |
| UpdateActiveTimer(); | |
| return SlotIdx; | |
| } | |
| } | |
| return -1; | |
| } | |
| void SActorCanvas::GetOffsetAndSize(const UIndicatorDescriptor* Indicator, | |
| FVector2D& OutSize, | |
| FVector2D& OutOffset, | |
| FVector2D& OutPaddingMin, | |
| FVector2D& OutPaddingMax) const | |
| { | |
| //This might get used one day | |
| FVector2D AllottedSize = FVector2D::ZeroVector; | |
| //grab the desired size of the child widget | |
| TSharedPtr<SWidget> CanvasHost = Indicator->CanvasHost.Pin(); | |
| if (CanvasHost.IsValid()) | |
| { | |
| OutSize = CanvasHost->GetDesiredSize(); | |
| } | |
| //handle horizontal alignment | |
| switch(Indicator->GetHAlign()) | |
| { | |
| case HAlign_Left: // same as Align_Top | |
| OutOffset.X = 0.0f; | |
| OutPaddingMin.X = 0.0f; | |
| OutPaddingMax.X = OutSize.X; | |
| break; | |
| case HAlign_Center: | |
| OutOffset.X = (AllottedSize.X - OutSize.X) / 2.0f; | |
| OutPaddingMin.X = OutSize.X / 2.0f; | |
| OutPaddingMax.X = OutPaddingMin.X; | |
| break; | |
| case HAlign_Right: // same as Align_Bottom | |
| OutOffset.X = AllottedSize.X - OutSize.X; | |
| OutPaddingMin.X = OutSize.X; | |
| OutPaddingMax.X = 0.0f; | |
| break; | |
| } | |
| //Now, handle vertical alignment | |
| switch(Indicator->GetVAlign()) | |
| { | |
| case VAlign_Top: | |
| OutOffset.Y = 0.0f; | |
| OutPaddingMin.Y = 0.0f; | |
| OutPaddingMax.Y = OutSize.Y; | |
| break; | |
| case VAlign_Center: | |
| OutOffset.Y = (AllottedSize.Y - OutSize.Y) / 2.0f; | |
| OutPaddingMin.Y = OutSize.Y / 2.0f; | |
| OutPaddingMax.Y = OutPaddingMin.Y; | |
| break; | |
| case VAlign_Bottom: | |
| OutOffset.Y = AllottedSize.Y - OutSize.Y; | |
| OutPaddingMin.Y = OutSize.Y; | |
| OutPaddingMax.Y = 0.0f; | |
| break; | |
| } | |
| } | |
| void SActorCanvas::UpdateActiveTimer() | |
| { | |
| const bool NeedsTicks = AllIndicators.Num() > 0 || !IndicatorComponentPtr.IsValid(); | |
| if (NeedsTicks && !TickHandle.IsValid()) | |
| { | |
| TickHandle = RegisterActiveTimer(0, FWidgetActiveTimerDelegate::CreateSP(this, &SActorCanvas::UpdateCanvas)); | |
| } | |
| } | |