Download LyraStarterGame/Source/LyraGame/UI/LyraJoystickWidget.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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2.77 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UImage; | |
| class UObject; | |
| struct FGeometry; | |
| struct FPointerEvent; | |
| /** | |
| * A UMG wrapper for the lyra virtual joystick. | |
| * | |
| * This will calculate a 2D vector clamped between -1 and 1 | |
| * to input as a key value to the player, simulating a gamepad analog stick. | |
| * | |
| * This is intended for use with and Enhanced Input player. | |
| */ | |
| UCLASS(MinimalAPI, meta=( DisplayName="Lyra Joystick" )) | |
| class ULyraJoystickWidget : public ULyraSimulatedInputWidget | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API ULyraJoystickWidget(const FObjectInitializer& ObjectInitializer); | |
| //~ Begin UUserWidget | |
| UE_API virtual FReply NativeOnTouchStarted(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; | |
| UE_API virtual FReply NativeOnTouchMoved(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; | |
| UE_API virtual FReply NativeOnTouchEnded(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent) override; | |
| UE_API virtual void NativeOnMouseLeave(const FPointerEvent& InMouseEvent) override; | |
| UE_API virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override; | |
| //~ End UUserWidget interface | |
| protected: | |
| /** | |
| * Calculate the delta position of the current touch from the origin. | |
| * | |
| * Input the associated gamepad key on the player | |
| * | |
| * Move the foreground joystick image in association with the given input to give the appearance that it | |
| * is moving along with the player's finger | |
| */ | |
| UE_API void HandleTouchDelta(const FGeometry& InGeometry, const FPointerEvent& InGestureEvent); | |
| /** Flush any player input that has been injected and disable the use of this analog stick. */ | |
| UE_API void StopInputSimulation(); | |
| /** How far can the inner image of the joystick be moved? */ | |
| UPROPERTY(BlueprintReadOnly, EditAnywhere) | |
| float StickRange = 50.0f; | |
| /** Image to be used as the background of the joystick */ | |
| UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) | |
| TObjectPtr<UImage> JoystickBackground; | |
| /** Image to be used as the foreground of the joystick */ | |
| UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) | |
| TObjectPtr<UImage> JoystickForeground; | |
| /** Should we negate the Y-axis value of the joystick? This is common for "movement" sticks */ | |
| UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
| bool bNegateYAxis = false; | |
| /** The origin of the touch. Set on NativeOnTouchStarted */ | |
| UPROPERTY(Transient) | |
| FVector2D TouchOrigin = FVector2D::ZeroVector; | |
| UPROPERTY(Transient) | |
| FVector2D StickVector = FVector2D::ZeroVector; | |
| }; | |