Download LyraStarterGame/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.cpp
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hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.cpp
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curl -L -o SHitMarkerConfirmationWidget.cpp https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/UI/Weapons/SHitMarkerConfirmationWidget.cpp
4.55 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FPaintArgs; | |
| SHitMarkerConfirmationWidget::SHitMarkerConfirmationWidget() | |
| { | |
| } | |
| void SHitMarkerConfirmationWidget::Construct(const FArguments& InArgs, const FLocalPlayerContext& InContext, const TMap<FGameplayTag, FSlateBrush>& ZoneOverrideImages) | |
| { | |
| PerHitMarkerImage = InArgs._PerHitMarkerImage; | |
| PerHitMarkerZoneOverrideImages = ZoneOverrideImages; | |
| AnyHitsMarkerImage = InArgs._AnyHitsMarkerImage; | |
| bColorAndOpacitySet = InArgs._ColorAndOpacity.IsSet(); | |
| ColorAndOpacity = InArgs._ColorAndOpacity; | |
| MyContext = InContext; | |
| } | |
| int32 SHitMarkerConfirmationWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const | |
| { | |
| const bool bIsEnabled = ShouldBeEnabled(bParentEnabled); | |
| const ESlateDrawEffect DrawEffects = bIsEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect; | |
| const FVector2D LocalCenter = AllottedGeometry.GetLocalPositionAtCoordinates(FVector2D(0.5f, 0.5f)); | |
| const bool bDrawMarkers = (HitNotifyOpacity > KINDA_SMALL_NUMBER); | |
| if (bDrawMarkers) | |
| { | |
| // Check if we should use screen-space damage location hit notifies | |
| TArray<FLyraScreenSpaceHitLocation> LastWeaponDamageScreenLocations; | |
| if (APlayerController* PC = MyContext.IsInitialized() ? MyContext.GetPlayerController() : nullptr) | |
| { | |
| if (ULyraWeaponStateComponent* WeaponStateComponent = PC->FindComponentByClass<ULyraWeaponStateComponent>()) | |
| { | |
| WeaponStateComponent->GetLastWeaponDamageScreenLocations(/*out*/ LastWeaponDamageScreenLocations); | |
| } | |
| } | |
| if ((LastWeaponDamageScreenLocations.Num() > 0) && (PerHitMarkerImage != nullptr)) | |
| { | |
| const FVector2D HalfAbsoluteSize = AllottedGeometry.GetAbsoluteSize() * 0.5f; | |
| for (const FLyraScreenSpaceHitLocation& Hit : LastWeaponDamageScreenLocations) | |
| { | |
| const FSlateBrush* LocationMarkerImage = PerHitMarkerZoneOverrideImages.Find(Hit.HitZone); | |
| if (LocationMarkerImage == nullptr) | |
| { | |
| LocationMarkerImage = PerHitMarkerImage; | |
| } | |
| FLinearColor MarkerColor = bColorAndOpacitySet ? | |
| ColorAndOpacity.Get().GetColor(InWidgetStyle) : | |
| (InWidgetStyle.GetColorAndOpacityTint() * LocationMarkerImage->GetTint(InWidgetStyle)); | |
| MarkerColor.A *= HitNotifyOpacity; | |
| const FVector2D WindowSSLocation = Hit.Location + MyCullingRect.GetTopLeft(); // Accounting for window trim when not in fullscreen mode | |
| const FSlateRenderTransform DrawPos(AllottedGeometry.AbsoluteToLocal(WindowSSLocation)); | |
| const FPaintGeometry Geometry(AllottedGeometry.ToPaintGeometry(LocationMarkerImage->ImageSize, FSlateLayoutTransform(-(LocationMarkerImage->ImageSize * 0.5f)), DrawPos)); | |
| FSlateDrawElement::MakeBox(OutDrawElements, LayerId, Geometry, LocationMarkerImage, DrawEffects, MarkerColor); | |
| } | |
| } | |
| if (AnyHitsMarkerImage != nullptr) | |
| { | |
| FLinearColor MarkerColor = bColorAndOpacitySet ? | |
| ColorAndOpacity.Get().GetColor(InWidgetStyle) : | |
| (InWidgetStyle.GetColorAndOpacityTint() * AnyHitsMarkerImage->GetTint(InWidgetStyle)); | |
| MarkerColor.A *= HitNotifyOpacity; | |
| // Otherwise show the hit notify in the center of the reticle | |
| const FPaintGeometry Geometry(AllottedGeometry.ToPaintGeometry(AnyHitsMarkerImage->ImageSize, FSlateLayoutTransform(LocalCenter - (AnyHitsMarkerImage->ImageSize * 0.5f)))); | |
| FSlateDrawElement::MakeBox(OutDrawElements, LayerId, Geometry, AnyHitsMarkerImage, DrawEffects, MarkerColor); | |
| } | |
| } | |
| return LayerId; | |
| } | |
| FVector2D SHitMarkerConfirmationWidget::ComputeDesiredSize(float) const | |
| { | |
| return FVector2D(100.0f, 100.0f); | |
| } | |
| void SHitMarkerConfirmationWidget::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) | |
| { | |
| HitNotifyOpacity = 0.0f; | |
| if (APlayerController* PC = MyContext.IsInitialized() ? MyContext.GetPlayerController() : nullptr) | |
| { | |
| if (ULyraWeaponStateComponent* DamageMarkerComponent = PC->FindComponentByClass<ULyraWeaponStateComponent>()) | |
| { | |
| const double TimeSinceLastHitNotification = DamageMarkerComponent->GetTimeSinceLastHitNotification(); | |
| if (TimeSinceLastHitNotification < HitNotifyDuration) | |
| { | |
| HitNotifyOpacity = FMath::Clamp(1.0f - (float)(TimeSinceLastHitNotification / HitNotifyDuration), 0.0f, 1.0f); | |
| } | |
| } | |
| } | |
| } | |