File size: 1,388 Bytes
dfdb6c1 1eb49ab dfdb6c1 c826805 dfdb6c1 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class InteractionManager : MonoBehaviour
{
public static InteractionManager instance;
public InteractionUI ui;
public Camera playerCam;
public float dist = 5;
private void Awake()
{
instance = this;
}
public void ShowUI(IInteractable interactable)
{
ui.gameObject.SetActive(true);
ui.setUI(interactable.GetSprite(),interactable.GetHandle());
}
public void HideUI()
{
ui.gameObject.SetActive(false);
}
private void Update()
{
if(playerCam == default)
{
return;
}
// hide UI If we are holding an object
if (PickUpScript.instance != null && PickUpScript.instance.heldObj != null)
{
HideUI();
return;
}
RaycastHit hit = default;
if (Physics.Raycast(playerCam.transform.position, playerCam.transform.forward, out hit, dist))
{
if(hit.transform.TryGetComponent(out IInteractable interactable))
{
ShowUI(interactable);
if (interactable.CanInteract())
{
interactable.interact();
}
return;
}
}
HideUI();
}
}
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