Updated PlayerMovement to support ClimbHandController with wall hit point s.
Introduced climb-related events to notify external systems of climb state changes, Added properties for normalized stick time and wall-sticking state.
manage the FPS climb hand visibility, position, and animations. The hand responds to climb events, transitioning smoothly between states and playing animations for wall-sticking. Added safeguards for event subscriptions and coroutine management.
Enhanced climb prompt handling to trigger events when visibility changes. Added metadata for the new `ClimbHandController.cs` script.
Leather hand model with proper materials and textures
Enhanced inventory grid and placement logic to improve item stacking, placement rules, and maintain item world size. Key changes include:
- Removed dynamic item scaling; items retain true world size.
- Updated depth lane ownership to prevent stacking conflicts and added placement validation.
- support duplicate stacking with new methods and optimized placement for cubic items.
- Adjusted rotation logic to clarify and fix footprint transformations.
- Updated grid offset and added safeguards for inventory toggling during object pickup.
Improved item placement logic i to handle duplicate stacking and reflowing items.
Added detailed logging in for item placement, including occupied coordinates and swap states. Enhanced debugging and UI for better inventory management.
180 deg camera alignment and added color-coded depth visualization.
Improved modularity by separating grid management, item data,
and placement logic into distinct components. Added XML
documentation for better code clarity. Introduced metadata
for `InventoryGrid3D` to ensure proper Unity integration.
Adjust grid settings and add item overlap resolution
Overhauled the `PlayerMovement.cs` script to introduce smoother acceleration, braking, and deceleration mechanics, improving movement realism on different surfaces. Added UI integration to display player velocity using TextMesh Pro.
- Added new materials: "Ice", "templategrid", and "templategrid2".
- Adjusted "Red.mat" properties for glossiness, metallic, and color.
- Added a new prefab "Ice" with a BoxCollider and Ice material.
- Refactored PlayerMovement.cs to handle surface-specific movement:
- Introduced `currentMoveSpeed` and drag variables for dynamic control.
- Added logic for surface-based friction and speed adjustments.
- Updated SampleScene.unity:
- Replaced redundant GameObjects with prefab instances.
- Adjusted transforms, colliders, and material assignments.
- Added `.meta` files for new assets and updated NavMesh settings.
- Miscellaneous changes to improve gameplay dynamics:
- Increased `jumpForce` and `jumpCoolDown`.
- Added `gravityMultiplier` for enhanced gravity effects.