Added detailed logging in for item placement, including occupied coordinates and swap states. Enhanced debugging and UI for better inventory management.
180 deg camera alignment and added color-coded depth visualization.
- Added new materials: "Ice", "templategrid", and "templategrid2".
- Adjusted "Red.mat" properties for glossiness, metallic, and color.
- Added a new prefab "Ice" with a BoxCollider and Ice material.
- Refactored PlayerMovement.cs to handle surface-specific movement:
- Introduced `currentMoveSpeed` and drag variables for dynamic control.
- Added logic for surface-based friction and speed adjustments.
- Updated SampleScene.unity:
- Replaced redundant GameObjects with prefab instances.
- Adjusted transforms, colliders, and material assignments.
- Added `.meta` files for new assets and updated NavMesh settings.
- Miscellaneous changes to improve gameplay dynamics:
- Increased `jumpForce` and `jumpCoolDown`.
- Added `gravityMultiplier` for enhanced gravity effects.
new `PlayerCamController` script for camera control, enabling mouse-based rotation and player orientation updates.
Added a "Plane" GameObject with `MeshCollider`, `MeshRenderer`, and `MeshFilter` components. Updated the "Cube" GameObject to "Player," applied the new "Grey" material, and adjusted its position.
Modified the `Main Camera` background color and position, and added the `PlayerCamController` script to it. Updated `SceneRoots` and `ProjectSettings.asset` to reflect these changes.
feat: complete initial project layout with huggingface asset routing