Commit History

  1. Add wall-sticking yaw clamp 200 deg on each directions

    72180aa

  1. Add mirrored left-hand prefab and improve wall-sticking

    0d8e3e4

  1. Added new states, transitions, and entry points for improved animation control. Introduced new hand positioning logic.⁠

    f0714b2

  1. Enhanced ClimbHandController functionality with improved and robust animation handling.⁠

    adfc8fc
  2. Introduced climb-related events to notify external systems of climb state changes, Added properties for normalized stick time and wall-sticking state.⁠

    60b1f3d

  1. Refator

    d559735

  1. Optimize inventory placement logic for duplicates (lookahead mechanism V1)

    4585a6e

  1. Refactor inventory system for improved placement logic⁠

    35113a1

  1. Improved item placement logic i to handle duplicate stacking and reflowing items.⁠

    a2cb904

  1. 180 deg camera alignment and added color-coded depth visualization.⁠

    64881d4

  1. Add 3D inventory system with grid and transitions⁠

    9e12533
  2. Refactored the inventory management system to improve modularity, maintainability, and readability. Encapsulate placement logic.⁠

    12bd634
  3. Refactor inventory system for 3D grid-based placement⁠

    90a6dae

  1. Adjust grid settings and add item overlap resolution

    2f7b77e

  1. Replaced the 2D text-based inventory UI with a 3D grid system for displaying items.⁠

    85514dd
  2. Improve backpack rotation and inventory transitions

    f15d520
  3. Refactor inventory system for performance and simplicity

    d503741
  4. Added a 3D model viewer for the inventory UI, allowing a backpack model to be displayed and rotated.

    d34e0c2

  1. Improve inventory handling and UI behavior

    a0d1830
  2. Replaced the 3D grid-based inventory display with a text-based list using TextMeshPro for improved simplicity and performance.⁠

    9a1932a

  1. Add inventory system with camera transitions, and grid spawning

    6e8f8e9

  1. Added specific Axis Rotation for item while holding

    ff67770
  2. Enhance UI and animations for object interactions

    f930a98

  1. Enhance object interaction system with UI and logic updates⁠

    8ef761f
  2. Enhance object interaction and physics handling⁠

    1eb49ab
  3. Add object interaction and pickup mechanics

    c826805

  1. Introduced a new interaction system to standardize and manage object interactions.

    dfdb6c1
  2. Improve jump buffering and add new material

    6e5e518
  3. Refactor wall detection to use chest-level origin

    ffe1596
  4. Improve wall detection, climbing, and input buffering

    60eed86
  5. Add a wall stick mecanism with UI with smooth lerp and auto-stick

    aa3961d

  1. Enhance player movement and add UI for wall climbing

    e1cb763
  2. Refactor wall mechanics and improve movement handling⁠

    8ad6fca

  1. Add wall climbing and wall sticking mechanics

    e516659
  2. Enhance stamina UI with color feedback and smooth transitions

    792f92b
  3. Add stamina system with UI and sprinting constraints

    41be7b6
  4. Add sprinting mechanics and improve movement handling

    e150f6a
  5. Overhauled the `PlayerMovement.cs` script to introduce smoother acceleration, braking, and deceleration mechanics, improving movement realism on different surfaces. Added UI integration to display player velocity using TextMesh Pro.

    d8504ac
  6. Add new materials, prefabs, and refactor PlayerMovement⁠

    ba3c4f4

  1. Improve ground detection and add new assets

    013a543
  2. Adjust player movement and implement custom gravity system

    3cbae3a
  3. Refactor Player Jump V2

    92a1fc0
  4. Add jump mechanics V1

    04b1a9b
  5. Add camera rotation caching and player movement script⁠

    12fea46
  6. Refactor player and camera system in Unity project

    f069bd4
  7. Add MoveCamera script to sync GameObject with Transform

    e1c1ef7
  8. Add PlayerCamController, Plane, and Grey material⁠

    62ad2a8

  1. feat: complete initial project layout with huggingface asset routing

    9f4438c