Download code/backend/app/utils/geometry.py from Arko007/Yoga-1M: direct link, hf CLI and curl.
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6.8 kB
| import math | |
| import numpy as np | |
| FEATURE_NAMES = [ | |
| "elbow_l", "elbow_r", "shoulder_l", "shoulder_r", | |
| "hip_l", "hip_r", "knee_l", "knee_r", | |
| "ankle_l", "ankle_r", "trunk_l", "trunk_r", | |
| "neck", "hip_abduct_l", "hip_abduct_r" | |
| ] | |
| def calculate_angle_3d(a, b, c): | |
| """Calculates the 3D angle between vector BA and vector BC. Point B is the vertex.""" | |
| ba = a - b | |
| bc = c - b | |
| dot_product = np.dot(ba, bc) | |
| norm_ba = np.linalg.norm(ba) | |
| norm_bc = np.linalg.norm(bc) | |
| if norm_ba == 0 or norm_bc == 0: | |
| return 180.0 | |
| cosine_angle = dot_product / (norm_ba * norm_bc) | |
| cosine_angle = np.clip(cosine_angle, -1.0, 1.0) | |
| angle = np.arccos(cosine_angle) | |
| return float(np.degrees(angle)) | |
| SHOULDER_L, SHOULDER_R = 11, 12 | |
| ELBOW_L, ELBOW_R = 13, 14 | |
| WRIST_L, WRIST_R = 15, 16 | |
| HIP_L, HIP_R = 23, 24 | |
| KNEE_L, KNEE_R = 25, 26 | |
| ANKLE_L, ANKLE_R = 27, 28 | |
| HEEL_L, HEEL_R = 29, 30 | |
| NOSE = 0 | |
| def extract_angles_from_landmarks(points: np.ndarray, zero_z: bool = True) -> list: | |
| """ | |
| Mirrors frontend/src/utils/geometry.ts's extractAnglesFromLandmarks, so the | |
| Gradio demo (which runs MediaPipe server-side on an uploaded/webcam image) | |
| computes the exact same 15 biomechanical features, in the same order as | |
| FEATURE_NAMES, that the client-side pipeline sends to /api/analyse_frame. | |
| points shape: [33, 3] (x, y, z per MediaPipe landmark) | |
| MediaPipe's default (image-normalized) z-depth estimate is only reliable | |
| at the consistent camera distance/framing seen in demo videos; on | |
| arbitrary real-world camera framing it degrades badly (measured 0-3% | |
| real-world pose accuracy with z included, vs ~46% with it dropped, | |
| confirmed across a 40-trial randomized threshold sweep). zero_z=True (the | |
| default) reproduces that proven 2D-only path. zero_z=False is for the | |
| separately-calibrated `pose_world_landmarks` (metric-scale 3D) signal, | |
| which keeps genuine depth information and is used as an independent | |
| second vote alongside the 2D path rather than as a replacement for it | |
| (see rules_classifier.hybrid_classify). | |
| """ | |
| if points.shape[0] < 31: | |
| return [0.0] * 15 | |
| points = points.copy() | |
| if zero_z: | |
| points[:, 2] = 0.0 | |
| shoulder_mid = (points[SHOULDER_L] + points[SHOULDER_R]) / 2.0 | |
| hip_mid = (points[HIP_L] + points[HIP_R]) / 2.0 | |
| return [ | |
| calculate_angle_3d(points[SHOULDER_L], points[ELBOW_L], points[WRIST_L]), | |
| calculate_angle_3d(points[SHOULDER_R], points[ELBOW_R], points[WRIST_R]), | |
| calculate_angle_3d(points[HIP_L], points[SHOULDER_L], points[ELBOW_L]), | |
| calculate_angle_3d(points[HIP_R], points[SHOULDER_R], points[ELBOW_R]), | |
| calculate_angle_3d(points[SHOULDER_L], points[HIP_L], points[KNEE_L]), | |
| calculate_angle_3d(points[SHOULDER_R], points[HIP_R], points[KNEE_R]), | |
| calculate_angle_3d(points[HIP_L], points[KNEE_L], points[ANKLE_L]), | |
| calculate_angle_3d(points[HIP_R], points[KNEE_R], points[ANKLE_R]), | |
| calculate_angle_3d(points[KNEE_L], points[ANKLE_L], points[HEEL_L]), | |
| calculate_angle_3d(points[KNEE_R], points[ANKLE_R], points[HEEL_R]), | |
| calculate_angle_3d(points[SHOULDER_L], points[HIP_L], points[HIP_R]), | |
| calculate_angle_3d(points[SHOULDER_R], points[HIP_R], points[HIP_L]), | |
| calculate_angle_3d(points[NOSE], shoulder_mid, hip_mid), | |
| calculate_angle_3d(points[HIP_R], points[HIP_L], points[KNEE_L]), | |
| calculate_angle_3d(points[HIP_L], points[HIP_R], points[KNEE_R]), | |
| ] | |
| def normalize_coordinate_sequence(coords: np.ndarray) -> np.ndarray: | |
| """ | |
| Translates joints to be pelvis-centered (midpoint of left and right hips) | |
| and scales by hip-width to ensure translation and scale invariance. | |
| coords shape: [60, 99] | |
| """ | |
| coords_reshaped = coords.reshape(60, 33, 3) | |
| hip_l = coords_reshaped[:, 23, :] | |
| hip_r = coords_reshaped[:, 24, :] | |
| pelvis = (hip_l + hip_r) / 2.0 | |
| # Translate | |
| coords_normalized = coords_reshaped - pelvis[:, None, :] | |
| # Scale by hip width | |
| hip_width = np.linalg.norm(hip_l - hip_r, axis=-1, keepdims=True) | |
| hip_width = np.where(hip_width < 1e-5, 1.0, hip_width) | |
| coords_normalized = coords_normalized / hip_width[:, None, :] | |
| return coords_normalized.reshape(60, 99) | |
| # --- Global body orientation ------------------------------------------------- | |
| # | |
| # The 15 features in FEATURE_NAMES are all RELATIVE joint angles | |
| # (shoulder-hip-knee and friends), which makes them invariant to rotating the | |
| # whole body. Measured consequence on the real-photo corpus: a person lying | |
| # flat in corpse and a person standing in mountain_pose produce nearly the same | |
| # 15-vector, and the rule engine called corpse "mountain_pose" 11 times out of | |
| # 18. No threshold change can fix that -- the information is simply absent from | |
| # the feature vector. | |
| # | |
| # These two scalars restore it. Both are translation- and scale-invariant and | |
| # come from landmarks the client already has, so they cost nothing to compute | |
| # and nothing extra to transmit beyond two floats. | |
| def compute_orientation(points: np.ndarray) -> dict: | |
| """Global orientation cues that the relative joint angles cannot express. | |
| torso_incline: degrees between the shoulders->hips vector and image-down. | |
| ~0 standing, ~90 lying flat or in plank, ~180 inverted (downward dog). | |
| Measured medians: mountain 6, cobra 43, table_top 61, triangle 71, | |
| plank 80, corpse 107, downward_dog 148. | |
| leg_torso_ratio: mean hip->ankle distance over shoulder->hip distance, in | |
| image space. Cleanly separates cross-legged sitting (0.57) from every | |
| standing pose (~1.2-1.4), which bounding-box aspect ratio does NOT do | |
| reliably (a standing person with arms down is just as tall and narrow | |
| as a seated one photographed head-on). | |
| Returns {} when the landmarks are degenerate, so callers can treat missing | |
| orientation the same as an older client that never sends it. | |
| """ | |
| p = np.asarray(points, dtype=np.float64)[:, :2] | |
| shoulder_mid = (p[SHOULDER_L] + p[SHOULDER_R]) / 2.0 | |
| hip_mid = (p[HIP_L] + p[HIP_R]) / 2.0 | |
| torso_vec = hip_mid - shoulder_mid | |
| torso_len = float(np.linalg.norm(torso_vec)) | |
| if torso_len < 1e-9: | |
| return {} | |
| # MediaPipe's y axis grows downward, so image-down is (0, +1) and the | |
| # inclination is just the angle of the torso vector against it. | |
| cos_i = float(torso_vec[1] / torso_len) | |
| torso_incline = math.degrees(math.acos(max(-1.0, min(1.0, cos_i)))) | |
| leg_len = (float(np.linalg.norm(p[ANKLE_L] - p[HIP_L])) + | |
| float(np.linalg.norm(p[ANKLE_R] - p[HIP_R]))) / 2.0 | |
| return { | |
| "torso_incline": torso_incline, | |
| "leg_torso_ratio": leg_len / torso_len, | |
| } | |