Axi404 commited on
Commit
e255fa8
·
verified ·
1 Parent(s): 64003f7

Add files using upload-large-folder tool

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. assets/miscs/curobo/piper100/piper100/configuration/piper100_physics.usd +0 -0
  2. assets/miscs/curobo/piper100/piper100/configuration/piper100_sensor.usd +0 -0
  3. assets/miscs/curobo/piper100/piper_description/meshes/dae/link5.dae +0 -0
  4. assets/miscs/mdl/ebench/mdl/KooPbr.mdl +462 -0
  5. assets/miscs/mdl/ebench/mdl/KooPbr_maps.mdl +515 -0
  6. assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/.collect.mapping.json +77 -0
  7. assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/0309dcb2f1cff82e56b5928b8258b489_annotation.json +15 -0
  8. assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl +284 -0
  9. assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/SubUSDs/materials/Num6526327829931a0001adab0d.mdl +307 -0
  10. assets/object_usds/custom_usd/ebench_usds/salt_bottle/173e246d5eb10f81265e2c174de2101d/.collect.mapping.json +65 -0
  11. assets/object_usds/custom_usd/ebench_usds/salt_bottle/173e246d5eb10f81265e2c174de2101d/173e246d5eb10f81265e2c174de2101d_annotation.json +15 -0
  12. assets/object_usds/custom_usd/ebench_usds/salt_bottle/173e246d5eb10f81265e2c174de2101d/SubUSDs/materials/Num5b7bd4d1b21bf209e7fbfc92.mdl +284 -0
  13. assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/.collect.mapping.json +65 -0
  14. assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/1a900e94264d9104f45200db6e0b5e5c_annotation.json +15 -0
  15. assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl +284 -0
  16. assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl +307 -0
  17. assets/object_usds/custom_usd/ebench_usds/salt_bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f/.collect.mapping.json +53 -0
  18. assets/object_usds/custom_usd/ebench_usds/salt_bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f/23f1d3ecc9f811bdcd7b4f9a169f9f9f_annotation.json +15 -0
  19. assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/.collect.mapping.json +77 -0
  20. assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/2475b1d276562a0152bb481253b15d9a_annotation.json +15 -0
  21. assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl +284 -0
  22. assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/SubUSDs/materials/Num6526327829931a0001adab0d.mdl +307 -0
  23. assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/.collect.mapping.json +65 -0
  24. assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/45d5b1701028fc00adc75c5c76042cde_annotation.json +15 -0
  25. assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl +284 -0
  26. assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl +307 -0
  27. assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/.collect.mapping.json +41 -0
  28. assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/471d4d7acbc09edb085f4bfdac8bb2cc_annotation.json +15 -0
  29. assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/SubUSDs/materials/Num5b7bd4d1b21bf209e7fbfc92.mdl +284 -0
  30. assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/SubUSDs/materials/Num614415bd5c26590001b09b16.mdl +307 -0
  31. assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/.collect.mapping.json +47 -0
  32. assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/501a5ac3cbdae92226c51c349e4e6a17_annotation.json +15 -0
  33. assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl +284 -0
  34. assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl +307 -0
  35. assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/.collect.mapping.json +77 -0
  36. assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/55c75d1633a577833010793d58dfee58_annotation.json +15 -0
  37. assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl +284 -0
  38. assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/SubUSDs/materials/Num6526327829931a0001adab0d.mdl +307 -0
  39. assets/object_usds/custom_usd/ebench_usds/salt_bottle/5f2adebdda754e40915d1330a61fa70c/.collect.mapping.json +23 -0
  40. assets/object_usds/custom_usd/ebench_usds/salt_bottle/5f2adebdda754e40915d1330a61fa70c/5f2adebdda754e40915d1330a61fa70c_annotation.json +18 -0
  41. assets/object_usds/custom_usd/ebench_usds/salt_bottle/6bbab9de-26d1-4136-a232-72d4fdf0d4cb/6bbab9de-26d1-4136-a232-72d4fdf0d4cb_annotation.json +18 -0
  42. assets/object_usds/custom_usd/ebench_usds/salt_bottle/7218c60ede56775d76d74bf9a709cd7e/.collect.mapping.json +77 -0
  43. assets/object_usds/custom_usd/ebench_usds/salt_bottle/7218c60ede56775d76d74bf9a709cd7e/7218c60ede56775d76d74bf9a709cd7e_annotation.json +15 -0
  44. assets/object_usds/custom_usd/ebench_usds/salt_bottle/ready/5ba5959ecc044c5fa44dded4c75ea25a/5ba5959ecc044c5fa44dded4c75ea25a.usd +0 -0
  45. assets/object_usds/custom_usd/ebench_usds/salt_new/subset_manifest.json +161 -0
  46. assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/DayMaterial.mdl +67 -0
  47. assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/KooPbr.mdl +462 -0
  48. assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/MI_6576cd0333071a0001d129d2.mdl +30 -0
  49. assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/MI_6576cd0340eb7c0001b6b6f1.mdl +30 -0
  50. assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/MI_6576cd0355f6830001519201.mdl +30 -0
assets/miscs/curobo/piper100/piper100/configuration/piper100_physics.usd ADDED
Binary file (5.74 kB). View file
 
assets/miscs/curobo/piper100/piper100/configuration/piper100_sensor.usd ADDED
Binary file (652 Bytes). View file
 
assets/miscs/curobo/piper100/piper_description/meshes/dae/link5.dae ADDED
The diff for this file is too large to render. See raw diff
 
assets/miscs/mdl/ebench/mdl/KooPbr.mdl ADDED
@@ -0,0 +1,462 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // auto generated by pbrjson2mdl
2
+ // version = cc4b850
3
+ mdl 1.6;
4
+
5
+ import ::anno::*;
6
+ import ::df::*;
7
+ import ::df::color_weighted_layer;
8
+ import ::math::*;
9
+ import ::state::*;
10
+
11
+ export material KooMtl2Sided(
12
+ material frontMtl = material() [[
13
+ anno::in_group("Parameters"),
14
+ anno::display_name("Front material")
15
+ ]],
16
+ material backMtl = frontMtl [[
17
+ anno::in_group("Parameters"),
18
+ anno::display_name("Back material")
19
+ ]],
20
+ uniform bool use_backMtl = false [[
21
+ anno::in_group("Parameters"),
22
+ anno::display_name("Use back material")
23
+ ]],
24
+ color translucency = color(0.5f, 0.5f, 0.5f) [[
25
+ anno::in_group("Basic parameters"),
26
+ anno::display_name("Translucency")
27
+ ]],
28
+ color front_tint = color(1.f, 1.f, 1.f) [[
29
+ anno::in_group("Parameters"),
30
+ anno::display_name("Front tint"),
31
+ anno::hidden()
32
+ ]],
33
+ color back_tint = color(1.f, 1.f, 1.f) [[
34
+ anno::in_group("Parameters"),
35
+ anno::display_name("Back tint"),
36
+ anno::hidden()
37
+ ]],
38
+ uniform bool multiply_by_front_diffuse = false [[
39
+ anno::in_group("Basic parameters"),
40
+ anno::display_name("Multiply by front diffuse"),
41
+ anno::unused(),
42
+ anno::hidden()
43
+ ]])
44
+ [[
45
+ anno::author("KooLab")
46
+ ]]
47
+ =
48
+ let {
49
+ bsdf transmission_bsdf =
50
+ df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f);
51
+
52
+ bsdf front_bsdf =
53
+ df::color_weighted_layer
54
+ (
55
+ weight : translucency,
56
+ layer : transmission_bsdf,
57
+ base : frontMtl.surface.scattering
58
+ );
59
+
60
+ bsdf back_bsdf =
61
+ df::color_weighted_layer
62
+ (
63
+ weight : translucency,
64
+ layer : transmission_bsdf,
65
+ base : backMtl.surface.scattering
66
+ );
67
+ } in
68
+ material(
69
+ thin_walled: true,
70
+ ior: frontMtl.ior,
71
+ surface: material_surface(scattering: front_bsdf),
72
+ backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf),
73
+ volume: frontMtl.volume,
74
+ geometry: frontMtl.geometry
75
+ );
76
+
77
+ float emissive_multiplier() uniform
78
+ [[
79
+ anno::description("unit conversion from pbrjson emission to mdl"),
80
+ anno::noinline()
81
+ ]]
82
+ {
83
+ return 2560.f;
84
+ }
85
+
86
+ export material KooLightMtl(
87
+ color emission = color(1.f, 1.f, 1.f) [[
88
+ anno::in_group("Parameters"),
89
+ anno::display_name("Emission")
90
+ ]],
91
+ uniform float emission_mult = 1.f [[
92
+ anno::in_group("Parameters"),
93
+ anno::display_name("Mutliplier")
94
+ ]],
95
+ color opacity = color(1.f, 1.f, 1.f) [[
96
+ anno::in_group("Parameters"),
97
+ anno::display_name("Opacity")
98
+ ]],
99
+ uniform bool emit_on_backside = false [[
100
+ anno::in_group("Parameters"),
101
+ anno::display_name("Emit light on back side")
102
+ ]])
103
+ [[
104
+ anno::author("KooLab")
105
+ ]]
106
+ =
107
+ let {
108
+ color emission_color = (emission*opacity)*emission_mult * emissive_multiplier();
109
+
110
+ bsdf surface_bsdf =
111
+ df::simple_glossy_bsdf
112
+ (
113
+ mode: df::scatter_transmit,
114
+ tint: color(1.f) - opacity,
115
+ roughness_u: 0
116
+ );
117
+
118
+ material_surface emit_surface = material_surface(
119
+ scattering: surface_bsdf,
120
+ emission: material_emission(
121
+ emission: df::diffuse_edf(),
122
+ intensity: emission_color)
123
+ );
124
+ } in
125
+ material(
126
+ thin_walled: emit_on_backside,
127
+ ior: color(1.f),
128
+ surface: emit_surface,
129
+ backface: emit_on_backside ? emit_surface : material_surface()
130
+ );
131
+
132
+ export material KooMtl(
133
+ color diffuse = color(0.5f, 0.5f, 0.5f) [[
134
+ anno::in_group("Diffuse Parameters"),
135
+ anno::display_name("diffuse")
136
+ ]],
137
+ color reflect = color(0.f, 0.f, 0.f) [[
138
+ anno::in_group("Reflections"),
139
+ anno::display_name("reflect")
140
+ ]],
141
+ float reflect_glossiness = 1.f [[
142
+ anno::in_group("Reflections"),
143
+ anno::display_name("Glossiness"),
144
+ anno::hard_range(0.f, 1.f)
145
+ ]],
146
+ uniform bool fresnel = true [[
147
+ anno::in_group("Reflections"),
148
+ anno::display_name("Fresnel reflections")
149
+ ]],
150
+ float fresnel_ior = 1.6f [[
151
+ anno::in_group("Reflections"),
152
+ anno::display_name("Fresnel IOR"),
153
+ anno::hard_range(0.2f, 5.f)
154
+ ]],
155
+ uniform bool fresnel_ior_lock = true [[
156
+ anno::in_group("Reflections"),
157
+ anno::display_name("Lock IOR")
158
+ ]],
159
+ uniform bool invert_reflection_ior = false [[
160
+ anno::in_group("Reflections"),
161
+ anno::hidden()
162
+ ]],
163
+ float reflection_metalness = 0.f [[
164
+ anno::in_group("Reflections"),
165
+ anno::display_name("Metalness"),
166
+ anno::hard_range(0.f, 1.f)
167
+ ]],
168
+ uniform float refract_ior = 1.6f [[
169
+ anno::in_group("Refractions"),
170
+ anno::display_name("IOR"),
171
+ anno::soft_range(0.2f, 5.f),
172
+ anno::hard_range(1.0e-06f, 100.f)
173
+ ]],
174
+ uniform bool invert_refraction_ior = false [[
175
+ anno::in_group("Refractions"),
176
+ anno::hidden()
177
+ ]],
178
+ color self_illumination = color(0.f, 0.f, 0.f) [[
179
+ anno::in_group("Self-Illumination"),
180
+ anno::display_name("Self-illumination")
181
+ ]],
182
+ uniform float self_illumination_multiplier = 1.f [[
183
+ anno::in_group("Self-Illumination"),
184
+ anno::display_name("Self-Illumination Intensity")
185
+ ]],
186
+ float anisotropy = 0.f [[
187
+ anno::in_group("BRDF"),
188
+ anno::display_name("Anisotropy"),
189
+ anno::hard_range(-1.f, 1.f),
190
+ anno::unused(),
191
+ anno::hidden()
192
+ ]],
193
+ float anisotropy_rotation = 0.f [[
194
+ anno::in_group("BRDF"),
195
+ anno::display_name("Rotation"),
196
+ anno::hard_range(-10000.f, 10000.f),
197
+ anno::unused(),
198
+ anno::hidden()
199
+ ]],
200
+ float3 texmap_bump = state::normal() [[
201
+ anno::in_group("Maps"),
202
+ anno::display_name("Bump Map")
203
+ ]],
204
+ float opacity = 1.f [[
205
+ anno::in_group("Maps"),
206
+ anno::display_name("Opacity Map")
207
+ ]],
208
+ uniform bool thin_walled = false [[
209
+ anno::in_group("Options"),
210
+ anno::hidden()
211
+ ]])
212
+ [[
213
+ anno::author("KooLab")
214
+ ]]
215
+ =
216
+ let {
217
+ float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f);
218
+
219
+ float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior;
220
+ float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior;
221
+
222
+ float ior = fresnel_ior_lock ? refr_ior : refl_ior;
223
+ float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f);
224
+
225
+ bsdf diffuse_bsdf =
226
+ df::weighted_layer
227
+ (
228
+ weight : 1.f,
229
+ layer : df::diffuse_reflection_bsdf
230
+ (
231
+ tint : diffuse,
232
+ roughness : 0.0f
233
+ ),
234
+ normal : texmap_bump
235
+ );
236
+
237
+ bsdf glossy_reflection_bsdf =
238
+ df::simple_glossy_bsdf(
239
+ mode: df::scatter_reflect,
240
+ tint: fresnel ? reflect : color(1.f),
241
+ roughness_u: reflection_roughness
242
+ );
243
+
244
+ bsdf diffuse_glossy_reflection_bsdf =
245
+ df::simple_glossy_bsdf(
246
+ mode: df::scatter_reflect,
247
+ tint: diffuse,
248
+ roughness_u: reflection_roughness
249
+ );
250
+
251
+ bsdf surface_bsdf =
252
+ df::color_custom_curve_layer
253
+ (
254
+ normal_reflectivity : fresnel ? color(R0) : reflect,
255
+ grazing_reflectivity: fresnel ? color(1.f) : reflect,
256
+ layer : glossy_reflection_bsdf,
257
+ base :
258
+ df::weighted_layer
259
+ (
260
+ weight : reflection_metalness,
261
+ layer : diffuse_glossy_reflection_bsdf,
262
+ base : diffuse_bsdf,
263
+ normal : texmap_bump
264
+ ),
265
+ normal : texmap_bump
266
+ );
267
+ } in
268
+ material
269
+ (
270
+ ior : color(refr_ior),
271
+ thin_walled : thin_walled,
272
+ surface : material_surface
273
+ (
274
+ scattering : surface_bsdf,
275
+ emission : material_emission
276
+ (
277
+ emission : df::diffuse_edf(),
278
+ intensity : self_illumination*self_illumination_multiplier
279
+ )
280
+ ),
281
+ geometry : material_geometry
282
+ (
283
+ cutout_opacity: opacity
284
+ )
285
+ );
286
+
287
+ export material KooTranslucentMtl(
288
+ color diffuse = color(0.5f, 0.5f, 0.5f) [[
289
+ anno::in_group("Diffuse Parameters"),
290
+ anno::display_name("Diffuse")
291
+ ]],
292
+ color reflect = color(0.f, 0.f, 0.f) [[
293
+ anno::in_group("Reflections"),
294
+ anno::display_name("Reflect")
295
+ ]],
296
+ float reflect_glossiness = 1.f [[
297
+ anno::in_group("Reflections"),
298
+ anno::display_name("Glossiness"),
299
+ anno::hard_range(0.f, 1.f)
300
+ ]],
301
+ uniform bool fresnel = true [[
302
+ anno::in_group("Reflections"),
303
+ anno::display_name("Fresnel reflections")
304
+ ]],
305
+ float fresnel_ior = 1.6f [[
306
+ anno::in_group("Reflections"),
307
+ anno::display_name("Fresnel IOR"),
308
+ anno::soft_range(0.2, 5.f),
309
+ anno::hard_range(1.0e-06f, 100.f)
310
+ ]],
311
+ uniform bool fresnel_ior_lock = true [[
312
+ anno::in_group("Reflections"),
313
+ anno::display_name("Lock IOR")
314
+ ]],
315
+ uniform bool invert_reflection_ior = false [[
316
+ anno::in_group("Reflections"),
317
+ anno::hidden()
318
+ ]],
319
+ float reflection_metalness = 0.f [[
320
+ anno::in_group("Reflections"),
321
+ anno::display_name("Metalness"),
322
+ anno::hard_range(0.f, 1.f)
323
+ ]],
324
+ color refract = color(0.f, 0.f, 0.f) [[
325
+ anno::in_group("Refractions"),
326
+ anno::display_name("Refract")
327
+ ]],
328
+ float refract_glossiness = 1.f [[
329
+ anno::in_group("Refractions"),
330
+ anno::display_name("Glossiness"),
331
+ anno::hard_range(0.f, 1.f)
332
+ ]],
333
+ uniform float refract_ior = 1.6f [[
334
+ anno::in_group("Refractions"),
335
+ anno::display_name("IOR"),
336
+ anno::soft_range(0.2f, 5.f),
337
+ anno::hard_range(1.0e-06f, 100.f)
338
+ ]],
339
+ uniform bool invert_refraction_ior = false [[
340
+ anno::in_group("Refractions"),
341
+ anno::hidden()
342
+ ]],
343
+ color self_illumination = color(0.f, 0.f, 0.f) [[
344
+ anno::in_group("Self-Illumination"),
345
+ anno::display_name("Self-illumination")
346
+ ]],
347
+ uniform float self_illumination_multiplier = 1.f [[
348
+ anno::in_group("Self-Illumination"),
349
+ anno::display_name("Multiplier")
350
+ ]],
351
+ float anisotropy = 0.f [[
352
+ anno::in_group("BRDF"),
353
+ anno::display_name("Anisotropy"),
354
+ anno::hard_range(-1.f, 1.f),
355
+ anno::unused(),
356
+ anno::hidden()
357
+ ]],
358
+ float anisotropy_rotation = 0.f [[
359
+ anno::in_group("BRDF"),
360
+ anno::display_name("Rotation"),
361
+ anno::hard_range(-10000.f, 10000.f),
362
+ anno::unused(),
363
+ anno::hidden()
364
+ ]],
365
+ float3 texmap_bump = state::normal() [[
366
+ anno::in_group("Maps"),
367
+ anno::display_name("Bump Map")
368
+ ]],
369
+ float texmap_opacity = 1.f [[
370
+ anno::in_group("Maps"),
371
+ anno::display_name("Opacity Map")
372
+ ]],
373
+ uniform bool thin_walled = false [[
374
+ anno::in_group("Options"),
375
+ anno::hidden()
376
+ ]])
377
+ [[
378
+ anno::author("KooLab")
379
+ ]]
380
+ =
381
+ let {
382
+ float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f);
383
+
384
+ float refraction_roughness = math::pow((1.f - refract_glossiness), 2.f);
385
+
386
+ float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior;
387
+ float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior;
388
+
389
+ float ior = fresnel_ior_lock ? refr_ior : refl_ior;
390
+ float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f);
391
+
392
+ bsdf diffuse_bsdf =
393
+ df::weighted_layer
394
+ (
395
+ weight : 1.f,
396
+ layer : df::diffuse_reflection_bsdf
397
+ (
398
+ tint : diffuse,
399
+ roughness : 0.f
400
+ ),
401
+ normal : texmap_bump
402
+ );
403
+
404
+ bsdf glossy_transmission_bsdf =
405
+ df::simple_glossy_bsdf(
406
+ mode: df::scatter_transmit,
407
+ tint: color(1.f),
408
+ roughness_u: refraction_roughness
409
+ );
410
+
411
+ bsdf glossy_reflection_bsdf =
412
+ df::simple_glossy_bsdf(
413
+ mode: df::scatter_reflect,
414
+ tint: fresnel ? reflect : color(1.f),
415
+ roughness_u: reflection_roughness
416
+ );
417
+
418
+ bsdf diffuse_glossy_reflection_bsdf =
419
+ df::simple_glossy_bsdf(
420
+ mode: df::scatter_reflect,
421
+ tint: diffuse,
422
+ roughness_u: reflection_roughness
423
+ );
424
+
425
+ bsdf surface_bsdf =
426
+ df::color_custom_curve_layer
427
+ (
428
+ normal_reflectivity : fresnel ? color(R0) : reflect,
429
+ grazing_reflectivity: fresnel ? color(1.f) : reflect,
430
+ layer : glossy_reflection_bsdf,
431
+ base :
432
+ df::weighted_layer
433
+ (
434
+ weight : reflection_metalness,
435
+ layer : diffuse_glossy_reflection_bsdf,
436
+ base :
437
+ df::color_weighted_layer
438
+ (
439
+ weight : refract,
440
+ layer : glossy_transmission_bsdf,
441
+ base : diffuse_bsdf,
442
+ normal : texmap_bump
443
+ ),
444
+ normal : texmap_bump
445
+ ),
446
+ normal : texmap_bump
447
+ );
448
+ } in
449
+ material(
450
+ thin_walled : thin_walled,
451
+ ior : color(refr_ior),
452
+ surface : material_surface
453
+ (
454
+ scattering : surface_bsdf,
455
+ emission : material_emission
456
+ (
457
+ emission : df::diffuse_edf(),
458
+ intensity : self_illumination*self_illumination_multiplier
459
+ )
460
+ ),
461
+ geometry : material_geometry(cutout_opacity: texmap_opacity)
462
+ );
assets/miscs/mdl/ebench/mdl/KooPbr_maps.mdl ADDED
@@ -0,0 +1,515 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // auto generated by pbrjson2mdl
2
+ // version = cc4b850
3
+ mdl 1.6;
4
+
5
+ import ::anno::*;
6
+ import ::base::*;
7
+ import ::math::*;
8
+ import ::state::*;
9
+ import ::tex::*;
10
+ export using ::base import texture_return;
11
+
12
+ uniform float4x4 rotation_translation_scale_2_matrix(
13
+ uniform float3 rotation = float3(0.f) [[
14
+ anno::description("Rotation applied to every UVW coordinate")
15
+ ]],
16
+ uniform float3 translation = float3(0.f) [[
17
+ anno::description("Offset applied to every UVW coordinate")
18
+ ]],
19
+ uniform float3 scaling = float3(1.f) [[
20
+ anno::description("Scale applied to every UVW coordinate")
21
+ ]],
22
+ uniform bool u_mirror = false [[
23
+ anno::description("Mirror repeat has twice the number of textures in the same space")
24
+ ]],
25
+ uniform bool v_mirror = false [[
26
+ anno::description("Mirror repeat has twice the number of textures in the same space")
27
+ ]]) uniform
28
+ [[
29
+ anno::description("Construct transformation matrix from Euler rotation, translation and scale")
30
+ ]]
31
+ {
32
+ float4x4 scale =
33
+ float4x4(u_mirror?scaling.x*2.:scaling.x , 0. , 0. , 0.,
34
+ 0. , v_mirror?scaling.y*2.:scaling.y , 0. , 0.,
35
+ 0. , 0. , scaling.z , 0.,
36
+ u_mirror?1.:.5 , v_mirror?1.:.5 , .5 , 1.);
37
+
38
+ float4x4 translate =
39
+ float4x4(1. , 0. , 0. , 0.,
40
+ 0. , 1. , 0. , 0.,
41
+ 0. , 0. , 1. , 0.,
42
+ -0.5-translation.x, -0.5-translation.y, -0.5-translation.z, 1.);
43
+
44
+ float3 s = math::sin(rotation);
45
+ float3 c = math::cos(rotation);
46
+ float4x4 rotate =
47
+ float4x4( c.y*c.z , c.y*s.z , -s.y , 0.0,
48
+ -c.x*s.z + s.x*s.y*c.z, c.x*c.z + s.x*s.y*s.z , s.x*c.y , 0.0,
49
+ s.x*s.z + c.x*s.y*c.z , -s.x*c.z + c.x*s.y*s.z, c.x*c.y , 0.0,
50
+ 0. , 0. , 0. , 1.);
51
+ return scale * rotate * translate;
52
+ }
53
+
54
+ export enum KooPbr_mono_output [[
55
+ anno::hidden()
56
+ ]] {
57
+ mono_output_rgb_intensity,
58
+ mono_output_alpha
59
+ };
60
+
61
+ export enum KooPbr_rgb_output [[
62
+ anno::hidden()
63
+ ]] {
64
+ rgb_output_rgb,
65
+ rgb_output_alpha
66
+ };
67
+
68
+ export enum KooPbr_alpha_source [[
69
+ anno::hidden()
70
+ ]] {
71
+ alpha_source_alpha,
72
+ alpha_source_rgb_intensity,
73
+ alpha_source_none
74
+ };
75
+
76
+ export ::texture_return KooPbr_bitmap(
77
+ uniform int mapChannel = 1 [[
78
+ anno::in_group("Coordinates"),
79
+ anno::display_name("Map channel")
80
+ ]],
81
+ uniform float U_Offset = 0.f [[
82
+ anno::in_group("Coordinates"),
83
+ anno::display_name("U Offset")
84
+ ]],
85
+ uniform float V_Offset = 0.f [[
86
+ anno::in_group("Coordinates"),
87
+ anno::display_name("V Offset")
88
+ ]],
89
+ uniform float U_Tiling = 1.f [[
90
+ anno::in_group("Coordinates"),
91
+ anno::display_name("U Tiling")
92
+ ]],
93
+ uniform float V_Tiling = 1.f [[
94
+ anno::in_group("Coordinates"),
95
+ anno::display_name("V Tiling")
96
+ ]],
97
+ uniform bool U_Tile = true [[
98
+ anno::in_group("Coordinates"),
99
+ anno::display_name("U Tile")
100
+ ]],
101
+ uniform bool U_Mirror = false [[
102
+ anno::in_group("Coordinates"),
103
+ anno::display_name("U Mirror")
104
+ ]],
105
+ uniform bool V_Tile = true [[
106
+ anno::in_group("Coordinates"),
107
+ anno::display_name("V Tile")
108
+ ]],
109
+ uniform bool V_Mirror = false [[
110
+ anno::in_group("Coordinates"),
111
+ anno::display_name("V Mirror")
112
+ ]],
113
+ uniform float U_angle = 0.f [[
114
+ anno::in_group("Coordinates"),
115
+ anno::display_name("U Angle")
116
+ ]],
117
+ uniform float V_angle = 0.f [[
118
+ anno::in_group("Coordinates"),
119
+ anno::display_name("V Angle")
120
+ ]],
121
+ uniform float W_angle = 0.f [[
122
+ anno::in_group("Coordinates"),
123
+ anno::display_name("W Angle")
124
+ ]],
125
+ uniform int UVW_Type = 0 [[
126
+ anno::in_group("Coordinates"),
127
+ anno::display_name("UVW Type"),
128
+ anno::unused(),
129
+ anno::hidden()
130
+ ]],
131
+ uniform texture_2d filename = texture_2d() [[
132
+ anno::in_group("Bitmap parameters"),
133
+ anno::display_name("Bitmap")
134
+ ]],
135
+ uniform float clipu = 0.f [[
136
+ anno::in_group("Bitmap parameters"),
137
+ anno::display_name("U Clip"),
138
+ anno::hard_range(0.f, 1.f)
139
+ ]],
140
+ uniform float clipw = 1.f [[
141
+ anno::in_group("Bitmap parameters"),
142
+ anno::display_name("W Clip"),
143
+ anno::hard_range(0.f, 1.f)
144
+ ]],
145
+ uniform float clipv = 0.f [[
146
+ anno::in_group("Bitmap parameters"),
147
+ anno::display_name("V Clip"),
148
+ anno::hard_range(0.f, 1.f)
149
+ ]],
150
+ uniform float cliph = 1.f [[
151
+ anno::in_group("Bitmap parameters"),
152
+ anno::display_name("H Clip"),
153
+ anno::hard_range(0.f, 1.f)
154
+ ]],
155
+ uniform ::KooPbr_mono_output mono_output = ::mono_output_rgb_intensity [[
156
+ anno::in_group("Mono Output"),
157
+ anno::display_name("Mono Output")
158
+ ]],
159
+ uniform ::KooPbr_rgb_output rgb_output = ::rgb_output_rgb [[
160
+ anno::in_group("RGB Output"),
161
+ anno::display_name("RGB Output")
162
+ ]],
163
+ uniform ::KooPbr_alpha_source alpha_source = ::alpha_source_none [[
164
+ anno::in_group("Alpha Source"),
165
+ anno::display_name("Alpha Source")
166
+ ]],
167
+ uniform float bump_amount = 1.f [[
168
+ anno::in_group("Output"),
169
+ anno::display_name("Bump amount"),
170
+ anno::unused(),
171
+ anno::hidden()
172
+ ]],
173
+ uniform bool clamp = false [[
174
+ anno::in_group("Output"),
175
+ anno::display_name("Clamp"),
176
+ anno::unused(),
177
+ anno::hidden()
178
+ ]],
179
+ uniform bool invert = false [[
180
+ anno::in_group("Output"),
181
+ anno::display_name("Invert")
182
+ ]],
183
+ uniform bool alphaFromRGB = false [[
184
+ anno::in_group("Output"),
185
+ anno::display_name("Alpha from RGB intensity"),
186
+ anno::unused(),
187
+ anno::hidden()
188
+ ]],
189
+ uniform float output_amount = 1.f [[
190
+ anno::in_group("Output"),
191
+ anno::display_name("Output amount")
192
+ ]],
193
+ uniform float rgb_level = 1.f [[
194
+ anno::in_group("Output"),
195
+ anno::display_name("RGB level")
196
+ ]],
197
+ uniform float rgb_offset = 0.f [[
198
+ anno::in_group("Output"),
199
+ anno::display_name("RGB Offset")
200
+ ]]) varying
201
+ [[
202
+ anno::author("KooLab")
203
+ ]]
204
+ {
205
+ texture_return result = base::file_texture
206
+ (
207
+ texture: filename,
208
+ mono_source: (alpha_source == alpha_source_alpha) ? base::mono_alpha : base::mono_average,
209
+ crop_u: float2(clipu, clipw+clipu),
210
+ crop_v: float2(1.-clipv-cliph, 1.-clipv),
211
+ uvw: base::transform_coordinate(
212
+ transform: rotation_translation_scale_2_matrix(
213
+ scaling: float3(U_Tiling,V_Tiling,1.0),
214
+ rotation: float3(U_angle,V_angle,W_angle)/180.*math::PI,
215
+ translation: float3(U_Offset,V_Offset,0.0),u_mirror: U_Mirror,v_mirror: V_Mirror
216
+ ),
217
+ coordinate: base::coordinate_source(texture_space: mapChannel-1)
218
+ ),
219
+ wrap_u: U_Tile?tex::wrap_repeat:U_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip,
220
+ wrap_v: V_Tile?tex::wrap_repeat:V_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip
221
+ );
222
+
223
+ result.tint = invert ? result.tint * (-rgb_level * output_amount ) + (1.f - rgb_offset) : result.tint * (rgb_level * output_amount ) + rgb_offset;
224
+
225
+ float alpha = (alpha_source != alpha_source_none) ? result.mono : 1.f;
226
+ result.tint = result.tint*alpha;
227
+
228
+ if(mono_output == mono_output_alpha)
229
+ result.mono = alpha;
230
+ else
231
+ result.mono = math::average(result.tint);
232
+ if (int(rgb_output) == 1)
233
+ result.tint = color(alpha);
234
+ return result;
235
+ }
236
+
237
+ export float3 KooPbr_bitmap_bump(
238
+ uniform int mapChannel = 1 [[
239
+ anno::in_group("Coordinates"),
240
+ anno::display_name("Map channel")
241
+ ]],
242
+ uniform bool U_Tile = true [[
243
+ anno::in_group("Coordinates"),
244
+ anno::display_name("U Tile")
245
+ ]],
246
+ uniform bool U_Mirror = false [[
247
+ anno::in_group("Coordinates"),
248
+ anno::display_name("U Mirror")
249
+ ]],
250
+ uniform bool V_Tile = true [[
251
+ anno::in_group("Coordinates"),
252
+ anno::display_name("V Tile")
253
+ ]],
254
+ uniform bool V_Mirror = false [[
255
+ anno::in_group("Coordinates"),
256
+ anno::display_name("V Mirror")
257
+ ]],
258
+ uniform float U_angle = 0.f [[
259
+ anno::in_group("Coordinates"),
260
+ anno::display_name("U Angle")
261
+ ]],
262
+ uniform float V_angle = 0.f [[
263
+ anno::in_group("Coordinates"),
264
+ anno::display_name("V Angle")
265
+ ]],
266
+ uniform float W_angle = 0.f [[
267
+ anno::in_group("Coordinates"),
268
+ anno::display_name("W Angle")
269
+ ]],
270
+ uniform float U_Offset = 0.f [[
271
+ anno::in_group("Coordinates"),
272
+ anno::display_name("U Offset")
273
+ ]],
274
+ uniform float V_Offset = 0.f [[
275
+ anno::in_group("Coordinates"),
276
+ anno::display_name("V Offset")
277
+ ]],
278
+ uniform float U_Tiling = 1.f [[
279
+ anno::in_group("Coordinates"),
280
+ anno::display_name("U Tiling")
281
+ ]],
282
+ uniform float V_Tiling = 1.f [[
283
+ anno::in_group("Coordinates"),
284
+ anno::display_name("V Tiling")
285
+ ]],
286
+ uniform int UVW_Type = 0 [[
287
+ anno::in_group("Coordinates"),
288
+ anno::display_name("UVW Type"),
289
+ anno::unused()
290
+ ]],
291
+ uniform texture_2d filename = texture_2d() [[
292
+ anno::in_group("Bitmap parameters"),
293
+ anno::display_name("Bitmap")
294
+ ]],
295
+ uniform float clipu = 0.f [[
296
+ anno::in_group("Bitmap parameters"),
297
+ anno::display_name("U Clip"),
298
+ anno::hard_range(0.f, 1.f)
299
+ ]],
300
+ uniform float clipw = 1.f [[
301
+ anno::in_group("Bitmap parameters"),
302
+ anno::display_name("W Clip"),
303
+ anno::hard_range(0.f, 1.f)
304
+ ]],
305
+ uniform float clipv = 0.f [[
306
+ anno::in_group("Bitmap parameters"),
307
+ anno::display_name("V Clip"),
308
+ anno::hard_range(0.f, 1.f)
309
+ ]],
310
+ uniform float cliph = 1.f [[
311
+ anno::in_group("Bitmap parameters"),
312
+ anno::display_name("H Clip"),
313
+ anno::hard_range(0.f, 1.f)
314
+ ]],
315
+ uniform float factor = 1.f [[
316
+ anno::in_group("Bitmap parameters"),
317
+ anno::display_name("Bump amount")
318
+ ]],
319
+ uniform float bump_amount = 1.f [[
320
+ anno::in_group("Output"),
321
+ anno::display_name("Bump output")
322
+ ]],
323
+ uniform bool clamp = false [[
324
+ anno::in_group("Output"),
325
+ anno::display_name("Clamp"),
326
+ anno::unused()
327
+ ]],
328
+ uniform bool invert = false [[
329
+ anno::in_group("Output"),
330
+ anno::display_name("Invert")
331
+ ]],
332
+ uniform bool alphaFromRGB = false [[
333
+ anno::in_group("Output"),
334
+ anno::display_name("Alpha from RGB intensity"),
335
+ anno::unused()
336
+ ]],
337
+ uniform float output_amount = 1.f [[
338
+ anno::in_group("Output"),
339
+ anno::display_name("Output amount"),
340
+ anno::unused()
341
+ ]],
342
+ uniform float rgb_level = 1.f [[
343
+ anno::in_group("Output"),
344
+ anno::display_name("RGB level"),
345
+ anno::unused()
346
+ ]],
347
+ uniform float rgb_offset = 0.f [[
348
+ anno::in_group("Output"),
349
+ anno::display_name("RGB Offset"),
350
+ anno::unused()
351
+ ]]) varying
352
+ [[
353
+ anno::author("KooLab")
354
+ ]]
355
+ {
356
+ return base::file_bump_texture
357
+ (
358
+ texture : filename,
359
+ crop_u : float2(clipu, clipw + clipu),
360
+ crop_v : float2(1.f - clipv - cliph, 1.f - clipv),
361
+ uvw : base::transform_coordinate
362
+ (
363
+ transform: rotation_translation_scale_2_matrix
364
+ (
365
+ scaling : float3(U_Tiling, V_Tiling, 1.f),
366
+ rotation : float3(U_angle, V_angle, W_angle)/(180.f*math::PI),
367
+ translation : float3(U_Offset, V_Offset, 0.f),
368
+ u_mirror : U_Mirror,
369
+ v_mirror : V_Mirror
370
+ ),
371
+ coordinate: base::coordinate_source(texture_space: mapChannel - 1)
372
+ ),
373
+ wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
374
+ wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip,
375
+ factor : invert ? -10.f*factor*bump_amount : 10.f*factor*bump_amount
376
+ );
377
+ }
378
+
379
+ export float3 NormalMap_bump(
380
+ ::texture_return normal_map = ::texture_return() [[
381
+ anno::in_group("NormalMap Parameters"),
382
+ anno::display_name("Normal map")
383
+ ]],
384
+ float3 bump_map = state::normal() [[
385
+ anno::in_group("NormalMap Parameters"),
386
+ anno::display_name("Bump map")
387
+ ]],
388
+ uniform float normal_amount = 1.f [[
389
+ anno::in_group("NormalMap Parameters"),
390
+ anno::display_name("Normal amount"),
391
+ anno::hard_range(-1000.f, 1000.f)
392
+ ]],
393
+ uniform float bump_amount = 1.f [[
394
+ anno::in_group("NormalMap Parameters"),
395
+ anno::display_name("Bump amount"),
396
+ anno::hard_range(-1000.f, 1000.f)
397
+ ]],
398
+ uniform bool flip_red = false [[
399
+ anno::in_group("NormalMap Parameters"),
400
+ anno::display_name("Flip red")
401
+ ]],
402
+ uniform bool flip_green = false [[
403
+ anno::in_group("NormalMap Parameters"),
404
+ anno::display_name("Flip green")
405
+ ]],
406
+ uniform bool swap_rg = false [[
407
+ anno::in_group("NormalMap Parameters"),
408
+ anno::display_name("Swap red and green")
409
+ ]],
410
+ uniform int map_channel = 1 [[
411
+ anno::in_group("NormalMap Parameters"),
412
+ anno::display_name("Map channel"),
413
+ anno::hidden(),
414
+ anno::unused()
415
+ ]],
416
+ uniform float map_rotation = 0.f [[
417
+ anno::in_group("NormalMap Parameters"),
418
+ anno::display_name("Map rotation"),
419
+ anno::hard_range(0.f, 360.f),
420
+ anno::hidden(),
421
+ anno::unused()
422
+ ]],
423
+ uniform float normal_map_amount = 1.f [[
424
+ anno::in_group("NormalMap Parameters"),
425
+ anno::display_name("Map amount"),
426
+ anno::hard_range(-10.f, 10.f)
427
+ ]]) varying
428
+ [[
429
+ anno::author("KooLab")
430
+ ]]
431
+ {
432
+ float3 tangent_space_normal = float3(normal_map.tint);
433
+
434
+ if(flip_red)
435
+ tangent_space_normal.x = 1.f - tangent_space_normal.x;
436
+
437
+ if(flip_green)
438
+ tangent_space_normal.y = 1.f - tangent_space_normal.y;
439
+
440
+ if(swap_rg)
441
+ {
442
+ float tmp = tangent_space_normal.x;
443
+ tangent_space_normal.x = tangent_space_normal.y;
444
+ tangent_space_normal.y = tmp;
445
+ }
446
+
447
+ float normal_factor = normal_amount*(normal_map_amount);
448
+ tangent_space_normal = (tangent_space_normal - float3(0.5f))*(2.f*normal_factor);
449
+
450
+ float3 mapped_normal = math::normalize(
451
+ state::texture_tangent_u(0) * tangent_space_normal.x +
452
+ state::texture_tangent_v(0) * tangent_space_normal.y +
453
+ state::normal() * (tangent_space_normal.z + (1.f - normal_factor)));
454
+
455
+ float3 bumped_normal = math::normalize(math::lerp(state::normal(), bump_map, bump_amount*normal_map_amount));
456
+
457
+ return math::normalize(mapped_normal + bumped_normal);
458
+ }
459
+
460
+ export ::texture_return KooPbr_mix(
461
+ ::texture_return color1 = ::texture_return() [[
462
+ anno::in_group("Mix parameters"),
463
+ anno::display_name("Color #1")
464
+ ]],
465
+ ::texture_return color2 = ::texture_return() [[
466
+ anno::in_group("Mix parameters"),
467
+ anno::display_name("Color #2")
468
+ ]],
469
+ float mixAmount = 0.f [[
470
+ anno::in_group("Mix parameters"),
471
+ anno::display_name("Mix amount"),
472
+ anno::hard_range(0.f, 1.f)
473
+ ]],
474
+ uniform bool useCurve = false [[
475
+ anno::in_group("Mix parameters"),
476
+ anno::display_name("Use curve")
477
+ ]],
478
+ uniform float lower = 0.3f [[
479
+ anno::in_group("Mix parameters"),
480
+ anno::display_name("Lower"),
481
+ anno::hard_range(0.f, 1.f)
482
+ ]],
483
+ uniform float upper = 0.7f [[
484
+ anno::in_group("Mix parameters"),
485
+ anno::display_name("Upper"),
486
+ anno::hard_range(0.f, 1.f)
487
+ ]])
488
+ [[
489
+ anno::author("KooLab")
490
+ ]]
491
+ {
492
+ float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.0, 1.0, mixAmount);
493
+
494
+ return texture_return(
495
+ math::lerp(color1.tint,color2.tint, t),
496
+ math::lerp(color1.mono,color2.mono, t));
497
+ }
498
+
499
+ export ::texture_return KooPbr_falloff(
500
+ ::texture_return color1 = ::texture_return() [[
501
+ anno::in_group("Falloff"),
502
+ anno::display_name("Color #1")
503
+ ]],
504
+ ::texture_return color2 = ::texture_return() [[
505
+ anno::in_group("Falloff"),
506
+ anno::display_name("Color #1"),
507
+ anno::hidden()
508
+ ]])
509
+ [[
510
+ anno::author("KooLab")
511
+ ]]
512
+ {
513
+ return ::KooPbr_mix(color1, color2, 0.5f);
514
+ //return color1;
515
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/.collect.mapping.json ADDED
@@ -0,0 +1,77 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/0309dcb2f1cff82e56b5928b8258b489/usd/0309dcb2f1cff82e56b5928b8258b489.usd",
6
+ "source_hash": "e2b88f31c63e62788b59caab8723704342223dd9",
7
+ "target_url": "./0309dcb2f1cff82e56b5928b8258b489.usd",
8
+ "target_hash": "17e46b463b459b4eef35bad0e63eadb84f458acf"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_color.png",
12
+ "source_hash": "781a5fed536e495efc14d6f1bdd0145198f43ed6",
13
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_color.png",
14
+ "target_hash": "059ddd89c606cff19511e5482b7251ab4ab89b8d"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_normal.png",
18
+ "source_hash": "5eb2f2d9708a7be8887cb63c4fb3a0d02bb82b79",
19
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_normal.png",
20
+ "target_hash": "5056f54ea461def22a1c89594119e93a337f5b3a"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e9034845b896900019658f8_color.png",
24
+ "source_hash": "7fcf64242785090e59e31d0001322d685a92ecd8",
25
+ "target_url": "./SubUSDs/textures/5e9034845b896900019658f8_color.png",
26
+ "target_hash": "c088ec1c4398f4792574fae186fe7e129f958eb2"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e9034845b896900019658f8_normal.png",
30
+ "source_hash": "7616a48c07d5289bcc147016cec590cf733efa96",
31
+ "target_url": "./SubUSDs/textures/5e9034845b896900019658f8_normal.png",
32
+ "target_hash": "e98c7c3f725180338c6c54849900b15e9c7bb9c0"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_gloss.png",
36
+ "source_hash": "fd12e1ba80ae34fab4f7811e8b00542d1690f6c3",
37
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_gloss.png",
38
+ "target_hash": "0e2a2882dc241810bc3cc2b0210e1706d6787d1b"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_normal.png",
42
+ "source_hash": "c80a5f14da319c6b29f9a0d9d9b4075f40c690d9",
43
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_normal.png",
44
+ "target_hash": "99eb52e17ec8f0c55216500b29ca8ddfb0f44c7f"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
48
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
49
+ "target_url": "./SubUSDs/textures/black.png",
50
+ "target_hash": "56d376c83a8e95c3c52035195d9dc92551e8753d"
51
+ },
52
+ {
53
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
54
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
55
+ "target_url": "./SubUSDs/textures/white.png",
56
+ "target_hash": "a824b90de794cbac3104786073534ef98616bd1e"
57
+ },
58
+ {
59
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d4e3b9f0340ad000170b34b.mdl",
60
+ "source_hash": "32170c3613fafbf1b151b15aeeb63ed713a5e4af",
61
+ "target_url": "./SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl",
62
+ "target_hash": "5666309ff0ad5081891615dde332c9f614faf036"
63
+ },
64
+ {
65
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num6526327829931a0001adab0d.mdl",
66
+ "source_hash": "421a5a23c87e789d4ed510635e6ad4c5c7f977d2",
67
+ "target_url": "./SubUSDs/materials/Num6526327829931a0001adab0d.mdl",
68
+ "target_hash": "4850afe1c8b4381781ef6808f813fe0de85089cb"
69
+ },
70
+ {
71
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
72
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
73
+ "target_url": "./SubUSDs/textures/normal.png",
74
+ "target_hash": "ade9d485e58964c26df49d584e89efefbdc5f983"
75
+ }
76
+ ]
77
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/0309dcb2f1cff82e56b5928b8258b489_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "0309dcb2f1cff82e56b5928b8258b489",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.08 * 0.16 * 0.08",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 6.861549377441406,
11
+ "usd_size": 7.550846099853516,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5d4e3b9f0340ad000170b34b(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/0309dcb2f1cff82e56b5928b8258b489/SubUSDs/materials/Num6526327829931a0001adab0d.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num6526327829931a0001adab0d(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/173e246d5eb10f81265e2c174de2101d/.collect.mapping.json ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/173e246d5eb10f81265e2c174de2101d/usd/173e246d5eb10f81265e2c174de2101d.usd",
6
+ "source_hash": "074519f79d9cabdc863bd87427489eaa392da361",
7
+ "target_url": "./173e246d5eb10f81265e2c174de2101d.usd",
8
+ "target_hash": "68d397d9c4fc21e7499bd141d5c332a473bd9935"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/60b34372c9c5fa000140d16c_color.png",
12
+ "source_hash": "5daeb14fa8be4720a70358df61943d0e515f3d41",
13
+ "target_url": "./SubUSDs/textures/60b34372c9c5fa000140d16c_color.png",
14
+ "target_hash": "91f1a1e5860e3bf23cd549cb71834bba84dd1cd4"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/60b34372c9c5fa000140d16c_metallic.png",
18
+ "source_hash": "7c8c107754c42e0672a15322044a058d1540ba6e",
19
+ "target_url": "./SubUSDs/textures/60b34372c9c5fa000140d16c_metallic.png",
20
+ "target_hash": "be83fcb2958f7da46f1ac82ed2de48f728a56aa9"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/60b34372efa6d0000156e00f_color.png",
24
+ "source_hash": "4b1865e5b55dfc26b02de699a6c97e7d924b061e",
25
+ "target_url": "./SubUSDs/textures/60b34372efa6d0000156e00f_color.png",
26
+ "target_hash": "d6449834b4b6d2ed17d11118b80909801901cc1b"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/60b34372efa6d0000156e00f_metallic.png",
30
+ "source_hash": "11dff10a4e75521f41f52f9e79962ce031cdae99",
31
+ "target_url": "./SubUSDs/textures/60b34372efa6d0000156e00f_metallic.png",
32
+ "target_hash": "f0fa7e1d5718541f34fd29a0d03646c5d0e7c122"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/60b34372efa6d0000156e00f_normal.png",
36
+ "source_hash": "2d55902439032d20ac70175c3c7fbdfcbba06234",
37
+ "target_url": "./SubUSDs/textures/60b34372efa6d0000156e00f_normal.png",
38
+ "target_hash": "9633ebfce91822e55b7222fe3538aaed748c06ea"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
42
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
43
+ "target_url": "./SubUSDs/textures/normal.png",
44
+ "target_hash": "23ae780c7681327ccbcaa5c6ff4e3a968b748430"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
48
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
49
+ "target_url": "./SubUSDs/textures/white.png",
50
+ "target_hash": "cf23cc220419987538485ded366c606b1669749a"
51
+ },
52
+ {
53
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5b7bd4d1b21bf209e7fbfc92.mdl",
54
+ "source_hash": "32a590ac65271a3744ee102bdf64cfe925a5f371",
55
+ "target_url": "./SubUSDs/materials/Num5b7bd4d1b21bf209e7fbfc92.mdl",
56
+ "target_hash": "118241bf200a0a75c5867425a1d20fd073d7a5de"
57
+ },
58
+ {
59
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
60
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
61
+ "target_url": "./SubUSDs/textures/black.png",
62
+ "target_hash": "de783c39330f62a2265bed9bbbecfb68af9d1eb2"
63
+ }
64
+ ]
65
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/173e246d5eb10f81265e2c174de2101d/173e246d5eb10f81265e2c174de2101d_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "173e246d5eb10f81265e2c174de2101d",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.08 * 0.15 * 0.10",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 3.0636863708496094,
11
+ "usd_size": 3.423457145690918,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/173e246d5eb10f81265e2c174de2101d/SubUSDs/materials/Num5b7bd4d1b21bf209e7fbfc92.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5b7bd4d1b21bf209e7fbfc92(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/.collect.mapping.json ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/1a900e94264d9104f45200db6e0b5e5c/usd/1a900e94264d9104f45200db6e0b5e5c.usd",
6
+ "source_hash": "c41404899886d821e4eafcbcfaf8051292045382",
7
+ "target_url": "./1a900e94264d9104f45200db6e0b5e5c.usd",
8
+ "target_hash": "dfc27bc36d93fe785a3cfaa58c92a553e1580230"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97597_color.png",
12
+ "source_hash": "2a0cd08a8e9e73bd9fd08e9fe404527fb8d91938",
13
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97597_color.png",
14
+ "target_hash": "13fc6f7368b05cf1bddd4b3296f6a43812cb9b49"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97597_metallic.png",
18
+ "source_hash": "0ac0bea7ef08651c69697031a65f05fa8ef3230e",
19
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97597_metallic.png",
20
+ "target_hash": "4a4fc9e73f85dd1a31ff12f2e908f3768d3baa32"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97598_color.png",
24
+ "source_hash": "60194d7673ce9e49a993717899015421c3353a66",
25
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97598_color.png",
26
+ "target_hash": "b4f30a69874022f0dd2072109b56a1cbddeab22f"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97598_metallic.png",
30
+ "source_hash": "ccc0b3f645da748af39fd21441df31c855491939",
31
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97598_metallic.png",
32
+ "target_hash": "346b774db4aa8be9092620f0fd9ab0cdebcc78fb"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
36
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
37
+ "target_url": "./SubUSDs/textures/black.png",
38
+ "target_hash": "e949fedf3d397aadc9a4002417f7cf38077ef431"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
42
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
43
+ "target_url": "./SubUSDs/textures/normal.png",
44
+ "target_hash": "a8579c7686a33b0b74266297c70a902dc13c548c"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
48
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
49
+ "target_url": "./SubUSDs/textures/white.png",
50
+ "target_hash": "adfa1e45fa4c1c250b19fe7aecbdcedaf4480c8e"
51
+ },
52
+ {
53
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5c42abdd0b160a309e6794aa.mdl",
54
+ "source_hash": "39118ec23f5e0fec50f1a21e9bd0009bd985b9ea",
55
+ "target_url": "./SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl",
56
+ "target_hash": "c62769f80e4f15a1effb9b4e306969e07a1e52ec"
57
+ },
58
+ {
59
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d56604a620e2c0001aa6833.mdl",
60
+ "source_hash": "302d18408d005bc3f55a1ac1b0f9f0a9bde80e4e",
61
+ "target_url": "./SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl",
62
+ "target_hash": "b9608176ccd1fda63edae73967a7c969b1b0ee1e"
63
+ }
64
+ ]
65
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/1a900e94264d9104f45200db6e0b5e5c_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "1a900e94264d9104f45200db6e0b5e5c",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.17 * 0.18 * 0.17",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 12.887805938720703,
11
+ "usd_size": 12.890887260437012,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5c42abdd0b160a309e6794aa(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/1a900e94264d9104f45200db6e0b5e5c/SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5d56604a620e2c0001aa6833(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f/.collect.mapping.json ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f/usd/23f1d3ecc9f811bdcd7b4f9a169f9f9f.usd",
6
+ "source_hash": "fd51297934db3a039bf00500c08a09920ddea926",
7
+ "target_url": "./23f1d3ecc9f811bdcd7b4f9a169f9f9f.usd",
8
+ "target_hash": "abf594f43169a4cffa3e17f380d2fa5ec426498d"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d7360d2447e4e0001b659f3_color.png",
12
+ "source_hash": "b12f89064912d1423b4a2a24cf1bbd1d813d8579",
13
+ "target_url": "./SubUSDs/textures/5d7360d2447e4e0001b659f3_color.png",
14
+ "target_hash": "3dfe1c61a927161abef20c086e127bd3c257865f"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d7360d2447e4e0001b659f3_normal.png",
18
+ "source_hash": "ee3a022a597842215c3e5fd19e501613d91fd76a",
19
+ "target_url": "./SubUSDs/textures/5d7360d2447e4e0001b659f3_normal.png",
20
+ "target_hash": "9bff8c3c306e49105fc8100f4c4c1a3adca893c9"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
24
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
25
+ "target_url": "./SubUSDs/textures/black.png",
26
+ "target_hash": "e5d618bd3f19083635afc4cafd818c46c7a8107e"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
30
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
31
+ "target_url": "./SubUSDs/textures/normal.png",
32
+ "target_hash": "c0bd3d652bef501a9a8d6cd02019c077f015bead"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
36
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
37
+ "target_url": "./SubUSDs/textures/white.png",
38
+ "target_hash": "203870fd6670d8cb2b455ba7d55680f4e35f3afa"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5c42abdd0b160a309e6794aa.mdl",
42
+ "source_hash": "39118ec23f5e0fec50f1a21e9bd0009bd985b9ea",
43
+ "target_url": "./SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl",
44
+ "target_hash": "84bb10a30c27f91d6111c7afa1c85b59fc531ae5"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d56604a620e2c0001aa6833.mdl",
48
+ "source_hash": "302d18408d005bc3f55a1ac1b0f9f0a9bde80e4e",
49
+ "target_url": "./SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl",
50
+ "target_hash": "7a52108857b9271453f0da04089ba6d7df13cceb"
51
+ }
52
+ ]
53
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f/23f1d3ecc9f811bdcd7b4f9a169f9f9f_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "23f1d3ecc9f811bdcd7b4f9a169f9f9f",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.08 * 0.17 * 0.08",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 7.597206115722656,
11
+ "usd_size": 7.562780380249023,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/.collect.mapping.json ADDED
@@ -0,0 +1,77 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/2475b1d276562a0152bb481253b15d9a/usd/2475b1d276562a0152bb481253b15d9a.usd",
6
+ "source_hash": "25c2cb4bd177bc4eef4ccb66a9be1c87758361e1",
7
+ "target_url": "./2475b1d276562a0152bb481253b15d9a.usd",
8
+ "target_hash": "43e8801139afbce4356522ff92e1585eb7f310c7"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_color.png",
12
+ "source_hash": "781a5fed536e495efc14d6f1bdd0145198f43ed6",
13
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_color.png",
14
+ "target_hash": "278b1a81024101e7e9a6e9a3dd3e9ddace11e9bf"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_normal.png",
18
+ "source_hash": "5eb2f2d9708a7be8887cb63c4fb3a0d02bb82b79",
19
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_normal.png",
20
+ "target_hash": "89d5c07eef3e4ff2b055983a5bd4f5b6731b527e"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_gloss.png",
24
+ "source_hash": "fd12e1ba80ae34fab4f7811e8b00542d1690f6c3",
25
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_gloss.png",
26
+ "target_hash": "93861caf1ec59016edb1c5f55c4b35c9bc9f0a62"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_normal.png",
30
+ "source_hash": "c80a5f14da319c6b29f9a0d9d9b4075f40c690d9",
31
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_normal.png",
32
+ "target_hash": "5582c491521dff0079b33747d357ec6e3a7cf2e4"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484e113f600019cef4d_color.png",
36
+ "source_hash": "c53968cb55eed415584ff6434b6012f27c7805cd",
37
+ "target_url": "./SubUSDs/textures/5e903484e113f600019cef4d_color.png",
38
+ "target_hash": "0548470b16fc0ca42eaabec4e6b0af73eb661430"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484e113f600019cef4d_normal.png",
42
+ "source_hash": "013facdaaa9b52b220f8a677974e51d76a459e75",
43
+ "target_url": "./SubUSDs/textures/5e903484e113f600019cef4d_normal.png",
44
+ "target_hash": "ad01315b3e4aea1918cd4327d002373b78e2773c"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
48
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
49
+ "target_url": "./SubUSDs/textures/black.png",
50
+ "target_hash": "f18fcea7cb689de6ff44fb4f1f894a6b75c2061c"
51
+ },
52
+ {
53
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
54
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
55
+ "target_url": "./SubUSDs/textures/white.png",
56
+ "target_hash": "8d30c911ffc63120814e7884df3da09ab31d21c1"
57
+ },
58
+ {
59
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d4e3b9f0340ad000170b34b.mdl",
60
+ "source_hash": "32170c3613fafbf1b151b15aeeb63ed713a5e4af",
61
+ "target_url": "./SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl",
62
+ "target_hash": "e9176f9e252c70a71e73ae07a0c28c2f49eb4453"
63
+ },
64
+ {
65
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num6526327829931a0001adab0d.mdl",
66
+ "source_hash": "421a5a23c87e789d4ed510635e6ad4c5c7f977d2",
67
+ "target_url": "./SubUSDs/materials/Num6526327829931a0001adab0d.mdl",
68
+ "target_hash": "52a1e38d7b7f91efb1d5473af58904bb477030fe"
69
+ },
70
+ {
71
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
72
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
73
+ "target_url": "./SubUSDs/textures/normal.png",
74
+ "target_hash": "95fed4a969a089eca77d810b6d933e6aa906b5da"
75
+ }
76
+ ]
77
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/2475b1d276562a0152bb481253b15d9a_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "2475b1d276562a0152bb481253b15d9a",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.10 * 0.19 * 0.10",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 6.108814239501953,
11
+ "usd_size": 7.101225852966309,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5d4e3b9f0340ad000170b34b(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/2475b1d276562a0152bb481253b15d9a/SubUSDs/materials/Num6526327829931a0001adab0d.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num6526327829931a0001adab0d(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/.collect.mapping.json ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/45d5b1701028fc00adc75c5c76042cde/usd/45d5b1701028fc00adc75c5c76042cde.usd",
6
+ "source_hash": "d5c4330fa6fbf07f261861defbf5ed9bb672542b",
7
+ "target_url": "./45d5b1701028fc00adc75c5c76042cde.usd",
8
+ "target_hash": "bcf8dafa2b9cd715c5016b4a016594ae1c2128e4"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97597_color.png",
12
+ "source_hash": "2a0cd08a8e9e73bd9fd08e9fe404527fb8d91938",
13
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97597_color.png",
14
+ "target_hash": "6bb0497497a7b67f8e67f155b50a79511bc8521e"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97597_metallic.png",
18
+ "source_hash": "0ac0bea7ef08651c69697031a65f05fa8ef3230e",
19
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97597_metallic.png",
20
+ "target_hash": "e3800a3665ad6489bc06de38efb07688f53cf221"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97598_color.png",
24
+ "source_hash": "60194d7673ce9e49a993717899015421c3353a66",
25
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97598_color.png",
26
+ "target_hash": "4e4e07fbc1909ed9fd8a53562d34d79619375a45"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d5d2e370b160a0001c97598_metallic.png",
30
+ "source_hash": "ccc0b3f645da748af39fd21441df31c855491939",
31
+ "target_url": "./SubUSDs/textures/5d5d2e370b160a0001c97598_metallic.png",
32
+ "target_hash": "1ae5bf7abdf47442c3beebc997d774b2bded4d7d"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
36
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
37
+ "target_url": "./SubUSDs/textures/black.png",
38
+ "target_hash": "131b57098509445062cb716fae9b2883667bf500"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
42
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
43
+ "target_url": "./SubUSDs/textures/normal.png",
44
+ "target_hash": "800ad73420157d242a8e039e796da7e65bd6de89"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
48
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
49
+ "target_url": "./SubUSDs/textures/white.png",
50
+ "target_hash": "98ca6d20f9eb27d90566a497bda0cb8e443b21f8"
51
+ },
52
+ {
53
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5c42abdd0b160a309e6794aa.mdl",
54
+ "source_hash": "39118ec23f5e0fec50f1a21e9bd0009bd985b9ea",
55
+ "target_url": "./SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl",
56
+ "target_hash": "b3c3cf368e2d1345115985efd044864f1593babc"
57
+ },
58
+ {
59
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d56604a620e2c0001aa6833.mdl",
60
+ "source_hash": "302d18408d005bc3f55a1ac1b0f9f0a9bde80e4e",
61
+ "target_url": "./SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl",
62
+ "target_hash": "19e921cc32aef3e79731d9afc86d3070e1ab179a"
63
+ }
64
+ ]
65
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/45d5b1701028fc00adc75c5c76042cde_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "45d5b1701028fc00adc75c5c76042cde",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.15 * 0.15 * 0.14",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 12.887821197509766,
11
+ "usd_size": 12.882529258728027,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5c42abdd0b160a309e6794aa(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/45d5b1701028fc00adc75c5c76042cde/SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5d56604a620e2c0001aa6833(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/.collect.mapping.json ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/471d4d7acbc09edb085f4bfdac8bb2cc/usd/471d4d7acbc09edb085f4bfdac8bb2cc.usd",
6
+ "source_hash": "e6faef7891be92917ba099159b2c6181549cf712",
7
+ "target_url": "./471d4d7acbc09edb085f4bfdac8bb2cc.usd",
8
+ "target_hash": "8dfca2a5c3fa06810d3a309632d4b488ecd75a04"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
12
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
13
+ "target_url": "./SubUSDs/textures/black.png",
14
+ "target_hash": "84766808d8ec1089de6fbe32575d6ab61df0e041"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
18
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
19
+ "target_url": "./SubUSDs/textures/normal.png",
20
+ "target_hash": "0d175dae03d51147469d550a780ecd8be4498dff"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
24
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
25
+ "target_url": "./SubUSDs/textures/white.png",
26
+ "target_hash": "cace28fe91834cd422af1de94f345fcfe2bfa47f"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5b7bd4d1b21bf209e7fbfc92.mdl",
30
+ "source_hash": "32a590ac65271a3744ee102bdf64cfe925a5f371",
31
+ "target_url": "./SubUSDs/materials/Num5b7bd4d1b21bf209e7fbfc92.mdl",
32
+ "target_hash": "06ba49fc4d584d826595785fa5621df79cd37022"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num614415bd5c26590001b09b16.mdl",
36
+ "source_hash": "5b31cd5a118f6dd0ffa74037356889cd6df16ee7",
37
+ "target_url": "./SubUSDs/materials/Num614415bd5c26590001b09b16.mdl",
38
+ "target_hash": "23cd0798a3403844471e351cd6e4786da94fe33a"
39
+ }
40
+ ]
41
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/471d4d7acbc09edb085f4bfdac8bb2cc_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "471d4d7acbc09edb085f4bfdac8bb2cc",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.12 * 0.15 * 0.10",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 0.24395751953125,
11
+ "usd_size": 0.27880859375,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/SubUSDs/materials/Num5b7bd4d1b21bf209e7fbfc92.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5b7bd4d1b21bf209e7fbfc92(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/471d4d7acbc09edb085f4bfdac8bb2cc/SubUSDs/materials/Num614415bd5c26590001b09b16.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num614415bd5c26590001b09b16(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/.collect.mapping.json ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/501a5ac3cbdae92226c51c349e4e6a17/usd/501a5ac3cbdae92226c51c349e4e6a17.usd",
6
+ "source_hash": "7cb9408a9387efabb9478c789cfae2824b33c791",
7
+ "target_url": "./501a5ac3cbdae92226c51c349e4e6a17.usd",
8
+ "target_hash": "2f6ed41c5d7d985ce71013cb85d8cdf32eb8ad64"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5d7360d2447e4e0001b659f4_color.png",
12
+ "source_hash": "b21715c3a9481b9c6fa22f5006487c97751c36c7",
13
+ "target_url": "./SubUSDs/textures/5d7360d2447e4e0001b659f4_color.png",
14
+ "target_hash": "589825127b3a8cc14e15efd7d70ae5d0e2b87a89"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
18
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
19
+ "target_url": "./SubUSDs/textures/black.png",
20
+ "target_hash": "ee7203859633bdf4f7520f4bc3ad6cd2b7ec9a15"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
24
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
25
+ "target_url": "./SubUSDs/textures/normal.png",
26
+ "target_hash": "bfe2cf23fd03dc00f5d38a28b087381aaa0cd10a"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
30
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
31
+ "target_url": "./SubUSDs/textures/white.png",
32
+ "target_hash": "67e98222e08507221d31afc61fbc54aacafafe40"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5c42abdd0b160a309e6794aa.mdl",
36
+ "source_hash": "39118ec23f5e0fec50f1a21e9bd0009bd985b9ea",
37
+ "target_url": "./SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl",
38
+ "target_hash": "3fccfac073ebeb995c30d937efed11d9502109a8"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d56604a620e2c0001aa6833.mdl",
42
+ "source_hash": "302d18408d005bc3f55a1ac1b0f9f0a9bde80e4e",
43
+ "target_url": "./SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl",
44
+ "target_hash": "6ecf70f95e9bd1a8db0bd13af97cf3bd4a21cc89"
45
+ }
46
+ ]
47
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/501a5ac3cbdae92226c51c349e4e6a17_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "501a5ac3cbdae92226c51c349e4e6a17",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.10 * 0.20 * 0.10",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 6.755847930908203,
11
+ "usd_size": 6.6764421463012695,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/SubUSDs/materials/Num5c42abdd0b160a309e6794aa.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5c42abdd0b160a309e6794aa(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/501a5ac3cbdae92226c51c349e4e6a17/SubUSDs/materials/Num5d56604a620e2c0001aa6833.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5d56604a620e2c0001aa6833(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/.collect.mapping.json ADDED
@@ -0,0 +1,77 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/55c75d1633a577833010793d58dfee58/usd/55c75d1633a577833010793d58dfee58.usd",
6
+ "source_hash": "69e3ff102dc7ac20e3de754a9848c603f2f05c07",
7
+ "target_url": "./55c75d1633a577833010793d58dfee58.usd",
8
+ "target_hash": "8bd7ebf4b271cab28bf3c0cc83c1594567312cb1"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_color.png",
12
+ "source_hash": "781a5fed536e495efc14d6f1bdd0145198f43ed6",
13
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_color.png",
14
+ "target_hash": "962a430e7a411411b7310ad8220aad9b04d18bc2"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_normal.png",
18
+ "source_hash": "5eb2f2d9708a7be8887cb63c4fb3a0d02bb82b79",
19
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_normal.png",
20
+ "target_hash": "7640bcffb4cedcc48573704a0dd72b93eb517c26"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e9034847d6a630001d276aa_color.png",
24
+ "source_hash": "446622f1a7420a23d6c3f1223d610f3275ddda3a",
25
+ "target_url": "./SubUSDs/textures/5e9034847d6a630001d276aa_color.png",
26
+ "target_hash": "f97eb1995a85d1cb5a38b1cf4a743144230ae17d"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e9034847d6a630001d276aa_normal.png",
30
+ "source_hash": "2f40b82ee6fa0bd7e42abd88c40455f70362271f",
31
+ "target_url": "./SubUSDs/textures/5e9034847d6a630001d276aa_normal.png",
32
+ "target_hash": "f399f4c952fe3c846a413ea84397e964ae1ac884"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_gloss.png",
36
+ "source_hash": "fd12e1ba80ae34fab4f7811e8b00542d1690f6c3",
37
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_gloss.png",
38
+ "target_hash": "a58fc7f58e6de319452311ccbcb2e49b8c57abad"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_normal.png",
42
+ "source_hash": "c80a5f14da319c6b29f9a0d9d9b4075f40c690d9",
43
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_normal.png",
44
+ "target_hash": "c398a32d292b63ee1f79b1360de81b806d85b7f0"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
48
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
49
+ "target_url": "./SubUSDs/textures/black.png",
50
+ "target_hash": "4c0dac804b6f44d655b3f79b78e0cee103605ca1"
51
+ },
52
+ {
53
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
54
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
55
+ "target_url": "./SubUSDs/textures/white.png",
56
+ "target_hash": "3d675351e6fd945cb6de9730e1101825a86c3571"
57
+ },
58
+ {
59
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d4e3b9f0340ad000170b34b.mdl",
60
+ "source_hash": "32170c3613fafbf1b151b15aeeb63ed713a5e4af",
61
+ "target_url": "./SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl",
62
+ "target_hash": "a8029bd82fac5d4ee929e67834353cc23c6ed8ba"
63
+ },
64
+ {
65
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num6526327829931a0001adab0d.mdl",
66
+ "source_hash": "421a5a23c87e789d4ed510635e6ad4c5c7f977d2",
67
+ "target_url": "./SubUSDs/materials/Num6526327829931a0001adab0d.mdl",
68
+ "target_hash": "2dba4691bbe1a581bf27fe4a06af9f3db3c50573"
69
+ },
70
+ {
71
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
72
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
73
+ "target_url": "./SubUSDs/textures/normal.png",
74
+ "target_hash": "3941c5f37c4e575a4569a64d2e5c4a8ca7084437"
75
+ }
76
+ ]
77
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/55c75d1633a577833010793d58dfee58_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "55c75d1633a577833010793d58dfee58",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.08 * 0.16 * 0.08",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 6.333808898925781,
11
+ "usd_size": 7.075676918029785,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num5d4e3b9f0340ad000170b34b(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float PolygonOffset = 0.0
160
+ [[
161
+ anno::display_name("PolygonOffset"),
162
+ anno::ui_order(32),
163
+ anno::in_group("WorldPosition")
164
+ ]],
165
+ int MaxTexCoordIndex = 3
166
+ [[
167
+ anno::hidden()
168
+ ]])
169
+ =
170
+ let {
171
+ float3 Local82 = ::camera_position();
172
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
173
+ float Local84 = math::dot(Local83, Local83);
174
+ float Local85 = math::sqrt(Local84);
175
+ float3 Local86 = (Local83 / Local85);
176
+ float3 Local87 = (Local86 * PolygonOffset);
177
+
178
+ float3 WorldPositionOffset_mdl = Local87;
179
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
180
+
181
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
182
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
183
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
184
+ float2 Local3 = (Local0 + float2(Local1,Local2));
185
+ float Local4 = (3.141592 * -2.0);
186
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
187
+ float Local6 = (Local5 * 6.283185);
188
+ float Local7 = math::cos(Local6);
189
+ float Local8 = math::sin(Local6);
190
+ float Local9 = (Local8 * -1.0);
191
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
192
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
193
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
194
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
195
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
196
+
197
+ float3 Normal_mdl = Local14;
198
+
199
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
200
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
201
+ float2 Local17 = (Local0 + float2(Local15,Local16));
202
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
203
+ float Local19 = (Local18 * 6.283185);
204
+ float Local20 = math::cos(Local19);
205
+ float Local21 = math::sin(Local19);
206
+ float Local22 = (Local21 * -1.0);
207
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
208
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
209
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
210
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
211
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
212
+ float3 Local28 = (EmissiveIntensity * Local27);
213
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
214
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
215
+ float2 Local31 = (Local0 + float2(Local29,Local30));
216
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
217
+ float Local33 = (Local32 * 6.283185);
218
+ float Local34 = math::cos(Local33);
219
+ float Local35 = math::sin(Local33);
220
+ float Local36 = (Local35 * -1.0);
221
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
222
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
223
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
224
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
225
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
226
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
227
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
228
+ float2 Local44 = (Local0 + float2(Local42,Local43));
229
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
230
+ float Local46 = (Local45 * 6.283185);
231
+ float Local47 = math::cos(Local46);
232
+ float Local48 = math::sin(Local46);
233
+ float Local49 = (Local48 * -1.0);
234
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
235
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
236
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
237
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
238
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
239
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
240
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
241
+ float2 Local57 = (Local0 + float2(Local55,Local56));
242
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
243
+ float Local59 = (Local58 * 6.283185);
244
+ float Local60 = math::cos(Local59);
245
+ float Local61 = math::sin(Local59);
246
+ float Local62 = (Local61 * -1.0);
247
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
248
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
249
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
250
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
251
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
252
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
253
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
254
+ float2 Local70 = (Local0 + float2(Local68,Local69));
255
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
256
+ float Local72 = (Local71 * 6.283185);
257
+ float Local73 = math::cos(Local72);
258
+ float Local74 = math::sin(Local72);
259
+ float Local75 = (Local74 * -1.0);
260
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
261
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
262
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
263
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
264
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
265
+ float3 Local81 = (1.0 - Local80);
266
+
267
+ float3 EmissiveColor_mdl = Local28;
268
+ float OpacityMask_mdl = 1.0;
269
+ float3 BaseColor_mdl = Local41;
270
+ float Metallic_mdl = Local54.x;
271
+ float Specular_mdl = Local67.x;
272
+ float Roughness_mdl = Local81.x;
273
+
274
+ } in
275
+ ::OmniUe4Base(
276
+ base_color: BaseColor_mdl,
277
+ metallic: Metallic_mdl,
278
+ roughness: Roughness_mdl,
279
+ specular: Specular_mdl,
280
+ normal: Normal_mdl,
281
+ opacity: OpacityMask_mdl,
282
+ emissive_color: EmissiveColor_mdl,
283
+ displacement: WorldPositionOffset_mdl,
284
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/55c75d1633a577833010793d58dfee58/SubUSDs/materials/Num6526327829931a0001adab0d.mdl ADDED
@@ -0,0 +1,307 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using .::OmniUe4Function import *;
8
+ using .::OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material Num6526327829931a0001adab0d(
20
+ uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear)
21
+ [[
22
+ anno::display_name("Normal_Tex"),
23
+ anno::ui_order(32),
24
+ anno::in_group("Normal"),
25
+ sampler_normal()
26
+ ]],
27
+ float4 Normal_UVA = float4(1.0,1.0,0.0,0.0)
28
+ [[
29
+ anno::display_name("Normal_UVA"),
30
+ anno::ui_order(32),
31
+ anno::in_group("Normal")
32
+ ]],
33
+ float EmissiveIntensity = 0.0
34
+ [[
35
+ anno::display_name("EmissiveIntensity"),
36
+ anno::ui_order(32),
37
+ anno::in_group("EmissiveColor")
38
+ ]],
39
+ float IsEmissiveTex = 0.0
40
+ [[
41
+ anno::display_name("IsEmissiveTex"),
42
+ anno::in_group("EmissiveColor")
43
+ ]],
44
+ float4 Emissive_Color = float4(1.0,1.0,1.0,1.0)
45
+ [[
46
+ anno::display_name("Emissive_Color"),
47
+ anno::ui_order(32),
48
+ anno::in_group("EmissiveColor")
49
+ ]],
50
+ uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
51
+ [[
52
+ anno::display_name("Emissive_Tex"),
53
+ anno::ui_order(32),
54
+ anno::in_group("EmissiveColor"),
55
+ sampler_color()
56
+ ]],
57
+ float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0)
58
+ [[
59
+ anno::display_name("Emissive_UVA"),
60
+ anno::ui_order(32),
61
+ anno::in_group("EmissiveColor")
62
+ ]],
63
+ float IsBaseColorTex = 0.0
64
+ [[
65
+ anno::display_name("IsBaseColorTex"),
66
+ anno::in_group("BaseColor")
67
+ ]],
68
+ float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0)
69
+ [[
70
+ anno::display_name("BaseColor_Color"),
71
+ anno::ui_order(32),
72
+ anno::in_group("BaseColor")
73
+ ]],
74
+ uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
75
+ [[
76
+ anno::display_name("BaseColor_Tex"),
77
+ anno::ui_order(32),
78
+ anno::in_group("BaseColor"),
79
+ sampler_color()
80
+ ]],
81
+ float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0)
82
+ [[
83
+ anno::display_name("BaseColor_UVA"),
84
+ anno::ui_order(32),
85
+ anno::in_group("BaseColor")
86
+ ]],
87
+ float IsMetallicTex = 0.0
88
+ [[
89
+ anno::display_name("IsMetallicTex"),
90
+ anno::in_group("Metallic")
91
+ ]],
92
+ float4 Metallic_Color = float4(0.0,0.0,0.0,1.0)
93
+ [[
94
+ anno::display_name("Metallic_Color"),
95
+ anno::ui_order(32),
96
+ anno::in_group("Metallic")
97
+ ]],
98
+ uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb)
99
+ [[
100
+ anno::display_name("Metallic_Tex"),
101
+ anno::ui_order(32),
102
+ anno::in_group("Metallic"),
103
+ sampler_color()
104
+ ]],
105
+ float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0)
106
+ [[
107
+ anno::display_name("Metallic_UVA"),
108
+ anno::ui_order(32),
109
+ anno::in_group("Metallic")
110
+ ]],
111
+ float IsSpecularTex = 0.0
112
+ [[
113
+ anno::display_name("IsSpecularTex"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ float4 Specular_Color = float4(1.0,1.0,1.0,1.0)
117
+ [[
118
+ anno::display_name("Specular_Color"),
119
+ anno::ui_order(32),
120
+ anno::in_group("Specular")
121
+ ]],
122
+ uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
123
+ [[
124
+ anno::display_name("Specular_Tex"),
125
+ anno::ui_order(32),
126
+ anno::in_group("Specular"),
127
+ sampler_color()
128
+ ]],
129
+ float4 Specular_UVA = float4(1.0,1.0,0.0,0.0)
130
+ [[
131
+ anno::display_name("Specular_UVA"),
132
+ anno::ui_order(32),
133
+ anno::in_group("Specular")
134
+ ]],
135
+ float IsGlossTex = 0.0
136
+ [[
137
+ anno::display_name("IsGlossTex"),
138
+ anno::in_group("Roughness")
139
+ ]],
140
+ float4 Gloss_Color = float4(0.1,0.1,0.1,1.0)
141
+ [[
142
+ anno::display_name("Gloss_Color"),
143
+ anno::ui_order(32),
144
+ anno::in_group("Roughness")
145
+ ]],
146
+ uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb)
147
+ [[
148
+ anno::display_name("Gloss_Tex"),
149
+ anno::ui_order(32),
150
+ anno::in_group("Roughness"),
151
+ sampler_color()
152
+ ]],
153
+ float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0)
154
+ [[
155
+ anno::display_name("Gloss_UVA"),
156
+ anno::ui_order(32),
157
+ anno::in_group("Roughness")
158
+ ]],
159
+ float Opacity = 0.5
160
+ [[
161
+ anno::display_name("Opacity"),
162
+ anno::ui_order(32),
163
+ anno::in_group("Translucent")
164
+ ]],
165
+ float PolygonOffset = 0.0
166
+ [[
167
+ anno::display_name("PolygonOffset"),
168
+ anno::ui_order(32),
169
+ anno::in_group("WorldPosition")
170
+ ]],
171
+ uniform float SwitchRefraction = 0.0
172
+ [[
173
+ anno::display_name("SwitchRefraction"),
174
+ anno::ui_order(32),
175
+ anno::in_group("Refraction")
176
+ ]],
177
+ uniform float FresnelB = 1.517
178
+ [[
179
+ anno::display_name("FresnelB"),
180
+ anno::ui_order(32),
181
+ anno::in_group("Refraction")
182
+ ]],
183
+ int MaxTexCoordIndex = 3
184
+ [[
185
+ anno::hidden()
186
+ ]])
187
+ =
188
+ let {
189
+ float3 Local82 = ::camera_position();
190
+ float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0));
191
+ float Local84 = math::dot(Local83, Local83);
192
+ float Local85 = math::sqrt(Local84);
193
+ float3 Local86 = (Local83 / Local85);
194
+ float3 Local87 = (Local86 * PolygonOffset);
195
+
196
+ float3 WorldPositionOffset_mdl = Local87;
197
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
198
+
199
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
200
+ float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x);
201
+ float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y);
202
+ float2 Local3 = (Local0 + float2(Local1,Local2));
203
+ float Local4 = (3.141592 * -2.0);
204
+ float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4);
205
+ float Local6 = (Local5 * 6.283185);
206
+ float Local7 = math::cos(Local6);
207
+ float Local8 = math::sin(Local6);
208
+ float Local9 = (Local8 * -1.0);
209
+ float Local10 = math::dot(Local3, float2(Local7,Local9));
210
+ float Local11 = math::dot(Local3, float2(Local8,Local7));
211
+ float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11));
212
+ float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat));
213
+ float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z));
214
+
215
+ float3 Normal_mdl = Local14;
216
+
217
+ float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x);
218
+ float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y);
219
+ float2 Local17 = (Local0 + float2(Local15,Local16));
220
+ float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4);
221
+ float Local19 = (Local18 * 6.283185);
222
+ float Local20 = math::cos(Local19);
223
+ float Local21 = math::sin(Local19);
224
+ float Local22 = (Local21 * -1.0);
225
+ float Local23 = math::dot(Local17, float2(Local20,Local22));
226
+ float Local24 = math::dot(Local17, float2(Local21,Local20));
227
+ float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24));
228
+ float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat);
229
+ float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z));
230
+ float3 Local28 = (EmissiveIntensity * Local27);
231
+ float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x);
232
+ float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y);
233
+ float2 Local31 = (Local0 + float2(Local29,Local30));
234
+ float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4);
235
+ float Local33 = (Local32 * 6.283185);
236
+ float Local34 = math::cos(Local33);
237
+ float Local35 = math::sin(Local33);
238
+ float Local36 = (Local35 * -1.0);
239
+ float Local37 = math::dot(Local31, float2(Local34,Local36));
240
+ float Local38 = math::dot(Local31, float2(Local35,Local34));
241
+ float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38));
242
+ float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat);
243
+ float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z));
244
+ float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x);
245
+ float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y);
246
+ float2 Local44 = (Local0 + float2(Local42,Local43));
247
+ float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4);
248
+ float Local46 = (Local45 * 6.283185);
249
+ float Local47 = math::cos(Local46);
250
+ float Local48 = math::sin(Local46);
251
+ float Local49 = (Local48 * -1.0);
252
+ float Local50 = math::dot(Local44, float2(Local47,Local49));
253
+ float Local51 = math::dot(Local44, float2(Local48,Local47));
254
+ float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51));
255
+ float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat);
256
+ float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z));
257
+ float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x);
258
+ float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y);
259
+ float2 Local57 = (Local0 + float2(Local55,Local56));
260
+ float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4);
261
+ float Local59 = (Local58 * 6.283185);
262
+ float Local60 = math::cos(Local59);
263
+ float Local61 = math::sin(Local59);
264
+ float Local62 = (Local61 * -1.0);
265
+ float Local63 = math::dot(Local57, float2(Local60,Local62));
266
+ float Local64 = math::dot(Local57, float2(Local61,Local60));
267
+ float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64));
268
+ float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat);
269
+ float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z));
270
+ float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x);
271
+ float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y);
272
+ float2 Local70 = (Local0 + float2(Local68,Local69));
273
+ float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4);
274
+ float Local72 = (Local71 * 6.283185);
275
+ float Local73 = math::cos(Local72);
276
+ float Local74 = math::sin(Local72);
277
+ float Local75 = (Local74 * -1.0);
278
+ float Local76 = math::dot(Local70, float2(Local73,Local75));
279
+ float Local77 = math::dot(Local70, float2(Local74,Local73));
280
+ float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77));
281
+ float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat);
282
+ float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z));
283
+ float3 Local81 = (1.0 - Local80);
284
+ float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB);
285
+
286
+ float3 EmissiveColor_mdl = Local28;
287
+ float Opacity_mdl = Opacity;
288
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
289
+ float3 BaseColor_mdl = Local41;
290
+ float Metallic_mdl = Local54.x;
291
+ float Specular_mdl = Local67.x;
292
+ float Roughness_mdl = Local81.x;
293
+ float2 Refraction_mdl = float2(Local89,Local89);
294
+
295
+ } in
296
+ ::OmniUe4Translucent(
297
+ base_color: BaseColor_mdl,
298
+ metallic: Metallic_mdl,
299
+ roughness: Roughness_mdl,
300
+ specular: Specular_mdl,
301
+ normal: Normal_mdl,
302
+ opacity: Opacity_mdl,
303
+ opacity_mask: OpacityMask_mdl,
304
+ emissive_color: EmissiveColor_mdl,
305
+ displacement: WorldPositionOffset_mdl,
306
+ refraction: Refraction_mdl.x,
307
+ two_sided: false);
assets/object_usds/custom_usd/ebench_usds/salt_bottle/5f2adebdda754e40915d1330a61fa70c/.collect.mapping.json ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/5f2adebdda754e40915d1330a61fa70c/usd/5f2adebdda754e40915d1330a61fa70c.usd",
6
+ "source_hash": "8fb7ae4fd100b5a9032ce7294a499e679d19c5fd",
7
+ "target_url": "./5f2adebdda754e40915d1330a61fa70c.usd",
8
+ "target_hash": "6e044346d75a6c71b3068cf1543e17e8b6c64b4c"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/5f2adebdda754e40915d1330a61fa70c/usd/textures/5f2adebdda754e40915d1330a61fa70c_texture0.png",
12
+ "source_hash": "adb713b40290135e58fd324f108da6ac7f6e71b5",
13
+ "target_url": "./SubUSDs/textures/5f2adebdda754e40915d1330a61fa70c_texture0.png",
14
+ "target_hash": "30389bf40cf9e537a39bdc97b4d22fbceb2086a6"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/5f2adebdda754e40915d1330a61fa70c/usd/textures/5f2adebdda754e40915d1330a61fa70c_texture1.png",
18
+ "source_hash": "f25e6ce8c7458a7cb7ef9b9e7d0e10cf61e2dab9",
19
+ "target_url": "./SubUSDs/textures/5f2adebdda754e40915d1330a61fa70c_texture1.png",
20
+ "target_hash": "ff07b9bbe143252b114290c2ff7052d057a495d9"
21
+ }
22
+ ]
23
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/5f2adebdda754e40915d1330a61fa70c/5f2adebdda754e40915d1330a61fa70c_annotation.json ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "5f2adebdda754e40915d1330a61fa70c",
3
+ "category": "bottle",
4
+ "description": "Cylindrical salt shaker with a smooth surface, rounded body, and a glossy finish.",
5
+ "material": "glass, plastic, metal",
6
+ "dimensions": "0.1 * 0.08 * 0.15",
7
+ "mass": 0.05,
8
+ "placement": [
9
+ "OnFloor",
10
+ "OnObject",
11
+ "OnTable"
12
+ ],
13
+ "asset_type": "rigid",
14
+ "glb_size": 2.51,
15
+ "usd_size": 2.53,
16
+ "usd_material_softlink": false,
17
+ "source": "holodeck"
18
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/6bbab9de-26d1-4136-a232-72d4fdf0d4cb/6bbab9de-26d1-4136-a232-72d4fdf0d4cb_annotation.json ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "6bbab9de-26d1-4136-a232-72d4fdf0d4cb",
3
+ "category": "others",
4
+ "description": "Modern sugar bowl with a cylindrical white body, wooden lid, and circular metallic base.",
5
+ "material": "ceramic, wood, metal",
6
+ "dimensions": "0.2 * 0.2 * 0.15",
7
+ "mass": 0.35,
8
+ "placement": [
9
+ "OnObject",
10
+ "OnTable"
11
+ ],
12
+ "asset_type": "rigid",
13
+ "glb_size": 1.36,
14
+ "usd_size": 1.45,
15
+ "usd_material_softlink": false,
16
+ "source": "blenderkit",
17
+ "internal": true
18
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/7218c60ede56775d76d74bf9a709cd7e/.collect.mapping.json ADDED
@@ -0,0 +1,77 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "version": "1.0",
3
+ "file_records": [
4
+ {
5
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/GRScenes_assets/bottle/7218c60ede56775d76d74bf9a709cd7e/usd/7218c60ede56775d76d74bf9a709cd7e.usd",
6
+ "source_hash": "efef74e02589fdca82eba33db411bc5a7126deba",
7
+ "target_url": "./7218c60ede56775d76d74bf9a709cd7e.usd",
8
+ "target_hash": "ee415a882adda34d885080126009c4862e1c75a3"
9
+ },
10
+ {
11
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_color.png",
12
+ "source_hash": "781a5fed536e495efc14d6f1bdd0145198f43ed6",
13
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_color.png",
14
+ "target_hash": "c90cd7166b5ee59241e673fd6d525e52ee88deb9"
15
+ },
16
+ {
17
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348400e3a30001d37701_normal.png",
18
+ "source_hash": "5eb2f2d9708a7be8887cb63c4fb3a0d02bb82b79",
19
+ "target_url": "./SubUSDs/textures/5e90348400e3a30001d37701_normal.png",
20
+ "target_hash": "c8155ca3235d9ef93711266be99344e8d37b2c22"
21
+ },
22
+ {
23
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348423bc840001617d7a_color.png",
24
+ "source_hash": "ff9f7fb7887e6a5e1614c46c89a62698b1f866bf",
25
+ "target_url": "./SubUSDs/textures/5e90348423bc840001617d7a_color.png",
26
+ "target_hash": "c5c2ddbf7d59870a591851619afbe5a00f8e15a1"
27
+ },
28
+ {
29
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e90348423bc840001617d7a_normal.png",
30
+ "source_hash": "b587ae15ea3c42a21f20e6a6d405a0916593c226",
31
+ "target_url": "./SubUSDs/textures/5e90348423bc840001617d7a_normal.png",
32
+ "target_hash": "89e0e71ea77a17f95cdd81fb3ad7bfa02aedb196"
33
+ },
34
+ {
35
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_gloss.png",
36
+ "source_hash": "fd12e1ba80ae34fab4f7811e8b00542d1690f6c3",
37
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_gloss.png",
38
+ "target_hash": "bec524f9a72024484f7736684698b82a73d211b0"
39
+ },
40
+ {
41
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/5e903484c6ff5a0001fe5b05_normal.png",
42
+ "source_hash": "c80a5f14da319c6b29f9a0d9d9b4075f40c690d9",
43
+ "target_url": "./SubUSDs/textures/5e903484c6ff5a0001fe5b05_normal.png",
44
+ "target_hash": "dc425fafbea008492d834fd26273f9cc5ac74586"
45
+ },
46
+ {
47
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/black.png",
48
+ "source_hash": "6451ba87de9c991758b87f310f3cdc035495c4ad",
49
+ "target_url": "./SubUSDs/textures/black.png",
50
+ "target_hash": "8738a474d682100d65194897f8b6e305cc66296c"
51
+ },
52
+ {
53
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/white.png",
54
+ "source_hash": "105ba82f4ce55892916c2f99a7dc9205dca034b8",
55
+ "target_url": "./SubUSDs/textures/white.png",
56
+ "target_hash": "1fc4a3eaba4beb70e41fc4038e0c8f14d2a838e0"
57
+ },
58
+ {
59
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num5d4e3b9f0340ad000170b34b.mdl",
60
+ "source_hash": "32170c3613fafbf1b151b15aeeb63ed713a5e4af",
61
+ "target_url": "./SubUSDs/materials/Num5d4e3b9f0340ad000170b34b.mdl",
62
+ "target_hash": "1276727d6eaa7ea5a1febd6eb62b496a84660214"
63
+ },
64
+ {
65
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/Num6526327829931a0001adab0d.mdl",
66
+ "source_hash": "421a5a23c87e789d4ed510635e6ad4c5c7f977d2",
67
+ "target_url": "./SubUSDs/materials/Num6526327829931a0001adab0d.mdl",
68
+ "target_hash": "0bfdc0431b171c3e598aa31fcffa852fff2dc5c2"
69
+ },
70
+ {
71
+ "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/salt_bottle/GRScenes/Material/mdl/textures/normal.png",
72
+ "source_hash": "046867163ab89ce073a449af37f963786e03c43e",
73
+ "target_url": "./SubUSDs/textures/normal.png",
74
+ "target_hash": "97160317a2ee2d9ec34eff4b75f442a01c78ee05"
75
+ }
76
+ ]
77
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/7218c60ede56775d76d74bf9a709cd7e/7218c60ede56775d76d74bf9a709cd7e_annotation.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "uid": "7218c60ede56775d76d74bf9a709cd7e",
3
+ "category": "bottle",
4
+ "description": "",
5
+ "material": "",
6
+ "dimensions": "0.08 * 0.15 * 0.08",
7
+ "mass": "",
8
+ "placement": [],
9
+ "asset_type": "rigid",
10
+ "glb_size": 4.670234680175781,
11
+ "usd_size": 5.309653282165527,
12
+ "urdf_size": null,
13
+ "orientation": 0,
14
+ "usd_material_softlink": true
15
+ }
assets/object_usds/custom_usd/ebench_usds/salt_bottle/ready/5ba5959ecc044c5fa44dded4c75ea25a/5ba5959ecc044c5fa44dded4c75ea25a.usd ADDED
Binary file (27.9 kB). View file
 
assets/object_usds/custom_usd/ebench_usds/salt_new/subset_manifest.json ADDED
@@ -0,0 +1,161 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "src_root": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1",
3
+ "dst_root": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10",
4
+ "uids": [
5
+ "0309dcb2f1cff82e56b5928b8258b489",
6
+ "1a900e94264d9104f45200db6e0b5e5c",
7
+ "2475b1d276562a0152bb481253b15d9a",
8
+ "471d4d7acbc09edb085f4bfdac8bb2cc",
9
+ "55c75d1633a577833010793d58dfee58",
10
+ "173e246d5eb10f81265e2c174de2101d",
11
+ "23f1d3ecc9f811bdcd7b4f9a169f9f9f",
12
+ "45d5b1701028fc00adc75c5c76042cde",
13
+ "501a5ac3cbdae92226c51c349e4e6a17",
14
+ "7218c60ede56775d76d74bf9a709cd7e"
15
+ ],
16
+ "dry_run": false,
17
+ "incremental": true,
18
+ "assets": [
19
+ {
20
+ "category": "bottle",
21
+ "uid": "0309dcb2f1cff82e56b5928b8258b489",
22
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/0309dcb2f1cff82e56b5928b8258b489",
23
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/0309dcb2f1cff82e56b5928b8258b489"
24
+ },
25
+ {
26
+ "category": "bottle",
27
+ "uid": "1a900e94264d9104f45200db6e0b5e5c",
28
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/1a900e94264d9104f45200db6e0b5e5c",
29
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/1a900e94264d9104f45200db6e0b5e5c"
30
+ },
31
+ {
32
+ "category": "bottle",
33
+ "uid": "2475b1d276562a0152bb481253b15d9a",
34
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/2475b1d276562a0152bb481253b15d9a",
35
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/2475b1d276562a0152bb481253b15d9a"
36
+ },
37
+ {
38
+ "category": "bottle",
39
+ "uid": "471d4d7acbc09edb085f4bfdac8bb2cc",
40
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/471d4d7acbc09edb085f4bfdac8bb2cc",
41
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/471d4d7acbc09edb085f4bfdac8bb2cc"
42
+ },
43
+ {
44
+ "category": "bottle",
45
+ "uid": "55c75d1633a577833010793d58dfee58",
46
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/55c75d1633a577833010793d58dfee58",
47
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/55c75d1633a577833010793d58dfee58"
48
+ },
49
+ {
50
+ "category": "bottle",
51
+ "uid": "173e246d5eb10f81265e2c174de2101d",
52
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/173e246d5eb10f81265e2c174de2101d",
53
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/173e246d5eb10f81265e2c174de2101d"
54
+ },
55
+ {
56
+ "category": "bottle",
57
+ "uid": "23f1d3ecc9f811bdcd7b4f9a169f9f9f",
58
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f",
59
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f"
60
+ },
61
+ {
62
+ "category": "bottle",
63
+ "uid": "45d5b1701028fc00adc75c5c76042cde",
64
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/45d5b1701028fc00adc75c5c76042cde",
65
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/45d5b1701028fc00adc75c5c76042cde"
66
+ },
67
+ {
68
+ "category": "bottle",
69
+ "uid": "501a5ac3cbdae92226c51c349e4e6a17",
70
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/501a5ac3cbdae92226c51c349e4e6a17",
71
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/501a5ac3cbdae92226c51c349e4e6a17"
72
+ },
73
+ {
74
+ "category": "bottle",
75
+ "uid": "7218c60ede56775d76d74bf9a709cd7e",
76
+ "src_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/7218c60ede56775d76d74bf9a709cd7e",
77
+ "dst_dir": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/GRScenes_assets/bottle/7218c60ede56775d76d74bf9a709cd7e"
78
+ }
79
+ ],
80
+ "usd_files_scanned": [
81
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/0309dcb2f1cff82e56b5928b8258b489/usd/0309dcb2f1cff82e56b5928b8258b489.usd",
82
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/173e246d5eb10f81265e2c174de2101d/usd/173e246d5eb10f81265e2c174de2101d.usd",
83
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/1a900e94264d9104f45200db6e0b5e5c/usd/1a900e94264d9104f45200db6e0b5e5c.usd",
84
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/23f1d3ecc9f811bdcd7b4f9a169f9f9f/usd/23f1d3ecc9f811bdcd7b4f9a169f9f9f.usd",
85
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/2475b1d276562a0152bb481253b15d9a/usd/2475b1d276562a0152bb481253b15d9a.usd",
86
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/45d5b1701028fc00adc75c5c76042cde/usd/45d5b1701028fc00adc75c5c76042cde.usd",
87
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/471d4d7acbc09edb085f4bfdac8bb2cc/usd/471d4d7acbc09edb085f4bfdac8bb2cc.usd",
88
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/501a5ac3cbdae92226c51c349e4e6a17/usd/501a5ac3cbdae92226c51c349e4e6a17.usd",
89
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/55c75d1633a577833010793d58dfee58/usd/55c75d1633a577833010793d58dfee58.usd",
90
+ "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/GRScenes_assets/bottle/7218c60ede56775d76d74bf9a709cd7e/usd/7218c60ede56775d76d74bf9a709cd7e.usd"
91
+ ],
92
+ "asset_copy": {
93
+ "copied_files": 70,
94
+ "skipped_files": 0
95
+ },
96
+ "material": {
97
+ "src_mdl_root": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/GRScenes-test1/Material/mdl",
98
+ "dst_mdl_root": "/cpfs/shared/simulation/zhuzihou/dev/usd-scene-physics-prep/subsets/grscenes_uid_subset_10/Material/mdl",
99
+ "initial_mdl_rel": [
100
+ "Num5b7bd4d1b21bf209e7fbfc92.mdl",
101
+ "Num5c42abdd0b160a309e6794aa.mdl",
102
+ "Num5d4e3b9f0340ad000170b34b.mdl",
103
+ "Num5d56604a620e2c0001aa6833.mdl",
104
+ "Num614415bd5c26590001b09b16.mdl",
105
+ "Num6526327829931a0001adab0d.mdl"
106
+ ],
107
+ "all_mdl_rel": [
108
+ "Num5b7bd4d1b21bf209e7fbfc92.mdl",
109
+ "Num5c42abdd0b160a309e6794aa.mdl",
110
+ "Num5d4e3b9f0340ad000170b34b.mdl",
111
+ "Num5d56604a620e2c0001aa6833.mdl",
112
+ "Num614415bd5c26590001b09b16.mdl",
113
+ "Num6526327829931a0001adab0d.mdl",
114
+ "OmniUe4Base.mdl",
115
+ "OmniUe4Function.mdl",
116
+ "OmniUe4Translucent.mdl"
117
+ ],
118
+ "missing_mdls": [],
119
+ "copied_mdls": 9,
120
+ "skipped_mdls": 0,
121
+ "textures_suffixes": [
122
+ "5d5d2e370b160a0001c97597_color.png",
123
+ "5d5d2e370b160a0001c97597_metallic.png",
124
+ "5d5d2e370b160a0001c97598_color.png",
125
+ "5d5d2e370b160a0001c97598_metallic.png",
126
+ "5d7360d2447e4e0001b659f3_color.png",
127
+ "5d7360d2447e4e0001b659f3_normal.png",
128
+ "5d7360d2447e4e0001b659f4_color.png",
129
+ "5e90348400e3a30001d37701_color.png",
130
+ "5e90348400e3a30001d37701_normal.png",
131
+ "5e90348423bc840001617d7a_color.png",
132
+ "5e90348423bc840001617d7a_normal.png",
133
+ "5e9034845b896900019658f8_color.png",
134
+ "5e9034845b896900019658f8_normal.png",
135
+ "5e9034847d6a630001d276aa_color.png",
136
+ "5e9034847d6a630001d276aa_normal.png",
137
+ "5e903484c6ff5a0001fe5b05_gloss.png",
138
+ "5e903484c6ff5a0001fe5b05_normal.png",
139
+ "5e903484e113f600019cef4d_color.png",
140
+ "5e903484e113f600019cef4d_normal.png",
141
+ "60b34372c9c5fa000140d16c_color.png",
142
+ "60b34372c9c5fa000140d16c_metallic.png",
143
+ "60b34372efa6d0000156e00f_color.png",
144
+ "60b34372efa6d0000156e00f_metallic.png",
145
+ "60b34372efa6d0000156e00f_normal.png",
146
+ "black.png",
147
+ "normal.png",
148
+ "white.png"
149
+ ],
150
+ "missing_textures": [],
151
+ "copied_textures": 27,
152
+ "skipped_textures": 0,
153
+ "usd_missing_asset_refs": []
154
+ },
155
+ "verify": {
156
+ "usd_count": 10,
157
+ "missing_asset_refs": [],
158
+ "missing_count": 0
159
+ },
160
+ "usd_textures_symlink": null
161
+ }
assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/DayMaterial.mdl ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material DayMaterial(
20
+ float Flat = 1.0
21
+ [[
22
+ anno::display_name("Flat"),
23
+ anno::ui_order(32)
24
+ ]],
25
+ uniform texture_2d img = texture_2d("../textures/white.png",::tex::gamma_srgb)
26
+ [[
27
+ anno::display_name("img"),
28
+ anno::ui_order(32),
29
+ sampler_color()
30
+ ]],
31
+ int MaxTexCoordIndex = 3
32
+ [[
33
+ anno::hidden()
34
+ ]])
35
+ =
36
+ let {
37
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
38
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
39
+
40
+
41
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
42
+
43
+ float4 Local0 = tex::lookup_float4(img,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
44
+ float3 Local1 = (Flat * float3(Local0.x,Local0.y,Local0.z));
45
+
46
+ float3 EmissiveColor_mdl = Local1;
47
+ float Opacity_mdl = Local0.w;
48
+ float OpacityMask_mdl = (math::saturate(Local0.w) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
49
+ float3 BaseColor_mdl = float3(0.0,0.0,0.0);
50
+ float Metallic_mdl = 0.0;
51
+ float Specular_mdl = 0.5;
52
+ float Roughness_mdl = 0.5;
53
+ float2 Refraction_mdl = float2(float2(1.0,0.0).x,float2(1.0,0.0).x);
54
+
55
+ } in
56
+ ::OmniUe4Translucent(
57
+ base_color: BaseColor_mdl,
58
+ metallic: Metallic_mdl,
59
+ roughness: Roughness_mdl,
60
+ specular: Specular_mdl,
61
+ normal: Normal_mdl,
62
+ opacity: Opacity_mdl,
63
+ opacity_mask: OpacityMask_mdl,
64
+ emissive_color: EmissiveColor_mdl,
65
+ displacement: WorldPositionOffset_mdl,
66
+ refraction: Refraction_mdl.x,
67
+ two_sided: false);
assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/KooPbr.mdl ADDED
@@ -0,0 +1,462 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // auto generated by pbrjson2mdl
2
+ // version = cc4b850
3
+ mdl 1.6;
4
+
5
+ import ::anno::*;
6
+ import ::df::*;
7
+ import ::df::color_weighted_layer;
8
+ import ::math::*;
9
+ import ::state::*;
10
+
11
+ export material KooMtl2Sided(
12
+ material frontMtl = material() [[
13
+ anno::in_group("Parameters"),
14
+ anno::display_name("Front material")
15
+ ]],
16
+ material backMtl = frontMtl [[
17
+ anno::in_group("Parameters"),
18
+ anno::display_name("Back material")
19
+ ]],
20
+ uniform bool use_backMtl = false [[
21
+ anno::in_group("Parameters"),
22
+ anno::display_name("Use back material")
23
+ ]],
24
+ color translucency = color(0.5f, 0.5f, 0.5f) [[
25
+ anno::in_group("Basic parameters"),
26
+ anno::display_name("Translucency")
27
+ ]],
28
+ color front_tint = color(1.f, 1.f, 1.f) [[
29
+ anno::in_group("Parameters"),
30
+ anno::display_name("Front tint"),
31
+ anno::hidden()
32
+ ]],
33
+ color back_tint = color(1.f, 1.f, 1.f) [[
34
+ anno::in_group("Parameters"),
35
+ anno::display_name("Back tint"),
36
+ anno::hidden()
37
+ ]],
38
+ uniform bool multiply_by_front_diffuse = false [[
39
+ anno::in_group("Basic parameters"),
40
+ anno::display_name("Multiply by front diffuse"),
41
+ anno::unused(),
42
+ anno::hidden()
43
+ ]])
44
+ [[
45
+ anno::author("KooLab")
46
+ ]]
47
+ =
48
+ let {
49
+ bsdf transmission_bsdf =
50
+ df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f);
51
+
52
+ bsdf front_bsdf =
53
+ df::color_weighted_layer
54
+ (
55
+ weight : translucency,
56
+ layer : transmission_bsdf,
57
+ base : frontMtl.surface.scattering
58
+ );
59
+
60
+ bsdf back_bsdf =
61
+ df::color_weighted_layer
62
+ (
63
+ weight : translucency,
64
+ layer : transmission_bsdf,
65
+ base : backMtl.surface.scattering
66
+ );
67
+ } in
68
+ material(
69
+ thin_walled: true,
70
+ ior: frontMtl.ior,
71
+ surface: material_surface(scattering: front_bsdf),
72
+ backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf),
73
+ volume: frontMtl.volume,
74
+ geometry: frontMtl.geometry
75
+ );
76
+
77
+ float emissive_multiplier() uniform
78
+ [[
79
+ anno::description("unit conversion from pbrjson emission to mdl"),
80
+ anno::noinline()
81
+ ]]
82
+ {
83
+ return 2560.f;
84
+ }
85
+
86
+ export material KooLightMtl(
87
+ color emission = color(1.f, 1.f, 1.f) [[
88
+ anno::in_group("Parameters"),
89
+ anno::display_name("Emission")
90
+ ]],
91
+ uniform float emission_mult = 1.f [[
92
+ anno::in_group("Parameters"),
93
+ anno::display_name("Mutliplier")
94
+ ]],
95
+ color opacity = color(1.f, 1.f, 1.f) [[
96
+ anno::in_group("Parameters"),
97
+ anno::display_name("Opacity")
98
+ ]],
99
+ uniform bool emit_on_backside = false [[
100
+ anno::in_group("Parameters"),
101
+ anno::display_name("Emit light on back side")
102
+ ]])
103
+ [[
104
+ anno::author("KooLab")
105
+ ]]
106
+ =
107
+ let {
108
+ color emission_color = (emission*opacity)*emission_mult * emissive_multiplier();
109
+
110
+ bsdf surface_bsdf =
111
+ df::simple_glossy_bsdf
112
+ (
113
+ mode: df::scatter_transmit,
114
+ tint: color(1.f) - opacity,
115
+ roughness_u: 0
116
+ );
117
+
118
+ material_surface emit_surface = material_surface(
119
+ scattering: surface_bsdf,
120
+ emission: material_emission(
121
+ emission: df::diffuse_edf(),
122
+ intensity: emission_color)
123
+ );
124
+ } in
125
+ material(
126
+ thin_walled: emit_on_backside,
127
+ ior: color(1.f),
128
+ surface: emit_surface,
129
+ backface: emit_on_backside ? emit_surface : material_surface()
130
+ );
131
+
132
+ export material KooMtl(
133
+ color diffuse = color(0.5f, 0.5f, 0.5f) [[
134
+ anno::in_group("Diffuse Parameters"),
135
+ anno::display_name("diffuse")
136
+ ]],
137
+ color reflect = color(0.f, 0.f, 0.f) [[
138
+ anno::in_group("Reflections"),
139
+ anno::display_name("reflect")
140
+ ]],
141
+ float reflect_glossiness = 1.f [[
142
+ anno::in_group("Reflections"),
143
+ anno::display_name("Glossiness"),
144
+ anno::hard_range(0.f, 1.f)
145
+ ]],
146
+ uniform bool fresnel = true [[
147
+ anno::in_group("Reflections"),
148
+ anno::display_name("Fresnel reflections")
149
+ ]],
150
+ float fresnel_ior = 1.6f [[
151
+ anno::in_group("Reflections"),
152
+ anno::display_name("Fresnel IOR"),
153
+ anno::hard_range(0.2f, 5.f)
154
+ ]],
155
+ uniform bool fresnel_ior_lock = true [[
156
+ anno::in_group("Reflections"),
157
+ anno::display_name("Lock IOR")
158
+ ]],
159
+ uniform bool invert_reflection_ior = false [[
160
+ anno::in_group("Reflections"),
161
+ anno::hidden()
162
+ ]],
163
+ float reflection_metalness = 0.f [[
164
+ anno::in_group("Reflections"),
165
+ anno::display_name("Metalness"),
166
+ anno::hard_range(0.f, 1.f)
167
+ ]],
168
+ uniform float refract_ior = 1.6f [[
169
+ anno::in_group("Refractions"),
170
+ anno::display_name("IOR"),
171
+ anno::soft_range(0.2f, 5.f),
172
+ anno::hard_range(1.0e-06f, 100.f)
173
+ ]],
174
+ uniform bool invert_refraction_ior = false [[
175
+ anno::in_group("Refractions"),
176
+ anno::hidden()
177
+ ]],
178
+ color self_illumination = color(0.f, 0.f, 0.f) [[
179
+ anno::in_group("Self-Illumination"),
180
+ anno::display_name("Self-illumination")
181
+ ]],
182
+ uniform float self_illumination_multiplier = 1.f [[
183
+ anno::in_group("Self-Illumination"),
184
+ anno::display_name("Self-Illumination Intensity")
185
+ ]],
186
+ float anisotropy = 0.f [[
187
+ anno::in_group("BRDF"),
188
+ anno::display_name("Anisotropy"),
189
+ anno::hard_range(-1.f, 1.f),
190
+ anno::unused(),
191
+ anno::hidden()
192
+ ]],
193
+ float anisotropy_rotation = 0.f [[
194
+ anno::in_group("BRDF"),
195
+ anno::display_name("Rotation"),
196
+ anno::hard_range(-10000.f, 10000.f),
197
+ anno::unused(),
198
+ anno::hidden()
199
+ ]],
200
+ float3 texmap_bump = state::normal() [[
201
+ anno::in_group("Maps"),
202
+ anno::display_name("Bump Map")
203
+ ]],
204
+ float opacity = 1.f [[
205
+ anno::in_group("Maps"),
206
+ anno::display_name("Opacity Map")
207
+ ]],
208
+ uniform bool thin_walled = false [[
209
+ anno::in_group("Options"),
210
+ anno::hidden()
211
+ ]])
212
+ [[
213
+ anno::author("KooLab")
214
+ ]]
215
+ =
216
+ let {
217
+ float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f);
218
+
219
+ float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior;
220
+ float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior;
221
+
222
+ float ior = fresnel_ior_lock ? refr_ior : refl_ior;
223
+ float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f);
224
+
225
+ bsdf diffuse_bsdf =
226
+ df::weighted_layer
227
+ (
228
+ weight : 1.f,
229
+ layer : df::diffuse_reflection_bsdf
230
+ (
231
+ tint : diffuse,
232
+ roughness : 0.0f
233
+ ),
234
+ normal : texmap_bump
235
+ );
236
+
237
+ bsdf glossy_reflection_bsdf =
238
+ df::simple_glossy_bsdf(
239
+ mode: df::scatter_reflect,
240
+ tint: fresnel ? reflect : color(1.f),
241
+ roughness_u: reflection_roughness
242
+ );
243
+
244
+ bsdf diffuse_glossy_reflection_bsdf =
245
+ df::simple_glossy_bsdf(
246
+ mode: df::scatter_reflect,
247
+ tint: diffuse,
248
+ roughness_u: reflection_roughness
249
+ );
250
+
251
+ bsdf surface_bsdf =
252
+ df::color_custom_curve_layer
253
+ (
254
+ normal_reflectivity : fresnel ? color(R0) : reflect,
255
+ grazing_reflectivity: fresnel ? color(1.f) : reflect,
256
+ layer : glossy_reflection_bsdf,
257
+ base :
258
+ df::weighted_layer
259
+ (
260
+ weight : reflection_metalness,
261
+ layer : diffuse_glossy_reflection_bsdf,
262
+ base : diffuse_bsdf,
263
+ normal : texmap_bump
264
+ ),
265
+ normal : texmap_bump
266
+ );
267
+ } in
268
+ material
269
+ (
270
+ ior : color(refr_ior),
271
+ thin_walled : thin_walled,
272
+ surface : material_surface
273
+ (
274
+ scattering : surface_bsdf,
275
+ emission : material_emission
276
+ (
277
+ emission : df::diffuse_edf(),
278
+ intensity : self_illumination*self_illumination_multiplier
279
+ )
280
+ ),
281
+ geometry : material_geometry
282
+ (
283
+ cutout_opacity: opacity
284
+ )
285
+ );
286
+
287
+ export material KooTranslucentMtl(
288
+ color diffuse = color(0.5f, 0.5f, 0.5f) [[
289
+ anno::in_group("Diffuse Parameters"),
290
+ anno::display_name("Diffuse")
291
+ ]],
292
+ color reflect = color(0.f, 0.f, 0.f) [[
293
+ anno::in_group("Reflections"),
294
+ anno::display_name("Reflect")
295
+ ]],
296
+ float reflect_glossiness = 1.f [[
297
+ anno::in_group("Reflections"),
298
+ anno::display_name("Glossiness"),
299
+ anno::hard_range(0.f, 1.f)
300
+ ]],
301
+ uniform bool fresnel = true [[
302
+ anno::in_group("Reflections"),
303
+ anno::display_name("Fresnel reflections")
304
+ ]],
305
+ float fresnel_ior = 1.6f [[
306
+ anno::in_group("Reflections"),
307
+ anno::display_name("Fresnel IOR"),
308
+ anno::soft_range(0.2, 5.f),
309
+ anno::hard_range(1.0e-06f, 100.f)
310
+ ]],
311
+ uniform bool fresnel_ior_lock = true [[
312
+ anno::in_group("Reflections"),
313
+ anno::display_name("Lock IOR")
314
+ ]],
315
+ uniform bool invert_reflection_ior = false [[
316
+ anno::in_group("Reflections"),
317
+ anno::hidden()
318
+ ]],
319
+ float reflection_metalness = 0.f [[
320
+ anno::in_group("Reflections"),
321
+ anno::display_name("Metalness"),
322
+ anno::hard_range(0.f, 1.f)
323
+ ]],
324
+ color refract = color(0.f, 0.f, 0.f) [[
325
+ anno::in_group("Refractions"),
326
+ anno::display_name("Refract")
327
+ ]],
328
+ float refract_glossiness = 1.f [[
329
+ anno::in_group("Refractions"),
330
+ anno::display_name("Glossiness"),
331
+ anno::hard_range(0.f, 1.f)
332
+ ]],
333
+ uniform float refract_ior = 1.6f [[
334
+ anno::in_group("Refractions"),
335
+ anno::display_name("IOR"),
336
+ anno::soft_range(0.2f, 5.f),
337
+ anno::hard_range(1.0e-06f, 100.f)
338
+ ]],
339
+ uniform bool invert_refraction_ior = false [[
340
+ anno::in_group("Refractions"),
341
+ anno::hidden()
342
+ ]],
343
+ color self_illumination = color(0.f, 0.f, 0.f) [[
344
+ anno::in_group("Self-Illumination"),
345
+ anno::display_name("Self-illumination")
346
+ ]],
347
+ uniform float self_illumination_multiplier = 1.f [[
348
+ anno::in_group("Self-Illumination"),
349
+ anno::display_name("Multiplier")
350
+ ]],
351
+ float anisotropy = 0.f [[
352
+ anno::in_group("BRDF"),
353
+ anno::display_name("Anisotropy"),
354
+ anno::hard_range(-1.f, 1.f),
355
+ anno::unused(),
356
+ anno::hidden()
357
+ ]],
358
+ float anisotropy_rotation = 0.f [[
359
+ anno::in_group("BRDF"),
360
+ anno::display_name("Rotation"),
361
+ anno::hard_range(-10000.f, 10000.f),
362
+ anno::unused(),
363
+ anno::hidden()
364
+ ]],
365
+ float3 texmap_bump = state::normal() [[
366
+ anno::in_group("Maps"),
367
+ anno::display_name("Bump Map")
368
+ ]],
369
+ float texmap_opacity = 1.f [[
370
+ anno::in_group("Maps"),
371
+ anno::display_name("Opacity Map")
372
+ ]],
373
+ uniform bool thin_walled = false [[
374
+ anno::in_group("Options"),
375
+ anno::hidden()
376
+ ]])
377
+ [[
378
+ anno::author("KooLab")
379
+ ]]
380
+ =
381
+ let {
382
+ float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f);
383
+
384
+ float refraction_roughness = math::pow((1.f - refract_glossiness), 2.f);
385
+
386
+ float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior;
387
+ float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior;
388
+
389
+ float ior = fresnel_ior_lock ? refr_ior : refl_ior;
390
+ float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f);
391
+
392
+ bsdf diffuse_bsdf =
393
+ df::weighted_layer
394
+ (
395
+ weight : 1.f,
396
+ layer : df::diffuse_reflection_bsdf
397
+ (
398
+ tint : diffuse,
399
+ roughness : 0.f
400
+ ),
401
+ normal : texmap_bump
402
+ );
403
+
404
+ bsdf glossy_transmission_bsdf =
405
+ df::simple_glossy_bsdf(
406
+ mode: df::scatter_transmit,
407
+ tint: color(1.f),
408
+ roughness_u: refraction_roughness
409
+ );
410
+
411
+ bsdf glossy_reflection_bsdf =
412
+ df::simple_glossy_bsdf(
413
+ mode: df::scatter_reflect,
414
+ tint: fresnel ? reflect : color(1.f),
415
+ roughness_u: reflection_roughness
416
+ );
417
+
418
+ bsdf diffuse_glossy_reflection_bsdf =
419
+ df::simple_glossy_bsdf(
420
+ mode: df::scatter_reflect,
421
+ tint: diffuse,
422
+ roughness_u: reflection_roughness
423
+ );
424
+
425
+ bsdf surface_bsdf =
426
+ df::color_custom_curve_layer
427
+ (
428
+ normal_reflectivity : fresnel ? color(R0) : reflect,
429
+ grazing_reflectivity: fresnel ? color(1.f) : reflect,
430
+ layer : glossy_reflection_bsdf,
431
+ base :
432
+ df::weighted_layer
433
+ (
434
+ weight : reflection_metalness,
435
+ layer : diffuse_glossy_reflection_bsdf,
436
+ base :
437
+ df::color_weighted_layer
438
+ (
439
+ weight : refract,
440
+ layer : glossy_transmission_bsdf,
441
+ base : diffuse_bsdf,
442
+ normal : texmap_bump
443
+ ),
444
+ normal : texmap_bump
445
+ ),
446
+ normal : texmap_bump
447
+ );
448
+ } in
449
+ material(
450
+ thin_walled : thin_walled,
451
+ ior : color(refr_ior),
452
+ surface : material_surface
453
+ (
454
+ scattering : surface_bsdf,
455
+ emission : material_emission
456
+ (
457
+ emission : df::diffuse_edf(),
458
+ intensity : self_illumination*self_illumination_multiplier
459
+ )
460
+ ),
461
+ geometry : material_geometry(cutout_opacity: texmap_opacity)
462
+ );
assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/MI_6576cd0333071a0001d129d2.mdl ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // auto generated by pbrjson2mdl
2
+ // version = cc4b850
3
+ mdl 1.6;
4
+
5
+ import ::state::normal;
6
+ import ::KooPbr::KooMtl;
7
+ import ::anno::description;
8
+
9
+ export material MI_6576cd0333071a0001d129d2(*)
10
+ [[
11
+ anno::description("{\"status\":0,\"tag\":[0,14,998],\"version\":\"1.4.0\"}")
12
+ ]]
13
+ = KooPbr::KooMtl(
14
+ diffuse: color(0.003899999894f, 0.003899999894f, 0.003899999894f),
15
+ reflect: color(0.5490000248f, 0.5490000248f, 0.5490000248f),
16
+ reflect_glossiness: 1.f,
17
+ fresnel: true,
18
+ fresnel_ior: 1.600000024f,
19
+ fresnel_ior_lock: true,
20
+ invert_reflection_ior: false,
21
+ reflection_metalness: 0.f,
22
+ refract_ior: 1.600000024f,
23
+ invert_refraction_ior: false,
24
+ self_illumination: color(0.f, 0.f, 0.f),
25
+ self_illumination_multiplier: 1.f,
26
+ anisotropy: 0.f,
27
+ anisotropy_rotation: 0.f,
28
+ texmap_bump: state::normal(),
29
+ opacity: 1.f,
30
+ thin_walled: false);
assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/MI_6576cd0340eb7c0001b6b6f1.mdl ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // auto generated by pbrjson2mdl
2
+ // version = cc4b850
3
+ mdl 1.6;
4
+
5
+ import ::state::normal;
6
+ import ::KooPbr::KooMtl;
7
+ import ::anno::description;
8
+
9
+ export material MI_6576cd0340eb7c0001b6b6f1(*)
10
+ [[
11
+ anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.4.0\"}")
12
+ ]]
13
+ = KooPbr::KooMtl(
14
+ diffuse: color(0.f, 0.f, 0.f),
15
+ reflect: color(0.05999999866f, 0.05999999866f, 0.05999999866f),
16
+ reflect_glossiness: 0.8500000238f,
17
+ fresnel: false,
18
+ fresnel_ior: 1.600000024f,
19
+ fresnel_ior_lock: true,
20
+ invert_reflection_ior: false,
21
+ reflection_metalness: 0.f,
22
+ refract_ior: 1.600000024f,
23
+ invert_refraction_ior: false,
24
+ self_illumination: color(0.f, 0.f, 0.f),
25
+ self_illumination_multiplier: 1.f,
26
+ anisotropy: 0.f,
27
+ anisotropy_rotation: 0.f,
28
+ texmap_bump: state::normal(),
29
+ opacity: 1.f,
30
+ thin_walled: false);
assets/scene_usds/ebench/simple_pnp/task10/SubUSDs/materials/MI_6576cd0355f6830001519201.mdl ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // auto generated by pbrjson2mdl
2
+ // version = cc4b850
3
+ mdl 1.6;
4
+
5
+ import ::state::normal;
6
+ import ::KooPbr::KooMtl;
7
+ import ::anno::description;
8
+
9
+ export material MI_6576cd0355f6830001519201(*)
10
+ [[
11
+ anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.4.0\"}")
12
+ ]]
13
+ = KooPbr::KooMtl(
14
+ diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f),
15
+ reflect: color(0.05900000036f, 0.05900000036f, 0.05900000036f),
16
+ reflect_glossiness: 0.8000000119f,
17
+ fresnel: false,
18
+ fresnel_ior: 1.600000024f,
19
+ fresnel_ior_lock: true,
20
+ invert_reflection_ior: false,
21
+ reflection_metalness: 0.f,
22
+ refract_ior: 1.600000024f,
23
+ invert_refraction_ior: false,
24
+ self_illumination: color(0.f, 0.f, 0.f),
25
+ self_illumination_multiplier: 1.f,
26
+ anisotropy: 0.f,
27
+ anisotropy_rotation: 0.f,
28
+ texmap_bump: state::normal(),
29
+ opacity: 1.f,
30
+ thin_walled: false);