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"dataset": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_eval_asi_full.json",
"manifest": "/mnt/bn/mm-omni-training-hl/boyuan/StreamDelta/StreamDelta/optimization/sets/iter14_dual_candidate/iter17_closed_set_dev18.manifest.json",
"trajectory_non_rec": "/mnt/bn/mm-omni-training-hl/boyuan/StreamDelta/StreamDelta/results/20260712_152611_qwen36_27b_agent_full_continuous_nothink_shared_autocount/trajectories",
"trajectory_rec": "/mnt/bn/mm-omni-training-hl/boyuan/StreamDelta/StreamDelta/results/20260719_213446_qwen36_27b_agent_forward_full_continuous_nothink_shared/trajectories",
"model": "/mnt/bn/mm-omni-training-hl/boyuan/model_zoo/Qwen/Qwen3.6-27B",
"tp": 2,
"temperature": 0.0,
"num_shards": 8,
"shard_index": 2,
"code_sha256": "be74c5e25364384474d6f19eb3d4d4f280b8b1c99ebf5234315920426f67c0e3",
"answerability_contract": "specific grounded resolved answer required; answer detail must be distinctive from query and present in pre-query structured evidence; only grounded No-to-Yes switches are permitted",
"summary": {
"coverage": 3,
"formal_valid": 3,
"alternative_valid": 3,
"both_valid": 3,
"switches": 0,
"formal_correct": 1,
"candidate_correct": 1,
"gain": 0,
"loss": 0,
"task_label_tokens_in_prompts": 0
},
"rows": [
{
"id": "1210",
"task": "ACR",
"schema": "closed_set",
"source": "1210",
"stratum": "formal_only",
"gt": "D",
"formal_candidate": "D. He is inflating a tire.",
"alternative_candidate": "A. He is repairing a bicycle.",
"question_time": 201,
"evidence_query": "he doing tool",
"selected_events": [
{
"t": 0,
"kind": "observation",
"text": "[nov=1.00] • description: First-person POV shot of a person working at a large wooden workbench in a cluttered workshop/garage. The person's hands are visible near tools on the bench surface. • actors: 1 actor: 1) person (first-person POV), wearing red shorts and blue shoes, standing at the workbench — hands visible near tools on the bench surface. • objects: workbench [large, wooden, cluttered] center frame; bicycle tire [detached, lying flat] on left side of workbench; bicycle frame [partially visible] on far left; wrenches [2 visible, lying on bench] center-left; spray bottles [2, pink and green] on right side of bench; various hand tools [hanging on pegboard wall] background; wooden pegboard wall [covered with tools] background; tiled floor [light brown] below workbench; glass door/window [visible] far left background. • actions: person standing at workbench, hands near tools [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), first-person POV, high-angle downward shot, indoor. • delta: (initial frame)",
"ref_frame": 0,
"is_change": true,
"parent_episode_id": 1
},
{
"t": 1,
"kind": "observation",
"text": "[nov=0.34] • description: First-person POV shot of a person working at a large wooden workbench in a cluttered workshop/garage. The person's hands are visible near tools on the bench surface, with the right hand reaching toward a wrench. • actors: 1 actor: 1) person (first-person POV), wearing red shorts and blue shoes, standing at the workbench — hands visible near tools on the bench surface. • objects: workbench [large, wooden, cluttered] center frame; bicycle tire [detached, lying flat] on left side of workbench; bicycle frame [partially visible] on far left; wrenches [2 visible, lying on bench] center-left; spray bottles [2, pink and green] on right side of bench; various hand tools [hanging on pegboard wall] background; wooden pegboard wall [covered with tools] background; tiled floor [light brown] below workbench; glass door/window [visible] far left background. • actions: person standing at workbench, hands near tools [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), first-person POV, high-angle downward shot, indoor. • delta: person's right hand moved slightly forward toward the wrenches on the bench surface; left hand position remained stable near the edge of the workbench.",
"ref_frame": 1,
"is_change": true,
"parent_episode_id": 1
},
{
"t": 2,
"kind": "observation",
"text": "[nov=0.61] • description: First-person POV shot of a person standing in a cluttered workshop/garage, looking down at a tiled floor. A bicycle is positioned in the center of the frame, with a detached tire lying on the floor to its right. The person's legs and hands are visible at the bottom of the frame. • actors: 1 actor: 1) person (first-person POV), wearing red shorts and blue shoes, standing in the center of the room — hands visible near the bottom edge of the frame, appearing to hold or adjust something near their waist. • objects: bicycle [upright, stationary] center frame; bicycle tire [detached, lying flat] on floor to the right of the bicycle; workbench [large, wooden, cluttered] in the background, partially visible at the top; various tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; another bicycle wheel [partially visible] bottom right corner. • actions: person standing in the workshop [IN-PROGRESS]; person's hands appear to be adjusting or holding something near their waist [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), first-person POV, high-angle downward shot, indoor. • delta: The camera perspective has shifted significan",
"ref_frame": 2,
"is_change": true,
"parent_episode_id": 1
},
{
"t": 3,
"kind": "observation",
"text": "[nov=0.49] • description: First-person POV shot of a person in a cluttered workshop/garage, looking down at a bicycle positioned on a tiled floor. The person's hands are visible near the bottom of the frame, appearing to interact with the bicycle's rear wheel area. • actors: 1 actor: 1) person (first-person POV), wearing red shorts and blue shoes, standing in the center of the room — hands visible near the bottom edge of the frame, reaching toward the bicycle's rear wheel. • objects: bicycle [upright, stationary] center frame; bicycle tire [detached, lying flat] on floor to the right of the bicycle; workbench [large, wooden, cluttered] in the background at the top; various tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; another bicycle wheel [partially visible] bottom right corner; bicycle stand [black metal] left side of frame. • actions: person standing in the workshop [IN-PROGRESS]; person's hands reaching toward bicycle's rear wheel [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), first-person POV, high-angle downward shot, indoor. • delta: The person's hands have moved from near their waist (t=2s) to actively reaching toward and tou",
"ref_frame": 3,
"is_change": true,
"parent_episode_id": 1
},
{
"t": 4,
"kind": "observation",
"text": "[nov=0.47] • description: First-person POV shot of a person in a cluttered workshop actively working on a bicycle's rear wheel. The person is holding a detached bicycle tire with both hands, positioning it near the rear wheel hub area of the bicycle. • actors: 1 actor: 1) person (first-person POV), wearing red shorts and blue shoes, standing in the center of the room — both hands actively holding and manipulating a bicycle tire near the rear wheel area. • objects: bicycle [upright, stationary] center frame; bicycle tire [detached, being held] in person's hands near rear wheel; workbench [large, wooden, cluttered] in the background at the top; various tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; another bicycle wheel [partially visible] bottom right corner; bicycle stand [black metal] left side of frame; spray bottles [2, pink and green] on workbench top right; wrenches [2 visible] on workbench surface. • actions: person holding bicycle tire with both hands [IN-PROGRESS]; person positioning tire near bicycle's rear wheel [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), first-person POV, high-angle downward shot, indoor. • delta: The pe",
"ref_frame": 4,
"is_change": true,
"parent_episode_id": 2
},
{
"t": 5,
"kind": "observation",
"text": "[nov=0.51] • description: First-person POV shot of a person in a cluttered workshop holding two bicycle wheels — one with a tire mounted and one bare rim — examining them side by side. The person's hands are positioned at the bottom of the frame, gripping both wheels. • actors: 1 actor: 1) person (first-person POV), wearing red shorts and blue shoes, standing in the center of the room — both hands actively holding two bicycle wheels, one in each hand. • objects: bicycle [upright, stationary] center-left frame; bicycle wheel with tire [held, in person's left hand] bottom-left; bare bicycle rim [held, in person's right hand] bottom-right; workbench [large, wooden, cluttered] in the background at the top; various tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; bicycle stand [black metal] left side of frame; spray bottles [2, pink and green] on workbench top right; wrenches [2 visible] on workbench surface; blue cabinet [with drawers] right side of frame. • actions: person holding two bicycle wheels [IN-PROGRESS]; person examining wheels [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), first-person POV, high-angle downward shot, indoor. • de",
"ref_frame": 5,
"is_change": true,
"parent_episode_id": 2
},
{
"t": 14,
"kind": "observation",
"text": "[nov=0.42] • description: First-person POV shot of a person in a cluttered workshop holding a bare bicycle rim with both hands, examining the spokes and hub area. The wheel with the tire mounted is resting on the workbench to the left. • actors: 1 actor: 1) person (first-person POV), wearing red shorts and blue shoes, standing in the center of the room — both hands actively holding and manipulating a bare bicycle rim. • objects: bare bicycle rim [held, being examined] in person's hands center frame; bicycle wheel with tire [resting on workbench] top-left of frame; workbench [large, wooden, cluttered] in the background at the top; various tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; bicycle stand [black metal] left side of frame; spray bottles [2, pink and green] on workbench top right; wrenches [2 visible] on workbench surface; blue cabinet [with drawers] right side of frame; bicycle [upright, stationary] partially visible center-left. • actions: person holding bare bicycle rim with both hands [IN-PROGRESS]; person examining rim spokes and hub [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), first-person POV, high-angle downward shot,",
"ref_frame": 14,
"is_change": true,
"parent_episode_id": 3
},
{
"t": 30,
"kind": "observation",
"text": "[nov=0.32] • description: First-person POV shot of a person in a cluttered workshop holding a fully assembled bicycle wheel (with tire mounted) with both hands, examining the hub and spokes. The wheel is positioned upright in front of the person, with the bicycle frame visible below it. • actors: 1 actor: 1) person (first-person POV), wearing red shirt and blue shoes, standing in the center of the room — both hands actively holding and manipulating a bicycle wheel with tire mounted. • objects: bicycle wheel with tire [held, being examined] in person's hands center frame; bicycle frame [upright, stationary] below the wheel; workbench [large, wooden, cluttered] in the background at the top left; various tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; bicycle stand [black metal] left side of frame; spray bottles [2, pink and green] on workbench top right; wrenches [2 visible] on workbench surface; blue cabinet [with drawers] right side of frame; cardboard box [on floor] below workbench. • actions: person holding bicycle wheel with tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light ",
"ref_frame": 30,
"is_change": true,
"parent_episode_id": 4
},
{
"t": 50,
"kind": "observation",
"text": "[nov=0.47] • description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a smartphone in both hands, with a bicycle wheel resting on the bench surface. The camera angle is high, looking down at the workbench and the person's hands. • actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a smartphone with both hands. • objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with tire [resting on workbench] center-left; smartphone [held, screen lit] in person's hands; bicycle frame [upright, stationary] left side; bare bicycle rim [resting on workbench] top-left; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. • actions: person holding smartphone with both hands [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), high-angle downward shot, indoor. • delta: The person's hands have shifted grip on the smartphone — the left ha",
"ref_frame": 50,
"is_change": true,
"parent_episode_id": 6
},
{
"t": 98,
"kind": "observation",
"text": "description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a bare bicycle rim with both hands, examining the spokes and hub area. The camera angle is high, looking down at the workbench and the person's hands. actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bare bicycle rim with both hands. objects: workbench [large, wooden, cluttered] center frame; bare bicycle rim [held, being examined] in person's hands center frame; bicycle wheel with tire [resting on workbench] center-left; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. actions: person holding bare bicycle rim with both hands [IN-PROGRESS]; person examining rim spokes and hub [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. on-screen-text: (none) scene: workshop/garage, daytime (natural light from left), high-angle downward shot, indoor. delta: The person's right hand has shifted grip slightly on the bare rim",
"ref_frame": 98,
"is_change": false,
"parent_episode_id": 8
},
{
"t": 114,
"kind": "observation",
"text": "Observation: The person continues holding the bicycle wheel with white tire, examining the hub area with both hands. The wheel has rotated slightly counter-clockwise compared to the previous frame, and the person's grip has shifted marginally on the rim. actors: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. on-screen-text: (none) scene: workshop/garage, daytime (natural light from left), high-angle downward shot, indoor. delta: The person's right hand has shifted ",
"ref_frame": 114,
"is_change": false,
"parent_episode_id": 8
},
{
"t": 118,
"kind": "observation",
"text": "Observation: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a fully assembled bicycle wheel (with white tire mounted) with both hands, examining the hub and spokes. The camera angle is high, looking down at the workbench and the person's hands. actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. on-screen-text: (none) scene: workshop/garage, daytime (natural light from left), high-angle downward shot, indoor",
"ref_frame": 118,
"is_change": false,
"parent_episode_id": 9
},
{
"t": 142,
"kind": "observation",
"text": "[nov=0.14|static] • description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a fully assembled bicycle wheel (with white tire mounted) with both hands, examining the hub and spokes. The camera angle is high, looking down at the workbench and the person's hands. • actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. • objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. • actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), hi",
"ref_frame": 142,
"is_change": false,
"parent_episode_id": 9
},
{
"t": 146,
"kind": "observation",
"text": "[nov=0.01|static] • description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a fully assembled bicycle wheel (with white tire mounted) with both hands, examining the hub and spokes. The camera angle is high, looking down at the workbench and the person's hands. • actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. • objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. • actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), hi",
"ref_frame": 146,
"is_change": false,
"parent_episode_id": 9
},
{
"t": 154,
"kind": "observation",
"text": "[nov=0.00|static] • description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a fully assembled bicycle wheel (with white tire mounted) with both hands, examining the hub and spokes. The camera angle is high, looking down at the workbench and the person's hands. • actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. • objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. • actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), hi",
"ref_frame": 154,
"is_change": false,
"parent_episode_id": 10
},
{
"t": 186,
"kind": "observation",
"text": "description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a fully assembled bicycle wheel (with white tire mounted) with both hands, examining the hub and spokes. The camera angle is high, looking down at the workbench and the person's hands. actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. on-screen-text: (none) scene: workshop/garage, daytime (natural light from left), high-angle downward shot, indoor",
"ref_frame": 186,
"is_change": false,
"parent_episode_id": null
},
{
"t": 198,
"kind": "observation",
"text": "Observation: • description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a fully assembled bicycle wheel (with white tire mounted) with both hands, examining the hub and spokes. The camera angle is high, looking down at the workbench and the person's hands. • actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. • objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. • actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from left), high-an",
"ref_frame": 198,
"is_change": false,
"parent_episode_id": null
},
{
"t": 200,
"kind": "observation",
"text": "[template-copy | nov=0.00] • description: First-person POV shot in a cluttered workshop; the person is standing at a workbench holding a fully assembled bicycle wheel (with white tire mounted) with both hands, examining the hub and spokes. The camera angle is high, looking down at the workbench and the person's hands. • actors: 1 actor: 1) person (first-person POV), wearing a red shirt and blue shoes, standing at the workbench — holding a bicycle wheel with white tire mounted with both hands. • objects: workbench [large, wooden, cluttered] center frame; bicycle wheel with white tire [held, being examined] in person's hands center frame; bare bicycle rim [resting on workbench] left side; bicycle frame [upright, stationary] left side; spray bottles [2, pink and green] on workbench top-right; tools [hanging on pegboard wall] background; tiled floor [light brown] covering the ground; glass door/window [visible] far left background; blue cabinet [with drawers] right side of frame; 3 cardboard boxes [on floor] below workbench. • actions: person holding bicycle wheel with white tire with both hands [IN-PROGRESS]; person examining wheel hub and spokes [IN-PROGRESS]; person standing at workbench [IN-PROGRESS]. • on-screen-text: (none) • scene: workshop/garage, daytime (natural light from ",
"ref_frame": 200,
"is_change": false,
"parent_episode_id": null
}
],
"selected_episodes": [],
"selected_images": [
{
"t": 0,
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{
"t": 2,
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"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1210/000002.jpg"
},
{
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"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1210/000004.jpg"
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{
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"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1210/000014.jpg"
},
{
"t": 30,
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"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1210/000030.jpg"
},
{
"t": 201,
"reason": "query-time current frame",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1210/000201.jpg"
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{
"response": "<think>\n\n</think>\n\n{\n \"status\": \"directly_supported\",\n \"anchor_status\": \"matched\",\n \"directness\": \"direct_pixels\",\n \"confidence\": \"high\",\n \"evidence_times\": [201],\n \"target\": \"he doing tool\",\n \"anchor\": \"current frame\",\n \"evidence\": \"The current frame (t=201) shows the person holding a bicycle wheel in one hand and a floor pump (tool) in the other. The pump's hose is connected to the valve on the wheel, and the person is actively using the pump to inflate the tire.\",\n \"counterevidence\": \"none\",\n \"resolved_original_answer\": \"D. He is inflating a tire.\",\n \"answer_value_status\": \"not_applicable\",\n \"temporal_link\": \"not_applicable\"\n}",
"parsed": {
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"evidence": "The current frame (t=201) shows the person holding a bicycle wheel in one hand and a floor pump (tool) in the other. The pump's hose is connected to the valve on the wheel, and the person is actively using the pump to inflate the tire.",
"counterevidence": "none",
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}
}
}
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{
"response": "<think>\n\n</think>\n\n{\n \"status\": \"directly_supported\",\n \"anchor_status\": \"matched\",\n \"directness\": \"direct_pixels\",\n \"confidence\": \"high\",\n \"evidence_times\": [0, 2, 4, 14, 30, 114, 118, 142, 146, 154, 186, 198, 200, 201],\n \"target\": \"he doing tool\",\n \"anchor\": \"current video context\",\n \"evidence\": \"The visual evidence consistently shows a person in a workshop environment interacting with bicycle components. Specifically, the person is seen handling a bicycle frame, a detached tire, a bare rim, and a fully assembled wheel. At t=201, the person is holding a bicycle wheel and a floor pump (tool). The presence of bicycle parts (tires, rims, frames) and tools (wrenches, pump) combined with the actions of manipulating these parts (mounting tire, examining hub) constitutes repairing a bicycle.\",\n \"counterevidence\": \"none\",\n \"resolved_original_answer\": \"A. He is repairing a bicycle.\",\n \"answer_value_status\": \"not_applicable\",\n \"temporal_link\": \"not_applicable\"\n}",
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"evidence": "The visual evidence consistently shows a person in a workshop environment interacting with bicycle components. Specifically, the person is seen handling a bicycle frame, a detached tire, a bare rim, and a fully assembled wheel. At t=201, the person is holding a bicycle wheel and a floor pump (tool). The presence of bicycle parts (tires, rims, frames) and tools (wrenches, pump) combined with the actions of manipulating these parts (mounting tire, examining hub) constitutes repairing a bicycle.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
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}
}
}
],
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"status": "directly_supported",
"anchor_status": "matched",
"directness": "direct_pixels",
"confidence": "high",
"evidence_times": [
201.0
],
"target": "he doing tool",
"anchor": "current frame",
"evidence": "The current frame (t=201) shows the person holding a bicycle wheel in one hand and a floor pump (tool) in the other. The pump's hose is connected to the valve on the wheel, and the person is actively using the pump to inflate the tire.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
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"grounded": [],
"is_grounded": false
}
},
"alternative_verdict": {
"status": "directly_supported",
"anchor_status": "matched",
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"confidence": "high",
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2.0,
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"anchor": "current video context",
"evidence": "The visual evidence consistently shows a person in a workshop environment interacting with bicycle components. Specifically, the person is seen handling a bicycle frame, a detached tire, a bare rim, and a fully assembled wheel. At t=201, the person is holding a bicycle wheel and a floor pump (tool). The presence of bicycle parts (tires, rims, frames) and tools (wrenches, pump) combined with the actions of manipulating these parts (mounting tire, examining hub) constitutes repairing a bicycle.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
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"is_grounded": false
}
},
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"equivalent_resolved_answer": null,
"switch": false,
"selected_source": "formal",
"formal_correct": 1,
"alternative_correct": 0,
"candidate_correct": 1,
"transition": "correct_to_correct"
},
{
"id": "1336",
"task": "OCR",
"schema": "closed_set",
"source": "1336",
"stratum": "0703_only",
"gt": "C",
"formal_candidate": "B. RAW Engine",
"alternative_candidate": "C. Dragon Engine",
"question_time": 59,
"evidence_query": "name object high acceleration top speed",
"selected_events": [
{
"t": 6,
"kind": "observation",
"text": "[nov=0.88] • description: A video game scene showing a desert-themed environment with two characters riding a red vehicle across a paved surface. In the background are white domed buildings with purple window accents and a large reddish-brown cliff face. A streamer's facecam overlay appears in the top-right corner. • actors: 2 actors visible: 1) A character with blonde hair wearing a pink outfit, seated in the front of the red vehicle; 2) A character with dark hair wearing a blue outfit, seated in the back of the red vehicle. Additionally, 1 streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red vehicle [in motion, carrying two characters] at center of frame; white domed buildings [static] in background right; large reddish-brown cliff/rock formation [static] on left side; purple window panels [static] on buildings; green vegetation [static] on top of cliff; UI elements including \"2 Player\" text [visible] above the vehicle; \"Mission Complete\" text [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner. • actions: Two characters riding in a red vehicle [IN-PROGRESS]; vehicle moving across paved surface [IN-PROGRESS]; streamer observing gameplay [IN-PROGRESS]. • on-screen-",
"ref_frame": 6,
"is_change": true,
"parent_episode_id": 3
},
{
"t": 7,
"kind": "observation",
"text": "[nov=0.39] • description: A video game scene in a desert-themed environment showing two characters riding a red vehicle across a paved surface, with a third character standing on the ground to the left. White domed buildings and a large reddish-brown cliff form the background. A streamer's facecam overlay is visible in the top-right corner. • actors: 3 actors visible: 1) A character with blonde hair wearing a pink outfit, seated in the front of the red vehicle; 2) A character with dark hair wearing a blue outfit, seated in the back of the red vehicle; 3) A character with blonde hair wearing a yellow outfit, standing on the ground to the left of the vehicle. Additionally, 1 streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red vehicle [in motion, carrying two characters] at center of frame; white domed buildings [static] in background right; large reddish-brown cliff/rock formation [static] on left side; purple window panels [static] on buildings; green vegetation [static] on top of cliff; UI elements including \"2 Player\" text [visible] above the vehicle; \"Mission Complete\" text [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner. • actions: Two characters riding in a",
"ref_frame": 7,
"is_change": true,
"parent_episode_id": 3
},
{
"t": 20,
"kind": "observation",
"text": "[nov=0.34] • description: A video game scene in a desert-themed environment showing two characters standing on a paved surface near a red vehicle, with a third character standing to the left. White domed buildings and a large reddish-brown cliff form the background. A streamer's facecam overlay is visible in the top-right corner. • actors: 3 actors visible: 1) A character with blonde hair wearing a pink outfit, now standing on the ground near the red vehicle; 2) A character with dark hair wearing a blue outfit, standing on the ground near the vehicle; 3) A character with blonde hair wearing a yellow outfit, standing on the ground to the left of the vehicle. Additionally, 1 streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red vehicle [static, parked] at center-right of frame; white domed buildings [static] in background right; large reddish-brown cliff/rock formation [static] on left side; purple window panels [static] on buildings; green vegetation [static] on top of cliff; UI elements including \"2 Player\" text [visible] above the vehicle; \"Mission Complete\" text [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; small bush [static] on left side of paved area. • a",
"ref_frame": 20,
"is_change": true,
"parent_episode_id": 4
},
{
"t": 21,
"kind": "observation",
"text": "[nov=0.37] • description: A video game scene in a desert-themed environment showing three characters standing on a paved surface near a parked red vehicle. White domed buildings and a large reddish-brown cliff form the background. A streamer's facecam overlay is visible in the top-right corner. • actors: 3 actors visible: 1) A character with blonde hair wearing a pink outfit, standing on the ground near the red vehicle; 2) A character with dark hair wearing a blue outfit, standing on the ground near the vehicle; 3) A character with blonde hair wearing a yellow outfit, standing on the ground to the left of the vehicle. Additionally, 1 streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red vehicle [static, parked] at center-right of frame; white domed buildings [static] in background right; large reddish-brown cliff/rock formation [static] on left side; purple window panels [static] on buildings; green vegetation [static] on top of cliff; UI elements including \"2 Player\" text [visible] above the vehicle; \"Mission Complete\" text [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; small bush [static] on left side of paved area. • actions: Three characters standing on the",
"ref_frame": 21,
"is_change": true,
"parent_episode_id": 5
},
{
"t": 23,
"kind": "observation",
"text": "[nov=0.00|static] • description: A video game scene in a desert-themed environment showing three characters standing on a paved surface near a parked red vehicle. White domed buildings and a large reddish-brown cliff form the background. A streamer's facecam overlay is visible in the top-right corner. • actors: 3 actors visible: 1) A character with blonde hair wearing a pink outfit, standing on the ground near the red vehicle; 2) A character with dark hair wearing a blue outfit, standing on the ground near the vehicle; 3) A character with blonde hair wearing a yellow outfit, standing on the ground to the left of the vehicle. Additionally, 1 streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red vehicle [static, parked] at center-right of frame; white domed buildings [static] in background right; large reddish-brown cliff/rock formation [static] on left side; purple window panels [static] on buildings; green vegetation [static] on top of cliff; UI elements including \"2 Player\" text [visible] above the vehicle; \"Mission Complete\" text [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; small bush [static] on left side of paved area. • actions: Three characters standing",
"ref_frame": 23,
"is_change": false,
"parent_episode_id": 5
},
{
"t": 25,
"kind": "observation",
"text": "[template-copy | nov=0.00] • description: A video game scene in a desert-themed environment showing three characters standing on a paved surface near a parked red vehicle. White domed buildings and a large reddish-brown cliff form the background. A streamer's facecam overlay is visible in the top-right corner. • actors: 3 actors visible: 1) A character with blonde hair wearing a pink outfit, standing on the ground near the red vehicle; 2) A character with dark hair wearing a blue outfit, standing on the ground near the vehicle; 3) A character with blonde hair wearing a yellow outfit, standing on the ground to the left of the vehicle. Additionally, 1 streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red vehicle [static, parked] at center-right of frame; white domed buildings [static] in background right; large reddish-brown cliff/rock formation [static] on left side; purple window panels [static] on buildings; green vegetation [static] on top of cliff; UI elements including \"2 Player\" text [visible] above the vehicle; \"Mission Complete\" text [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; small bush [static] on left side of paved area. • actions: Three characters",
"ref_frame": 25,
"is_change": false,
"parent_episode_id": 5
},
{
"t": 26,
"kind": "observation",
"text": "[nov=0.60] • description: The scene has changed dramatically from the previous desert town environment to a vast desert landscape with large sand dunes. A character in a blue outfit stands in the foreground while a red biplane flies low over the dunes, emitting a trail of light. The sun is bright in the sky, creating lens flare effects. • actors: 3 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A character with blonde hair wearing a pink outfit, standing to the right of the blue character; 3) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red biplane [in flight, low altitude] at center-left of frame, emitting a light trail; large sand dunes [static] dominating the background; cracked desert ground [static] in foreground; UI elements including \"PLAYERS\" text with \"Voyager\" and \"Pilot\" labels [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; bright sun [visible] in upper-left sky creating lens flare. • actions: Red biplane flying low over desert dunes [IN-PROGRESS]; character in blue outfit standing on ground [STATIC]; character in pink outfit standing on ground [STATIC]; s",
"ref_frame": 26,
"is_change": true,
"parent_episode_id": 6
},
{
"t": 27,
"kind": "observation",
"text": "description: A vast desert landscape with large sand dunes under a bright sun. A character in a blue outfit stands in the foreground center while a character in a pink outfit stands to the right. A red biplane flies low over the dunes in the background, emitting a light trail. actors: 3 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A character with blonde hair wearing a pink outfit, standing to the right of the blue character; 3) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. objects: 1 red biplane [in flight, low altitude] at center-left of frame, emitting a light trail; large sand dunes [static] dominating the background; cracked desert ground [static] in foreground; UI elements including \"PLAYERS\" text with \"Voyager\" and \"Pilot\" labels [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; bright sun [visible] in upper-left sky creating lens flare. actions: Red biplane flying low over desert dunes [IN-PROGRESS]; character in blue outfit standing on ground [STATIC]; character in pink outfit standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. on-screen-text: \"PLAYERS\"",
"ref_frame": 27,
"is_change": false,
"parent_episode_id": 6
},
{
"t": 28,
"kind": "observation",
"text": "[nov=0.29|static] • description: A vast desert landscape with large sand dunes under a bright sun. Two characters stand on cracked desert ground in the foreground while a red biplane flies low over the dunes in the background, emitting a light trail. • actors: 3 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A character with blonde hair wearing a pink outfit, standing to the right of the blue character; 3) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red biplane [in flight, low altitude] at center-left of frame, emitting a light trail; large sand dunes [static] dominating the background; cracked desert ground [static] in foreground; UI elements including \"PLAYERS\" text with \"Voyager\" and \"Pilot\" labels [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; bright sun [visible] in upper-left sky creating lens flare. • actions: Red biplane flying low over desert dunes [IN-PROGRESS]; character in blue outfit standing on ground [STATIC]; character in pink outfit standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"PLAYERS\" (white text, botto",
"ref_frame": 28,
"is_change": false,
"parent_episode_id": 6
},
{
"t": 29,
"kind": "observation",
"text": "[nov=0.00|static] • description: A vast desert landscape with large sand dunes under a bright sun. Two characters stand on cracked desert ground in the foreground while a red biplane flies low over the dunes in the background, emitting a light trail. • actors: 3 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A character with blonde hair wearing a pink outfit, standing to the right of the blue character; 3) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red biplane [in flight, low altitude] at center-left of frame, emitting a light trail; large sand dunes [static] dominating the background; cracked desert ground [static] in foreground; UI elements including \"PLAYERS\" text with \"Voyager\" and \"Pilot\" labels [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; bright sun [visible] in upper-left sky creating lens flare. • actions: Red biplane flying low over desert dunes [IN-PROGRESS]; character in blue outfit standing on ground [STATIC]; character in pink outfit standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"PLAYERS\" (white text, botto",
"ref_frame": 29,
"is_change": false,
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},
{
"t": 35,
"kind": "observation",
"text": "[template-copy | nov=0.00] • description: A vast desert landscape with large sand dunes under a bright sun. Two characters stand on cracked desert ground in the foreground while a red biplane flies low over the dunes in the background, emitting a light trail. • actors: 3 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A character with blonde hair wearing a pink outfit, standing to the right of the blue character; 3) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red biplane [in flight, low altitude] at center-left of frame, emitting a light trail; large sand dunes [static] dominating the background; cracked desert ground [static] in foreground; UI elements including \"PLAYERS\" text with \"Voyager\" and \"Pilot\" labels [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; bright sun [visible] in upper-left sky creating lens flare. • actions: Red biplane flying low over desert dunes [IN-PROGRESS]; character in blue outfit standing on ground [STATIC]; character in pink outfit standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"PLAYERS\" (white te",
"ref_frame": 35,
"is_change": false,
"parent_episode_id": 7
},
{
"t": 36,
"kind": "observation",
"text": "[nov=0.34] • description: A vast desert landscape with large sand dunes under a bright sun. Two characters stand on cracked desert ground in the foreground while a red biplane is now parked on the ground in the background, no longer in flight. • actors: 3 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A character with blonde hair wearing a pink outfit, standing to the right of the blue character; 3) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red biplane [static, parked on ground] at center of frame; large sand dunes [static] dominating the background; cracked desert ground [static] in foreground; UI elements including \"PLAYERS\" text with \"Voyager\" and \"Pilot\" labels [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; bright sun [visible] in upper-left sky creating lens flare. • actions: Red biplane parked on ground [STATIC]; character in blue outfit standing on ground [STATIC]; character in pink outfit standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"PLAYERS\" (white text, bottom-left corner); \"Voyager\" (white text, bottom-left, ",
"ref_frame": 36,
"is_change": true,
"parent_episode_id": 7
},
{
"t": 37,
"kind": "observation",
"text": "[nov=0.29|static] • description: A vast desert landscape with large sand dunes under a bright sun. Two characters stand on cracked desert ground in the foreground while a red biplane is parked on the ground in the background. The scene is static with no movement from any elements. • actors: 3 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A character with blonde hair wearing a pink outfit, standing to the right of the blue character; 3) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 red biplane [static, parked on ground] at center of frame; large sand dunes [static] dominating the background; cracked desert ground [static] in foreground; UI elements including \"PLAYERS\" text with \"Voyager\" and \"Pilot\" labels [visible] in bottom-left corner; streamer facecam overlay [static] in top-right corner; bright sun [visible] in upper-left sky creating lens flare. • actions: Red biplane parked on ground [STATIC]; character in blue outfit standing on ground [STATIC]; character in pink outfit standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"PLAYERS\" (white text, bottom-left corner)",
"ref_frame": 37,
"is_change": false,
"parent_episode_id": 8
},
{
"t": 41,
"kind": "observation",
"text": "description: The scene has transitioned from a close-up of a character's sleeve to a wide shot of a desert landscape with a character standing on cracked ground. A large white geometric outline is visible on the ground, and a massive cliff face dominates the left background. actors: 1 actor visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center. Additionally, 1 streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. objects: 1 large white geometric outline [static, drawn on ground] spanning the center of the frame; massive reddish-brown cliff face [static] on the left side; cracked desert ground [static] in foreground; UI elements including \"CONTROLS\", \"INSTRUCTION\", \"ADVANCED\" [visible] in top-left corner; streamer facecam overlay [static] in top-right corner; blue UI bar with icons [visible] at bottom of frame. actions: Character standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. on-screen-text: \"CONTROLS\" (yellow text, top-left); \"INSTRUCTION\" (yellow text, top-left); \"ADVANCED\" (yellow text, top-left); \"2U\" (white text on streamer's black mask, top-right facecam). scene: Video game environment, vast desert landscape with a lar",
"ref_frame": 41,
"is_change": false,
"parent_episode_id": 9
},
{
"t": 42,
"kind": "observation",
"text": "[nov=0.47] • description: Wide shot of a desert landscape in a video game, showing a character standing on cracked ground with a large white geometric outline on the terrain. A massive reddish-brown cliff face dominates the left background, and a streamer's facecam overlay is visible in the top-right corner. • actors: 2 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 large white geometric outline [static, drawn on ground] spanning the center of the frame; massive reddish-brown cliff face [static] on the left side; cracked desert ground [static] in foreground; UI elements including \"CONTROLS\", \"INSTRUCTION\", \"ADVANCED\" [visible] in top-left corner; streamer facecam overlay [static] in top-right corner; blue UI bar with icons [visible] at bottom of frame. • actions: Character standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"CONTROLS\" (yellow text, top-left); \"INSTRUCTION\" (yellow text, top-left); \"ADVANCED\" (yellow text, top-left); \"2U\" (white text on streamer's black mask, top-right facecam). • scene: Video game environment",
"ref_frame": 42,
"is_change": true,
"parent_episode_id": 9
},
{
"t": 48,
"kind": "observation",
"text": "[nov=0.02|static] • description: Wide shot of a desert landscape in a video game, showing a character standing on cracked ground with a large white geometric outline on the terrain. A massive reddish-brown cliff face dominates the left background, and a streamer's facecam overlay is visible in the top-right corner. • actors: 2 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 large white geometric outline [static, drawn on ground] spanning the center of the frame; massive reddish-brown cliff face [static] on the left side; cracked desert ground [static] in foreground; UI elements including \"CONTROLS\", \"INSTRUCTION\", \"ADVANCED\" [visible] in top-left corner; streamer facecam overlay [static] in top-right corner; blue UI bar with icons [visible] at bottom of frame. • actions: Character standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"CONTROLS\" (yellow text, top-left); \"INSTRUCTION\" (yellow text, top-left); \"ADVANCED\" (yellow text, top-left); \"2U\" (white text on streamer's black mask, top-right facecam). • scene: Video game envi",
"ref_frame": 48,
"is_change": false,
"parent_episode_id": null
},
{
"t": 51,
"kind": "observation",
"text": "[nov=0.29|static] • description: Wide shot of a desert landscape in a video game, showing a character standing on cracked ground with a large white geometric outline on the terrain. A massive reddish-brown cliff face dominates the left background, and a streamer's facecam overlay is visible in the top-right corner. • actors: 2 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 large white geometric outline [static, drawn on ground] spanning the center of the frame; massive reddish-brown cliff face [static] on the left side; cracked desert ground [static] in foreground; UI elements including \"CONTROLS\", \"INSTRUCTION\", \"ADVANCED\" [visible] in top-left corner; streamer facecam overlay [static] in top-right corner; blue UI bar with icons [visible] at bottom of frame. • actions: Character standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"CONTROLS\" (yellow text, top-left); \"INSTRUCTION\" (yellow text, top-left); \"ADVANCED\" (yellow text, top-left); \"2U\" (white text on streamer's black mask, top-right facecam). • scene: Video game envi",
"ref_frame": 51,
"is_change": false,
"parent_episode_id": null
},
{
"t": 58,
"kind": "observation",
"text": "[nov=0.10|static] • description: Wide shot of a desert landscape in a video game, showing a character standing on cracked ground with a large white geometric outline on the terrain. A massive reddish-brown cliff face dominates the left background, and a streamer's facecam overlay is visible in the top-right corner. • actors: 2 actors visible: 1) A character with dark hair wearing a blue outfit, standing on the cracked desert ground in the foreground center; 2) A streamer visible in the facecam overlay (top-right corner) wearing a black mask with white text \"2U\" and headphones. • objects: 1 large white geometric outline [static, drawn on ground] spanning the center of the frame; massive reddish-brown cliff face [static] on the left side; cracked desert ground [static] in foreground; UI elements including \"CONTROLS\", \"INSTRUCTION\", \"ADVANCED\" [visible] in top-left corner; streamer facecam overlay [static] in top-right corner; blue UI bar with icons [visible] at bottom of frame. • actions: Character standing on ground [STATIC]; streamer observing gameplay [IN-PROGRESS]. • on-screen-text: \"CONTROLS\" (yellow text, top-left); \"INSTRUCTION\" (yellow text, top-left); \"ADVANCED\" (yellow text, top-left); \"2U\" (white text on streamer's black mask, top-right facecam). • scene: Video game envi",
"ref_frame": 58,
"is_change": false,
"parent_episode_id": null
}
],
"selected_episodes": [],
"selected_images": [
{
"t": 6,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1336/000006.jpg"
},
{
"t": 20,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1336/000020.jpg"
},
{
"t": 26,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1336/000026.jpg"
},
{
"t": 36,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1336/000036.jpg"
},
{
"t": 42,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1336/000042.jpg"
},
{
"t": 59,
"reason": "query-time current frame",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/1336/000059.jpg"
}
],
"formal_prompt_sha256": "1abd570f12366183b653fa5462c7e205b19be1b5b6e56fbe540316bc3b031cf4",
"alternative_prompt_sha256": "5da3911f28c08c2be17efde617a7e9aa66124dedd01088d9cf409d1723da3baa",
"formal_attempts": [
{
"response": "<think>\n\n</think>\n\n{\n \"status\": \"insufficient\",\n \"anchor_status\": \"unmatched\",\n \"directness\": \"guess\",\n \"confidence\": \"low\",\n \"evidence_times\": [],\n \"target\": \"name object high acceleration top speed\",\n \"anchor\": \"current video context\",\n \"evidence\": \"The provided visual evidence shows gameplay from a game resembling No Man's Sky, featuring a red vehicle and a red biplane. However, the video frames and memory logs contain no text, UI elements, or audio transcripts that identify the specific name of the engine (e.g., 'RAW Engine', 'Bulldawg Engine'). The candidate answer 'B. RAW Engine' cannot be verified from the visual data.\",\n \"counterevidence\": \"none\",\n \"resolved_original_answer\": \"\",\n \"answer_value_status\": \"not_applicable\",\n \"temporal_link\": \"not_applicable\"\n}",
"parsed": {
"status": "insufficient",
"anchor_status": "unmatched",
"directness": "guess",
"confidence": "low",
"evidence_times": [],
"target": "name object high acceleration top speed",
"anchor": "current video context",
"evidence": "The provided visual evidence shows gameplay from a game resembling No Man's Sky, featuring a red vehicle and a red biplane. However, the video frames and memory logs contain no text, UI elements, or audio transcripts that identify the specific name of the engine (e.g., 'RAW Engine', 'Bulldawg Engine'). The candidate answer 'B. RAW Engine' cannot be verified from the visual data.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
}
}
],
"alternative_attempts": [
{
"response": "<think>\n\n</think>\n\n{\n \"status\": \"insufficient\",\n \"anchor_status\": \"unmatched\",\n \"directness\": \"guess\",\n \"confidence\": \"low\",\n \"evidence_times\": [],\n \"target\": \"name object high acceleration top speed\",\n \"anchor\": \"current video context\",\n \"evidence\": \"The provided visual evidence shows gameplay from a game resembling No Man's Sky, featuring a red vehicle and a red biplane. However, the video frames and memory logs contain no text, UI elements, or audio transcripts that identify the specific name of the engine (e.g., 'Dragon Engine', 'RAW Engine', etc.) or list its performance statistics like acceleration and top speed. The candidate answer 'C. Dragon Engine' cannot be verified from the visible content.\",\n \"counterevidence\": \"none\",\n \"resolved_original_answer\": \"\",\n \"answer_value_status\": \"not_applicable\",\n \"temporal_link\": \"not_applicable\"\n}",
"parsed": {
"status": "insufficient",
"anchor_status": "unmatched",
"directness": "guess",
"confidence": "low",
"evidence_times": [],
"target": "name object high acceleration top speed",
"anchor": "current video context",
"evidence": "The provided visual evidence shows gameplay from a game resembling No Man's Sky, featuring a red vehicle and a red biplane. However, the video frames and memory logs contain no text, UI elements, or audio transcripts that identify the specific name of the engine (e.g., 'Dragon Engine', 'RAW Engine', etc.) or list its performance statistics like acceleration and top speed. The candidate answer 'C. Dragon Engine' cannot be verified from the visible content.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
}
}
],
"formal_verdict": {
"status": "insufficient",
"anchor_status": "unmatched",
"directness": "guess",
"confidence": "low",
"evidence_times": [],
"target": "name object high acceleration top speed",
"anchor": "current video context",
"evidence": "The provided visual evidence shows gameplay from a game resembling No Man's Sky, featuring a red vehicle and a red biplane. However, the video frames and memory logs contain no text, UI elements, or audio transcripts that identify the specific name of the engine (e.g., 'RAW Engine', 'Bulldawg Engine'). The candidate answer 'B. RAW Engine' cannot be verified from the visual data.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
},
"alternative_verdict": {
"status": "insufficient",
"anchor_status": "unmatched",
"directness": "guess",
"confidence": "low",
"evidence_times": [],
"target": "name object high acceleration top speed",
"anchor": "current video context",
"evidence": "The provided visual evidence shows gameplay from a game resembling No Man's Sky, featuring a red vehicle and a red biplane. However, the video frames and memory logs contain no text, UI elements, or audio transcripts that identify the specific name of the engine (e.g., 'Dragon Engine', 'RAW Engine', etc.) or list its performance statistics like acceleration and top speed. The candidate answer 'C. Dragon Engine' cannot be verified from the visible content.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
},
"same_anchor": false,
"equivalent_resolved_answer": null,
"switch": false,
"selected_source": "formal",
"formal_correct": 0,
"alternative_correct": 1,
"candidate_correct": 0,
"transition": "wrong_to_wrong"
},
{
"id": "655",
"task": "STU",
"schema": "closed_set",
"source": "655",
"stratum": "0703_only",
"gt": "B",
"formal_candidate": "D. Front.",
"alternative_candidate": "B. Back.",
"question_time": 813,
"evidence_query": "direction am guard shield now",
"selected_events": [
{
"t": 4,
"kind": "observation",
"text": "[nov=0.32] • description: The character selection screen has advanced to show a new set of six warrior portraits arranged in three pairs, with Chinese labels beneath each pair. The leftmost pair is now highlighted with a glowing selection box. • actors: 0 actors visible. • objects: 6 character portraits [static, displayed in a row from left to right]; 3 Chinese text labels [static, beneath each pair]; 2 navigation arrows [static, left and right edges]; 1 watermark/logo [static] at bottom-right corner; 1 highlighted selection box [glowing, around the leftmost pair of portraits]. • actions: (none) • on-screen-text: '战士' (Warrior, white text, beneath leftmost pair); '佣兵' (Mercenary, white text, beneath middle pair); '流浪儿' (Vagabond, white text, beneath rightmost pair); '玛莎看解说' (white text in watermark, bottom-right); '7121016 TV' (white text in watermark, bottom-right) • scene: video game character selection menu, digital interface, static full-screen shot, indoor (screen capture) • delta: The character selection carousel has scrolled to the right, revealing a new set of three character classes. The previous classes (骑士/Knight, 战士/Warrior, 游民/Nomad) have been replaced by new classes (战士/Warrior, 佣兵/Mercenary, 流浪儿/Vagabond). The selection highlight remains on the leftmost pair.",
"ref_frame": 4,
"is_change": true,
"parent_episode_id": 2
},
{
"t": 13,
"kind": "observation",
"text": "[nov=0.44] • description: The character selection screen has transitioned to a detailed character customization interface for the \"Assassin\" class, showing a full-body character model on the right and editable character attributes on the left. • actors: 0 actors visible. • objects: 1 character model [static, standing] on the right side of the screen; 1 character model wearing a white hooded robe with red accents, holding a sword and shield [static]; 1 customization panel [static] on the left side with multiple input fields; 1 stats panel [static] on the upper right showing numerical values; 1 watermark/logo [static] at bottom-right corner; 1 \"Create Character\" button [static] at bottom center. • actions: (none) • on-screen-text: '选择角色职业' (Select Character Class, top-left); '职业' (Class) with value '刺客' (Assassin); '年龄' (Age) with value '成年人' (Adult); '性别' (Gender) with value '男性' (Male); '出身' (Origin) with value '流浪者' (Vagabond); '信仰' (Faith) with value '无' (None); '外貌' (Appearance) with value '默认' (Default); '创建角色' (Create Character, button text, bottom center); '玛莎看解说' (white text in watermark, bottom-right); '7121016 TV' (white text in watermark, bottom-right); stat labels on right: '等级' (Level) 9, '生命力' (Vigor) 10, '耐力' (Endurance) 12, '力量' (Strength) 11, '技巧' (Dexterity) 13, ",
"ref_frame": 13,
"is_change": true,
"parent_episode_id": 3
},
{
"t": 16,
"kind": "observation",
"text": "[nov=0.78] • description: The character customization screen for the Assassin class remains displayed, showing a full-body character model on the right and editable character attributes on the left. The interface is static with no visible changes from the previous frame. • actors: 0 actors visible. • objects: 1 character model [static, standing] on the right side of the screen; 1 character model wearing a white hooded robe with red accents, holding a sword and shield [static]; 1 customization panel [static] on the left side with multiple input fields; 1 stats panel [static] on the upper right showing numerical values; 1 watermark/logo [static] at bottom-right corner; 1 \"Create Character\" button [static] at bottom center. • actions: (none) • on-screen-text: '选择角色职业' (Select Character Class, top-left); '职业' (Class) with value '刺客' (Assassin); '年龄' (Age) with value '成年人' (Adult); '性别' (Gender) with value '男性' (Male); '出身' (Origin) with value '流浪者' (Vagabond); '信仰' (Faith) with value '无' (None); '外貌' (Appearance) with value '默认' (Default); '创建角色' (Create Character, button text, bottom center); '玛莎看解说' (white text in watermark, bottom-right); '7121016 TV' (white text in watermark, bottom-right); stat labels on right: '等级' (Level) 9, '生命力' (Vigor) 10, '耐力' (Endurance) 12, '力量' (Strengt",
"ref_frame": 16,
"is_change": true,
"parent_episode_id": 4
},
{
"t": 19,
"kind": "observation",
"text": "[nov=0.40] • description: The character customization screen for the Assassin class is displayed, but a new dropdown menu has appeared in the center of the screen, overlaying the character attributes panel. This menu shows a list of origin/background options in Chinese. • actors: 0 actors visible. • objects: 1 character model [static, standing] on the right side of the screen; 1 character model wearing a white hooded robe with red accents, holding a sword and shield [static]; 1 customization panel [partially obscured] on the left side; 1 dropdown menu [open, active] in the center of the screen listing origin options; 1 stats panel [static] on the upper right; 1 watermark/logo [static] at bottom-right corner; 1 \"Create Character\" button [static] at bottom center. • actions: (none) • on-screen-text: '选择角色职业' (Select Character Class, top-left); '职业' (Class) with value '刺客' (Assassin); '年龄' (Age) with value '成年人' (Adult); '性别' (Gender) with value '男性' (Male); '出身' (Origin) field is active; dropdown menu text: '无' (None), '红帮创始人' (Red Society Founder), '文明守护者' (Civilization Guardian), '革命者' (Revolutionary), '黑手党' (Mafia), '民不聊生的街头' (Street of Distress), '黑帮' (Gang), '万神殿' (Pantheon), '新秩序' (New Order), '黑帮分子' (Gangster), '黑手党' (Mafia), '黑手党' (Mafia); '信仰' (Faith) with value '无' (None)",
"ref_frame": 19,
"is_change": true,
"parent_episode_id": 5
},
{
"t": 20,
"kind": "observation",
"text": "[nov=0.38] • description: The character customization screen for the Assassin class is displayed with a dropdown menu open in the center showing origin/background options. The selection highlight has moved to a different option in the list compared to the previous frame. • actors: 0 actors visible. • objects: 1 character model [static, standing] on the right side of the screen; 1 character model wearing a white hooded robe with red accents, holding a sword and shield [static]; 1 customization panel [partially obscured] on the left side; 1 dropdown menu [open, active] in the center of the screen listing origin options with a new selection highlighted; 1 stats panel [static] on the upper right; 1 watermark/logo [static] at bottom-right corner; 1 \"Create Character\" button [static] at bottom center. • actions: (none) • on-screen-text: '选择角色职业' (Select Character Class, top-left); '职业' (Class) with value '刺客' (Assassin); '年龄' (Age) with value '成年人' (Adult); '性别' (Gender) with value '男性' (Male); '出身' (Origin) field is active; dropdown menu text: '无' (None), '红帮创始人' (Red Society Founder), '文明守护者' (Civilization Guardian), '革命者' (Revolutionary), '黑手党' (Mafia), '民不聊生的街头' (Street of Distress), '黑帮' (Gang), '万神殿' (Pantheon), '新秩序' (New Order), '黑帮分子' (Gangster), '黑手党' (Mafia), '黑手党' (Mafia); ",
"ref_frame": 20,
"is_change": true,
"parent_episode_id": 5
},
{
"t": 27,
"kind": "observation",
"text": "[nov=0.91] • description: The scene has abruptly changed from the character customization menu to an in-game third-person view. The player character, wearing a white hooded robe, is now running forward along a stone corridor toward a large arched doorway in a dark, dungeon-like environment. • actors: 1 actor: the player character wearing a white hooded robe with red accents, running forward in the center of the corridor. • objects: 1 large arched doorway [closed, stone] at the far end of the corridor; stone walls [static] on both sides; scattered debris and wooden structures [static] along the corridor floor; a glowing blue object [static] on the right side; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]. • actions: player character running forward toward the arched doorway [IN-PROGRESS]. • on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '7121016 TV' (white text in watermark, bottom-right); UI text on left side including '属性' (Attributes) and '魔法' (Magic) partially visible. • scene: dark stone corridor/dungeon interior, nighttime or indoor artificial lighting, third-person perspective behind the character, indoor. • delta: Scene transitioned from the static character customization menu to active gamep",
"ref_frame": 27,
"is_change": true,
"parent_episode_id": 6
},
{
"t": 28,
"kind": "observation",
"text": "[nov=0.57] • description: The player character, wearing a white hooded robe with red accents, is now standing still in a dark stone corridor, facing a large wooden crate or chest. A purple interaction prompt box has appeared in the center of the screen with Chinese text and controller button icons. • actors: 1 actor: the player character wearing a white hooded robe with red accents, standing still in the center of the corridor, facing the crate. • objects: 1 large wooden crate/chest [static, closed] in front of the character; 1 interaction prompt box [active, displayed] in the center of the screen; stone walls [static] on both sides; scattered debris and wooden structures [static] along the corridor floor; a glowing blue object [static] on the right side; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]. • actions: player character standing still and interacting with the crate [IN-PROGRESS]. • on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '7121016 TV' (white text in watermark, bottom-right); interaction prompt text: '确认' (Confirm) with a circle button icon, '取消' (Cancel) with an X button icon; UI text on left side including '属性' (Attributes) and '魔法' (Magic) partially visible. • scene: dark stone corr",
"ref_frame": 28,
"is_change": true,
"parent_episode_id": 6
},
{
"t": 37,
"kind": "observation",
"text": "[nov=0.52] • description: The player character in a white hooded robe with red accents stands in a dark stone corridor, now facing a large wooden door that is slightly ajar, revealing a bright outdoor scene beyond. The character's arms are outstretched as if pushing or holding the door open. • actors: 1 actor: the player character wearing a white hooded robe with red accents, standing in the center of the corridor, facing the door with arms extended outward. • objects: 1 large wooden door [partially open, revealing bright exterior] in front of the character; stone walls [static] on both sides; scattered debris and wooden structures [static] along the corridor floor; a glowing blue object [static] on the right side; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; the purple interaction prompt box is no longer visible. • actions: player character standing with arms outstretched, holding or pushing the door open [IN-PROGRESS]. • on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '7121016 TV' (white text in watermark, bottom-right); UI text on left side including '属性' (Attributes) and '魔法' (Magic) partially visible. • scene: dark stone corridor/dungeon interior transitioning to bright outdoor view through th",
"ref_frame": 37,
"is_change": true,
"parent_episode_id": 8
},
{
"t": 136,
"kind": "observation",
"text": "[nov=0.47] • description: The player character in a white hooded robe is running forward through a dark stone corridor, moving away from the camera toward a large arched doorway in the distance. The scene is dimly lit with torchlight on the right wall. • actors: 1 actor: the player character wearing a white hooded robe with red accents, running forward in the center of the corridor. • objects: 1 large arched doorway [closed, stone] at the far end of the corridor; stone walls [static] on both sides; scattered debris and wooden structures [static] along the corridor floor; a glowing blue object [static] on the right side; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]. • actions: player character running forward toward the arched doorway [IN-PROGRESS]. • on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '7121016 TV' (white text in watermark, bottom-right); UI text on left side including '属性' (Attributes) and '魔法' (Magic) partially visible. • scene: dark stone corridor/dungeon interior, nighttime or indoor artificial lighting, third-person perspective behind the character, indoor. • delta: The scene has reverted from the fire explosion at t=132s back to the pre-explosion state; the player character is now ",
"ref_frame": 136,
"is_change": true,
"parent_episode_id": 12
},
{
"t": 464,
"kind": "observation",
"text": "[nov=0.50] • description: The player character stands in a dimly lit wooden interior room, facing a large wooden crate or chest that is now open, revealing a glowing green item inside. A menu overlay with Chinese text and an item icon is displayed in the center of the screen. • actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the open crate. • objects: 1 wooden crate/chest [open, glowing green interior] in the center foreground; 3 wooden barrels [static, stacked] to the right; 1 lantern [hanging, lit] on the back wall; wooden plank walls [static, dark] surrounding the room; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons; central interaction menu [visible, center] displaying an item icon and Chinese text. • actions: player character standing still [IN-PROGRESS]; player character interacting with crate [IN-PROGRESS]. • on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-right); '64' (white number, bottom-right corner); '物品栏' (Chinese text, bottom-left menu header); '获得' (Chinese text, center me",
"ref_frame": 464,
"is_change": true,
"parent_episode_id": 30
},
{
"t": 668,
"kind": "observation",
"text": "[nov=0.82] • description: The video game inventory interface is displayed, showing a shield item selected in the equipment menu with detailed statistics on the right side. The background shows a dark, blurred game environment with the player character visible in the distance. • actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the background center-right, facing away from the camera toward a doorway. • objects: inventory menu [open, active] covering most of the screen; shield icon [highlighted, selected] in the equipment grid on the left; item statistics panel [visible] on the right side displaying weapon stats; watermark [static] in the bottom-right corner; doorway [visible, open] in the background center-right. • actions: (none) • on-screen-text: '置物包' (white text, top-left); '盾牌' (white text, below title); '圣句木盾' (white text, item name); '玛莎看解说' (white text, watermark); '71216 TV' (white text, watermark); '64' (white number, bottom-right); various numeric stats visible in the item panel. • scene: video game UI overlay, indoor/menu context, static shot, third-person perspective with inventory menu open. • delta: The inventory menu remains open and unchanged from the previous frame; the shield item '圣句木盾' is still highlighted in the e",
"ref_frame": 668,
"is_change": true,
"parent_episode_id": 37
},
{
"t": 676,
"kind": "observation",
"text": "[nov=0.56] • description: The player character, wearing a white hooded robe with red accents, stands in a dark stone corridor facing an arched doorway that leads to a brighter area. The scene is dimly lit with ambient light filtering through the opening ahead. • actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the doorway. • objects: arched doorway [open, leading to brighter area] in the center background; stone walls [static] on both sides; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons. • actions: player character standing still [IN-PROGRESS]. • on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-right); '64' (white number, bottom-right corner); '物品栏' (Chinese text, bottom-left menu header). • scene: dark stone corridor interior, dim lighting, third-person perspective behind the player character, indoor. • delta: The scene has transitioned from the inventory menu interface back to the third-person gameplay view; the player character is now standing in a dark corridor facing an arched doorwa",
"ref_frame": 676,
"is_change": true,
"parent_episode_id": 38
},
{
"t": 680,
"kind": "observation",
"text": "[nov=0.53] • description: The player character in a white hooded robe stands in a dark stone corridor, now actively casting a spell that produces a bright blue curved magical arc extending from their raised hand toward the arched doorway ahead. • actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the doorway, right arm raised casting a spell. • objects: arched doorway [open, leading to brighter area] in the center background; stone walls [static] on both sides; blue magical spell effect [active, glowing] extending from character's hand toward the doorway; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons; shield [equipped, visible] on character's left arm. • actions: player character casting a spell [IN-PROGRESS], producing a blue magical arc. • on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-right); '64' (white number, bottom-right corner); '物品栏' (Chinese text, bottom-left menu header). • scene: dark stone corridor interior, dim lighting with magical glow, third-person perspective behind the ",
"ref_frame": 680,
"is_change": true,
"parent_episode_id": 39
},
{
"t": 684,
"kind": "observation",
"text": "[nov=0.75] description: The player character in a white hooded robe stands in a dark stone corridor, actively casting a spell that produces a bright blue curved magical arc extending from their raised hand toward the arched doorway ahead. A second robed figure is visible to the right. actors: 2 actors: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the doorway, right arm raised casting a spell; 2) secondary robed figure with long white hair, standing to the right of the player character, facing toward the player. objects: arched doorway [open, leading to brighter area] in the center background; stone walls [static] on both sides; blue magical spell effect [active, glowing] extending from character's hand toward the doorway; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons; shield [equipped, visible] on character's left arm. actions: player character casting a spell [IN-PROGRESS], producing a blue magical arc; secondary figure standing still [IN-PROGRESS]. on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-ri",
"ref_frame": 684,
"is_change": true,
"parent_episode_id": 40
},
{
"t": 692,
"kind": "observation",
"text": "[nov=0.35] description: The player character in a white hooded robe stands in a dark stone corridor, facing an arched doorway with a glowing golden summoning sigil on the ground ahead. The character is stationary with arms at their sides. actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the doorway, arms lowered to sides. objects: arched doorway [open, leading to brighter area] in the center background; stone walls [static] on both sides; glowing golden summoning sigil [visible, on ground] in front of the doorway; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons; shield [equipped, visible] on character's left arm; interaction prompt [visible, bottom-center] with Chinese text. actions: player character standing still [IN-PROGRESS]. on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-right); '64' (white number, bottom-right corner); '物品栏' (Chinese text, bottom-left menu header); '触碰血迹' (Chinese text, bottom-center interaction prompt). scene: dark stone corridor interior, dim lighting, third-perso",
"ref_frame": 692,
"is_change": true,
"parent_episode_id": 41
},
{
"t": 700,
"kind": "observation",
"text": "[nov=0.42] description: The player character in a white hooded robe stands stationary in a dark stone corridor, facing an arched doorway with a glowing golden summoning sigil on the ground ahead. The scene is dimly lit with ambient torchlight. actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the doorway, arms lowered to sides. objects: arched doorway [open, leading to brighter area] in the center background; stone walls [static] on both sides; glowing golden summoning sigil [visible, on ground] in front of the doorway; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons; shield [equipped, visible] on character's left arm; interaction prompt [visible, bottom-center] with Chinese text. actions: player character standing still [IN-PROGRESS]. on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-right); '64' (white number, bottom-right corner); '物品栏' (Chinese text, bottom-left menu header); '触碰血迹' (Chinese text, bottom-center interaction prompt). scene: dark stone corridor interior, dim lighting, third-",
"ref_frame": 700,
"is_change": true,
"parent_episode_id": 42
},
{
"t": 712,
"kind": "observation",
"text": "[nov=0.10|static] description: The player character in a white hooded robe stands stationary in a dark stone corridor, facing an arched doorway with a glowing golden summoning sigil on the ground ahead. The scene is dimly lit with ambient torchlight. actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the doorway, arms lowered to sides. objects: arched doorway [open, leading to brighter area] in the center background; stone walls [static] on both sides; glowing golden summoning sigil [visible, on ground] in front of the doorway; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons; shield [equipped, visible] on character's left arm; interaction prompt [visible, bottom-center] with Chinese text. actions: player character standing still [IN-PROGRESS]. on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-right); '64' (white number, bottom-right corner); '物品栏' (Chinese text, bottom-left menu header); '触碰血迹' (Chinese text, bottom-center interaction prompt). scene: dark stone corridor interior, dim lighting,",
"ref_frame": 712,
"is_change": false,
"parent_episode_id": 43
},
{
"t": 716,
"kind": "observation",
"text": "Observation: description: The player character in a white hooded robe stands stationary in a dark stone corridor, facing an arched doorway with a glowing golden summoning sigil on the ground ahead. The scene is dimly lit with ambient torchlight. actors: 1 actor: 1) player character wearing a white hooded robe with red accents, standing in the center foreground, facing away from the camera toward the doorway, arms lowered to sides. objects: arched doorway [open, leading to brighter area] in the center background; stone walls [static] on both sides; glowing golden summoning sigil [visible, on ground] in front of the doorway; UI elements including a health/stamina bar [top-left], a compass [top-center], and a watermark [bottom-right]; item selection menu [visible, bottom-left] showing 3 circular icons; shield [equipped, visible] on character's left arm; interaction prompt [visible, bottom-center] with Chinese text. actions: player character standing still [IN-PROGRESS]. on-screen-text: '玛莎看解说' (white text in watermark, bottom-right); '71216 TV' (white text in watermark, bottom-right); '64' (white number, bottom-right corner); '物品栏' (Chinese text, bottom-left menu header); '触碰血迹' (Chinese text, bottom-center interaction prompt). scene: dark stone corridor interior, dim lighting, thir",
"ref_frame": 716,
"is_change": false,
"parent_episode_id": 43
}
],
"selected_episodes": [
{
"t0": 532,
"t1": 556,
"summary": "The player character runs forward through a dimly lit, cavernous stone tunnel toward a distant illuminated opening. The scene then transitions to an outdoor landscape under a hazy, reddish sky, where the character is now mounted on a dark horse. They ride along a dirt path flanked by glowing golden summoning sigils on the ground.",
"score": 2.0
},
{
"t0": 624,
"t1": 668,
"summary": "The player character rides a dark horse along a dirt path through a hazy, reddish landscape, with the camera following from behind. The scene transitions to a video game inventory interface displaying a selected shield item with detailed statistics on the right side. The background remains a blurred view of the game environment with the character visible in the distance.",
"score": 2.0
}
],
"selected_images": [
{
"t": 4,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/655/000004.jpg"
},
{
"t": 13,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/655/000013.jpg"
},
{
"t": 16,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/655/000016.jpg"
},
{
"t": 19,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/655/000019.jpg"
},
{
"t": 27,
"reason": "retrieved evidence",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/655/000027.jpg"
},
{
"t": 813,
"reason": "query-time current frame",
"path": "/mnt/bn/mm-omni-training-hl/boyuan/stream_data/OVO-Bench/ovobench_streamo_frames/655/000813.jpg"
}
],
"formal_prompt_sha256": "ec72c307ac911ad8d8ffd1d1a220079afbd8f7893cf6b444eb8f83a9fe601901",
"alternative_prompt_sha256": "83f8c630a478fa726f46126fff081e5d040027f8b0ba7bff8039beda9225638a",
"formal_attempts": [
{
"response": "<think>\n\n</think>\n\n{\n \"status\": \"directly_contradicted\",\n \"anchor_status\": \"matched\",\n \"directness\": \"direct_pixels\",\n \"confidence\": \"high\",\n \"evidence_times\": [813],\n \"target\": \"direction am guard shield now\",\n \"anchor\": \"now (t=813)\",\n \"evidence\": \"The current frame at t=813 shows the player character in a third-person view. The character is holding a shield on their left arm. The character is facing a mounted enemy who is positioned to the character's left side. The character's body is oriented towards the left to face the enemy, indicating they are guarding their left side. This contradicts the candidate 'Front'.\",\n \"counterevidence\": \"none\",\n \"resolved_original_answer\": \"C. Left.\",\n \"answer_value_status\": \"not_applicable\",\n \"temporal_link\": \"not_applicable\"\n}",
"parsed": {
"status": "directly_contradicted",
"anchor_status": "matched",
"directness": "direct_pixels",
"confidence": "high",
"evidence_times": [
813.0
],
"target": "direction am guard shield now",
"anchor": "now (t=813)",
"evidence": "The current frame at t=813 shows the player character in a third-person view. The character is holding a shield on their left arm. The character is facing a mounted enemy who is positioned to the character's left side. The character's body is oriented towards the left to face the enemy, indicating they are guarding their left side. This contradicts the candidate 'Front'.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
}
}
],
"alternative_attempts": [
{
"response": "<think>\n\n</think>\n\n{\n \"status\": \"directly_contradicted\",\n \"anchor_status\": \"matched\",\n \"directness\": \"direct_pixels\",\n \"confidence\": \"high\",\n \"evidence_times\": [813],\n \"target\": \"direction am guard shield now\",\n \"anchor\": \"now (t=813)\",\n \"evidence\": \"The current frame at t=813 shows the player character in a third-person view, facing forward towards an enemy. The character is holding a shield on their left arm, which is positioned to guard the front. The character is not guarding their back.\",\n \"counterevidence\": \"The visual evidence at t=813 shows the character facing forward with the shield on the left, guarding the front direction. This contradicts the candidate 'Back'.\",\n \"resolved_original_answer\": \"D. Front.\",\n \"answer_value_status\": \"not_applicable\",\n \"temporal_link\": \"not_applicable\"\n}",
"parsed": {
"status": "directly_contradicted",
"anchor_status": "matched",
"directness": "direct_pixels",
"confidence": "high",
"evidence_times": [
813.0
],
"target": "direction am guard shield now",
"anchor": "now (t=813)",
"evidence": "The current frame at t=813 shows the player character in a third-person view, facing forward towards an enemy. The character is holding a shield on their left arm, which is positioned to guard the front. The character is not guarding their back.",
"counterevidence": "The visual evidence at t=813 shows the character facing forward with the shield on the left, guarding the front direction. This contradicts the candidate 'Back'.",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
}
}
],
"formal_verdict": {
"status": "directly_contradicted",
"anchor_status": "matched",
"directness": "direct_pixels",
"confidence": "high",
"evidence_times": [
813.0
],
"target": "direction am guard shield now",
"anchor": "now (t=813)",
"evidence": "The current frame at t=813 shows the player character in a third-person view. The character is holding a shield on their left arm. The character is facing a mounted enemy who is positioned to the character's left side. The character's body is oriented towards the left to face the enemy, indicating they are guarding their left side. This contradicts the candidate 'Front'.",
"counterevidence": "none",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
},
"alternative_verdict": {
"status": "directly_contradicted",
"anchor_status": "matched",
"directness": "direct_pixels",
"confidence": "high",
"evidence_times": [
813.0
],
"target": "direction am guard shield now",
"anchor": "now (t=813)",
"evidence": "The current frame at t=813 shows the player character in a third-person view, facing forward towards an enemy. The character is holding a shield on their left arm, which is positioned to guard the front. The character is not guarding their back.",
"counterevidence": "The visual evidence at t=813 shows the character facing forward with the shield on the left, guarding the front direction. This contradicts the candidate 'Back'.",
"resolved_original_answer": "",
"answer_value_status": "not_applicable",
"temporal_link": "not_applicable",
"answer_grounding": {
"distinctive": [],
"grounded": [],
"is_grounded": false
}
},
"same_anchor": true,
"equivalent_resolved_answer": null,
"switch": false,
"selected_source": "formal",
"formal_correct": 0,
"alternative_correct": 1,
"candidate_correct": 0,
"transition": "wrong_to_wrong"
}
]
}
|