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- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0132/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0133/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0134/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0135/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0136/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0137/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0138/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0139/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0140/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0141/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0142/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0143/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0144/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0145/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0146/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0147/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0148/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0149/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0150/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0151/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0152/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0153/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0154/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0155/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0156/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0157/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0158/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0159/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0160/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0161/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0162/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0163/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0164/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0165/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0166/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0167/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0168/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0169/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0170/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0171/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0172/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0173/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0174/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0175/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0176/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0177/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0178/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0179/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0180/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0181/meta.json +13 -0
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0132/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
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"game": "Magicka 2",
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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"segment_id": "0132",
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"frame_a_time": 2743.885,
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"frame_b_time": 2747.146,
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"frame_c_time": 2750.538,
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"time_b_to_c": 3.392,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0133/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
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"game": "Magicka 2",
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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"segment_id": "0133",
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"frame_a_time": 107.378,
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"frame_b_time": 112.059,
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"frame_c_time": 116.291,
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"time_a_to_b": 4.681,
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"time_b_to_c": 4.233,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0134/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
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"game": "Magicka 2",
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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"segment_id": "0134",
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"frame_a_time": 910.119,
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"frame_b_time": 911.43,
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"frame_c_time": 915.093,
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"time_a_to_b": 1.312,
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"time_b_to_c": 3.662,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0135/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
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"game": "Magicka 2",
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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"segment_id": "0135",
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"frame_a_time": 1048.362,
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"frame_b_time": 1050.391,
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"frame_c_time": 1050.918,
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"time_a_to_b": 2.029,
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"time_b_to_c": 0.527,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0136/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
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"game": "Magicka 2",
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| 4 |
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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"segment_id": "0136",
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"frame_a_time": 2915.074,
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"frame_b_time": 2918.122,
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"frame_c_time": 2920.426,
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"time_a_to_b": 3.048,
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"time_b_to_c": 2.304,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0137/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
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"game": "Magicka 2",
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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"segment_id": "0137",
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"frame_a_time": 492.187,
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"frame_b_time": 495.536,
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"time_b_to_c": 0.638,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0138/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
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"game": "Magicka 2",
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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"segment_id": "0138",
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"frame_a_time": 2503.206,
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"frame_b_time": 2504.674,
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"frame_c_time": 2507.064,
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"time_a_to_b": 1.468,
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"time_b_to_c": 2.389,
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| 11 |
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0139/meta.json
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{
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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|
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0140/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0140",
|
| 6 |
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|
| 7 |
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|
| 8 |
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|
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|
| 10 |
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|
| 11 |
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"min_gap": 0.5,
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0141/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0141",
|
| 6 |
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"frame_a_time": 195.092,
|
| 7 |
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"frame_b_time": 196.301,
|
| 8 |
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"frame_c_time": 199.581,
|
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|
| 10 |
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"time_b_to_c": 3.28,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0142/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0142",
|
| 6 |
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"frame_a_time": 2263.1,
|
| 7 |
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"frame_b_time": 2264.825,
|
| 8 |
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|
| 9 |
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|
| 10 |
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|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0143/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0143",
|
| 6 |
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"frame_a_time": 1636.377,
|
| 7 |
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"frame_b_time": 1638.867,
|
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|
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|
| 10 |
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"time_b_to_c": 1.729,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0144/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0144",
|
| 6 |
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|
| 11 |
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| 12 |
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|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0145/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
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"game": "Magicka 2",
|
| 4 |
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0145",
|
| 6 |
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"frame_a_time": 962.7,
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| 11 |
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"max_gap": 5.0
|
| 13 |
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}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0146/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
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"game": "Magicka 2",
|
| 4 |
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"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0146",
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| 6 |
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|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0147/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
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{
|
| 2 |
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
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"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0147",
|
| 6 |
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"frame_a_time": 2014.671,
|
| 7 |
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"frame_b_time": 2015.206,
|
| 8 |
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"frame_c_time": 2017.062,
|
| 9 |
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"time_a_to_b": 0.535,
|
| 10 |
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"time_b_to_c": 1.856,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0148/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
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{
|
| 2 |
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"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0148",
|
| 6 |
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"frame_a_time": 723.028,
|
| 7 |
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"frame_b_time": 724.146,
|
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|
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|
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"time_b_to_c": 1.65,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0149/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0149",
|
| 6 |
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"frame_a_time": 1112.056,
|
| 7 |
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"frame_b_time": 1112.59,
|
| 8 |
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"frame_c_time": 1116.452,
|
| 9 |
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"time_a_to_b": 0.535,
|
| 10 |
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"time_b_to_c": 3.862,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0150/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0150",
|
| 6 |
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"frame_a_time": 604.747,
|
| 7 |
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"frame_b_time": 606.958,
|
| 8 |
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"frame_c_time": 610.624,
|
| 9 |
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"time_a_to_b": 2.211,
|
| 10 |
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"time_b_to_c": 3.667,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0151/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0151",
|
| 6 |
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"frame_a_time": 1684.971,
|
| 7 |
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"frame_b_time": 1689.221,
|
| 8 |
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"frame_c_time": 1693.349,
|
| 9 |
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"time_a_to_b": 4.25,
|
| 10 |
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"time_b_to_c": 4.128,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0152/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0152",
|
| 6 |
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"frame_a_time": 259.881,
|
| 7 |
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"frame_b_time": 264.259,
|
| 8 |
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"frame_c_time": 264.95,
|
| 9 |
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"time_a_to_b": 4.378,
|
| 10 |
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"time_b_to_c": 0.69,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0153/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0153",
|
| 6 |
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"frame_a_time": 82.376,
|
| 7 |
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"frame_b_time": 87.021,
|
| 8 |
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"frame_c_time": 91.4,
|
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"time_a_to_b": 4.645,
|
| 10 |
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"time_b_to_c": 4.379,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0154/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0154",
|
| 6 |
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"frame_a_time": 1936.239,
|
| 7 |
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"frame_b_time": 1939.32,
|
| 8 |
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"frame_c_time": 1943.013,
|
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"time_a_to_b": 3.08,
|
| 10 |
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"time_b_to_c": 3.693,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0155/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0155",
|
| 6 |
+
"frame_a_time": 1410.167,
|
| 7 |
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"frame_b_time": 1411.186,
|
| 8 |
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"frame_c_time": 1411.78,
|
| 9 |
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"time_a_to_b": 1.018,
|
| 10 |
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"time_b_to_c": 0.594,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0156/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0156",
|
| 6 |
+
"frame_a_time": 1100.892,
|
| 7 |
+
"frame_b_time": 1104.998,
|
| 8 |
+
"frame_c_time": 1108.28,
|
| 9 |
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"time_a_to_b": 4.106,
|
| 10 |
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"time_b_to_c": 3.282,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0157/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0157",
|
| 6 |
+
"frame_a_time": 2789.146,
|
| 7 |
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|
| 8 |
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|
| 9 |
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"time_b_to_c": 0.897,
|
| 11 |
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"min_gap": 0.5,
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| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0158/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0158",
|
| 6 |
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"frame_a_time": 2830.61,
|
| 7 |
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"frame_b_time": 2832.205,
|
| 8 |
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"frame_c_time": 2835.355,
|
| 9 |
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"time_a_to_b": 1.595,
|
| 10 |
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"time_b_to_c": 3.15,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0159/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0159",
|
| 6 |
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"frame_a_time": 1763.85,
|
| 7 |
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"frame_b_time": 1766.131,
|
| 8 |
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"frame_c_time": 1768.027,
|
| 9 |
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"time_a_to_b": 2.281,
|
| 10 |
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"time_b_to_c": 1.896,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0160/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0160",
|
| 6 |
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"frame_a_time": 1149.967,
|
| 7 |
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"frame_b_time": 1151.966,
|
| 8 |
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"frame_c_time": 1153.222,
|
| 9 |
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"time_a_to_b": 1.999,
|
| 10 |
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"time_b_to_c": 1.257,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0161/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0161",
|
| 6 |
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"frame_a_time": 1718.989,
|
| 7 |
+
"frame_b_time": 1720.002,
|
| 8 |
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"frame_c_time": 1722.796,
|
| 9 |
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"time_a_to_b": 1.013,
|
| 10 |
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"time_b_to_c": 2.795,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0162/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0162",
|
| 6 |
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"frame_a_time": 3035.089,
|
| 7 |
+
"frame_b_time": 3037.161,
|
| 8 |
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"frame_c_time": 3040.934,
|
| 9 |
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"time_a_to_b": 2.072,
|
| 10 |
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"time_b_to_c": 3.773,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0163/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0163",
|
| 6 |
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"frame_a_time": 2745.622,
|
| 7 |
+
"frame_b_time": 2749.789,
|
| 8 |
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"frame_c_time": 2751.353,
|
| 9 |
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"time_a_to_b": 4.168,
|
| 10 |
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"time_b_to_c": 1.563,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0164/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0164",
|
| 6 |
+
"frame_a_time": 507.395,
|
| 7 |
+
"frame_b_time": 508.783,
|
| 8 |
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"frame_c_time": 511.994,
|
| 9 |
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"time_a_to_b": 1.388,
|
| 10 |
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"time_b_to_c": 3.211,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0165/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0165",
|
| 6 |
+
"frame_a_time": 2550.146,
|
| 7 |
+
"frame_b_time": 2553.595,
|
| 8 |
+
"frame_c_time": 2554.893,
|
| 9 |
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"time_a_to_b": 3.45,
|
| 10 |
+
"time_b_to_c": 1.297,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0166/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0166",
|
| 6 |
+
"frame_a_time": 2592.19,
|
| 7 |
+
"frame_b_time": 2594.914,
|
| 8 |
+
"frame_c_time": 2598.809,
|
| 9 |
+
"time_a_to_b": 2.724,
|
| 10 |
+
"time_b_to_c": 3.895,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0167/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0167",
|
| 6 |
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"frame_a_time": 2549.02,
|
| 7 |
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"frame_b_time": 2551.54,
|
| 8 |
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|
| 9 |
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|
| 10 |
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"time_b_to_c": 4.659,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0168/meta.json
ADDED
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@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0168",
|
| 6 |
+
"frame_a_time": 1898.739,
|
| 7 |
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"frame_b_time": 1902.098,
|
| 8 |
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"frame_c_time": 1905.409,
|
| 9 |
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"time_a_to_b": 3.359,
|
| 10 |
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"time_b_to_c": 3.31,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0169/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0169",
|
| 6 |
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"frame_a_time": 2896.383,
|
| 7 |
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"frame_b_time": 2899.706,
|
| 8 |
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"frame_c_time": 2900.885,
|
| 9 |
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"time_a_to_b": 3.322,
|
| 10 |
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"time_b_to_c": 1.179,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0170/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0170",
|
| 6 |
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"frame_a_time": 247.27,
|
| 7 |
+
"frame_b_time": 249.76,
|
| 8 |
+
"frame_c_time": 251.623,
|
| 9 |
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"time_a_to_b": 2.49,
|
| 10 |
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"time_b_to_c": 1.863,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0171/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0171",
|
| 6 |
+
"frame_a_time": 934.168,
|
| 7 |
+
"frame_b_time": 934.921,
|
| 8 |
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"frame_c_time": 937.704,
|
| 9 |
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"time_a_to_b": 0.753,
|
| 10 |
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"time_b_to_c": 2.783,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0172/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0172",
|
| 6 |
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"frame_a_time": 1053.098,
|
| 7 |
+
"frame_b_time": 1055.632,
|
| 8 |
+
"frame_c_time": 1056.388,
|
| 9 |
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"time_a_to_b": 2.534,
|
| 10 |
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"time_b_to_c": 0.756,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0173/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0173",
|
| 6 |
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"frame_a_time": 2788.05,
|
| 7 |
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"frame_b_time": 2788.895,
|
| 8 |
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"frame_c_time": 2793.284,
|
| 9 |
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"time_a_to_b": 0.845,
|
| 10 |
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"time_b_to_c": 4.389,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0174/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0174",
|
| 6 |
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"frame_a_time": 2866.584,
|
| 7 |
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"frame_b_time": 2869.852,
|
| 8 |
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"frame_c_time": 2872.634,
|
| 9 |
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"time_a_to_b": 3.268,
|
| 10 |
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"time_b_to_c": 2.782,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0175/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0175",
|
| 6 |
+
"frame_a_time": 1559.995,
|
| 7 |
+
"frame_b_time": 1562.99,
|
| 8 |
+
"frame_c_time": 1567.053,
|
| 9 |
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"time_a_to_b": 2.994,
|
| 10 |
+
"time_b_to_c": 4.063,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0176/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0176",
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| 6 |
+
"frame_a_time": 3001.654,
|
| 7 |
+
"frame_b_time": 3004.177,
|
| 8 |
+
"frame_c_time": 3008.322,
|
| 9 |
+
"time_a_to_b": 2.524,
|
| 10 |
+
"time_b_to_c": 4.144,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0177/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
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| 5 |
+
"segment_id": "0177",
|
| 6 |
+
"frame_a_time": 2189.443,
|
| 7 |
+
"frame_b_time": 2191.39,
|
| 8 |
+
"frame_c_time": 2194.03,
|
| 9 |
+
"time_a_to_b": 1.947,
|
| 10 |
+
"time_b_to_c": 2.64,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
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magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0178/meta.json
ADDED
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@@ -0,0 +1,13 @@
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+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0178",
|
| 6 |
+
"frame_a_time": 522.095,
|
| 7 |
+
"frame_b_time": 522.874,
|
| 8 |
+
"frame_c_time": 523.839,
|
| 9 |
+
"time_a_to_b": 0.778,
|
| 10 |
+
"time_b_to_c": 0.966,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0179/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0179",
|
| 6 |
+
"frame_a_time": 3012.471,
|
| 7 |
+
"frame_b_time": 3014.516,
|
| 8 |
+
"frame_c_time": 3018.23,
|
| 9 |
+
"time_a_to_b": 2.045,
|
| 10 |
+
"time_b_to_c": 3.714,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0180/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0180",
|
| 6 |
+
"frame_a_time": 1699.238,
|
| 7 |
+
"frame_b_time": 1700.515,
|
| 8 |
+
"frame_c_time": 1702.129,
|
| 9 |
+
"time_a_to_b": 1.277,
|
| 10 |
+
"time_b_to_c": 1.615,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0181/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0181",
|
| 6 |
+
"frame_a_time": 1476.945,
|
| 7 |
+
"frame_b_time": 1479.423,
|
| 8 |
+
"frame_c_time": 1482.275,
|
| 9 |
+
"time_a_to_b": 2.477,
|
| 10 |
+
"time_b_to_c": 2.852,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|