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- ballance/20260414-001705/segment_0024/meta.json +13 -0
- ballance/20260414-001705/segment_0025/meta.json +13 -0
- ballance/20260414-001705/segment_0026/meta.json +13 -0
- ballance/20260414-001705/segment_0027/meta.json +13 -0
- ballance/20260414-001705/segment_0028/meta.json +13 -0
- ballance/20260414-001705/segment_0029/meta.json +13 -0
- ballance/20260414-001705/segment_0030/meta.json +13 -0
- ballance/20260414-001705/segment_0031/meta.json +13 -0
- ballance/20260414-001705/segment_0032/meta.json +13 -0
- ballance/20260414-001705/segment_0033/meta.json +13 -0
- ballance/20260414-001705/segment_0034/meta.json +13 -0
- ballance/20260414-001705/segment_0035/meta.json +13 -0
- ballance/20260414-001705/segment_0036/meta.json +13 -0
- ballance/20260414-001705/segment_0037/meta.json +13 -0
- ballance/20260414-001705/segment_0038/meta.json +13 -0
- ballance/20260414-001705/segment_0039/meta.json +13 -0
- ballance/20260414-001705/segment_0040/meta.json +13 -0
- ballance/20260414-001705/segment_0041/meta.json +13 -0
- ballance/20260414-001705/segment_0042/meta.json +13 -0
- ballance/20260414-001705/segment_0043/meta.json +13 -0
- ballance/20260414-001705/segment_0044/meta.json +13 -0
- ballance/20260414-001705/segment_0045/meta.json +13 -0
- ballance/20260414-001705/segment_0046/meta.json +13 -0
- ballance/20260414-001705/segment_0047/meta.json +13 -0
- ballance/20260414-001705/segment_0048/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0052/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0053/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0054/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0055/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0056/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0057/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0058/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0059/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0060/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0061/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0062/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0063/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0064/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0065/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0066/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0067/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0068/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0069/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0070/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0071/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0072/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0073/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0074/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0075/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0076/meta.json +13 -0
ballance/20260414-001705/segment_0024/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0024",
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"frame_a_time": 1071.145,
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"frame_b_time": 1073.061,
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"frame_c_time": 1076.51,
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"time_a_to_b": 1.916,
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"time_b_to_c": 3.449,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0025/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0025",
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"frame_a_time": 494.534,
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"frame_b_time": 499.15,
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"frame_c_time": 501.714,
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"time_a_to_b": 4.615,
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"time_b_to_c": 2.565,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0026/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0026",
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"frame_a_time": 337.706,
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"frame_b_time": 339.316,
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"frame_c_time": 342.342,
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"time_a_to_b": 1.61,
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"time_b_to_c": 3.026,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0027/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0027",
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"frame_a_time": 335.141,
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"frame_b_time": 338.272,
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"frame_c_time": 342.812,
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"time_a_to_b": 3.131,
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"time_b_to_c": 4.54,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0028/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0028",
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"frame_a_time": 499.054,
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"frame_b_time": 500.541,
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"frame_c_time": 505.53,
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"time_a_to_b": 1.487,
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"time_b_to_c": 4.989,
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| 11 |
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"min_gap": 0.5,
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| 12 |
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0029/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0029",
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"frame_a_time": 631.143,
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"frame_b_time": 632.052,
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"frame_c_time": 632.764,
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"time_a_to_b": 0.909,
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"time_b_to_c": 0.712,
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"min_gap": 0.5,
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| 12 |
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0030/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0030",
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"frame_a_time": 151.517,
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"frame_b_time": 154.84,
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"frame_c_time": 158.905,
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"time_a_to_b": 3.324,
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"time_b_to_c": 4.064,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0031/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0031",
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"frame_a_time": 526.353,
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"frame_b_time": 527.139,
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"frame_c_time": 529.356,
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"time_a_to_b": 0.786,
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"time_b_to_c": 2.217,
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| 11 |
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"min_gap": 0.5,
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| 12 |
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"max_gap": 5.0
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}
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ballance/20260414-001705/segment_0032/meta.json
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{
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"video": "20260414-001705.mp4",
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"game": "Ballance",
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| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0032",
|
| 6 |
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"frame_a_time": 1214.781,
|
| 7 |
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"frame_b_time": 1217.662,
|
| 8 |
+
"frame_c_time": 1222.532,
|
| 9 |
+
"time_a_to_b": 2.881,
|
| 10 |
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"time_b_to_c": 4.87,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0033/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0033",
|
| 6 |
+
"frame_a_time": 1052.448,
|
| 7 |
+
"frame_b_time": 1053.0,
|
| 8 |
+
"frame_c_time": 1056.743,
|
| 9 |
+
"time_a_to_b": 0.552,
|
| 10 |
+
"time_b_to_c": 3.743,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0034/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0034",
|
| 6 |
+
"frame_a_time": 837.666,
|
| 7 |
+
"frame_b_time": 840.583,
|
| 8 |
+
"frame_c_time": 842.283,
|
| 9 |
+
"time_a_to_b": 2.916,
|
| 10 |
+
"time_b_to_c": 1.701,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0035/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0035",
|
| 6 |
+
"frame_a_time": 788.791,
|
| 7 |
+
"frame_b_time": 789.793,
|
| 8 |
+
"frame_c_time": 792.249,
|
| 9 |
+
"time_a_to_b": 1.002,
|
| 10 |
+
"time_b_to_c": 2.456,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0036/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0036",
|
| 6 |
+
"frame_a_time": 564.211,
|
| 7 |
+
"frame_b_time": 569.004,
|
| 8 |
+
"frame_c_time": 573.445,
|
| 9 |
+
"time_a_to_b": 4.792,
|
| 10 |
+
"time_b_to_c": 4.441,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0037/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0037",
|
| 6 |
+
"frame_a_time": 335.918,
|
| 7 |
+
"frame_b_time": 338.67,
|
| 8 |
+
"frame_c_time": 339.974,
|
| 9 |
+
"time_a_to_b": 2.753,
|
| 10 |
+
"time_b_to_c": 1.304,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0038/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0038",
|
| 6 |
+
"frame_a_time": 1114.636,
|
| 7 |
+
"frame_b_time": 1119.054,
|
| 8 |
+
"frame_c_time": 1120.897,
|
| 9 |
+
"time_a_to_b": 4.417,
|
| 10 |
+
"time_b_to_c": 1.843,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0039/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0039",
|
| 6 |
+
"frame_a_time": 786.377,
|
| 7 |
+
"frame_b_time": 789.618,
|
| 8 |
+
"frame_c_time": 790.805,
|
| 9 |
+
"time_a_to_b": 3.24,
|
| 10 |
+
"time_b_to_c": 1.188,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0040/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0040",
|
| 6 |
+
"frame_a_time": 934.581,
|
| 7 |
+
"frame_b_time": 937.508,
|
| 8 |
+
"frame_c_time": 941.512,
|
| 9 |
+
"time_a_to_b": 2.927,
|
| 10 |
+
"time_b_to_c": 4.004,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0041/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0041",
|
| 6 |
+
"frame_a_time": 656.124,
|
| 7 |
+
"frame_b_time": 656.626,
|
| 8 |
+
"frame_c_time": 658.585,
|
| 9 |
+
"time_a_to_b": 0.503,
|
| 10 |
+
"time_b_to_c": 1.959,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0042/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0042",
|
| 6 |
+
"frame_a_time": 43.361,
|
| 7 |
+
"frame_b_time": 48.042,
|
| 8 |
+
"frame_c_time": 52.496,
|
| 9 |
+
"time_a_to_b": 4.681,
|
| 10 |
+
"time_b_to_c": 4.454,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0043/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0043",
|
| 6 |
+
"frame_a_time": 1017.527,
|
| 7 |
+
"frame_b_time": 1019.411,
|
| 8 |
+
"frame_c_time": 1020.172,
|
| 9 |
+
"time_a_to_b": 1.884,
|
| 10 |
+
"time_b_to_c": 0.761,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0044/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0044",
|
| 6 |
+
"frame_a_time": 1073.114,
|
| 7 |
+
"frame_b_time": 1077.875,
|
| 8 |
+
"frame_c_time": 1078.761,
|
| 9 |
+
"time_a_to_b": 4.761,
|
| 10 |
+
"time_b_to_c": 0.885,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0045/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0045",
|
| 6 |
+
"frame_a_time": 602.913,
|
| 7 |
+
"frame_b_time": 603.725,
|
| 8 |
+
"frame_c_time": 607.647,
|
| 9 |
+
"time_a_to_b": 0.811,
|
| 10 |
+
"time_b_to_c": 3.923,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0046/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0046",
|
| 6 |
+
"frame_a_time": 938.567,
|
| 7 |
+
"frame_b_time": 939.645,
|
| 8 |
+
"frame_c_time": 942.284,
|
| 9 |
+
"time_a_to_b": 1.078,
|
| 10 |
+
"time_b_to_c": 2.639,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0047/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0047",
|
| 6 |
+
"frame_a_time": 679.453,
|
| 7 |
+
"frame_b_time": 681.146,
|
| 8 |
+
"frame_c_time": 685.571,
|
| 9 |
+
"time_a_to_b": 1.693,
|
| 10 |
+
"time_b_to_c": 4.426,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/20260414-001705/segment_0048/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "20260414-001705.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0048",
|
| 6 |
+
"frame_a_time": 527.526,
|
| 7 |
+
"frame_b_time": 528.979,
|
| 8 |
+
"frame_c_time": 531.906,
|
| 9 |
+
"time_a_to_b": 1.453,
|
| 10 |
+
"time_b_to_c": 2.927,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0052/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0052",
|
| 6 |
+
"frame_a_time": 1369.071,
|
| 7 |
+
"frame_b_time": 1373.844,
|
| 8 |
+
"frame_c_time": 1375.241,
|
| 9 |
+
"time_a_to_b": 4.773,
|
| 10 |
+
"time_b_to_c": 1.397,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0053/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0053",
|
| 6 |
+
"frame_a_time": 56.453,
|
| 7 |
+
"frame_b_time": 57.639,
|
| 8 |
+
"frame_c_time": 58.707,
|
| 9 |
+
"time_a_to_b": 1.186,
|
| 10 |
+
"time_b_to_c": 1.068,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0054/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0054",
|
| 6 |
+
"frame_a_time": 1217.438,
|
| 7 |
+
"frame_b_time": 1220.476,
|
| 8 |
+
"frame_c_time": 1221.956,
|
| 9 |
+
"time_a_to_b": 3.038,
|
| 10 |
+
"time_b_to_c": 1.481,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0055/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0055",
|
| 6 |
+
"frame_a_time": 1271.109,
|
| 7 |
+
"frame_b_time": 1275.06,
|
| 8 |
+
"frame_c_time": 1276.315,
|
| 9 |
+
"time_a_to_b": 3.951,
|
| 10 |
+
"time_b_to_c": 1.255,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0056/meta.json
ADDED
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| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0056",
|
| 6 |
+
"frame_a_time": 1106.162,
|
| 7 |
+
"frame_b_time": 1110.028,
|
| 8 |
+
"frame_c_time": 1111.043,
|
| 9 |
+
"time_a_to_b": 3.866,
|
| 10 |
+
"time_b_to_c": 1.015,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0057/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0057",
|
| 6 |
+
"frame_a_time": 1485.455,
|
| 7 |
+
"frame_b_time": 1490.297,
|
| 8 |
+
"frame_c_time": 1491.283,
|
| 9 |
+
"time_a_to_b": 4.841,
|
| 10 |
+
"time_b_to_c": 0.986,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0058/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0058",
|
| 6 |
+
"frame_a_time": 65.93,
|
| 7 |
+
"frame_b_time": 67.834,
|
| 8 |
+
"frame_c_time": 71.382,
|
| 9 |
+
"time_a_to_b": 1.904,
|
| 10 |
+
"time_b_to_c": 3.548,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0059/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0059",
|
| 6 |
+
"frame_a_time": 1733.85,
|
| 7 |
+
"frame_b_time": 1736.135,
|
| 8 |
+
"frame_c_time": 1739.853,
|
| 9 |
+
"time_a_to_b": 2.285,
|
| 10 |
+
"time_b_to_c": 3.718,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0060/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0060",
|
| 6 |
+
"frame_a_time": 155.932,
|
| 7 |
+
"frame_b_time": 159.54,
|
| 8 |
+
"frame_c_time": 162.863,
|
| 9 |
+
"time_a_to_b": 3.608,
|
| 10 |
+
"time_b_to_c": 3.323,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0061/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0061",
|
| 6 |
+
"frame_a_time": 202.267,
|
| 7 |
+
"frame_b_time": 206.243,
|
| 8 |
+
"frame_c_time": 210.57,
|
| 9 |
+
"time_a_to_b": 3.976,
|
| 10 |
+
"time_b_to_c": 4.326,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0062/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0062",
|
| 6 |
+
"frame_a_time": 1093.935,
|
| 7 |
+
"frame_b_time": 1094.98,
|
| 8 |
+
"frame_c_time": 1099.907,
|
| 9 |
+
"time_a_to_b": 1.045,
|
| 10 |
+
"time_b_to_c": 4.927,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0063/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0063",
|
| 6 |
+
"frame_a_time": 1419.873,
|
| 7 |
+
"frame_b_time": 1421.935,
|
| 8 |
+
"frame_c_time": 1424.363,
|
| 9 |
+
"time_a_to_b": 2.062,
|
| 10 |
+
"time_b_to_c": 2.428,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0064/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0064",
|
| 6 |
+
"frame_a_time": 682.827,
|
| 7 |
+
"frame_b_time": 685.604,
|
| 8 |
+
"frame_c_time": 687.64,
|
| 9 |
+
"time_a_to_b": 2.777,
|
| 10 |
+
"time_b_to_c": 2.036,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0065/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0065",
|
| 6 |
+
"frame_a_time": 1539.606,
|
| 7 |
+
"frame_b_time": 1543.807,
|
| 8 |
+
"frame_c_time": 1544.782,
|
| 9 |
+
"time_a_to_b": 4.2,
|
| 10 |
+
"time_b_to_c": 0.975,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0066/meta.json
ADDED
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@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0066",
|
| 6 |
+
"frame_a_time": 1738.527,
|
| 7 |
+
"frame_b_time": 1741.887,
|
| 8 |
+
"frame_c_time": 1746.116,
|
| 9 |
+
"time_a_to_b": 3.36,
|
| 10 |
+
"time_b_to_c": 4.229,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0067/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0067",
|
| 6 |
+
"frame_a_time": 1285.138,
|
| 7 |
+
"frame_b_time": 1287.598,
|
| 8 |
+
"frame_c_time": 1291.4,
|
| 9 |
+
"time_a_to_b": 2.46,
|
| 10 |
+
"time_b_to_c": 3.802,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0068/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0068",
|
| 6 |
+
"frame_a_time": 1746.909,
|
| 7 |
+
"frame_b_time": 1748.625,
|
| 8 |
+
"frame_c_time": 1752.761,
|
| 9 |
+
"time_a_to_b": 1.715,
|
| 10 |
+
"time_b_to_c": 4.137,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0069/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0069",
|
| 6 |
+
"frame_a_time": 982.611,
|
| 7 |
+
"frame_b_time": 985.287,
|
| 8 |
+
"frame_c_time": 987.747,
|
| 9 |
+
"time_a_to_b": 2.676,
|
| 10 |
+
"time_b_to_c": 2.46,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0070/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0070",
|
| 6 |
+
"frame_a_time": 1327.561,
|
| 7 |
+
"frame_b_time": 1329.269,
|
| 8 |
+
"frame_c_time": 1333.602,
|
| 9 |
+
"time_a_to_b": 1.708,
|
| 10 |
+
"time_b_to_c": 4.333,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0071/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0071",
|
| 6 |
+
"frame_a_time": 1505.9,
|
| 7 |
+
"frame_b_time": 1506.79,
|
| 8 |
+
"frame_c_time": 1511.257,
|
| 9 |
+
"time_a_to_b": 0.89,
|
| 10 |
+
"time_b_to_c": 4.467,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0072/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0072",
|
| 6 |
+
"frame_a_time": 456.19,
|
| 7 |
+
"frame_b_time": 458.781,
|
| 8 |
+
"frame_c_time": 462.028,
|
| 9 |
+
"time_a_to_b": 2.591,
|
| 10 |
+
"time_b_to_c": 3.246,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0073/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0073",
|
| 6 |
+
"frame_a_time": 697.885,
|
| 7 |
+
"frame_b_time": 698.514,
|
| 8 |
+
"frame_c_time": 702.843,
|
| 9 |
+
"time_a_to_b": 0.629,
|
| 10 |
+
"time_b_to_c": 4.329,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0074/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0074",
|
| 6 |
+
"frame_a_time": 345.251,
|
| 7 |
+
"frame_b_time": 346.705,
|
| 8 |
+
"frame_c_time": 350.795,
|
| 9 |
+
"time_a_to_b": 1.455,
|
| 10 |
+
"time_b_to_c": 4.09,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0075/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0075",
|
| 6 |
+
"frame_a_time": 628.752,
|
| 7 |
+
"frame_b_time": 633.214,
|
| 8 |
+
"frame_c_time": 636.869,
|
| 9 |
+
"time_a_to_b": 4.461,
|
| 10 |
+
"time_b_to_c": 3.655,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0076/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0076",
|
| 6 |
+
"frame_a_time": 514.152,
|
| 7 |
+
"frame_b_time": 514.698,
|
| 8 |
+
"frame_c_time": 519.464,
|
| 9 |
+
"time_a_to_b": 0.546,
|
| 10 |
+
"time_b_to_c": 4.766,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|