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  1. ballance/20260414-001705/segment_0024/meta.json +13 -0
  2. ballance/20260414-001705/segment_0025/meta.json +13 -0
  3. ballance/20260414-001705/segment_0026/meta.json +13 -0
  4. ballance/20260414-001705/segment_0027/meta.json +13 -0
  5. ballance/20260414-001705/segment_0028/meta.json +13 -0
  6. ballance/20260414-001705/segment_0029/meta.json +13 -0
  7. ballance/20260414-001705/segment_0030/meta.json +13 -0
  8. ballance/20260414-001705/segment_0031/meta.json +13 -0
  9. ballance/20260414-001705/segment_0032/meta.json +13 -0
  10. ballance/20260414-001705/segment_0033/meta.json +13 -0
  11. ballance/20260414-001705/segment_0034/meta.json +13 -0
  12. ballance/20260414-001705/segment_0035/meta.json +13 -0
  13. ballance/20260414-001705/segment_0036/meta.json +13 -0
  14. ballance/20260414-001705/segment_0037/meta.json +13 -0
  15. ballance/20260414-001705/segment_0038/meta.json +13 -0
  16. ballance/20260414-001705/segment_0039/meta.json +13 -0
  17. ballance/20260414-001705/segment_0040/meta.json +13 -0
  18. ballance/20260414-001705/segment_0041/meta.json +13 -0
  19. ballance/20260414-001705/segment_0042/meta.json +13 -0
  20. ballance/20260414-001705/segment_0043/meta.json +13 -0
  21. ballance/20260414-001705/segment_0044/meta.json +13 -0
  22. ballance/20260414-001705/segment_0045/meta.json +13 -0
  23. ballance/20260414-001705/segment_0046/meta.json +13 -0
  24. ballance/20260414-001705/segment_0047/meta.json +13 -0
  25. ballance/20260414-001705/segment_0048/meta.json +13 -0
  26. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0052/meta.json +13 -0
  27. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0053/meta.json +13 -0
  28. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0054/meta.json +13 -0
  29. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0055/meta.json +13 -0
  30. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0056/meta.json +13 -0
  31. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0057/meta.json +13 -0
  32. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0058/meta.json +13 -0
  33. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0059/meta.json +13 -0
  34. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0060/meta.json +13 -0
  35. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0061/meta.json +13 -0
  36. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0062/meta.json +13 -0
  37. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0063/meta.json +13 -0
  38. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0064/meta.json +13 -0
  39. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0065/meta.json +13 -0
  40. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0066/meta.json +13 -0
  41. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0067/meta.json +13 -0
  42. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0068/meta.json +13 -0
  43. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0069/meta.json +13 -0
  44. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0070/meta.json +13 -0
  45. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0071/meta.json +13 -0
  46. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0072/meta.json +13 -0
  47. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0073/meta.json +13 -0
  48. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0074/meta.json +13 -0
  49. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0075/meta.json +13 -0
  50. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0076/meta.json +13 -0
ballance/20260414-001705/segment_0024/meta.json ADDED
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+ "video": "20260414-001705.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/20260414-001705/segment_0027/meta.json ADDED
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/20260414-001705/segment_0028/meta.json ADDED
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ {
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+ "video": "20260414-001705.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "video": "20260414-001705.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/20260414-001705/segment_0031/meta.json ADDED
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+ {
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+ "video": "20260414-001705.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/20260414-001705/segment_0032/meta.json ADDED
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+ {
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+ "video": "20260414-001705.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/20260414-001705/segment_0033/meta.json ADDED
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+ {
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+ "video": "20260414-001705.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ }
ballance/20260414-001705/segment_0034/meta.json ADDED
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+ {
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+ "video": "20260414-001705.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ }
ballance/20260414-001705/segment_0035/meta.json ADDED
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+ {
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+ "video": "20260414-001705.mp4",
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