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/*

This file is part of the GSM3 communications library for Arduino

-- Multi-transport communications platform

-- Fully asynchronous

-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1

-- Voice calls

-- SMS

-- TCP/IP connections

-- HTTP basic clients



This library has been developed by Telef�nica Digital - PDI -

- Physical Internet Lab, as part as its collaboration with

Arduino and the Open Hardware Community. 



September-December 2012



This library is free software; you can redistribute it and/or

modify it under the terms of the GNU Lesser General Public

License as published by the Free Software Foundation; either

version 2.1 of the License, or (at your option) any later version.



This library is distributed in the hope that it will be useful,

but WITHOUT ANY WARRANTY; without even the implied warranty of

MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

Lesser General Public License for more details.



You should have received a copy of the GNU Lesser General Public

License along with this library; if not, write to the Free Software

Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA



The latest version of this library can always be found at

https://github.com/BlueVia/Official-Arduino

*/
#ifndef _GSM3MOBILESERVERSERVICE_
#define _GSM3MOBILESERVERSERVICE_

#include <GSM3MobileNetworkProvider.h>
#include <GSM3MobileClientService.h>
#include <Server.h>

class GSM3MobileServerService : public Server
{
	private:
	
		uint8_t _port; // Port
		uint8_t mySocket; // Actual socket
		uint8_t flags;
		bool local1Remote0;
	
		/** Internal utility, used in synchronous calls

			@return operation result, 1 if success, 0 otherwise

		 */
		int waitForAnswer();

	public:
		
		/** Constructor

			@param port			Port

			@param synch		True if the server acts synchronously

		 */
		GSM3MobileServerService(uint8_t port, bool synch=true);
		
		/** Get last command status

			@return returns 0 if last command is still executing, 1 success, >1 error

		 */
		int ready();
		
		/** Initialize server

		 */
		void begin();
		
		/** Check if there is an incoming client request

		  @param synch			If true, the returned client is synchronous or

								blocking.

		  @return Client if successful, else error

		*/
		GSM3MobileClientService available(bool synch=true);
		
		// Just to keep in line with Ethernet.
		// Write to every open socket...
		//void write(uint8_t);
		//void write(const uint8_t *buf, size_t size);
		
		/** Begin write in socket

		 */
		void beginWrite();
		
		/** Write character in socket

			@param c			Character

			@return size

		 */
		size_t write(uint8_t c);
		
		/** Write buffer in socket

			@param buf			Buffer

			@return size

		 */
		size_t write(const uint8_t *buf);
		
		/** Write buffer in socket with size

			@param buf			Buffer		

			@param sz			Buffer size

			@return size

		 */
		size_t write(const uint8_t *buf, size_t sz);
		
		/** End write in socket

		 */
		void endWrite();

		/** Stop server

		 */
		void stop();
		
		// we take this function out as IPAddress is complex to bring to
		// version 1.
		// inline int connect(IPAddress ip, uint16_t port){return 0;};
		// Returns 2 if there are no resources
		//int getIP(char* LocalIP, int LocalIPlength);
		
};


#endif