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/*******************************************************************************

 * Copyright (c) 2013, 2014 

 *

 * All rights reserved. This program and the accompanying materials

 * are made available under the terms of the Eclipse Public License v1.0

 * and Eclipse Distribution License v1.0 which accompany this distribution.

 *

 * The Eclipse Public License is available at

 *    http://www.eclipse.org/legal/epl-v10.html

 * and the Eclipse Distribution License is available at

 *   http://www.eclipse.org/org/documents/edl-v10.php.

 *

 * Contributors:
 *    Sam Grove - initial API and implementation and/or initial documentation

 *    Ian Craggs - added attached and detached member functions
 *    Sam Grove - removed need for FP.cpp

 *******************************************************************************/

#ifndef FP_H
#define FP_H

/** Example using the FP Class with global functions

 * @code

 *  #include "mbed.h"

 *  #include "FP.h"

 *

 *  FP<void,bool>fp;

 *  DigitalOut myled(LED1);

 *

 *  void handler(bool value)

 *  {

 *      myled = value;

 *      return;

 *  }

 *

 *  int main()

 *  {

 *      fp.attach(&handler);

 *

 *      while(1)

 *      {

 *          fp(1);

 *          wait(0.2);

 *          fp(0);

 *          wait(0.2);

 *      }

 *  }

 * @endcode

 */

/** Example using the FP Class with different class member functions

 * @code

 *  #include "mbed.h"

 *  #include "FP.h"

 *

 *  FP<void,bool>fp;

 *  DigitalOut myled(LED4);

 *

 *  class Wrapper

 *  {

 *  public:

 *      Wrapper(){}

 *

 *      void handler(bool value)

 *      {

 *          myled = value;

 *          return;

 *      }

 *  };

 *

 *  int main()

 *  {

 *      Wrapper wrapped;

 *      fp.attach(&wrapped, &Wrapper::handler);

 *

 *      while(1)

 *      {

 *          fp(1);

 *          wait(0.2);

 *          fp(0);

 *          wait(0.2);

 *      }

 *  }

 * @endcode

 */

/** Example using the FP Class with member FP and member function

* @code

*  #include "mbed.h"

*  #include "FP.h"

*

*  DigitalOut myled(LED2);

*

*  class Wrapper

*  {

*  public:

*      Wrapper()

*      {

*          fp.attach(this, &Wrapper::handler);

*      }

*

*      void handler(bool value)

*      {

*          myled = value;

*          return;

*      }

*

*      FP<void,bool>fp;

*  };

*

*  int main()

*  {

*      Wrapper wrapped;

*

*      while(1)

*      {

*          wrapped.fp(1);

*          wait(0.2);

*          wrapped.fp(0);

*          wait(0.2);

*      }

*  }

* @endcode

*/

/**

 *  @class FP

 *  @brief API for managing Function Pointers

 */
template<class retT, class argT>
class FP

{
public:
    /** Create the FP object - only one callback can be attached to the object, that is

     *  a member function or a global function, not both at the same time

     */
    FP()
    {
        obj_callback = 0;
        c_callback = 0;
    }

    /** Add a callback function to the object

     *  @param item - Address of the initialized object

     *  @param member - Address of the member function (dont forget the scope that the function is defined in)

     */
    template<class T>
    void attach(T *item, retT (T::*method)(argT))
    {
        obj_callback = (FPtrDummy *)(item);
        method_callback = (retT (FPtrDummy::*)(argT))(method);
        return;
    }

    /** Add a callback function to the object

     *  @param function - The address of a globally defined function

     */
    void attach(retT (*function)(argT))
    {
        c_callback = function;
    }

    /** Invoke the function attached to the class

     *  @param arg - An argument that is passed into the function handler that is called

     *  @return The return from the function hanlder called by this class

     */
    retT operator()(argT arg) const
    {
        if( 0 != c_callback ) {
            return obj_callback ? (obj_callback->*method_callback)(arg) : (*c_callback)(arg);
        }
        return (retT)0;
    }

    /** Determine if an callback is currently hooked

     *  @return 1 if a method is hooked, 0 otherwise

     */
    bool attached()
    {
        return obj_callback || c_callback;
    }

    /** Release a function from the callback hook

     */
    void detach()
    {
        obj_callback = 0;
        c_callback = 0;
    }

private:

    // empty type used for casting
    class FPtrDummy;

    FPtrDummy *obj_callback;

    /**

     *  @union Funciton

     *  @brief Member or global callback function

     */
    union {
        retT (*c_callback)(argT);                   /*!< Footprint for a global function */
        retT (FPtrDummy::*method_callback)(argT);   /*!< Footprint for a member function */
    };
};

#endif