Download libraries/Robot_Control/src/utility/RobotTextManager.h from Beifengdo/Arduino-Development: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Beifengdo/Arduino-Development/resolve/bc1a836d1a2b92a7ba9b6c2f7fe56ee9b179d581/libraries/Robot_Control/src/utility/RobotTextManager.h
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hf download hf://datasets/Beifengdo/Arduino-Development@bc1a836d1a2b92a7ba9b6c2f7fe56ee9b179d581/libraries/Robot_Control/src/utility/RobotTextManager.h
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curl -L -o RobotTextManager.h https://huggingface.co/datasets/Beifengdo/Arduino-Development/resolve/bc1a836d1a2b92a7ba9b6c2f7fe56ee9b179d581/libraries/Robot_Control/src/utility/RobotTextManager.h
2.32 kB
| class TextManager{ | |
| //The TextManager class is a collection of features specific for Hello | |
| //User example. | |
| // | |
| //- It includes solution for setting text position based on | |
| // line/column. The original Robot.text(), or the more low level | |
| // print() function can only set text position on pixels from left, | |
| // top. | |
| // | |
| //- The process of accepting input with the virtual keyboard, saving | |
| // into or reading from EEPROM is delt with here. | |
| // | |
| //- A workflow for stop the music while displaying image. Trouble | |
| // will happen otherwise. | |
| public: | |
| //add some margin to the text, left side only atm. | |
| void setMargin(int margin_left,int margin_top); | |
| //print text based on line, column. | |
| void writeText(int lineNum, int colNum, char* txt, bool onOff=true); | |
| //print a script from the scripts library | |
| void writeScript(int seq, int line, int col); | |
| //The whole process of getting input | |
| void input(int lin,int col, int code); | |
| //Print a cursor and virtual keyboard on screen, and save the user's input | |
| void getInput(int lin, int col); | |
| //Get user name, robot name, city name or country name from EEPROM | |
| //and store in the input pool. | |
| void setInputPool(int code); | |
| //save user input to EEPROM | |
| void pushInput(int code); | |
| //Replaces Robot.drawPicture(), as this one solves collision between | |
| //image and music | |
| void showPicture(char * filename, int posX, int posY); | |
| private: | |
| int margin_left,margin_top; | |
| int getLin(int lineNum); //Convert line to pixels from top | |
| int getCol(int colNum); //Convert line to pixels from left | |
| static const int lineHeight;//8+2=10 | |
| static const int charWidth;//5+1=6 | |
| int inputPos; | |
| int inputLin; | |
| int inputCol; | |
| void drawInput(bool onOff); | |
| void mvInput(int dire); | |
| char selectLetter(); | |
| void refreshCurrentLetter(char letter); | |
| void getPGMtext(int seq); | |
| char PGMbuffer[85]; //the buffer for storing strings | |
| char inputPool[18]; | |
| }; | |
| //a trick for removing the need of creating an object of TextManager. | |
| //So you can call me.somefunction() directly in the sketch. | |
| extern TextManager textManager; | |