Arduino-Development / libraries /Adafruit_Circuit_Playground /examples /FidgetSpinner /PeakDetector.h
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3.73 kB
| // Signal peak detector using smoothed z-score algorithm. | |
| // Detects when a continuous signal has a significant peak in values. Based on | |
| // algorithm from the answer here: | |
| // https://stackoverflow.com/questions/22583391/peak-signal-detection-in-realtime-timeseries-data/22640362#22640362 | |
| // Author: Tony DiCola | |
| // License: MIT License (https://opensource.org/licenses/MIT) | |
| // Usage: | |
| // - Create an instance of the PeakDetector class and configure its lag, threshold, | |
| // and influence. These likely need to be adjust to fit your dataset. See the | |
| // Stack Overflow question above for more details on their meaning. | |
| // - Continually call detect and feed it a new sample value. Detect will return 0 | |
| // if no peak was detected, 1 if a positive peak was detected and -1 if a negative | |
| // peak was detected. | |
| class PeakDetector { | |
| public: | |
| PeakDetector(const int lag=5, const float threshold=3.5, const float influence=0.5): | |
| _lag(lag), _threshold(threshold), _influence(influence), _avg(0.0), _std(0.0), _primed(false), _index(0) | |
| { | |
| // Allocate memory for last samples (used during averaging) and set them all to zero. | |
| _filtered = new float[lag]; | |
| for (int i=0; i<lag; ++i) { | |
| _filtered[i] = 0.0; | |
| } | |
| } | |
| ~PeakDetector() { | |
| // Deallocate memory for samples. | |
| if (_filtered != NULL) { | |
| delete[] _filtered; | |
| } | |
| } | |
| int detect(float sample) { | |
| // Detect if the provided sample is a positive or negative peak. | |
| // Will return 0 if no peak detected, 1 if a positive peak and -1 | |
| // if a negative peak. | |
| int result = 0; | |
| // Fill up filtered samples if not yet primed with enough available samples. | |
| if (_primed && (abs(sample-_avg) > (_threshold*_std))) { | |
| // Detected a peak! | |
| // Determine type of peak, positive or negative. | |
| if (sample > _avg) { | |
| result = 1; | |
| } | |
| else { | |
| result = -1; | |
| } | |
| // Save this sample but scaled down based on influence. | |
| _filtered[_index] = (_influence*sample) + ((1.0-_influence)*_filtered[_previousIndex()]); | |
| } | |
| else { | |
| // Did not detect a peak, or not yet primed with enough samples. | |
| // Just record this sample and move on. | |
| _filtered[_index] = sample; | |
| } | |
| // Increment index of next filtered sample. | |
| _incrementIndex(); | |
| // When primed update the average and standard deviation of the most recent | |
| // filtered values. | |
| if (_primed) { | |
| // Compute mean of filtered values. | |
| _avg = 0.0; | |
| for (int i=0; i<_lag; ++i) { | |
| _avg += _filtered[i]; | |
| } | |
| _avg = _avg/float(_lag); | |
| // Compute standard deviation of filtered values. | |
| _std = 0.0; | |
| for (int i=0; i<_lag; ++i) { | |
| _std += pow(_filtered[i]-_avg, 2.0); | |
| } | |
| _std = sqrt(_std/float(_lag)); | |
| } | |
| return result; | |
| } | |
| float getAvg() { | |
| // Return the current signal average, useful for debugging. | |
| return _avg; | |
| } | |
| float getStd() { | |
| // Return the current signal standard deviation, useful for debugging. | |
| return _std; | |
| } | |
| private: | |
| float _lag; | |
| float _threshold; | |
| float _influence; | |
| float* _filtered; | |
| float _avg; | |
| float _std; | |
| bool _primed; | |
| int _index; | |
| void _incrementIndex() { | |
| // Increment the index of the current sample. | |
| _index += 1; | |
| if (_index >= _lag) { | |
| // Loop back to start of sample buffer when full, but be sure to note | |
| // when this happens to indicate we are primed with enough samples. | |
| _index = 0; | |
| _primed = true; | |
| } | |
| } | |
| int _previousIndex() { | |
| // Find the index of the last sample. | |
| int result = _index-1; | |
| if (result < 0) { | |
| result = _lag-1; | |
| } | |
| return result; | |
| } | |
| }; | |