Download libraries/TFT/examples/Arduino/TFTPong/TFTPong.ino from Beifengdo/Arduino-Development: direct link, hf CLI and curl.
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hf download hf://datasets/Beifengdo/Arduino-Development/libraries/TFT/examples/Arduino/TFTPong/TFTPong.ino
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curl -L -o TFTPong.ino https://huggingface.co/datasets/Beifengdo/Arduino-Development/resolve/main/libraries/TFT/examples/Arduino/TFTPong/TFTPong.ino
3.2 kB
| /* | |
| TFT Pong | |
| This example for the Arduino screen reads the values | |
| of 2 potentiometers to move a rectangular platform | |
| on the x and y axes. The platform can intersect | |
| with a ball causing it to bounce. | |
| This example code is in the public domain. | |
| Created by Tom Igoe December 2012 | |
| Modified 15 April 2013 by Scott Fitzgerald | |
| http://www.arduino.cc/en/Tutorial/TFTPong | |
| */ | |
| // pin definition for the Uno | |
| // pin definition for the Leonardo | |
| // #define cs 7 | |
| // #define dc 0 | |
| // #define rst 1 | |
| TFT TFTscreen = TFT(cs, dc, rst); | |
| // variables for the position of the ball and paddle | |
| int paddleX = 0; | |
| int paddleY = 0; | |
| int oldPaddleX, oldPaddleY; | |
| int ballDirectionX = 1; | |
| int ballDirectionY = 1; | |
| int ballSpeed = 10; // lower numbers are faster | |
| int ballX, ballY, oldBallX, oldBallY; | |
| void setup() { | |
| // initialize the display | |
| TFTscreen.begin(); | |
| // black background | |
| TFTscreen.background(0, 0, 0); | |
| } | |
| void loop() { | |
| // save the width and height of the screen | |
| int myWidth = TFTscreen.width(); | |
| int myHeight = TFTscreen.height(); | |
| // map the paddle's location to the position of the potentiometers | |
| paddleX = map(analogRead(A0), 512, -512, 0, myWidth) - 20 / 2; | |
| paddleY = map(analogRead(A1), 512, -512, 0, myHeight) - 5 / 2; | |
| // set the fill color to black and erase the previous | |
| // position of the paddle if different from present | |
| TFTscreen.fill(0, 0, 0); | |
| if (oldPaddleX != paddleX || oldPaddleY != paddleY) { | |
| TFTscreen.rect(oldPaddleX, oldPaddleY, 20, 5); | |
| } | |
| // draw the paddle on screen, save the current position | |
| // as the previous. | |
| TFTscreen.fill(255, 255, 255); | |
| TFTscreen.rect(paddleX, paddleY, 20, 5); | |
| oldPaddleX = paddleX; | |
| oldPaddleY = paddleY; | |
| // update the ball's position and draw it on screen | |
| if (millis() % ballSpeed < 2) { | |
| moveBall(); | |
| } | |
| } | |
| // this function determines the ball's position on screen | |
| void moveBall() { | |
| // if the ball goes offscreen, reverse the direction: | |
| if (ballX > TFTscreen.width() || ballX < 0) { | |
| ballDirectionX = -ballDirectionX; | |
| } | |
| if (ballY > TFTscreen.height() || ballY < 0) { | |
| ballDirectionY = -ballDirectionY; | |
| } | |
| // check if the ball and the paddle occupy the same space on screen | |
| if (inPaddle(ballX, ballY, paddleX, paddleY, 20, 5)) { | |
| ballDirectionX = -ballDirectionX; | |
| ballDirectionY = -ballDirectionY; | |
| } | |
| // update the ball's position | |
| ballX += ballDirectionX; | |
| ballY += ballDirectionY; | |
| // erase the ball's previous position | |
| TFTscreen.fill(0, 0, 0); | |
| if (oldBallX != ballX || oldBallY != ballY) { | |
| TFTscreen.rect(oldBallX, oldBallY, 5, 5); | |
| } | |
| // draw the ball's current position | |
| TFTscreen.fill(255, 255, 255); | |
| TFTscreen.rect(ballX, ballY, 5, 5); | |
| oldBallX = ballX; | |
| oldBallY = ballY; | |
| } | |
| // this function checks the position of the ball | |
| // to see if it intersects with the paddle | |
| boolean inPaddle(int x, int y, int rectX, int rectY, int rectWidth, int rectHeight) { | |
| boolean result = false; | |
| if ((x >= rectX && x <= (rectX + rectWidth)) && | |
| (y >= rectY && y <= (rectY + rectHeight))) { | |
| result = true; | |
| } | |
| return result; | |
| } | |