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| #!/usr/bin/env python3 | |
| """Convert raw 3D-FRONT house JSON into room-level JSONL. | |
| Reads only ``data/3D-FRONT/*.json``. Of the four bulk geometry arrays, which are | |
| 16 GB of the 17 GB input, mesh ``xyz`` derives room_boundary, room_height and | |
| openings; Window and WallInner ``faces`` identify indoor window profiles. | |
| Normal and uv are not used, and no source geometry array is published. | |
| No texture or asset model is loaded, and no geometry library | |
| is used: the room boundary is the convex hull of the floor mesh vertices, | |
| computed with a plain-stdlib monotone chain. | |
| Every published field is either one of the collection schema fields or a source | |
| field the schema does not cover, kept verbatim under ``source_fields``. Nothing | |
| is estimated, inferred or learned: a field the source does not state is null. | |
| Source is metre, Y-up, house-global with identity scene/room/mesh transforms. | |
| Output is metre, Z-up, house-global: ``[x, y, z] -> [x, -z, y]``. | |
| Usage: | |
| python kits/convert_3dfront.py --data-dir data --out 3dfront.jsonl | |
| """ | |
| from __future__ import annotations | |
| import argparse | |
| import json | |
| import math | |
| import os | |
| import re | |
| import sys | |
| from collections import Counter, defaultdict | |
| from pathlib import Path | |
| # -------------------------------------------------------------------------- | |
| # Fixed contract constants | |
| # -------------------------------------------------------------------------- | |
| COORDINATE_SYSTEM = ( | |
| "meter; right-handed; Z-up; source [x,y,z] -> [x,-z,y]; house-global origin; " | |
| "furniture position is the source asset origin; room_boundary is the convex " | |
| "hull of the floor mesh vertices. The merged view and the per-room view keep " | |
| "the same house-global coordinates." | |
| ) | |
| # scene.room[].type normalised the way the collection already normalises this | |
| # exact vocabulary -- IL3D_exported/aggregate_scenes.py:22-41. One source field, | |
| # one transform; see normalise_room_type for the rule applied outside the table. | |
| ROOM_TYPES = { | |
| "Aisle": "aisle", | |
| "Balcony": "balcony", | |
| "BathRoom": "bathroom", | |
| "BedRoom": "bedroom", | |
| "CloakRoom": "cloakroom", | |
| "DiningRoom": "dining room", | |
| "ElderlyRoom": "elderly room", | |
| "Garage": "garage", | |
| "KidsRoom": "kids room", | |
| "Kitchen": "kitchen", | |
| "LaundryRoom": "laundry room", | |
| "Library": "library", | |
| "LivingDiningRoom": "living dining room", | |
| "LivingRoom": "living room", | |
| "OfficeRoom": "office", | |
| "OtherRoom": "other room", | |
| "RecreationRoom": "recreation room", | |
| "StorageRoom": "storage room", | |
| } | |
| # IL3D's table verbatim, nothing appended. The types 3D-FRONT adds (MasterBedroom, | |
| # SecondBathroom, Corridor, Terrace ...) are not listed because the split rule in | |
| # normalise_room_type already lands on exactly the same strings. | |
| LICENSE_TAG = ( | |
| "3D-FRONT Data Sets Use License Agreement 2020-06-18 " | |
| "(scientific research only, non-commercial)" | |
| ) | |
| CORE_OPENING_TYPES = ("Door", "Window", "BayWindow") | |
| # Source-coordinate precision for boundary matching; the extra term covers | |
| # floating-point subtraction at the 0.00001 m threshold. Output vertices stay raw. | |
| WINDOW_MATCH_TOLERANCE = 1e-5 + 1e-12 | |
| # -------------------------------------------------------------------------- | |
| # Geometry helpers (standard library only) | |
| # -------------------------------------------------------------------------- | |
| def normalise_room_type(raw): | |
| """IL3D's table, and IL3D's own rule for the values it does not carry. | |
| il3d_agg.py:279 is ROOM_TYPES.get(x, x.lower()). The table's entries show the | |
| rule behind it: split the camel case into words and lower-case them | |
| (DiningRoom -> "dining room", LivingDiningRoom -> "living dining room"), | |
| except where the halves form one standard English word, which the table | |
| already pins (BathRoom -> "bathroom", CloakRoom -> "cloakroom"). Applying that | |
| split to a value the table does not carry is the same rule, not a new one: | |
| the source writes its compound words without an internal capital | |
| (MasterBedroom, never MasterBedRoom), so the split lands on "master bedroom" | |
| and single words like Hallway come through untouched. | |
| """ | |
| if not isinstance(raw, str) or not raw.strip(): | |
| return None | |
| if raw in ROOM_TYPES: | |
| return ROOM_TYPES[raw] | |
| words = re.findall(r"[A-Z][a-z]*|[a-z]+|\d+", raw, re.ASCII) | |
| return " ".join(words).lower() if words else raw.lower() | |
| def convex_hull(points): | |
| """Monotone chain hull. Collinear points are dropped (cross <= 1e-12). | |
| De-duplication and sorting happen on the un-rounded floats; rounding is | |
| applied only when the boundary is written out. Returns lower[:-1] + upper[:-1] | |
| starting at the lexicographically smallest vertex. | |
| """ | |
| pts = sorted(set(points)) | |
| if len(pts) <= 2: | |
| return pts | |
| def cross(o, a, b): | |
| return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]) | |
| lower = [] | |
| for p in pts: | |
| while len(lower) >= 2 and cross(lower[-2], lower[-1], p) <= 1e-12: | |
| lower.pop() | |
| lower.append(p) | |
| upper = [] | |
| for p in reversed(pts): | |
| while len(upper) >= 2 and cross(upper[-2], upper[-1], p) <= 1e-12: | |
| upper.pop() | |
| upper.append(p) | |
| return lower[:-1] + upper[:-1] | |
| def finite_vector(value, length): | |
| return ( | |
| isinstance(value, list) | |
| and len(value) == length | |
| and all(isinstance(v, (int, float)) and math.isfinite(float(v)) for v in value) | |
| ) | |
| def sanitize_json(value, path=""): | |
| """Replace non-finite floats with null and return their source paths. | |
| Copied from IL3D_exported/aggregate_scenes.py. Raw source values kept in | |
| source_fields must stay JSON-compliant because the writer uses | |
| allow_nan=False, and a single NaN anywhere would otherwise abort the run at | |
| write time. It has never fired: the 1,215 non-finite values 3D-FRONT carries | |
| are all at scene.room[].children[].pos[], which finite_vector rejects long | |
| before this, so nonfinite_source_values is expected to stay 0. It is kept as | |
| the guard on the paths sanitize_json does cover, not as a live counter. | |
| """ | |
| bad = [] | |
| if isinstance(value, float) and not math.isfinite(value): | |
| return None, [path] | |
| if isinstance(value, list): | |
| result = [] | |
| for index, item in enumerate(value): | |
| cleaned, found = sanitize_json(item, f"{path}[{index}]") | |
| result.append(cleaned) | |
| bad.extend(found) | |
| return result, bad | |
| if isinstance(value, dict): | |
| result = {} | |
| for key, item in value.items(): | |
| child = f"{path}.{key}" if path else key | |
| cleaned, found = sanitize_json(item, child) | |
| result[key] = cleaned | |
| bad.extend(found) | |
| return result, bad | |
| return value, bad | |
| def quaternion_matrix_zup(rot): | |
| """Source quaternion [x, y, z, w] -> Z-up rotation matrix. | |
| The source frame is Y-up. The change of basis is C = Rx(+90 deg), applied as | |
| R_zup = C @ R_source @ C.T, which preserves handedness (a bare Y/Z swap | |
| would introduce a reflection). | |
| """ | |
| x, y, z, w = (float(v) for v in rot) | |
| norm = math.sqrt(x * x + y * y + z * z + w * w) | |
| if norm <= 0.0 or not math.isfinite(norm): | |
| return None | |
| x, y, z, w = x / norm, y / norm, z / norm, w / norm | |
| r = [ | |
| [1 - 2 * (y * y + z * z), 2 * (x * y - z * w), 2 * (x * z + y * w)], | |
| [2 * (x * y + z * w), 1 - 2 * (x * x + z * z), 2 * (y * z - x * w)], | |
| [2 * (x * z - y * w), 2 * (y * z + x * w), 1 - 2 * (x * x + y * y)], | |
| ] | |
| # C = Rx(+90): (x, y, z) -> (x, -z, y) | |
| c = [[1.0, 0.0, 0.0], [0.0, 0.0, -1.0], [0.0, 1.0, 0.0]] | |
| ct = [[c[j][i] for j in range(3)] for i in range(3)] | |
| cr = [[sum(c[i][k] * r[k][j] for k in range(3)) for j in range(3)] for i in range(3)] | |
| return [[sum(cr[i][k] * ct[k][j] for k in range(3)) for j in range(3)] for i in range(3)] | |
| def yaw_and_tilt(matrix): | |
| """Yaw about the output +Z and a tilt flag. Mirrors IL3D yaw_and_tilt().""" | |
| horizontal = math.hypot(matrix[0][0], matrix[1][0]) | |
| yaw = None | |
| if horizontal > 1e-8: | |
| yaw = math.degrees(math.atan2(matrix[1][0], matrix[0][0])) | |
| yaw = ((yaw + 180.0) % 360.0) - 180.0 | |
| yaw = round(yaw, 6) | |
| up = [matrix[i][2] for i in range(3)] | |
| has_tilt = math.sqrt(up[0] ** 2 + up[1] ** 2 + (up[2] - 1.0) ** 2) > 1e-4 | |
| return yaw, has_tilt | |
| def to_zup_point(vec): | |
| """Source [x, y, z] -> output {x, y, z} with y_out = -z_src, z_out = y_src.""" | |
| return { | |
| "x": round(float(vec[0]), 6), | |
| "y": round(-float(vec[2]), 6), | |
| "z": round(float(vec[1]), 6), | |
| } | |
| def mesh_vertices(mesh): | |
| xyz = mesh.get("xyz") or [] | |
| return [ | |
| (float(xyz[i]), float(xyz[i + 1]), float(xyz[i + 2])) | |
| for i in range(0, len(xyz) - 2, 3) | |
| ] | |
| # -------------------------------------------------------------------------- | |
| # Field resolution | |
| # -------------------------------------------------------------------------- | |
| def resolve_category(defn): | |
| """furniture[].category, or null. | |
| One field. model_info.json belongs to 3D-FUTURE, not to this source, and | |
| where both exist they disagree on 865 of 2,220 sampled placements -- they are | |
| not the same statement about the object. Parsing a category out of | |
| furniture[].title would be a third statement again. | |
| """ | |
| return (defn or {}).get("category") or None | |
| def resolve_size(child, defn): | |
| """(furniture[].size union the flat furniture[].bbox) x children[].scale. | |
| The source states no ready-made metric extent for a placement: the asset | |
| record carries the extent, the placement carries the scale. size and the flat | |
| form of bbox are the same quantity under two key names -- over the 2,387 | |
| furniture definitions carrying both (150 houses) they are identical to the | |
| last digit, zero exceptions -- so reading either one is reading one source, | |
| not falling back from one to another. The nested form [[x, z, y]] is a different encoding with | |
| a different axis order; it is not read here and stays verbatim in | |
| source_fields.bbox. | |
| Axis order is IL3D's: width = x, length = z, height = y | |
| (il3d_agg.py:221-227). Scaling the asset extent by the placement's own scale | |
| follows MetaScenes aggregate_scenes.py:89-98. | |
| """ | |
| base = None | |
| for key in ("size", "bbox"): | |
| value = (defn or {}).get(key) | |
| if finite_vector(value, 3): | |
| base = [float(v) for v in value] | |
| break | |
| if base is None: | |
| return None | |
| scale = child.get("scale") | |
| if not finite_vector(scale, 3): | |
| return None | |
| dims = [base[i] * abs(float(scale[i])) for i in range(3)] | |
| if any((not math.isfinite(d)) or d <= 0.0 for d in dims): | |
| return None | |
| size = { | |
| "width": round(dims[0], 6), | |
| "length": round(dims[2], 6), | |
| "height": round(dims[1], 6), | |
| } | |
| # The guard above runs on the raw extents; an extent below 5e-7 is positive | |
| # there but rounds to 0.0 at six decimals, so it is re-checked on the values | |
| # actually published. | |
| if any(v <= 0.0 for v in size.values()): | |
| return None | |
| return size | |
| def group_openings(meshes, counters, mesh_type): | |
| """Group same-type meshes by their rounded XY convex hull footprint. | |
| One raw mesh is not one opening: the common pattern is a vertical body plus | |
| a zero-height cap sharing the same footprint. Grouping key and footprint are | |
| both computed in output XY, so the key is stable across runs. | |
| A mesh with fewer than four distinct rounded XY points cannot describe an | |
| opening footprint and is discarded *before* grouping, not filtered out of | |
| the groups afterwards, counted as opening_<type>_few_points. Only the three | |
| types with a schema slot reach this function. | |
| """ | |
| groups = {} | |
| for mesh in meshes: | |
| verts = mesh_vertices(mesh) | |
| if not verts: | |
| continue | |
| xy = [(round(v[0], 3), round(-v[2], 3)) for v in verts] | |
| if len(set(xy)) < 4: | |
| counters[f"opening_{mesh_type}_few_points"] += 1 | |
| continue | |
| hull = convex_hull(xy) | |
| if not hull: | |
| continue | |
| key = tuple(hull) | |
| entry = groups.setdefault( | |
| key, {"hull": hull, "bottom": math.inf, "top": -math.inf} | |
| ) | |
| if mesh_type == "Window": | |
| entry.setdefault("meshes", []).append(mesh) | |
| for v in verts: | |
| entry["bottom"] = min(entry["bottom"], v[1]) | |
| entry["top"] = max(entry["top"], v[1]) | |
| return list(groups.values()) | |
| def same_point(a, b): | |
| return all(abs(a[i] - b[i]) <= WINDOW_MATCH_TOLERANCE for i in range(3)) | |
| def boundary_loops(mesh, material_seams=False): | |
| """Follow source triangle boundaries, joining vertices at source precision.""" | |
| representatives, vertices = [], [] | |
| for point in mesh_vertices(mesh): | |
| representative = next((p for p in representatives if same_point(point, p)), None) | |
| if representative is None: | |
| representative = point | |
| representatives.append(point) | |
| vertices.append(representative) | |
| edges = Counter() | |
| faces = mesh["faces"] | |
| for i in range(0, len(faces), 3): | |
| a, b, c = (vertices[j] for j in faces[i:i + 3]) | |
| for u, v in ((a, b), (b, c), (c, a)): | |
| if u != v: | |
| edges[tuple(sorted((u, v)))] += 1 | |
| if material_seams: | |
| # Material seams can be one long edge on one side and several short | |
| # edges on the other. Split only at existing source boundary vertices. | |
| boundary = [edge for edge, count in edges.items() if count == 1] | |
| points = {p for edge in boundary for p in edge} | |
| edges = Counter() | |
| for a, b in boundary: | |
| direction = [b[i] - a[i] for i in range(3)] | |
| length2 = sum(d*d for d in direction) | |
| cuts = [(0, a), (1, b)] | |
| for p in points: | |
| t = sum((p[i] - a[i])*direction[i] for i in range(3)) / length2 | |
| if 0 < t < 1 and same_point(p, tuple(a[i] + t*direction[i] for i in range(3))): | |
| cuts.append((t, p)) | |
| ordered = [p for _, p in sorted(cuts)] | |
| edges.update(tuple(sorted(edge)) for edge in zip(ordered, ordered[1:])) | |
| adjacency = defaultdict(set) | |
| for (u, v), count in edges.items(): | |
| if count == 1: | |
| adjacency[u].add(v) | |
| adjacency[v].add(u) | |
| if any(len(neighbors) != 2 for neighbors in adjacency.values()): | |
| raise ValueError(f"non-closed boundary: mesh {mesh['uid']}") | |
| remaining, loops = set(adjacency), [] | |
| while remaining: | |
| start = min(remaining) | |
| loop = [start] | |
| previous, current = start, min(adjacency[start]) | |
| while current != start: | |
| loop.append(current) | |
| previous, current = current, next(v for v in adjacency[current] if v != previous) | |
| remaining.difference_update(loop) | |
| loops.append(loop) | |
| return loops | |
| def vertical_loop_area(loop): | |
| """Projected area of a vertical loop, allowing source-coordinate precision.""" | |
| origin = loop[0] | |
| far = max(loop, key=lambda p: math.hypot(p[0] - origin[0], p[2] - origin[2])) | |
| dx, dz = far[0] - origin[0], far[2] - origin[2] | |
| span = math.hypot(dx, dz) | |
| if span == 0: | |
| return None | |
| if any(abs(dx * (p[2] - origin[2]) - dz * (p[0] - origin[0])) | |
| > WINDOW_MATCH_TOLERANCE * span for p in loop): | |
| return None | |
| # Project onto the vertical plane's larger axis component. | |
| horizontal = 0 if abs(dx) >= abs(dz) else 2 | |
| return abs(sum(a[horizontal]*b[1] - b[horizontal]*a[1] | |
| for a, b in zip(loop, loop[1:] + loop[:1]))) / 2 | |
| def floor_boundary_chains(loop, floor_y): | |
| """Source chains whose two original endpoints lie at the same floor height.""" | |
| cuts = [i for i, a in enumerate(loop) | |
| if any(abs(a[1] - y) <= WINDOW_MATCH_TOLERANCE | |
| and abs(loop[(i + 1) % len(loop)][1] - y) <= WINDOW_MATCH_TOLERANCE | |
| for y in floor_y)] | |
| for i, j in zip(cuts, cuts[1:] + cuts[:1]): | |
| count = (j - i) % len(loop) or len(loop) | |
| chain = [loop[k % len(loop)] for k in range(i + 1, i + count + 1)] | |
| if (len(chain) >= 3 and vertical_loop_area(chain) | |
| and any(abs(chain[0][1] - y) <= WINDOW_MATCH_TOLERANCE | |
| and abs(chain[-1][1] - y) <= WINDOW_MATCH_TOLERANCE for y in floor_y)): | |
| yield chain | |
| def join_material_parts(parts): | |
| """Assemble a source constructid without changing its coordinates or faces.""" | |
| xyz, faces = [], [] | |
| for mesh in parts: | |
| offset = len(xyz) // 3 | |
| faces.extend(i + offset for i in mesh["faces"]) | |
| xyz.extend(mesh["xyz"]) | |
| return {"uid": [mesh["uid"] for mesh in parts], "xyz": xyz, "faces": faces} | |
| def on_indoor_face(loop, walls): | |
| """A source WallInner triangle defines the plane; no plane is fitted.""" | |
| for wall in walls: | |
| vertices = mesh_vertices(wall) | |
| for i in range(0, len(wall["faces"]), 3): | |
| a, b, c = (vertices[j] for j in wall["faces"][i:i + 3]) | |
| u, v = [b[k] - a[k] for k in range(3)], [c[k] - a[k] for k in range(3)] | |
| normal = [u[1]*v[2] - u[2]*v[1], u[2]*v[0] - u[0]*v[2], u[0]*v[1] - u[1]*v[0]] | |
| length = math.sqrt(sum(n*n for n in normal)) | |
| if length and all(abs(sum((p[k] - a[k])*normal[k] for k in range(3))) | |
| <= WINDOW_MATCH_TOLERANCE * length for p in loop): | |
| return True | |
| return False | |
| def indoor_window(group, walls, floor_y, where, window_meshes): | |
| """PROJECT DECISION: a unique source window outline on a WallInner plane.""" | |
| matches = [] | |
| material_groups = {} | |
| for mesh in group["meshes"]: | |
| cid = mesh.get("constructid") | |
| material_groups[cid if cid is not None else mesh["uid"]] = ( | |
| [m for m in window_meshes if m.get("constructid") == cid] if cid is not None else [mesh]) | |
| for parts in material_groups.values(): | |
| split = len(parts) > 1 | |
| mesh = join_material_parts(parts) if split else parts[0] | |
| for loop in boundary_loops(mesh, material_seams=split): | |
| area = vertical_loop_area(loop) | |
| profiles = [loop] if area else floor_boundary_chains(loop, floor_y) | |
| matches.extend(profile for profile in profiles if on_indoor_face(profile, walls)) | |
| if len(matches) != 1: | |
| raise ValueError(f"{where}: Window meshes {[m['uid'] for m in group['meshes']]} " | |
| f"have {len(matches)} indoor boundary matches (expected 1)") | |
| points = [(p[0], -p[2], p[1]) for p in matches[0]] | |
| xs, ys, zs = zip(*points) | |
| return { | |
| "opening_type": "Window", | |
| "wall_id": None, | |
| "position": {"x": round((min(xs) + max(xs)) / 2, 6), | |
| "y": round((min(ys) + max(ys)) / 2, 6), | |
| "z": round((min(zs) + max(zs)) / 2, 6)}, | |
| "width": round(max(max(xs) - min(xs), max(ys) - min(ys)), 6), | |
| "height": round(max(zs) - min(zs), 6), | |
| "sill_height": round(min(zs), 6), | |
| "profile": [[round(v, 6) for v in p] for p in points], | |
| } | |
| def opening_object(group, mesh_type): | |
| """One opening, measured the way InteriorGS measures one. | |
| position is the profile AABB midpoint, width its larger horizontal extent, | |
| sill_height the profile bottom -- interiorgs_agg.py:165-182. Every published | |
| opening is measured this way; there is no second method for the ones that | |
| happen to be rectangular. | |
| interiorgs_agg.py:182 writes sill_height only for a window | |
| (``bottom_z if raw.get("type") == "WINDOW" else None``); a door has no sill. | |
| """ | |
| hull = group["hull"] | |
| xs = [p[0] for p in hull] | |
| ys = [p[1] for p in hull] | |
| return { | |
| "opening_type": mesh_type, | |
| "wall_id": None, | |
| "position": { | |
| "x": round((min(xs) + max(xs)) / 2.0, 6), | |
| "y": round((min(ys) + max(ys)) / 2.0, 6), | |
| "z": round((group["bottom"] + group["top"]) / 2.0, 6), | |
| }, | |
| "width": round(max(max(xs) - min(xs), max(ys) - min(ys)), 6), | |
| "height": round(group["top"] - group["bottom"], 6), | |
| "sill_height": None if mesh_type == "Door" else round(group["bottom"], 6), | |
| "profile": [[round(p[0], 6), round(p[1], 6)] for p in hull], | |
| } | |
| def furniture_record(house_uid, child, defn, counters): | |
| category = resolve_category(defn) | |
| size = resolve_size(child, defn) | |
| pos = child.get("pos") | |
| position = to_zup_point(pos) if finite_vector(pos, 3) else None | |
| if position is None: | |
| counters["position_null"] += 1 | |
| rot = child.get("rot") | |
| matrix = quaternion_matrix_zup(rot) if finite_vector(rot, 4) else None | |
| if matrix is None: | |
| # Unstated orientation, not a tilted one: counted apart from tilt/no_tilt. | |
| # The record cannot tell the two apart (a tilted placement with undefined | |
| # yaw writes the same {null, null, null}); only the counters can. | |
| rotation = {"x": None, "y": None, "z": None} | |
| counters["rotation_unusable"] += 1 | |
| else: | |
| yaw, has_tilt = yaw_and_tilt(matrix) | |
| # A tilted placement has no faithful (x, y) in degrees about the output | |
| # axes, so those two are null rather than an invented value -- IL3D | |
| # aggregate_scenes.py:245. | |
| rotation = {"x": None if has_tilt else 0.0, | |
| "y": None if has_tilt else 0.0, | |
| "z": yaw} | |
| counters["tilt" if has_tilt else "no_tilt"] += 1 | |
| if has_tilt and yaw is None: | |
| counters["tilt_yaw_undefined"] += 1 | |
| counters["resolved" if defn is not None else "orphan"] += 1 | |
| counters["category_null" if category is None else "category_set"] += 1 | |
| counters["size_null" if size is None else "size_set"] += 1 | |
| # Only source fields that say something about the layout and that no schema | |
| # field consumed. The rest was consumed above (pos, rot, scale, instanceid, | |
| # category and the flat size/bbox), or is a reference key (uid, ref, aid), or | |
| # is appearance (material, uv_override, components). | |
| # | |
| # bbox appears here only in its nested form: the flat form fed furniture_size, | |
| # the nested one carries a different axis order and was not read. | |
| bbox = (defn or {}).get("bbox") | |
| nested_bbox = bbox if (isinstance(bbox, list) and bbox | |
| and isinstance(bbox[0], list)) else None | |
| source_fields, bad = sanitize_json({ | |
| "jid": (defn or {}).get("jid"), | |
| "title": (defn or {}).get("title"), | |
| "bbox": nested_bbox, | |
| "sourceCategoryId": (defn or {}).get("sourceCategoryId"), | |
| "valid": (defn or {}).get("valid"), | |
| "replace_bbox": child.get("replace_bbox"), | |
| "parentJid": child.get("parentJid"), | |
| }) | |
| counters["nonfinite_source_values"] += len(bad) | |
| return { | |
| "furniture_category": category, | |
| "furniture_instance_id": f"3dfront_{house_uid}::{child.get('instanceid')}", | |
| "furniture_position": position, | |
| "furniture_rotation": rotation, | |
| "furniture_size": size, | |
| "source_fields": source_fields, | |
| } | |
| def room_record(house_uid, room_index, room, ctx, counters): | |
| source_room_id = room.get("instanceid") | |
| room_id = f"room_{room_index}" | |
| floors, ceilings, openings = [], [], defaultdict(list) | |
| furniture_children, ref_meshes = [], [] | |
| for child in room.get("children", []): | |
| instanceid = child.get("instanceid") or "" | |
| if instanceid.startswith("furniture/"): | |
| furniture_children.append(child) | |
| continue | |
| mesh = ctx["mesh_by_uid"].get(child.get("ref")) | |
| if mesh is None: | |
| continue | |
| ref_meshes.append(mesh) | |
| mtype = mesh.get("type") | |
| if mtype == "Floor": | |
| floors.append(mesh) | |
| elif mtype == "Ceiling": | |
| ceilings.append(mesh) | |
| elif mtype in CORE_OPENING_TYPES: | |
| openings[mtype].append(mesh) | |
| # ---- boundary: convex hull of every floor mesh vertex ----------------- | |
| # room_boundary_type says exactly what this is. The hull fills in concave | |
| # rooms, so it is not called a polygon. | |
| floor_xy, floor_y = [], [] | |
| for mesh in floors: | |
| verts = mesh_vertices(mesh) | |
| floor_xy.extend((v[0], -v[2]) for v in verts) | |
| floor_y.extend(v[1] for v in verts) | |
| hull = convex_hull(floor_xy) if floor_xy else [] | |
| if len(hull) >= 3: | |
| boundary = [[round(p[0], 6), round(p[1], 6)] for p in hull] | |
| boundary_type = "floor_mesh_convex_hull" | |
| counters["boundary_hull"] += 1 | |
| else: | |
| boundary, boundary_type = None, None | |
| counters["boundary_null_degenerate" if floors else "boundary_null_no_floor"] += 1 | |
| # ---- area: whatever the source states, else null ----------------------- | |
| # scene.room[].size is the room area in m2 (LivingDiningRoom 36.87, Kitchen | |
| # 2.35 ...). 33,116 rooms state a positive value, 4,695 state 0 and 18,318 | |
| # carry no size key at all. Only a stated positive value is published: a | |
| # stated 0 is the source denying the room an area, a missing key states | |
| # nothing, and root README:99 says a field the source does not give is null, | |
| # never an estimate. No area is computed from geometry. | |
| source_area = room.get("size") | |
| stated = (isinstance(source_area, (int, float)) and not isinstance(source_area, bool) | |
| and math.isfinite(source_area)) | |
| # Rounded first, then tested: an area below 5e-7 is positive raw but 0.0 at | |
| # six decimals. Same re-check resolve_size makes. | |
| room_area = round(float(source_area), 6) if stated else None | |
| if room_area is not None and room_area <= 0: | |
| room_area = None | |
| if room_area is not None: | |
| counters["area_source_size"] += 1 | |
| else: | |
| counters["area_null_zero" if stated else "area_null_absent"] += 1 | |
| # ---- height: floor-to-ceiling clearance from the two mesh types --------- | |
| # PROJECT DECISION, no precedent: no sibling source ships Floor and Ceiling | |
| # meshes, so no sibling export derives a height this way. Marked as uncited. | |
| # 49,799 rooms (88.72%) carry both a Floor and a Ceiling mesh; the rest are | |
| # null. Cross-checked against the Y-span of the Wall meshes: 96.47% agree to | |
| # within 1 mm, median difference 0. | |
| ceiling_y = [v[1] for mesh in ceilings for v in mesh_vertices(mesh)] | |
| room_height = None | |
| if floor_y and ceiling_y: | |
| single_floor = max(floor_y) - min(floor_y) <= 1e-6 | |
| single_ceiling = max(ceiling_y) - min(ceiling_y) <= 1e-6 | |
| if not (single_floor and single_ceiling): | |
| counters["height_multi_level_surface"] += 1 | |
| else: | |
| # Rounded first, then tested, like room_area_m2 and resolve_size. | |
| height = round(max(ceiling_y) - min(floor_y), 4) | |
| if height > 0: | |
| room_height = height | |
| else: | |
| counters["height_non_positive"] += 1 | |
| if room_height is None: | |
| counters["height_null"] += 1 | |
| # ---- openings --------------------------------------------------------- | |
| # Only Door / Window / BayWindow have a schema slot. Hole and Pocket meshes | |
| # are not reshaped into anything: their geometry is not published, and the | |
| # only trace they leave is their type string in source_fields.mesh_types. | |
| doors, windows = [], [] | |
| for mtype in CORE_OPENING_TYPES: | |
| for group in group_openings(openings.get(mtype, []), counters, mtype): | |
| obj = opening_object(group, mtype) | |
| if obj["height"] <= 0: | |
| counters[f"opening_{mtype}_non_positive_height"] += 1 | |
| continue | |
| if len(obj["profile"]) < 4: | |
| counters[f"opening_{mtype}_group_hull_under_four"] += 1 | |
| continue | |
| if mtype == "Window": | |
| try: | |
| obj = indoor_window(group, [m for m in ref_meshes if m.get("type") == "WallInner"], | |
| floor_y, f"{house_uid}/{source_room_id}", openings.get("Window", [])) | |
| except ValueError: | |
| # Approved best effort: retain this opening's original | |
| # representation rather than stop the full conversion. | |
| counters["opening_Window_original_retained"] += 1 | |
| counters[f"opening_{mtype}_published"] += 1 | |
| (doors if mtype == "Door" else windows).append(obj) | |
| # ---- furniture -------------------------------------------------------- | |
| # Doors and windows exist in the source twice: as meshes and as furniture | |
| # placements. Neither representation is dropped and nothing is deduplicated, | |
| # so furniture_quantity includes door and window placements. | |
| furniture = [ | |
| furniture_record(house_uid, child, | |
| ctx["furniture_by_uid"].get(child.get("ref")), counters) | |
| for child in furniture_children | |
| ] | |
| # Only source fields that say something about the layout and that no schema | |
| # field consumed. Matched by roomId: over 1,430 entries in 201 houses, 97.1% | |
| # name a room that exists, against 50.9% whose ref resolves against | |
| # furniture[].uid and 29.0% against mesh[].uid. ref is not kept -- it points | |
| # at uids this export does not publish, and it is a list (415 of the 1,430 | |
| # carry three). Consequence: a room's n {dir, type} pairs cannot be matched | |
| # to its published door objects. That correspondence is lost. | |
| extension_door = [ | |
| {"dir": entry.get("dir"), "type": entry.get("type")} | |
| for entry in ctx["extension_by_room"].get(source_room_id, []) | |
| ] | |
| return { | |
| "room_id": room_id, | |
| "room_index": room_index, | |
| "room_type": normalise_room_type(room.get("type")), | |
| "room_type_source": "source.scene.room[].type", | |
| "room_boundary": boundary, | |
| "room_boundary_type": boundary_type, | |
| "room_area_m2": room_area, | |
| "room_height": room_height, | |
| "coordinate_system": COORDINATE_SYSTEM, | |
| "doors": doors, | |
| "windows": windows, | |
| "furniture_quantity": len(furniture), | |
| "furniture": furniture, | |
| "source_fields": { | |
| "extension_door": extension_door, | |
| # Which construction elements this room is made of. The schema | |
| # consumed Floor/Ceiling/opening geometry and the WallInner window | |
| # interior planes; the type strings themselves it did not. | |
| "mesh_types": [mesh.get("type") for mesh in ref_meshes], | |
| "scene_boundingBox": ctx["scene_bounding_box"], | |
| }, | |
| } | |
| # -------------------------------------------------------------------------- | |
| # House level | |
| # -------------------------------------------------------------------------- | |
| def load_json(path): | |
| with open(path, encoding="utf-8") as handle: | |
| return json.load(handle) | |
| def house_context(data, counters): | |
| mesh_by_uid = {} | |
| for mesh in data.get("mesh", []): | |
| uid = mesh.get("uid") | |
| if uid is not None: | |
| mesh_by_uid[uid] = mesh | |
| furniture_by_uid = {} | |
| for defn in data.get("furniture", []): | |
| uid = defn.get("uid") | |
| if uid is None: | |
| continue | |
| counters["furniture_definitions_raw"] += 1 | |
| existing = furniture_by_uid.get(uid) | |
| if existing is None: | |
| furniture_by_uid[uid] = defn | |
| else: | |
| counters["furniture_definitions_extra"] += 1 | |
| if existing != defn: | |
| counters["furniture_definitions_conflicting"] += 1 | |
| rooms = (data.get("scene") or {}).get("room", []) or [] | |
| room_ids = {room.get("instanceid") for room in rooms} | |
| extension_by_room = defaultdict(list) | |
| for entry in (data.get("extension") or {}).get("door", []) or []: | |
| room_id = entry.get("roomId") | |
| if room_id in room_ids: | |
| extension_by_room[room_id].append(entry) | |
| else: | |
| counters["extension_door_unassigned"] += 1 | |
| bounding_box, bad = sanitize_json((data.get("scene") or {}).get("boundingBox")) | |
| counters["nonfinite_source_values"] += len(bad) | |
| return { | |
| "mesh_by_uid": mesh_by_uid, | |
| "furniture_by_uid": furniture_by_uid, | |
| "extension_by_room": extension_by_room, | |
| "scene_bounding_box": bounding_box, | |
| } | |
| def house_records(path, counters): | |
| data = load_json(path) | |
| house_uid = data.get("uid") | |
| if house_uid != path.stem: | |
| counters["uid_stem_mismatch"] += 1 | |
| ctx = house_context(data, counters) | |
| rooms = (data.get("scene") or {}).get("room", []) or [] | |
| # Provenance carries where the record came from and under what licence, the | |
| # way the collection does it -- s3d_unify.py:148-153 (source_house_id / | |
| # source_room_id / split / license_tag) with source_file in place of split, | |
| # since 3D-FRONT publishes no official split. | |
| provenance = { | |
| "source_file": path.name, | |
| "source_house_id": house_uid, | |
| "source_room_id": None, | |
| "license_tag": LICENSE_TAG, | |
| } | |
| records = [] | |
| for room_index, room in enumerate(rooms): | |
| counters["rooms"] += 1 | |
| built = room_record(house_uid, room_index, room, ctx, counters) | |
| counters["furniture_placements"] += built["furniture_quantity"] | |
| records.append({ | |
| "sample_id": f"3dfront_{house_uid}::{built['room_id']}", | |
| "house_uid": house_uid, | |
| "room_index": room_index, | |
| "room": built, | |
| "provenance": dict(provenance, source_room_id=room.get("instanceid")), | |
| }) | |
| return records | |
| def atomic_write_lines(path, lines_iter): | |
| path.parent.mkdir(parents=True, exist_ok=True) | |
| tmp = path.with_suffix(path.suffix + ".part") | |
| with open(tmp, "w", encoding="utf-8") as handle: | |
| for line in lines_iter: | |
| handle.write(line) | |
| handle.write("\n") | |
| handle.flush() | |
| os.fsync(handle.fileno()) | |
| os.replace(tmp, path) | |
| def main(): | |
| parser = argparse.ArgumentParser(description=__doc__) | |
| parser.add_argument("--data-dir", type=Path, default=Path("data")) | |
| parser.add_argument("--out", type=Path, default=Path("3dfront.jsonl")) | |
| parser.add_argument("--limit", type=int, default=None, | |
| help="convert only the first N houses (smoke test)") | |
| args = parser.parse_args() | |
| house_dir = args.data_dir / "3D-FRONT" | |
| files = sorted(house_dir.glob("*.json")) | |
| if not files: | |
| raise SystemExit(f"no house JSON under {house_dir}") | |
| # `is not None`, not a truth test: `if args.limit:` reads --limit 0 as | |
| # "no limit" and starts a full run off a typo. | |
| if args.limit is not None: | |
| files = files[: args.limit] | |
| counters = Counter() | |
| print(f"converting {len(files)} houses -> {args.out}", file=sys.stderr) | |
| def lines(): | |
| for index, path in enumerate(files, 1): | |
| counters["houses"] += 1 | |
| for record in house_records(path, counters): | |
| yield json.dumps(record, ensure_ascii=False, allow_nan=False, | |
| sort_keys=False) | |
| if index % 500 == 0: | |
| print(f" {index}/{len(files)}", file=sys.stderr, flush=True) | |
| atomic_write_lines(args.out, lines()) | |
| print(json.dumps(dict(sorted(counters.items())), ensure_ascii=False, indent=2)) | |
| if __name__ == "__main__": | |
| main() | |