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def _hex_to_rgba(hexs): """Convert hex to rgba, permitting alpha values in hex""" hexs = np.atleast_1d(np.array(hexs, '|U9')) out = np.ones((len(hexs), 4), np.float32) for hi, h in enumerate(hexs): assert isinstance(h, string_types) off = 1 if h[0] == '#' else 0 assert len(h) in ...
def _rgb_to_hex(rgbs): """Convert rgb to hex triplet""" rgbs, n_dim = _check_color_dim(rgbs) return np.array(['#%02x%02x%02x' % tuple((255*rgb[:3]).astype(np.uint8)) for rgb in rgbs], '|U7')
def _rgb_to_hsv(rgbs): """Convert Nx3 or Nx4 rgb to hsv""" rgbs, n_dim = _check_color_dim(rgbs) hsvs = list() for rgb in rgbs: rgb = rgb[:3] # don't use alpha here idx = np.argmax(rgb) val = rgb[idx] c = val - np.min(rgb) if c == 0: hue = 0 ...
def _hsv_to_rgb(hsvs): """Convert Nx3 or Nx4 hsv to rgb""" hsvs, n_dim = _check_color_dim(hsvs) # In principle, we *might* be able to vectorize this, but might as well # wait until a compelling use case appears rgbs = list() for hsv in hsvs: c = hsv[1] * hsv[2] m = hsv[2] - c ...
def _lab_to_rgb(labs): """Convert Nx3 or Nx4 lab to rgb""" # adapted from BSD-licensed work in MATLAB by Mark Ruzon # Based on ITU-R Recommendation BT.709 using the D65 labs, n_dim = _check_color_dim(labs) # Convert Lab->XYZ (silly indexing used to preserve dimensionality) y = (labs[:, 0] + 16....
def get(self, tags): """Find an adequate value for this field from a dict of tags.""" # Try to find our name value = tags.get(self.name, '') for name in self.alternate_tags: # Iterate of alternates until a non-empty value is found value = value or tags.get(name, ...
def parse_function_signature(code): """ Return the name, arguments, and return type of the first function definition found in *code*. Arguments are returned as [(type, name), ...]. """ m = re.search("^\s*" + re_func_decl + "\s*{", code, re.M) if m is None: print(code) raise Excep...
def find_functions(code): """ Return a list of (name, arguments, return type) for all function definition2 found in *code*. Arguments are returned as [(type, name), ...]. """ regex = "^\s*" + re_func_decl + "\s*{" funcs = [] while True: m = re.search(regex, code, re.M) ...
def find_prototypes(code): """ Return a list of signatures for each function prototype declared in *code*. Format is [(name, [args], rtype), ...]. """ prots = [] lines = code.split('\n') for line in lines: m = re.match("\s*" + re_func_prot, line) if m is not None: ...
def find_program_variables(code): """ Return a dict describing program variables:: {'var_name': ('uniform|attribute|varying', type), ...} """ vars = {} lines = code.split('\n') for line in lines: m = re.match(r"\s*" + re_prog_var_declaration + r"\s*(=|;)", line) if m is...
def _set_config(c): """Set gl configuration for SDL2""" func = sdl2.SDL_GL_SetAttribute func(sdl2.SDL_GL_RED_SIZE, c['red_size']) func(sdl2.SDL_GL_GREEN_SIZE, c['green_size']) func(sdl2.SDL_GL_BLUE_SIZE, c['blue_size']) func(sdl2.SDL_GL_ALPHA_SIZE, c['alpha_size']) func(sdl2.SDL_GL_DEPTH_SIZ...
def create_response(self, message=None, end_session=False, card_obj=None, reprompt_message=None, is_ssml=None): """ message - text message to be spoken out by the Echo end_session - flag to determine whether this interaction should end the session card_obj = JSON ...
def create_card(self, title=None, subtitle=None, content=None, card_type="Simple"): """ card_obj = JSON card object to substitute the 'card' field in the raw_response format: { "type": "Simple", #COMPULSORY "title": "string", #OPTIONAL "subtitle": "string", ...
def intent(self, intent): ''' Decorator to register intent handler''' def _handler(func): self._handlers['IntentRequest'][intent] = func return func return _handler
def request(self, request_type): ''' Decorator to register generic request handler ''' def _handler(func): self._handlers[request_type] = func return func return _handler
def route_request(self, request_json, metadata=None): ''' Route the request object to the right handler function ''' request = Request(request_json) request.metadata = metadata # add reprompt handler or some such for default? handler_fn = self._handlers[self._default] # Set defa...
def _viewbox_set(self, viewbox): """ Friend method of viewbox to register itself. """ self._viewbox = viewbox # Connect viewbox.events.mouse_press.connect(self.viewbox_mouse_event) viewbox.events.mouse_release.connect(self.viewbox_mouse_event) viewbox.events.mouse...
def _viewbox_unset(self, viewbox): """ Friend method of viewbox to unregister itself. """ self._viewbox = None # Disconnect viewbox.events.mouse_press.disconnect(self.viewbox_mouse_event) viewbox.events.mouse_release.disconnect(self.viewbox_mouse_event) viewbox.ev...
def set_range(self, x=None, y=None, z=None, margin=0.05): """ Set the range of the view region for the camera Parameters ---------- x : tuple | None X range. y : tuple | None Y range. z : tuple | None Z range. margin : float ...
def get_state(self): """ Get the current view state of the camera Returns a dict of key-value pairs. The exact keys depend on the camera. Can be passed to set_state() (of this or another camera of the same type) to reproduce the state. """ D = {} for key in self....
def set_state(self, state=None, **kwargs): """ Set the view state of the camera Should be a dict (or kwargs) as returned by get_state. It can be an incomlete dict, in which case only the specified properties are set. Parameters ---------- state : dict ...
def link(self, camera): """ Link this camera with another camera of the same type Linked camera's keep each-others' state in sync. Parameters ---------- camera : instance of Camera The other camera to link. """ cam1, cam2 = self, camera # Rem...
def view_changed(self): """ Called when this camera is changes its view. Also called when its associated with a viewbox. """ if self._resetting: return # don't update anything while resetting (are in set_range) if self._viewbox: # Set range if necessary ...
def on_canvas_change(self, event): """Canvas change event handler Parameters ---------- event : instance of Event The event. """ # Connect key events from canvas to camera. # TODO: canvas should keep track of a single node with keyboard focus. ...
def _set_scene_transform(self, tr): """ Called by subclasses to configure the viewbox scene transform. """ # todo: check whether transform has changed, connect to # transform.changed event pre_tr = self.pre_transform if pre_tr is None: self._scene_transform = ...
def _set_config(c): """Set the OpenGL configuration""" glformat = QGLFormat() glformat.setRedBufferSize(c['red_size']) glformat.setGreenBufferSize(c['green_size']) glformat.setBlueBufferSize(c['blue_size']) glformat.setAlphaBufferSize(c['alpha_size']) if QT5_NEW_API: # Qt5 >= 5.4.0 -...
def get_window_id(self): """ Get the window id of a PySide Widget. Might also work for PyQt4. """ # Get Qt win id winid = self.winId() # On Linux this is it if IS_RPI: nw = (ctypes.c_int * 3)(winid, self.width(), self.height()) return ctypes.point...
def obj(x): """Six-hump camelback function""" x1 = x[0] x2 = x[1] f = (4 - 2.1*(x1*x1) + (x1*x1*x1*x1)/3.0)*(x1*x1) + x1*x2 + (-4 + 4*(x2*x2))*(x2*x2) return f
def PathCollection(mode="agg", *args, **kwargs): """ mode: string - "raw" (speed: fastest, size: small, output: ugly, no dash, no thickness) - "agg" (speed: medium, size: medium output: nice, some flaws, no dash) - "agg+" (speed: slow, size: big, output: perfect, no dash)...
def map(self, coords): """Map coordinates Parameters ---------- coords : array-like Coordinates to map. Returns ------- coords : ndarray Coordinates. """ m = np.empty(coords.shape) m[:, :3] = (coords[:, :3] * self....
def move(self, move): """Change the translation of this transform by the amount given. Parameters ---------- move : array-like The values to be added to the current translation of the transform. """ move = as_vec4(move, default=(0, 0, 0, 0)) self.tran...
def zoom(self, zoom, center=(0, 0, 0), mapped=True): """Update the transform such that its scale factor is changed, but the specified center point is left unchanged. Parameters ---------- zoom : array-like Values to multiply the transform's current scale ...
def from_mapping(cls, x0, x1): """ Create an STTransform from the given mapping See `set_mapping` for details. Parameters ---------- x0 : array-like Start. x1 : array-like End. Returns ------- t : instance of STTransform ...
def set_mapping(self, x0, x1, update=True): """Configure this transform such that it maps points x0 => x1 Parameters ---------- x0 : array-like, shape (2, 2) or (2, 3) Start location. x1 : array-like, shape (2, 2) or (2, 3) End location. update : ...
def translate(self, pos): """ Translate the matrix The translation is applied *after* the transformations already present in the matrix. Parameters ---------- pos : arrayndarray Position to translate by. """ self.matrix = np.dot(self....
def scale(self, scale, center=None): """ Scale the matrix about a given origin. The scaling is applied *after* the transformations already present in the matrix. Parameters ---------- scale : array-like Scale factors along x, y and z axes. ce...
def rotate(self, angle, axis): """ Rotate the matrix by some angle about a given axis. The rotation is applied *after* the transformations already present in the matrix. Parameters ---------- angle : float The angle of rotation, in degrees. a...
def set_mapping(self, points1, points2): """ Set to a 3D transformation matrix that maps points1 onto points2. Parameters ---------- points1 : array-like, shape (4, 3) Four starting 3D coordinates. points2 : array-like, shape (4, 3) Four ending 3D coordin...
def set_ortho(self, l, r, b, t, n, f): """Set ortho transform Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float ...
def set_perspective(self, fov, aspect, near, far): """Set the perspective Parameters ---------- fov : float Field of view. aspect : float Aspect ratio. near : float Near location. far : float Far location. "...
def set_frustum(self, l, r, b, t, n, f): """Set the frustum Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float F...
def log2_lut(v): """ See `this algo <https://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup>`__ for computing the log2 of a 32 bit integer using a look up table Parameters ---------- v : int 32 bit integer Returns ------- """ res = np.zeros(v.shape, dtyp...
def uniq2orderipix_lut(uniq): """ ~30% faster than the method below Parameters ---------- uniq Returns ------- """ order = log2_lut(uniq >> 2) >> 1 ipix = uniq - (1 << (2 * (order + 1))) return order, ipix
def uniq2orderipix(uniq): """ convert a HEALPix pixel coded as a NUNIQ number to a (norder, ipix) tuple """ order = ((np.log2(uniq//4)) // 2) order = order.astype(int) ipix = uniq - 4 * (4**order) return order, ipix
def glBufferData(target, data, usage): """ Data can be numpy array or the size of data to allocate. """ if isinstance(data, int): size = data data = None else: size = data.nbytes GL.glBufferData(target, size, data, usage)
def set_data(self, data=None, **kwargs): """Set the line data Parameters ---------- data : array-like The data. **kwargs : dict Keywoard arguments to pass to MarkerVisual and LineVisal. """ if data is None: pos = None e...
def set_data(self, pos=None, color=None): """Set the data Parameters ---------- pos : float Position of the line along the axis. color : list, tuple, or array The color to use when drawing the line. If an array is given, it must be of shape (1...
def _compute_bounds(self, axis, view): """Return the (min, max) bounding values of this visual along *axis* in the local coordinate system. """ is_vertical = self._is_vertical pos = self._pos if axis == 0 and is_vertical: return (pos[0, 0], pos[0, 0]) ...
def curve3_bezier(p1, p2, p3): """ Generate the vertices for a quadratic Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of th...
def curve4_bezier(p1, p2, p3, p4): """ Generate the vertices for a third order Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates...
def render_to_texture(self, data, texture, offset, size): """Render a SDF to a texture at a given offset and size Parameters ---------- data : array Must be 2D with type np.ubyte. texture : instance of Texture2D The texture to render to. offset : ...
def _render_edf(self, orig_tex): """Render an EDF to a texture""" # Set up the necessary textures sdf_size = orig_tex.shape[:2] comp_texs = [] for _ in range(2): tex = Texture2D(sdf_size + (4,), format='rgba', interpolation='nearest', wrap...
def _add_intent_interactive(self, intent_num=0): ''' Interactively add a new intent to the intent schema object ''' print ("Name of intent number : ", intent_num) slot_type_mappings = load_builtin_slots() intent_name = read_from_user(str) print ("How many...
def from_filename(self, filename): ''' Build an IntentSchema from a file path creates a new intent schema if the file does not exist, throws an error if the file exists but cannot be loaded as a JSON ''' if os.path.exists(filename): with open(filename) as fp:...
def launch_request_handler(request): """ Annotate functions with @VoiceHandler so that they can be automatically mapped to request types. Use the 'request_type' field to map them to non-intent requests """ user_id = request.access_token() if user_id in twitter_cache.users(): user_cache = twit...
def post_tweet_intent_handler(request): """ Use the 'intent' field in the VoiceHandler to map to the respective intent. """ tweet = request.get_slot_value("Tweet") tweet = tweet if tweet else "" if tweet: user_state = twitter_cache.get_user_state(request.access_token()) def a...
def tweet_list_handler(request, tweet_list_builder, msg_prefix=""): """ This is a generic function to handle any intent that reads out a list of tweets""" # tweet_list_builder is a function that takes a unique identifier and returns a list of things to say tweets = tweet_list_builder(request.access_token()...
def focused_on_tweet(request): """ Return index if focused on tweet False if couldn't """ slots = request.get_slot_map() if "Index" in slots and slots["Index"]: index = int(slots['Index']) elif "Ordinal" in slots and slots["Index"]: parse_ordinal = lambda inp : int("".join([l fo...
def next_intent_handler(request): """ Takes care of things whenver the user says 'next' """ message = "Sorry, couldn't find anything in your next queue" end_session = True if True: user_queue = twitter_cache.user_queue(request.access_token()) if not user_queue.is_finished(): ...
def use_app(backend_name=None, call_reuse=True): """ Get/create the default Application object It is safe to call this function multiple times, as long as backend_name is None or matches the already selected backend. Parameters ---------- backend_name : str | None The name of the backe...
def glBufferData(target, data, usage): """ Data can be numpy array or the size of data to allocate. """ if isinstance(data, int): size = data data = ctypes.c_voidp(0) else: if not data.flags['C_CONTIGUOUS'] or not data.flags['ALIGNED']: data = data.copy('C') d...
def set_data(self, vertices=None, faces=None, vertex_colors=None, face_colors=None, color=None, meshdata=None): """Set the mesh data Parameters ---------- vertices : array-like | None The vertices. faces : array-like | None The faces. ...
def bounds(self, axis, view=None): """Get the bounds of the Visual Parameters ---------- axis : int The axis. view : instance of VisualView The view to use. """ if view is None: view = self if axis not in self._vshare.b...
def set_gl_state(self, preset=None, **kwargs): """Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. """ self._vshare.gl_state ...
def update_gl_state(self, *args, **kwargs): """Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. """ if len(args) == 1: self._vshare.gl_st...
def _get_hook(self, shader, name): """Return a FunctionChain that Filters may use to modify the program. *shader* should be "frag" or "vert" *name* should be "pre" or "post" """ assert name in ('pre', 'post') key = (shader, name) if key in self._hooks: ...
def attach(self, filt, view=None): """Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. ...
def detach(self, filt, view=None): """Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. """ if view is None: self._vshare.filters.remove(filt) ...
def add_subvisual(self, visual): """Add a subvisual Parameters ---------- visual : instance of Visual The visual to add. """ visual.transforms = self.transforms visual._prepare_transforms(visual) self._subvisuals.append(visual) visual....
def remove_subvisual(self, visual): """Remove a subvisual Parameters ---------- visual : instance of Visual The visual to remove. """ visual.events.update.disconnect(self._subv_update) self._subvisuals.remove(visual) self.update()
def draw(self): """Draw the visual """ if not self.visible: return if self._prepare_draw(view=self) is False: return for v in self._subvisuals: if v.visible: v.draw()
def set_gl_state(self, preset=None, **kwargs): """Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. """ for v in self._subvisu...
def update_gl_state(self, *args, **kwargs): """Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. """ for v in self._subvisuals: v.update_g...
def attach(self, filt, view=None): """Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. ...
def detach(self, filt, view=None): """Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. """ for v in self._subvisuals: v.detach(filt, v)
def addMov(self, product, quantity=None, mode="buy", stop_limit=None, auto_margin=None, name_counter=None): """main function for placing movements stop_limit = {'gain': [mode, value], 'loss': [mode, value]}""" # ~ ARGS ~ if (not isinstance(product, type('')) or ...
def checkPos(self): """check all positions""" soup = BeautifulSoup(self.css1(path['movs-table']).html, 'html.parser') poss = [] for label in soup.find_all("tr"): pos_id = label['id'] # init an empty list # check if it already exist pos_list...
def checkStock(self): """check stocks in preference""" if not self.preferences: logger.debug("no preferences") return None soup = BeautifulSoup( self.xpath(path['stock-table'])[0].html, "html.parser") count = 0 # iterate through product in left...
def clearPrefs(self): """clear the left panel and preferences""" self.preferences.clear() tradebox_num = len(self.css('div.tradebox')) for i in range(tradebox_num): self.xpath(path['trade-box'])[0].right_click() self.css1('div.item-trade-contextmenu-list-remove')....
def addPrefs(self, prefs=[]): """add preference in self.preferences""" if len(prefs) == len(self.preferences) == 0: logger.debug("no preferences") return None self.preferences.extend(prefs) self.css1(path['search-btn']).click() count = 0 for pref i...
def _load_glyph(f, char, glyphs_dict): """Load glyph from font into dict""" from ...ext.freetype import (FT_LOAD_RENDER, FT_LOAD_NO_HINTING, FT_LOAD_NO_AUTOHINT) flags = FT_LOAD_RENDER | FT_LOAD_NO_HINTING | FT_LOAD_NO_AUTOHINT face = _load_font(f['face'], f['bold'], f['...
def _set_clipper(self, node, clipper): """Assign a clipper that is inherited from a parent node. If *clipper* is None, then remove any clippers for *node*. """ if node in self._clippers: self.detach(self._clippers.pop(node)) if clipper is not None: self.a...
def _update_trsys(self, event): """Transform object(s) have changed for this Node; assign these to the visual's TransformSystem. """ doc = self.document_node scene = self.scene_node root = self.root_node self.transforms.visual_transform = self.node_transform(scene...
def cfnumber_to_number(cfnumber): """Convert CFNumber to python int or float.""" numeric_type = cf.CFNumberGetType(cfnumber) cfnum_to_ctype = {kCFNumberSInt8Type: c_int8, kCFNumberSInt16Type: c_int16, kCFNumberSInt32Type: c_int32, kCFNumberSInt64Type: c_int64, ...
def cftype_to_value(cftype): """Convert a CFType into an equivalent python type. The convertible CFTypes are taken from the known_cftypes dictionary, which may be added to if another library implements its own conversion methods.""" if not cftype: return None typeID = cf.CFGetTypeID(cfty...
def cfset_to_set(cfset): """Convert CFSet to python set.""" count = cf.CFSetGetCount(cfset) buffer = (c_void_p * count)() cf.CFSetGetValues(cfset, byref(buffer)) return set([cftype_to_value(c_void_p(buffer[i])) for i in range(count)])
def cfarray_to_list(cfarray): """Convert CFArray to python list.""" count = cf.CFArrayGetCount(cfarray) return [cftype_to_value(c_void_p(cf.CFArrayGetValueAtIndex(cfarray, i))) for i in range(count)]
def ctype_for_encoding(self, encoding): """Return ctypes type for an encoded Objective-C type.""" if encoding in self.typecodes: return self.typecodes[encoding] elif encoding[0:1] == b'^' and encoding[1:] in self.typecodes: return POINTER(self.typecodes[encoding[1:]]) ...
def classmethod(self, encoding): """Function decorator for class methods.""" # Add encodings for hidden self and cmd arguments. encoding = ensure_bytes(encoding) typecodes = parse_type_encoding(encoding) typecodes.insert(1, b'@:') encoding = b''.join(typecodes) d...
def append(self, P0, P1, itemsize=None, **kwargs): """ Append a new set of segments to the collection. For kwargs argument, n is the number of vertices (local) or the number of item (shared) Parameters ---------- P : np.array Vertices positions of t...
def get_frag_shader(volumes, clipped=False, n_volume_max=5): """ Get the fragment shader code - we use the shader_program object to determine which layers are enabled and therefore what to include in the shader code. """ declarations = "" before_loop = "" in_loop = "" after_loop = "" ...
def eglGetDisplay(display=EGL_DEFAULT_DISPLAY): """ Connect to the EGL display server. """ res = _lib.eglGetDisplay(display) if not res or res == EGL_NO_DISPLAY: raise RuntimeError('Could not create display') return res
def eglInitialize(display): """ Initialize EGL and return EGL version tuple. """ majorVersion = (_c_int*1)() minorVersion = (_c_int*1)() res = _lib.eglInitialize(display, majorVersion, minorVersion) if res == EGL_FALSE: raise RuntimeError('Could not initialize') return majorVersion[0...
def eglQueryString(display, name): """ Query string from display """ out = _lib.eglQueryString(display, name) if not out: raise RuntimeError('Could not query %s' % name) return out
def get_edges(self, indexed=None): """Edges of the mesh Parameters ---------- indexed : str | None If indexed is None, return (Nf, 3) array of vertex indices, two per edge in the mesh. If indexed is 'faces', then return (Nf, 3, 2) array of vertex...
def set_faces(self, faces): """Set the faces Parameters ---------- faces : ndarray (Nf, 3) array of faces. Each row in the array contains three indices into the vertex array, specifying the three corners of a triangular face. """ self....
def get_vertices(self, indexed=None): """Get the vertices Parameters ---------- indexed : str | None If Note, return an array (N,3) of the positions of vertices in the mesh. By default, each unique vertex appears only once. If indexed is 'faces', then...
def get_bounds(self): """Get the mesh bounds Returns ------- bounds : list A list of tuples of mesh bounds. """ if self._vertices_indexed_by_faces is not None: v = self._vertices_indexed_by_faces elif self._vertices is not None: ...
def set_vertices(self, verts=None, indexed=None, reset_normals=True): """Set the mesh vertices Parameters ---------- verts : ndarray | None The array (Nv, 3) of vertex coordinates. indexed : str | None If indexed=='faces', then the data must have shape (N...
def has_vertex_color(self): """Return True if this data set has vertex color information""" for v in (self._vertex_colors, self._vertex_colors_indexed_by_faces, self._vertex_colors_indexed_by_edges): if v is not None: return True return False