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def visual_at(self, pos): """Return the visual at a given position Parameters ---------- pos : tuple The position in logical coordinates to query. Returns ------- visual : instance of Visual | None The visual at the position, if it exists...
def _visual_bounds_at(self, pos, node=None): """Find a visual whose bounding rect encompasses *pos*. """ if node is None: node = self.scene for ch in node.children: hit = self._visual_bounds_at(pos, ch) if hit is not None: ...
def visuals_at(self, pos, radius=10): """Return a list of visuals within *radius* pixels of *pos*. Visuals are sorted by their proximity to *pos*. Parameters ---------- pos : tuple (x, y) position at which to find visuals. radius : int ...
def _render_picking(self, **kwargs): """Render the scene in picking mode, returning a 2D array of visual IDs. """ try: self._scene.picking = True img = self.render(bgcolor=(0, 0, 0, 0), **kwargs) finally: self._scene.picking = False im...
def on_resize(self, event): """Resize handler Parameters ---------- event : instance of Event The resize event. """ self._update_transforms() if self._central_widget is not None: self._central_widget.size = self.size ...
def on_close(self, event): """Close event handler Parameters ---------- event : instance of Event The event. """ self.events.mouse_press.disconnect(self._process_mouse_event) self.events.mouse_move.disconnect(self._process_mouse_event) self.ev...
def push_viewport(self, viewport): """ Push a viewport (x, y, w, h) on the stack. Values must be integers relative to the active framebuffer. Parameters ---------- viewport : tuple The viewport as (x, y, w, h). """ vp = list(viewport) # Normal...
def pop_viewport(self): """ Pop a viewport from the stack. """ vp = self._vp_stack.pop() # Activate latest if len(self._vp_stack) > 0: self.context.set_viewport(*self._vp_stack[-1]) else: self.context.set_viewport(0, 0, *self.physical_size) ...
def push_fbo(self, fbo, offset, csize): """ Push an FBO on the stack. This activates the framebuffer and causes subsequent rendering to be written to the framebuffer rather than the canvas's back buffer. This will also set the canvas viewport to cover the boundaries of the ...
def pop_fbo(self): """ Pop an FBO from the stack. """ fbo = self._fb_stack.pop() fbo[0].deactivate() self.pop_viewport() if len(self._fb_stack) > 0: old_fbo = self._fb_stack[-1] old_fbo[0].activate() self._update_transforms() ...
def _update_transforms(self): """Update the canvas's TransformSystem to correct for the current canvas size, framebuffer, and viewport. """ if len(self._fb_stack) == 0: fb_size = fb_rect = None else: fb, origin, fb_size = self._fb_stack[-1] fb...
def wrapping(self): """ Texture wrapping mode """ value = self._wrapping return value[0] if all([v == value[0] for v in value]) else value
def resize(self, shape, format=None, internalformat=None): """Set the texture size and format Parameters ---------- shape : tuple of integers New texture shape in zyx order. Optionally, an extra dimention may be specified to indicate the number of color channels....
def _resize(self, shape, format=None, internalformat=None): """Internal method for resize. """ shape = self._normalize_shape(shape) # Check if not self._resizable: raise RuntimeError("Texture is not resizable") # Determine format if format is None: ...
def set_data(self, data, offset=None, copy=False): """Set texture data Parameters ---------- data : ndarray Data to be uploaded offset: int | tuple of ints Offset in texture where to start copying data copy: bool Since the operation is...
def _set_data(self, data, offset=None, copy=False): """Internal method for set_data. """ # Copy if needed, check/normalize shape data = np.array(data, copy=copy) data = self._normalize_shape(data) # Maybe resize to purge DATA commands? if offset ...
def set_data(self, data, offset=None, copy=False): """Set texture data Parameters ---------- data : ndarray Data to be uploaded offset: int | tuple of ints Offset in texture where to start copying data copy: bool Since the operation is...
def resize(self, shape, format=None, internalformat=None): """Set the texture size and format Parameters ---------- shape : tuple of integers New texture shape in zyx order. Optionally, an extra dimention may be specified to indicate the number of color channels....
def get_free_region(self, width, height): """Get a free region of given size and allocate it Parameters ---------- width : int Width of region to allocate height : int Height of region to allocate Returns ------- bounds : tuple | ...
def _fit(self, index, width, height): """Test if region (width, height) fit into self._atlas_nodes[index]""" node = self._atlas_nodes[index] x, y = node[0], node[1] width_left = width if x+width > self._shape[1]: return -1 i = index while width_left > ...
def _vector_or_scalar(x, type='row'): """Convert an object to either a scalar or a row or column vector.""" if isinstance(x, (list, tuple)): x = np.array(x) if isinstance(x, np.ndarray): assert x.ndim == 1 if type == 'column': x = x[:, None] return x
def _vector(x, type='row'): """Convert an object to a row or column vector.""" if isinstance(x, (list, tuple)): x = np.array(x, dtype=np.float32) elif not isinstance(x, np.ndarray): x = np.array([x], dtype=np.float32) assert x.ndim == 1 if type == 'column': x = x[:, None] ...
def _normalize(x, cmin=None, cmax=None, clip=True): """Normalize an array from the range [cmin, cmax] to [0,1], with optional clipping.""" if not isinstance(x, np.ndarray): x = np.array(x) if cmin is None: cmin = x.min() if cmax is None: cmax = x.max() if cmin == cmax: ...
def _mix_simple(a, b, x): """Mix b (with proportion x) with a.""" x = np.clip(x, 0.0, 1.0) return (1.0 - x)*a + x*b
def smoothstep(edge0, edge1, x): """ performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. """ # Scale, bias and saturate x to 0..1 range x = np.clip((x - edge0)/(edge1 - edge0), 0.0, 1.0) # Evaluate polynomial return x*x*(3 - 2*x)
def step(colors, x, controls=None): x = x.ravel() """Step interpolation from a set of colors. x belongs in [0, 1].""" assert (controls[0], controls[-1]) == (0., 1.) ncolors = len(colors) assert ncolors == len(controls) - 1 assert ncolors >= 2 x_step = _find_controls(x, controls, ncolors-1) ...
def _glsl_mix(controls=None): """Generate a GLSL template function from a given interpolation patterns and control points.""" assert (controls[0], controls[-1]) == (0., 1.) ncolors = len(controls) assert ncolors >= 2 if ncolors == 2: s = " return mix($color_0, $color_1, t);\n" els...
def _process_glsl_template(template, colors): """Replace $color_i by color #i in the GLSL template.""" for i in range(len(colors) - 1, -1, -1): color = colors[i] assert len(color) == 4 vec4_color = 'vec4(%.3f, %.3f, %.3f, %.3f)' % tuple(color) template = template.replace('$color_...
def get_colormap(name, *args, **kwargs): """Obtain a colormap Some colormaps can have additional configuration parameters. Refer to their corresponding documentation for more information. Parameters ---------- name : str | Colormap Colormap name. Can also be a Colormap for pass-through...
def map(self, x): """The Python mapping function from the [0,1] interval to a list of rgba colors Parameters ---------- x : array-like The values to map. Returns ------- colors : list List of rgba colors. """ retur...
def visual_border_width(self): """ The border width in visual coordinates """ render_to_doc = \ self.transforms.get_transform('document', 'visual') vec = render_to_doc.map([self.border_width, self.border_width, 0]) origin = render_to_doc.map([0, 0, 0]) visu...
def run(self, fig): """ Run the exporter on the given figure Parmeters --------- fig : matplotlib.Figure instance The figure to export """ # Calling savefig executes the draw() command, putting elements # in the correct place. fig.save...
def process_transform(transform, ax=None, data=None, return_trans=False, force_trans=None): """Process the transform and convert data to figure or data coordinates Parameters ---------- transform : matplotlib Transform object The transform applied t...
def crawl_fig(self, fig): """Crawl the figure and process all axes""" with self.renderer.draw_figure(fig=fig, props=utils.get_figure_properties(fig)): for ax in fig.axes: self.crawl_ax(ax)
def crawl_ax(self, ax): """Crawl the axes and process all elements within""" with self.renderer.draw_axes(ax=ax, props=utils.get_axes_properties(ax)): for line in ax.lines: self.draw_line(ax, line) for text in ax.texts: ...
def crawl_legend(self, ax, legend): """ Recursively look through objects in legend children """ legendElements = list(utils.iter_all_children(legend._legend_box, skipContainers=True)) legendElements.append(legend.legendPatch) ...
def draw_line(self, ax, line, force_trans=None): """Process a matplotlib line and call renderer.draw_line""" coordinates, data = self.process_transform(line.get_transform(), ax, line.get_xydata(), force...
def draw_text(self, ax, text, force_trans=None, text_type=None): """Process a matplotlib text object and call renderer.draw_text""" content = text.get_text() if content: transform = text.get_transform() position = text.get_position() coords, position = self.pr...
def draw_patch(self, ax, patch, force_trans=None): """Process a matplotlib patch object and call renderer.draw_path""" vertices, pathcodes = utils.SVG_path(patch.get_path()) transform = patch.get_transform() coordinates, vertices = self.process_transform(transform, ...
def draw_collection(self, ax, collection, force_pathtrans=None, force_offsettrans=None): """Process a matplotlib collection and call renderer.draw_collection""" (transform, transOffset, offsets, paths) = collection._prepare_points() offse...
def draw_image(self, ax, image): """Process a matplotlib image object and call renderer.draw_image""" self.renderer.draw_image(imdata=utils.image_to_base64(image), extent=image.get_extent(), coordinates="data", ...
def draw_marked_line(self, data, coordinates, linestyle, markerstyle, label, mplobj=None): """Draw a line that also has markers. If this isn't reimplemented by a renderer object, by default, it will make a call to BOTH draw_line and draw_markers when both markerstyle ...
def draw_line(self, data, coordinates, style, label, mplobj=None): """ Draw a line. By default, draw the line via the draw_path() command. Some renderers might wish to override this and provide more fine-grained behavior. In matplotlib, lines are generally created via the plt.pl...
def _iter_path_collection(paths, path_transforms, offsets, styles): """Build an iterator over the elements of the path collection""" N = max(len(paths), len(offsets)) if not path_transforms: path_transforms = [np.eye(3)] edgecolor = styles['edgecolor'] if np.size(ed...
def draw_path_collection(self, paths, path_coordinates, path_transforms, offsets, offset_coordinates, offset_order, styles, mplobj=None): """ Draw a collection of paths. The paths, offsets, and styles are all iterables, and the number of ...
def draw_markers(self, data, coordinates, style, label, mplobj=None): """ Draw a set of markers. By default, this is done by repeatedly calling draw_path(), but renderers should generally overload this method to provide a more efficient implementation. In matplotlib, markers are...
def draw_path(self, data, coordinates, pathcodes, style, offset=None, offset_coordinates="data", mplobj=None): """ Draw a path. In matplotlib, paths are created by filled regions, histograms, contour plots, patches, etc. Parameters ---------- d...
def from_times(cls, times, delta_t=DEFAULT_OBSERVATION_TIME): """ Create a TimeMOC from a `astropy.time.Time` Parameters ---------- times : `astropy.time.Time` astropy observation times delta_t : `astropy.time.TimeDelta`, optional the duration of ...
def from_time_ranges(cls, min_times, max_times, delta_t=DEFAULT_OBSERVATION_TIME): """ Create a TimeMOC from a range defined by two `astropy.time.Time` Parameters ---------- min_times : `astropy.time.Time` astropy times defining the left part of the intervals ...
def add_neighbours(self): """ Add all the pixels at max order in the neighbourhood of the moc """ time_delta = 1 << (2*(IntervalSet.HPY_MAX_ORDER - self.max_order)) intervals_arr = self._interval_set._intervals intervals_arr[:, 0] = np.maximum(intervals_arr[:, 0] - time...
def remove_neighbours(self): """ Remove all the pixels at max order located at the bound of the moc """ time_delta = 1 << (2*(IntervalSet.HPY_MAX_ORDER - self.max_order)) intervals_arr = self._interval_set._intervals intervals_arr[:, 0] = np.minimum(intervals_arr[:, 0] ...
def _process_degradation(self, another_moc, order_op): """ Degrade (down-sampling) self and ``another_moc`` to ``order_op`` order Parameters ---------- another_moc : `~mocpy.tmoc.TimeMoc` order_op : int the order in which self and ``another_moc`` will be down...
def intersection(self, another_moc, delta_t=DEFAULT_OBSERVATION_TIME): """ Intersection between self and moc. ``delta_t`` gives the possibility to the user to set a time resolution for performing the tmoc intersection Parameters ---------- another_moc : `~mocpy.abstract_...
def total_duration(self): """ Get the total duration covered by the temporal moc Returns ------- duration : `~astropy.time.TimeDelta` total duration of all the observation times of the tmoc total duration of all the observation times of the tmoc ...
def consistency(self): """ Get a percentage of fill between the min and max time the moc is defined. A value near 0 shows a sparse temporal moc (i.e. the moc does not cover a lot of time and covers very distant times. A value near 1 means that the moc covers a lot of time withou...
def min_time(self): """ Get the `~astropy.time.Time` time of the tmoc first observation Returns ------- min_time : `astropy.time.Time` time of the first observation """ min_time = Time(self._interval_set.min / TimeMOC.DAY_MICRO_SEC, format='jd', sca...
def max_time(self): """ Get the `~astropy.time.Time` time of the tmoc last observation Returns ------- max_time : `~astropy.time.Time` time of the last observation """ max_time = Time(self._interval_set.max / TimeMOC.DAY_MICRO_SEC, format='jd', scal...
def contains(self, times, keep_inside=True, delta_t=DEFAULT_OBSERVATION_TIME): """ Get a mask array (e.g. a numpy boolean array) of times being inside (or outside) the TMOC instance. Parameters ---------- times : `astropy.time.Time` astropy times to check whe...
def plot(self, title='TimeMoc', view=(None, None)): """ Plot the TimeMoc in a time window. This method uses interactive matplotlib. The user can move its mouse through the plot to see the time (at the mouse position). Parameters ---------- title : str, optional ...
def handle(self, client, subhooks=()): """Handle a new update. Fetches new data from the client, then compares it to the previous lookup. Returns: (bool, new_data): whether changes occurred, and the new value. """ new_data = self.fetch(client) # Hol...
def _text_to_vbo(text, font, anchor_x, anchor_y, lowres_size): """Convert text characters to VBO""" # Necessary to flush commands before requesting current viewport because # There may be a set_viewport command waiting in the queue. # TODO: would be nicer if each canvas just remembers and manages its ow...
def _load_char(self, char): """Build and store a glyph corresponding to an individual character Parameters ---------- char : str A single character to be represented. """ assert isinstance(char, string_types) and len(char) == 1 assert char not in self...
def get_font(self, face, bold=False, italic=False): """Get a font described by face and size""" key = '%s-%s-%s' % (face, bold, italic) if key not in self._fonts: font = dict(face=face, bold=bold, italic=italic) self._fonts[key] = TextureFont(font, self._renderer) ...
def stft(x, n_fft=1024, step=512, fs=2*np.pi, window='hann'): """Compute the STFT Parameters ---------- x : array-like 1D signal to operate on. ``If len(x) < n_fft``, x will be zero-padded to length ``n_fft``. n_fft : int Number of FFT points. Much faster for powers of two. ...
def fft_freqs(n_fft, fs): """Return frequencies for DFT Parameters ---------- n_fft : int Number of points in the FFT. fs : float The sampling rate. """ return np.arange(0, (n_fft // 2 + 1)) / float(n_fft) * float(fs)
def set_data(self, pos=None, color=None, width=None, connect=None, arrows=None): """Set the data used for this visual Parameters ---------- pos : array Array of shape (..., 2) or (..., 3) specifying vertex coordinates. color : Color, tuple, or array ...
def strip_html(text): """ Get rid of ugly twitter html """ def reply_to(text): replying_to = [] split_text = text.split() for index, token in enumerate(split_text): if token.startswith('@'): replying_to.append(token[1:]) else: message = split_text[...
def post_tweet(user_id, message, additional_params={}): """ Helper function to post a tweet """ url = "https://api.twitter.com/1.1/statuses/update.json" params = { "status" : message } params.update(additional_params) r = make_twitter_request(url, user_id, params, request_type='POST') ...
def make_twitter_request(url, user_id, params={}, request_type='GET'): """ Generically make a request to twitter API using a particular user's authorization """ if request_type == "GET": return requests.get(url, auth=get_twitter_auth(user_id), params=params) elif request_type == "POST": retu...
def geo_search(user_id, search_location): """ Search for a location - free form """ url = "https://api.twitter.com/1.1/geo/search.json" params = {"query" : search_location } response = make_twitter_request(url, user_id, params).json() return response
def read_out_tweets(processed_tweets, speech_convertor=None): """ Input - list of processed 'Tweets' output - list of spoken responses """ return ["tweet number {num} by {user}. {text}.".format(num=index+1, user=user, text=text) for index, (user, text) in enumerate(processed_tweets)]
def search_for_tweets_about(user_id, params): """ Search twitter API """ url = "https://api.twitter.com/1.1/search/tweets.json" response = make_twitter_request(url, user_id, params) return process_tweets(response.json()["statuses"])
def add_val(self, val): """add value in form of dict""" if not isinstance(val, type({})): raise ValueError(type({})) self.read() self.config.update(val) self.save()
def read_mesh(fname): """Read mesh data from file. Parameters ---------- fname : str File name to read. Format will be inferred from the filename. Currently only '.obj' and '.obj.gz' are supported. Returns ------- vertices : array Vertices. faces : array | None ...
def write_mesh(fname, vertices, faces, normals, texcoords, name='', format='obj', overwrite=False, reshape_faces=True): """ Write mesh data to file. Parameters ---------- fname : str Filename to write. Must end with ".obj" or ".gz". vertices : array Vertices. face...
def _set_config(config): """Set gl configuration""" pyglet_config = pyglet.gl.Config() pyglet_config.red_size = config['red_size'] pyglet_config.green_size = config['green_size'] pyglet_config.blue_size = config['blue_size'] pyglet_config.alpha_size = config['alpha_size'] pyglet_config.acc...
def set_shaders(self, vert, frag): """ Set the vertex and fragment shaders. Parameters ---------- vert : str Source code for vertex shader. frag : str Source code for fragment shaders. """ if not vert or not frag: raise...
def _parse_variables_from_code(self): """ Parse uniforms, attributes and varyings from the source code. """ # Get one string of code with comments removed code = '\n\n'.join(self._shaders) code = re.sub(r'(.*)(//.*)', r'\1', code, re.M) # Regexp to look ...
def bind(self, data): """ Bind a VertexBuffer that has structured data Parameters ---------- data : VertexBuffer The vertex buffer to bind. The field names of the array are mapped to attribute names in GLSL. """ # Check if not isin...
def _process_pending_variables(self): """ Try to apply the variables that were set but not known yet. """ # Clear our list of pending variables self._pending_variables, pending = {}, self._pending_variables # Try to apply it. On failure, it will be added again for name, d...
def draw(self, mode='triangles', indices=None, check_error=True): """ Draw the attribute arrays in the specified mode. Parameters ---------- mode : str | GL_ENUM 'points', 'lines', 'line_strip', 'line_loop', 'triangles', 'triangle_strip', or 'triangle_fan'. ...
def set_data(self, x=None, y=None, z=None, colors=None): """Update the data in this surface plot. Parameters ---------- x : ndarray | None 1D array of values specifying the x positions of vertices in the grid. If None, values will be assumed to be integers. ...
def simplified(self): """A simplified representation of the same transformation. """ if self._simplified is None: self._simplified = SimplifiedChainTransform(self) return self._simplified
def map(self, coords): """Map coordinates Parameters ---------- coords : array-like Coordinates to map. Returns ------- coords : ndarray Coordinates. """ for tr in reversed(self.transforms): coords = tr.map(coo...
def imap(self, coords): """Inverse map coordinates Parameters ---------- coords : array-like Coordinates to inverse map. Returns ------- coords : ndarray Coordinates. """ for tr in self.transforms: coords = tr....
def append(self, tr): """ Add a new transform to the end of this chain. Parameters ---------- tr : instance of Transform The transform to use. """ self.transforms.append(tr) tr.changed.connect(self._subtr_changed) self._rebuild_shaders...
def prepend(self, tr): """ Add a new transform to the beginning of this chain. Parameters ---------- tr : instance of Transform The transform to use. """ self.transforms.insert(0, tr) tr.changed.connect(self._subtr_changed) self._rebui...
def source_changed(self, event): """Generate a simplified chain by joining adjacent transforms. """ # bail out early if the chain is empty transforms = self._chain.transforms[:] if len(transforms) == 0: self.transforms = [] return # If the...
def pack_iterable(messages): '''Pack an iterable of messages in the TCP protocol format''' # [ 4-byte body size ] # [ 4-byte num messages ] # [ 4-byte message #1 size ][ N-byte binary data ] # ... (repeated <num_messages> times) return pack_string( struct.pack('>l', len(messages)) +...
def hexify(message): '''Print out printable characters, but others in hex''' import string hexified = [] for char in message: if (char in '\n\r \t') or (char not in string.printable): hexified.append('\\x%02x' % ord(char)) else: hexified.append(char) return ''...
def distribute(total, objects): '''Generator for (count, object) tuples that distributes count evenly among the provided objects''' for index, obj in enumerate(objects): start = (index * total) / len(objects) stop = ((index + 1) * total) / len(objects) yield (stop - start, obj)
def clean(self): """Clean queue items from a previous session. In case a previous session crashed and there are still some running entries in the queue ('running', 'stopping', 'killing'), we clean those and enqueue them again. """ for _, item in self.queue.items(): ...
def clear(self): """Remove all completed tasks from the queue.""" for key in list(self.queue.keys()): if self.queue[key]['status'] in ['done', 'failed']: del self.queue[key] self.write()
def next(self): """Get the next processable item of the queue. A processable item is supposed to have the status `queued`. Returns: None : If no key is found. Int: If a valid entry is found. """ smallest = None for key in self.queue.keys(): ...
def read(self): """Read the queue of the last pueue session or set `self.queue = {}`.""" queue_path = os.path.join(self.config_dir, 'queue') if os.path.exists(queue_path): queue_file = open(queue_path, 'rb') try: self.queue = pickle.load(queue_file) ...
def write(self): """Write the current queue to a file. We need this to continue an earlier session.""" queue_path = os.path.join(self.config_dir, 'queue') queue_file = open(queue_path, 'wb+') try: pickle.dump(self.queue, queue_file, -1) except Exception: p...
def add_new(self, command): """Add a new entry to the queue.""" self.queue[self.next_key] = command self.queue[self.next_key]['status'] = 'queued' self.queue[self.next_key]['returncode'] = '' self.queue[self.next_key]['stdout'] = '' self.queue[self.next_key]['stderr'] = '...
def remove(self, key): """Remove a key from the queue, return `False` if no such key exists.""" if key in self.queue: del self.queue[key] self.write() return True return False
def restart(self, key): """Restart a previously finished entry.""" if key in self.queue: if self.queue[key]['status'] in ['failed', 'done']: new_entry = {'command': self.queue[key]['command'], 'path': self.queue[key]['path']} self....
def switch(self, first, second): """Switch two entries in the queue. Return False if an entry doesn't exist.""" allowed_states = ['queued', 'stashed'] if first in self.queue and second in self.queue \ and self.queue[first]['status'] in allowed_states\ and self.que...