repo_name
string
dataset
string
owner
string
lang
string
func_name
string
code
string
docstring
string
url
string
sha
string
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.onOperatorChange
onOperatorChange($event) { this.formFilter.get('value').setValue(null); this.isMultipleSelectValue(); }
/** * When change operator set value to null, and set current multiple var * @param $event Operator */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L213-L216
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.applySelectFilter
applySelectFilter(): boolean { const fieldSelected = this.formFilter.get('field').value; // if field exist if (this.field) { if (this.field.type === ElasticDataTypesEnum.TEXT || this.field.type === ElasticDataTypesEnum.STRING) { /* if fields is type string or text determine if field is...
/** * Return boolean, if show input or select values */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L221-L246
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.operatorFieldSelectable
operatorFieldSelectable(): boolean { return this.operator === this.operatorEnum.IS || this.operator === this.operatorEnum.IS_NOT || this.operator === this.operatorEnum.IS_ONE_OF || this.operator === this.operatorEnum.IS_NOT_ONE_OF; }
/** * Return boolean, using to determine if current operator is selectable or not */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L251-L254
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.operator
get operator(): ElasticOperatorsEnum { return this.formFilter.get('operator').value; }
/** * Return current operator */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L259-L261
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.getIndexField
getIndexField(): number { return this.fields.findIndex(value => value.name === this.formFilter.get('field').value); }
/** * Return index of field selected */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L276-L278
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.field
get field(): ElasticSearchFieldInfoType { const field = this.formFilter.get('field').value; const index = this.fields.findIndex(value => value.name === field); if (index !== -1) { return this.fields[index]; } }
/** * return current field selected */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L283-L289
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.getOperators
getOperators() { const index = this.getIndexField(); if (index !== -1) { const fieldType = this.fields[index].type; if (fieldType === ElasticDataTypesEnum.TEXT || fieldType === ElasticDataTypesEnum.STRING) { if (!this.field.name.includes('.keyword')) { this.operators = FILTER_OPERA...
/** * Return operators based on field type */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L294-L320
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.isMultipleSelectValue
isMultipleSelectValue() { this.multiple = this.formFilter.get('operator').value === ElasticOperatorsEnum.IS_ONE_OF || this.formFilter.get('operator').value === ElasticOperatorsEnum.IS_NOT_ONE_OF || this.formFilter.get('operator').value === ElasticOperatorsEnum.CONTAIN_ONE_OF || this.formFilter.get...
/** * Determine if a field select value cant choose multiple values or not */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L325-L330
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ElasticFilterAddComponent.setValueRange
setValueRange() { this.formFilter.get('value').setValue([this.valueFrom, this.valueTo]); }
/** * Set a filter value with a range */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/filters/utm-elastic-filter/elastic-filter-add/elastic-filter-add.component.ts#L335-L337
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
UtmDynamicTableComponent.isSortableColumn
isSortableColumn(column: UtmFieldType): boolean { if (column.type === ElasticDataTypesEnum.TEXT || column.type === ElasticDataTypesEnum.STRING) { return column.field.includes('.keyword'); } else { return true; } }
/** * Find in all field if column type text has keyword * @param column Column to check if column cant be sort */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/table/utm-table/dynamic-table/dynamic-table.component.ts#L122-L128
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
UtmScrollTopComponent.scrolled
scrolled(event: any): void { this.isScrolled = true; }
// <- Add scroll listener to window
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/components/utm/util/utm-scroll-top/utm-scroll-top.component.ts#L18-L20
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
SafePipe.constructor
constructor(protected _sanitizer: DomSanitizer) { }
// tslint:disable-next-line
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/pipes/safe.pipe.ts#L18-L19
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
SafePipe.transform
transform(value: string, type: string): SafeHtml | SafeStyle | SafeScript | SafeUrl | SafeResourceUrl { switch (type) { case 'html': return this._sanitizer.bypassSecurityTrustHtml(value); case 'style': return this._sanitizer.bypassSecurityTrustStyle(value); case 'script': r...
/** * Transform * * @param value: string * @param type: string */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/pipes/safe.pipe.ts#L27-L42
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ActiveAdModuleActiveService.isADModuleActive
isADModuleActive(): Observable<boolean> { return new Observable<boolean>(subscriber => { this.moduleService.isActive(UtmModulesEnum.AD_AUDIT).subscribe(response => { subscriber.next(response.body); }); }); }
/** * Find is ad module is active */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/active-modules/active-ad-module.service.ts#L22-L28
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
ActiveAdModuleActiveService.getAdChanges
getAdChanges(): Observable<HttpResponse<any[]>> { return this.http.get<any[]>(this.resourceUrl + 'ad/utm-ad-trackers/tracking', {observe: 'response'}); }
// GET /api/ad/utm-ad-trackers/tracking
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/active-modules/active-ad-module.service.ts#L32-L34
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
UtmConfigSectionService.constructor
constructor(private http: HttpClient) { }
// GET /api/GET /api/utm-technologies
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/config/utm-config-section.service.ts#L15-L16
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.create
create(menu: IMenu): Observable<HttpResponse<IMenu>> { return this.http.post<IMenu>(this.resourceUrl, menu, {observe: 'response'}); }
/** * Create * @param menu : Menu to create */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L25-L27
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.update
update(menu: IMenu): Observable<HttpResponse<IMenu>> { return this.http.put<IMenu>(this.resourceUrl, menu, {observe: 'response'}); }
/** * Update * @param menu : Menu to update */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L33-L35
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.saveStructure
saveStructure(menus: IMenu[]): Observable<HttpResponse<IMenu>> { return this.http.post<IMenu>(this.resourceUrl + '/save-menu-structure', menus, {observe: 'response'}); }
// POST /api/menu/save-menu-structure
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L38-L40
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.find
find(name: string): Observable<HttpResponse<IMenu>> { return this.http.get<IMenu>(`${this.resourceUrl}/${name}`, {observe: 'response'}); }
/** * Find menus by name * @param name : Name to search */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L46-L48
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.query
query(query?: QueryType): Observable<HttpResponse<IMenu[]>> { return this.http.get<IMenu[]>(this.resourceUrl.concat(query ? query.toString() : ''), {observe: 'response'}); }
/** * Find menus by filters */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L53-L55
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.getMenuStructure
getMenuStructure(includeModulesMenus: boolean): Observable<HttpResponse<IMenu[]>> { return this.http.get<IMenu[]>(this.resourceUrl + '/all?includeModulesMenus=' + includeModulesMenus, {observe: 'response'}); }
/** * Find menus by filters */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L60-L62
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.delete
delete(id: number): Observable<HttpResponse<any>> { return this.http.delete(`${this.resourceUrl}/${id}`, {observe: 'response'}); }
/** * Delete menu * @param id : Menu identifier to delete */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L68-L70
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
MenuService.deleteByUrl
deleteByUrl(url: string): Observable<HttpResponse<any>> { return this.http.delete(this.resourceUrl + '/delete-by-url?url=' + url, {observe: 'response'}); }
/** * Delete menu by URL * @param url Menu url */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/services/menu/menu.service.ts#L77-L79
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
QueryType.add
add(field: string, value: any, operator?: Operator): QueryType { if (field && value !== null && typeof value !== 'undefined') { if (operator) { if (!this.query) { this.query = `?${field}.${operator}=${value}`; } else { this.query += `&${field}.${operator}=${value}`; ...
/** * Build a query based on url parameters * @param field : Name of the param * @param value : Value of the param * @param operator : Operator between param and value */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/types/query-type.ts#L12-L29
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
QueryType.toString
toString(): string { return this.query ? this.query : ''; }
/** * */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/types/query-type.ts#L34-L36
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
mixColor
function mixColor(colorOne, colorTwo, weight): string { function d2h(d) { return d.toString(16); } // convert a decimal value to hex function h2d(h) { return parseInt(h, 16); } weight = (typeof (weight) !== 'undefined') ? weight : 50; // set the weight to 50%, if that argument is omitted let colo...
/** * Mixing Two colors * @param colorOne Color one * @param colorTwo Color two * @param weight Weight */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/util/color-mixing.ts#L7-L32
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
InputClassResolve.resolveClassInput
resolveClassInput(control: AbstractControl): string { if (control.errors && (control.touched || control.dirty)) { return 'input-field-has-error'; } else { return 'input-field-has-noerror'; } }
/** * Return class to apply to input base on errors * @param control AbstractControl in form */
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/shared/util/input-class-resolve.ts#L15-L21
e00c7c4742b5ce01932668d00f6a87bb5307505d
UTMStack
github_2023
utmstack
typescript
VsTaskElementViewResolverService.resolveTrendClass
resolveTrendClass(trend: VsTaskTrendEnum): string { if (trend === VsTaskTrendEnum.UP || trend === VsTaskTrendEnum.MORE) { return 'badge-danger'; } else if (trend === VsTaskTrendEnum.LESS || trend === VsTaskTrendEnum.DOWN) { return 'badge-success'; } else { return 'badge-primary'; } }
// up|down|more|less|same
https://github.com/utmstack/UTMStack/blob/e00c7c4742b5ce01932668d00f6a87bb5307505d/frontend/src/app/vulnerability-scanner/shared/services/vs-task-element-view-resolver.service.ts#L58-L66
e00c7c4742b5ce01932668d00f6a87bb5307505d
Morpheus
github_2023
MorpheusAIs
typescript
deployOneYearLockFixture
async function deployOneYearLockFixture() { const ONE_YEAR_IN_SECS = 365 * 24 * 60 * 60; const ONE_GWEI = 1_000_000_000; const lockedAmount = ONE_GWEI; const unlockTime = (await time.latest()) + ONE_YEAR_IN_SECS; // Contracts are deployed using the first signer/account by default const [owner,...
// We define a fixture to reuse the same setup in every test.
https://github.com/MorpheusAIs/Morpheus/blob/c3012007db93f10d8d345b0f3f935598c12c21f4/contract_library/test/Lock.ts#L10-L24
c3012007db93f10d8d345b0f3f935598c12c21f4
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
init
async function init() { if (isIdentityLoaded.value) { return } isIdentityLoaded.value = true await refreshIdentity() }
/** * Initial request of the user identity for plugin initialization. * Only call this method when `sanctum.client.initialRequest` is false. */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/composables/useSanctumAuth.ts#L49-L56
a7084fb6c383f9f6229c2b70be3df60b19cf429f
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
refreshIdentity
async function refreshIdentity() { user.value = await client<T>(options.endpoints.user!) }
/** * Fetches the user object from the API and sets it to the current state */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/composables/useSanctumAuth.ts#L61-L63
a7084fb6c383f9f6229c2b70be3df60b19cf429f
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
login
async function login(credentials: Record<string, any>) { const currentRoute = useRoute() const currentPath = trimTrailingSlash(currentRoute.path) if (isAuthenticated.value) { if (!options.redirectIfAuthenticated) { throw new Error('User is already authenticated') } if ( o...
/** * Calls the login endpoint and sets the user object to the current state * * @param credentials Credentials to pass to the login endpoint */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/composables/useSanctumAuth.ts#L70-L141
a7084fb6c383f9f6229c2b70be3df60b19cf429f
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
logout
async function logout() { if (!isAuthenticated.value) { throw new Error('User is not authenticated') } const currentRoute = useRoute() const currentPath = trimTrailingSlash(currentRoute.path) if (options.endpoints.logout === undefined) { throw new Error('`sanctum.endpoints.logout` is n...
/** * Calls the logout endpoint and clears the user object */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/composables/useSanctumAuth.ts#L146-L184
a7084fb6c383f9f6229c2b70be3df60b19cf429f
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
useServerHeaders
function useServerHeaders( headers: Headers, config: ModuleOptions, logger: ConsolaInstance, ): Headers { const clientHeaders = useRequestHeaders(['cookie', 'user-agent']) const origin = config.origin ?? useRequestURL().origin const headersToAdd = { Referer: origin, Origin: origin, ...(clientHe...
/** * Pass all cookies, headers and referrer from the client to the API * @param headers Headers collection to extend * @param config Module configuration * @param logger Logger instance * @returns Headers collection to pass to the API */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/interceptors/cookie/request.ts#L18-L39
a7084fb6c383f9f6229c2b70be3df60b19cf429f
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
initCsrfCookie
async function initCsrfCookie( config: ModuleOptions, logger: ConsolaInstance, ): Promise<void> { if (config.endpoints.csrf === undefined) { throw new Error('`sanctum.endpoints.csrf` is not defined') } await $fetch(config.endpoints.csrf, { baseURL: config.baseUrl, credentials: 'include', }) ...
/** * Request a new CSRF cookie from the API * @param config Module configuration * @param logger Logger instance * @returns {Promise<void>} */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/interceptors/cookie/request.ts#L47-L61
a7084fb6c383f9f6229c2b70be3df60b19cf429f
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
useCsrfHeader
async function useCsrfHeader( headers: Headers, config: ModuleOptions, logger: ConsolaInstance, ): Promise<Headers> { if (config.csrf.cookie === undefined) { throw new Error('`sanctum.csrf.cookie` is not defined') } if (config.csrf.header === undefined) { throw new Error('`sanctum.csrf.header` is n...
/** * Add CSRF token to the headers collection to pass from the client to the API * @param headers Headers collection to extend * @param config Module configuration * @param logger Logger instance * @returns Headers collection to pass to the API */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/interceptors/cookie/request.ts#L70-L100
a7084fb6c383f9f6229c2b70be3df60b19cf429f
nuxt-auth-sanctum
github_2023
manchenkoff
typescript
appendServerResponseHeaders
function appendServerResponseHeaders( app: NuxtApp, ctx: FetchContext, logger: ConsolaInstance, ): void { const event = useRequestEvent(app) const serverCookieName = 'set-cookie' const cookieHeader = ctx.response!.headers.get(serverCookieName) if (cookieHeader === null || event === undefined) { logge...
/** * Append server response headers to the client response * @param app Nuxt application instance * @param ctx Fetch context * @param logger Module logger instance */
https://github.com/manchenkoff/nuxt-auth-sanctum/blob/a7084fb6c383f9f6229c2b70be3df60b19cf429f/src/runtime/interceptors/cookie/response.ts#L12-L40
a7084fb6c383f9f6229c2b70be3df60b19cf429f
boardzilla-core
github_2023
boardzilla
typescript
GameManager.setSettings
setSettings(settings: Record<string, any>) { this.settings = settings; }
/** * configuration functions */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/game-manager.ts#L114-L116
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameManager.start
start() { if (this.phase === 'started') throw Error('cannot call start once started'); if (!this.players.length) { throw Error("No players"); } this.phase = 'started'; this.players.currentPosition = [...this.players].map(p => p.position) this.flowState = [{stack: [], currentPosition: this....
// start the game fresh
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/game-manager.ts#L130-L139
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameManager.getState
getState(player?: P): GameState { return { players: this.players.map(p => p.toJSON() as PlayerAttributes), // TODO scrub for player settings: this.settings, position: this.flowJSON(!!player), board: this.game.allJSON(player?.position), sequence: this.sequence, messages: this.mess...
/** * state functions * @internal */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/game-manager.ts#L245-L256
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameManager.getAction
getAction(name: string, player: P) { if (this.godMode) { const godModeAction = this.godModeActions()[name]; if (godModeAction) { godModeAction.name = name; return godModeAction as Action & {name: string}; } } if (!this.actions[name]) { throw Error(`No action found: "...
/** * action functions */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/game-manager.ts#L318-L337
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameManager.processMove
processMove({ player, name, args }: Move): string | undefined { if (this.phase === 'finished') return 'Game is finished'; let result: string | SubflowSignal['data'][] | undefined; return this.inContextOfPlayer(player, () => { if (this.godMode && this.godModeActions()[name]) { const godModeActi...
// moves
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/game-manager.ts#L380-L400
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action._getPendingMoves
_getPendingMoves(args: Record<string, Argument>, debug?: ActionDebug): PendingMove[] | undefined { if (debug) { debug[this.name!] = { args: {} }; for (const arg of Object.keys(args)) debug[this.name!].args[arg] = 'sel'; } const moves = this._getPendingMovesInner(args, debug); // resolve any ...
// TODO memoize
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L127-L170
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action._nextSelection
_nextSelection(args: Record<string, Argument>): ResolvedSelection | undefined { let nextSelection: ResolvedSelection | undefined = undefined; for (const s of this.selections) { const selection = s.resolve(args); if (selection.skipIf === true) continue; if (!(s.name in args)) { nextSele...
/** * given a partial arg list, returns a selection object for continuation if one exists. * @internal */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L247-L258
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action._process
_process(player: Player, args: Record<string, Argument>): string | undefined { // truncate invalid args - is this needed? let error: string | undefined = undefined; if (!this.isPossible(args as A)) return `${this.name} action not possible`; for (const selection of this.selections) { if (args[selec...
/** * process this action with supplied args. returns error if any * @internal */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L264-L309
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action._withDecoratedArgs
_withDecoratedArgs(args: A, fn: (args: A) => any) { if (args['__placement__']) { const placementSelection = this.selections.find(s => s.name === '__placement__'); if (placementSelection && args[placementSelection.placePiece!]) { args = {...args}; // temporarily set piece to place to acce...
// fn must be idempotent
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L319-L339
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.do
do(move: (args: A) => any): Action<A> { this.mutated = true; this.moves.push(move); this.order.push('move'); return this; }
/** * Add behaviour to this action to alter game state. After adding the choices * to an action, calling `do` causes Boardzilla to use the player choices to * actually do something with those choices. Call this method after all the * methods for player choices so that the choices are properly available to ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L383-L388
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.message
message(text: string, args?: Record<string, Argument> | ((a: A) => Record<string, Argument>)) { this.messages.push({text, args}); this.order.push('message'); return this; }
/** * Add a message to this action that will be broadcast in the chat. Call this * method after all the methods for player choices so that the choices are * properly available to the `message` function. However the message should be * called before or after any `do` behaviour depending on whether you want t...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L422-L426
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.messageTo
messageTo(player: (Player | number) | (Player | number)[], text: string, args?: Record<string, Argument> | ((a: A) => Record<string, Argument>)) { if (!(player instanceof Array)) player = [player]; for (const p of player) { this.messages.push({position: typeof p === 'number' ? p : p.position, text, args})...
/** * Add a message to this action that will be broadcast in the chat to the * specified player(s). Call this method after all the methods for player * choices so that the choices are properly available to the `message` * function. However the message should be called before or after any `do` * behaviour...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L463-L470
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.chooseFrom
chooseFrom<N extends string, T extends SingleArgument>( name: N, choices: (T & (string | number | boolean))[] | { label: string, choice: T }[] | ((args: A) => (T & (string | number | boolean))[] | { label: string, choice: T }[]), options?: { prompt?: string | ((args: A) => string) confirm?: stri...
/** * Add a choice to this action from a list of options. These choices will be * displayed as buttons in the UI. * * @param name - The name of this choice. This name will be used in all * functions that accept the player's choices * * @param choices - An array of choices. This may be an array of s...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L561-L580
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.enterText
enterText<N extends string>(name: N, options?: { prompt?: string | ((args: A) => string), validate?: ((args: A & {[key in N]: string}) => string | boolean | undefined), regexp?: RegExp, initial?: string | ((args: A) => string) }): Action<A & {[key in N]: string}> { const { prompt, validate, regexp...
/** * Prompt the user for text entry. Use this in games where players submit * text, like word-guessing games. * * @param name - The name of this text input. This name will be used in all * functions that accept the player's choices * * @param {Object} options * @param options.initial - Default ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L611-L620
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.chooseNumber
chooseNumber<N extends string>(name: N, options: { min?: number | ((args: A) => number), max?: number | ((args: A) => number), prompt?: string | ((args: A) => string), confirm?: string | [string, Record<string, Argument> | ((args: A & {[key in N]: number}) => Record<string, Argument>) | undefined] v...
/** * Add a numerical choice for this action. This will be presented with a * number picker. * * @param name - The name of this choice. This name will be used in all * functions that accept the player's choices * * @param {Object} options * * @param options.prompt - Prompt displayed to the us...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L686-L698
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.chooseGroup
chooseGroup<R extends Group>( choices: R, options?: { validate?: (args: ExpandGroup<A, R>) => string | boolean | undefined, confirm?: string | [string, Record<string, Argument> | ((args: ExpandGroup<A, R>) => Record<string, Argument>) | undefined] } ): Action<ExpandGroup<A, R>> { for (cons...
/** * Create a multi-selection choice. These selections will be presented all at * once as a form. This is used for form-like choices that have a number of * choices that are not board choices, i.e. chooseFrom, chooseNumber and * enterText * * @param choices - An object containing the selections. This...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L901-L919
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.confirm
confirm(prompt: string | ((args: A) => string)): Action<A> { this._addSelection(new Selection('__confirm__', { prompt, confirm: typeof prompt === 'string' ? prompt : ['{{__message__}}', (args: A) => ({__message__: prompt(args)})], value: true })); return this; }
/** * Add a confirmtation step to this action. This can be useful if you want to * present additional information to the player related to the consequences of * their choice, like a cost incurred. Or this can simply be used to force the * user to click an additional button on a particular important choice. ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L945-L952
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.move
move(piece: keyof A | Piece<Game>, into: keyof A | GameElement) { this.do((args: A) => { const selectedPiece = piece instanceof Piece ? piece : args[piece] as Piece<Game> | Piece<Game>[]; const selectedInto = into instanceof GameElement ? into : args[into] as GameElement; if (selectedPiece instanc...
/** * Perform a move with the selected element(s) into a selected * Space/Piece. This is almost the equivalent of calling Action#do and adding * a putInto command, except that the game will also permit the UI to allow a * mouse drag for the move. * * @param piece - A {@link Piece} to move or the name ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L973-L991
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.swap
swap(piece1: keyof A | Piece<Game>, piece2: keyof A | Piece<Game>) { this.do((args: A) => { const p1 = piece1 instanceof Piece ? piece1 : args[piece1] as Piece<Game>; const p2 = piece2 instanceof Piece ? piece2 : args[piece2] as Piece<Game>; const parent1 = p1._t.parent!; const parent2 = p2....
/** * Swap the location of two Pieces. Each of the two pieces can either be the * name of a previous `chooseOnBoard`, or a simply provide a piece if it is * not a player choice. The game will also allow a mouse drag for the swap. * * @param piece1 - A {@link Piece} to swap or the name of the piece select...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L1010-L1031
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.reorder
reorder(collection: Piece<Game>[], options?: { prompt?: string | ((args: A) => string), }) { const { prompt } = options || {}; if (this.selections.some(s => s.name === '__reorder_from__')) throw Error(`Invalid reorder: only one reorder allowed`); if (collection.some(c => c._t.parent !== collection[0]....
/** * Have the player select one of the Pieces in the collection and select a new * position within the collection while keeping everything else in the same * order. The game will also permit a mouse drag for the reorder. * * @param collection - A collection of {@link Piece}s to reorder * * @param ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L1050-L1071
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Action.placePiece
placePiece<T extends keyof A & string>(piece: T, into: PieceGrid<Game>, options?: { prompt?: string | ((args: A) => string), confirm?: string | [string, Record<string, Argument> | ((args: A & {[key in T]: { column: number, row: number }}) => Record<string, Argument>) | undefined] validate?: ((args: A & {[ke...
/** * Add a placement selection to this action. This will be presented as a piece * that players can move into the desired location, snapping to the grid of * the destination as the player moves. * * @param piece - The name of the piece selection in this action from a * `chooseOnBoard` prior to this ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/action.ts#L1120-L1142
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Selection.error
error(args: Record<string, Argument>): string | undefined { const arg = args[this.name]; const s = this.resolve(args); if (s.validation) { const error = s.validation(args); if (error !== undefined && error !== true) return error || 'Invalid selection'; } if (s.type === 'choices' && s.c...
/** * check specific selection with a given arg. evaluates within the context of * previous args, so any selection elements that have previous-arg-function * forms are here evaluated with the previous args. returns new selection and * error if any */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/selection.ts#L204-L243
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
Selection.options
options(this: ResolvedSelection): Argument[] { if (this.isUnbounded()) return []; if (this.type === 'number') return range(this.min ?? 1, this.max!); const choices = this.choiceValues() if (this.isMulti()) return combinations(this.boardChoices || choices, this.min ?? 1, this.max ?? Infinity); if (th...
// All possible valid Arguments to this selection. Have to make some assumptions here to tree shake possible moves
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/action/selection.ts#L246-L254
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ConnectedSpaceMap.isAdjacent
isAdjacent(el1: GameElement, el2: GameElement) { const n1 = this._positionedParentOf(el1); const n2 = this._positionedParentOf(el2); return this._graph.areNeighbors(n1._t.ref, n2._t.ref); }
/** * Returns whether 2 elements contained within this space have an adjacency to * each other. The elements are considered adjacent if they are child Spaces * that have been connected, or if the provided elements are placed inside * such connected Spaces. * @category Adjacency */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/connected-space-map.ts#L41-L45
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ConnectedSpaceMap.connect
connect(space1: Space<G>, space2: Space<G>, distance: number = 1) { this.connectOneWay(space1, space2, distance); // assume bidirectional unless directly called in reverse if (!this._graph.hasDirectedEdge(space2._t.ref, space1._t.ref)) this._graph.addDirectedEdge(space2._t.ref, space1._t.ref, {distance}); ...
/** * Make these two Spaces adjacent. This creates a two-way adjacency * relationship. If called twice with the Spaces reversed, different distances * can be created for the adjacency in each direction. * @category Adjacency * * @param space1 - {@link Space} to connect * @param space2 - {@link Spac...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/connected-space-map.ts#L58-L62
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ConnectedSpaceMap.connectOneWay
connectOneWay(space1: Space<G>, space2: Space<G>, distance: number = 1) { if (this !== space1._t.parent || this !== space2._t.parent) throw Error("Both spaces must be children of the space to be connected"); if (!this._graph.hasNode(space1._t.ref)) this._graph.addNode(space1._t.ref, {space: space1}); if (!...
// @internal
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/connected-space-map.ts#L65-L72
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ConnectedSpaceMap.distanceBetween
distanceBetween(el1: GameElement, el2: GameElement) { const n1 = this._positionedParentOf(el1); const n2 = this._positionedParentOf(el2); return this._distanceBetweenNodes(String(n1._t.ref), String(n2._t.ref)); }
/** * Finds the shortest distance between two elements using this space. Elements * must be connected Spaces of this element or be elements inside such spaces. * @category Adjacency * * @param el1 - {@link GameElement} to measure distance from * @param el2 - {@link GameElement} to measure distance to ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/connected-space-map.ts#L84-L88
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.showToAll
showToAll(this: ElementCollection<Piece<BaseGame>>) { for (const el of this) { delete(el._visible); } }
/** * Show these elements to all players * @category Visibility */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L280-L284
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.showOnlyTo
showOnlyTo(this: ElementCollection<Piece<BaseGame>>, player: Player | number) { if (typeof player !== 'number') player = player.position; for (const el of this) { el._visible = { default: false, except: [player] }; } }
/** * Show these elements only to the given player * @category Visibility */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L290-L298
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.showTo
showTo(this: ElementCollection<Piece<BaseGame>>, ...player: Player[] | number[]) { if (typeof player[0] !== 'number') player = (player as Player[]).map(p => p.position); for (const el of this) { if (el._visible === undefined) continue; if (el._visible.default) { if (!el._visible.except) cont...
/** * Show these elements to the given players without changing it's visibility to * any other players. * @category Visibility */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L305-L316
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.hideFromAll
hideFromAll(this: ElementCollection<Piece<BaseGame>>) { for (const el of this) { el._visible = {default: false}; } }
/** * Hide this element from all players * @category Visibility */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L322-L326
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.hideFrom
hideFrom(this: ElementCollection<Piece<BaseGame>>, ...player: Player[] | number[]) { if (typeof player[0] !== 'number') player = (player as Player[]).map(p => p.position); for (const el of this) { if (el._visible?.default === false && !el._visible.except) continue; if (el._visible === undefined || e...
/** * Hide these elements from the given players without changing it's visibility to * any other players. * @category Visibility */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L333-L347
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.sortBy
sortBy<E extends T>(key: Sorter<E> | Sorter<E>[], direction?: "asc" | "desc") { const rank = (e: E, k: Sorter<E>) => typeof k === 'function' ? k(e) : e[k as keyof E] const [up, down] = direction === 'desc' ? [-1, 1] : [1, -1]; return this.sort((a, b) => { const keys = key instanceof Array ? key : [key...
/** * Sorts this collection by some {@link Sorter}. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L353-L366
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.sortedBy
sortedBy(key: Sorter<T> | (Sorter<T>)[], direction: "asc" | "desc" = "asc") { return (this.slice(0, this.length) as this).sortBy(key, direction); }
/** * Returns a copy of this collection sorted by some {@link Sorter}. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L372-L374
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.sum
sum(key: ((e: T) => number) | (keyof {[K in keyof T]: T[K] extends number ? never: K})) { return this.reduce((sum, n) => sum + (typeof key === 'function' ? key(n) : n[key] as unknown as number), 0); }
/** * Returns the sum of all elements in this collection measured by a provided key * @category Queries * * @example * deck.create(Card, '2', { pips: 2 }); * deck.create(Card, '3', { pips: 3 }); * deck.all(Card).sum('pips'); // => 5 */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L385-L387
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.withHighest
withHighest(...attributes: Sorter<T>[]): T | undefined { return this.sortedBy(attributes, 'desc')[0]; }
/** * Returns the element in this collection with the highest value of the * provided key(s). * @category Queries * * @param attributes - any number of {@link Sorter | Sorter's} used for * comparing. If multiple are provided, subsequent ones are used to break ties * on earlier ones. * * @exam...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L404-L406
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.withLowest
withLowest(...attributes: Sorter<T>[]): T | undefined { return this.sortedBy(attributes, 'asc')[0]; }
/** * Returns the element in this collection with the lowest value of the * provided key(s). * @category Queries * * @param attributes - any number of {@link Sorter | Sorter's} used for * comparing. If multiple are provided, subsequent ones are used to break ties * on earlier ones. * * @examp...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L423-L425
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.max
max<K extends number | string>(key: {[K2 in keyof T]: T[K2] extends K ? K2 : never}[keyof T] | ((t: T) => K)): K | undefined { const el = this.sortedBy(key, 'desc')[0]; if (!el) return; return typeof key === 'function' ? key(el) : el[key] as K; }
/** * Returns the highest value of the provided key(s) found on any element in * this collection. * @category Queries * * @param key - a {@link Sorter | Sorter's} used for comparing and extracting * the max. * * @example * army.create(Soldier, 'a', { strength: 2, initiative: 3 }); * army.c...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L441-L445
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.min
min<K extends number | string>(key: {[K2 in keyof T]: T[K2] extends K ? K2 : never}[keyof T] | ((t: T) => K)): K | undefined { const el = this.sortedBy(key, 'asc')[0] if (!el) return; return typeof key === 'function' ? key(el) : el[key] as K; }
/** * Returns the lowest value of the provided key(s) found on any element in * this collection. * @category Queries * * @param key - a {@link Sorter | Sorter's} used for comparing and extracting * the minimum. * * @example * army.create(Soldier, 'a', { strength: 2, initiative: 3 }); * arm...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L461-L465
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.areAllEqual
areAllEqual(key: keyof T): boolean { if (this.length === 0) return true; return this.every(el => el[key] === this[0][key]); }
/** * Returns whether all elements in this collection have the same value for key. * @category Queries */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L471-L474
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.remove
remove() { for (const el of this) { if ('isSpace' in el) throw Error('cannot move Space'); (el as unknown as Piece<Game>).remove(); } }
/** * Remove all elements in this collection from the playing area and place them * into {@link Game#pile} * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L481-L486
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.putInto
putInto(to: GameElement, options?: {position?: number, fromTop?: number, fromBottom?: number}) { if (this.some(el => el.hasMoved()) || to.hasMoved()) to.game.addDelay(); for (const el of this) { if ('isSpace' in el) throw Error('cannot move Space'); (el as unknown as Piece<Game>).putInto(to, options...
/** * Move all pieces in this collection into another element. See {@link Piece#putInto}. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L492-L498
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.layout
layout( applyTo: T['_ui']['layouts'][number]['applyTo'], attributes: Partial<GameElement['_ui']['layouts'][number]['attributes']> ) { for (const el of this) el.layout(applyTo, attributes); }
/** * Apply a layout to some of the elements directly contained within the elements * in this collection. See {@link GameElement#layout} * @category UI */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L507-L512
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.configureLayout
configureLayout( attributes: Partial<GameElement['_ui']['layouts'][number]['attributes']> ) { for (const el of this) el.configureLayout(attributes); }
/** * Configure the layout for all elements contained within this collection. See * {@link GameElement#configureLayout} * @category UI */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L520-L524
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
ElementCollection.appearance
appearance(appearance: ElementUI<T>['appearance']) { for (const el of this) el.appearance(appearance); }
/** * Define the appearance of the elements in this collection. Any values * provided override previous ones. See {@link GameElement#appearance}. * @category UI */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element-collection.ts#L531-L533
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.constructor
constructor(ctx: Partial<ElementContext>) { this._ctx = ctx as ElementContext; this._ctx.classRegistry ??= []; if (!ctx.top) { this._ctx.top = this as unknown as GameElement; this._ctx.sequence = 0; } if (!this._ctx.namedSpaces) { this._ctx.uniqueNames = {}; this._ctx.namedSp...
/** * Do not use the constructor directly. Instead Call {@link * GameElement#create} or {@link GameElement#createMany} on the element in * which you want to create a new element. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L319-L343
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.toString
toString() { return this.name || this.constructor.name.replace(/([a-z0-9])([A-Z])/g, "$1 $2"); }
/** * String used for representng this element in game messages when the object * is passed directly, e.g. when taking the choice directly from a * chooseOnBoard choice. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L351-L353
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.isAdjacentTo
isAdjacentTo(element: GameElement): boolean { const graph = this.containerWithProperty('isAdjacent'); if (!graph) return false; return (graph as AdjacencySpace<G>).isAdjacent(this, element); }
/** * If this element is adjacent to some other element, using the nearest * containing space that has an adjacency map. * @category Adjacency */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L514-L518
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.distanceTo
distanceTo(element: GameElement): number { const graph = this.containerWithProperty('distanceBetween'); if (!graph) return Infinity; return (graph as ConnectedSpaceMap<G>).distanceBetween(this, element); }
/** * Finds the shortest distance between two spaces * @category Adjacency * * @param element - {@link element} to measure distance to */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L526-L530
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.setOrder
setOrder(order: typeof this._t.order) { this._t.order = order; }
/** * Set this class to use a different ordering style. * @category Structure * @param order - ordering style * - "normal": Elements placed into this element are put at the end of the * list (default) * - "stacking": Used primarily for stacks of cards. Elements placed into this * element are pu...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L573-L575
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.container
container<T extends GameElement>(className?: ElementClass<T>): T | undefined { if (!className) return this._t.parent as T; if (this._t.parent) return this._t.parent instanceof className ? this._t.parent as T: this._t.parent.container(className); }
/** * Returns this elements parent. * @category Queries * @param className - If provided, searches up the parent tree to find the first * matching element. E.g. if a Token is placed on a Card in a players * Tableau. calling `token.container(Tableau)` can be used to find the * grandparent. */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L585-L590
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.containerWithProperty
containerWithProperty(property: string, value?: any): GameElement | undefined { const parent = this._t.parent; if (parent) return property in parent && (value === undefined || parent[property as keyof typeof parent] === value) ? parent: parent.containerWithProperty(property, value); }
/** * Returns this elements containing element that also has a given property. * @category Queries */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L596-L601
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.isEmpty
isEmpty() { return !this._t.children.length; }
/** * Returns whether this element has no elements placed within it. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L607-L609
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.sortBy
sortBy(key: GenericSorter | GenericSorter[], direction?: "asc" | "desc"): ElementCollection<GameElement<G, P>> { return this._t.children.sortBy(key as Sorter<GameElement> | Sorter<GameElement>[], direction) as ElementCollection<GameElement<G, P>> }
/** * Sorts the elements directly contained within this element by some {@link Sorter}. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L615-L617
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.shuffle
shuffle() { const refs = this.childRefsIfObscured(); shuffleArray(this._t.children, this._ctx.gameManager?.random || Math.random); if (refs) this.assignChildRefs(refs); }
/** * re-orders the elements directly contained within this element randomly. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L623-L627
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.owner
get owner(): P | undefined { return this.player !== undefined ? this.player as P : this._t.parent?.owner as P; }
/** * The player that owns this element, or the first element that contains this * element searching up through the parent hierarchy. This is related to, but * different than {@link player}. E.g. if a standard playing card is in a * player's hand, typically the `hand.player` will be assigned to that player ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L638-L640
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.mine
get mine() { if (!this._ctx.player) return false; // throw? return this.owner === this._ctx.player; }
/** * Whether this element belongs to the player viewing the game. A player is * considered to be currently viewing the game if this is called in the * context of an action taken by a given player (during an action taken by a * player or while the game is viewed by a given player.) It is an error to * ca...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L653-L656
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.create
create<T extends GameElement>(className: ElementClass<T>, name: string, attributes?: ElementAttributes<T>): T { if (this._ctx.gameManager?.phase === 'started') throw Error('Game elements cannot be created once game has started.'); const el = this.createElement(className, name, attributes); el._t.parent = th...
/** * Create an element inside this element. This can only be called during the * game setup (see {@link createGame}. Any game elements that are required * must be created before the game starts. Elements that only appear later in * the game can be created inside the {@link Game#pile} or made invisible. ...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L674-L702
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.createMany
createMany<T extends GameElement>(n: number, className: ElementClass<T>, name: string, attributes?: ElementAttributes<T> | ((n: number) => ElementAttributes<T>)): ElementCollection<T> { return new ElementCollection<T>(...times(n, i => this.create(className, name, typeof attributes === 'function' ? attributes(i) : a...
/** * Create n elements inside this element of the same class. This can only be * called during the game setup (see {@link createGame}. Any game elements * that are required must be created before the game starts. Elements that * only appear later in the game can be created inside the {@link Game#pile} *...
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L721-L723
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.createElement
createElement<T extends GameElement>(className: ElementClass<T>, name: string, attrs?: ElementAttributes<T>): T { if (!this._ctx.classRegistry.includes(className)) { this._ctx.classRegistry.push(className); } const el = new className(this._ctx); el.game = this.game; el.name = name; Object....
/** * Base element creation method * @internal */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L729-L739
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.destroy
destroy() { if (this._ctx.gameManager?.phase === 'started') throw Error('Game elements cannot be destroy once game has started.'); const position = this.position(); this._t.parent?._t.children.splice(position, 1); }
/** * Permanently remove an element. This can only be done while defining the * game, and is usually only useful when creating groups of elements, such as * {@link createMany} or {@link createGrid} where some of the created elements * are not needed. * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L748-L752
d701cb628e876cbe59171e837862ee09c925d6c9
boardzilla-core
github_2023
boardzilla
typescript
GameElement.rotation
get rotation() { if (this._rotation === undefined) return 0; return (this._rotation % 360 + 360) % 360; }
/** * Rotation of element if set, normalized to 0-359 degrees * @category Structure */
https://github.com/boardzilla/boardzilla-core/blob/d701cb628e876cbe59171e837862ee09c925d6c9/src/board/element.ts#L758-L761
d701cb628e876cbe59171e837862ee09c925d6c9