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| // @flow | |
| import { deepEqual } from "fast-equals"; | |
| import React from "react"; | |
| import type { | |
| ChildrenArray as ReactChildrenArray, | |
| Element as ReactElement | |
| } from "react"; | |
| export type ResizeHandleAxis = | |
| | "s" | |
| | "w" | |
| | "e" | |
| | "n" | |
| | "sw" | |
| | "nw" | |
| | "se" | |
| | "ne"; | |
| export type LayoutItem = { | |
| w: number, | |
| h: number, | |
| x: number, | |
| y: number, | |
| i: string, | |
| minW?: number, | |
| minH?: number, | |
| maxW?: number, | |
| maxH?: number, | |
| moved?: boolean, | |
| static?: boolean, | |
| isDraggable?: ?boolean, | |
| isResizable?: ?boolean, | |
| resizeHandles?: Array<ResizeHandleAxis>, | |
| isBounded?: ?boolean | |
| }; | |
| export type Layout = $ReadOnlyArray<LayoutItem>; | |
| export type Position = { | |
| left: number, | |
| top: number, | |
| width: number, | |
| height: number | |
| }; | |
| export type ReactDraggableCallbackData = { | |
| node: HTMLElement, | |
| x?: number, | |
| y?: number, | |
| deltaX: number, | |
| deltaY: number, | |
| lastX?: number, | |
| lastY?: number | |
| }; | |
| export type PartialPosition = { left: number, top: number }; | |
| export type DroppingPosition = { left: number, top: number, e: Event }; | |
| export type Size = { width: number, height: number }; | |
| export type GridDragEvent = { | |
| e: Event, | |
| node: HTMLElement, | |
| newPosition: PartialPosition | |
| }; | |
| export type GridResizeEvent = { | |
| e: Event, | |
| node: HTMLElement, | |
| size: Size, | |
| handle: string | |
| }; | |
| export type DragOverEvent = MouseEvent & { | |
| nativeEvent: { | |
| layerX: number, | |
| layerY: number, | |
| ...Event | |
| } | |
| }; | |
| // Helpful port from TS | |
| export type Pick<FromType, Properties: { [string]: 0 }> = $Exact< | |
| $ObjMapi<Properties, <K, V>(k: K, v: V) => $ElementType<FromType, K>> | |
| >; | |
| type REl = ReactElement<any>; | |
| export type ReactChildren = ReactChildrenArray<REl>; | |
| // All callbacks are of the signature (layout, oldItem, newItem, placeholder, e). | |
| export type EventCallback = ( | |
| Layout, | |
| oldItem: ?LayoutItem, | |
| newItem: ?LayoutItem, | |
| placeholder: ?LayoutItem, | |
| Event, | |
| ?HTMLElement | |
| ) => void; | |
| export type CompactType = ?("horizontal" | "vertical"); | |
| const isProduction = process.env.NODE_ENV === "production"; | |
| const DEBUG = false; | |
| /** | |
| * Return the bottom coordinate of the layout. | |
| * | |
| * @param {Array} layout Layout array. | |
| * @return {Number} Bottom coordinate. | |
| */ | |
| export function bottom(layout: Layout): number { | |
| let max = 0, | |
| bottomY; | |
| for (let i = 0, len = layout.length; i < len; i++) { | |
| bottomY = layout[i].y + layout[i].h; | |
| if (bottomY > max) max = bottomY; | |
| } | |
| return max; | |
| } | |
| export function cloneLayout(layout: Layout): Layout { | |
| const newLayout = Array(layout.length); | |
| for (let i = 0, len = layout.length; i < len; i++) { | |
| newLayout[i] = cloneLayoutItem(layout[i]); | |
| } | |
| return newLayout; | |
| } | |
| // Modify a layoutItem inside a layout. Returns a new Layout, | |
| // does not mutate. Carries over all other LayoutItems unmodified. | |
| export function modifyLayout(layout: Layout, layoutItem: LayoutItem): Layout { | |
| const newLayout = Array(layout.length); | |
| for (let i = 0, len = layout.length; i < len; i++) { | |
| if (layoutItem.i === layout[i].i) { | |
| newLayout[i] = layoutItem; | |
| } else { | |
| newLayout[i] = layout[i]; | |
| } | |
| } | |
| return newLayout; | |
| } | |
| // Function to be called to modify a layout item. | |
| // Does defensive clones to ensure the layout is not modified. | |
| export function withLayoutItem( | |
| layout: Layout, | |
| itemKey: string, | |
| cb: LayoutItem => LayoutItem | |
| ): [Layout, ?LayoutItem] { | |
| let item = getLayoutItem(layout, itemKey); | |
| if (!item) return [layout, null]; | |
| item = cb(cloneLayoutItem(item)); // defensive clone then modify | |
| // FIXME could do this faster if we already knew the index | |
| layout = modifyLayout(layout, item); | |
| return [layout, item]; | |
| } | |
| // Fast path to cloning, since this is monomorphic | |
| export function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem { | |
| return { | |
| w: layoutItem.w, | |
| h: layoutItem.h, | |
| x: layoutItem.x, | |
| y: layoutItem.y, | |
| i: layoutItem.i, | |
| minW: layoutItem.minW, | |
| maxW: layoutItem.maxW, | |
| minH: layoutItem.minH, | |
| maxH: layoutItem.maxH, | |
| moved: Boolean(layoutItem.moved), | |
| static: Boolean(layoutItem.static), | |
| // These can be null/undefined | |
| isDraggable: layoutItem.isDraggable, | |
| isResizable: layoutItem.isResizable, | |
| resizeHandles: layoutItem.resizeHandles, | |
| isBounded: layoutItem.isBounded | |
| }; | |
| } | |
| /** | |
| * Comparing React `children` is a bit difficult. This is a good way to compare them. | |
| * This will catch differences in keys, order, and length. | |
| */ | |
| export function childrenEqual(a: ReactChildren, b: ReactChildren): boolean { | |
| return ( | |
| deepEqual( | |
| React.Children.map(a, c => c?.key), | |
| React.Children.map(b, c => c?.key) | |
| ) && | |
| deepEqual( | |
| React.Children.map(a, c => c?.props["data-grid"]), | |
| React.Children.map(b, c => c?.props["data-grid"]) | |
| ) | |
| ); | |
| } | |
| /** | |
| * See `fastRGLPropsEqual.js`. | |
| * We want this to run as fast as possible - it is called often - and to be | |
| * resilient to new props that we add. So rather than call lodash.isEqual, | |
| * which isn't suited to comparing props very well, we use this specialized | |
| * function in conjunction with preval to generate the fastest possible comparison | |
| * function, tuned for exactly our props. | |
| */ | |
| type FastRGLPropsEqual = (Object, Object, Function) => boolean; | |
| export const fastRGLPropsEqual: FastRGLPropsEqual = require("./fastRGLPropsEqual"); | |
| // Like the above, but a lot simpler. | |
| export function fastPositionEqual(a: Position, b: Position): boolean { | |
| return ( | |
| a.left === b.left && | |
| a.top === b.top && | |
| a.width === b.width && | |
| a.height === b.height | |
| ); | |
| } | |
| /** | |
| * Given two layoutitems, check if they collide. | |
| */ | |
| export function collides(l1: LayoutItem, l2: LayoutItem): boolean { | |
| if (l1.i === l2.i) return false; // same element | |
| if (l1.x + l1.w <= l2.x) return false; // l1 is left of l2 | |
| if (l1.x >= l2.x + l2.w) return false; // l1 is right of l2 | |
| if (l1.y + l1.h <= l2.y) return false; // l1 is above l2 | |
| if (l1.y >= l2.y + l2.h) return false; // l1 is below l2 | |
| return true; // boxes overlap | |
| } | |
| /** | |
| * Given a layout, compact it. This involves going down each y coordinate and removing gaps | |
| * between items. | |
| * | |
| * Does not modify layout items (clones). Creates a new layout array. | |
| * | |
| * @param {Array} layout Layout. | |
| * @param {Boolean} verticalCompact Whether or not to compact the layout | |
| * vertically. | |
| * @param {Boolean} allowOverlap When `true`, allows overlapping grid items. | |
| * @return {Array} Compacted Layout. | |
| */ | |
| export function compact( | |
| layout: Layout, | |
| compactType: CompactType, | |
| cols: number, | |
| allowOverlap: ?boolean | |
| ): Layout { | |
| // Statics go in the compareWith array right away so items flow around them. | |
| const compareWith = getStatics(layout); | |
| // We keep track of the bottom position. | |
| let b = bottom(compareWith); | |
| // We go through the items by row and column. | |
| const sorted = sortLayoutItems(layout, compactType); | |
| // Holding for new items. | |
| const out = Array(layout.length); | |
| for (let i = 0, len = sorted.length; i < len; i++) { | |
| let l = cloneLayoutItem(sorted[i]); | |
| // Don't move static elements | |
| if (!l.static) { | |
| l = compactItem(compareWith, l, compactType, cols, sorted, allowOverlap, b); | |
| b = Math.max(b, l.y + l.h); | |
| // Add to comparison array. We only collide with items before this one. | |
| // Statics are already in this array. | |
| compareWith.push(l); | |
| } | |
| // Add to output array to make sure they still come out in the right order. | |
| out[layout.indexOf(sorted[i])] = l; | |
| // Clear moved flag, if it exists. | |
| l.moved = false; | |
| } | |
| return out; | |
| } | |
| const heightWidth = { x: "w", y: "h" }; | |
| /** | |
| * Before moving item down, it will check if the movement will cause collisions and move those items down before. | |
| */ | |
| function resolveCompactionCollision( | |
| layout: Layout, | |
| item: LayoutItem, | |
| moveToCoord: number, | |
| axis: "x" | "y" | |
| ) { | |
| const sizeProp = heightWidth[axis]; | |
| item[axis] += 1; | |
| const itemIndex = layout | |
| .map(layoutItem => { | |
| return layoutItem.i; | |
| }) | |
| .indexOf(item.i); | |
| // Go through each item we collide with. | |
| for (let i = itemIndex + 1; i < layout.length; i++) { | |
| const otherItem = layout[i]; | |
| // Ignore static items | |
| if (otherItem.static) continue; | |
| // Optimization: we can break early if we know we're past this el | |
| // We can do this b/c it's a sorted layout | |
| if (otherItem.y > item.y + item.h) break; | |
| if (collides(item, otherItem)) { | |
| resolveCompactionCollision( | |
| layout, | |
| otherItem, | |
| moveToCoord + item[sizeProp], | |
| axis | |
| ); | |
| } | |
| } | |
| item[axis] = moveToCoord; | |
| } | |
| /** | |
| * Compact an item in the layout. | |
| * | |
| * Modifies item. | |
| * | |
| */ | |
| export function compactItem( | |
| compareWith: Layout, | |
| l: LayoutItem, | |
| compactType: CompactType, | |
| cols: number, | |
| fullLayout: Layout, | |
| allowOverlap: ?boolean, | |
| b: number | |
| ): LayoutItem { | |
| const compactV = compactType === "vertical"; | |
| const compactH = compactType === "horizontal"; | |
| if (compactV) { | |
| // Bottom 'y' possible is the bottom of the layout. | |
| // This allows you to do nice stuff like specify {y: Infinity} | |
| // This is here because the layout must be sorted in order to get the correct bottom `y`. | |
| l.y = Math.min(b, l.y); | |
| // Move the element up as far as it can go without colliding. | |
| while (l.y > 0 && !getFirstCollision(compareWith, l)) { | |
| l.y--; | |
| } | |
| } else if (compactH) { | |
| // Move the element left as far as it can go without colliding. | |
| while (l.x > 0 && !getFirstCollision(compareWith, l)) { | |
| l.x--; | |
| } | |
| } | |
| // Move it down, and keep moving it down if it's colliding. | |
| let collides; | |
| // Checking the compactType null value to avoid breaking the layout when overlapping is allowed. | |
| while ( | |
| (collides = getFirstCollision(compareWith, l)) && | |
| !(compactType === null && allowOverlap) | |
| ) { | |
| if (compactH) { | |
| resolveCompactionCollision(fullLayout, l, collides.x + collides.w, "x"); | |
| } else { | |
| resolveCompactionCollision(fullLayout, l, collides.y + collides.h, "y"); | |
| } | |
| // Since we can't grow without bounds horizontally, if we've overflown, let's move it down and try again. | |
| if (compactH && l.x + l.w > cols) { | |
| l.x = cols - l.w; | |
| l.y++; | |
| // ALso move element as left as we can | |
| while (l.x > 0 && !getFirstCollision(compareWith, l)) { | |
| l.x--; | |
| } | |
| } | |
| } | |
| // Ensure that there are no negative positions | |
| l.y = Math.max(l.y, 0); | |
| l.x = Math.max(l.x, 0); | |
| return l; | |
| } | |
| /** | |
| * Given a layout, make sure all elements fit within its bounds. | |
| * | |
| * Modifies layout items. | |
| * | |
| * @param {Array} layout Layout array. | |
| * @param {Number} bounds Number of columns. | |
| */ | |
| export function correctBounds( | |
| layout: Layout, | |
| bounds: { cols: number } | |
| ): Layout { | |
| const collidesWith = getStatics(layout); | |
| for (let i = 0, len = layout.length; i < len; i++) { | |
| const l = layout[i]; | |
| // Overflows right | |
| if (l.x + l.w > bounds.cols) l.x = bounds.cols - l.w; | |
| // Overflows left | |
| if (l.x < 0) { | |
| l.x = 0; | |
| l.w = bounds.cols; | |
| } | |
| if (!l.static) collidesWith.push(l); | |
| else { | |
| // If this is static and collides with other statics, we must move it down. | |
| // We have to do something nicer than just letting them overlap. | |
| while (getFirstCollision(collidesWith, l)) { | |
| l.y++; | |
| } | |
| } | |
| } | |
| return layout; | |
| } | |
| /** | |
| * Get a layout item by ID. Used so we can override later on if necessary. | |
| * | |
| * @param {Array} layout Layout array. | |
| * @param {String} id ID | |
| * @return {LayoutItem} Item at ID. | |
| */ | |
| export function getLayoutItem(layout: Layout, id: string): ?LayoutItem { | |
| for (let i = 0, len = layout.length; i < len; i++) { | |
| if (layout[i].i === id) return layout[i]; | |
| } | |
| } | |
| /** | |
| * Returns the first item this layout collides with. | |
| * It doesn't appear to matter which order we approach this from, although | |
| * perhaps that is the wrong thing to do. | |
| * | |
| * @param {Object} layoutItem Layout item. | |
| * @return {Object|undefined} A colliding layout item, or undefined. | |
| */ | |
| export function getFirstCollision( | |
| layout: Layout, | |
| layoutItem: LayoutItem | |
| ): ?LayoutItem { | |
| for (let i = 0, len = layout.length; i < len; i++) { | |
| if (collides(layout[i], layoutItem)) return layout[i]; | |
| } | |
| } | |
| export function getAllCollisions( | |
| layout: Layout, | |
| layoutItem: LayoutItem | |
| ): Array<LayoutItem> { | |
| return layout.filter(l => collides(l, layoutItem)); | |
| } | |
| /** | |
| * Get all static elements. | |
| * @param {Array} layout Array of layout objects. | |
| * @return {Array} Array of static layout items.. | |
| */ | |
| export function getStatics(layout: Layout): Array<LayoutItem> { | |
| return layout.filter(l => l.static); | |
| } | |
| /** | |
| * Move an element. Responsible for doing cascading movements of other elements. | |
| * | |
| * Modifies layout items. | |
| * | |
| * @param {Array} layout Full layout to modify. | |
| * @param {LayoutItem} l element to move. | |
| * @param {Number} [x] X position in grid units. | |
| * @param {Number} [y] Y position in grid units. | |
| */ | |
| export function moveElement( | |
| layout: Layout, | |
| l: LayoutItem, | |
| x: ?number, | |
| y: ?number, | |
| isUserAction: ?boolean, | |
| preventCollision: ?boolean, | |
| compactType: CompactType, | |
| cols: number, | |
| allowOverlap: ?boolean | |
| ): Layout { | |
| // If this is static and not explicitly enabled as draggable, | |
| // no move is possible, so we can short-circuit this immediately. | |
| if (l.static && l.isDraggable !== true) return layout; | |
| // Short-circuit if nothing to do. | |
| if (l.y === y && l.x === x) return layout; | |
| log( | |
| `Moving element ${l.i} to [${String(x)},${String(y)}] from [${l.x},${l.y}]` | |
| ); | |
| const oldX = l.x; | |
| const oldY = l.y; | |
| // This is quite a bit faster than extending the object | |
| if (typeof x === "number") l.x = x; | |
| if (typeof y === "number") l.y = y; | |
| l.moved = true; | |
| // If this collides with anything, move it. | |
| // When doing this comparison, we have to sort the items we compare with | |
| // to ensure, in the case of multiple collisions, that we're getting the | |
| // nearest collision. | |
| let sorted = sortLayoutItems(layout, compactType); | |
| const movingUp = | |
| compactType === "vertical" && typeof y === "number" | |
| ? oldY >= y | |
| : compactType === "horizontal" && typeof x === "number" | |
| ? oldX >= x | |
| : false; | |
| // $FlowIgnore acceptable modification of read-only array as it was recently cloned | |
| if (movingUp) sorted = sorted.reverse(); | |
| const collisions = getAllCollisions(sorted, l); | |
| const hasCollisions = collisions.length > 0; | |
| // We may have collisions. We can short-circuit if we've turned off collisions or | |
| // allowed overlap. | |
| if (hasCollisions && allowOverlap) { | |
| // Easy, we don't need to resolve collisions. But we *did* change the layout, | |
| // so clone it on the way out. | |
| return cloneLayout(layout); | |
| } else if (hasCollisions && preventCollision) { | |
| // If we are preventing collision but not allowing overlap, we need to | |
| // revert the position of this element so it goes to where it came from, rather | |
| // than the user's desired location. | |
| log(`Collision prevented on ${l.i}, reverting.`); | |
| l.x = oldX; | |
| l.y = oldY; | |
| l.moved = false; | |
| return layout; // did not change so don't clone | |
| } | |
| // Move each item that collides away from this element. | |
| for (let i = 0, len = collisions.length; i < len; i++) { | |
| const collision = collisions[i]; | |
| log( | |
| `Resolving collision between ${l.i} at [${l.x},${l.y}] and ${collision.i} at [${collision.x},${collision.y}]` | |
| ); | |
| // Short circuit so we can't infinite loop | |
| if (collision.moved) continue; | |
| // Don't move static items - we have to move *this* element away | |
| if (collision.static) { | |
| layout = moveElementAwayFromCollision( | |
| layout, | |
| collision, | |
| l, | |
| isUserAction, | |
| compactType, | |
| cols | |
| ); | |
| } else { | |
| layout = moveElementAwayFromCollision( | |
| layout, | |
| l, | |
| collision, | |
| isUserAction, | |
| compactType, | |
| cols | |
| ); | |
| } | |
| } | |
| return layout; | |
| } | |
| /** | |
| * This is where the magic needs to happen - given a collision, move an element away from the collision. | |
| * We attempt to move it up if there's room, otherwise it goes below. | |
| * | |
| * @param {Array} layout Full layout to modify. | |
| * @param {LayoutItem} collidesWith Layout item we're colliding with. | |
| * @param {LayoutItem} itemToMove Layout item we're moving. | |
| */ | |
| export function moveElementAwayFromCollision( | |
| layout: Layout, | |
| collidesWith: LayoutItem, | |
| itemToMove: LayoutItem, | |
| isUserAction: ?boolean, | |
| compactType: CompactType, | |
| cols: number | |
| ): Layout { | |
| const compactH = compactType === "horizontal"; | |
| // Compact vertically if not set to horizontal | |
| const compactV = compactType === "vertical"; | |
| const preventCollision = collidesWith.static; // we're already colliding (not for static items) | |
| // If there is enough space above the collision to put this element, move it there. | |
| // We only do this on the main collision as this can get funky in cascades and cause | |
| // unwanted swapping behavior. | |
| if (isUserAction) { | |
| // Reset isUserAction flag because we're not in the main collision anymore. | |
| isUserAction = false; | |
| // Make a mock item so we don't modify the item here, only modify in moveElement. | |
| const fakeItem: LayoutItem = { | |
| x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x, | |
| y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y, | |
| w: itemToMove.w, | |
| h: itemToMove.h, | |
| i: "-1" | |
| }; | |
| const firstCollision = getFirstCollision(layout, fakeItem); | |
| const collisionNorth = | |
| firstCollision && firstCollision.y + firstCollision.h > collidesWith.y; | |
| const collisionWest = | |
| firstCollision && collidesWith.x + collidesWith.w > firstCollision.x; | |
| // No collision? If so, we can go up there; otherwise, we'll end up moving down as normal | |
| if (!firstCollision) { | |
| log( | |
| `Doing reverse collision on ${itemToMove.i} up to [${fakeItem.x},${fakeItem.y}].` | |
| ); | |
| return moveElement( | |
| layout, | |
| itemToMove, | |
| compactH ? fakeItem.x : undefined, | |
| compactV ? fakeItem.y : undefined, | |
| isUserAction, | |
| preventCollision, | |
| compactType, | |
| cols | |
| ); | |
| } else if (collisionNorth && compactV) { | |
| return moveElement( | |
| layout, | |
| itemToMove, | |
| undefined, | |
| collidesWith.y + 1, | |
| isUserAction, | |
| preventCollision, | |
| compactType, | |
| cols | |
| ); | |
| } else if (collisionNorth && compactType == null) { | |
| collidesWith.y = itemToMove.y; | |
| itemToMove.y = itemToMove.y + itemToMove.h; | |
| return layout; | |
| } else if (collisionWest && compactH) { | |
| return moveElement( | |
| layout, | |
| collidesWith, | |
| itemToMove.x, | |
| undefined, | |
| isUserAction, | |
| preventCollision, | |
| compactType, | |
| cols | |
| ); | |
| } | |
| } | |
| const newX = compactH ? itemToMove.x + 1 : undefined; | |
| const newY = compactV ? itemToMove.y + 1 : undefined; | |
| if (newX == null && newY == null) { | |
| return layout; | |
| } | |
| return moveElement( | |
| layout, | |
| itemToMove, | |
| compactH ? itemToMove.x + 1 : undefined, | |
| compactV ? itemToMove.y + 1 : undefined, | |
| isUserAction, | |
| preventCollision, | |
| compactType, | |
| cols | |
| ); | |
| } | |
| /** | |
| * Helper to convert a number to a percentage string. | |
| * | |
| * @param {Number} num Any number | |
| * @return {String} That number as a percentage. | |
| */ | |
| export function perc(num: number): string { | |
| return num * 100 + "%"; | |
| } | |
| /** | |
| * Helper functions to constrain dimensions of a GridItem | |
| */ | |
| const constrainWidth = ( | |
| left: number, | |
| currentWidth: number, | |
| newWidth: number, | |
| containerWidth: number | |
| ) => { | |
| return left + newWidth > containerWidth ? currentWidth : newWidth; | |
| }; | |
| const constrainHeight = ( | |
| top: number, | |
| currentHeight: number, | |
| newHeight: number | |
| ) => { | |
| return top < 0 ? currentHeight : newHeight; | |
| }; | |
| const constrainLeft = (left: number) => Math.max(0, left); | |
| const constrainTop = (top: number) => Math.max(0, top); | |
| const resizeNorth = (currentSize, { left, height, width }, _containerWidth) => { | |
| const top = currentSize.top - (height - currentSize.height); | |
| return { | |
| left, | |
| width, | |
| height: constrainHeight(top, currentSize.height, height), | |
| top: constrainTop(top) | |
| }; | |
| }; | |
| const resizeEast = ( | |
| currentSize, | |
| { top, left, height, width }, | |
| containerWidth | |
| ) => ({ | |
| top, | |
| height, | |
| width: constrainWidth( | |
| currentSize.left, | |
| currentSize.width, | |
| width, | |
| containerWidth | |
| ), | |
| left: constrainLeft(left) | |
| }); | |
| const resizeWest = (currentSize, { top, height, width }, containerWidth) => { | |
| const left = currentSize.left - (width - currentSize.width); | |
| return { | |
| height, | |
| width: | |
| left < 0 | |
| ? currentSize.width | |
| : constrainWidth( | |
| currentSize.left, | |
| currentSize.width, | |
| width, | |
| containerWidth | |
| ), | |
| top: constrainTop(top), | |
| left: constrainLeft(left) | |
| }; | |
| }; | |
| const resizeSouth = ( | |
| currentSize, | |
| { top, left, height, width }, | |
| containerWidth | |
| ) => ({ | |
| width, | |
| left, | |
| height: constrainHeight(top, currentSize.height, height), | |
| top: constrainTop(top) | |
| }); | |
| const resizeNorthEast = (...args) => | |
| resizeNorth(args[0], resizeEast(...args), args[2]); | |
| const resizeNorthWest = (...args) => | |
| resizeNorth(args[0], resizeWest(...args), args[2]); | |
| const resizeSouthEast = (...args) => | |
| resizeSouth(args[0], resizeEast(...args), args[2]); | |
| const resizeSouthWest = (...args) => | |
| resizeSouth(args[0], resizeWest(...args), args[2]); | |
| const ordinalResizeHandlerMap = { | |
| n: resizeNorth, | |
| ne: resizeNorthEast, | |
| e: resizeEast, | |
| se: resizeSouthEast, | |
| s: resizeSouth, | |
| sw: resizeSouthWest, | |
| w: resizeWest, | |
| nw: resizeNorthWest | |
| }; | |
| /** | |
| * Helper for clamping width and position when resizing an item. | |
| */ | |
| export function resizeItemInDirection( | |
| direction: ResizeHandleAxis, | |
| currentSize: Position, | |
| newSize: Position, | |
| containerWidth: number | |
| ): Position { | |
| const ordinalHandler = ordinalResizeHandlerMap[direction]; | |
| // Shouldn't be possible given types; that said, don't fail hard | |
| if (!ordinalHandler) return newSize; | |
| return ordinalHandler( | |
| currentSize, | |
| { ...currentSize, ...newSize }, | |
| containerWidth | |
| ); | |
| } | |
| export function setTransform({ top, left, width, height }: Position): Object { | |
| // Replace unitless items with px | |
| const translate = `translate(${left}px,${top}px)`; | |
| return { | |
| transform: translate, | |
| WebkitTransform: translate, | |
| MozTransform: translate, | |
| msTransform: translate, | |
| OTransform: translate, | |
| width: `${width}px`, | |
| height: `${height}px`, | |
| position: "absolute" | |
| }; | |
| } | |
| export function setTopLeft({ top, left, width, height }: Position): Object { | |
| return { | |
| top: `${top}px`, | |
| left: `${left}px`, | |
| width: `${width}px`, | |
| height: `${height}px`, | |
| position: "absolute" | |
| }; | |
| } | |
| /** | |
| * Get layout items sorted from top left to right and down. | |
| * | |
| * @return {Array} Array of layout objects. | |
| * @return {Array} Layout, sorted static items first. | |
| */ | |
| export function sortLayoutItems( | |
| layout: Layout, | |
| compactType: CompactType | |
| ): Layout { | |
| if (compactType === "horizontal") return sortLayoutItemsByColRow(layout); | |
| if (compactType === "vertical") return sortLayoutItemsByRowCol(layout); | |
| else return layout; | |
| } | |
| /** | |
| * Sort layout items by row ascending and column ascending. | |
| * | |
| * Does not modify Layout. | |
| */ | |
| export function sortLayoutItemsByRowCol(layout: Layout): Layout { | |
| // Slice to clone array as sort modifies | |
| return layout.slice(0).sort(function (a, b) { | |
| if (a.y > b.y || (a.y === b.y && a.x > b.x)) { | |
| return 1; | |
| } else if (a.y === b.y && a.x === b.x) { | |
| // Without this, we can get different sort results in IE vs. Chrome/FF | |
| return 0; | |
| } | |
| return -1; | |
| }); | |
| } | |
| /** | |
| * Sort layout items by column ascending then row ascending. | |
| * | |
| * Does not modify Layout. | |
| */ | |
| export function sortLayoutItemsByColRow(layout: Layout): Layout { | |
| return layout.slice(0).sort(function (a, b) { | |
| if (a.x > b.x || (a.x === b.x && a.y > b.y)) { | |
| return 1; | |
| } | |
| return -1; | |
| }); | |
| } | |
| /** | |
| * Generate a layout using the initialLayout and children as a template. | |
| * Missing entries will be added, extraneous ones will be truncated. | |
| * | |
| * Does not modify initialLayout. | |
| * | |
| * @param {Array} initialLayout Layout passed in through props. | |
| * @param {String} breakpoint Current responsive breakpoint. | |
| * @param {?String} compact Compaction option. | |
| * @return {Array} Working layout. | |
| */ | |
| export function synchronizeLayoutWithChildren( | |
| initialLayout: Layout, | |
| children: ReactChildren, | |
| cols: number, | |
| compactType: CompactType, | |
| allowOverlap: ?boolean | |
| ): Layout { | |
| initialLayout = initialLayout || []; | |
| // Generate one layout item per child. | |
| const layout: LayoutItem[] = []; | |
| React.Children.forEach(children, (child: ReactElement<any>) => { | |
| // Child may not exist | |
| if (child?.key == null) return; | |
| const exists = getLayoutItem(initialLayout, String(child.key)); | |
| const g = child.props["data-grid"]; | |
| // Don't overwrite the layout item if it's already in the initial layout. | |
| // If it has a `data-grid` property, prefer that over what's in the layout. | |
| if (exists && g == null) { | |
| layout.push(cloneLayoutItem(exists)); | |
| } else { | |
| // Hey, this item has a data-grid property, use it. | |
| if (g) { | |
| if (!isProduction) { | |
| validateLayout([g], "ReactGridLayout.children"); | |
| } | |
| // FIXME clone not really necessary here | |
| layout.push(cloneLayoutItem({ ...g, i: child.key })); | |
| } else { | |
| // Nothing provided: ensure this is added to the bottom | |
| // FIXME clone not really necessary here | |
| layout.push( | |
| cloneLayoutItem({ | |
| w: 1, | |
| h: 1, | |
| x: 0, | |
| y: bottom(layout), | |
| i: String(child.key) | |
| }) | |
| ); | |
| } | |
| } | |
| }); | |
| // Correct the layout. | |
| const correctedLayout = correctBounds(layout, { cols: cols }); | |
| return allowOverlap | |
| ? correctedLayout | |
| : compact(correctedLayout, compactType, cols); | |
| } | |
| /** | |
| * Validate a layout. Throws errors. | |
| * | |
| * @param {Array} layout Array of layout items. | |
| * @param {String} [contextName] Context name for errors. | |
| * @throw {Error} Validation error. | |
| */ | |
| export function validateLayout( | |
| layout: Layout, | |
| contextName: string = "Layout" | |
| ): void { | |
| const subProps = ["x", "y", "w", "h"]; | |
| if (!Array.isArray(layout)) | |
| throw new Error(contextName + " must be an array!"); | |
| for (let i = 0, len = layout.length; i < len; i++) { | |
| const item = layout[i]; | |
| for (let j = 0; j < subProps.length; j++) { | |
| const key = subProps[j]; | |
| const value = item[key]; | |
| if (typeof value !== "number" || Number.isNaN(value)) { | |
| throw new Error( | |
| `ReactGridLayout: ${contextName}[${i}].${key} must be a number! Received: ${value} (${typeof value})` | |
| ); | |
| } | |
| } | |
| if (typeof item.i !== "undefined" && typeof item.i !== "string") { | |
| throw new Error( | |
| `ReactGridLayout: ${contextName}[${i}].i must be a string! Received: ${ | |
| item.i | |
| } (${typeof item.i})` | |
| ); | |
| } | |
| } | |
| } | |
| // Legacy support for verticalCompact: false | |
| export function compactType( | |
| props: ?{ verticalCompact: boolean, compactType: CompactType } | |
| ): CompactType { | |
| const { verticalCompact, compactType } = props || {}; | |
| return verticalCompact === false ? null : compactType; | |
| } | |
| function log(...args) { | |
| if (!DEBUG) return; | |
| // eslint-disable-next-line no-console | |
| console.log(...args); | |
| } | |
| export const noop = () => {}; | |