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| import { OneOrMore, UnknownProps, Lookup, Falsy } from '@react-spring/types' | |
| import { | |
| is, | |
| raf, | |
| each, | |
| noop, | |
| flush, | |
| toArray, | |
| eachProp, | |
| flushCalls, | |
| addFluidObserver, | |
| FluidObserver, | |
| } from '@react-spring/shared' | |
| import { getDefaultProp } from './helpers' | |
| import { FrameValue } from './FrameValue' | |
| import type { SpringRef } from './SpringRef' | |
| import { SpringValue, createLoopUpdate, createUpdate } from './SpringValue' | |
| import { getCancelledResult, getCombinedResult } from './AnimationResult' | |
| import { runAsync, RunAsyncState, stopAsync } from './runAsync' | |
| import { scheduleProps } from './scheduleProps' | |
| import { | |
| AnimationResult, | |
| AsyncResult, | |
| ControllerFlushFn, | |
| ControllerUpdate, | |
| OnChange, | |
| OnRest, | |
| OnStart, | |
| SpringChain, | |
| SpringToFn, | |
| SpringValues, | |
| } from './types' | |
| /** Events batched by the `Controller` class */ | |
| const BATCHED_EVENTS = ['onStart', 'onChange', 'onRest'] as const | |
| let nextId = 1 | |
| /** Queue of pending updates for a `Controller` instance. */ | |
| export interface ControllerQueue<State extends Lookup = Lookup> | |
| extends Array< | |
| ControllerUpdate<State, any> & { | |
| /** The keys affected by this update. When null, all keys are affected. */ | |
| keys: string[] | null | |
| } | |
| > {} | |
| export class Controller<State extends Lookup = Lookup> { | |
| readonly id = nextId++ | |
| /** The animated values */ | |
| springs: SpringValues<State> = {} as any | |
| /** The queue of props passed to the `update` method. */ | |
| queue: ControllerQueue<State> = [] | |
| /** | |
| * The injected ref. When defined, render-based updates are pushed | |
| * onto the `queue` instead of being auto-started. | |
| */ | |
| ref?: SpringRef<State> | |
| /** Custom handler for flushing update queues */ | |
| protected _flush?: ControllerFlushFn<this> | |
| /** These props are used by all future spring values */ | |
| protected _initialProps?: Lookup | |
| /** The counter for tracking `scheduleProps` calls */ | |
| protected _lastAsyncId = 0 | |
| /** The values currently being animated */ | |
| protected _active = new Set<FrameValue>() | |
| /** The values that changed recently */ | |
| protected _changed = new Set<FrameValue>() | |
| /** Equals false when `onStart` listeners can be called */ | |
| protected _started = false | |
| private _item?: any | |
| /** State used by the `runAsync` function */ | |
| protected _state: RunAsyncState<this> = { | |
| paused: false, | |
| pauseQueue: new Set(), | |
| resumeQueue: new Set(), | |
| timeouts: new Set(), | |
| } | |
| /** The event queues that are flushed once per frame maximum */ | |
| protected _events = { | |
| onStart: new Map< | |
| OnStart<SpringValue<State>, Controller<State>, any>, | |
| AnimationResult | |
| >(), | |
| onChange: new Map< | |
| OnChange<SpringValue<State>, Controller<State>, any>, | |
| AnimationResult | |
| >(), | |
| onRest: new Map< | |
| OnRest<SpringValue<State>, Controller<State>, any>, | |
| AnimationResult | |
| >(), | |
| } | |
| constructor( | |
| props?: ControllerUpdate<State> | null, | |
| flush?: ControllerFlushFn<any> | |
| ) { | |
| this._onFrame = this._onFrame.bind(this) | |
| if (flush) { | |
| this._flush = flush | |
| } | |
| if (props) { | |
| this.start({ default: true, ...props }) | |
| } | |
| } | |
| /** | |
| * Equals `true` when no spring values are in the frameloop, and | |
| * no async animation is currently active. | |
| */ | |
| get idle() { | |
| return ( | |
| !this._state.asyncTo && | |
| Object.values(this.springs as Lookup<SpringValue>).every(spring => { | |
| return spring.idle && !spring.isDelayed && !spring.isPaused | |
| }) | |
| ) | |
| } | |
| get item() { | |
| return this._item | |
| } | |
| set item(item) { | |
| this._item = item | |
| } | |
| /** Get the current values of our springs */ | |
| get(): State & UnknownProps { | |
| const values: any = {} | |
| this.each((spring, key) => (values[key] = spring.get())) | |
| return values | |
| } | |
| /** Set the current values without animating. */ | |
| set(values: Partial<State>) { | |
| for (const key in values) { | |
| const value = values[key] | |
| if (!is.und(value)) { | |
| this.springs[key].set(value) | |
| } | |
| } | |
| } | |
| /** Push an update onto the queue of each value. */ | |
| update(props: ControllerUpdate<State> | Falsy) { | |
| if (props) { | |
| this.queue.push(createUpdate(props)) | |
| } | |
| return this | |
| } | |
| /** | |
| * Start the queued animations for every spring, and resolve the returned | |
| * promise once all queued animations have finished or been cancelled. | |
| * | |
| * When you pass a queue (instead of nothing), that queue is used instead of | |
| * the queued animations added with the `update` method, which are left alone. | |
| */ | |
| start(props?: OneOrMore<ControllerUpdate<State>> | null): AsyncResult<this> { | |
| let { queue } = this as any | |
| if (props) { | |
| queue = toArray<any>(props).map(createUpdate) | |
| } else { | |
| this.queue = [] | |
| } | |
| if (this._flush) { | |
| return this._flush(this, queue) | |
| } | |
| prepareKeys(this, queue) | |
| return flushUpdateQueue(this, queue) | |
| } | |
| /** Stop all animations. */ | |
| stop(): this | |
| /** Stop animations for the given keys. */ | |
| stop(keys: OneOrMore<string>): this | |
| /** Cancel all animations. */ | |
| stop(cancel: boolean): this | |
| /** Cancel animations for the given keys. */ | |
| stop(cancel: boolean, keys: OneOrMore<string>): this | |
| /** Stop some or all animations. */ | |
| stop(keys?: OneOrMore<string>): this | |
| /** Cancel some or all animations. */ | |
| stop(cancel: boolean, keys?: OneOrMore<string>): this | |
| /** @internal */ | |
| stop(arg?: boolean | OneOrMore<string>, keys?: OneOrMore<string>) { | |
| if (arg !== !!arg) { | |
| keys = arg as OneOrMore<string> | |
| } | |
| if (keys) { | |
| const springs = this.springs as Lookup<SpringValue> | |
| each(toArray(keys) as string[], key => springs[key].stop(!!arg)) | |
| } else { | |
| stopAsync(this._state, this._lastAsyncId) | |
| this.each(spring => spring.stop(!!arg)) | |
| } | |
| return this | |
| } | |
| /** Freeze the active animation in time */ | |
| pause(keys?: OneOrMore<string>) { | |
| if (is.und(keys)) { | |
| this.start({ pause: true }) | |
| } else { | |
| const springs = this.springs as Lookup<SpringValue> | |
| each(toArray(keys) as string[], key => springs[key].pause()) | |
| } | |
| return this | |
| } | |
| /** Resume the animation if paused. */ | |
| resume(keys?: OneOrMore<string>) { | |
| if (is.und(keys)) { | |
| this.start({ pause: false }) | |
| } else { | |
| const springs = this.springs as Lookup<SpringValue> | |
| each(toArray(keys) as string[], key => springs[key].resume()) | |
| } | |
| return this | |
| } | |
| /** Call a function once per spring value */ | |
| each(iterator: (spring: SpringValue, key: string) => void) { | |
| eachProp(this.springs, iterator as any) | |
| } | |
| /** @internal Called at the end of every animation frame */ | |
| protected _onFrame() { | |
| const { onStart, onChange, onRest } = this._events | |
| const active = this._active.size > 0 | |
| const changed = this._changed.size > 0 | |
| if ((active && !this._started) || (changed && !this._started)) { | |
| this._started = true | |
| flush(onStart, ([onStart, result]) => { | |
| result.value = this.get() | |
| onStart(result, this, this._item) | |
| }) | |
| } | |
| const idle = !active && this._started | |
| const values = changed || (idle && onRest.size) ? this.get() : null | |
| if (changed && onChange.size) { | |
| flush(onChange, ([onChange, result]) => { | |
| result.value = values | |
| onChange(result, this, this._item) | |
| }) | |
| } | |
| // The "onRest" queue is only flushed when all springs are idle. | |
| if (idle) { | |
| this._started = false | |
| flush(onRest, ([onRest, result]) => { | |
| result.value = values | |
| onRest(result, this, this._item) | |
| }) | |
| } | |
| } | |
| /** @internal */ | |
| eventObserved(event: FrameValue.Event) { | |
| if (event.type == 'change') { | |
| this._changed.add(event.parent) | |
| if (!event.idle) { | |
| this._active.add(event.parent) | |
| } | |
| } else if (event.type == 'idle') { | |
| this._active.delete(event.parent) | |
| } | |
| // The `onFrame` handler runs when a parent is changed or idle. | |
| else return | |
| raf.onFrame(this._onFrame) | |
| } | |
| } | |
| /** | |
| * Warning: Props might be mutated. | |
| */ | |
| export function flushUpdateQueue( | |
| ctrl: Controller<any>, | |
| queue: ControllerQueue | |
| ) { | |
| return Promise.all(queue.map(props => flushUpdate(ctrl, props))).then( | |
| results => getCombinedResult(ctrl, results) | |
| ) | |
| } | |
| /** | |
| * Warning: Props might be mutated. | |
| * | |
| * Process a single set of props using the given controller. | |
| * | |
| * The returned promise resolves to `true` once the update is | |
| * applied and any animations it starts are finished without being | |
| * stopped or cancelled. | |
| */ | |
| export async function flushUpdate( | |
| ctrl: Controller<any>, | |
| props: ControllerQueue[number], | |
| isLoop?: boolean | |
| ): AsyncResult { | |
| const { keys, to, from, loop, onRest, onResolve } = props | |
| const defaults = is.obj(props.default) && props.default | |
| // Looping must be handled in this function, or else the values | |
| // would end up looping out-of-sync in many common cases. | |
| if (loop) { | |
| props.loop = false | |
| } | |
| // Treat false like null, which gets ignored. | |
| if (to === false) props.to = null | |
| if (from === false) props.from = null | |
| const asyncTo = is.arr(to) || is.fun(to) ? to : undefined | |
| if (asyncTo) { | |
| props.to = undefined | |
| props.onRest = undefined | |
| if (defaults) { | |
| defaults.onRest = undefined | |
| } | |
| } | |
| // For certain events, use batching to prevent multiple calls per frame. | |
| // However, batching is avoided when the `to` prop is async, because any | |
| // event props are used as default props instead. | |
| else { | |
| each(BATCHED_EVENTS, key => { | |
| const handler: any = props[key] | |
| if (is.fun(handler)) { | |
| const queue = ctrl['_events'][key] | |
| props[key] = (({ finished, cancelled }: AnimationResult) => { | |
| const result = queue.get(handler) | |
| if (result) { | |
| if (!finished) result.finished = false | |
| if (cancelled) result.cancelled = true | |
| } else { | |
| // The "value" is set before the "handler" is called. | |
| queue.set(handler, { | |
| value: null, | |
| finished: finished || false, | |
| cancelled: cancelled || false, | |
| }) | |
| } | |
| }) as any | |
| // Avoid using a batched `handler` as a default prop. | |
| if (defaults) { | |
| defaults[key] = props[key] as any | |
| } | |
| } | |
| }) | |
| } | |
| const state = ctrl['_state'] | |
| // Pause/resume the `asyncTo` when `props.pause` is true/false. | |
| if (props.pause === !state.paused) { | |
| state.paused = props.pause | |
| flushCalls(props.pause ? state.pauseQueue : state.resumeQueue) | |
| } | |
| // When a controller is paused, its values are also paused. | |
| else if (state.paused) { | |
| props.pause = true | |
| } | |
| const promises: AsyncResult[] = (keys || Object.keys(ctrl.springs)).map(key => | |
| ctrl.springs[key]!.start(props as any) | |
| ) | |
| const cancel = | |
| props.cancel === true || getDefaultProp(props, 'cancel') === true | |
| if (asyncTo || (cancel && state.asyncId)) { | |
| promises.push( | |
| scheduleProps(++ctrl['_lastAsyncId'], { | |
| props, | |
| state, | |
| actions: { | |
| pause: noop, | |
| resume: noop, | |
| start(props, resolve) { | |
| if (cancel) { | |
| stopAsync(state, ctrl['_lastAsyncId']) | |
| resolve(getCancelledResult(ctrl)) | |
| } else { | |
| props.onRest = onRest | |
| resolve( | |
| runAsync( | |
| asyncTo as SpringChain | SpringToFn, | |
| props, | |
| state, | |
| ctrl | |
| ) | |
| ) | |
| } | |
| }, | |
| }, | |
| }) | |
| ) | |
| } | |
| // Pause after updating each spring, so they can be resumed separately | |
| // and so their default `pause` and `cancel` props are updated. | |
| if (state.paused) { | |
| // Ensure `this` must be resumed before the returned promise | |
| // is resolved and before starting the next `loop` repetition. | |
| await new Promise<void>(resume => { | |
| state.resumeQueue.add(resume) | |
| }) | |
| } | |
| const result = getCombinedResult<any>(ctrl, await Promise.all(promises)) | |
| if (loop && result.finished && !(isLoop && result.noop)) { | |
| const nextProps = createLoopUpdate(props, loop, to) | |
| if (nextProps) { | |
| prepareKeys(ctrl, [nextProps]) | |
| return flushUpdate(ctrl, nextProps, true) | |
| } | |
| } | |
| if (onResolve) { | |
| raf.batchedUpdates(() => onResolve(result, ctrl, ctrl.item)) | |
| } | |
| return result | |
| } | |
| /** | |
| * From an array of updates, get the map of `SpringValue` objects | |
| * by their keys. Springs are created when any update wants to | |
| * animate a new key. | |
| * | |
| * Springs created by `getSprings` are neither cached nor observed | |
| * until they're given to `setSprings`. | |
| */ | |
| export function getSprings<State extends Lookup>( | |
| ctrl: Controller<Lookup<any>>, | |
| props?: OneOrMore<ControllerUpdate<State>> | |
| ) { | |
| const springs = { ...ctrl.springs } | |
| if (props) { | |
| each(toArray(props), (props: any) => { | |
| if (is.und(props.keys)) { | |
| props = createUpdate(props) | |
| } | |
| if (!is.obj(props.to)) { | |
| // Avoid passing array/function to each spring. | |
| props = { ...props, to: undefined } | |
| } | |
| prepareSprings(springs as any, props, key => { | |
| return createSpring(key) | |
| }) | |
| }) | |
| } | |
| setSprings(ctrl, springs) | |
| return springs | |
| } | |
| /** | |
| * Tell a controller to manage the given `SpringValue` objects | |
| * whose key is not already in use. | |
| */ | |
| export function setSprings( | |
| ctrl: Controller<Lookup<any>>, | |
| springs: SpringValues<UnknownProps> | |
| ) { | |
| eachProp(springs, (spring, key) => { | |
| if (!ctrl.springs[key]) { | |
| ctrl.springs[key] = spring | |
| addFluidObserver(spring, ctrl) | |
| } | |
| }) | |
| } | |
| function createSpring(key: string, observer?: FluidObserver<FrameValue.Event>) { | |
| const spring = new SpringValue() | |
| spring.key = key | |
| if (observer) { | |
| addFluidObserver(spring, observer) | |
| } | |
| return spring | |
| } | |
| /** | |
| * Ensure spring objects exist for each defined key. | |
| * | |
| * Using the `props`, the `Animated` node of each `SpringValue` may | |
| * be created or updated. | |
| */ | |
| function prepareSprings( | |
| springs: SpringValues, | |
| props: ControllerQueue[number], | |
| create: (key: string) => SpringValue | |
| ) { | |
| if (props.keys) { | |
| each(props.keys, key => { | |
| const spring = springs[key] || (springs[key] = create(key)) | |
| spring['_prepareNode'](props) | |
| }) | |
| } | |
| } | |
| /** | |
| * Ensure spring objects exist for each defined key, and attach the | |
| * `ctrl` to them for observation. | |
| * | |
| * The queue is expected to contain `createUpdate` results. | |
| */ | |
| function prepareKeys(ctrl: Controller<any>, queue: ControllerQueue[number][]) { | |
| each(queue, props => { | |
| prepareSprings(ctrl.springs, props, key => { | |
| return createSpring(key, ctrl) | |
| }) | |
| }) | |
| } | |