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| import { Path } from 'slate' | |
| import { Key } from 'slate-dom' | |
| import { | |
| Chunk, | |
| ChunkTree, | |
| ChunkLeaf, | |
| ChunkDescendant, | |
| ChunkAncestor, | |
| } from './types' | |
| type SavedPointer = | |
| | 'start' | |
| | { | |
| chunk: ChunkAncestor | |
| node: ChunkDescendant | |
| } | |
| export interface ChunkTreeHelperOptions { | |
| chunkSize: number | |
| debug?: boolean | |
| } | |
| /** | |
| * Traverse and modify a chunk tree | |
| */ | |
| export class ChunkTreeHelper { | |
| /** | |
| * The root of the chunk tree | |
| */ | |
| private root: ChunkTree | |
| /** | |
| * The ideal size of a chunk | |
| */ | |
| private chunkSize: number | |
| /** | |
| * Whether debug mode is enabled | |
| * | |
| * If enabled, the pointer state will be checked for internal consistency | |
| * after each mutating operation. | |
| */ | |
| private debug: boolean | |
| /** | |
| * Whether the traversal has reached the end of the chunk tree | |
| * | |
| * When this is true, the pointerChunk and pointerIndex point to the last | |
| * top-level node in the chunk tree, although pointerNode returns null. | |
| */ | |
| private reachedEnd: boolean | |
| /** | |
| * The chunk containing the current node | |
| */ | |
| private pointerChunk: ChunkAncestor | |
| /** | |
| * The index of the current node within pointerChunk | |
| * | |
| * Can be -1 to indicate that the pointer is before the start of the tree. | |
| */ | |
| private pointerIndex: number | |
| /** | |
| * Similar to a Slate path; tracks the path of pointerChunk relative to the | |
| * root. | |
| * | |
| * Used to move the pointer from the current chunk to the parent chunk more | |
| * efficiently. | |
| */ | |
| private pointerIndexStack: number[] | |
| /** | |
| * Indexing the current chunk's children has a slight time cost, which adds up | |
| * when traversing very large trees, so the current node is cached. | |
| * | |
| * A value of undefined means that the current node is not cached. This | |
| * property must be set to undefined whenever the pointer is moved, unless | |
| * the pointer is guaranteed to point to the same node that it did previously. | |
| */ | |
| private cachedPointerNode: ChunkDescendant | null | undefined | |
| constructor( | |
| chunkTree: ChunkTree, | |
| { chunkSize, debug }: ChunkTreeHelperOptions | |
| ) { | |
| this.root = chunkTree | |
| this.chunkSize = chunkSize | |
| // istanbul ignore next | |
| this.debug = debug ?? false | |
| this.pointerChunk = chunkTree | |
| this.pointerIndex = -1 | |
| this.pointerIndexStack = [] | |
| this.reachedEnd = false | |
| this.validateState() | |
| } | |
| /** | |
| * Move the pointer to the next leaf in the chunk tree | |
| */ | |
| public readLeaf(): ChunkLeaf | null { | |
| // istanbul ignore next | |
| if (this.reachedEnd) return null | |
| // Get the next sibling or aunt node | |
| while (true) { | |
| if (this.pointerIndex + 1 < this.pointerSiblings.length) { | |
| this.pointerIndex++ | |
| this.cachedPointerNode = undefined | |
| break | |
| } else if (this.pointerChunk.type === 'root') { | |
| this.reachedEnd = true | |
| return null | |
| } else { | |
| this.exitChunk() | |
| } | |
| } | |
| this.validateState() | |
| // If the next sibling or aunt is a chunk, descend into it | |
| this.enterChunkUntilLeaf(false) | |
| return this.pointerNode as ChunkLeaf | |
| } | |
| /** | |
| * Move the pointer to the previous leaf in the chunk tree | |
| */ | |
| public returnToPreviousLeaf() { | |
| // If we were at the end of the tree, descend into the end of the last | |
| // chunk in the tree | |
| if (this.reachedEnd) { | |
| this.reachedEnd = false | |
| this.enterChunkUntilLeaf(true) | |
| return | |
| } | |
| // Get the previous sibling or aunt node | |
| while (true) { | |
| if (this.pointerIndex >= 1) { | |
| this.pointerIndex-- | |
| this.cachedPointerNode = undefined | |
| break | |
| } else if (this.pointerChunk.type === 'root') { | |
| this.pointerIndex = -1 | |
| return | |
| } else { | |
| this.exitChunk() | |
| } | |
| } | |
| this.validateState() | |
| // If the previous sibling or aunt is a chunk, descend into it | |
| this.enterChunkUntilLeaf(true) | |
| } | |
| /** | |
| * Insert leaves before the current leaf, leaving the pointer unchanged | |
| */ | |
| public insertBefore(leaves: ChunkLeaf[]) { | |
| this.returnToPreviousLeaf() | |
| this.insertAfter(leaves) | |
| this.readLeaf() | |
| } | |
| /** | |
| * Insert leaves after the current leaf, leaving the pointer on the last | |
| * inserted leaf | |
| * | |
| * The insertion algorithm first checks for any chunk we're currently at the | |
| * end of that can receive additional leaves. Next, it tries to insert leaves | |
| * at the starts of any subsequent chunks. | |
| * | |
| * Any remaining leaves are passed to rawInsertAfter to be chunked and | |
| * inserted at the highest possible level. | |
| */ | |
| public insertAfter(leaves: ChunkLeaf[]) { | |
| // istanbul ignore next | |
| if (leaves.length === 0) return | |
| let beforeDepth = 0 | |
| let afterDepth = 0 | |
| // While at the end of a chunk, insert any leaves that will fit, and then | |
| // exit the chunk | |
| while ( | |
| this.pointerChunk.type === 'chunk' && | |
| this.pointerIndex === this.pointerSiblings.length - 1 | |
| ) { | |
| const remainingCapacity = this.chunkSize - this.pointerSiblings.length | |
| const toInsertCount = Math.min(remainingCapacity, leaves.length) | |
| if (toInsertCount > 0) { | |
| const leavesToInsert = leaves.splice(0, toInsertCount) | |
| this.rawInsertAfter(leavesToInsert, beforeDepth) | |
| } | |
| this.exitChunk() | |
| beforeDepth++ | |
| } | |
| if (leaves.length === 0) return | |
| // Save the pointer so that we can come back here after inserting leaves | |
| // into the starts of subsequent blocks | |
| const rawInsertPointer = this.savePointer() | |
| // If leaves are inserted into the start of a subsequent block, then we | |
| // eventually need to restore the pointer to the last such inserted leaf | |
| let finalPointer: SavedPointer | null = null | |
| // Move the pointer into the chunk containing the next leaf, if it exists | |
| if (this.readLeaf()) { | |
| // While at the start of a chunk, insert any leaves that will fit, and | |
| // then exit the chunk | |
| while (this.pointerChunk.type === 'chunk' && this.pointerIndex === 0) { | |
| const remainingCapacity = this.chunkSize - this.pointerSiblings.length | |
| const toInsertCount = Math.min(remainingCapacity, leaves.length) | |
| if (toInsertCount > 0) { | |
| const leavesToInsert = leaves.splice(-toInsertCount, toInsertCount) | |
| // Insert the leaves at the start of the chunk | |
| this.pointerIndex = -1 | |
| this.cachedPointerNode = undefined | |
| this.rawInsertAfter(leavesToInsert, afterDepth) | |
| // If this is the first batch of insertions at the start of a | |
| // subsequent chunk, set the final pointer to the last inserted leaf | |
| if (!finalPointer) { | |
| finalPointer = this.savePointer() | |
| } | |
| } | |
| this.exitChunk() | |
| afterDepth++ | |
| } | |
| } | |
| this.restorePointer(rawInsertPointer) | |
| // If there are leaves left to insert, insert them between the end of the | |
| // previous chunk and the start of the first subsequent chunk, or wherever | |
| // the pointer ended up after the first batch of insertions | |
| const minDepth = Math.max(beforeDepth, afterDepth) | |
| this.rawInsertAfter(leaves, minDepth) | |
| if (finalPointer) { | |
| this.restorePointer(finalPointer) | |
| } | |
| this.validateState() | |
| } | |
| /** | |
| * Remove the current node and decrement the pointer, deleting any ancestor | |
| * chunk that becomes empty as a result | |
| */ | |
| public remove() { | |
| this.pointerSiblings.splice(this.pointerIndex--, 1) | |
| this.cachedPointerNode = undefined | |
| if ( | |
| this.pointerSiblings.length === 0 && | |
| this.pointerChunk.type === 'chunk' | |
| ) { | |
| this.exitChunk() | |
| this.remove() | |
| } else { | |
| this.invalidateChunk() | |
| } | |
| this.validateState() | |
| } | |
| /** | |
| * Add the current chunk and all ancestor chunks to the list of modified | |
| * chunks | |
| */ | |
| public invalidateChunk() { | |
| for (let c = this.pointerChunk; c.type === 'chunk'; c = c.parent) { | |
| this.root.modifiedChunks.add(c) | |
| } | |
| } | |
| /** | |
| * Whether the pointer is at the start of the tree | |
| */ | |
| private get atStart() { | |
| return this.pointerChunk.type === 'root' && this.pointerIndex === -1 | |
| } | |
| /** | |
| * The siblings of the current node | |
| */ | |
| private get pointerSiblings(): ChunkDescendant[] { | |
| return this.pointerChunk.children | |
| } | |
| /** | |
| * Get the current node (uncached) | |
| * | |
| * If the pointer is at the start or end of the document, returns null. | |
| * | |
| * Usually, the current node is a chunk leaf, although it can be a chunk | |
| * while insertions are in progress. | |
| */ | |
| private getPointerNode(): ChunkDescendant | null { | |
| if (this.reachedEnd || this.pointerIndex === -1) { | |
| return null | |
| } | |
| return this.pointerSiblings[this.pointerIndex] | |
| } | |
| /** | |
| * Cached getter for the current node | |
| */ | |
| private get pointerNode(): ChunkDescendant | null { | |
| if (this.cachedPointerNode !== undefined) return this.cachedPointerNode | |
| const pointerNode = this.getPointerNode() | |
| this.cachedPointerNode = pointerNode | |
| return pointerNode | |
| } | |
| /** | |
| * Get the path of a chunk relative to the root, returning null if the chunk | |
| * is not connected to the root | |
| */ | |
| private getChunkPath(chunk: ChunkAncestor): number[] | null { | |
| const path: number[] = [] | |
| for (let c = chunk; c.type === 'chunk'; c = c.parent) { | |
| const index = c.parent.children.indexOf(c) | |
| // istanbul ignore next | |
| if (index === -1) { | |
| return null | |
| } | |
| path.unshift(index) | |
| } | |
| return path | |
| } | |
| /** | |
| * Save the current pointer to be restored later | |
| */ | |
| private savePointer(): SavedPointer { | |
| if (this.atStart) return 'start' | |
| // istanbul ignore next | |
| if (!this.pointerNode) { | |
| throw new Error('Cannot save pointer when pointerNode is null') | |
| } | |
| return { | |
| chunk: this.pointerChunk, | |
| node: this.pointerNode, | |
| } | |
| } | |
| /** | |
| * Restore the pointer to a previous state | |
| */ | |
| private restorePointer(savedPointer: SavedPointer) { | |
| if (savedPointer === 'start') { | |
| this.pointerChunk = this.root | |
| this.pointerIndex = -1 | |
| this.pointerIndexStack = [] | |
| this.reachedEnd = false | |
| this.cachedPointerNode = undefined | |
| return | |
| } | |
| // Since nodes may have been inserted or removed prior to the saved | |
| // pointer since it was saved, the index and index stack must be | |
| // recomputed. This is slow, but this is fine since restoring a pointer is | |
| // not a frequent operation. | |
| const { chunk, node } = savedPointer | |
| const index = chunk.children.indexOf(node) | |
| // istanbul ignore next | |
| if (index === -1) { | |
| throw new Error( | |
| 'Cannot restore point because saved node is no longer in saved chunk' | |
| ) | |
| } | |
| const indexStack = this.getChunkPath(chunk) | |
| // istanbul ignore next | |
| if (!indexStack) { | |
| throw new Error( | |
| 'Cannot restore point because saved chunk is no longer connected to root' | |
| ) | |
| } | |
| this.pointerChunk = chunk | |
| this.pointerIndex = index | |
| this.pointerIndexStack = indexStack | |
| this.reachedEnd = false | |
| this.cachedPointerNode = node | |
| this.validateState() | |
| } | |
| /** | |
| * Assuming the current node is a chunk, move the pointer into that chunk | |
| * | |
| * @param end If true, place the pointer on the last node of the chunk. | |
| * Otherwise, place the pointer on the first node. | |
| */ | |
| private enterChunk(end: boolean) { | |
| // istanbul ignore next | |
| if (this.pointerNode?.type !== 'chunk') { | |
| throw new Error('Cannot enter non-chunk') | |
| } | |
| this.pointerIndexStack.push(this.pointerIndex) | |
| this.pointerChunk = this.pointerNode | |
| this.pointerIndex = end ? this.pointerSiblings.length - 1 : 0 | |
| this.cachedPointerNode = undefined | |
| this.validateState() | |
| // istanbul ignore next | |
| if (this.pointerChunk.children.length === 0) { | |
| throw new Error('Cannot enter empty chunk') | |
| } | |
| } | |
| /** | |
| * Assuming the current node is a chunk, move the pointer into that chunk | |
| * repeatedly until the current node is a leaf | |
| * | |
| * @param end If true, place the pointer on the last node of the chunk. | |
| * Otherwise, place the pointer on the first node. | |
| */ | |
| private enterChunkUntilLeaf(end: boolean) { | |
| while (this.pointerNode?.type === 'chunk') { | |
| this.enterChunk(end) | |
| } | |
| } | |
| /** | |
| * Move the pointer to the parent chunk | |
| */ | |
| private exitChunk() { | |
| // istanbul ignore next | |
| if (this.pointerChunk.type === 'root') { | |
| throw new Error('Cannot exit root') | |
| } | |
| const previousPointerChunk = this.pointerChunk | |
| this.pointerChunk = previousPointerChunk.parent | |
| this.pointerIndex = this.pointerIndexStack.pop()! | |
| this.cachedPointerNode = undefined | |
| this.validateState() | |
| } | |
| /** | |
| * Insert leaves immediately after the current node, leaving the pointer on | |
| * the last inserted leaf | |
| * | |
| * Leaves are chunked according to the number of nodes already in the parent | |
| * plus the number of nodes being inserted, or the minimum depth if larger | |
| */ | |
| private rawInsertAfter(leaves: ChunkLeaf[], minDepth: number) { | |
| if (leaves.length === 0) return | |
| const groupIntoChunks = ( | |
| leaves: ChunkLeaf[], | |
| parent: ChunkAncestor, | |
| perChunk: number | |
| ): ChunkDescendant[] => { | |
| if (perChunk === 1) return leaves | |
| const chunks: Chunk[] = [] | |
| for (let i = 0; i < this.chunkSize; i++) { | |
| const chunkNodes = leaves.slice(i * perChunk, (i + 1) * perChunk) | |
| if (chunkNodes.length === 0) break | |
| const chunk: Chunk = { | |
| type: 'chunk', | |
| key: new Key(), | |
| parent, | |
| children: [], | |
| } | |
| chunk.children = groupIntoChunks( | |
| chunkNodes, | |
| chunk, | |
| perChunk / this.chunkSize | |
| ) | |
| chunks.push(chunk) | |
| } | |
| return chunks | |
| } | |
| // Determine the chunking depth based on the number of existing nodes in | |
| // the chunk and the number of nodes being inserted | |
| const newTotal = this.pointerSiblings.length + leaves.length | |
| let depthForTotal = 0 | |
| for (let i = this.chunkSize; i < newTotal; i *= this.chunkSize) { | |
| depthForTotal++ | |
| } | |
| // A depth of 0 means no chunking | |
| const depth = Math.max(depthForTotal, minDepth) | |
| const perTopLevelChunk = Math.pow(this.chunkSize, depth) | |
| const chunks = groupIntoChunks(leaves, this.pointerChunk, perTopLevelChunk) | |
| this.pointerSiblings.splice(this.pointerIndex + 1, 0, ...chunks) | |
| this.pointerIndex += chunks.length | |
| this.cachedPointerNode = undefined | |
| this.invalidateChunk() | |
| this.validateState() | |
| } | |
| /** | |
| * If debug mode is enabled, ensure that the state is internally consistent | |
| */ | |
| // istanbul ignore next | |
| private validateState() { | |
| if (!this.debug) return | |
| const validateDescendant = (node: ChunkDescendant) => { | |
| if (node.type === 'chunk') { | |
| const { parent, children } = node | |
| if (!parent.children.includes(node)) { | |
| throw new Error( | |
| `Debug: Chunk ${node.key.id} has an incorrect parent property` | |
| ) | |
| } | |
| children.forEach(validateDescendant) | |
| } | |
| } | |
| this.root.children.forEach(validateDescendant) | |
| if ( | |
| this.cachedPointerNode !== undefined && | |
| this.cachedPointerNode !== this.getPointerNode() | |
| ) { | |
| throw new Error( | |
| 'Debug: The cached pointer is incorrect and has not been invalidated' | |
| ) | |
| } | |
| const actualIndexStack = this.getChunkPath(this.pointerChunk) | |
| if (!actualIndexStack) { | |
| throw new Error('Debug: The pointer chunk is not connected to the root') | |
| } | |
| if (!Path.equals(this.pointerIndexStack, actualIndexStack)) { | |
| throw new Error( | |
| `Debug: The cached index stack [${this.pointerIndexStack.join( | |
| ', ' | |
| )}] does not match the path of the pointer chunk [${actualIndexStack.join( | |
| ', ' | |
| )}]` | |
| ) | |
| } | |
| } | |
| } | |