text stringlengths 0 1.99k |
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But my choice is the one that reflects my commitment to the kind of freedom |
available only to a hacker. Until the feed is cut off to everyone for good, |
by which time the custom server will serve as the new feed, our scene is |
worth enriching with this custom client. |
/===============================\ |
| 3. A Fragile State of Affairs | |
\===============================/ |
The adventure continues on the Nintendo Switch 2, should we find an exploit |
that lets us MITM traffic for research, but it's the early days for that. We |
have a whole scene of experts who made this possible, and we will need their |
help or find new blood. Every source of user created content deserves a |
scene as rich as SMM2 now is. |
My work on other custom clients continues. Prior to the shutdown of the |
Nintendo Network in 2024, for the WiiU and 3DS, I endeavored to create a |
scrape for every game on both platforms. It required me to use my NEX custom |
client knowledge to create another: one that could request from every |
possible game that supported NEX [44]. |
Next was Google Streetview, a favorite of mine. That custom client could be |
used for archival, or even a GeoGuessr clone that is more resilient to |
Google's changes to their public facing API. In the same vein I worked on |
Baidu Maps, which serves as the only feed of Chinese mapping data to the |
west yet simultaneously lacks English support in its only official client. A |
custom client for Baidu Maps would let me travel in China much easier. |
New updates to network protocols, some whose outdated features had been |
depended on, will change the feasibility of custom clients for many domains, |
especially ones that do not want to make money. TLS 1.3, ECH and dynamic |
certificate pinning will make it much harder to research custom clients and |
implement them. Updates to old servers, requiring corresponding updates to |
the client, will remove the old exploits that made the custom clients |
possible from the picture. |
We should ensure our favorite online services have a custom client. Those |
custom clients bring ownership of the feed back to the ones that made it |
possible. Whether it be social media or video games we should be allowed |
to do what we want with it. As long as the official client continues to |
slide towards corporate profit and the neo-Victorians operate the feed with |
their own agenda the path of the custom client remains the only way to |
preserve our liberties in this technological world. |
/===============\ |
| 4. References | |
\===============/ |
[0] "Nell and Harv at Large in the Leased Territories; Encounter with an |
Inhospitable Security Pod; a Revelation about the Primer." The Diamond Age. |
[1] "Hackworth in the hong of Dr. X." The Diamond Age. |
[2] https://www.sfsite.com/10b/ns67.htm |
[3] https://groups.google.com/g/rec.arts.sf.written |
/c/9oN2zbKMyLA/m/KWebOXRIK_YJ |
[4] arXiv:2008.07753 |
[5] https://www.theverge.com/2023/4/18/23688463 |
[6] https://www.reddit.com/r/apolloapp/comments/144f6xm/ |
[7] https://www.theverge.com/2023/6/12/23755974 |
[8] https://www.theverge.com/2023/3/30/23662832 |
[9] https://en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises |
[10] https://wiki.archiveteam.org/index.php/Super_Mario_Maker_Bookmark |
[11] https://github.com/kinnay/NintendoClients |
[12] https://www.reddit.com/r/SwitchHacks/comments/8rxg26 |
[13] https://switchbrew.org/wiki/SPL_services#GenerateAesKey |
[14] https://switchbrew.org/wiki/Settings_services#GetGameCardCertificate |
[15] https://github.com/kinnay/NintendoClients/ |
wiki/BAAS-Server#post-100login |
[16] https://github.com/znxDomain/nxAccountSaveResearch#baasuuiddat |
[17] https://kinnay.github.io/view.html?page=switch |
[18] https://reversing.live/nintendos-game-server-protocols.html |
[19] https://github.com/kinnay/NintendoClients/wiki/NEX-Protocols |
[20] https://github.com/kinnay/NintendoClients/wiki/Data-Store-Protocol |
[21] https://github.com/kinnay/NintendoClients/ |
wiki/Data-Store-Protocol-(SMM-2) |
[22] https://github.com/kinnay/NintendoClients/ |
wiki/Data-Store-Protocol-(SMM-2)#userinfo-structure |
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