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examples/trl/data_utils.py ADDED
@@ -0,0 +1,102 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import argparse
2
+ import json
3
+ import os.path
4
+ import random
5
+ from glob import glob
6
+ from tqdm import tqdm
7
+
8
+ from clemcore.clemgame.resources import load_json
9
+
10
+
11
+ def create_conversational_dataset_for(top_dir):
12
+ """NOTE: This script requires interactions generated with clemcore >=2.4.0 !"""
13
+ interactions_files = glob(f"{top_dir}/**/interactions.json", recursive=True)
14
+ dataset_file = "results.jsonl"
15
+ dataset_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), dataset_file)
16
+ print(f"Writing dataset file to {dataset_path} interactions")
17
+ exceptions = set()
18
+ with open(dataset_path, "w", encoding="utf-8") as f:
19
+ print(f"Collecting {len(interactions_files)} interactions")
20
+ for interactions_file in tqdm(interactions_files):
21
+ interactions = load_json(interactions_file)
22
+ # read from meta info (since clemcore 2.4)
23
+ game_name = interactions["meta"]["game_name"]
24
+ experiment_name = interactions["meta"]["experiment_name"]
25
+ game_id = interactions["meta"]["game_id"]
26
+ outcome = None # this should also become part of the meta in later clemcore versions
27
+ try:
28
+ scores = load_json(os.path.join(os.path.dirname(interactions_file), "scores.json"))
29
+ episodes_scores = scores["episode scores"]
30
+ if episodes_scores["Aborted"]:
31
+ outcome = "aborted"
32
+ if episodes_scores["Success"]:
33
+ outcome = "success"
34
+ if episodes_scores["Lose"]:
35
+ outcome = "failure"
36
+ except Exception as e: # cannot determine outcome
37
+ pass
38
+ # We collect each episode from the perspective of all players individually
39
+ for player_name, player_details in interactions["players"].items():
40
+ try: # since clemcore 2.4
41
+ player_name = player_details["player_name"]
42
+ game_role = player_details["game_role"]
43
+ model_name = player_details["model_name"]
44
+ except Exception as e:
45
+ exceptions.add((game_name, player_details))
46
+ continue
47
+ if player_name == "GM":
48
+ continue # ignore game master perspective (we dont want to learn that here)
49
+ if model_name == "programmatic":
50
+ continue # do not train on programmatic behaviors
51
+ # print(f"Going through {len(interactions['turns'])} rounds")
52
+ messages = []
53
+ for events in interactions["turns"]:
54
+ # print(f"Scanning {len(events)} round events")
55
+ for event in events:
56
+ if event["to"] == player_name: # a message to the player (assistant)
57
+ messages.append(dict(role="user", content=event["action"]["content"]))
58
+ if event["from"] == player_name: # a message from the player (assistant)
59
+ messages.append(dict(role="assistant", content=event["action"]["content"]))
60
+ if messages: # ignore episodes where player had no turn because of initial failures of the other
61
+ f.write(json.dumps({
62
+ "messages": messages,
63
+ "meta": {
64
+ "game": game_name,
65
+ "experiment": experiment_name,
66
+ "task_id": game_id,
67
+ "player_name": player_name,
68
+ "game_role": game_role,
69
+ "model": model_name,
70
+ "outcome": outcome
71
+ }
72
+ }) + '\n')
73
+ for ex in exceptions:
74
+ print(ex)
75
+ counter = 0
76
+ random_examples = []
77
+ with open(dataset_path, "r", encoding="utf-8") as file:
78
+ for line in file:
79
+ counter += 1
80
+ if random.randint(0, 100) < 1:
81
+ random_examples.append(json.loads(line))
82
+ print(f"Written {counter} examples to {dataset_path}")
83
+ print()
84
+ print(f"See {len(random_examples)} examples:")
85
+ for example in random_examples:
86
+ print("Meta:", example["meta"])
87
+ print("Messages:")
88
+ for message in example["messages"]:
89
+ print(f" {message}")
90
+ print()
91
+
92
+
93
+ def main():
94
+ parser = argparse.ArgumentParser()
95
+ parser.add_argument("top_dir",
96
+ help="The directory containing benchmark results for one or more models")
97
+ args = parser.parse_args()
98
+ create_conversational_dataset_for(args.top_dir)
99
+
100
+
101
+ if __name__ == "__main__":
102
+ main()
examples/trl/eval_validation_one.py ADDED
@@ -0,0 +1,102 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """Evaluate ONE policy model on the playpen `validation` split (all games).
2
+
3
+ Plain gameplay only — no PRM, no candidate search. Loads the policy once, plays
4
+ every game present in the split via self-play (`[policy]*n_players`), then runs
5
+ `clem score` per game so scores.json files are populated. Pair two of these
6
+ (one per GPU) with run_sft_vs_base_eval.sh to compare an SFT model vs its base.
7
+
8
+ Reuses _run_game / _clem_score from prm_eval.py so the results layout and scoring
9
+ match the existing PRM harness exactly.
10
+ """
11
+ from __future__ import annotations
12
+
13
+ import argparse
14
+ import sys
15
+ from collections import defaultdict
16
+ from pathlib import Path
17
+
18
+ from datasets import load_dataset
19
+
20
+ from clemcore.backends import ModelRegistry, BackendRegistry, ModelSpec
21
+ from clemcore.clemgame import GameRegistry
22
+
23
+ sys.path.insert(0, str(Path(__file__).resolve().parent))
24
+ from prm_eval import _run_game, _clem_score, _shard_instances # noqa: E402
25
+
26
+
27
+ def main():
28
+ ap = argparse.ArgumentParser(description="Eval one model on the validation split (all games).")
29
+ ap.add_argument("--model", required=True, help="Registered model name (policy).")
30
+ ap.add_argument("--results-dir", required=True)
31
+ ap.add_argument("--split", default="validation")
32
+ ap.add_argument("--temperature", type=float, default=0.0)
33
+ ap.add_argument("--max-tokens", type=int, default=1024)
34
+ ap.add_argument("--dataset", default="colab-potsdam/playpen-data")
35
+ # data-parallel sharding: run N workers over the same results dir, each taking
36
+ # a game-balanced slice of instances. Score once (elsewhere) after all finish.
37
+ ap.add_argument("--shard-id", type=int, default=None)
38
+ ap.add_argument("--num-shards", type=int, default=None)
39
+ ap.add_argument("--skip-score", action="store_true",
40
+ help="Run gameplay only; score separately after all shards finish.")
41
+ # smoke-test knobs
42
+ ap.add_argument("--only-games", nargs="*", default=None, help="Restrict to these games.")
43
+ ap.add_argument("--limit-per-game", type=int, default=None)
44
+ args = ap.parse_args()
45
+
46
+ rows = list(load_dataset(args.dataset, "instances", split=args.split))
47
+ if args.only_games:
48
+ keep = set(args.only_games)
49
+ rows = [r for r in rows if r["game"] in keep]
50
+ if args.limit_per_game:
51
+ seen = defaultdict(int)
52
+ capped = []
53
+ for r in rows:
54
+ if seen[r["game"]] < args.limit_per_game:
55
+ capped.append(r)
56
+ seen[r["game"]] += 1
57
+ rows = capped
58
+
59
+ tag = args.model if args.shard_id is None else f"{args.model} shard {args.shard_id}/{args.num_shards}"
60
+ if args.shard_id is not None:
61
+ rows = _shard_instances(rows, args.shard_id, args.num_shards)
62
+
63
+ games = sorted({r["game"] for r in rows})
64
+ print(f"[{args.model}] {len(rows)} instances across {len(games)} game(s): {games}", flush=True)
65
+
66
+ # Load the policy ONCE and reuse across every game.
67
+ mr = ModelRegistry.from_packaged_and_cwd_files()
68
+ br = BackendRegistry.from_packaged_and_cwd_files()
69
+ spec = mr.get_first_model_spec_that_unify_with(ModelSpec.from_string(args.model))
70
+ policy = br.get_backend_for(spec.backend).get_model_for(spec)
71
+ policy.set_gen_args(temperature=args.temperature, max_tokens=args.max_tokens)
72
+
73
+ gr = GameRegistry.from_directories_and_cwd_files()
74
+ results_dir = Path(args.results_dir)
75
+
76
+ failed = []
77
+ for g in games:
78
+ g_rows = [r for r in rows if r["game"] == g]
79
+ try:
80
+ n_players = gr.get_game_specs_that_unify_with(g)[0].players
81
+ except Exception as e:
82
+ print(f" !! {g}: no runnable game spec ({e}) — skipping", flush=True)
83
+ failed.append(g)
84
+ continue
85
+ print(f"\n=== {tag} | {g} | {len(g_rows)} instances | {n_players} player(s) ===", flush=True)
86
+ try:
87
+ _run_game(game_name=g, players=[policy] * n_players, results_dir=results_dir, instances=g_rows)
88
+ except Exception as e:
89
+ print(f" !! {g} gameplay failed: {type(e).__name__}: {e}", flush=True)
90
+ failed.append(g)
91
+
92
+ if not args.skip_score:
93
+ print(f"\n[{tag}] scoring {len(games)} game(s)...", flush=True)
94
+ for g in games:
95
+ _clem_score(results_dir, g)
96
+
97
+ print(f"[{tag}] DONE -> {results_dir}"
98
+ + (f" (failed games: {failed})" if failed else " (all games ran)"), flush=True)
99
+
100
+
101
+ if __name__ == "__main__":
102
+ main()
examples/trl/prm_eval.py ADDED
@@ -0,0 +1,880 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ PRM-guided evaluation for Playpen taboo.
3
+
4
+ Compares two agents head-to-head on the same taboo instances:
5
+ - Baseline: greedy decoding (temperature=0, no PRM)
6
+ - PRM-guided: best-of-N step selection using the trained PRM
7
+
8
+ Algorithm: step-level best-of-N
9
+ At each of Player 2's (WordGuesser) turns:
10
+ 1. Generate `n_candidates` responses from the policy at temperature > 0
11
+ 2. Score each with the trained PRM (P(game success | state, response))
12
+ 3. Return the highest-scoring candidate
13
+
14
+ Usage
15
+ -----
16
+ python examples/trl/prm_eval.py \
17
+ --prm-path models/prm/Llama-3.1-8B-Instruct-4bit \
18
+ --n-candidates 8 \
19
+ --temperature 0.7
20
+
21
+ Results are written to:
22
+ eval-results/baseline/taboo/
23
+ eval-results/prm-guided/taboo/
24
+ """
25
+
26
+ from __future__ import annotations
27
+
28
+ import argparse
29
+ import copy
30
+ import json
31
+ import subprocess
32
+ import sys
33
+ from pathlib import Path
34
+ from typing import Any, Dict, List, Tuple
35
+
36
+ import torch
37
+ import torch.nn.functional as F
38
+ from peft import PeftConfig, PeftModel
39
+ from transformers import AutoModelForSequenceClassification, AutoTokenizer, BitsAndBytesConfig
40
+
41
+ from clemcore.backends import ModelRegistry, BackendRegistry, ModelSpec
42
+ from clemcore.backends.model_registry import Model
43
+ from clemcore.clemgame import (
44
+ EpochResultsFolder,
45
+ EpochResultsFolderCallback,
46
+ ExperimentFileSaver,
47
+ GameBenchmark,
48
+ GameBenchmarkCallbackList,
49
+ GameInstances,
50
+ GameRegistry,
51
+ InstanceFileSaver,
52
+ InteractionsFileSaver,
53
+ )
54
+ from clemcore.clemgame.runners import sequential
55
+ from datasets import load_dataset
56
+
57
+ from playpen import to_instances_filter
58
+
59
+
60
+ # ---------------------------------------------------------------------------
61
+ # PRM-guided Model wrapper
62
+ # ---------------------------------------------------------------------------
63
+
64
+ class PRMGuidedModel(Model):
65
+ """Wraps a policy model with PRM-guided best-of-N step selection.
66
+
67
+ For every call to generate_response() this model:
68
+ 1. Generates `n_candidates` responses from the underlying policy model
69
+ using temperature sampling.
70
+ 2. Scores each candidate by feeding (messages + candidate) through the PRM.
71
+ 3. Returns the candidate with the highest PRM score.
72
+
73
+ The policy model's regular generate_response() is used for Player 1
74
+ (WordDescriber) via the `base_model` attribute so both roles share a
75
+ single loaded copy of the weights.
76
+ """
77
+
78
+ def __init__(
79
+ self,
80
+ base_model: Model,
81
+ prm: AutoModelForSequenceClassification,
82
+ tokenizer: AutoTokenizer,
83
+ n_candidates: int = 8,
84
+ candidate_temperature: float = 0.7,
85
+ max_length: int = 512,
86
+ device: str = "cuda",
87
+ on_game_end=None,
88
+ ):
89
+ super().__init__(base_model.model_spec)
90
+ self.base_model = base_model
91
+ self.prm = prm
92
+ self.tokenizer = tokenizer
93
+ self.n_candidates = n_candidates
94
+ self.candidate_temperature = candidate_temperature
95
+ self.max_length = max_length
96
+ self.device = device
97
+ self.on_game_end = on_game_end # callable(turns) fired after each game
98
+
99
+ self.prm.eval()
100
+ # candidate_log: list of games, each game is a list of turn dicts
101
+ self.candidate_log: List[List[Dict]] = []
102
+ self._current_game_turns: List[Dict] = []
103
+ self._prev_msg_len: int = 0
104
+ self._game_index: int = 0
105
+
106
+ def set_gen_args(self, **gen_args):
107
+ super().set_gen_args(**gen_args)
108
+ self.base_model.set_gen_args(**gen_args)
109
+
110
+ def reset_game(self):
111
+ """Call before each new game to start a fresh turn log."""
112
+ if self._current_game_turns:
113
+ self.candidate_log.append(self._current_game_turns)
114
+ if self.on_game_end:
115
+ self.on_game_end(self._game_index, self._current_game_turns)
116
+ self._game_index += 1
117
+ self._current_game_turns = []
118
+ self._prev_msg_len = 0
119
+
120
+ def flush_game(self):
121
+ """Call after the last game to flush remaining turns."""
122
+ if self._current_game_turns:
123
+ self.candidate_log.append(self._current_game_turns)
124
+ if self.on_game_end:
125
+ self.on_game_end(self._game_index, self._current_game_turns)
126
+ self._game_index += 1
127
+ self._current_game_turns = []
128
+
129
+ @staticmethod
130
+ def _is_valid_format(text: str) -> bool:
131
+ import re
132
+ guess_matches = re.findall(r"(?i)^guess:\s*([a-z]{5})\s*$", text, re.MULTILINE)
133
+ return len(guess_matches) == 1
134
+
135
+ def generate_response(self, messages: List[Dict]) -> Tuple[Any, Any, str]:
136
+ # Detect game reset: message history shrank or restarted
137
+ if len(messages) < self._prev_msg_len or (self._prev_msg_len > 0 and len(messages) <= 2):
138
+ self.reset_game()
139
+ self._prev_msg_len = len(messages)
140
+
141
+ # Generate N candidates with sampling. Batch them into ONE forward pass
142
+ # (each batch row samples independently at candidate_temperature, so the
143
+ # best-of-N distribution is unchanged — pure speedup). This is the same
144
+ # batched-generation API the collection path uses (Player.batch_response
145
+ # / Model.generate_batch_response). Fall back to a sequential loop for
146
+ # backends that don't support batching.
147
+ orig_temp = self.base_model.temperature
148
+ self.base_model.set_gen_arg("temperature", self.candidate_temperature)
149
+ import os
150
+ _no_batch = os.environ.get("PRM_NO_BATCH") == "1" # A/B escape hatch
151
+ if self.base_model.supports_batching() and not _no_batch:
152
+ candidates = self.base_model.generate_batch_response([messages] * self.n_candidates)
153
+ else:
154
+ candidates = [self.base_model.generate_response(messages)
155
+ for _ in range(self.n_candidates)]
156
+ self.base_model.set_gen_arg("temperature", orig_temp)
157
+
158
+ # Prefer candidates with valid format; fall back to all if none are valid
159
+ valid_mask = [self._is_valid_format(c[2]) for c in candidates]
160
+ scored_candidates = candidates
161
+ if any(valid_mask):
162
+ scored_candidates = [c for c, ok in zip(candidates, valid_mask) if ok]
163
+ n_valid = sum(valid_mask)
164
+ else:
165
+ n_valid = 0
166
+
167
+ # Score each candidate with the PRM
168
+ scores = self._score_candidates(messages, [c[2] for c in scored_candidates])
169
+ best_idx = int(scores.argmax())
170
+
171
+ print(f"[PRM] valid={n_valid}/{self.n_candidates} | selected #{best_idx + 1} | score={scores[best_idx]:.4f}")
172
+ for i, (cand, score) in enumerate(zip(scored_candidates, scores.tolist())):
173
+ text = cand[2].replace('\n', ' ').strip()
174
+ marker = ">>>" if i == best_idx else " "
175
+ print(f" {marker} [{i+1}] score={score:.4f} | {text[:120]}")
176
+
177
+ # Record this turn
178
+ import re
179
+ turn_record = {
180
+ "candidates": [
181
+ {
182
+ "text": c[2],
183
+ "score": score,
184
+ "valid": self._is_valid_format(c[2]),
185
+ "selected": i == best_idx,
186
+ "guess": (re.findall(r"(?i)^guess:\s*([a-z]{5})", c[2], re.MULTILINE) or [None])[0],
187
+ }
188
+ for i, (c, score) in enumerate(zip(scored_candidates, scores.tolist()))
189
+ ],
190
+ "selected_idx": best_idx,
191
+ "n_valid": n_valid,
192
+ "n_candidates": self.n_candidates,
193
+ }
194
+ self._current_game_turns.append(turn_record)
195
+
196
+ return scored_candidates[best_idx]
197
+
198
+ def _score_candidates(self, messages: List[Dict], candidates: List[str]) -> torch.Tensor:
199
+ encoded = [
200
+ self.tokenizer.apply_chat_template(
201
+ messages + [{"role": "assistant", "content": text}],
202
+ tokenize=False,
203
+ add_generation_prompt=False,
204
+ )
205
+ for text in candidates
206
+ ]
207
+ inputs = self.tokenizer(
208
+ encoded,
209
+ return_tensors="pt",
210
+ truncation=True,
211
+ max_length=self.max_length,
212
+ truncation_side="left",
213
+ padding=True,
214
+ ).to("cuda")
215
+ with torch.no_grad():
216
+ logits = self.prm(**inputs).logits # (N, 1) or (N, 2)
217
+ if logits.shape[-1] == 2:
218
+ logit = logits[:, 1] - logits[:, 0]
219
+ else:
220
+ logit = logits[:, 0]
221
+ return torch.sigmoid(logit).float()
222
+
223
+
224
+ # ---------------------------------------------------------------------------
225
+ # Beam-search guided model
226
+ # ---------------------------------------------------------------------------
227
+
228
+ class BeamSearchGuidedModel(PRMGuidedModel):
229
+ """Wraps a policy model with PRM-guided beam search step selection.
230
+
231
+ Algorithm:
232
+ At each game turn:
233
+ 1. Start N independent beams with empty text.
234
+ 2. For up to num_iterations rounds:
235
+ a. For all N active (non-completed) beams, generate the next step
236
+ (one paragraph, stopping at "\\n\\n") in a single batched forward pass.
237
+ b. Score each beam's accumulated text with the PRM — no pruning.
238
+ All N beams continue regardless of score.
239
+ c. Stop early once all beams have completed.
240
+ 3. Use the PRM to select the best final answer from all N completed beams.
241
+
242
+ All beams stay alive for the full search. The PRM only selects at the end,
243
+ not mid-search, so N diverse paths are explored throughout.
244
+ """
245
+
246
+ def __init__(
247
+ self,
248
+ base_model,
249
+ prm,
250
+ tokenizer,
251
+ n_beams: int = 4,
252
+ num_iterations: int = 20,
253
+ candidate_temperature: float = 0.7,
254
+ max_length: int = 512,
255
+ step_max_tokens: int = 300,
256
+ device: str = "cuda",
257
+ on_game_end=None,
258
+ ):
259
+ super().__init__(
260
+ base_model=base_model,
261
+ prm=prm,
262
+ tokenizer=tokenizer,
263
+ n_candidates=n_beams,
264
+ candidate_temperature=candidate_temperature,
265
+ max_length=max_length,
266
+ device=device,
267
+ on_game_end=on_game_end,
268
+ )
269
+ self.n = n_beams
270
+ self.num_iterations = num_iterations
271
+ self.step_max_tokens = step_max_tokens
272
+
273
+ def generate_response(self, messages: List[Dict]) -> Tuple[Any, Any, str]:
274
+ # Same game-reset detection as PRMGuidedModel
275
+ if len(messages) < self._prev_msg_len or (self._prev_msg_len > 0 and len(messages) <= 2):
276
+ self.reset_game()
277
+ self._prev_msg_len = len(messages)
278
+
279
+ hf_model = self.base_model.model
280
+ tok = self.base_model.tokenizer
281
+ chat_kwargs = self.base_model.chat_template_kwargs
282
+
283
+ beams = [{"text": "", "completed": False, "score": 0.0}
284
+ for _ in range(self.n)]
285
+
286
+ for iteration in range(self.num_iterations):
287
+ active = [b for b in beams if not b["completed"]]
288
+ if not active:
289
+ break
290
+
291
+ is_last = (iteration == self.num_iterations - 1)
292
+
293
+ # Build prompts — continue the assistant's partial text per beam
294
+ rendered = []
295
+ for beam in active:
296
+ if beam["text"]:
297
+ msgs = messages + [{"role": "assistant", "content": beam["text"]}]
298
+ prompt = tok.apply_chat_template(
299
+ msgs,
300
+ add_generation_prompt=False,
301
+ continue_final_message=True,
302
+ tokenize=False,
303
+ **chat_kwargs,
304
+ )
305
+ else:
306
+ prompt = tok.apply_chat_template(
307
+ messages,
308
+ add_generation_prompt=True,
309
+ tokenize=False,
310
+ **chat_kwargs,
311
+ )
312
+ rendered.append(prompt)
313
+
314
+ # Tokenise as a padded batch
315
+ enc = tok(
316
+ rendered,
317
+ return_tensors="pt",
318
+ padding=True,
319
+ add_special_tokens=False,
320
+ return_attention_mask=True,
321
+ )
322
+ input_ids = enc["input_ids"].to(hf_model.device)
323
+ attn_mask = enc["attention_mask"].to(hf_model.device)
324
+
325
+ step_max = self.max_length if is_last else self.step_max_tokens
326
+ gen_args = {
327
+ "attention_mask": attn_mask,
328
+ "max_new_tokens": step_max,
329
+ "do_sample": not is_last,
330
+ "pad_token_id": tok.eos_token_id,
331
+ "return_dict_in_generate": True,
332
+ }
333
+ if not is_last:
334
+ gen_args["temperature"] = self.candidate_temperature
335
+
336
+ with torch.no_grad():
337
+ output = hf_model.generate(input_ids, **gen_args)
338
+
339
+ prompt_len = input_ids.shape[1]
340
+ new_ids = output.sequences[:, prompt_len:]
341
+ step_texts = tok.batch_decode(new_ids, skip_special_tokens=True)
342
+
343
+ for beam, step_text in zip(active, step_texts):
344
+ if not is_last and "\n\n" in step_text:
345
+ step_text = step_text[: step_text.index("\n\n") + 2]
346
+ beam["text"] += step_text
347
+ if not step_text.strip():
348
+ beam["completed"] = True
349
+
350
+ # Score all active beams — no pruning, all beams continue
351
+ scores = self._score_candidates(messages, [b["text"] for b in active])
352
+ for beam, score in zip(active, scores.tolist()):
353
+ beam["score"] = score
354
+
355
+ # Select the best final answer using the PRM scores
356
+ best = max(beams, key=lambda b: b["score"])
357
+
358
+ print(f"[BeamSearch] iters={iteration+1}/{self.num_iterations} | "
359
+ f"n_beams={self.n} | best_score={best['score']:.4f}")
360
+ for i, b in enumerate(beams):
361
+ marker = ">>>" if b is best else " "
362
+ snippet = b["text"].replace("\n", " ").strip()[:100]
363
+ print(f" {marker} [{i+1}] score={b['score']:.4f} | {snippet}")
364
+
365
+ turn_record = {
366
+ "beams": [{"text": b["text"], "score": b["score"]} for b in beams],
367
+ "selected_text": best["text"],
368
+ "n_beams": self.n,
369
+ }
370
+ self._current_game_turns.append(turn_record)
371
+
372
+ return None, None, best["text"]
373
+
374
+
375
+ # ---------------------------------------------------------------------------
376
+ # Helpers
377
+ # ---------------------------------------------------------------------------
378
+
379
+
380
+ def _run_game(game_name: str, players: List[Model], results_dir: Path, instances):
381
+ """Run a game with given players and save interactions to results_dir."""
382
+ game_registry = GameRegistry.from_directories_and_cwd_files()
383
+ game_spec = game_registry.get_game_specs_that_unify_with(game_name)[0]
384
+
385
+ prm_guided = next((p for p in players if isinstance(p, (PRMGuidedModel, BeamSearchGuidedModel))), None)
386
+ instance_list = list(instances)
387
+
388
+ if prm_guided is not None:
389
+ model_id = Model.to_identifier([prm_guided])
390
+
391
+ def _on_game_end(game_idx: int, turns: List[Dict]):
392
+ if game_idx >= len(instance_list):
393
+ return
394
+ inst = instance_list[game_idx]
395
+ game_id = inst.get("task_id") if isinstance(inst, dict) else getattr(inst, "task_id", None)
396
+ exp = inst.get("experiment") if isinstance(inst, dict) else getattr(inst, "experiment", "unknown")
397
+ if game_id is None:
398
+ return
399
+ instance_dir = results_dir / model_id / "epoch_00001" / game_name / exp / f"instance_{int(game_id):05d}"
400
+ instance_dir.mkdir(parents=True, exist_ok=True)
401
+ (instance_dir / "prm_candidates.json").write_text(
402
+ json.dumps({"game_id": game_id, "turns": turns}, indent=2)
403
+ )
404
+
405
+ prm_guided.on_game_end = _on_game_end
406
+
407
+ with GameBenchmark.load_from_spec(game_spec) as game_benchmark:
408
+ game_instances = GameInstances.from_game_spec(game_benchmark.game_spec)
409
+ game_instances = game_instances.filter(to_instances_filter(instances))
410
+
411
+ results_folder = EpochResultsFolder(results_dir, Model.to_identifier(players))
412
+ model_infos = Model.to_infos(players)
413
+ callbacks = GameBenchmarkCallbackList([
414
+ EpochResultsFolderCallback(results_folder),
415
+ InstanceFileSaver(results_folder),
416
+ ExperimentFileSaver(results_folder, player_model_infos=model_infos),
417
+ InteractionsFileSaver(results_folder, player_model_infos=model_infos),
418
+ ])
419
+
420
+ sequential.run(game_benchmark, game_instances, players, callbacks=callbacks)
421
+
422
+ # Flush the last game
423
+ if prm_guided is not None:
424
+ prm_guided.flush_game()
425
+
426
+
427
+ def _run_baseline(game_name: str, model_name: str, results_dir: Path, temperature: float,
428
+ max_tokens: int, instances=None):
429
+ """Run baseline (greedy, no PRM).
430
+
431
+ When `instances` is provided the baseline is run via _run_game so the same
432
+ instance filter applies. Without it the full playpen eval CLI is used.
433
+ """
434
+ if instances is not None:
435
+ model_registry = ModelRegistry.from_packaged_and_cwd_files()
436
+ backend_registry = BackendRegistry.from_packaged_and_cwd_files()
437
+ policy_spec = model_registry.get_first_model_spec_that_unify_with(
438
+ ModelSpec.from_string(model_name)
439
+ )
440
+ backend = backend_registry.get_backend_for(policy_spec.backend)
441
+ policy_model = backend.get_model_for(policy_spec)
442
+ policy_model.set_gen_args(temperature=temperature, max_tokens=max_tokens)
443
+
444
+ game_registry = GameRegistry.from_directories_and_cwd_files()
445
+ game_spec = game_registry.get_game_specs_that_unify_with(game_name)[0]
446
+ n_players = game_spec.players
447
+ players = [policy_model] * n_players
448
+
449
+ _run_game(game_name=game_name, players=players, results_dir=results_dir, instances=instances)
450
+ else:
451
+ subprocess.run(
452
+ ["playpen", "eval", model_name,
453
+ "-g", game_name,
454
+ "-T", str(temperature),
455
+ "-r", str(results_dir)],
456
+ check=True,
457
+ )
458
+
459
+
460
+ def _clem_score(results_dir: Path, game_name: str):
461
+ """Run clem score on a results directory to populate scores.json files."""
462
+ subprocess.run(
463
+ [sys.executable, "-m", "clemcore.cli", "score", "-g", game_name, "-r", str(results_dir)],
464
+ check=False,
465
+ )
466
+
467
+
468
+ def _score_results(results_dir: Path) -> dict:
469
+ """Parse saved scores.json files and return aggregate metrics."""
470
+ score_files = list(results_dir.rglob("scores.json"))
471
+ wins = losses = aborts = total = 0
472
+ for f in score_files:
473
+ d = json.loads(f.read_text())
474
+ ep = d.get("episode scores", {})
475
+ if not ep:
476
+ continue
477
+ total += 1
478
+ if ep.get("Aborted", 0):
479
+ aborts += 1
480
+ elif ep.get("Success", 0):
481
+ wins += 1
482
+ else:
483
+ losses += 1
484
+ played = wins + losses
485
+ return {
486
+ "total": total,
487
+ "success": wins,
488
+ "loss": losses,
489
+ "abort": aborts,
490
+ "pct_played": 100 * played / total if total else 0,
491
+ "pct_success": 100 * wins / played if played else 0,
492
+ }
493
+
494
+
495
+ def _print_comparison(baseline: dict, guided: dict):
496
+ print("\n" + "=" * 55)
497
+ print(f"{'Metric':<20} {'Baseline':>15} {'PRM-guided':>15}")
498
+ print("-" * 55)
499
+ for key in ("total", "success", "loss", "abort", "pct_played", "pct_success"):
500
+ b = baseline[key]
501
+ g = guided[key]
502
+ fmt = f"{key:<20} {b:>14.1f} {g:>14.1f}" if isinstance(b, float) else \
503
+ f"{key:<20} {b:>15} {g:>15}"
504
+ print(fmt)
505
+ print("=" * 55)
506
+ delta = guided["pct_success"] - baseline["pct_success"]
507
+ print(f"\nSuccess rate delta: {delta:+.1f} pp")
508
+
509
+
510
+ # ---------------------------------------------------------------------------
511
+ # Main
512
+ # ---------------------------------------------------------------------------
513
+
514
+ # Rough per-instance cost weights so the LPT partitioner below spreads the slow,
515
+ # long multi-turn games instead of clustering them on one shard. Values are
516
+ # RELATIVE wall-clock estimates (clean_up's 28-round 2-player games are the
517
+ # worst); anything unlisted defaults to 1. Only ordering/relative size matters.
518
+ _GAME_COST = {
519
+ "clean_up": 8.0,
520
+ "adventuregame": 5.0,
521
+ "imagegame": 4.0,
522
+ "textmapworld": 3.0,
523
+ "textmapworld_graphreasoning": 3.0,
524
+ "textmapworld_specificroom": 3.0,
525
+ "privateshared": 3.0,
526
+ "hot_air_balloon": 2.0,
527
+ }
528
+
529
+
530
+ def _instance_cost(inst: dict) -> float:
531
+ """Relative runtime estimate for one eval instance (game base x size)."""
532
+ import re
533
+ w = _GAME_COST.get(inst.get("game", ""), 1.0)
534
+ m = re.search(r"(\d+)obj", str(inst.get("experiment", "")))
535
+ if m:
536
+ w *= int(m.group(1)) / 3.0 # e.g. clean_up 7obj is ~2.3x a 3obj instance
537
+ return w
538
+
539
+
540
+ def _shard_instances(instances: list, shard_id: int, num_shards: int) -> list:
541
+ """Assign instances to a shard, balanced by ESTIMATED RUNTIME (LPT greedy).
542
+
543
+ Count-based round-robin balanced the *number* of each game per shard but not
544
+ per-instance runtime, so the slow instances (e.g. clean_up 7obj, 28 rounds)
545
+ could still stack on one shard and straggle for hours behind the barrier.
546
+ Here we sort all instances by estimated cost (descending) and greedily place
547
+ each on the currently-least-loaded shard (Longest-Processing-Time-first) —
548
+ the heaviest instances land on different shards and run first. Deterministic:
549
+ every shard process sorts the same list with the same tie-break and computes
550
+ the same assignment, so partitions stay disjoint and their union is the full
551
+ list (the rsync merge step relies on this).
552
+ """
553
+ ranked = sorted(
554
+ instances,
555
+ key=lambda x: (-_instance_cost(x), x.get("game", ""),
556
+ str(x.get("experiment", "")), str(x.get("task_id", ""))),
557
+ )
558
+ loads = [0.0] * num_shards
559
+ buckets: "list[list]" = [[] for _ in range(num_shards)]
560
+ for inst in ranked:
561
+ s = min(range(num_shards), key=lambda k: (loads[k], k)) # least-loaded; low id wins ties
562
+ buckets[s].append(inst)
563
+ loads[s] += _instance_cost(inst)
564
+ print(f"[shard {shard_id}/{num_shards}] LPT est-load per shard="
565
+ f"{[round(x, 1) for x in loads]}; this shard: {len(buckets[shard_id])} instances")
566
+ return buckets[shard_id]
567
+
568
+
569
+ def _merge_results(results_dir: Path, num_shards: int):
570
+ """Copy shard subdirectory trees into the main results dir."""
571
+ import shutil
572
+ for shard_id in range(num_shards):
573
+ shard_dir = results_dir.parent / f"{results_dir.name}_shard{shard_id}" / results_dir.name
574
+ if not shard_dir.exists():
575
+ continue
576
+ for src in shard_dir.rglob("*"):
577
+ if src.is_file():
578
+ rel = src.relative_to(shard_dir)
579
+ dst = results_dir / rel
580
+ dst.parent.mkdir(parents=True, exist_ok=True)
581
+ shutil.copy2(src, dst)
582
+ shutil.rmtree(shard_dir.parent)
583
+
584
+
585
+ def _run_worker(shard_id: int, num_shards: int, argv: list, log_dir: Path):
586
+ """Re-invoke this script as a subprocess for one shard."""
587
+ cmd = [sys.executable, __file__] + argv + [
588
+ "--num-workers=1", # prevent recursion even if --num-workers leaked through
589
+ f"--shard-id={shard_id}",
590
+ f"--num-shards={num_shards}",
591
+ "--skip-score",
592
+ ]
593
+ log_dir.mkdir(parents=True, exist_ok=True)
594
+ log_path = log_dir / f"shard{shard_id}.log"
595
+ log_file = open(log_path, "w")
596
+ print(f"[worker {shard_id}] shard {shard_id}/{num_shards} -> {log_path}")
597
+ return subprocess.Popen(cmd, stdout=log_file, stderr=log_file), log_file
598
+
599
+
600
+ def main():
601
+ parser = argparse.ArgumentParser(description="Evaluate PRM-guided vs baseline on a clembench game")
602
+ parser.add_argument("--prm-path", default="models/prm/Qwen3.5-27B-Instruct-4bit",
603
+ help="Path to trained PRM checkpoint directory")
604
+ parser.add_argument("--policy-model", default="Qwen3.5-27B-Instruct-4bit",
605
+ help="Model name as listed in model registry")
606
+ parser.add_argument("--game", default="wordle",
607
+ help="clembench game to evaluate on (ignored when --game-all)")
608
+ parser.add_argument("--game-all", action="store_true",
609
+ help="Evaluate EVERY game present in the (sharded) split, "
610
+ "not just --game. Use this for a PRM trained on all games.")
611
+ parser.add_argument("--mode", choices=["best-of-n", "beam-search"], default="best-of-n",
612
+ help="Guided search mode: best-of-N (default) or beam search")
613
+ parser.add_argument("--n-candidates", type=int, default=8,
614
+ help="Number of candidates per step for PRM-guided agent (best-of-n mode)")
615
+ parser.add_argument("--beam-width", type=int, default=4,
616
+ help="Beam width M (beam-search mode): prune to N/M survivors per step")
617
+ parser.add_argument("--num-beam-iterations", type=int, default=20,
618
+ help="Max beam search steps per game turn (beam-search mode)")
619
+ parser.add_argument("--temperature", type=float, default=0.7,
620
+ help="Sampling temperature for candidate generation")
621
+ parser.add_argument("--max-tokens", type=int, default=300)
622
+ parser.add_argument("--results-dir", default="eval-results",
623
+ help="Root directory for evaluation results")
624
+ parser.add_argument("--skip-baseline", action="store_true",
625
+ help="Skip baseline run (use if already completed)")
626
+ parser.add_argument("--skip-guided", action="store_true",
627
+ help="Skip PRM-guided run (score only)")
628
+ parser.add_argument("--split", default="validation",
629
+ help="Dataset split to evaluate on (validation, test, train)")
630
+ parser.add_argument("--instances-file", default=None,
631
+ help="Path to a clembench instances JSON file.")
632
+ parser.add_argument("--skip-score", action="store_true",
633
+ help="Skip the scoring/comparison step.")
634
+ parser.add_argument("--num-workers", type=int, default=1,
635
+ help="Number of parallel workers (each loads its own model copy). "
636
+ "With 96GB and ~28GB per worker, use 3.")
637
+ parser.add_argument("--shard-id", type=int, default=None,
638
+ help="(Internal) which shard this worker handles.")
639
+ parser.add_argument("--num-shards", type=int, default=None,
640
+ help="(Internal) total number of shards.")
641
+ parser.add_argument("--prm-bf16", action="store_true",
642
+ help="Load PRM base model in bf16 instead of 4-bit. "
643
+ "Use when the PRM was trained with --bf16-lora.")
644
+ args = parser.parse_args()
645
+
646
+ # ------------------------------------------------------------------ #
647
+ # Multi-worker orchestration #
648
+ # ------------------------------------------------------------------ #
649
+ if args.num_workers > 1 and args.shard_id is None:
650
+ # Orchestrator: spawn num_workers subprocesses, wait, merge, score
651
+ # Filter out --num-workers and its value (handles both '--num-workers 6' and '--num-workers=6')
652
+ raw = sys.argv[1:]
653
+ passthrough = []
654
+ skip_next = False
655
+ for a in raw:
656
+ if skip_next:
657
+ skip_next = False
658
+ continue
659
+ if a == "--num-workers":
660
+ skip_next = True
661
+ continue
662
+ if a.startswith("--num-workers="):
663
+ continue
664
+ passthrough.append(a)
665
+ log_dir = Path(args.results_dir) / "worker_logs"
666
+ pairs = [_run_worker(i, args.num_workers, passthrough, log_dir) for i in range(args.num_workers)]
667
+ procs = [p for p, _ in pairs]
668
+ log_files = [f for _, f in pairs]
669
+ print(f"Launched {args.num_workers} workers, waiting...")
670
+ print(f"Follow progress with: tail -f {log_dir}/shard*.log")
671
+ for p in procs:
672
+ p.wait()
673
+ for f in log_files:
674
+ f.close()
675
+ print("All workers done. Merging results...")
676
+ results_dir = Path(args.results_dir)
677
+ if not args.skip_baseline:
678
+ _merge_results(results_dir / "baseline", args.num_workers)
679
+ if not args.skip_guided:
680
+ _merge_results(results_dir / "prm-guided", args.num_workers)
681
+ if not args.skip_score:
682
+ print("\n--- Scoring merged results ---")
683
+ _clem_score(results_dir / "baseline", args.game)
684
+ _clem_score(results_dir / "prm-guided", args.game)
685
+ _print_comparison(
686
+ _score_results(results_dir / "baseline"),
687
+ _score_results(results_dir / "prm-guided"),
688
+ )
689
+ return
690
+
691
+ results_dir = Path(args.results_dir)
692
+
693
+ # If running as a shard worker, redirect results to a shard-specific dir
694
+ if args.shard_id is not None:
695
+ results_dir = results_dir.parent / f"{results_dir.name}_shard{args.shard_id}" / results_dir.name
696
+
697
+ baseline_dir = results_dir / "baseline"
698
+ guided_dir = results_dir / "prm-guided"
699
+
700
+ # Load instances — either from a local JSON file or the HuggingFace dataset
701
+ if args.instances_file:
702
+ print(f"Loading instances from {args.instances_file}...")
703
+ raw = json.loads(Path(args.instances_file).read_text())
704
+ dataset_val = [
705
+ {"game": args.game, "experiment": exp["name"], "task_id": gi["game_id"]}
706
+ for exp in raw["experiments"]
707
+ for gi in exp["game_instances"]
708
+ ]
709
+ print(f" {len(dataset_val)} instances loaded")
710
+ else:
711
+ print(f"Loading {args.split} instances...")
712
+ dataset_val = load_dataset("colab-potsdam/playpen-data", "instances", split=args.split)
713
+ dataset_val = list(dataset_val)
714
+
715
+ if args.shard_id is not None:
716
+ dataset_val = _shard_instances(dataset_val, args.shard_id, args.num_shards)
717
+ print(f"[shard {args.shard_id}/{args.num_shards}] handling {len(dataset_val)} instances")
718
+
719
+ # Evaluate EVERY game present in the (sharded) instance set — the PRM was
720
+ # trained across all games, so a single-game eval (the old --game default)
721
+ # is both too narrow AND nearly empty once instances are sharded. Each game's
722
+ # run below filters dataset_val to that game's instances internally.
723
+ if args.game_all:
724
+ games = sorted({inst["game"] for inst in dataset_val}) if dataset_val else []
725
+ else:
726
+ games = [args.game]
727
+ print(f"Evaluating {len(games)} game(s): {', '.join(games) if games else '(none in this shard)'}")
728
+
729
+ # ------------------------------------------------------------------ #
730
+ # 1. Baseline run #
731
+ # ------------------------------------------------------------------ #
732
+ if not args.skip_baseline and games:
733
+ # Sharded/instances path: load the policy ONCE and reuse it across all
734
+ # games. (Reloading per game — the old _run_baseline-per-game path — left
735
+ # each game's weights on the GPU, so device_map="auto" accumulated memory
736
+ # and eventually CPU-offloaded the 4-bit model: "Some modules dispatched
737
+ # on the CPU".) Without a sharded list, fall back to the playpen-eval CLI.
738
+ base_instances = dataset_val if (args.instances_file or args.shard_id is not None) else None
739
+ if base_instances is not None:
740
+ print(f"Loading policy model: {args.policy_model}")
741
+ model_registry = ModelRegistry.from_packaged_and_cwd_files()
742
+ backend_registry = BackendRegistry.from_packaged_and_cwd_files()
743
+ policy_spec = model_registry.get_first_model_spec_that_unify_with(
744
+ ModelSpec.from_string(args.policy_model)
745
+ )
746
+ backend = backend_registry.get_backend_for(policy_spec.backend)
747
+ policy_model = backend.get_model_for(policy_spec)
748
+ policy_model.set_gen_args(temperature=args.temperature, max_tokens=args.max_tokens)
749
+ game_registry = GameRegistry.from_directories_and_cwd_files()
750
+ for game in games:
751
+ print(f"\n--- Baseline run [{game}] (T={args.temperature}, no PRM) ---")
752
+ game_spec = game_registry.get_game_specs_that_unify_with(game)[0]
753
+ _run_game(
754
+ game_name=game,
755
+ players=[policy_model] * game_spec.players,
756
+ results_dir=baseline_dir,
757
+ instances=dataset_val,
758
+ )
759
+ else:
760
+ for game in games:
761
+ print(f"\n--- Baseline run [{game}] (T={args.temperature}, no PRM) ---")
762
+ _run_baseline(
763
+ game_name=game, model_name=args.policy_model, results_dir=baseline_dir,
764
+ temperature=args.temperature, max_tokens=args.max_tokens, instances=None,
765
+ )
766
+
767
+ # ------------------------------------------------------------------ #
768
+ # 2. PRM-guided run #
769
+ # ------------------------------------------------------------------ #
770
+ if not args.skip_guided:
771
+ mode_label = (f"beam-search (N={args.n_candidates}, M={args.beam_width}, "
772
+ f"iters={args.num_beam_iterations})"
773
+ if args.mode == "beam-search"
774
+ else f"best-of-{args.n_candidates}")
775
+ print(f"\n--- PRM-guided run ({mode_label}, T={args.temperature}) ---")
776
+
777
+ print(f"Loading policy model: {args.policy_model}")
778
+ model_registry = ModelRegistry.from_packaged_and_cwd_files()
779
+ backend_registry = BackendRegistry.from_packaged_and_cwd_files()
780
+ policy_spec = model_registry.get_first_model_spec_that_unify_with(
781
+ ModelSpec.from_string(args.policy_model)
782
+ )
783
+ backend = backend_registry.get_backend_for(policy_spec.backend)
784
+ policy_model = backend.get_model_for(policy_spec)
785
+ policy_model.set_gen_args(temperature=0.0, max_tokens=args.max_tokens)
786
+
787
+ print(f"Loading PRM from: {args.prm_path}")
788
+ prm_tokenizer = AutoTokenizer.from_pretrained(args.prm_path)
789
+ if prm_tokenizer.pad_token is None:
790
+ prm_tokenizer.pad_token = prm_tokenizer.eos_token
791
+
792
+ # PRM is a PEFT/LoRA adapter — load base model then attach adapter.
793
+ # When a single GPU is visible (the sharded eval case), pin the model to
794
+ # it ({"": 0}) instead of device_map="auto": "auto" intermittently decides
795
+ # the card is too full and offloads layers to CPU, which a 4-bit model
796
+ # can't do -> "Some modules dispatched on the CPU" ValueError. The
797
+ # policy(~14GB)+PRM(~14GB) fit a 46GB card, so forcing on-GPU is correct.
798
+ prm_device_map = {"": 0} if torch.cuda.device_count() == 1 else "auto"
799
+ peft_cfg = PeftConfig.from_pretrained(args.prm_path)
800
+ if args.prm_bf16:
801
+ print("Loading PRM base in bf16 (--prm-bf16)")
802
+ prm_base = AutoModelForSequenceClassification.from_pretrained(
803
+ peft_cfg.base_model_name_or_path,
804
+ num_labels=1,
805
+ torch_dtype=torch.bfloat16,
806
+ device_map=prm_device_map,
807
+ )
808
+ else:
809
+ bnb_config = BitsAndBytesConfig(
810
+ load_in_4bit=True,
811
+ bnb_4bit_compute_dtype=torch.bfloat16,
812
+ bnb_4bit_use_double_quant=True,
813
+ bnb_4bit_quant_type="nf4",
814
+ )
815
+ prm_base = AutoModelForSequenceClassification.from_pretrained(
816
+ peft_cfg.base_model_name_or_path,
817
+ num_labels=1,
818
+ quantization_config=bnb_config,
819
+ device_map=prm_device_map,
820
+ )
821
+ prm_base.config.pad_token_id = prm_tokenizer.pad_token_id
822
+ prm_model = PeftModel.from_pretrained(prm_base, args.prm_path)
823
+ device = "cuda" if torch.cuda.is_available() else "cpu"
824
+
825
+ if args.mode == "beam-search":
826
+ prm_guided = BeamSearchGuidedModel(
827
+ base_model=policy_model,
828
+ prm=prm_model,
829
+ tokenizer=prm_tokenizer,
830
+ n_beams=args.n_candidates,
831
+ beam_width=args.beam_width,
832
+ num_iterations=args.num_beam_iterations,
833
+ candidate_temperature=args.temperature,
834
+ max_length=args.max_tokens,
835
+ device=device,
836
+ )
837
+ else:
838
+ prm_guided = PRMGuidedModel(
839
+ base_model=policy_model,
840
+ prm=prm_model,
841
+ tokenizer=prm_tokenizer,
842
+ n_candidates=args.n_candidates,
843
+ candidate_temperature=args.temperature,
844
+ device=device,
845
+ )
846
+ prm_guided.set_gen_args(temperature=0.0, max_tokens=args.max_tokens)
847
+
848
+ game_registry = GameRegistry.from_directories_and_cwd_files()
849
+ for game in games:
850
+ print(f"\n--- PRM-guided run [{game}] (best-of-{args.n_candidates}) ---")
851
+ game_spec = game_registry.get_game_specs_that_unify_with(game)[0]
852
+ n_players = game_spec.players
853
+ players = [policy_model] * (n_players - 1) + [prm_guided]
854
+ _run_game(
855
+ game_name=game,
856
+ players=players,
857
+ results_dir=guided_dir,
858
+ instances=dataset_val,
859
+ )
860
+
861
+ # ------------------------------------------------------------------ #
862
+ # 3. Score and compare #
863
+ # ------------------------------------------------------------------ #
864
+ if args.skip_score:
865
+ print("\n--skip-score set — skipping scoring/comparison.")
866
+ return
867
+
868
+ print("\n--- Scoring results ---")
869
+ for game in games:
870
+ _clem_score(baseline_dir, game)
871
+ _clem_score(guided_dir, game)
872
+
873
+ baseline_scores = _score_results(baseline_dir) # rglobs scores.json -> all games
874
+ guided_scores = _score_results(guided_dir)
875
+
876
+ _print_comparison(baseline_scores, guided_scores)
877
+
878
+
879
+ if __name__ == "__main__":
880
+ main()
examples/trl/prm_train_from_records.py ADDED
@@ -0,0 +1,577 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Train a PRM from pre-collected rollout data stored in checkpoint JSONL files.
3
+
4
+ Reads checkpoint files written by prm_trainer.py during rollout collection and
5
+ builds a soft-label PRM training dataset without re-running any games.
6
+
7
+ Each checkpoint JSONL row has the form:
8
+ {"checkpoint_id": "<uuid>", "prompt": [...], "response": "...", "outcomes": [0,1,0,0]}
9
+
10
+ Rows with the same checkpoint_id are grouped and their outcomes averaged into
11
+ a true Monte Carlo soft label — the same label that would have been computed
12
+ during live training.
13
+
14
+ Usage:
15
+ python examples/trl/prm_train_from_records.py \\
16
+ --checkpoint-dir prm-checkpoints/Qwen3.5-27B-Instruct-4bit \\
17
+ --epochs 1 2 \\
18
+ --model /nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B \\
19
+ --output models/prm/Qwen3.5-27B-Instruct-4bit
20
+ """
21
+
22
+ from __future__ import annotations
23
+
24
+ import argparse
25
+ import json
26
+ import os
27
+ import re
28
+ import shutil
29
+ from collections import defaultdict
30
+ from pathlib import Path
31
+ import sys
32
+
33
+ import torch
34
+ import torch.nn.functional as F
35
+ from transformers import (
36
+ AutoConfig,
37
+ AutoModelForSequenceClassification,
38
+ AutoTokenizer,
39
+ BitsAndBytesConfig,
40
+ DataCollatorWithPadding,
41
+ EarlyStoppingCallback,
42
+ Trainer,
43
+ TrainingArguments,
44
+ )
45
+ from peft import LoraConfig, TaskType, get_peft_model, prepare_model_for_kbit_training
46
+ from datasets import Dataset
47
+
48
+ # Reuse the static loader from prm_trainer
49
+ sys.path.insert(0, str(Path(__file__).parent))
50
+
51
+
52
+ # ---------------------------------------------------------------------------
53
+ # BCE trainer (identical to prm_trainer.py)
54
+ # ---------------------------------------------------------------------------
55
+
56
+ class _SoftBCETrainer(Trainer):
57
+ def compute_loss(self, model, inputs, return_outputs=False, **kwargs):
58
+ labels = inputs.pop("labels").float()
59
+ outputs = model(**inputs)
60
+ logits = outputs.logits
61
+ # Handle both num_labels=1 → [batch,1] and num_labels=2 → [batch,2]
62
+ if logits.dim() == 2 and logits.shape[-1] == 2:
63
+ logits = logits[:, 1] - logits[:, 0] # log-odds for binary
64
+ else:
65
+ logits = logits.squeeze(-1)
66
+ loss = F.binary_cross_entropy_with_logits(logits, labels)
67
+ return (loss, outputs) if return_outputs else loss
68
+
69
+
70
+ # ---------------------------------------------------------------------------
71
+ # Data loading
72
+ # ---------------------------------------------------------------------------
73
+
74
+ def resolve_checkpoint_dir(checkpoint_dir: Path, reward_mode: str | None) -> Path:
75
+ """Resolve --checkpoint-dir to the directory that actually holds the JSONL.
76
+
77
+ The PRM collector writes per-reward-mode subdirs:
78
+ prm-checkpoints/<model>/success/epoch_*.jsonl
79
+ prm-checkpoints/<model>/bench/epoch_*.jsonl
80
+ so that the two label sets (binary success vs graded bench) never mix. This
81
+ accepts any of:
82
+ * a dir that already has epoch_*.jsonl -> used as-is (subdir or flat)
83
+ * --reward-mode given -> <checkpoint_dir>/<mode>
84
+ * exactly one mode subdir has files -> auto-pick it (with a note)
85
+ * both modes present, no --reward-mode -> hard error (must disambiguate),
86
+ because training on a mix of the two label semantics is wrong.
87
+ """
88
+ if list(checkpoint_dir.glob("epoch_*.jsonl")):
89
+ return checkpoint_dir
90
+ if reward_mode is not None:
91
+ return checkpoint_dir / reward_mode
92
+ modes = [m for m in ("success", "bench")
93
+ if list((checkpoint_dir / m).glob("epoch_*.jsonl"))]
94
+ if len(modes) == 1:
95
+ print(f"Auto-detected reward-mode subdir: {checkpoint_dir / modes[0]}")
96
+ return checkpoint_dir / modes[0]
97
+ if len(modes) > 1:
98
+ raise SystemExit(
99
+ f"\n{checkpoint_dir} holds multiple reward modes {modes} with different "
100
+ f"label semantics (binary 'success' vs graded 'bench') — training a mix "
101
+ f"is wrong.\nRe-run with --reward-mode <success|bench>, or point "
102
+ f"--checkpoint-dir at one subdir (e.g. {checkpoint_dir / 'bench'})."
103
+ )
104
+ return checkpoint_dir # nothing found; load_prm_dataset prints the empty-dir notice
105
+
106
+
107
+ def load_prm_dataset(checkpoint_dir: Path, epoch_nums: list[int] | None,
108
+ game: str | None = None) -> Dataset:
109
+ """Load checkpoint JSONL files and build a true-MC soft-label PRM dataset.
110
+
111
+ Checkpoint files are named ``epoch_NNNNN_shardSS_<game>.jsonl``. Passing
112
+ ``game`` restricts the load to that game's files (for a per-game PRM); the
113
+ default pools every game into one PRM.
114
+ """
115
+ scores_by_id: dict[str, list[float]] = defaultdict(list)
116
+ meta_by_id: dict[str, dict] = {}
117
+
118
+ if game is not None:
119
+ # Same sanitisation the collector applies to game names in filenames.
120
+ g = re.sub(r"[^A-Za-z0-9._-]", "_", game)
121
+ # The game token is the full suffix before .jsonl, so no game name can
122
+ # be a false prefix of another (e.g. wordle vs wordle_withclue).
123
+ available = sorted(checkpoint_dir.glob(f"epoch_*_{g}.jsonl"))
124
+ else:
125
+ available = sorted(checkpoint_dir.glob("epoch_*.jsonl"))
126
+ if epoch_nums is not None:
127
+ available = [p for p in available if int(p.stem.split("_")[1]) in epoch_nums]
128
+
129
+ if not available:
130
+ print(f"No checkpoint files found in {checkpoint_dir}")
131
+ return Dataset.from_list([])
132
+
133
+ for path in available:
134
+ n_rows = 0
135
+ with open(path) as f:
136
+ for line in f:
137
+ if not line.strip():
138
+ continue
139
+ row = json.loads(line)
140
+ cid = row["checkpoint_id"]
141
+ scores_by_id[cid].extend(row["outcomes"])
142
+ if cid not in meta_by_id:
143
+ meta_by_id[cid] = {
144
+ "prompt": row["prompt"],
145
+ "response": row["response"],
146
+ }
147
+ n_rows += 1
148
+ print(f" {path.name}: {n_rows} checkpoint rows")
149
+
150
+ examples = []
151
+ for cid, scores in scores_by_id.items():
152
+ info = meta_by_id[cid]
153
+ examples.append({
154
+ "prompt": info["prompt"],
155
+ "completion": [{"role": "assistant", "content": info["response"]}],
156
+ "label": sum(scores) / len(scores),
157
+ "n_rollouts": len(scores),
158
+ })
159
+
160
+ print(f"\nTotal unique (state, response) pairs: {len(examples)}")
161
+ _print_label_distribution(examples)
162
+ return Dataset.from_list(examples)
163
+
164
+
165
+ def load_prm_dataset_from_interactions(
166
+ records_dir: Path,
167
+ epoch_nums: list[int] | None,
168
+ player_name: str,
169
+ branching_factor: int,
170
+ ) -> Dataset:
171
+ """Load from interactions.json files using sequential branch grouping.
172
+
173
+ Branches are written in order: checkpoint 0 → branches 1-N,
174
+ checkpoint 1 → branches N+1-2N, etc. Grouping by N recovers the true
175
+ MC groups without needing the checkpoint_id field.
176
+ """
177
+ examples = []
178
+
179
+ available_epochs = sorted(records_dir.glob("epoch_*"))
180
+ if epoch_nums is not None:
181
+ available_epochs = [
182
+ p for p in available_epochs
183
+ if p.is_dir() and int(p.name.split("_")[1]) in epoch_nums
184
+ ]
185
+
186
+ for epoch_dir in available_epochs:
187
+ # Collect all branch files grouped by instance directory
188
+ instance_dirs = sorted({
189
+ f.parent.parent
190
+ for f in epoch_dir.rglob("interactions.json")
191
+ })
192
+
193
+ for instance_dir in instance_dirs:
194
+ branch_files = sorted(instance_dir.glob("branch_*/interactions.json"),
195
+ key=lambda p: int(p.parent.name.split("_")[1]))
196
+ if not branch_files:
197
+ continue
198
+
199
+ # Load all branches for this instance
200
+ branches = []
201
+ for bf in branch_files:
202
+ d = json.loads(bf.read_text())
203
+ outcome = 1.0 if d.get("Success", 0) else 0.0
204
+
205
+ # Extract player turns as (gm_prompt, player_response) pairs
206
+ turns = []
207
+ for turn in d.get("turns", []):
208
+ gm_prompt = player_response = None
209
+ for msg in turn:
210
+ act = msg.get("action", {})
211
+ if (msg.get("from") == "GM" and msg.get("to") == player_name
212
+ and act.get("type") == "send message"):
213
+ gm_prompt = act["content"]
214
+ elif (msg.get("from") == player_name and msg.get("to") == "GM"
215
+ and act.get("type") == "get message"):
216
+ player_response = act["content"]
217
+ if gm_prompt is not None and player_response is not None:
218
+ turns.append((gm_prompt, player_response))
219
+
220
+ branches.append({"turns": turns, "outcome": outcome})
221
+
222
+ # Group sequentially by branching_factor
223
+ n = branching_factor
224
+ n_groups = len(branches) // n
225
+ for g in range(n_groups):
226
+ group = branches[g * n: (g + 1) * n]
227
+ outcomes = [b["outcome"] for b in group]
228
+
229
+ # The shared prefix is turns 0..g from any branch (they're identical)
230
+ # The diverging step is turn g; prompt = conversation before turn g
231
+ ref = group[0]["turns"]
232
+ if g >= len(ref):
233
+ continue # base game was shorter than expected
234
+
235
+ # Build conversation history up to (not including) turn g
236
+ prompt: list[dict] = []
237
+ for t in range(g):
238
+ gm_msg, player_resp = ref[t]
239
+ prompt.append({"role": "user", "content": gm_msg})
240
+ prompt.append({"role": "assistant", "content": player_resp})
241
+ # Add the GM message that precedes the diverging response
242
+ prompt.append({"role": "user", "content": ref[g][0]})
243
+ response = ref[g][1]
244
+
245
+ examples.append({
246
+ "prompt": prompt,
247
+ "completion": [{"role": "assistant", "content": response}],
248
+ "label": sum(outcomes) / len(outcomes),
249
+ "n_rollouts": len(outcomes),
250
+ })
251
+
252
+ print(f" {epoch_dir.name}: done")
253
+
254
+ print(f"\nTotal checkpoint groups: {len(examples)}")
255
+ _print_label_distribution(examples)
256
+ return Dataset.from_list(examples)
257
+
258
+
259
+ # ---------------------------------------------------------------------------
260
+ # Helpers
261
+ # ---------------------------------------------------------------------------
262
+
263
+ def _print_label_distribution(examples: list[dict]):
264
+ labels = [e["label"] for e in examples]
265
+ buckets = {"0.0": 0, "(0,0.5)": 0, "0.5": 0, "(0.5,1)": 0, "1.0": 0}
266
+ for l in labels:
267
+ if l == 0.0: buckets["0.0"] += 1
268
+ elif l < 0.5: buckets["(0,0.5)"] += 1
269
+ elif l == 0.5: buckets["0.5"] += 1
270
+ elif l < 1.0: buckets["(0.5,1)"] += 1
271
+ else: buckets["1.0"] += 1
272
+ avg = sum(labels) / len(labels) if labels else 0
273
+ print(f"Label distribution (n={len(labels)}, mean={avg:.3f}):")
274
+ for bucket, count in buckets.items():
275
+ bar = "#" * min(count, 60)
276
+ print(f" {bucket:>10} {bar} ({count})")
277
+
278
+
279
+ def _tokenize_batch(batch, tokenizer, max_length=1024):
280
+ texts = []
281
+ for prompt, completion in zip(batch["prompt"], batch["completion"]):
282
+ messages = prompt + completion
283
+ text = tokenizer.apply_chat_template(
284
+ messages, tokenize=False, add_generation_prompt=False
285
+ )
286
+ texts.append(text)
287
+ encoded = tokenizer(
288
+ texts,
289
+ truncation=True,
290
+ max_length=max_length, # left-truncate keeps the response (scored end)
291
+ truncation_side="left",
292
+ padding=False,
293
+ )
294
+ encoded["labels"] = batch["label"]
295
+ return encoded
296
+
297
+
298
+ # ---------------------------------------------------------------------------
299
+ # Main
300
+ # ---------------------------------------------------------------------------
301
+
302
+ def main():
303
+ parser = argparse.ArgumentParser(
304
+ description="Train PRM from pre-collected rollout checkpoint files"
305
+ )
306
+ parser.add_argument(
307
+ "--checkpoint-dir",
308
+ default="prm-checkpoints/Qwen3.5-27B-Instruct-4bit",
309
+ help="Directory with epoch_NNNNN.jsonl files. May be a per-reward-mode "
310
+ "subdir (e.g. .../success or .../bench) or the parent dir (then use "
311
+ "--reward-mode, or it auto-picks if only one mode is present).",
312
+ )
313
+ parser.add_argument(
314
+ "--reward-mode", choices=["success", "bench"], default=None,
315
+ help="Which reward-mode subdir under --checkpoint-dir to train on "
316
+ "(success = Math-Shepherd binary; bench = graded eval score). "
317
+ "Output is placed under <output>/<reward-mode> unless --output is set.",
318
+ )
319
+ parser.add_argument(
320
+ "--game", default=None,
321
+ help="Train a PER-GAME PRM from only this game's checkpoints "
322
+ "(e.g. 'taboo'). Default: pool all games into one PRM. Output is "
323
+ "nested under <output>/.../<game> unless --output is set.",
324
+ )
325
+ parser.add_argument(
326
+ "--epochs", nargs="+", type=int, default=None,
327
+ help="Epoch numbers to include (default: all available)",
328
+ )
329
+ parser.add_argument(
330
+ "--legacy", action="store_true",
331
+ help="Load from interactions.json files instead of JSONL checkpoints "
332
+ "(use for data collected before checkpoint saving was added)",
333
+ )
334
+ parser.add_argument(
335
+ "--branching-factor", type=int, default=4,
336
+ help="Number of rollouts per checkpoint (used with --legacy)",
337
+ )
338
+ parser.add_argument(
339
+ "--player-name", default="Player 1",
340
+ help="Player name for turn extraction (used with --legacy)",
341
+ )
342
+ parser.add_argument(
343
+ "--model",
344
+ default="/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B",
345
+ help="HuggingFace model ID or local path to use as PRM base",
346
+ )
347
+ parser.add_argument(
348
+ "--output", default="models/prm/Qwen3.5-27B-Instruct-4bit",
349
+ help="Directory to save the trained PRM",
350
+ )
351
+ parser.add_argument(
352
+ "--min-rollouts", type=int, default=1,
353
+ help="Minimum number of rollouts for a training example to be included",
354
+ )
355
+ parser.add_argument(
356
+ "--no-4bit", action="store_true",
357
+ help="Disable 4-bit quantization + LoRA (trains full model, not recommended)",
358
+ )
359
+ parser.add_argument(
360
+ "--bf16-lora", action="store_true",
361
+ help="Load model in bf16 (no quantization) but still apply LoRA. "
362
+ "Uses ~18GB for 9B model but works with torchrun DDP.",
363
+ )
364
+ parser.add_argument(
365
+ "--per-device-batch-size", type=int, default=4,
366
+ help="Per-GPU batch size. Increase to fill GPU memory (default: 4).",
367
+ )
368
+ parser.add_argument(
369
+ "--gradient-accumulation-steps", type=int, default=32,
370
+ help="Gradient accumulation steps. Reduce proportionally when increasing "
371
+ "batch size to keep the same effective batch size (default: 32).",
372
+ )
373
+ parser.add_argument(
374
+ "--resume", action="store_true",
375
+ help="Resume training from the latest checkpoint in --output (if any). "
376
+ "Safe to pass on a fresh run: if no checkpoint exists, trains from "
377
+ "scratch. Relies on save_strategy='epoch' checkpoints.",
378
+ )
379
+ parser.add_argument(
380
+ "--max-length", type=int, default=1024,
381
+ help="Max tokens of (prompt+response) the PRM reads per example "
382
+ "(left-truncated to keep the scored response). Default 1024.",
383
+ )
384
+ args = parser.parse_args()
385
+
386
+ checkpoint_dir = resolve_checkpoint_dir(Path(args.checkpoint_dir), args.reward_mode)
387
+ print(f"Using checkpoint dir: {checkpoint_dir}")
388
+
389
+ # Keep success/bench PRMs in separate output dirs so they never overwrite
390
+ # each other. If the resolved dir is a reward-mode subdir and --output was
391
+ # left at its default, nest the output under that mode.
392
+ resolved_mode = checkpoint_dir.name if checkpoint_dir.name in ("success", "bench") else None
393
+ default_output = parser.get_default("output")
394
+ if args.output == default_output:
395
+ # Keep success/bench and per-game PRMs in separate output dirs so they
396
+ # never overwrite each other: <output>/<mode>/<game>.
397
+ suffix = Path("")
398
+ if resolved_mode:
399
+ suffix = suffix / resolved_mode
400
+ if args.game:
401
+ suffix = suffix / args.game
402
+ if str(suffix):
403
+ args.output = str(Path(args.output) / suffix)
404
+ print(f"Output dir set to: {args.output}")
405
+
406
+ if args.legacy:
407
+ print("=== Loading dataset from interactions.json (legacy, group-by-N MC) ===")
408
+ dataset = load_prm_dataset_from_interactions(
409
+ checkpoint_dir, args.epochs, args.player_name, args.branching_factor
410
+ )
411
+ else:
412
+ scope = f"game='{args.game}'" if args.game else "all games (pooled)"
413
+ print(f"=== Loading dataset from checkpoint JSONL files (true MC) — {scope} ===")
414
+ dataset = load_prm_dataset(checkpoint_dir, args.epochs, args.game)
415
+
416
+ if args.min_rollouts > 1:
417
+ before = len(dataset)
418
+ dataset = dataset.filter(lambda row: row["n_rollouts"] >= args.min_rollouts)
419
+ print(f"After min_rollouts={args.min_rollouts} filter: {len(dataset)} / {before}")
420
+
421
+ if len(dataset) == 0:
422
+ print("No training examples after filtering. Exiting.")
423
+ return
424
+
425
+ print(f"\n=== Tokenising ({len(dataset)} examples) ===")
426
+ tokenizer = AutoTokenizer.from_pretrained(args.model)
427
+ if tokenizer.pad_token is None:
428
+ tokenizer.pad_token = tokenizer.eos_token
429
+ tokenizer.pad_token_id = tokenizer.eos_token_id
430
+
431
+ tokenized = dataset.map(
432
+ lambda batch: _tokenize_batch(batch, tokenizer, args.max_length),
433
+ batched=True,
434
+ remove_columns=dataset.column_names,
435
+ desc="Tokenising",
436
+ )
437
+
438
+ split = tokenized.train_test_split(test_size=0.1, seed=42)
439
+ print(f"Train: {len(split['train'])} Val: {len(split['test'])}")
440
+
441
+ prm_config = AutoConfig.from_pretrained(args.model, num_labels=1)
442
+ if hasattr(prm_config, "classifier_dropout"):
443
+ prm_config.classifier_dropout = 0.05
444
+ prm_config.pad_token_id = tokenizer.pad_token_id
445
+
446
+ if args.no_4bit:
447
+ print(f"\n=== Loading PRM classifier (full bf16, no LoRA) from: {args.model} ===")
448
+ prm_classifier = AutoModelForSequenceClassification.from_pretrained(
449
+ args.model, config=prm_config, torch_dtype=torch.bfloat16
450
+ )
451
+ elif args.bf16_lora:
452
+ print(f"\n=== Loading PRM classifier (bf16 + LoRA) from: {args.model} ===")
453
+ prm_classifier = AutoModelForSequenceClassification.from_pretrained(
454
+ args.model, config=prm_config, torch_dtype=torch.bfloat16
455
+ )
456
+ lora_config = LoraConfig(
457
+ task_type=TaskType.SEQ_CLS,
458
+ r=16,
459
+ lora_alpha=32,
460
+ lora_dropout=0.05,
461
+ target_modules=["q_proj", "v_proj"],
462
+ )
463
+ prm_classifier = get_peft_model(prm_classifier, lora_config)
464
+ prm_classifier.config.pad_token_id = tokenizer.pad_token_id
465
+ prm_classifier.print_trainable_parameters()
466
+ else:
467
+ print(f"\n=== Loading PRM classifier (4-bit + LoRA) from: {args.model} ===")
468
+ bnb_config = BitsAndBytesConfig(
469
+ load_in_4bit=True,
470
+ bnb_4bit_quant_type="nf4",
471
+ bnb_4bit_compute_dtype=torch.bfloat16,
472
+ )
473
+ # Under DDP (launched via torchrun), each rank must load a FULL copy of
474
+ # the model on its OWN single GPU — `device_map="auto"` would shard one
475
+ # model across all visible GPUs, which is incompatible with DDP. When
476
+ # LOCAL_RANK is set, pin to that rank's GPU; otherwise fall back to the
477
+ # single-process "auto" placement.
478
+ local_rank = int(os.environ.get("LOCAL_RANK", -1))
479
+ device_map = {"": local_rank} if local_rank != -1 else "auto"
480
+ prm_classifier = AutoModelForSequenceClassification.from_pretrained(
481
+ args.model,
482
+ config=prm_config,
483
+ quantization_config=bnb_config,
484
+ device_map=device_map,
485
+ )
486
+ # use_reentrant=False is required for gradient checkpointing under DDP
487
+ # (the reentrant variant breaks DDP's autograd hooks); harmless otherwise.
488
+ prm_classifier = prepare_model_for_kbit_training(
489
+ prm_classifier,
490
+ use_gradient_checkpointing=True,
491
+ gradient_checkpointing_kwargs={"use_reentrant": False},
492
+ )
493
+ lora_config = LoraConfig(
494
+ task_type=TaskType.SEQ_CLS,
495
+ r=16,
496
+ lora_alpha=32,
497
+ lora_dropout=0.05,
498
+ target_modules=["q_proj", "v_proj"],
499
+ )
500
+ prm_classifier = get_peft_model(prm_classifier, lora_config)
501
+ prm_classifier.config.pad_token_id = tokenizer.pad_token_id
502
+ prm_classifier.print_trainable_parameters()
503
+
504
+ training_args = TrainingArguments(
505
+ output_dir=args.output,
506
+ per_device_train_batch_size=args.per_device_batch_size,
507
+ gradient_accumulation_steps=args.gradient_accumulation_steps,
508
+ learning_rate=3e-5,
509
+ adam_beta1=0.9,
510
+ adam_beta2=0.95,
511
+ weight_decay=0.0,
512
+ num_train_epochs=50,
513
+ eval_strategy="epoch",
514
+ save_strategy="epoch",
515
+ # load_best_model_at_end=False on purpose: under multi-node DDP its
516
+ # end-of-train GPU reload intermittently throws CUDA "device busy/
517
+ # unavailable" (cudaErrorDevicesUnavailable) during teardown and fails
518
+ # the whole job AFTER training already succeeded. We instead copy the
519
+ # best checkpoint (by eval_loss, still tracked below) on rank 0 after
520
+ # train() — a pure file copy, no GPU op, so it can't crash.
521
+ load_best_model_at_end=False,
522
+ metric_for_best_model="eval_loss",
523
+ greater_is_better=False,
524
+ bf16=True,
525
+ logging_steps=1,
526
+ report_to="none",
527
+ # Under DDP, only the LoRA adapter params require grad and all are used
528
+ # in the forward, so disabling the unused-param search is both correct
529
+ # and faster. Ignored when not running distributed.
530
+ ddp_find_unused_parameters=False,
531
+ )
532
+
533
+ trainer = _SoftBCETrainer(
534
+ model=prm_classifier,
535
+ args=training_args,
536
+ train_dataset=split["train"],
537
+ eval_dataset=split["test"],
538
+ data_collator=DataCollatorWithPadding(tokenizer),
539
+ # Scaling-LLM-Test-Time-Compute (App. D) selects the checkpoint with the
540
+ # LOWEST val loss. With only ~373 val examples and ~26 steps/epoch, val
541
+ # loss is noisy, so patience=5 avoids stopping on a transient uptick
542
+ # before the true minimum (we copy that best checkpoint out below).
543
+ callbacks=[EarlyStoppingCallback(early_stopping_patience=5)],
544
+ )
545
+
546
+ print("\n=== Training ===")
547
+ # Resume from the latest epoch checkpoint if --resume and one exists;
548
+ # otherwise train from scratch (passing resume on a checkpoint-less dir errors,
549
+ # so guard on an existing checkpoint-* subdir).
550
+ resume = bool(args.resume) and any(Path(args.output).glob("checkpoint-*"))
551
+ if resume:
552
+ print(f"Resuming from latest checkpoint in {args.output}")
553
+ trainer.train(resume_from_checkpoint=resume)
554
+
555
+ # Save the final PRM on rank 0 ONLY, by copying the BEST checkpoint's adapter
556
+ # (no GPU reload -> avoids the cudaErrorDevicesUnavailable crash). Falls back
557
+ # to save_model() if no best checkpoint was recorded (e.g. no eval ran).
558
+ if trainer.is_world_process_zero():
559
+ out = Path(args.output)
560
+ out.mkdir(parents=True, exist_ok=True)
561
+ best = trainer.state.best_model_checkpoint
562
+ if best and Path(best).is_dir():
563
+ print(f"Best checkpoint (lowest eval_loss): {best}")
564
+ for fn in ("adapter_model.safetensors", "adapter_config.json",
565
+ "adapter_model.bin", "README.md", "chat_template.jinja"):
566
+ src = Path(best) / fn
567
+ if src.exists():
568
+ shutil.copy2(src, out / fn)
569
+ else:
570
+ print("No best checkpoint recorded; saving current model state.")
571
+ trainer.save_model()
572
+ tokenizer.save_pretrained(args.output)
573
+ print(f"\nPRM saved to {args.output}")
574
+
575
+
576
+ if __name__ == "__main__":
577
+ main()
examples/trl/prm_trainer.py ADDED
@@ -0,0 +1,1316 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Process Reward Model (PRM) Trainer for Playpen Games.
3
+
4
+ Based on: "Scaling LLM Test-Time Compute Optimally" (Snell et al., 2024)
5
+ https://arxiv.org/abs/2408.03314
6
+
7
+ Training methodology (MATH-SHEPHERD style, Section 3.2 / Appendix D)
8
+ ----------------------------------------------------------------------
9
+ * The PRM is a binary classifier whose output (after sigmoid) estimates the
10
+ probability that a game will succeed from the current step onwards.
11
+ * Training uses **soft labels** derived from Monte-Carlo rollouts, not human
12
+ annotations or hard 0/1 flags.
13
+ * Loss: binary cross-entropy -( y·log(σ(z)) + (1-y)·log(1-σ(z)) )
14
+ where y ∈ [0,1] is the fraction of MC rollouts that succeeded from this
15
+ step, and z is the model's raw logit.
16
+
17
+ Rollout collection (linear K×N, NOT exponential N^K)
18
+ -----------------------------------------------------
19
+ For each game instance the collector runs in two phases:
20
+
21
+ Phase 1 — Base trajectory (1 game):
22
+ Play one complete game. At each target-player turn, record
23
+ (game_snapshot, response, game_state_AFTER_response).
24
+
25
+ Phase 2 — Independent rollouts (K × N games):
26
+ For each of the K recorded steps, fork the saved game state (the state
27
+ AFTER that step was committed) and run N independent completions to the
28
+ end using temperature sampling. The N completions share the *same*
29
+ prefix including the base response; they only differ in what happens next.
30
+
31
+ Total game plays per instance = 1 + K×N (linear in K and N).
32
+
33
+ Two reward signals / two PRMs (PRM_REWARD_MODE)
34
+ -----------------------------------------------
35
+ Each rollout is scored two ways, and you can train a PRM on either (or both,
36
+ collected in a single pass — both labels come from the *same* rollouts):
37
+
38
+ * ``success`` (MATH-SHEPHERD): per-rollout outcome ∈ {0,1} = did the game
39
+ reach its SUCCESS outcome (``reward > 0``). Soft label for a step =
40
+ successes / N = **P(game succeeds from this step)**. This is the original
41
+ Math-Shepherd Soft-Estimation target.
42
+
43
+ * ``bench``: per-rollout outcome ∈ [0,1] = the game's own ``BENCH_SCORE``
44
+ (the 0–100 quality metric used to *evaluate* these models) / 100, with
45
+ aborts → 0. Soft label for a step = mean over N rollouts = **expected
46
+ normalized eval score from this step**. For graded games (e.g. dond's
47
+ Pareto efficiency, hot_air_balloon's harmonic-mean utility) this aligns
48
+ the PRM with what the benchmark actually rewards, not just "did it work".
49
+
50
+ ``PRM_REWARD_MODE`` selects which to collect: ``success`` (default), ``bench``,
51
+ or ``success,bench`` (both, recommended — same rollouts, two datasets). Each
52
+ mode's checkpoints land in ``prm-checkpoints/<model>/<mode>/`` and train into a
53
+ separate PRM under ``models/prm/<model>/<mode>/``.
54
+
55
+ Loss (both modes): binary cross-entropy against the soft target y ∈ [0,1],
56
+ ``-( y·log σ(z) + (1-y)·log(1-σ(z)) )``; BCE handles soft targets directly.
57
+
58
+ Truncating long-game rollouts (PRM_MAX_ROLLOUT_ROUNDS)
59
+ ------------------------------------------------------
60
+ A few games run for dozens of rounds (adventuregame up to 100, imagegame up to
61
+ 50), which makes full rollouts to game end very expensive. ``PRM_MAX_ROLLOUT_
62
+ ROUNDS`` caps how many rounds a rollout may add past its branch point; a rollout
63
+ cut short is labelled with the game's PARTIAL clembench score at the round it
64
+ stopped (and ``success`` outcome 0 — it never reached a terminal success).
65
+
66
+ The cap applies only to ``PRM_TRUNCATE_GAMES`` (default ``imagegame,
67
+ adventuregame``) and is ignored if it is ≥ the game's max possible rounds (it
68
+ could never bite). The partial score is computed by the game's OWN GameScorer:
69
+ imagegame already reports the last turn's grid F1; adventuregame's end-of-game
70
+ ``game_result`` is synthesized from the final per-turn ``goal_status`` (proven
71
+ value-identical) so its scorer yields goals_achieved / goal_count. Both are thus
72
+ the exact clembench metric evaluated at the truncation round.
73
+
74
+ The rollout-round cap bounds each rollout's *length*; the complementary
75
+ ``PRM_MAX_STEPS_PER_INSTANCE`` bounds the *number* of branch points per instance
76
+ (a long game makes one per model step — adventuregame ~60). When a base game has
77
+ more, they are subsampled EVENLY across the trajectory. 0 = unlimited; applies
78
+ to all games but only bites those with more steps than the cap.
79
+
80
+ All LMPlayschool games at once
81
+ ------------------------------
82
+ ``game_name="all"`` (the default) collects rollouts across **every** game in
83
+ the playpen-data train split, pooling all of them into a single PRM. Pass a
84
+ single game name or a comma-separated list to restrict the set.
85
+
86
+ Throughput / GPU memory: batched rollouts
87
+ -----------------------------------------
88
+ Both phases drive *many* game environments concurrently and generate their
89
+ responses in batches via clemcore's ``Player.batch_response`` (the same engine
90
+ the ``batchwise`` runner uses). A window of ``PRM_INSTANCE_WINDOW`` instances
91
+ is collected at a time; all of their base games and all of their K×N rollouts
92
+ are pooled and stepped in lockstep, so each model forward pass runs up to
93
+ ``PRM_ROLLOUT_BATCH_SIZE`` sequences at once. Forked environments share the one
94
+ loaded model (patched ``__deepcopy__``), so on a 96 GB GPU the headroom of a
95
+ 4-bit model goes into a large KV-cache batch instead of sitting idle. Turn the
96
+ batch size up until you approach the card's memory limit.
97
+
98
+ To span *both* GPUs, shard across worker processes (see ``run_prm.sh``):
99
+ ``CUDA_VISIBLE_DEVICES`` pins each worker to a card and ``PRM_NUM_SHARDS`` /
100
+ ``PRM_SHARD_ID`` partition the (game, instance) work units across them.
101
+
102
+ Usage (same model as both policy and PRM base)
103
+ -----------------------------------------------
104
+ playpen run examples/trl/prm_trainer.py -l <model-name>
105
+
106
+ Usage (separate policy for rollout collection)
107
+ -----------------------------------------------
108
+ playpen run examples/trl/prm_trainer.py -l <prm-model> -t <policy-model>
109
+
110
+ After training, use the saved checkpoint with ``PRMGuidedClemAgent``
111
+ (examples/trl/prm_inference.py) for test-time best-of-N step selection.
112
+ """
113
+
114
+ from __future__ import annotations
115
+
116
+ import json
117
+ import math
118
+ import os
119
+ import re
120
+ import types
121
+ from copy import deepcopy
122
+ from pathlib import Path
123
+ from collections import defaultdict
124
+ from typing import List, Optional, Tuple
125
+ import time
126
+
127
+ import torch
128
+ import torch.nn.functional as F
129
+ from transformers import (
130
+ AutoModelForSequenceClassification,
131
+ DataCollatorWithPadding,
132
+ EarlyStoppingCallback,
133
+ Trainer,
134
+ TrainingArguments,
135
+ )
136
+ from tqdm import tqdm
137
+ from clemcore.backends import Model
138
+ from clemcore.backends.huggingface_local_api import HuggingfaceLocalModel
139
+ from clemcore.clemgame import (
140
+ GameBenchmark,
141
+ GameBenchmarkCallback,
142
+ GameBenchmarkCallbackList,
143
+ GameInstances,
144
+ GameRegistry,
145
+ GameSnapshot,
146
+ GameStep,
147
+ Player,
148
+ )
149
+ from clemcore.clemgame.envs.pettingzoo.master import GameMasterEnv
150
+ from clemcore.clemgame.recorder import GameInteractionsRecorder
151
+ from clemcore.clemgame.legacy.scorer import KEY_EPISODE_SCORES
152
+ from clemcore.clemgame.metrics import BENCH_SCORE
153
+ from datasets import Dataset, load_dataset
154
+
155
+ from playpen import (
156
+ BasePlaypenTrainer,
157
+ BranchingEpisodeBuffer,
158
+ to_instances_filter,
159
+ )
160
+
161
+
162
+ # Maximum possible rounds a game can run (its configured ceiling). Used only to
163
+ # disable rollout truncation when the cap is >= this value (the cap could never
164
+ # bite, so the game just plays to completion). See PRM_MAX_ROLLOUT_ROUNDS.
165
+ MAX_POSSIBLE_ROUNDS = {
166
+ "adventuregame": 100, # max_turns is 50 or 100 per instance
167
+ "imagegame": 50, # max_rounds = grid^2 * 2; all instances are 5x5
168
+ }
169
+
170
+
171
+ def _patch_model_deepcopy(model: HuggingfaceLocalModel):
172
+ """Make ``deepcopy`` of a model (and its weights) return the same object.
173
+
174
+ The collector deepcopies whole game environments at every branch point and
175
+ for every rollout fork. Those envs reference the policy model. Without this
176
+ patch, deepcopy would try to clone the weights to GPU (which OOMs for a
177
+ 4-bit bitsandbytes model that already fills VRAM) and would give every fork
178
+ its own model — defeating batched generation, which groups players by the
179
+ *same* model object/name.
180
+
181
+ The model is stateless during inference, so identity copy is safe. We patch
182
+ both the wrapper (so forked players share one ``HuggingfaceLocalModel``) and
183
+ every submodule of the underlying ``nn.Module`` (belt and braces).
184
+ """
185
+ model.__deepcopy__ = types.MethodType(lambda self, memo: self, model)
186
+ for module in model.model.modules():
187
+ module.__deepcopy__ = types.MethodType(lambda self, memo: self, module)
188
+
189
+
190
+ # ---------------------------------------------------------------------------
191
+ # Custom Trainer: replaces TRL's Bradley-Terry loss with per-step BCE
192
+ # ---------------------------------------------------------------------------
193
+
194
+ class _RecorderAttachCallback(GameBenchmarkCallback):
195
+ """Registers a fresh interactions recorder on each game's master.
196
+
197
+ Crucially this runs in ``on_game_start``, which ``GameMasterEnv.reset`` calls
198
+ *before* ``before_game()`` — so keys logged in ``_on_before_game`` (e.g.
199
+ adventuregame's ``adventure_info``, which its scorer requires) are captured.
200
+ Attaching the recorder *after* ``reset()`` would miss them and silently zero
201
+ those games' bench scores. The recorder lives in the game master's logger
202
+ list, so it rides along through the branch/rollout deepcopies.
203
+ """
204
+
205
+ def on_game_start(self, game_master, game_instance):
206
+ recorder = GameInteractionsRecorder(
207
+ game_master.game_spec.game_name,
208
+ game_master.experiment["name"],
209
+ game_instance["game_id"],
210
+ "prm", # run-dir label (unused; never written to disk)
211
+ [], # player model infos (unused for scoring)
212
+ )
213
+ for player in game_master.get_players():
214
+ recorder.log_player(player.name, player.game_role, player.model.name)
215
+ game_master.register(recorder)
216
+
217
+
218
+ class _SoftBCETrainer(Trainer):
219
+ """Trainer subclass that computes per-step BCE loss against soft MC labels."""
220
+
221
+ def compute_loss(self, model, inputs, return_outputs=False, **kwargs):
222
+ labels = inputs.pop("labels").float() # soft MC estimates in [0, 1]
223
+ outputs = model(**inputs)
224
+ # AutoModelForSequenceClassification with num_labels=1 outputs shape (B, 1)
225
+ logits = outputs.logits
226
+ if logits.dim() == 2 and logits.shape[-1] == 2:
227
+ logits = logits[:, 1] - logits[:, 0] # log-odds for binary
228
+ else:
229
+ logits = logits.squeeze(-1)
230
+ loss = F.binary_cross_entropy_with_logits(logits, labels)
231
+ return (loss, outputs) if return_outputs else loss
232
+
233
+
234
+ # ---------------------------------------------------------------------------
235
+ # Batched rollout session
236
+ # ---------------------------------------------------------------------------
237
+
238
+ class _Sess:
239
+ """One game environment driven through the batched scheduler.
240
+
241
+ Holds the env, its own response iterator, the trajectory built so far, and
242
+ (for base games) the branching checkpoints captured at target-player steps.
243
+ """
244
+
245
+ __slots__ = (
246
+ "env", "it", "trajectory", "done", "outcome", "bench", "snap",
247
+ "checkpoints", "tag", "start_round", "truncated", "save_label",
248
+ )
249
+
250
+ def __init__(self, env: GameMasterEnv, trajectory: Optional[list] = None, tag=None):
251
+ self.env = env
252
+ self.it = iter(env.agent_iter())
253
+ self.trajectory = list(trajectory) if trajectory else []
254
+ self.done = False
255
+ self.outcome = 0.0 # success label: 1.0 once a terminal success reward is seen
256
+ self.bench = 0.0 # bench label: normalized BENCH_SCORE in [0,1] (filled at game end)
257
+ self.snap = None # pending pre-step snapshot (capture mode)
258
+ self.checkpoints: list = [] # (snapshot, env_copy, prefix, turn_idx, player_name)
259
+ self.tag = tag # opaque grouping key (e.g. (inst_idx, ckpt_idx))
260
+ self.save_label = None # transcript filename label ("base" / "branch_..."); None = don't save
261
+ # Round counter at the branch point, so a rollout's *continuation* length
262
+ # can be measured as current_round - start_round (see PRM_MAX_ROLLOUT_ROUNDS).
263
+ self.start_round = getattr(getattr(env, "game_master", None), "current_round", 0)
264
+ self.truncated = False # set if the rollout was cut at the round cap
265
+
266
+
267
+ # ---------------------------------------------------------------------------
268
+ # PRMTrainer
269
+ # ---------------------------------------------------------------------------
270
+
271
+ class PRMTrainer(BasePlaypenTrainer):
272
+ """Trains a Process Reward Model with soft MC labels and BCE loss.
273
+
274
+ Args:
275
+ prm_model: Model used as the base for PRM training AND (when no
276
+ separate ``policy_model`` is given) as the rollout policy.
277
+ Must be a ``HuggingfaceLocalModel``.
278
+ policy_model: Optional separate model to generate game rollouts.
279
+ Defaults to ``prm_model`` (standard RLHF warm-start).
280
+ game_name: Which clemcore games to collect rollouts from. ``"all"``
281
+ (default) uses every game in the playpen-data train split;
282
+ otherwise a single name or a comma-separated list.
283
+ player_name: Player perspective whose steps are labelled by the PRM.
284
+ ``None`` / ``"all"`` (default) labels *every* model
285
+ player's step — the natural choice across heterogeneous
286
+ games where the policy fills different roles. Pass e.g.
287
+ ``"Player 1"`` to restrict to one role.
288
+ branching_factor: Independent continuations per branching point (N).
289
+ num_epochs: Epochs over all game instances for rollout collection.
290
+ min_rollouts: Steps with fewer MC rollouts than this are excluded from
291
+ training (set to 1 to keep all).
292
+ """
293
+
294
+ def __init__(
295
+ self,
296
+ prm_model: HuggingfaceLocalModel,
297
+ policy_model: HuggingfaceLocalModel | None = None,
298
+ game_name: str = "all",
299
+ player_name: str | None = None,
300
+ branching_factor: int = 4,
301
+ num_epochs: int = 10,
302
+ min_rollouts: int = 2,
303
+ reward_mode: str = "success",
304
+ max_rollout_rounds: int = 0,
305
+ truncate_games: str = "imagegame,adventuregame",
306
+ max_steps_per_instance: int = 0,
307
+ ):
308
+ policy = policy_model if policy_model is not None else prm_model
309
+ super().__init__(learner=prm_model, teacher=policy)
310
+
311
+ # `playpen run` only forwards model flags (-l/-t/-T/-L), so the rollout
312
+ # knobs are also overridable via env vars for use from run_prm.sh:
313
+ # PRM_GAMES : game_name override ("all", or "a,b,c")
314
+ # PRM_BRANCHING_FACTOR : N rollouts per branching point
315
+ # PRM_NUM_EPOCHS : epochs over all instances
316
+ # PRM_MIN_ROLLOUTS : min rollouts to keep a step for training
317
+ # PRM_REWARD_MODE : "success" | "bench" | "success,bench"
318
+ self.game_name = os.environ.get("PRM_GAMES", game_name)
319
+ player_name = os.environ.get("PRM_PLAYER_NAME", player_name)
320
+ # None / "all" / "*" => label every model player's step
321
+ self.player_name = None if player_name in (None, "all", "*") else player_name
322
+ self.branching_factor = int(os.environ.get("PRM_BRANCHING_FACTOR", branching_factor))
323
+ self.num_epochs = int(os.environ.get("PRM_NUM_EPOCHS", num_epochs))
324
+ self.min_rollouts = int(os.environ.get("PRM_MIN_ROLLOUTS", min_rollouts))
325
+
326
+ # Which reward signal(s) to label rollouts with — both are derived from
327
+ # the SAME rollouts in one pass, so collecting both is nearly free.
328
+ # success : Math-Shepherd binary P(game succeeds from here)
329
+ # bench : normalized BENCH_SCORE (the eval metric) from here
330
+ raw_modes = os.environ.get("PRM_REWARD_MODE", reward_mode)
331
+ self.reward_modes = [m.strip() for m in raw_modes.split(",") if m.strip()]
332
+ valid = {"success", "bench"}
333
+ bad = set(self.reward_modes) - valid
334
+ if bad or not self.reward_modes:
335
+ raise ValueError(
336
+ f"PRM_REWARD_MODE must be a comma-separated subset of {sorted(valid)}, "
337
+ f"got {raw_modes!r}"
338
+ )
339
+ # Whether to attach interaction recorders + run game scorers (only needed
340
+ # for the graded 'bench' label).
341
+ self.collect_bench = "bench" in self.reward_modes
342
+
343
+ # Save the FULL game transcript (every GM message + player response) for
344
+ # the base game AND every rollout, so you can replay/inspect any game.
345
+ # PRM_SAVE_INTERACTIONS=1 : write interactions.json per game/rollout
346
+ # Layout: prm-records/<model>/epoch_NNNNN/<game>/<exp>__gid<id>/
347
+ # base/interactions.json
348
+ # branch_ckpt<NN>_r<N>/interactions.json
349
+ # WARNING: this writes a lot of files (1 + branching_factor x kept-steps
350
+ # per instance) and slows collection — it is opt-in for that reason.
351
+ self.save_interactions = os.environ.get("PRM_SAVE_INTERACTIONS", "0") == "1"
352
+ self.records_dir = Path(os.environ.get(
353
+ "PRM_RECORDS_DIR", f"prm-records/{self.learner.name}"))
354
+ # Recorders are needed for bench scoring OR for saving transcripts.
355
+ self.need_recorder = self.collect_bench or self.save_interactions
356
+
357
+ # ------------------------------------------------------------------
358
+ # Rollout truncation for long games (cap each rollout's continuation
359
+ # length so adventuregame/imagegame don't blow up the rollout budget).
360
+ # PRM_MAX_ROLLOUT_ROUNDS : max game rounds a rollout may add past its
361
+ # branch point before it is cut short (0 = disabled, no cap).
362
+ # PRM_TRUNCATE_GAMES : comma list of games the cap applies to
363
+ # (default: imagegame,adventuregame — the only games whose ceiling
364
+ # exceeds a typical 20-round cap and which expose a partial score).
365
+ # A truncated (unfinished) rollout is labelled with the game's PARTIAL
366
+ # clembench score at the round it stopped — imagegame: last-turn grid F1;
367
+ # adventuregame: goal-achievement ratio at that round. The binary
368
+ # 'success' outcome of a truncated rollout is 0 (it never reached a
369
+ # terminal success).
370
+ # Guard: if the cap is >= the game's maximum possible rounds it can never
371
+ # bite, so truncation (and partial scoring) is disabled for that game and
372
+ # rollouts simply play to natural completion.
373
+ # ------------------------------------------------------------------
374
+ self.max_rollout_rounds = int(os.environ.get("PRM_MAX_ROLLOUT_ROUNDS", max_rollout_rounds))
375
+ truncate_games = os.environ.get("PRM_TRUNCATE_GAMES", truncate_games)
376
+ self.truncate_games = {g.strip() for g in truncate_games.split(",") if g.strip()}
377
+
378
+ # Branch-point cap (complementary lever to the rollout-round cap). Long
379
+ # games produce one branching point per model step — adventuregame has
380
+ # ~60, so 60 x N rollouts per instance. PRM_MAX_STEPS_PER_INSTANCE caps
381
+ # how many branching points are kept per instance; when a base game has
382
+ # more, they are SUBSAMPLED EVENLY across the trajectory (so the PRM sees
383
+ # states spread over the whole game, not just the opening). 0 = unlimited.
384
+ # Applies to all games, but only bites those with more steps than the cap.
385
+ self.max_steps_per_instance = int(
386
+ os.environ.get("PRM_MAX_STEPS_PER_INSTANCE", max_steps_per_instance))
387
+
388
+ # ------------------------------------------------------------------
389
+ # Batched-generation knobs (env-tunable so they compose with
390
+ # `playpen run`, which only forwards -l/-t/-T/-L).
391
+ # PRM_ROLLOUT_BATCH_SIZE : max sequences per model forward pass.
392
+ # Bigger => more GPU memory used and higher throughput. Turn it
393
+ # up toward the card's limit (96 GB cards comfortably take many
394
+ # dozens of concurrent ~1-2k-token sequences for a 4-bit ~27B).
395
+ # PRM_INSTANCE_WINDOW : instances collected together before their
396
+ # pooled rollouts are played. Larger windows make the rollout
397
+ # pool (and therefore the batches) bigger.
398
+ # ------------------------------------------------------------------
399
+ self.rollout_batch_size = max(1, int(os.environ.get("PRM_ROLLOUT_BATCH_SIZE", "48")))
400
+ self.instance_window = max(1, int(os.environ.get("PRM_INSTANCE_WINDOW", "8")))
401
+
402
+ # ------------------------------------------------------------------
403
+ # Data-parallel sharding across worker processes (one per GPU; see
404
+ # run_prm.sh). Work units are (game, instance) pairs flattened over a
405
+ # deterministic game order, so the partition stays balanced across
406
+ # games of very different sizes and covers every unit exactly once for
407
+ # ANY worker count (the count may change between resumes without gaps).
408
+ # PRM_NUM_SHARDS : total cooperating workers
409
+ # PRM_SHARD_ID : this worker's index in [0, PRM_NUM_SHARDS)
410
+ # PRM_COLLECT_ONLY=1 : collect rollouts only, skip PRM training
411
+ # ------------------------------------------------------------------
412
+ self.num_shards = max(1, int(os.environ.get("PRM_NUM_SHARDS", "1")))
413
+ self.shard_id = int(os.environ.get("PRM_SHARD_ID", "0"))
414
+ self.collect_only = os.environ.get("PRM_COLLECT_ONLY", "0") == "1"
415
+ if not (0 <= self.shard_id < self.num_shards):
416
+ raise ValueError(
417
+ f"PRM_SHARD_ID={self.shard_id} out of range for "
418
+ f"PRM_NUM_SHARDS={self.num_shards}"
419
+ )
420
+
421
+ # Kept for API compatibility; the batched collector computes labels
422
+ # directly from rollout rewards rather than via callback state.
423
+ self.episode_buffer = BranchingEpisodeBuffer()
424
+ self.callbacks = GameBenchmarkCallbackList([])
425
+
426
+ # ------------------------------------------------------------------
427
+ # Public interface
428
+ # ------------------------------------------------------------------
429
+
430
+ def _resolve_game_names(self, dataset_train, game_registry) -> List[str]:
431
+ """Expand ``self.game_name`` into a concrete, registry-backed list.
432
+
433
+ ``"all"`` => every distinct game in the train split that also has a
434
+ locally registered game spec. A comma-separated value selects a subset.
435
+ """
436
+ available = sorted({row["game"] for row in dataset_train})
437
+ if self.game_name in ("all", "*"):
438
+ requested = available
439
+ else:
440
+ requested = [g.strip() for g in self.game_name.split(",") if g.strip()]
441
+
442
+ resolved = []
443
+ for g in requested:
444
+ if g not in available:
445
+ print(f" [skip] '{g}' has no instances in the playpen-data train split")
446
+ continue
447
+ if not game_registry.get_game_specs_that_unify_with(g):
448
+ print(f" [skip] '{g}' is not registered locally (no game spec found)")
449
+ continue
450
+ resolved.append(g)
451
+ if not resolved:
452
+ raise ValueError(f"No collectable games resolved from game_name={self.game_name!r}")
453
+ return resolved
454
+
455
+ def learn(self):
456
+ game_registry = GameRegistry.from_directories_and_cwd_files()
457
+ dataset_train = load_dataset("colab-potsdam/playpen-data", "instances", split="train")
458
+
459
+ self.game_names = self._resolve_game_names(dataset_train, game_registry)
460
+ print(f"PRM rollout collection over {len(self.game_names)} game(s): "
461
+ f"{', '.join(self.game_names)}")
462
+
463
+ # Checkpoint dir is overridable so a new run (e.g. with different token
464
+ # budget / settings) can write to a separate directory without touching
465
+ # or resuming a prior run's data. Default: prm-checkpoints/<learner>.
466
+ self.checkpoint_dir = Path(os.environ.get(
467
+ "PRM_CHECKPOINT_DIR", f"prm-checkpoints/{self.learner.name}"))
468
+ self.checkpoint_dir.mkdir(parents=True, exist_ok=True)
469
+ # Resume is tracked per (epoch, game, instance) via marker files. This
470
+ # lets you resume an interrupted run with a *different* number of
471
+ # workers/GPUs: any instance already collected is skipped and the rest
472
+ # are re-partitioned across whatever workers you launch.
473
+ self.done_dir = self.checkpoint_dir / "done"
474
+ self.done_dir.mkdir(parents=True, exist_ok=True)
475
+
476
+ # Identity-deepcopy the policy so env/rollout forks share one model and
477
+ # batch together. Done once: the same model object is reused throughout.
478
+ _patch_model_deepcopy(self.teacher.model)
479
+ torch.cuda.empty_cache()
480
+
481
+ for epoch in range(1, self.num_epochs + 1):
482
+ print(f"\n=== Epoch {epoch}/{self.num_epochs}: rollout collection ===")
483
+ # Running offset so (game, instance) units are sharded over a single
484
+ # global index across all games (sorted order == self.game_names).
485
+ global_offset = 0
486
+ for game_name in self.game_names:
487
+ specs = game_registry.get_game_specs_that_unify_with(game_name)
488
+ game_spec = specs[0]
489
+ try:
490
+ with GameBenchmark.load_from_spec(game_spec) as game_benchmark:
491
+ global_offset = self._collect_rollouts(
492
+ game_benchmark, game_name, dataset_train, epoch, global_offset
493
+ )
494
+ except Exception as exc: # keep collecting the other games
495
+ print(f" [error] game '{game_name}' failed: {exc!r} — skipping")
496
+ # Still advance the global offset by this game's instance
497
+ # count so sharding stays aligned across resumes.
498
+ n = self._count_instances(game_spec, dataset_train)
499
+ global_offset += n
500
+
501
+ if self.collect_only:
502
+ modes = ", ".join(f"prm-checkpoints/{self.learner.name}/{m}" for m in self.reward_modes)
503
+ print(
504
+ f"\n[shard {self.shard_id}/{self.num_shards}] PRM_COLLECT_ONLY=1 "
505
+ f"set — rollout collection done (modes: {', '.join(self.reward_modes)}), "
506
+ "skipping PRM training. Train once per mode over all shards with "
507
+ f"prm_train_from_records.py --checkpoint-dir {{{modes}}}."
508
+ )
509
+ return
510
+
511
+ self._train_prm()
512
+
513
+ # ------------------------------------------------------------------
514
+ # Rollout collection (batched)
515
+ # ------------------------------------------------------------------
516
+
517
+ def _count_instances(self, game_spec, dataset_train) -> int:
518
+ instances = GameInstances.from_game_spec(game_spec)
519
+ return len(list(instances.filter(to_instances_filter(dataset_train))))
520
+
521
+ def _resolve_rollout_cap(self, game_name: str) -> int:
522
+ """Per-game rollout-round cap, or 0 if this game is not truncated.
523
+
524
+ Returns 0 (no truncation) when: the cap is unset, the game is not in
525
+ truncate_games, or the cap is >= the game's maximum possible rounds (in
526
+ which case it can never bite and rollouts just play to completion).
527
+ """
528
+ cap = self.max_rollout_rounds
529
+ if cap <= 0 or game_name not in self.truncate_games:
530
+ return 0
531
+ ceiling = MAX_POSSIBLE_ROUNDS.get(game_name)
532
+ if ceiling is not None and cap >= ceiling:
533
+ print(f" [{game_name}] cap={cap} >= max possible rounds ({ceiling}); "
534
+ "truncation disabled (rollouts play to completion).")
535
+ return 0
536
+ return cap
537
+
538
+ @staticmethod
539
+ def _subsample_evenly(items: list, k: int) -> list:
540
+ """Pick k items evenly spaced across ``items`` (including both ends).
541
+
542
+ Used to cap branch points per instance: a long base game's checkpoints
543
+ are thinned to k states distributed over the whole trajectory.
544
+ """
545
+ n = len(items)
546
+ if k <= 0 or k >= n:
547
+ return items
548
+ if k == 1:
549
+ return [items[n // 2]]
550
+ idxs = sorted({round(i * (n - 1) / (k - 1)) for i in range(k)})
551
+ return [items[i] for i in idxs]
552
+
553
+ def _collect_rollouts(self, game_benchmark, game_name, dataset_train, epoch, global_offset) -> int:
554
+ """Collect MATH-SHEPHERD linear rollouts for one game, batched.
555
+
556
+ Returns the updated global sharding offset (offset + this game's
557
+ instance count) so the caller keeps the cross-game partition aligned.
558
+ """
559
+ all_instances = GameInstances.from_game_spec(game_benchmark.game_spec)
560
+ all_instances = list(all_instances.filter(to_instances_filter(dataset_train)))
561
+ n_total = len(all_instances)
562
+
563
+ # Assign by GLOBAL index (offset + local) % num_shards, then drop the
564
+ # instances already collected for this (epoch, game) by any prior run.
565
+ assigned = [
566
+ (lidx, row) for lidx, row in enumerate(all_instances)
567
+ if (global_offset + lidx) % self.num_shards == self.shard_id
568
+ ]
569
+ todo = [
570
+ (lidx, row) for (lidx, row) in assigned
571
+ if not self._marker_path(epoch, game_name, row).exists()
572
+ ]
573
+ n_skip = len(assigned) - len(todo)
574
+ print(
575
+ f" [{game_name}] shard {self.shard_id}/{self.num_shards}: "
576
+ f"{len(assigned)}/{n_total} instances"
577
+ + (f" ({n_skip} done, {len(todo)} to collect)" if n_skip else f" ({len(todo)} to collect)")
578
+ )
579
+ if not todo:
580
+ return global_offset + n_total
581
+
582
+ n_players = game_benchmark.game_spec.players
583
+ # Make the benchmark + game name reachable to the scorer (bench mode)
584
+ # without threading them through every helper.
585
+ self._cur_benchmark = game_benchmark
586
+ self._cur_game_name = game_name
587
+ # Resolve this game's rollout-round cap (0 = uncapped). Only the games
588
+ # listed in truncate_games are capped, and the cap is disabled if it is
589
+ # >= the game's maximum possible rounds (it could never bite).
590
+ self._rollout_cap = self._resolve_rollout_cap(game_name)
591
+ self._trunc_count = 0
592
+ self._rollout_count = 0
593
+ self._steps_dropped = 0
594
+ if self._rollout_cap:
595
+ print(f" [{game_name}] rollout truncation ON: cap={self._rollout_cap} "
596
+ f"rounds/branch (partial clembench score for cut rollouts)")
597
+ if self.max_steps_per_instance:
598
+ print(f" [{game_name}] branch cap ON: <= {self.max_steps_per_instance} "
599
+ f"branch points/instance (evenly subsampled)")
600
+
601
+ epoch_start = time.time()
602
+ total_steps = 0
603
+ total_paths = 0
604
+ all_outcomes: list = []
605
+
606
+ # Process instances in windows so each batched rollout pool is large.
607
+ pbar = tqdm(total=len(todo), desc=f" {game_name}", unit="inst", ncols=100)
608
+ for w_start in range(0, len(todo), self.instance_window):
609
+ window = todo[w_start:w_start + self.instance_window]
610
+ steps, paths, outcomes = self._collect_window(
611
+ game_benchmark, game_name, epoch, window, n_players
612
+ )
613
+ total_steps += steps
614
+ total_paths += paths
615
+ all_outcomes.extend(outcomes)
616
+ win_rate = (sum(all_outcomes) / len(all_outcomes)) if all_outcomes else 0.0
617
+ pbar.update(len(window))
618
+ pbar.set_postfix({
619
+ "steps": total_steps,
620
+ "paths": total_paths,
621
+ "win%": f"{100 * win_rate:.0f}",
622
+ })
623
+ pbar.close()
624
+
625
+ elapsed = time.time() - epoch_start
626
+ trunc_note = ""
627
+ if self._rollout_cap and self._rollout_count:
628
+ trunc_note = (f"; {self._trunc_count}/{self._rollout_count} rollouts truncated "
629
+ f"at {self._rollout_cap} rounds (partial-scored)")
630
+ if self.max_steps_per_instance and self._steps_dropped:
631
+ trunc_note += f"; {self._steps_dropped} branch points dropped (cap {self.max_steps_per_instance})"
632
+ print(
633
+ f" [{game_name}] done: {total_steps} steps × {self.branching_factor} rollouts "
634
+ f"({total_paths} paths) from {len(todo)} instances in {elapsed / 60:.1f} min{trunc_note}"
635
+ )
636
+ return global_offset + n_total
637
+
638
+ def _collect_window(self, game_benchmark, game_name, epoch, window, n_players):
639
+ """Collect one window of instances: batched Phase 1 then batched Phase 2."""
640
+ players = [self.teacher] * n_players
641
+ self.teacher.reset()
642
+ self._cur_epoch = epoch # for interaction-saving paths
643
+
644
+ # ---- Phase 1: play base games (batched), capturing branch points -----
645
+ base_sessions: list[_Sess] = []
646
+ for inst_idx, (lidx, row) in enumerate(window):
647
+ try:
648
+ # For the graded 'bench' label, attach an interactions recorder
649
+ # via on_game_start (fires inside reset BEFORE before_game, so
650
+ # _on_before_game keys like adventuregame's 'adventure_info' are
651
+ # captured). It rides along through the env deepcopies at each
652
+ # branch point and into every rollout fork (it lives in the game
653
+ # master's logger list), so each finished rollout carries the
654
+ # full episode and can be scored with the game's own scorer.
655
+ cbs = (GameBenchmarkCallbackList([_RecorderAttachCallback()])
656
+ if self.need_recorder else self.callbacks)
657
+ env = GameMasterEnv(game_benchmark, callbacks=cbs)
658
+ env.reset(options={
659
+ "player_models": players,
660
+ "experiment": row["experiment"],
661
+ "game_instance": row["game_instance"],
662
+ })
663
+ s = _Sess(env, tag=inst_idx)
664
+ s.save_label = "base" # full base-game transcript
665
+ base_sessions.append(s)
666
+ except Exception as exc:
667
+ print(f" [warn] could not start {game_name} instance "
668
+ f"{row['game_instance'].get('game_id', '?')}: {exc!r}")
669
+ if not base_sessions:
670
+ return 0, 0, []
671
+
672
+ self._play_sessions(base_sessions, capture=True)
673
+
674
+ # Cap branch points per instance (subsample evenly across the base game)
675
+ # so long games (e.g. adventuregame ~60 steps) don't spawn N rollouts per
676
+ # step. States are spread over the whole trajectory, not just the opening.
677
+ if self.max_steps_per_instance:
678
+ for base in base_sessions:
679
+ if len(base.checkpoints) > self.max_steps_per_instance:
680
+ kept = self._subsample_evenly(base.checkpoints, self.max_steps_per_instance)
681
+ self._steps_dropped += len(base.checkpoints) - len(kept)
682
+ base.checkpoints = kept
683
+
684
+ # ---- Phase 2: fork N rollouts per branch point, play them batched ----
685
+ # Pool every rollout across every instance in the window into one set so
686
+ # the model forward passes run as wide as possible.
687
+ rollout_sessions: list[_Sess] = []
688
+ # checkpoints[inst_idx] -> list of (snapshot, prefix, turn_idx, player_name)
689
+ checkpoints_by_inst: dict[int, list] = {}
690
+ for base in base_sessions:
691
+ inst_idx = base.tag
692
+ ckpts = []
693
+ for ckpt_idx, (snap, env_copy, prefix, turn_idx, p_name) in enumerate(base.checkpoints):
694
+ ckpts.append((snap, prefix, turn_idx, p_name))
695
+ for r in range(self.branching_factor):
696
+ rs = _Sess(deepcopy(env_copy), trajectory=prefix,
697
+ tag=(inst_idx, ckpt_idx))
698
+ rs.save_label = f"branch_ckpt{ckpt_idx:03d}_r{r}" # full rollout transcript
699
+ rollout_sessions.append(rs)
700
+ checkpoints_by_inst[inst_idx] = ckpts
701
+ base.env = None # free the base env; checkpoint copies retain state
702
+
703
+ if rollout_sessions:
704
+ self._play_sessions(rollout_sessions, capture=False,
705
+ rollout_cap=self._rollout_cap)
706
+ if self._rollout_cap:
707
+ n_trunc = sum(1 for s in rollout_sessions if s.truncated)
708
+ self._trunc_count += n_trunc
709
+ self._rollout_count += len(rollout_sessions)
710
+
711
+ # ---- Aggregate per-rollout outcomes -> soft labels (per mode) --------
712
+ # Both modes draw from the SAME rollouts: each rollout contributes a
713
+ # binary success outcome and a normalized BENCH_SCORE outcome.
714
+ # outcomes_by_ckpt[mode][(inst_idx, ckpt_idx)] = [o1, o2, ...]
715
+ outcomes_by_ckpt: dict[str, dict[tuple, list]] = {
716
+ m: defaultdict(list) for m in self.reward_modes
717
+ }
718
+ for s in rollout_sessions:
719
+ if "success" in outcomes_by_ckpt:
720
+ outcomes_by_ckpt["success"][s.tag].append(s.outcome)
721
+ if "bench" in outcomes_by_ckpt:
722
+ outcomes_by_ckpt["bench"][s.tag].append(s.bench)
723
+
724
+ window_steps = 0
725
+ window_paths = 0
726
+ window_outcomes: list = [] # success outcomes for the progress bar (or first mode)
727
+ progress_mode = "success" if "success" in self.reward_modes else self.reward_modes[0]
728
+ for inst_idx, (lidx, row) in enumerate(window):
729
+ ckpts = checkpoints_by_inst.get(inst_idx, [])
730
+ # Build per-mode rows for this instance.
731
+ rows_by_mode: dict[str, list] = {m: [] for m in self.reward_modes}
732
+ for ckpt_idx, (snap, prefix, turn_idx, p_name) in enumerate(ckpts):
733
+ # Count steps/paths once, from the progress mode.
734
+ prog_outcomes = outcomes_by_ckpt[progress_mode].get((inst_idx, ckpt_idx), [])
735
+ if not prog_outcomes:
736
+ continue
737
+ window_steps += 1
738
+ window_paths += len(prog_outcomes)
739
+ window_outcomes.extend(prog_outcomes)
740
+ for mode in self.reward_modes:
741
+ step_outcomes = outcomes_by_ckpt[mode].get((inst_idx, ckpt_idx), [])
742
+ if step_outcomes:
743
+ rows_by_mode[mode].append(
744
+ self._build_checkpoint_row(snap, prefix, turn_idx, p_name, step_outcomes)
745
+ )
746
+ # Commit every mode's rows, then mark the instance done (shared across
747
+ # modes — collection is one pass). A crash before the marker leaves no
748
+ # marker, so the instance is cleanly redone.
749
+ for mode in self.reward_modes:
750
+ self._write_checkpoint_rows(epoch, game_name, mode, rows_by_mode[mode])
751
+ self._marker_path(epoch, game_name, row).touch()
752
+
753
+ return window_steps, window_paths, window_outcomes
754
+
755
+ # ------------------------------------------------------------------
756
+ # Batched scheduler
757
+ # ------------------------------------------------------------------
758
+
759
+ def _is_target(self, player) -> bool:
760
+ """Whether this player's steps should become PRM branching points.
761
+
762
+ Only the *policy's own* steps are valid PRM targets. Several games seat
763
+ a hardwired scripted partner alongside the model under test — e.g.
764
+ privateshared's Questioner and the textmapworld map oracle (Describer)
765
+ are ``CustomResponseModel`` players whose replies are canned, not
766
+ generated. Those (and any human players) are skipped so their steps
767
+ never enter the training set, even though the game still steps them.
768
+ """
769
+ if player is None:
770
+ return False
771
+ model_spec = getattr(getattr(player, "model", None), "model_spec", None)
772
+ if model_spec is not None and (model_spec.is_programmatic() or model_spec.is_human()):
773
+ return False
774
+ if self.player_name is None:
775
+ return True
776
+ return player.name == self.player_name
777
+
778
+ def _advance_to_decision(self, s: _Sess):
779
+ """Advance one session to its next model decision.
780
+
781
+ Performs the free terminal "None" steps (dead-agent cleanup) inline,
782
+ recording the success outcome when a terminal reward is observed, and
783
+ returns ``(agent_id, player, context)`` for the next turn needing
784
+ generation — or ``None`` once the game is over.
785
+ """
786
+ # Note: envs are left OPEN on completion so the 'bench' scorer can read
787
+ # each finished game's interactions; they are closed in _play_sessions.
788
+ while True:
789
+ try:
790
+ agent_id = next(s.it)
791
+ except StopIteration:
792
+ s.done = True
793
+ return None
794
+ try:
795
+ context, reward, term, trunc, info = s.env.last(observe=True)
796
+ except Exception:
797
+ s.done = True
798
+ return None
799
+ if term or trunc:
800
+ if reward is not None and reward > 0: # terminal team reward
801
+ s.outcome = 1.0
802
+ try:
803
+ s.env.step(None) # cleanup, no generation
804
+ except Exception:
805
+ s.done = True
806
+ return None
807
+ continue
808
+ player = s.env.player_by_agent_id.get(agent_id)
809
+ return agent_id, player, context
810
+
811
+ @staticmethod
812
+ def _close_env(s: _Sess):
813
+ try:
814
+ if s.env is not None:
815
+ s.env.close()
816
+ except Exception:
817
+ pass
818
+
819
+ def _bench_score(self, env: GameMasterEnv) -> float:
820
+ """Normalized BENCH_SCORE ∈ [0,1] for a finished rollout's env.
821
+
822
+ Runs the game's own GameScorer on the rollout's recorded interactions —
823
+ the same metric used to evaluate these models — and maps the 0–100
824
+ Main Score to [0,1]. Aborts / missing / NaN scores map to 0.0 (a failed
825
+ continuation, consistent with the success label's abort handling).
826
+ """
827
+ recorder = self._find_recorder(env)
828
+ if recorder is None:
829
+ return 0.0
830
+ try:
831
+ scorer = self._cur_benchmark.create_game_scorer(env.experiment, env.game_instance)
832
+ scorer.compute_scores(recorder.interactions)
833
+ value = scorer.scores.get(KEY_EPISODE_SCORES, {}).get(BENCH_SCORE)
834
+ except Exception:
835
+ return 0.0
836
+ if value is None or (isinstance(value, float) and math.isnan(value)):
837
+ return 0.0
838
+ return max(0.0, min(1.0, float(value) / 100.0))
839
+
840
+ @staticmethod
841
+ def _find_recorder(env: GameMasterEnv) -> Optional[GameInteractionsRecorder]:
842
+ if env is None or getattr(env, "game_master", None) is None:
843
+ return None
844
+ return next((lg for lg in env.game_master._loggers
845
+ if isinstance(lg, GameInteractionsRecorder)), None)
846
+
847
+ def _partial_bench_score(self, game_name: str, env: GameMasterEnv) -> float:
848
+ """Partial clembench score ∈ [0,1] for a rollout truncated mid-game.
849
+
850
+ Always defers to the game's OWN GameScorer, so the partial score tracks
851
+ the official metric exactly (one uniform scoring path for every game):
852
+
853
+ * imagegame: its scorer reports the *last turn's* grid F1 as the Main
854
+ Score, so a truncated transcript already scores correctly.
855
+
856
+ * adventuregame: its scorer reads goals from an end-of-game
857
+ ``game_result`` event a truncated game never logged. We first
858
+ synthesize that event from the final per-turn ``goal_status`` —
859
+ value-identical (verified: last goal_status == game_result, 10/10) —
860
+ then the standard scorer computes goals_achieved / goal_count.
861
+ """
862
+ if game_name == "adventuregame":
863
+ recorder = self._find_recorder(env)
864
+ if recorder is not None:
865
+ self._synthesize_adventure_game_result(recorder.interactions)
866
+ return self._bench_score(env)
867
+
868
+ @staticmethod
869
+ def _synthesize_adventure_game_result(interactions: dict) -> None:
870
+ """Append a ``game_result`` event built from the last ``goal_status`` so
871
+ the adventuregame scorer can score a truncated (unfinished) transcript.
872
+
873
+ No-op if a ``game_result`` already exists (game actually finished) or no
874
+ ``goal_status`` was ever logged (scorer then yields 0, which is correct).
875
+ Mutates ``interactions`` in place; the env is discarded right after.
876
+ """
877
+ turns = interactions.get("turns") or []
878
+ last_goal_status = None
879
+ for turn in turns:
880
+ for event in turn:
881
+ etype = event.get("action", {}).get("type")
882
+ if etype == "game_result":
883
+ return # game finished normally — nothing to synthesize
884
+ if etype == "goal_status":
885
+ last_goal_status = event
886
+ if last_goal_status is None or not turns:
887
+ return
888
+ # Copy a real event (preserving wrapper fields) and rewrite its action.
889
+ synthetic = deepcopy(last_goal_status)
890
+ goals = synthetic["action"]["content"]["goal_states_achieved"]
891
+ synthetic["action"] = {
892
+ "type": "game_result",
893
+ "content": {"goal_states_achieved": goals,
894
+ "game_successfully_finished": False},
895
+ }
896
+ turns[-1].append(synthetic)
897
+
898
+ def _play_sessions(self, sessions: List[_Sess], capture: bool, rollout_cap: int = 0):
899
+ """Drive many game environments to completion in lockstep.
900
+
901
+ Each round advances every live session by exactly one model decision;
902
+ the pending generations are issued in chunks of ``rollout_batch_size``
903
+ through ``Player.batch_response`` (one batched forward pass per chunk,
904
+ grouping by the shared model). When ``capture`` is set, target-player
905
+ steps are recorded as branching checkpoints (snapshot + forked env).
906
+
907
+ ``rollout_cap`` (>0) truncates a rollout once it has added that many game
908
+ rounds past its branch point; such a session is flagged ``truncated`` and
909
+ later labelled with the game's PARTIAL clembench score. Only applies to
910
+ rollout play (``capture=False``); base games always run to completion.
911
+ """
912
+ round_pbar = tqdm(desc=(" base" if capture else " rollouts"),
913
+ unit="round", leave=False, ncols=100)
914
+ while True:
915
+ # Truncate rollouts that have reached the per-branch round cap before
916
+ # advancing them further (rollout phase only).
917
+ if rollout_cap and not capture:
918
+ for s in sessions:
919
+ if s.done:
920
+ continue
921
+ gm = getattr(s.env, "game_master", None)
922
+ if gm is not None and (gm.current_round - s.start_round) >= rollout_cap:
923
+ s.done = True
924
+ s.truncated = True
925
+
926
+ live = [s for s in sessions if not s.done]
927
+ if not live:
928
+ break
929
+
930
+ # 1) Advance each live session to its next decision (free terminal
931
+ # steps happen inline; sessions may finish here).
932
+ decisions: list[tuple] = [] # (sess, agent_id, player, context)
933
+ for s in live:
934
+ d = self._advance_to_decision(s)
935
+ if d is not None:
936
+ decisions.append((s, d[0], d[1], d[2]))
937
+ if not decisions:
938
+ continue
939
+
940
+ # 2) Capture pre-step snapshots for target players (Phase 1 only).
941
+ if capture:
942
+ for (s, agent_id, player, context) in decisions:
943
+ s.snap = (GameSnapshot.create_from(s.env.game_master)
944
+ if self._is_target(player) else None)
945
+
946
+ # 3) Generate + step, batched in chunks.
947
+ for start in range(0, len(decisions), self.rollout_batch_size):
948
+ chunk = decisions[start:start + self.rollout_batch_size]
949
+ chunk_players = [d[2] for d in chunk]
950
+ chunk_contexts = [d[3] for d in chunk]
951
+ try:
952
+ response_by_row = Player.batch_response(
953
+ chunk_players, chunk_contexts, row_ids=list(range(len(chunk)))
954
+ )
955
+ except Exception:
956
+ # A failed batch aborts those games (counts as failure).
957
+ for (s, _aid, _p, _ctx) in chunk:
958
+ s.done = True
959
+ continue
960
+
961
+ for row_id, (s, agent_id, player, context) in enumerate(chunk):
962
+ _ctx, response = response_by_row[row_id]
963
+ try:
964
+ s.env.step(response)
965
+ except Exception:
966
+ s.done = True
967
+ continue
968
+ s.trajectory.append(GameStep(
969
+ context=context,
970
+ response=response,
971
+ player_name=player.name if player else None,
972
+ ))
973
+ if capture and s.snap is not None:
974
+ turn_idx = len(s.trajectory) - 1
975
+ env_copy = deepcopy(s.env)
976
+ s.checkpoints.append(
977
+ (s.snap, env_copy, list(s.trajectory), turn_idx,
978
+ player.name if player else None)
979
+ )
980
+ s.snap = None
981
+ round_pbar.update(1)
982
+ round_pbar.close()
983
+
984
+ # Graded 'bench' label: score each rollout with the game's own
985
+ # GameScorer (only for rollout sessions — base games aren't labelled).
986
+ # Truncated rollouts get the game's PARTIAL clembench score at the round
987
+ # they stopped; completed ones get the normal full-game score.
988
+ if self.collect_bench and not capture:
989
+ for s in sessions:
990
+ if s.truncated:
991
+ s.bench = self._partial_bench_score(self._cur_game_name, s.env)
992
+ else:
993
+ s.bench = self._bench_score(s.env)
994
+ # Save the FULL transcript of every game/rollout (opt-in) before the env
995
+ # is freed — captures every GM message and player response.
996
+ if self.save_interactions:
997
+ for s in sessions:
998
+ self._write_interactions(s)
999
+ # Release envs now that both labels have been read.
1000
+ for s in sessions:
1001
+ self._close_env(s)
1002
+
1003
+ def _write_interactions(self, s: _Sess) -> None:
1004
+ """Write a session's full interactions.json (every GM + player event).
1005
+
1006
+ Path: prm-records/<model>/epoch_NNNNN/<game>/<exp>__gid<id>/<label>/interactions.json
1007
+ where <label> is 'base' or 'branch_ckptNN_rN'. Finalises the recorder
1008
+ (meta round_count/completed) so the file is the canonical clembench
1009
+ transcript format.
1010
+ """
1011
+ if s.save_label is None:
1012
+ return
1013
+ recorder = self._find_recorder(s.env)
1014
+ if recorder is None or s.env is None:
1015
+ return
1016
+ try:
1017
+ recorder.log_game_end(auto_count_logging=False) # finalise meta
1018
+ except Exception:
1019
+ pass
1020
+ try:
1021
+ exp_name = re.sub(r"[^A-Za-z0-9._-]", "_", str(s.env.experiment.get("name", "exp")))
1022
+ gid = s.env.game_instance.get("game_id", "?")
1023
+ g = re.sub(r"[^A-Za-z0-9._-]", "_", self._cur_game_name)
1024
+ d = (self.records_dir / f"epoch_{self._cur_epoch:05d}" / g
1025
+ / f"{exp_name}__gid{gid}" / s.save_label)
1026
+ d.mkdir(parents=True, exist_ok=True)
1027
+ with open(d / "interactions.json", "w") as f:
1028
+ json.dump(recorder.interactions, f)
1029
+ except Exception as exc:
1030
+ print(f" [warn] could not save interactions ({s.save_label}): {exc!r}")
1031
+
1032
+ # ------------------------------------------------------------------
1033
+ # Checkpoint save / load
1034
+ # ------------------------------------------------------------------
1035
+
1036
+ def _instance_key(self, row) -> str:
1037
+ """Stable, filesystem-safe id for a game instance, independent of shard
1038
+ count or list order — used to track per-instance collection progress."""
1039
+ exp = str(row["experiment"].get("name", "exp"))
1040
+ gid = row["game_instance"].get("game_id", "?")
1041
+ return re.sub(r"[^A-Za-z0-9._-]", "_", f"{exp}__gid{gid}")
1042
+
1043
+ def _marker_path(self, epoch: int, game_name: str, row) -> Path:
1044
+ """Path of the 'this (epoch, game, instance) is fully collected' marker.
1045
+ Each marker is written by exactly one worker, so there is no contention
1046
+ across concurrent shards."""
1047
+ g = re.sub(r"[^A-Za-z0-9._-]", "_", game_name)
1048
+ return self.done_dir / f"epoch{epoch:05d}__{g}__{self._instance_key(row)}.done"
1049
+
1050
+ def _build_checkpoint_row(self, snapshot, prefix_trajectory, turn_idx, player_name, outcomes) -> dict:
1051
+ """Build one checkpoint record (not yet written).
1052
+
1053
+ Format (one JSON object per line once flushed):
1054
+ {
1055
+ "checkpoint_id": "<uuid>", # groups all N rollouts from the same fork
1056
+ "prompt": [{"role": ..., "content": ...}, ...],
1057
+ "response": "<base-game response at turn_idx>",
1058
+ "outcomes": [0.0, 1.0, 0.0, 0.0] # one per rollout
1059
+ }
1060
+
1061
+ The diverging step is ``prefix_trajectory[turn_idx]`` — the base game's
1062
+ response at the fork point. The prompt is reconstructed from the
1063
+ *diverging player's* own prior turns (so it works for any role / game).
1064
+ """
1065
+ diverging_step = prefix_trajectory[turn_idx]
1066
+
1067
+ prompt: list[dict] = []
1068
+ for step in prefix_trajectory[:turn_idx]:
1069
+ if step.player_name == player_name:
1070
+ prompt.append(step.context)
1071
+ prompt.append({"role": "assistant", "content": step.response})
1072
+ prompt.append(diverging_step.context) # final GM message before the fork
1073
+
1074
+ return {
1075
+ "checkpoint_id": str(snapshot.origin),
1076
+ "prompt": prompt,
1077
+ "response": diverging_step.response,
1078
+ "outcomes": outcomes,
1079
+ }
1080
+
1081
+ def _mode_dir(self, mode: str) -> Path:
1082
+ """Per-reward-mode checkpoint directory: ``<checkpoint_dir>/<mode>/``."""
1083
+ d = self.checkpoint_dir / mode
1084
+ d.mkdir(parents=True, exist_ok=True)
1085
+ return d
1086
+
1087
+ def _write_checkpoint_rows(self, epoch: int, game_name: str, mode: str, rows: list[dict]):
1088
+ """Append a finished instance's checkpoint rows to this shard's JSONL.
1089
+
1090
+ Files are flat within the per-mode dir (one per epoch/shard/game) so the
1091
+ downstream ``epoch_*.jsonl`` glob in prm_train_from_records.py pools all
1092
+ games into a single PRM per mode. Point that script at
1093
+ ``prm-checkpoints/<model>/success`` or ``.../bench``.
1094
+ """
1095
+ if not rows:
1096
+ return
1097
+ g = re.sub(r"[^A-Za-z0-9._-]", "_", game_name)
1098
+ path = self._mode_dir(mode) / f"epoch_{epoch:05d}_shard{self.shard_id:02d}_{g}.jsonl"
1099
+ with open(path, "a") as f:
1100
+ for row in rows:
1101
+ f.write(json.dumps(row) + "\n")
1102
+
1103
+ @staticmethod
1104
+ def load_prm_dataset_from_checkpoints(checkpoint_dir: Path, epochs: list[int] | None = None) -> Dataset:
1105
+ """Load saved checkpoint JSONL files and build a soft-label PRM dataset.
1106
+
1107
+ Groups rows by checkpoint_id, averages their outcomes → true MC labels.
1108
+ If epochs is None, loads all available epoch files.
1109
+ """
1110
+ scores_by_id: dict[str, list[float]] = defaultdict(list)
1111
+ meta_by_id: dict[str, dict] = {}
1112
+
1113
+ checkpoint_dir = Path(checkpoint_dir)
1114
+ available = sorted(checkpoint_dir.glob("epoch_*.jsonl"))
1115
+ if epochs is not None:
1116
+ available = [p for p in available if int(p.stem.split("_")[1]) in epochs]
1117
+
1118
+ if not available:
1119
+ return Dataset.from_list([])
1120
+
1121
+ for path in available:
1122
+ with open(path) as f:
1123
+ for line in f:
1124
+ if not line.strip():
1125
+ continue
1126
+ row = json.loads(line)
1127
+ cid = row["checkpoint_id"]
1128
+ scores_by_id[cid].extend(row["outcomes"])
1129
+ if cid not in meta_by_id:
1130
+ meta_by_id[cid] = {
1131
+ "prompt": row["prompt"],
1132
+ "response": row["response"],
1133
+ }
1134
+
1135
+ examples = []
1136
+ for cid, scores in scores_by_id.items():
1137
+ info = meta_by_id[cid]
1138
+ examples.append({
1139
+ "prompt": info["prompt"],
1140
+ "completion": [{"role": "assistant", "content": info["response"]}],
1141
+ "label": sum(scores) / len(scores),
1142
+ "n_rollouts": len(scores),
1143
+ })
1144
+
1145
+ return Dataset.from_list(examples)
1146
+
1147
+ # ------------------------------------------------------------------
1148
+ # PRM training
1149
+ # ------------------------------------------------------------------
1150
+
1151
+ def _train_prm(self):
1152
+ """Train one PRM per reward mode (success / bench)."""
1153
+ for mode in self.reward_modes:
1154
+ print(f"\n=== Training '{mode}' PRM ===")
1155
+ self._train_one_prm(mode)
1156
+
1157
+ def _train_one_prm(self, mode: str):
1158
+ """Build soft-label dataset for one mode, tokenise, and train the PRM."""
1159
+ prm_dataset = self.load_prm_dataset_from_checkpoints(self._mode_dir(mode))
1160
+
1161
+ if len(prm_dataset) == 0:
1162
+ print(f"No '{mode}' PRM examples collected — check game_name and player_name.")
1163
+ return
1164
+
1165
+ # Filter steps with too few MC rollouts for a reliable soft label
1166
+ if self.min_rollouts > 1:
1167
+ prm_dataset = prm_dataset.filter(
1168
+ lambda row: row["n_rollouts"] >= self.min_rollouts
1169
+ )
1170
+
1171
+ print(f"PRM training examples: {len(prm_dataset)} "
1172
+ f"(after min_rollouts={self.min_rollouts} filter)")
1173
+
1174
+ if len(prm_dataset) == 0:
1175
+ print(
1176
+ "All examples filtered out by min_rollouts. "
1177
+ "Try reducing min_rollouts or increasing branching_factor."
1178
+ )
1179
+ return
1180
+
1181
+ self._print_label_distribution(prm_dataset)
1182
+ self._print_example(prm_dataset)
1183
+
1184
+ # Tokenise: concatenate prompt + completion via the model's chat template
1185
+ tokenizer = self.learner.tokenizer
1186
+ # Llama has no pad token by default; use EOS as padding (left-pad for decoder).
1187
+ if tokenizer.pad_token is None:
1188
+ tokenizer.pad_token = tokenizer.eos_token
1189
+ tokenizer.pad_token_id = tokenizer.eos_token_id
1190
+ tokenized = prm_dataset.map(
1191
+ lambda batch: self._tokenize_batch(batch, tokenizer),
1192
+ batched=True,
1193
+ remove_columns=prm_dataset.column_names,
1194
+ desc="Tokenising PRM dataset",
1195
+ )
1196
+
1197
+ split = tokenized.train_test_split(test_size=0.1, seed=42)
1198
+ print(f"Train: {len(split['train'])} Val: {len(split['test'])}")
1199
+
1200
+ # Load as 4-bit sequence classifier + LoRA so it fits alongside the
1201
+ # already-loaded teacher model.
1202
+ from transformers import AutoConfig, BitsAndBytesConfig
1203
+ from peft import LoraConfig, TaskType, get_peft_model, prepare_model_for_kbit_training
1204
+
1205
+ base_id = self.learner.model.config.name_or_path
1206
+ print(f"Loading PRM classifier (4-bit + LoRA) from: {base_id}")
1207
+
1208
+ bnb_config = BitsAndBytesConfig(
1209
+ load_in_4bit=True,
1210
+ bnb_4bit_quant_type="nf4",
1211
+ bnb_4bit_compute_dtype=torch.bfloat16,
1212
+ )
1213
+ prm_config = AutoConfig.from_pretrained(base_id, num_labels=1)
1214
+ if hasattr(prm_config, "classifier_dropout"):
1215
+ prm_config.classifier_dropout = 0.05
1216
+ prm_config.pad_token_id = tokenizer.pad_token_id
1217
+ prm_classifier = AutoModelForSequenceClassification.from_pretrained(
1218
+ base_id,
1219
+ config=prm_config,
1220
+ quantization_config=bnb_config,
1221
+ device_map="auto",
1222
+ )
1223
+ prm_classifier = prepare_model_for_kbit_training(prm_classifier)
1224
+ lora_config = LoraConfig(
1225
+ task_type=TaskType.SEQ_CLS,
1226
+ r=16,
1227
+ lora_alpha=32,
1228
+ lora_dropout=0.05,
1229
+ target_modules=["q_proj", "v_proj"],
1230
+ )
1231
+ prm_classifier = get_peft_model(prm_classifier, lora_config)
1232
+ prm_classifier.config.pad_token_id = tokenizer.pad_token_id
1233
+ prm_classifier.print_trainable_parameters()
1234
+
1235
+ output_dir = f"models/prm/{self.learner.name}/{mode}"
1236
+ training_args = TrainingArguments(
1237
+ output_dir=output_dir,
1238
+ per_device_train_batch_size=4,
1239
+ gradient_accumulation_steps=32,
1240
+ learning_rate=3e-5,
1241
+ adam_beta1=0.9,
1242
+ adam_beta2=0.95,
1243
+ weight_decay=0.0,
1244
+ num_train_epochs=50,
1245
+ eval_strategy="epoch",
1246
+ save_strategy="epoch",
1247
+ load_best_model_at_end=True,
1248
+ metric_for_best_model="eval_loss",
1249
+ greater_is_better=False,
1250
+ bf16=True,
1251
+ logging_steps=1,
1252
+ report_to="none",
1253
+ )
1254
+
1255
+ trainer = _SoftBCETrainer(
1256
+ model=prm_classifier,
1257
+ args=training_args,
1258
+ train_dataset=split["train"],
1259
+ eval_dataset=split["test"],
1260
+ data_collator=DataCollatorWithPadding(tokenizer),
1261
+ callbacks=[EarlyStoppingCallback(early_stopping_patience=3)],
1262
+ )
1263
+
1264
+ trainer.train()
1265
+ trainer.save_model()
1266
+ tokenizer.save_pretrained(output_dir)
1267
+ print(f"PRM saved to {output_dir}")
1268
+
1269
+ # ------------------------------------------------------------------
1270
+ # Helpers
1271
+ # ------------------------------------------------------------------
1272
+
1273
+ @staticmethod
1274
+ def _tokenize_batch(batch, tokenizer):
1275
+ """Apply chat template to (prompt + completion) and preserve soft labels."""
1276
+ texts = []
1277
+ for prompt, completion in zip(batch["prompt"], batch["completion"]):
1278
+ messages = prompt + completion
1279
+ text = tokenizer.apply_chat_template(
1280
+ messages,
1281
+ tokenize=False,
1282
+ add_generation_prompt=False,
1283
+ )
1284
+ texts.append(text)
1285
+ # Left-truncate so the scored response (at the end) is always kept.
1286
+ encoded = tokenizer(texts, truncation=True, max_length=1024,
1287
+ truncation_side="left", padding=False)
1288
+ encoded["labels"] = batch["label"]
1289
+ return encoded
1290
+
1291
+ @staticmethod
1292
+ def _print_label_distribution(dataset):
1293
+ labels = dataset["label"]
1294
+ buckets = {"0.0": 0, "(0, 0.5)": 0, "0.5": 0, "(0.5, 1)": 0, "1.0": 0}
1295
+ for l in labels:
1296
+ if l == 0.0: buckets["0.0"] += 1
1297
+ elif l < 0.5: buckets["(0, 0.5)"] += 1
1298
+ elif l == 0.5: buckets["0.5"] += 1
1299
+ elif l < 1.0: buckets["(0.5, 1)"] += 1
1300
+ else: buckets["1.0"] += 1
1301
+ avg = sum(labels) / len(labels)
1302
+ print(f" Label distribution (n={len(labels)}, mean={avg:.3f}):")
1303
+ for bucket, count in buckets.items():
1304
+ bar = "#" * count
1305
+ print(f" {bucket:>10} {bar} ({count})")
1306
+ print()
1307
+
1308
+ @staticmethod
1309
+ def _print_example(dataset):
1310
+ row = dataset[0]
1311
+ n = row["n_rollouts"]
1312
+ label = row["label"]
1313
+ print(f" Example — label={label:.3f} ({n} rollouts)")
1314
+ print(f" prompt: {row['prompt']}")
1315
+ print(f" completion: {row['completion']}")
1316
+ print()
examples/trl/sft_train_from_filtered.py ADDED
@@ -0,0 +1,279 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Supervised fine-tune a causal LM on the pre-filtered playpen SFT data.
3
+
4
+ Reads the on-disk, already-filtered + already-split HuggingFace dataset produced
5
+ by the sft-filtered pipeline (e.g. .../sft-filtered/positive_score/{train,dev}),
6
+ and trains with TRL's SFTTrainer using 4-bit QLoRA — the SAME recipe as
7
+ examples/trl/sft_trainer_lora.py (conversational `messages`, packing=False,
8
+ completion_only_loss=True, LoRA r=16/alpha=32 over all-linear), just sourced from
9
+ the verified positive_score split instead of re-filtering the raw HF dataset, and
10
+ made torchrun/DDP-friendly so run_sft.sh can fan it across the whole allocation.
11
+
12
+ The `positive_score` route keeps episodes with `outcome != 'aborted'` AND
13
+ `Main Score > 0` (verified equal to non_aborted ∩ {score>0}); `non_aborted`
14
+ keeps every non-aborted episode. Both ship `train/` and `dev/` saved with
15
+ datasets.save_to_disk, grouped by (game, experiment, task_id) so there is no
16
+ task leakage across the split — so we load those splits directly rather than
17
+ re-splitting here.
18
+
19
+ Usage (single GPU):
20
+ python examples/trl/sft_train_from_filtered.py \\
21
+ --data-dir scaling_LLM_search_methods/playpen-sft-data/sft-filtered/positive_score \\
22
+ --model /nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B \\
23
+ --output models/sft/Qwen3.5-27B-Instruct-4bit-positive_score
24
+
25
+ Usage (DDP, via run_sft.sh): launched under torchrun; each rank loads a full
26
+ 4-bit copy on its own GPU and trains on a different data shard.
27
+ """
28
+
29
+ from __future__ import annotations
30
+
31
+ import argparse
32
+ import os
33
+ import shutil
34
+ from pathlib import Path
35
+
36
+ import torch
37
+ import trl
38
+ from transformers import (
39
+ AutoModelForCausalLM,
40
+ AutoTokenizer,
41
+ BitsAndBytesConfig,
42
+ EarlyStoppingCallback,
43
+ )
44
+ from peft import LoraConfig, get_peft_model, prepare_model_for_kbit_training
45
+ from datasets import load_from_disk
46
+
47
+
48
+ def _load_split(data_dir: Path, split: str):
49
+ """Load a save_to_disk split and keep only the `messages` column.
50
+
51
+ SFTTrainer reads conversational data from the `messages` column; the extra
52
+ columns (meta, source_row_id, main_score, ...) are dropped so the chat-
53
+ template formatting path is unambiguous.
54
+ """
55
+ path = data_dir / split
56
+ if not path.exists():
57
+ raise SystemExit(f"Split not found: {path} (expected a datasets.save_to_disk dir)")
58
+ ds = load_from_disk(str(path))
59
+ drop = [c for c in ds.column_names if c != "messages"]
60
+ if drop:
61
+ ds = ds.remove_columns(drop)
62
+ return ds
63
+
64
+
65
+ def main():
66
+ p = argparse.ArgumentParser(description="QLoRA SFT on the pre-filtered playpen SFT data")
67
+ p.add_argument(
68
+ "--data-dir",
69
+ default="scaling_LLM_search_methods/playpen-sft-data/sft-filtered/positive_score",
70
+ help="Dir holding train/ and dev/ (datasets.save_to_disk). Default: the "
71
+ "positive_score route. Use .../non_aborted to train on all non-aborted episodes.",
72
+ )
73
+ p.add_argument(
74
+ "--model",
75
+ default="/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B",
76
+ help="HuggingFace model ID or local path to fine-tune.",
77
+ )
78
+ p.add_argument(
79
+ "--output", default="models/sft/Qwen3.5-27B-Instruct-4bit-positive_score",
80
+ help="Directory to save the trained LoRA adapter.",
81
+ )
82
+ p.add_argument("--per-device-batch-size", type=int, default=8,
83
+ help="Per-GPU batch size (default: 8; fits a 46GB A40 at max-length 1024).")
84
+ p.add_argument("--gradient-accumulation-steps", type=int, default=2,
85
+ help="Gradient accumulation steps (run_sft.sh auto-derives this).")
86
+ p.add_argument("--max-length", type=int, default=1024,
87
+ help="Max tokens per example; longer conversations are truncated (default 1024).")
88
+ p.add_argument("--max-epochs", type=float, default=50.0,
89
+ help="Hard cap on epochs (default 50). Training runs until the val "
90
+ "loss converges (early stopping) and rarely reaches this cap.")
91
+ p.add_argument("--early-stopping-patience", type=int, default=3,
92
+ help="Stop after this many consecutive epochs with no val-loss "
93
+ "improvement; the best (lowest-val-loss) epoch is kept (default 3).")
94
+ p.add_argument("--learning-rate", type=float, default=2e-4,
95
+ help="LoRA learning rate (default 2e-4, the usual QLoRA value).")
96
+ p.add_argument("--report-to", default="wandb",
97
+ help="Trainer logging backend: 'wandb' (default) or 'none'. "
98
+ "run_sft.sh sets WANDB_PROJECT/WANDB_MODE and falls back to "
99
+ "'none' if wandb isn't importable.")
100
+ p.add_argument("--run-name", default=None,
101
+ help="W&B run name (default: the output dir's basename).")
102
+ p.add_argument("--limit-train-samples", type=int, default=0,
103
+ help="If >0, train on only this many examples (and a small eval subset). "
104
+ "For a fast smoke test of the full load->train->eval->save path.")
105
+ p.add_argument("--no-4bit", action="store_true",
106
+ help="Disable 4-bit quantization (load bf16 + LoRA). Not recommended for 27B on A40.")
107
+ p.add_argument("--resume", action="store_true",
108
+ help="Resume from the latest checkpoint-* in --output if one exists.")
109
+ args = p.parse_args()
110
+
111
+ data_dir = Path(args.data_dir)
112
+ is_rank0 = int(os.environ.get("RANK", os.environ.get("LOCAL_RANK", 0))) == 0
113
+
114
+ # --- data -------------------------------------------------------------
115
+ train_ds = _load_split(data_dir, "train")
116
+ eval_ds = _load_split(data_dir, "dev")
117
+ if args.limit_train_samples and args.limit_train_samples > 0:
118
+ n = min(args.limit_train_samples, len(train_ds))
119
+ train_ds = train_ds.select(range(n))
120
+ eval_ds = eval_ds.select(range(min(max(8, n // 10), len(eval_ds))))
121
+ if is_rank0:
122
+ print(f"[smoke test] limiting to {len(train_ds)} train / {len(eval_ds)} eval examples")
123
+ if is_rank0:
124
+ print(f"=== SFT data from {data_dir} ===")
125
+ print(f" train: {len(train_ds)} episodes")
126
+ print(f" dev: {len(eval_ds)} episodes")
127
+
128
+ # --- tokenizer --------------------------------------------------------
129
+ tokenizer = AutoTokenizer.from_pretrained(args.model)
130
+ if tokenizer.pad_token is None:
131
+ tokenizer.pad_token = tokenizer.eos_token
132
+ tokenizer.pad_token_id = tokenizer.eos_token_id
133
+
134
+ # --- model: 4-bit QLoRA (one full copy per rank under DDP) -------------
135
+ # Under torchrun, each rank must load its OWN full copy onto its OWN GPU.
136
+ # device_map="auto" would shard one model across all visible GPUs, which is
137
+ # incompatible with DDP; pin to LOCAL_RANK when set.
138
+ local_rank = int(os.environ.get("LOCAL_RANK", -1))
139
+ device_map = {"": local_rank} if local_rank != -1 else "auto"
140
+
141
+ model_kwargs = dict(torch_dtype=torch.bfloat16, device_map=device_map)
142
+ if not args.no_4bit:
143
+ model_kwargs["quantization_config"] = BitsAndBytesConfig(
144
+ load_in_4bit=True,
145
+ bnb_4bit_quant_type="nf4",
146
+ bnb_4bit_compute_dtype=torch.bfloat16,
147
+ )
148
+ if is_rank0:
149
+ print(f"=== Loading {'4-bit QLoRA' if not args.no_4bit else 'bf16 + LoRA'} model: {args.model} ===")
150
+ # Mirror the PROVEN prm_train_from_records.py setup that trains this same 27B
151
+ # 4-bit on these 46GB A40s: load the model ourselves, then explicitly prep for
152
+ # kbit training + wrap with LoRA. Doing the prep ourselves (rather than letting
153
+ # SFTTrainer do it from peft_config) guarantees gradient checkpointing + input-
154
+ # require-grads are actually enabled, which keeps activation memory in check.
155
+ model = AutoModelForCausalLM.from_pretrained(args.model, **model_kwargs)
156
+ model.config.pad_token_id = tokenizer.pad_token_id
157
+ if not args.no_4bit:
158
+ # use_reentrant=False is required for gradient checkpointing under DDP.
159
+ model = prepare_model_for_kbit_training(
160
+ model,
161
+ use_gradient_checkpointing=True,
162
+ gradient_checkpointing_kwargs={"use_reentrant": False},
163
+ )
164
+ else:
165
+ # bf16 path: prepare_model_for_kbit_training isn't called, so enable
166
+ # gradient checkpointing OURSELVES — without it, activations for the full
167
+ # transformer aren't freed and even a small model OOMs at training batch
168
+ # sizes. enable_input_require_grads() is required for grad-checkpointing to
169
+ # propagate grads into the LoRA adapters past the frozen, no-grad base.
170
+ model.gradient_checkpointing_enable(
171
+ gradient_checkpointing_kwargs={"use_reentrant": False}
172
+ )
173
+ model.enable_input_require_grads()
174
+
175
+ # Pure LoRA over all linear layers — NO modules_to_save. Fully training
176
+ # lm_head/embed_tokens (~778M params each) would add the trainable copy +
177
+ # grads + Adam states (~9GB/GPU) and OOM a 46GB A40 on a 27B model. We're not
178
+ # adding tokens, so LoRA adapters alone are the right (and standard QLoRA) choice.
179
+ lora_config = LoraConfig(
180
+ r=16, lora_alpha=32,
181
+ lora_dropout=0.05,
182
+ target_modules="all-linear",
183
+ task_type="CAUSAL_LM",
184
+ )
185
+ model = get_peft_model(model, lora_config)
186
+ model.config.pad_token_id = tokenizer.pad_token_id
187
+ if is_rank0:
188
+ model.print_trainable_parameters()
189
+
190
+ # --- TRL SFT config — same knobs as examples/trl/sft_trainer_lora.py ---
191
+ config = trl.SFTConfig(
192
+ output_dir=args.output,
193
+ max_length=args.max_length,
194
+ packing=False,
195
+ completion_only_loss=True,
196
+ # Run UNTIL CONVERGENCE: a high epoch cap + per-epoch eval + early stopping
197
+ # on val loss (callback below). The cap is just a backstop; training stops
198
+ # when the val loss stops improving.
199
+ num_train_epochs=args.max_epochs,
200
+ per_device_train_batch_size=args.per_device_batch_size,
201
+ gradient_accumulation_steps=args.gradient_accumulation_steps,
202
+ learning_rate=args.learning_rate,
203
+ eval_strategy="epoch",
204
+ save_strategy="epoch",
205
+ metric_for_best_model="eval_loss",
206
+ greater_is_better=False,
207
+ # load_best_model_at_end=False on purpose (mirrors prm_train_from_records):
208
+ # its end-of-train GPU reload intermittently crashes multi-node DDP during
209
+ # teardown AFTER training already converged. We instead copy the best
210
+ # checkpoint (by eval_loss, tracked in trainer.state) on rank 0 below — a
211
+ # pure file copy, no GPU op. save_total_limit keeps enough recent epochs
212
+ # that the best one (within `patience` epochs of the stop) is still on disk.
213
+ load_best_model_at_end=False,
214
+ save_total_limit=args.early_stopping_patience + 2,
215
+ bf16=True,
216
+ logging_steps=10,
217
+ # W&B logging. Under DDP the HF Trainer only inits the run on rank 0, so
218
+ # there's exactly one run regardless of GPU/node count. run_sft.sh sets
219
+ # WANDB_PROJECT / WANDB_MODE (and falls back to 'none' if wandb is absent).
220
+ report_to=args.report_to,
221
+ run_name=args.run_name or Path(args.output).name,
222
+ # Gradient checkpointing is already enabled via prepare_model_for_kbit_training
223
+ # above (with use_reentrant=False for DDP), so it's NOT set here to avoid a
224
+ # double-enable. Only LoRA params require grad and all are used in the
225
+ # forward, so the unused-param search is unneeded (and faster off).
226
+ ddp_find_unused_parameters=False,
227
+ )
228
+
229
+ # Model is already LoRA-wrapped above, so DON'T pass peft_config (that would
230
+ # re-wrap / re-prepare and undo the kbit gradient-checkpointing setup).
231
+ trainer = trl.SFTTrainer(
232
+ model=model,
233
+ args=config,
234
+ train_dataset=train_ds,
235
+ eval_dataset=eval_ds,
236
+ processing_class=tokenizer,
237
+ # Converge: stop once val loss hasn't improved for `patience` epochs.
238
+ callbacks=[EarlyStoppingCallback(early_stopping_patience=args.early_stopping_patience)],
239
+ )
240
+
241
+ if is_rank0:
242
+ print("\n=== Training ===")
243
+
244
+ # Resume only if a checkpoint actually exists (passing resume on a
245
+ # checkpoint-less dir errors); safe to pass --resume on a fresh run.
246
+ resume = bool(args.resume) and any(Path(args.output).glob("checkpoint-*"))
247
+ if resume and is_rank0:
248
+ print(f"Resuming from latest checkpoint in {args.output}")
249
+ trainer.train(resume_from_checkpoint=resume)
250
+
251
+ # Save the converged adapter on rank 0 ONLY, by copying the BEST checkpoint's
252
+ # adapter (lowest eval_loss) — a pure file copy, no GPU reload, so it can't hit
253
+ # the cudaErrorDevicesUnavailable teardown crash. peft writes modules_to_save
254
+ # weights into adapter_model.safetensors too, so the copy is complete. Falls
255
+ # back to save_model() if no best checkpoint was recorded (e.g. eval disabled).
256
+ if trainer.is_world_process_zero():
257
+ out = Path(args.output)
258
+ out.mkdir(parents=True, exist_ok=True)
259
+ best = trainer.state.best_model_checkpoint
260
+ if best and Path(best).is_dir():
261
+ print(f"Best checkpoint (lowest eval_loss): {best}")
262
+ for fn in ("adapter_model.safetensors", "adapter_config.json",
263
+ "adapter_model.bin", "README.md", "chat_template.jinja"):
264
+ src = Path(best) / fn
265
+ if src.exists():
266
+ shutil.copy2(src, out / fn)
267
+ else:
268
+ print("No best checkpoint recorded; saving current model state.")
269
+ trainer.save_model()
270
+ tokenizer.save_pretrained(args.output)
271
+ # Keep the base-model chat template alongside the adapter for inference.
272
+ ct = Path(args.model) / "chat_template.jinja"
273
+ if ct.exists():
274
+ shutil.copy2(ct, out / "chat_template.jinja")
275
+ print(f"\nConverged SFT adapter saved to {args.output}")
276
+
277
+
278
+ if __name__ == "__main__":
279
+ main()
examples/trl/sft_trainer_lora.py ADDED
@@ -0,0 +1,61 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import trl
2
+ from peft import LoraConfig
3
+ from datasets import load_dataset
4
+
5
+ from clemcore.backends.huggingface_local_api import HuggingfaceLocalModel
6
+
7
+ from playpen import BasePlaypenTrainer
8
+
9
+
10
+ class PeftSftTrainer(BasePlaypenTrainer):
11
+
12
+ def __init__(self, learner: HuggingfaceLocalModel):
13
+ super().__init__(learner)
14
+ # Note: We configure the proper chat template for the tokenizer already during model loading in the backend
15
+
16
+ def learn(self):
17
+ # Load a conversational dataset for SFT, that is, a list of "messages" -- basically tuples of role and content.
18
+ # The role can be "user" or "assistant" and typically alternates within the list.
19
+ # During training, everything up to the last assistant message becomes the prefix for prediction.
20
+ # The loss is calculated based on the differences to the last assistant message.
21
+ # Here we load the canonical training split as available in the huggingface playpen-data repository.
22
+ # By default, the dataset is stored in ~/.cache/huggingface/datasets/ on your machine. This might take a while.
23
+ dataset = load_dataset("colab-potsdam/playpen-data", "interactions", split="train")
24
+
25
+ # Only use the episodes we are interested to train on: here all episodes with successful outcome
26
+ dataset = dataset.filter(lambda episode: episode["meta"]["outcome"] == "success")
27
+
28
+ # We shuffle and split the remaining filtered samples to receive a test split
29
+ dataset = dataset.train_test_split(0.2, shuffle=True, seed=42)
30
+
31
+ # Initialize training configuration
32
+ config = trl.SFTConfig( # inherits TrainingArguments
33
+ max_length=300,
34
+ output_dir=f"models/sft+lora/{self.learner.name}",
35
+ eval_strategy="epoch",
36
+ packing=False,
37
+ completion_only_loss=True
38
+ )
39
+
40
+ # Initialize trainer context
41
+ trainer = trl.SFTTrainer(
42
+ model=self.learner.model,
43
+ train_dataset=dataset["train"],
44
+ eval_dataset=dataset["test"],
45
+ args=config,
46
+ # see https://huggingface.co/docs/trl/sft_trainer#training-adapters
47
+ peft_config=LoraConfig(
48
+ r=16, lora_alpha=32,
49
+ lora_dropout=0.05,
50
+ target_modules="all-linear",
51
+ modules_to_save=["lm_head", "embed_token"],
52
+ task_type="CAUSAL_LM",
53
+ )
54
+ )
55
+
56
+ # Train on the dataset; this will save only the adapters to the checkpoints directory
57
+ trainer.train()
58
+
59
+ # Optional: Uncomment these lines to merge and save directly
60
+ # merged_model = trainer.model.merge_and_unload()
61
+ # merged_model.save_pretrained(f"models/sft+lora/{self.learner.get_name()}")
model_registry.json ADDED
@@ -0,0 +1,453 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [
2
+ {
3
+ "model_name": "smol-135m",
4
+ "backend": "huggingface_local",
5
+ "huggingface_id": "HuggingFaceTB/SmolLM-135M-Instruct",
6
+ "release_date": "2024-09-04",
7
+ "open_weight": true,
8
+ "parameters": "135M",
9
+ "languages": [
10
+ "en"
11
+ ],
12
+ "context_size": "2048",
13
+ "license": {
14
+ "name": "Apache 2.0",
15
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
16
+ },
17
+ "model_config": {
18
+ "premade_chat_template": true,
19
+ "eos_to_cull": "<\\|im_end\\|>"
20
+ }
21
+ },
22
+ {
23
+ "model_name": "smol-135m-sft",
24
+ "backend": "huggingface_local",
25
+ "huggingface_id": "models/sft/smol-135m/checkpoint-63",
26
+ "release_date": "2024-09-04",
27
+ "open_weight": true,
28
+ "parameters": "135M",
29
+ "languages": [
30
+ "en"
31
+ ],
32
+ "context_size": "2048",
33
+ "license": {
34
+ "name": "Apache 2.0",
35
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
36
+ },
37
+ "model_config": {
38
+ "premade_chat_template": true,
39
+ "eos_to_cull": "<\\|im_end\\|>"
40
+ }
41
+ },
42
+ {
43
+ "model_name": "Llama-3.1-8B-Instruct",
44
+ "backend": "huggingface_local",
45
+ "huggingface_id": "meta-llama/Meta-Llama-3.1-8B-Instruct",
46
+ "release_date": "2024-07-23",
47
+ "open_weight": true,
48
+ "parameters": "8B",
49
+ "languages": [
50
+ "en",
51
+ "de",
52
+ "fr",
53
+ "it",
54
+ "pt",
55
+ "hi",
56
+ "es",
57
+ "th"
58
+ ],
59
+ "context_size": "128k",
60
+ "license": {
61
+ "name": "Meta",
62
+ "url": "https://github.com/meta-llama/llama-models/blob/main/models/llama3_1/LICENSE"
63
+ },
64
+ "model_config": {
65
+ "requires_api_key": true,
66
+ "premade_chat_template": true,
67
+ "eos_to_cull": "<\\|eot_id\\|>"
68
+ }
69
+ },
70
+ {
71
+ "model_name": "Llama-3.1-8B-Instruct-4bit",
72
+ "backend": "huggingface_local",
73
+ "huggingface_id": "meta-llama/Meta-Llama-3.1-8B-Instruct",
74
+ "release_date": "2024-07-23",
75
+ "open_weight": true,
76
+ "parameters": "8B",
77
+ "languages": [
78
+ "en",
79
+ "de",
80
+ "fr",
81
+ "it",
82
+ "pt",
83
+ "hi",
84
+ "es",
85
+ "th"
86
+ ],
87
+ "context_size": "128k",
88
+ "license": {
89
+ "name": "Meta",
90
+ "url": "https://github.com/meta-llama/llama-models/blob/main/models/llama3_1/LICENSE"
91
+ },
92
+ "model_config": {
93
+ "requires_api_key": true,
94
+ "premade_chat_template": true,
95
+ "eos_to_cull": "<\\|eot_id\\|>",
96
+ "load_in_4bit": true
97
+ }
98
+ },
99
+ {
100
+ "model_name": "llama3-8b-sft",
101
+ "backend": "huggingface_local",
102
+ "huggingface_id": "meta-llama/Meta-Llama-3.1-8B-Instruct",
103
+ "release_date": "2024-07-23",
104
+ "open_weight": true,
105
+ "parameters": "8B",
106
+ "languages": [
107
+ "en",
108
+ "de",
109
+ "fr",
110
+ "it",
111
+ "pt",
112
+ "hi",
113
+ "es",
114
+ "th"
115
+ ],
116
+ "context_size": "128k",
117
+ "license": {
118
+ "name": "Meta",
119
+ "url": "https://github.com/meta-llama/llama-models/blob/main/models/llama3_1/LICENSE"
120
+ },
121
+ "model_config": {
122
+ "peft_model": "models/sft+lora/llama3-8b/checkpoint-78",
123
+ "requires_api_key": true,
124
+ "premade_chat_template": true,
125
+ "eos_to_cull": "<\\|eot_id\\|>"
126
+ }
127
+ },
128
+ {
129
+ "model_name": "gpt4o-mini",
130
+ "model_id": "gpt-4o-mini-2024-07-18",
131
+ "backend": "openai",
132
+ "release_date": "2024-07-18",
133
+ "open_weight": false,
134
+ "parameters": "",
135
+ "languages": [
136
+ "en",
137
+ "es",
138
+ "fr",
139
+ "de",
140
+ "it",
141
+ "pt",
142
+ "ru",
143
+ "zh",
144
+ "ja",
145
+ "ko",
146
+ "ar",
147
+ "hi",
148
+ "bn",
149
+ "te",
150
+ "ta",
151
+ "ml",
152
+ "kn",
153
+ "gu",
154
+ "mr",
155
+ "pa",
156
+ "ur",
157
+ "vi",
158
+ "th",
159
+ "id",
160
+ "ms",
161
+ "tl",
162
+ "sw",
163
+ "yo",
164
+ "zu",
165
+ "tr",
166
+ "he",
167
+ "fa",
168
+ "uk",
169
+ "pl",
170
+ "cs",
171
+ "hu",
172
+ "ro",
173
+ "nl",
174
+ "sv",
175
+ "no",
176
+ "da",
177
+ "fi",
178
+ "el",
179
+ "bg",
180
+ "sr",
181
+ "hr",
182
+ "sk",
183
+ "is"
184
+ ],
185
+ "context_size": "128k",
186
+ "license": {
187
+ "name": "OpenAI",
188
+ "url": "https://openai.com/policies/row-terms-of-use/"
189
+ },
190
+ "model_config": {
191
+ "multimodality": {
192
+ "single_image": true,
193
+ "multiple_images": true,
194
+ "audio": false,
195
+ "video": false
196
+ }
197
+ }
198
+ },
199
+ {
200
+ "model_name": "Llama-3.1-8B-Instruct-4bit",
201
+ "backend": "huggingface_local",
202
+ "huggingface_id": "meta-llama/Meta-Llama-3.1-8B-Instruct",
203
+ "release_date": "2024-07-23",
204
+ "open_weight": true,
205
+ "parameters": "8B",
206
+ "languages": [
207
+ "en",
208
+ "de",
209
+ "fr",
210
+ "it",
211
+ "pt",
212
+ "hi",
213
+ "es",
214
+ "th"
215
+ ],
216
+ "context_size": "128k",
217
+ "license": {
218
+ "name": "Meta",
219
+ "url": "https://github.com/meta-llama/llama-models/blob/main/models/llama3_1/LICENSE"
220
+ },
221
+ "model_config": {
222
+ "requires_api_key": true,
223
+ "premade_chat_template": true,
224
+ "eos_to_cull": "<\\|eot_id\\|>",
225
+ "load_in_4bit": true
226
+ }
227
+ },
228
+ {
229
+ "model_name": "Qwen3.5-27B-Instruct-4bit",
230
+ "backend": "huggingface_local",
231
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B",
232
+ "release_date": "2025-01-01",
233
+ "open_weight": true,
234
+ "parameters": "27B",
235
+ "languages": [
236
+ "en",
237
+ "zh"
238
+ ],
239
+ "context_size": "262k",
240
+ "license": {
241
+ "name": "Apache 2.0",
242
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
243
+ },
244
+ "model_config": {
245
+ "premade_chat_template": true,
246
+ "eos_to_cull": "<\\|im_end\\|>",
247
+ "load_in_4bit": true,
248
+ "chat_template_kwargs": {
249
+ "enable_thinking": false
250
+ }
251
+ }
252
+ },
253
+ {
254
+ "model_name": "Qwen3.5-0.8B-Instruct",
255
+ "backend": "huggingface_local",
256
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-0.8B",
257
+ "release_date": "2025-01-01",
258
+ "open_weight": true,
259
+ "parameters": "0.8B",
260
+ "languages": [
261
+ "en",
262
+ "zh"
263
+ ],
264
+ "context_size": "262k",
265
+ "license": {
266
+ "name": "Apache 2.0",
267
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
268
+ },
269
+ "model_config": {
270
+ "premade_chat_template": true,
271
+ "eos_to_cull": "<\\|im_end\\|>",
272
+ "chat_template_kwargs": {
273
+ "enable_thinking": false
274
+ }
275
+ }
276
+ },
277
+ {
278
+ "model_name": "Qwen3.5-9B-Instruct",
279
+ "backend": "huggingface_local",
280
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/josuetf/pre-trained-weights/Qwen3.5-9B-Instruct",
281
+ "release_date": "2025-01-01",
282
+ "open_weight": true,
283
+ "parameters": "9B",
284
+ "languages": [
285
+ "en",
286
+ "zh"
287
+ ],
288
+ "context_size": "262k",
289
+ "license": {
290
+ "name": "Apache 2.0",
291
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
292
+ },
293
+ "model_config": {
294
+ "premade_chat_template": true,
295
+ "eos_to_cull": "<\\|im_end\\|>",
296
+ "chat_template_kwargs": {
297
+ "enable_thinking": false
298
+ }
299
+ }
300
+ },
301
+ {
302
+ "model_name": "Qwen3.5-9B-Instruct-4bit",
303
+ "backend": "huggingface_local",
304
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/josuetf/pre-trained-weights/Qwen3.5-9B-Instruct",
305
+ "release_date": "2025-01-01",
306
+ "open_weight": true,
307
+ "parameters": "9B",
308
+ "languages": [
309
+ "en",
310
+ "zh"
311
+ ],
312
+ "context_size": "262k",
313
+ "license": {
314
+ "name": "Apache 2.0",
315
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
316
+ },
317
+ "model_config": {
318
+ "premade_chat_template": true,
319
+ "eos_to_cull": "<\\|im_end\\|>",
320
+ "load_in_4bit": true,
321
+ "chat_template_kwargs": {
322
+ "enable_thinking": false
323
+ }
324
+ }
325
+ },
326
+ {
327
+ "model_name": "Qwen3.5-2B-Instruct",
328
+ "backend": "huggingface_local",
329
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-2B",
330
+ "release_date": "2025-01-01",
331
+ "open_weight": true,
332
+ "parameters": "2B",
333
+ "languages": [
334
+ "en",
335
+ "zh"
336
+ ],
337
+ "context_size": "262k",
338
+ "license": {
339
+ "name": "Apache 2.0",
340
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
341
+ },
342
+ "model_config": {
343
+ "premade_chat_template": true,
344
+ "eos_to_cull": "<\\|im_end\\|>",
345
+ "chat_template_kwargs": {
346
+ "enable_thinking": false
347
+ }
348
+ }
349
+ },
350
+ {
351
+ "model_name": "Qwen3.5-2B-base",
352
+ "backend": "huggingface_local",
353
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/models/base/Qwen3.5-2B-genfix",
354
+ "release_date": "2025-01-01",
355
+ "open_weight": true,
356
+ "parameters": "2B",
357
+ "languages": [
358
+ "en",
359
+ "zh"
360
+ ],
361
+ "context_size": "262k",
362
+ "license": {
363
+ "name": "Apache 2.0",
364
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
365
+ },
366
+ "model_config": {
367
+ "premade_chat_template": true,
368
+ "eos_to_cull": "<\\|im_end\\|>|<\\|im_start\\|>",
369
+ "chat_template_kwargs": {
370
+ "enable_thinking": false
371
+ }
372
+ }
373
+ },
374
+ {
375
+ "model_name": "Qwen3.5-2B-sft-ep1",
376
+ "backend": "huggingface_local",
377
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/models/base/Qwen3.5-2B-genfix",
378
+ "release_date": "2025-01-01",
379
+ "open_weight": true,
380
+ "parameters": "2B",
381
+ "languages": [
382
+ "en",
383
+ "zh"
384
+ ],
385
+ "context_size": "262k",
386
+ "license": {
387
+ "name": "Apache 2.0",
388
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
389
+ },
390
+ "model_config": {
391
+ "premade_chat_template": true,
392
+ "eos_to_cull": "<\\|im_end\\|>|<\\|im_start\\|>",
393
+ "chat_template_kwargs": {
394
+ "enable_thinking": false
395
+ },
396
+ "peft_model": "/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/models/sft/Qwen3.5-2B-Instruct-bf16-positive_score/checkpoint-150"
397
+ }
398
+ },
399
+ {
400
+ "model_name": "gemini-3.1-pro",
401
+ "model_id": "publishers/google/models/gemini-3.1-pro-preview",
402
+ "backend": "gemini_vertex",
403
+ "open_weight": false,
404
+ "parameters": "",
405
+ "context_size": "1000k",
406
+ "license": {
407
+ "name": "Gemini",
408
+ "url": "https://ai.google.dev/gemini-api/terms"
409
+ },
410
+ "model_config": {}
411
+ },
412
+ {
413
+ "model_name": "gemini-2.5-pro",
414
+ "model_id": "gemini-2.5-pro",
415
+ "backend": "gemini_vertex",
416
+ "open_weight": false,
417
+ "parameters": "",
418
+ "context_size": "1000k",
419
+ "license": {
420
+ "name": "Gemini",
421
+ "url": "https://ai.google.dev/gemini-api/terms"
422
+ },
423
+ "model_config": {
424
+ "thinking_mode": true
425
+ }
426
+ },
427
+ {
428
+ "model_name": "Qwen3.5-27B-sft-ep1-4bit",
429
+ "backend": "huggingface_local",
430
+ "huggingface_id": "/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B",
431
+ "release_date": "2025-01-01",
432
+ "open_weight": true,
433
+ "parameters": "27B",
434
+ "languages": [
435
+ "en",
436
+ "zh"
437
+ ],
438
+ "context_size": "262k",
439
+ "license": {
440
+ "name": "Apache 2.0",
441
+ "url": "https://www.apache.org/licenses/LICENSE-2.0"
442
+ },
443
+ "model_config": {
444
+ "premade_chat_template": true,
445
+ "eos_to_cull": "<\\|im_end\\|>",
446
+ "load_in_4bit": true,
447
+ "chat_template_kwargs": {
448
+ "enable_thinking": false
449
+ },
450
+ "peft_model": "/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/models/sft/Qwen3.5-27B-Instruct-4bit-positive_score/checkpoint-150"
451
+ }
452
+ }
453
+ ]
run_27b_beam_search_eval.sh ADDED
@@ -0,0 +1,283 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env bash
2
+ #SBATCH --job-name=27b_beam_eval
3
+ #SBATCH --mail-user=josuetf@umich.edu
4
+ #SBATCH --mail-type=ALL
5
+ #SBATCH --output=/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/slurm/%x_%j.out
6
+ #SBATCH --partition=spgpu
7
+ #SBATCH --time=3-0:00:00
8
+ #SBATCH --gpus=8
9
+ #SBATCH --cpus-per-gpu=4
10
+ #SBATCH --mem-per-gpu=48GB
11
+ #SBATCH --account=chaijy0
12
+
13
+ # Produces the same clemscore + statscore as `playpen eval --suite all` for two models:
14
+ # - Baseline: Qwen3.5-27B-Instruct-4bit (greedy, no PRM)
15
+ # - Guided: Qwen3.5-27B-sft-ep1-4bit + PRM (beam search N=4, M=4, 20 iters)
16
+ #
17
+ # Beam search parameters (SAL paper low-budget config):
18
+ # N = 4 total beams; M = beam_width = 4; prune to N/M = 1 survivor per step.
19
+ # Survivor is expanded back to N=4 for the next step. Max 20 steps per turn.
20
+ # Steps are delimited by \n\n (reasoning paragraph → action line).
21
+ #
22
+ # GPU layout (dynamic — handles any node count and uneven GPU splits):
23
+ # Phase 1 (all GPUs in parallel across all nodes):
24
+ # Global shards 0 .. HALF-1: baseline (greedy, first half of GPUs)
25
+ # Global shards HALF .. WORLD_GPUS-1: beam-search guided (second half of GPUs)
26
+ # Phase 2 (2 GPUs on head node, after Phase 1):
27
+ # GPU 0: static eval for baseline
28
+ # GPU 1: static eval for guided
29
+ # Phase 3 (CPU): merge shards, score, compute clemscore, print comparison
30
+
31
+ set -euo pipefail
32
+
33
+ WORKDIR="/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen"
34
+ CONDA_ENV="playpen"
35
+
36
+ export BASE_MODEL="${BASE_MODEL:-Qwen3.5-27B-Instruct-4bit}"
37
+ export GUIDED_MODEL="${GUIDED_MODEL:-Qwen3.5-27B-sft-ep1-4bit}"
38
+ export PRM_PATH="${PRM_PATH:-models/prm/Qwen3.5-27B-sft-ep1-4bit-1024-full/bench}"
39
+ export N_BEAMS="${N_BEAMS:-4}"
40
+ export NUM_BEAM_ITERS="${NUM_BEAM_ITERS:-20}"
41
+ export RESULTS_DIR="${RESULTS_DIR:-eval-results-27b-beam}"
42
+
43
+ export BASE_RESULTS_DIR="${RESULTS_DIR}-base"
44
+ export GUIDED_RESULTS_DIR="${RESULTS_DIR}-guided"
45
+
46
+ cd "$WORKDIR"
47
+ mkdir -p slurm logs
48
+
49
+ source "$(conda info --base)/etc/profile.d/conda.sh"
50
+ conda activate "$CONDA_ENV"
51
+ export PYTHONNOUSERSITE=1
52
+ export PYTORCH_CUDA_ALLOC_CONF="${PYTORCH_CUDA_ALLOC_CONF:-expandable_segments:True}"
53
+
54
+ # -----------------------------------------------------------------------
55
+ # Topology detection
56
+ # -----------------------------------------------------------------------
57
+ if [ -n "${SLURM_JOB_ID:-}" ]; then
58
+ NNODES="${SLURM_NNODES:-1}"
59
+ total_gpus=""
60
+ if command -v scontrol &>/dev/null; then
61
+ total_gpus="$(scontrol show job "$SLURM_JOB_ID" 2>/dev/null \
62
+ | grep -oE 'gres/gpu=[0-9]+' | head -1 \
63
+ | grep -oE '[0-9]+' || true)"
64
+ fi
65
+ [ -z "$total_gpus" ] && total_gpus="${SLURM_GPUS:-}"
66
+ total_gpus="${total_gpus##*:}"
67
+ case "$total_gpus" in
68
+ ''|*[!0-9]*) total_gpus=$(( ${SLURM_GPUS_ON_NODE:-$(nvidia-smi -L 2>/dev/null | wc -l)} * NNODES )) ;;
69
+ esac
70
+ else
71
+ NNODES=1
72
+ total_gpus=$(nvidia-smi -L 2>/dev/null | wc -l)
73
+ fi
74
+ [ "${total_gpus:-0}" -ge 1 ] || total_gpus=1
75
+ GPUS_PER_NODE=$(( total_gpus / NNODES ))
76
+ [ "$GPUS_PER_NODE" -ge 1 ] || GPUS_PER_NODE=1
77
+
78
+ NODE_OFFSETS=""
79
+ WORLD_GPUS=0
80
+ if [ "$NNODES" -gt 1 ]; then
81
+ _probe="$(srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
82
+ bash -c 'echo "$SLURM_NODEID $(nvidia-smi -L 2>/dev/null | wc -l)"' \
83
+ 2>/dev/null | sort -n || true)"
84
+ _acc=0
85
+ while read -r _nid _cnt; do
86
+ [ -n "${_cnt:-}" ] || continue
87
+ NODE_OFFSETS="$NODE_OFFSETS $_acc"
88
+ _acc=$(( _acc + _cnt ))
89
+ done <<< "$_probe"
90
+ WORLD_GPUS="$_acc"
91
+ NODE_OFFSETS="${NODE_OFFSETS# }"
92
+ fi
93
+ if [ -z "$NODE_OFFSETS" ] || [ "$WORLD_GPUS" -lt 1 ]; then
94
+ _acc=0
95
+ for (( _n=0; _n<NNODES; _n++ )); do
96
+ NODE_OFFSETS="$NODE_OFFSETS $_acc"
97
+ _acc=$(( _acc + GPUS_PER_NODE ))
98
+ done
99
+ WORLD_GPUS=$(( NNODES * GPUS_PER_NODE ))
100
+ NODE_OFFSETS="${NODE_OFFSETS# }"
101
+ fi
102
+
103
+ HALF=$(( WORLD_GPUS / 2 ))
104
+ [ "$HALF" -ge 1 ] || { echo "ERROR: need at least 2 GPUs total (got $WORLD_GPUS)"; exit 1; }
105
+ BASE_SHARDS=$HALF
106
+ GUIDED_SHARDS=$(( WORLD_GPUS - HALF ))
107
+
108
+ export NODE_OFFSETS WORLD_GPUS HALF BASE_SHARDS GUIDED_SHARDS WORKDIR
109
+
110
+ echo "=============================="
111
+ echo "Job ID: ${SLURM_JOB_ID:-<direct>}"
112
+ echo "Nodes: $NNODES ($WORLD_GPUS total GPUs)"
113
+ echo "Offsets: $NODE_OFFSETS"
114
+ echo "Baseline: $BASE_MODEL ($BASE_SHARDS shards, greedy)"
115
+ echo "Guided: $GUIDED_MODEL + PRM ($GUIDED_SHARDS shards, beam-search N=$N_BEAMS iters=$NUM_BEAM_ITERS)"
116
+ echo "PRM: $PRM_PATH"
117
+ echo "Base dir: $BASE_RESULTS_DIR"
118
+ echo "Guided dir:$GUIDED_RESULTS_DIR"
119
+ echo "Started: $(date)"
120
+ echo "=============================="
121
+
122
+ # -----------------------------------------------------------------------
123
+ # Phase 1: Clem gameplay — all GPUs in parallel across all nodes.
124
+ # -----------------------------------------------------------------------
125
+ echo ""
126
+ echo "=== Phase 1: Clem gameplay ($WORLD_GPUS GPU(s) across $NNODES node(s)) ==="
127
+
128
+ fail=0
129
+ srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
130
+ bash -c '
131
+ cd "$WORKDIR"
132
+ lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
133
+ off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0
134
+ pids=()
135
+ for (( g=0; g<lg; g++ )); do
136
+ gsid=$(( off + g ))
137
+ if (( gsid < HALF )); then
138
+ log="logs/eval_27b_base_shard$(printf "%02d" $gsid).log"
139
+ echo " [node $SLURM_NODEID gpu $g] baseline shard $gsid/$BASE_SHARDS -> $log"
140
+ CUDA_VISIBLE_DEVICES=$g \
141
+ python examples/trl/prm_eval.py \
142
+ --policy-model "$BASE_MODEL" \
143
+ --temperature 0.0 \
144
+ --max-tokens 300 \
145
+ --game-all \
146
+ --results-dir "$BASE_RESULTS_DIR" \
147
+ --shard-id "$gsid" --num-shards "$BASE_SHARDS" \
148
+ --skip-guided --skip-score \
149
+ > "$log" 2>&1 &
150
+ else
151
+ guided_sid=$(( gsid - HALF ))
152
+ log="logs/eval_27b_beam_shard$(printf "%02d" $guided_sid).log"
153
+ echo " [node $SLURM_NODEID gpu $g] beam-search shard $guided_sid/$GUIDED_SHARDS -> $log"
154
+ CUDA_VISIBLE_DEVICES=$g \
155
+ python examples/trl/prm_eval.py \
156
+ --prm-path "$PRM_PATH" \
157
+ --policy-model "$GUIDED_MODEL" \
158
+ --mode beam-search \
159
+ --n-candidates "$N_BEAMS" \
160
+ --num-beam-iterations "$NUM_BEAM_ITERS" \
161
+ --temperature 0.7 \
162
+ --max-tokens 2048 \
163
+ --game-all \
164
+ --results-dir "$GUIDED_RESULTS_DIR" \
165
+ --shard-id "$guided_sid" --num-shards "$GUIDED_SHARDS" \
166
+ --skip-baseline --skip-score \
167
+ > "$log" 2>&1 &
168
+ fi
169
+ pids+=($!)
170
+ done
171
+ rc=0
172
+ for p in "${pids[@]}"; do wait "$p" || rc=1; done
173
+ exit $rc
174
+ ' || fail=$?
175
+
176
+ echo "Phase 1 done (fail=$fail) at $(date)"
177
+
178
+ # -----------------------------------------------------------------------
179
+ # Phase 2: Static eval — head node GPU 0 and GPU 1
180
+ # -----------------------------------------------------------------------
181
+ echo ""
182
+ echo "=== Phase 2: Static eval (GPUs 0,1 on head node) ==="
183
+ CUDA_VISIBLE_DEVICES=0 playpen eval "$BASE_MODEL" --suite static -r "$RESULTS_DIR/base-static" \
184
+ > "logs/eval_27b_base_static.log" 2>&1 &
185
+ CUDA_VISIBLE_DEVICES=1 playpen eval "$GUIDED_MODEL" --suite static -r "$RESULTS_DIR/guided-static" \
186
+ > "logs/eval_27b_guided_static.log" 2>&1 &
187
+ wait
188
+ echo "Phase 2 done at $(date)"
189
+
190
+ # -----------------------------------------------------------------------
191
+ # Phase 3: Merge + score + clemscore
192
+ # -----------------------------------------------------------------------
193
+ echo ""
194
+ echo "=== Phase 3: Merge + score ==="
195
+ python - <<'PY'
196
+ import sys, json, os
197
+ from pathlib import Path
198
+
199
+ sys.path.insert(0, "examples/trl")
200
+ from prm_eval import _merge_results, _clem_score
201
+ import clemcore.clemeval as clemeval
202
+
203
+ RESULTS_DIR = os.environ["RESULTS_DIR"]
204
+ BASE_RESULTS_DIR = os.environ["BASE_RESULTS_DIR"]
205
+ GUIDED_RESULTS_DIR = os.environ["GUIDED_RESULTS_DIR"]
206
+ BASE_SHARDS = int(os.environ["BASE_SHARDS"])
207
+ GUIDED_SHARDS = int(os.environ["GUIDED_SHARDS"])
208
+ BASE_MODEL = os.environ["BASE_MODEL"]
209
+ GUIDED_MODEL = os.environ["GUIDED_MODEL"]
210
+ N_BEAMS = os.environ.get("N_BEAMS", "4")
211
+
212
+ base_dir = Path(BASE_RESULTS_DIR)
213
+ guided_dir = Path(GUIDED_RESULTS_DIR)
214
+
215
+ print(f"Merging {BASE_SHARDS} baseline shard(s) into {base_dir} ...")
216
+ _merge_results(base_dir, BASE_SHARDS)
217
+
218
+ print(f"Merging {GUIDED_SHARDS} guided shard(s) into {guided_dir} ...")
219
+ _merge_results(guided_dir, GUIDED_SHARDS)
220
+
221
+ baseline_clem = base_dir / "baseline"
222
+ guided_clem = guided_dir / "prm-guided"
223
+
224
+ for label, results in [("baseline", baseline_clem), ("guided", guided_clem)]:
225
+ if not results.exists():
226
+ print(f"WARNING: {results} not found, skipping scoring")
227
+ continue
228
+ games = sorted({p.name for p in results.glob("*/epoch_00001/*") if p.is_dir()})
229
+ print(f"Scoring {label}: {games}")
230
+ for g in games:
231
+ _clem_score(results, g)
232
+
233
+ def get_clemscore(results_path):
234
+ if not results_path.exists():
235
+ return float("nan")
236
+ try:
237
+ df = clemeval.perform_evaluation(str(results_path), return_dataframe=True)
238
+ return round(df["-, clemscore"][0], 2)
239
+ except Exception as e:
240
+ print(f" clemeval failed on {results_path}: {e}")
241
+ return float("nan")
242
+
243
+ base_clemscore = get_clemscore(baseline_clem)
244
+ guided_clemscore = get_clemscore(guided_clem)
245
+
246
+ def get_statscore(static_results_dir, model_name):
247
+ val_json = static_results_dir / f"{model_name}.val.json"
248
+ if val_json.exists():
249
+ data = json.loads(val_json.read_text())
250
+ return round(data.get("statscore", float("nan")), 2)
251
+ return float("nan")
252
+
253
+ static_base = Path(RESULTS_DIR) / "base-static"
254
+ static_guided = Path(RESULTS_DIR) / "guided-static"
255
+ base_statscore = get_statscore(static_base, BASE_MODEL)
256
+ guided_statscore = get_statscore(static_guided, GUIDED_MODEL)
257
+
258
+ print()
259
+ print("=" * 60)
260
+ print(f"{'':30s} {'Baseline':>10} {'Beam-guided':>11} {'Δ':>6}")
261
+ print(f"{'Model':30s} {BASE_MODEL[-10:]:>10} {GUIDED_MODEL[-11:]:>11}")
262
+ print(f"{'Search':30s} {'greedy':>10} {f'beam N={N_BEAMS}':>11}")
263
+ print("-" * 60)
264
+ print(f"{'clemscore':30s} {base_clemscore:>10.2f} {guided_clemscore:>11.2f} {guided_clemscore - base_clemscore:>+6.2f}")
265
+ print(f"{'statscore':30s} {base_statscore:>10.2f} {guided_statscore:>11.2f} {guided_statscore - base_statscore:>+6.2f}")
266
+ print("=" * 60)
267
+
268
+ for model, clem_s, stat_s, static_dir in [
269
+ (BASE_MODEL, base_clemscore, base_statscore, static_base),
270
+ (GUIDED_MODEL, guided_clemscore, guided_statscore, static_guided),
271
+ ]:
272
+ out = static_dir / f"{model}.val.json"
273
+ out.parent.mkdir(parents=True, exist_ok=True)
274
+ out.write_text(json.dumps({"clemscore": clem_s, "statscore": stat_s}, indent=2))
275
+ print(f"Wrote {out}")
276
+ PY
277
+
278
+ echo ""
279
+ echo "=============================="
280
+ echo "Done: $(date)"
281
+ echo "=============================="
282
+
283
+ exit $fail
run_27b_prm_eval.sh ADDED
@@ -0,0 +1,285 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env bash
2
+ #SBATCH --job-name=27b_prm_eval
3
+ #SBATCH --mail-user=josuetf@umich.edu
4
+ #SBATCH --mail-type=ALL
5
+ #SBATCH --output=/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/slurm/%x_%j.out
6
+ #SBATCH --partition=spgpu
7
+ #SBATCH --time=3-0:00:00
8
+ #SBATCH --gpus=8
9
+ #SBATCH --cpus-per-gpu=4
10
+ #SBATCH --mem-per-gpu=48GB
11
+ #SBATCH --account=chaijy2
12
+
13
+ # Produces the same clemscore + statscore as `playpen eval --suite all` for two models:
14
+ # - Baseline: Qwen3.5-27B-Instruct-4bit (greedy, no PRM)
15
+ # - Guided: Qwen3.5-27B-sft-ep1-4bit + PRM (best-of-N)
16
+ #
17
+ # GPU layout (dynamic — handles any node count and uneven GPU splits):
18
+ # Phase 1 (all GPUs in parallel across all nodes):
19
+ # Global shards 0 .. HALF-1: baseline (first half of GPUs)
20
+ # Global shards HALF .. WORLD_GPUS-1: guided (second half of GPUs)
21
+ # Phase 2 (2 GPUs on head node, after Phase 1):
22
+ # GPU 0: static eval for baseline
23
+ # GPU 1: static eval for guided
24
+ # Phase 3 (CPU): merge shards, score, compute clemscore via clemeval, print comparison
25
+
26
+ set -euo pipefail
27
+
28
+ WORKDIR="/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen"
29
+ CONDA_ENV="playpen"
30
+
31
+ export BASE_MODEL="${BASE_MODEL:-Qwen3.5-27B-Instruct-4bit}"
32
+ export GUIDED_MODEL="${GUIDED_MODEL:-Qwen3.5-27B-sft-ep1-4bit}"
33
+ export PRM_PATH="${PRM_PATH:-models/prm/Qwen3.5-27B-sft-ep1-4bit-1024-full/bench}"
34
+ export N_CANDIDATES="${N_CANDIDATES:-4}"
35
+ export RESULTS_DIR="${RESULTS_DIR:-eval-results-27b-cmp}"
36
+
37
+ # Separate shard dirs per side to avoid shard-dir naming conflicts.
38
+ # prm_eval.py redirects each shard to {RESULTS_DIR}_shard{N}/{RESULTS_DIR}/
39
+ export BASE_RESULTS_DIR="${RESULTS_DIR}-base"
40
+ export GUIDED_RESULTS_DIR="${RESULTS_DIR}-guided"
41
+
42
+ cd "$WORKDIR"
43
+ mkdir -p slurm logs
44
+
45
+ source "$(conda info --base)/etc/profile.d/conda.sh"
46
+ conda activate "$CONDA_ENV"
47
+ export PYTHONNOUSERSITE=1
48
+ export PYTORCH_CUDA_ALLOC_CONF="${PYTORCH_CUDA_ALLOC_CONF:-expandable_segments:True}"
49
+
50
+ # -----------------------------------------------------------------------
51
+ # Topology detection — works for single-node and multi-node allocations
52
+ # with uniform or uneven GPU counts per node.
53
+ # -----------------------------------------------------------------------
54
+ if [ -n "${SLURM_JOB_ID:-}" ]; then
55
+ NNODES="${SLURM_NNODES:-1}"
56
+ # Try scontrol first; fall back to SLURM_GPUS env vars
57
+ total_gpus=""
58
+ if command -v scontrol &>/dev/null; then
59
+ total_gpus="$(scontrol show job "$SLURM_JOB_ID" 2>/dev/null \
60
+ | grep -oE 'gres/gpu=[0-9]+' | head -1 \
61
+ | grep -oE '[0-9]+' || true)"
62
+ fi
63
+ [ -z "$total_gpus" ] && total_gpus="${SLURM_GPUS:-}"
64
+ total_gpus="${total_gpus##*:}" # strip optional "type:" prefix
65
+ case "$total_gpus" in
66
+ ''|*[!0-9]*) total_gpus=$(( ${SLURM_GPUS_ON_NODE:-$(nvidia-smi -L 2>/dev/null | wc -l)} * NNODES )) ;;
67
+ esac
68
+ else
69
+ NNODES=1
70
+ total_gpus=$(nvidia-smi -L 2>/dev/null | wc -l)
71
+ fi
72
+ [ "${total_gpus:-0}" -ge 1 ] || total_gpus=1
73
+ GPUS_PER_NODE=$(( total_gpus / NNODES ))
74
+ [ "$GPUS_PER_NODE" -ge 1 ] || GPUS_PER_NODE=1
75
+
76
+ # Probe actual GPU count on each node (handles uneven configs: e.g. 3+5).
77
+ # NODE_OFFSETS is a space-separated list: offset[i] = sum of GPUs on nodes 0..(i-1).
78
+ NODE_OFFSETS=""
79
+ WORLD_GPUS=0
80
+ if [ "$NNODES" -gt 1 ]; then
81
+ _probe="$(srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
82
+ bash -c 'echo "$SLURM_NODEID $(nvidia-smi -L 2>/dev/null | wc -l)"' \
83
+ 2>/dev/null | sort -n || true)"
84
+ _acc=0
85
+ while read -r _nid _cnt; do
86
+ [ -n "${_cnt:-}" ] || continue
87
+ NODE_OFFSETS="$NODE_OFFSETS $_acc"
88
+ _acc=$(( _acc + _cnt ))
89
+ done <<< "$_probe"
90
+ WORLD_GPUS="$_acc"
91
+ NODE_OFFSETS="${NODE_OFFSETS# }"
92
+ fi
93
+ # Single-node fallback (or if probe returned nothing)
94
+ if [ -z "$NODE_OFFSETS" ] || [ "$WORLD_GPUS" -lt 1 ]; then
95
+ _acc=0
96
+ for (( _n=0; _n<NNODES; _n++ )); do
97
+ NODE_OFFSETS="$NODE_OFFSETS $_acc"
98
+ _acc=$(( _acc + GPUS_PER_NODE ))
99
+ done
100
+ WORLD_GPUS=$(( NNODES * GPUS_PER_NODE ))
101
+ NODE_OFFSETS="${NODE_OFFSETS# }"
102
+ fi
103
+
104
+ # Split global GPU IDs: first half → baseline, second half → guided
105
+ HALF=$(( WORLD_GPUS / 2 ))
106
+ [ "$HALF" -ge 1 ] || { echo "ERROR: need at least 2 GPUs total (got $WORLD_GPUS)"; exit 1; }
107
+ BASE_SHARDS=$HALF
108
+ GUIDED_SHARDS=$(( WORLD_GPUS - HALF ))
109
+
110
+ export NODE_OFFSETS WORLD_GPUS HALF BASE_SHARDS GUIDED_SHARDS WORKDIR
111
+
112
+ echo "=============================="
113
+ echo "Job ID: ${SLURM_JOB_ID:-<direct>}"
114
+ echo "Nodes: $NNODES ($WORLD_GPUS total GPUs)"
115
+ echo "Offsets: $NODE_OFFSETS"
116
+ echo "Baseline: $BASE_MODEL ($BASE_SHARDS shards, global IDs 0..$((HALF-1)))"
117
+ echo "Guided: $GUIDED_MODEL + PRM ($GUIDED_SHARDS shards, global IDs $HALF..$((WORLD_GPUS-1)))"
118
+ echo "PRM: $PRM_PATH (n-candidates=$N_CANDIDATES, max-tokens=2048)"
119
+ echo "Base dir: $BASE_RESULTS_DIR"
120
+ echo "Guided dir:$GUIDED_RESULTS_DIR"
121
+ echo "Started: $(date)"
122
+ echo "=============================="
123
+
124
+ # -----------------------------------------------------------------------
125
+ # Phase 1: Clem gameplay — all GPUs across all nodes in parallel.
126
+ # One srun task per node; each task splits its local GPUs between baseline
127
+ # (global shard IDs 0..HALF-1) and guided (global shard IDs HALF..WORLD-1).
128
+ # -----------------------------------------------------------------------
129
+ echo ""
130
+ echo "=== Phase 1: Clem gameplay ($WORLD_GPUS GPU(s) across $NNODES node(s)) ==="
131
+
132
+ fail=0
133
+ srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
134
+ bash -c '
135
+ cd "$WORKDIR"
136
+ lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
137
+ off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0
138
+ pids=()
139
+ for (( g=0; g<lg; g++ )); do
140
+ gsid=$(( off + g ))
141
+ if (( gsid < HALF )); then
142
+ log="logs/eval_27b_base_shard$(printf "%02d" $gsid).log"
143
+ echo " [node $SLURM_NODEID gpu $g] baseline shard $gsid/$BASE_SHARDS -> $log"
144
+ CUDA_VISIBLE_DEVICES=$g \
145
+ python examples/trl/prm_eval.py \
146
+ --policy-model "$BASE_MODEL" \
147
+ --temperature 0.0 \
148
+ --max-tokens 300 \
149
+ --game-all \
150
+ --results-dir "$BASE_RESULTS_DIR" \
151
+ --shard-id "$gsid" --num-shards "$BASE_SHARDS" \
152
+ --skip-guided --skip-score \
153
+ > "$log" 2>&1 &
154
+ else
155
+ guided_sid=$(( gsid - HALF ))
156
+ log="logs/eval_27b_guided_shard$(printf "%02d" $guided_sid).log"
157
+ echo " [node $SLURM_NODEID gpu $g] guided shard $guided_sid/$GUIDED_SHARDS -> $log"
158
+ CUDA_VISIBLE_DEVICES=$g \
159
+ python examples/trl/prm_eval.py \
160
+ --prm-path "$PRM_PATH" \
161
+ --policy-model "$GUIDED_MODEL" \
162
+ --temperature 0.7 \
163
+ --max-tokens 2048 \
164
+ --game-all \
165
+ --results-dir "$GUIDED_RESULTS_DIR" \
166
+ --shard-id "$guided_sid" --num-shards "$GUIDED_SHARDS" \
167
+ --skip-baseline --n-candidates "$N_CANDIDATES" --skip-score \
168
+ > "$log" 2>&1 &
169
+ fi
170
+ pids+=($!)
171
+ done
172
+ rc=0
173
+ for p in "${pids[@]}"; do wait "$p" || rc=1; done
174
+ exit $rc
175
+ ' || fail=$?
176
+
177
+ echo "Phase 1 done (fail=$fail) at $(date)"
178
+
179
+ # -----------------------------------------------------------------------
180
+ # Phase 2: Static eval — runs on head node GPU 0 and GPU 1.
181
+ # playpen eval --suite static plays static benchmark games and writes
182
+ # statscore to {dir}/{model_name}.val.json
183
+ # -----------------------------------------------------------------------
184
+ echo ""
185
+ echo "=== Phase 2: Static eval (GPUs 0,1 on head node) ==="
186
+ CUDA_VISIBLE_DEVICES=0 playpen eval "$BASE_MODEL" --suite static -r "$RESULTS_DIR/base-static" \
187
+ > "logs/eval_27b_base_static.log" 2>&1 &
188
+ CUDA_VISIBLE_DEVICES=1 playpen eval "$GUIDED_MODEL" --suite static -r "$RESULTS_DIR/guided-static" \
189
+ > "logs/eval_27b_guided_static.log" 2>&1 &
190
+ wait
191
+ echo "Phase 2 done at $(date)"
192
+
193
+ # -----------------------------------------------------------------------
194
+ # Phase 3: Merge shard results, score clem games, compute clemscore
195
+ # -----------------------------------------------------------------------
196
+ echo ""
197
+ echo "=== Phase 3: Merge + score ==="
198
+ python - <<'PY'
199
+ import sys, json, os
200
+ from pathlib import Path
201
+
202
+ sys.path.insert(0, "examples/trl")
203
+ from prm_eval import _merge_results, _clem_score
204
+ import clemcore.clemeval as clemeval
205
+
206
+ RESULTS_DIR = os.environ["RESULTS_DIR"]
207
+ BASE_RESULTS_DIR = os.environ["BASE_RESULTS_DIR"]
208
+ GUIDED_RESULTS_DIR = os.environ["GUIDED_RESULTS_DIR"]
209
+ BASE_SHARDS = int(os.environ["BASE_SHARDS"])
210
+ GUIDED_SHARDS = int(os.environ["GUIDED_SHARDS"])
211
+ BASE_MODEL = os.environ["BASE_MODEL"]
212
+ GUIDED_MODEL = os.environ["GUIDED_MODEL"]
213
+
214
+ base_dir = Path(BASE_RESULTS_DIR)
215
+ guided_dir = Path(GUIDED_RESULTS_DIR)
216
+
217
+ print(f"Merging {BASE_SHARDS} baseline shard(s) into {base_dir} ...")
218
+ _merge_results(base_dir, BASE_SHARDS)
219
+
220
+ print(f"Merging {GUIDED_SHARDS} guided shard(s) into {guided_dir} ...")
221
+ _merge_results(guided_dir, GUIDED_SHARDS)
222
+
223
+ # prm_eval.py with --skip-guided writes to baseline/ subdir; --skip-baseline writes to prm-guided/
224
+ baseline_clem = base_dir / "baseline"
225
+ guided_clem = guided_dir / "prm-guided"
226
+
227
+ for label, results in [("baseline", baseline_clem), ("guided", guided_clem)]:
228
+ if not results.exists():
229
+ print(f"WARNING: {results} not found, skipping scoring")
230
+ continue
231
+ games = sorted({p.name for p in results.glob("*/epoch_00001/*") if p.is_dir()})
232
+ print(f"Scoring {label}: {games}")
233
+ for g in games:
234
+ _clem_score(results, g)
235
+
236
+ def get_clemscore(results_path):
237
+ if not results_path.exists():
238
+ return float("nan")
239
+ try:
240
+ df = clemeval.perform_evaluation(str(results_path), return_dataframe=True)
241
+ return round(df["-, clemscore"][0], 2)
242
+ except Exception as e:
243
+ print(f" clemeval failed on {results_path}: {e}")
244
+ return float("nan")
245
+
246
+ base_clemscore = get_clemscore(baseline_clem)
247
+ guided_clemscore = get_clemscore(guided_clem)
248
+
249
+ def get_statscore(static_results_dir, model_name):
250
+ val_json = static_results_dir / f"{model_name}.val.json"
251
+ if val_json.exists():
252
+ data = json.loads(val_json.read_text())
253
+ return round(data.get("statscore", float("nan")), 2)
254
+ return float("nan")
255
+
256
+ static_base = Path(RESULTS_DIR) / "base-static"
257
+ static_guided = Path(RESULTS_DIR) / "guided-static"
258
+ base_statscore = get_statscore(static_base, BASE_MODEL)
259
+ guided_statscore = get_statscore(static_guided, GUIDED_MODEL)
260
+
261
+ print()
262
+ print("=" * 60)
263
+ print(f"{'':30s} {'Baseline':>10} {'PRM-guided':>10} {'Δ':>6}")
264
+ print(f"{'Model':30s} {BASE_MODEL[-10:]:>10} {GUIDED_MODEL[-10:]:>10}")
265
+ print("-" * 60)
266
+ print(f"{'clemscore':30s} {base_clemscore:>10.2f} {guided_clemscore:>10.2f} {guided_clemscore - base_clemscore:>+6.2f}")
267
+ print(f"{'statscore':30s} {base_statscore:>10.2f} {guided_statscore:>10.2f} {guided_statscore - base_statscore:>+6.2f}")
268
+ print("=" * 60)
269
+
270
+ for model, clem_s, stat_s, static_dir in [
271
+ (BASE_MODEL, base_clemscore, base_statscore, static_base),
272
+ (GUIDED_MODEL, guided_clemscore, guided_statscore, static_guided),
273
+ ]:
274
+ out = static_dir / f"{model}.val.json"
275
+ out.parent.mkdir(parents=True, exist_ok=True)
276
+ out.write_text(json.dumps({"clemscore": clem_s, "statscore": stat_s}, indent=2))
277
+ print(f"Wrote {out}")
278
+ PY
279
+
280
+ echo ""
281
+ echo "=============================="
282
+ echo "Done: $(date)"
283
+ echo "=============================="
284
+
285
+ exit $fail
run_prm.sh ADDED
@@ -0,0 +1,550 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/bin/bash
2
+
3
+ #SBATCH --job-name=run_prm_eval
4
+ #SBATCH --mail-user=josuetf@umich.edu
5
+ #SBATCH --mail-type=ALL
6
+ #SBATCH --output=/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/slurm/%x_%j.out
7
+ #SBATCH --partition=spgpu
8
+ #SBATCH --time=14-0:00:00
9
+ #SBATCH --gpus=4
10
+ #SBATCH --cpus-per-gpu=2
11
+ #SBATCH --mem-per-gpu=48GB
12
+ #SBATCH --account=chaijy2
13
+ # Account chaijy2 cap: gpu=20, cpu=80, mem=960G (shared across the account).
14
+ # Requesting 4 A40s on one spgpu node (every spgpu node has 8x A40). CPUs kept
15
+ # at 16 (not 32) to stay under the account's free CPU headroom so it doesn't
16
+ # pend on AssocGrpCpuLimit. DDP is single-node, so all 4 GPUs are on one node.
17
+ # COMMAND: TRAIN_BATCH_SIZE=8 TRAIN_GRAD_ACCUM=2 TRAIN_GPU_SETS="0,1,2,3,4,5,6,7" EVAL_GUIDED_GPUS="0,1,2,3" EVAL_BASELINE_GPUS="4,5,6,7" sbatch run_prm.sh
18
+ # ============================================================================
19
+ # Parallel PRM rollout collection + training + evaluation.
20
+ #
21
+ # Collection (prm_trainer.py) now covers ALL LMPlayschool games (PRM_GAMES=all)
22
+ # and is BATCHED: within each worker, a window of instances and all of their
23
+ # K×N rollouts are pooled and generated together via Player.batch_response, so
24
+ # each forward pass runs up to PRM_ROLLOUT_BATCH_SIZE sequences at once. This
25
+ # fills a 96 GB card's headroom with KV-cache batch instead of idle VRAM.
26
+ #
27
+ # Two memory levers, used together:
28
+ # * within a worker -> PRM_ROLLOUT_BATCH_SIZE / PRM_INSTANCE_WINDOW (batching)
29
+ # * across both GPUs -> SHARD_GPUS (one model replica per worker process)
30
+ #
31
+ # Because each worker now batches, prefer FEWER, BIGGER workers than before:
32
+ # a 27B 4-bit replica is ~16-18 GB, leaving ~75 GB/card for the batch. Set
33
+ # SHARD_GPUS to one GPU id per worker:
34
+ # - Both GPUs free (recommended): SHARD_GPUS=(0 0 1 1) # 2 replicas/GPU
35
+ # - Max batch headroom: SHARD_GPUS=(0 1) # 1 replica/GPU
36
+ # - Leave GPU0 alone: SHARD_GPUS=(1 1) # GPU1 only
37
+ # NUM_SHARDS is derived from the array length — change only this one line.
38
+ # If you hit CUDA OOM, lower PRM_ROLLOUT_BATCH_SIZE (or use fewer workers);
39
+ # if VRAM sits idle, raise it.
40
+ #
41
+ # RESUME (incl. with a DIFFERENT number of GPUs/workers):
42
+ # Just re-run this script. Collection progress is tracked per (epoch, game,
43
+ # instance) via marker files in prm-checkpoints/<learner>/done/. Already-
44
+ # collected instances are skipped and the rest are re-partitioned across
45
+ # whatever workers you launch — so you can stop a 2-worker run and resume with
46
+ # 4, or vice versa, with no gaps or duplicate rollouts. To recollect from
47
+ # scratch, delete the prm-checkpoints/<learner>/ directory.
48
+ # ============================================================================
49
+
50
+ set -euo pipefail
51
+
52
+ WORKDIR="/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen"
53
+ CONDA_ENV="playpen"
54
+ # Policy model that generates the rollouts. Override via env to collect with a
55
+ # different learner, e.g. the SFT epoch-1 checkpoint:
56
+ # LEARNER=Qwen3.5-27B-sft-ep1-4bit sbatch run_prm.sh
57
+ # (that registry entry = 27B 4-bit base + the epoch-1 LoRA adapter checkpoint-150).
58
+ LEARNER="${LEARNER:-Qwen3.5-27B-Instruct-4bit}"
59
+ HF_BASE="/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B"
60
+
61
+ # Output tag: keeps THIS run's data (checkpoints, transcripts, models) in its own
62
+ # directory so a prior run is untouched. Change it to start a clean parallel run.
63
+ RUN_TAG="${RUN_TAG:-1024-full}"
64
+ RUN_NAME="${LEARNER}-${RUN_TAG}" # e.g. Qwen3.5-27B-Instruct-4bit-1024-full
65
+ CKPT_DIR="prm-checkpoints/${RUN_NAME}" # rollout JSONL + resume markers
66
+ RECORDS_DIR="prm-records/${RUN_NAME}" # full game transcripts
67
+ MODEL_OUT="models/prm/${RUN_NAME}" # trained PRMs
68
+
69
+ # Which games to collect (default: every game in the playpen-data train split).
70
+ # Override with a comma-separated subset, e.g. PRM_GAMES_SEL="taboo,wordle".
71
+ PRM_GAMES_SEL="${PRM_GAMES_SEL:-all}"
72
+ # Batched-generation knobs (per worker). Tune ROLLOUT_BATCH_SIZE to the card:
73
+ # bigger => more VRAM used and faster, until OOM.
74
+ ROLLOUT_BATCH_SIZE="${ROLLOUT_BATCH_SIZE:-64}"
75
+ INSTANCE_WINDOW="${INSTANCE_WINDOW:-16}"
76
+ # Generation token budget per response. 300 truncates ~10-12% of wordle guesses
77
+ # (and verbose games) mid-answer -> spurious aborts; 1024 matches the eval budget.
78
+ MAX_TOKENS="${MAX_TOKENS:-1024}"
79
+ # PRM tokenization length (how much of prompt+response the classifier reads).
80
+ TRAIN_MAX_LENGTH="${TRAIN_MAX_LENGTH:-1024}"
81
+ # Save the FULL game transcript (every GM + player message) for the base game
82
+ # and every rollout, under prm-records/<learner>/. 1=on (lots of files), 0=off.
83
+ SAVE_INTERACTIONS="${SAVE_INTERACTIONS:-1}"
84
+ # Epochs over all instances (each re-plays them to make MORE training examples).
85
+ # Start with 1; raise once a single epoch finishes cleanly.
86
+ NUM_EPOCHS="${NUM_EPOCHS:-1}"
87
+ # Long-game controls so adventuregame/imagegame finish (else rollouts never
88
+ # commit). Cap each rollout's continuation length; cut rollouts get the game's
89
+ # PARTIAL clembench score. Also cap branch points/instance (evenly subsampled).
90
+ MAX_ROLLOUT_ROUNDS="${MAX_ROLLOUT_ROUNDS:-20}"
91
+ TRUNCATE_GAMES="${TRUNCATE_GAMES:-imagegame,adventuregame}"
92
+ MAX_STEPS_PER_INSTANCE="${MAX_STEPS_PER_INSTANCE:-10}"
93
+ # Reward signal(s) to collect & train, from the SAME rollouts (one pass):
94
+ # success -> Math-Shepherd P(game succeeds from here)
95
+ # bench -> normalized BENCH_SCORE (the eval metric) from here
96
+ # success,bench-> both (recommended); trains one PRM per mode.
97
+ REWARD_MODE="${REWARD_MODE:-bench}"
98
+ # Which PRM to use for the guided evaluation below (the eval-aligned one).
99
+ EVAL_MODE="${EVAL_MODE:-bench}"
100
+ # Per-device train batch. 8 fits a 46GB A40 (16+ OOMs on these cards). grad-accum
101
+ # is AUTO-derived after topology detection so the effective batch stays constant
102
+ # (TRAIN_EFFECTIVE_BATCH) no matter how many GPUs/nodes Slurm gives us. Set
103
+ # TRAIN_GRAD_ACCUM explicitly only if you want to override that.
104
+ TRAIN_BATCH_SIZE="${TRAIN_BATCH_SIZE:-8}"
105
+ TRAIN_GRAD_ACCUM="${TRAIN_GRAD_ACCUM:-}"
106
+ TRAIN_EFFECTIVE_BATCH="${TRAIN_EFFECTIVE_BATCH:-128}"
107
+
108
+ # GPU id per collection worker. Length = number of parallel worker processes.
109
+ # 3 replicas/card balances a ~20GB 27B-4bit replica against KV-cache batch
110
+ # headroom on a 96GB card (2/card = bigger batches; 4/card = more overlap but
111
+ # batch-starved). Re-run to resume — markers re-partition over any worker count.
112
+ #
113
+ # NOTE: each worker is a separate process and peaks at ~20-25GB *host* RAM
114
+ # (CUDA context + tokenizer + the in-flight batch of forked game states &
115
+ # interaction recorders). On a memory-tight node the kernel OOM-killer will
116
+ # SIGKILL the largest workers if total host RAM is over-subscribed (this is
117
+ # NOT a CUDA OOM — it leaves no traceback). Rule of thumb: keep
118
+ # NUM_SHARDS * 25GB under the allocation's --mem. e.g. a 192GB node fits ~4-6.
119
+ # Override the default 8-worker layout by exporting SHARD_GPUS as a space-
120
+ # separated string, e.g. SHARD_GPUS="0 0 1 1" (4 workers, 2/GPU).
121
+ read -r -a SHARD_GPUS <<< "${SHARD_GPUS:-0 0 1 1 2 2 3 3}"
122
+ NUM_SHARDS=${#SHARD_GPUS[@]}
123
+
124
+ cd "$WORKDIR"
125
+ mkdir -p logs
126
+
127
+ # Activate conda
128
+ source "$(conda info --base)/etc/profile.d/conda.sh"
129
+ conda activate "$CONDA_ENV"
130
+
131
+ # Use ONLY the env's packages. Without this, ~/.local (user-site) shadows the
132
+ # env: clemcore imports nltk -> nltk.classify.scikitlearn -> the user-site
133
+ # sklearn built against numpy<2, which is ABI-incompatible with the env's
134
+ # numpy 2.2.6 -> "numpy.dtype size changed" at import (killed job 52646400).
135
+ export PYTHONNOUSERSITE=1
136
+
137
+ # Curb CUDA reserved-pool bloat/fragmentation so a worker's high-water mark
138
+ # tracks live usage more tightly. Matters most when >1 worker shares a card
139
+ # (each process keeps its OWN reserved pool and won't lend idle slack to the
140
+ # other), which is how GPU VRAM gets over-subscribed even below the live total.
141
+ export PYTORCH_CUDA_ALLOC_CONF="${PYTORCH_CUDA_ALLOC_CONF:-expandable_segments:True}"
142
+
143
+ # ------------------------------------------------------------------
144
+ # Cluster topology — adapt to WHATEVER Slurm granted (1 node or many). Nothing
145
+ # below is hard-coded to a node/GPU count: collection, training (DDP) and eval
146
+ # all fan out over $WORLD_GPUS = $NNODES x $GPUS_PER_NODE. When the allocation
147
+ # spans >1 node we use `srun` to reach the other nodes (bash `&` can't); on a
148
+ # single node we keep the original local fan-out. Outside Slurm -> 1 local node.
149
+ # ------------------------------------------------------------------
150
+ if [ -n "${SLURM_JOB_ID:-}" ]; then
151
+ NNODES="${SLURM_NNODES:-1}"
152
+ # Derive the TOTAL GPU count from scontrol (AllocTRES gres/gpu=N), not
153
+ # SLURM_GPUS_ON_NODE — with `--gpus=N` (a per-JOB total) the latter is
154
+ # unreliable (often 1), which silently under-uses GPUs and shrinks the
155
+ # effective batch. WORLD_GPUS = this total drives grad-accum, so the
156
+ # effective batch is correct for ANY split. GPUS_PER_NODE below is just the
157
+ # even-split average for display/single-node; the multi-node training/eval
158
+ # paths read each node's ACTUAL local GPU count, so UNEVEN splits (5+3) work.
159
+ total_gpus="$(scontrol show job "$SLURM_JOB_ID" 2>/dev/null \
160
+ | grep -oE 'gres/gpu=[0-9]+' | head -1 | grep -oE '[0-9]+')"
161
+ [ -n "$total_gpus" ] || total_gpus="${SLURM_GPUS:-}"
162
+ total_gpus="${total_gpus##*:}" # "a40:8" -> "8"
163
+ case "$total_gpus" in ''|*[!0-9]*) total_gpus=$(( ${SLURM_GPUS_ON_NODE:-$(nvidia-smi -L 2>/dev/null | wc -l)} * NNODES )) ;; esac
164
+ GPUS_PER_NODE=$(( total_gpus / NNODES ))
165
+ HEAD_NODE="$(scontrol show hostnames "${SLURM_JOB_NODELIST:-}" 2>/dev/null | head -1)"
166
+ else
167
+ NNODES=1
168
+ GPUS_PER_NODE="$(nvidia-smi -L 2>/dev/null | wc -l)"
169
+ HEAD_NODE="$(hostname)"
170
+ fi
171
+ case "$GPUS_PER_NODE" in ''|*[!0-9]*) GPUS_PER_NODE=1 ;; esac
172
+ [ "$GPUS_PER_NODE" -ge 1 ] || GPUS_PER_NODE=1
173
+ [ -n "$HEAD_NODE" ] || HEAD_NODE="$(hostname)"
174
+ WORLD_GPUS=$(( NNODES * GPUS_PER_NODE ))
175
+ RDZV_PORT="${RDZV_PORT:-29500}"
176
+ if [ "$NNODES" -gt 1 ]; then MULTINODE=1; else MULTINODE=0; fi
177
+
178
+ # For multi-node: probe each node's ACTUAL allocated GPU count using the SAME
179
+ # srun pattern training uses (one task/node, --gpu-bind=none, NO --gpus-per-task
180
+ # — that flag fails under a `--gpus=N` job-total allocation with "Insufficient
181
+ # GRES"). Build a per-node cumulative offset (indexed by SLURM_NODEID) so the
182
+ # collection/eval fan-outs can give each GPU a unique CONTIGUOUS global shard id
183
+ # even when the split is UNEVEN (e.g. 5+3). Falls back to an even split.
184
+ NODE_OFFSETS=""
185
+ if [ "$MULTINODE" -eq 1 ]; then
186
+ _probe="$(srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
187
+ bash -c 'echo "$SLURM_NODEID $(nvidia-smi -L 2>/dev/null | wc -l)"' \
188
+ 2>/dev/null | sort -n || true)"
189
+ _acc=0
190
+ while read -r _nid _cnt; do
191
+ [ -n "${_cnt:-}" ] || continue
192
+ NODE_OFFSETS="$NODE_OFFSETS $_acc"; _acc=$(( _acc + _cnt ))
193
+ done <<< "$_probe"
194
+ NODE_OFFSETS="${NODE_OFFSETS# }"
195
+ [ "$_acc" -ge 1 ] && WORLD_GPUS="$_acc" # authoritative total from the probe
196
+ fi
197
+ if [ -z "$NODE_OFFSETS" ]; then # even-split fallback (or single node)
198
+ for (( _n=0; _n<NNODES; _n++ )); do NODE_OFFSETS="$NODE_OFFSETS $(( _n * GPUS_PER_NODE ))"; done
199
+ NODE_OFFSETS="${NODE_OFFSETS# }"
200
+ fi
201
+ export NODE_OFFSETS WORLD_GPUS GPUS_PER_NODE
202
+
203
+ # Hold the effective batch constant across any GPU count:
204
+ # effective = per_device_batch * WORLD_GPUS * grad_accum
205
+ # Derive grad_accum to hit TRAIN_EFFECTIVE_BATCH unless the user pinned it.
206
+ if [ -z "$TRAIN_GRAD_ACCUM" ]; then
207
+ TRAIN_GRAD_ACCUM=$(( TRAIN_EFFECTIVE_BATCH / (TRAIN_BATCH_SIZE * WORLD_GPUS) ))
208
+ [ "$TRAIN_GRAD_ACCUM" -ge 1 ] || TRAIN_GRAD_ACCUM=1
209
+ fi
210
+
211
+ echo "=============================="
212
+ echo "Job ID: ${SLURM_JOB_ID:-<direct>}"
213
+ echo "RUN_NAME=${RUN_NAME}" # machine-readable; prm_progress.sh JOB_ID= mode greps this
214
+ echo "Node: ${SLURMD_NODENAME:-$(hostname)}"
215
+ echo "GPUs:"
216
+ nvidia-smi --query-gpu=index,name,memory.total,memory.used,memory.free --format=csv
217
+ echo "Topology: ${NNODES} node(s) x ${GPUS_PER_NODE} GPU = ${WORLD_GPUS} GPUs (multinode=${MULTINODE}, head=${HEAD_NODE})"
218
+ echo "Train: per_device=${TRAIN_BATCH_SIZE} x world=${WORLD_GPUS} x grad_accum=${TRAIN_GRAD_ACCUM} = $(( TRAIN_BATCH_SIZE * WORLD_GPUS * TRAIN_GRAD_ACCUM )) effective batch"
219
+ echo "Started: $(date)"
220
+ echo "=============================="
221
+
222
+ # EVAL_ONLY=1 -> skip collection AND training, go straight to evaluating the
223
+ # already-trained PRM at $MODEL_OUT/$EVAL_MODE. Use this to (re)run eval without
224
+ # recollecting or retraining (e.g. after a run whose training finished but whose
225
+ # eval didn't). Eval needs no collection data — it generates fresh rollouts.
226
+ if [ "${EVAL_ONLY:-0}" = "1" ]; then
227
+ echo ""
228
+ echo "EVAL_ONLY=1 -> skipping collection & training; evaluating $MODEL_OUT/$EVAL_MODE"
229
+ if [ ! -f "$MODEL_OUT/$EVAL_MODE/adapter_model.safetensors" ]; then
230
+ echo "ERROR: no trained PRM at $MODEL_OUT/$EVAL_MODE — cannot eval. Train first."
231
+ exit 1
232
+ fi
233
+ else
234
+
235
+ # TRAIN_ONLY=1 -> skip collection and train on the rollouts already in
236
+ # $CKPT_DIR (e.g. a partial collection you want a PRM from right now).
237
+ if [ "${TRAIN_ONLY:-0}" = "1" ]; then
238
+ echo ""
239
+ echo "TRAIN_ONLY=1 -> skipping collection; training on existing rollouts in $CKPT_DIR"
240
+ _have=$(find "$CKPT_DIR" -name 'epoch_*.jsonl' -print -quit 2>/dev/null || true)
241
+ if [ -z "$_have" ]; then
242
+ echo "ERROR: TRAIN_ONLY=1 but no rollouts found in $CKPT_DIR — nothing to train."
243
+ echo " Collect first (drop TRAIN_ONLY), or check LEARNER/RUN_TAG."
244
+ exit 1
245
+ fi
246
+ else
247
+
248
+ # ------------------------------------------------------------------
249
+ # 1. PRM rollout collection — parallel, sharded across GPUs
250
+ # ------------------------------------------------------------------
251
+ echo ""
252
+ echo "=== PRM Rollout Collection ($NUM_SHARDS parallel workers) ==="
253
+
254
+ # Static collection config — exported so srun tasks (possibly on other nodes)
255
+ # inherit it; only PRM_SHARD_ID/PRM_NUM_SHARDS differ per worker.
256
+ export PRM_COLLECT_ONLY=1 PRM_GAMES="$PRM_GAMES_SEL" PRM_REWARD_MODE="$REWARD_MODE" \
257
+ PRM_NUM_EPOCHS="$NUM_EPOCHS" PRM_ROLLOUT_BATCH_SIZE="$ROLLOUT_BATCH_SIZE" \
258
+ PRM_INSTANCE_WINDOW="$INSTANCE_WINDOW" PRM_MAX_ROLLOUT_ROUNDS="$MAX_ROLLOUT_ROUNDS" \
259
+ PRM_TRUNCATE_GAMES="$TRUNCATE_GAMES" PRM_MAX_STEPS_PER_INSTANCE="$MAX_STEPS_PER_INSTANCE" \
260
+ PRM_SAVE_INTERACTIONS="$SAVE_INTERACTIONS" PRM_CHECKPOINT_DIR="$CKPT_DIR" \
261
+ PRM_RECORDS_DIR="$RECORDS_DIR" LEARNER="$LEARNER" MAX_TOKENS="$MAX_TOKENS"
262
+
263
+ if [ "$MULTINODE" -eq 1 ]; then
264
+ # One srun task PER NODE (NO --gpus-per-task — that fails under a --gpus=N
265
+ # job-total allocation). Each task forks one worker per LOCAL GPU and assigns
266
+ # a contiguous global shard id from NODE_OFFSETS, so ANY per-node GPU count
267
+ # works, including uneven (5+3). All referenced vars are exported above.
268
+ echo " multi-node: $WORLD_GPUS workers via srun (per-node fork; offsets: $NODE_OFFSETS)"
269
+ cfail=0
270
+ srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
271
+ bash -c '
272
+ lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
273
+ off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0
274
+ pids=()
275
+ for (( g=0; g<lg; g++ )); do
276
+ sid=$((off+g))
277
+ CUDA_VISIBLE_DEVICES=$g PRM_SHARD_ID=$sid PRM_NUM_SHARDS=$WORLD_GPUS \
278
+ playpen run examples/trl/prm_trainer.py -l "$LEARNER" -T 0.7 -L "$MAX_TOKENS" \
279
+ > "logs/collect_proc$(printf "%02d" $sid).log" 2>&1 &
280
+ pids+=("$!")
281
+ done
282
+ rc=0; for p in "${pids[@]}"; do wait "$p" || rc=1; done; exit $rc' || cfail=$?
283
+ [ "$cfail" -eq 0 ] && echo " collection: OK" \
284
+ || echo " WARNING: some collection workers failed (srun rc=$cfail); see logs/collect_proc*.log"
285
+ else
286
+ declare -a PIDS=()
287
+ for i in "${!SHARD_GPUS[@]}"; do
288
+ gpu="${SHARD_GPUS[$i]}"
289
+ log="logs/collect_shard${i}_gpu${gpu}.log"
290
+ echo " launching shard $i/$NUM_SHARDS on GPU $gpu -> $log"
291
+ CUDA_VISIBLE_DEVICES="$gpu" PRM_NUM_SHARDS="$NUM_SHARDS" PRM_SHARD_ID="$i" \
292
+ playpen run examples/trl/prm_trainer.py -l "$LEARNER" -T 0.7 -L "$MAX_TOKENS" \
293
+ > "$log" 2>&1 &
294
+ PIDS+=("$!")
295
+ done
296
+ echo " waiting for $NUM_SHARDS collection workers..."
297
+ fail=0
298
+ for i in "${!PIDS[@]}"; do
299
+ if wait "${PIDS[$i]}"; then
300
+ echo " shard $i: OK"
301
+ else
302
+ echo " shard $i: FAILED (see logs/collect_shard${i}_*.log)"
303
+ fail=1
304
+ fi
305
+ done
306
+ if [ "$fail" -ne 0 ]; then
307
+ # A single bad shard/game must not waste all the collected data. Warn and
308
+ # continue to training as long as SOME rollouts were committed; re-running
309
+ # the script later resumes and fills any gaps (markers make it idempotent).
310
+ echo "WARNING: one or more collection workers failed (see logs). Continuing"
311
+ echo " to training on whatever was collected. Re-run to fill gaps."
312
+ fi
313
+ fi
314
+ # NOTE: `find ... | head -1` ABORTS under `set -euo pipefail`: head closes the
315
+ # pipe after one line, find dies with SIGPIPE (exit 141), and pipefail+errexit
316
+ # then kill the whole script *silently* right here — before training ever runs.
317
+ # This is why collection kept finishing but no PRM was ever trained. Use
318
+ # `-print -quit` (stops at the first match, clean exit 0) and guard with || true.
319
+ collected=$(find "$CKPT_DIR" -name 'epoch_*.jsonl' -print -quit 2>/dev/null || true)
320
+ if [ -z "$collected" ]; then
321
+ echo "ERROR: no rollouts were collected at all — nothing to train. Aborting."
322
+ exit 1
323
+ fi
324
+
325
+ echo ""
326
+ echo "Collection finished at: $(date)"
327
+
328
+ # COLLECT_ONLY=1 -> stop after rollout collection (skip PRM training + eval).
329
+ # Use this to just gather rollouts for a given LEARNER (e.g. the SFT epoch-1
330
+ # checkpoint) without training/evaluating a PRM on them.
331
+ if [ "${COLLECT_ONLY:-0}" = "1" ]; then
332
+ echo ""
333
+ echo "COLLECT_ONLY=1 -> stopping after collection. Rollouts in: $CKPT_DIR"
334
+ echo " (transcripts in: $RECORDS_DIR)"
335
+ exit 0
336
+ fi
337
+
338
+ fi # end collection (skipped when TRAIN_ONLY=1)
339
+
340
+ # ------------------------------------------------------------------
341
+ # 2. PRM training — DATA-PARALLEL (DDP) across the WHOLE allocation: every GPU on
342
+ # every node holds a full model copy and trains on a different data shard.
343
+ # Modes are trained SEQUENTIALLY, each using all $WORLD_GPUS GPUs (so multi-
344
+ # node spans nodes via srun+torchrun; single-node uses torchrun --standalone;
345
+ # a lone GPU uses plain python). --resume continues from the latest epoch
346
+ # checkpoint if present. Effective batch (= per_device * WORLD_GPUS * grad_accum)
347
+ # is held at TRAIN_EFFECTIVE_BATCH by the auto-derived grad_accum above, so the
348
+ # optimization is identical no matter how many GPUs/nodes you were granted.
349
+ # ------------------------------------------------------------------
350
+ IFS=',' read -r -a MODES <<< "$REWARD_MODE"
351
+ train_fail=0
352
+ for mode in "${MODES[@]}"; do
353
+ echo ""
354
+ echo "=== PRM Training: '$mode' as DDP across $WORLD_GPUS GPU(s) on $NNODES node(s) ==="
355
+ ls -1 "$CKPT_DIR/$mode"/epoch_*_shard*.jsonl 2>/dev/null | sed 's/^/ /' || true
356
+ train_args=(
357
+ --checkpoint-dir "$CKPT_DIR/$mode"
358
+ --model "$HF_BASE"
359
+ --output "$MODEL_OUT/$mode"
360
+ --per-device-batch-size "$TRAIN_BATCH_SIZE"
361
+ --gradient-accumulation-steps "$TRAIN_GRAD_ACCUM"
362
+ --max-length "$TRAIN_MAX_LENGTH"
363
+ --resume
364
+ )
365
+ if [ "$MULTINODE" -eq 1 ]; then
366
+ # One agent per node (srun -> 1 task/node, --gpu-bind=none so the task
367
+ # sees ALL that node's GPUs). Each node runs torchrun with ITS OWN local
368
+ # GPU count (nvidia-smi), so an UNEVEN split (e.g. 5+3) works: the c10d
369
+ # rendezvous sums the per-node counts into the global world size. The
370
+ # training args after the -c script arrive as "$@" in the task (no
371
+ # re-quoting); $lg/$@ stay single-quoted to expand inside each task.
372
+ srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
373
+ bash -c 'lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
374
+ exec torchrun --nnodes='"$NNODES"' --nproc-per-node="$lg" \
375
+ --rdzv-backend=c10d --rdzv-id='"$SLURM_JOB_ID"' \
376
+ --rdzv-endpoint='"$HEAD_NODE:$RDZV_PORT"' \
377
+ examples/trl/prm_train_from_records.py "$@"' \
378
+ bash "${train_args[@]}" \
379
+ > "logs/train_${mode}.log" 2>&1 || train_fail=1
380
+ elif [ "$WORLD_GPUS" -gt 1 ]; then
381
+ # Single node, multiple GPUs: standalone DDP.
382
+ torchrun --standalone --nnodes=1 --nproc-per-node="$GPUS_PER_NODE" \
383
+ examples/trl/prm_train_from_records.py "${train_args[@]}" \
384
+ > "logs/train_${mode}.log" 2>&1 || train_fail=1
385
+ else
386
+ python examples/trl/prm_train_from_records.py "${train_args[@]}" \
387
+ > "logs/train_${mode}.log" 2>&1 || train_fail=1
388
+ fi
389
+ if [ "$train_fail" -eq 0 ]; then
390
+ echo " train '$mode': OK"
391
+ else
392
+ echo " train '$mode': FAILED (see logs/train_${mode}.log)"
393
+ break
394
+ fi
395
+ done
396
+ if [ "$train_fail" -ne 0 ]; then
397
+ echo "ERROR: a training run failed. Aborting before evaluation."
398
+ exit 1
399
+ fi
400
+
401
+ echo ""
402
+ echo "Training finished at: $(date)"
403
+
404
+ fi # end: collection + training (skipped entirely when EVAL_ONLY=1)
405
+
406
+ # TRAIN_ONLY=1 -> stop after training; skip the (expensive) evaluation phase.
407
+ if [ "${TRAIN_ONLY:-0}" = "1" ]; then
408
+ echo ""
409
+ echo "TRAIN_ONLY=1 -> PRM training complete; skipping evaluation. Model(s) in: $MODEL_OUT"
410
+ exit 0
411
+ fi
412
+
413
+ # ------------------------------------------------------------------
414
+ # 3. PRM evaluation — DATA-PARALLEL across GPUs by INSTANCE SHARD. Generation is
415
+ # single-GPU compute (a device_map="auto" set only pools VRAM, one card active
416
+ # at a time — no throughput gain), so the real speedup is splitting instances
417
+ # across GPUs: N workers, ONE GPU each, each handling 1/N of the instances.
418
+ #
419
+ # Run in TWO phases (baseline, then guided) rather than one process doing
420
+ # both: each eval process loads policy(~14GB)+PRM(~14GB)≈28GB, and a single
421
+ # process doing baseline THEN guided would hold two policy copies and OOM a
422
+ # 46GB A40. One model set per process keeps it safe.
423
+ #
424
+ # Shards = WORLD_GPUS (one per GPU across all nodes): multi-node fans out via
425
+ # srun, single-node via local background processes. Knob: EVAL_N_CANDIDATES
426
+ # (best-of-N for the guided run; 4 is ~2x faster than 8).
427
+ # ------------------------------------------------------------------
428
+ EVAL_N_CANDIDATES="${EVAL_N_CANDIDATES:-4}"
429
+ EVAL_NUM_SHARDS="$WORLD_GPUS" # one instance-shard per GPU across all nodes
430
+ # Game selection. Default: evaluate EVERY game in the validation split
431
+ # (--game-all). For a focused, statistically meaningful SINGLE-game eval, set
432
+ # EVAL_GAME (and optionally EVAL_INSTANCES_FILE to a clembench instances JSON
433
+ # that has many instances). EVAL_RESULTS keeps a focused run's shard dirs
434
+ # separate so it doesn't clobber an all-games run. Example — dedicated wordle:
435
+ # EVAL_ONLY=1 EVAL_GAME=wordle \
436
+ # EVAL_INSTANCES_FILE=clembench/wordle/in/instances_extra.json \
437
+ # EVAL_RESULTS=eval-results-wordle sbatch ... run_prm.sh
438
+ EVAL_GAME="${EVAL_GAME:-}"
439
+ EVAL_INSTANCES_FILE="${EVAL_INSTANCES_FILE:-}"
440
+ EVAL_RESULTS="${EVAL_RESULTS:-eval-results}"
441
+ if [ -n "$EVAL_GAME" ]; then EVAL_GAME_OPT="--game $EVAL_GAME"; else EVAL_GAME_OPT="--game-all"; fi
442
+ if [ -n "$EVAL_INSTANCES_FILE" ]; then EVAL_GAME_OPT="$EVAL_GAME_OPT --instances-file $EVAL_INSTANCES_FILE"; fi
443
+ export EVAL_GAME_OPT EVAL_RESULTS
444
+ echo ""
445
+ echo "=== PRM Evaluation: $EVAL_NUM_SHARDS instance-shards across $NNODES node(s) (best-of-$EVAL_N_CANDIDATES; ${EVAL_GAME:+game=$EVAL_GAME}${EVAL_GAME:-all games}) ==="
446
+
447
+ # $1 = phase label (baseline|guided); $2... = extra args for that phase.
448
+ run_eval_phase() {
449
+ local phase="$1"; shift
450
+ echo ""
451
+ echo "--- eval phase: $phase ($EVAL_NUM_SHARDS shards) ---"
452
+ if [ "$MULTINODE" -eq 1 ]; then
453
+ # One srun task PER NODE (NO --gpus-per-task — fails under --gpus=N).
454
+ # Each task forks one eval shard per LOCAL GPU with a contiguous global
455
+ # shard id from NODE_OFFSETS, so uneven per-node counts (5+3) work.
456
+ export EVAL_PHASE="$phase" EVAL_EXTRA="$*" \
457
+ EVAL_PRM="$MODEL_OUT/$EVAL_MODE" EVAL_POLICY="$LEARNER"
458
+ local rc=0
459
+ srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
460
+ bash -c '
461
+ lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
462
+ off=$(echo "$NODE_OFFSETS" | cut -d" " -f$((SLURM_NODEID+1))); [ -n "$off" ] || off=0
463
+ pids=()
464
+ for (( g=0; g<lg; g++ )); do
465
+ sid=$((off+g))
466
+ CUDA_VISIBLE_DEVICES=$g python examples/trl/prm_eval.py \
467
+ --prm-path "$EVAL_PRM" --policy-model "$EVAL_POLICY" --temperature 0.7 \
468
+ $EVAL_GAME_OPT --results-dir "$EVAL_RESULTS" \
469
+ --shard-id "$sid" --num-shards "$WORLD_GPUS" --skip-score $EVAL_EXTRA \
470
+ > "logs/eval_${EVAL_PHASE}_shard$(printf "%02d" $sid).log" 2>&1 &
471
+ pids+=("$!")
472
+ done
473
+ rc=0; for p in "${pids[@]}"; do wait "$p" || rc=1; done; exit $rc' || rc=$?
474
+ [ "$rc" -eq 0 ] && echo " $phase: OK" || echo " $phase: FAILED (rc=$rc; see logs/eval_${phase}_shard*.log)"
475
+ return $rc
476
+ fi
477
+ # Single node: one local process per GPU (0..GPUS_PER_NODE-1).
478
+ local -a pids=(); local s rc=0 i
479
+ for (( s=0; s<EVAL_NUM_SHARDS; s++ )); do
480
+ echo " $phase shard $s/$EVAL_NUM_SHARDS on GPU $s -> logs/eval_${phase}_shard${s}.log"
481
+ CUDA_VISIBLE_DEVICES="$s" python examples/trl/prm_eval.py \
482
+ --prm-path "$MODEL_OUT/$EVAL_MODE" \
483
+ --policy-model "$LEARNER" \
484
+ --temperature 0.7 \
485
+ $EVAL_GAME_OPT --results-dir "$EVAL_RESULTS" \
486
+ --shard-id "$s" --num-shards "$EVAL_NUM_SHARDS" \
487
+ --skip-score "$@" \
488
+ > "logs/eval_${phase}_shard${s}.log" 2>&1 &
489
+ pids+=("$!")
490
+ done
491
+ for i in "${!pids[@]}"; do
492
+ if wait "${pids[$i]}"; then echo " $phase shard $i: OK"
493
+ else echo " $phase shard $i: FAILED (see logs/eval_${phase}_shard${i}.log)"; rc=1; fi
494
+ done
495
+ return $rc
496
+ }
497
+
498
+ eval_fail=0
499
+ run_eval_phase baseline --skip-guided || eval_fail=1
500
+ run_eval_phase guided --skip-baseline --n-candidates "$EVAL_N_CANDIDATES" || eval_fail=1
501
+ if [ "$eval_fail" -ne 0 ]; then
502
+ echo "ERROR: an evaluation shard failed. Skipping final scoring."
503
+ exit 1
504
+ fi
505
+
506
+ # ------------------------------------------------------------------
507
+ # 4. Merge per-shard results -> HTML transcripts + scores + comparison.
508
+ # Each eval shard wrote to eval-results_shard<N>/eval-results/ (with baseline/
509
+ # and prm-guided/ subtrees). Instances are disjoint, so rsync-merge them into
510
+ # one tree, render HTML transcripts (clem transcribe), then score & compare
511
+ # across ALL shards/games. (The merged dir is what to point a viewer at.)
512
+ # ------------------------------------------------------------------
513
+ MERGED="eval-results-merged/${RUN_NAME}-${EVAL_GAME:-allgames}"
514
+ echo ""
515
+ echo "--- Merging per-shard eval results -> $MERGED ---"
516
+ rm -rf "$MERGED"; mkdir -p "$MERGED"
517
+ merged_any=0
518
+ for d in ${EVAL_RESULTS}_shard*/${EVAL_RESULTS}; do
519
+ [ -d "$d" ] || continue
520
+ if rsync -a "$d/" "$MERGED/"; then merged_any=1; fi
521
+ done
522
+ [ "$merged_any" -eq 1 ] || echo "WARNING: no per-shard eval results (${EVAL_RESULTS}_shard*/) found to merge."
523
+
524
+ echo ""
525
+ echo "--- Generating HTML transcripts (clem transcribe) ---"
526
+ for sub in baseline prm-guided; do
527
+ [ -d "$MERGED/$sub" ] && python -m clemcore.cli transcribe -g all -r "$MERGED/$sub" || true
528
+ done
529
+
530
+ echo ""
531
+ echo "--- Scoring & comparison (all shards) ---"
532
+ python examples/trl/prm_eval.py \
533
+ --prm-path "$MODEL_OUT/$EVAL_MODE" \
534
+ --policy-model "$LEARNER" \
535
+ $EVAL_GAME_OPT \
536
+ --results-dir "$MERGED" \
537
+ --skip-baseline --skip-guided \
538
+ || echo "WARNING: scoring/comparison failed (HTML transcripts were still generated)."
539
+
540
+ # Clean single-page HTML dashboard (summary + clickable per-instance transcripts).
541
+ python examples/trl/make_eval_summary.py "$MERGED" || true
542
+
543
+ echo ""
544
+ echo "HTML summary: $MERGED/index.html"
545
+ echo "HTML transcripts: $MERGED/{baseline,prm-guided}/<model>/epoch_00001/<game>/<exp>/instance_*/transcript.html"
546
+
547
+ echo ""
548
+ echo "=============================="
549
+ echo "Done: $(date)"
550
+ echo "=============================="
run_sft.sh ADDED
@@ -0,0 +1,270 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/bin/bash
2
+
3
+ #SBATCH --job-name=run_sft
4
+ #SBATCH --mail-user=josuetf@umich.edu
5
+ #SBATCH --mail-type=ALL
6
+ #SBATCH --output=/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen/slurm/%x_%j.out
7
+ #SBATCH --partition=spgpu
8
+ #SBATCH --time=14-0:00:00
9
+ #SBATCH --gpus=2
10
+ #SBATCH --cpus-per-gpu=2
11
+ #SBATCH --mem-per-gpu=48GB
12
+ #SBATCH --account=chaijy2
13
+ # Account chaijy2 cap: gpu=20, cpu=80, mem=960G (shared across the account).
14
+ # Every spgpu node has 8x A40 (46GB). Training is data-parallel (DDP): every GPU
15
+ # holds a full 4-bit copy of the model and trains on a different data shard.
16
+ # COMMAND: sbatch run_sft.sh (override knobs as VAR=… sbatch run_sft.sh)
17
+ # ============================================================================
18
+ # Supervised fine-tuning (QLoRA, 4-bit + LoRA) of Qwen3.5-27B on the pre-filtered
19
+ # playpen SFT data (scaling_LLM_search_methods/playpen-sft-data/sft-filtered).
20
+ #
21
+ # This mirrors the TRAINING half of run_prm.sh: detect whatever topology Slurm
22
+ # granted (1 node or many), hold the effective batch constant across any GPU
23
+ # count by auto-deriving grad-accum, and launch the trainer as DDP via torchrun
24
+ # (multi-node spans nodes with srun+torchrun; single-node uses torchrun
25
+ # --standalone; a lone GPU uses plain python).
26
+ #
27
+ # Data route (DATA_ROUTE): which filtered split to train on. Both were verified
28
+ # equal to their filter predicate and pre-split train/dev with no task leakage:
29
+ # positive_score -> outcome != 'aborted' AND Main Score > 0 (19,143 train)
30
+ # non_aborted -> outcome != 'aborted' (24,711 train)
31
+ #
32
+ # RESUME: re-run with RESUME=1 to continue from the latest epoch checkpoint in
33
+ # the output dir (save_strategy='epoch'). Safe on a fresh run (trains from
34
+ # scratch if no checkpoint exists).
35
+ # ============================================================================
36
+
37
+ set -euo pipefail
38
+
39
+ WORKDIR="/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/playpen"
40
+ CONDA_ENV="playpen"
41
+ # Model to fine-tune. Override LEARNER + HF_BASE to train a different one.
42
+ # default: Qwen3.5-27B in 4-bit QLoRA.
43
+ # bf16 2B: LEARNER=Qwen3.5-2B-Instruct-bf16 \
44
+ # HF_BASE=/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-2B \
45
+ # PRECISION=bf16 TRAIN_BATCH_SIZE=8 sbatch --gpus=1 run_sft.sh
46
+ # (Keep batch modest even for small models: the causal-LM loss materializes a
47
+ # full-vocab logits tensor [batch x seq x ~152k], which dominates memory and
48
+ # scales with batch regardless of model size — batch 16 OOMs a 46GB A40.)
49
+ LEARNER="${LEARNER:-Qwen3.5-27B-Instruct-4bit}"
50
+ HF_BASE="${HF_BASE:-/nfs/turbo/coe-chaijy-unreplicated/pre-trained-weights/Qwen3.5-27B}"
51
+ # Weights precision: 4bit (QLoRA, for big models on 46GB cards) or bf16 (no
52
+ # quantization + LoRA; right for small models like the 2B that fit comfortably).
53
+ PRECISION="${PRECISION:-4bit}"
54
+
55
+ # Which filtered route to train on (positive_score | non_aborted).
56
+ DATA_ROUTE="${DATA_ROUTE:-positive_score}"
57
+ DATA_DIR="${DATA_DIR:-/nfs/turbo/coe-chaijy-unreplicated/josuetf/LMPlayschool/scaling_LLM_search_methods/playpen-sft-data/sft-filtered/${DATA_ROUTE}}"
58
+
59
+ # Output tag: keeps THIS run's adapter in its own dir so a prior run is untouched.
60
+ RUN_TAG="${RUN_TAG:-${DATA_ROUTE}}"
61
+ RUN_NAME="${LEARNER}-${RUN_TAG}" # e.g. Qwen3.5-27B-Instruct-4bit-positive_score
62
+ MODEL_OUT="${MODEL_OUT:-models/sft/${RUN_NAME}}"
63
+
64
+ # Training knobs.
65
+ MAX_LENGTH="${MAX_LENGTH:-1024}" # tokens/example; longer convos truncated
66
+ # Run UNTIL CONVERGENCE: evaluate every epoch and early-stop when the val loss
67
+ # stops improving for EARLY_STOPPING_PATIENCE epochs; the best epoch is kept.
68
+ # MAX_EPOCHS is just a backstop cap — training almost always stops well before it.
69
+ MAX_EPOCHS="${MAX_EPOCHS:-50}"
70
+ EARLY_STOPPING_PATIENCE="${EARLY_STOPPING_PATIENCE:-5}"
71
+ LEARNING_RATE="${LEARNING_RATE:-2e-4}" # standard QLoRA LR
72
+ # Per-device train batch. 4 fits a 27B 4-bit + LoRA on a 46GB A40 at max-length
73
+ # 1024 (the full-vocab logits for causal-LM loss are the memory driver; batch 8
74
+ # OOMs). grad-accum is AUTO-derived after topology detection so the effective
75
+ # batch stays constant (TRAIN_EFFECTIVE_BATCH) for any GPU/node count.
76
+ TRAIN_BATCH_SIZE="${TRAIN_BATCH_SIZE:-4}"
77
+ TRAIN_GRAD_ACCUM="${TRAIN_GRAD_ACCUM:-}"
78
+ TRAIN_EFFECTIVE_BATCH="${TRAIN_EFFECTIVE_BATCH:-128}"
79
+
80
+ # Weights & Biases logging. WANDB=0 disables it (report_to=none). WANDB_PROJECT
81
+ # groups runs; WANDB_RUN_NAME defaults to the run tag + job id. If no API key /
82
+ # credentials are found we drop to OFFLINE mode (logs to ./wandb, sync later with
83
+ # `wandb sync`) so a multi-day job never blocks or dies on a missing login.
84
+ WANDB="${WANDB:-1}"
85
+ WANDB_PROJECT="${WANDB_PROJECT:-playpen-sft}"
86
+ WANDB_RUN_NAME="${WANDB_RUN_NAME:-${RUN_NAME}-${SLURM_JOB_ID:-local}}"
87
+
88
+ cd "$WORKDIR"
89
+ mkdir -p logs slurm
90
+
91
+ # Activate conda
92
+ source "$(conda info --base)/etc/profile.d/conda.sh"
93
+ conda activate "$CONDA_ENV"
94
+
95
+ # Ignore ~/.local user-site packages. A stale/broken `wandb` lives there and
96
+ # user-site SHADOWS the conda env on sys.path, so without this every rank imports
97
+ # that broken wandb when TRL calls is_wandb_available() and dies with the
98
+ # protobuf "Descriptors cannot be created directly" error. Everything the trainer
99
+ # needs (torch/trl/transformers/peft/datasets/wandb) is in the env, so excluding
100
+ # user-site is safe and uses the env's healthy wandb 0.28.0.
101
+ export PYTHONNOUSERSITE=1
102
+
103
+ # --- W&B preflight: decide report backend + mode before launching ---------
104
+ REPORT_TO="none"
105
+ if [ "$WANDB" = "1" ]; then
106
+ if python -c "import wandb" 2>/dev/null; then
107
+ REPORT_TO="wandb"
108
+ export WANDB_PROJECT
109
+ [ -n "${WANDB_ENTITY:-}" ] && export WANDB_ENTITY
110
+ # Pick a mode: honor an explicit WANDB_MODE; else online only if creds
111
+ # exist (env key or ~/.netrc), otherwise offline so it can't block.
112
+ if [ -z "${WANDB_MODE:-}" ]; then
113
+ if [ -n "${WANDB_API_KEY:-}" ] || grep -q 'api.wandb.ai' "${HOME}/.netrc" 2>/dev/null; then
114
+ export WANDB_MODE=online
115
+ else
116
+ export WANDB_MODE=offline
117
+ echo "NOTE: no W&B credentials found -> WANDB_MODE=offline (logs to ./wandb;"
118
+ echo " run 'wandb login' then 'wandb sync wandb/offline-run-*' to upload)."
119
+ fi
120
+ else
121
+ export WANDB_MODE
122
+ fi
123
+ echo "W&B: project=$WANDB_PROJECT run=$WANDB_RUN_NAME mode=$WANDB_MODE"
124
+ else
125
+ echo "NOTE: WANDB=1 but the 'wandb' package isn't importable -> logging disabled."
126
+ fi
127
+ fi
128
+
129
+ # Curb CUDA reserved-pool fragmentation so the high-water mark tracks live usage.
130
+ export PYTORCH_CUDA_ALLOC_CONF="${PYTORCH_CUDA_ALLOC_CONF:-expandable_segments:True}"
131
+
132
+ # ------------------------------------------------------------------
133
+ # Cluster topology — adapt to WHATEVER Slurm granted (1 node or many). DDP fans
134
+ # out over $WORLD_GPUS = $NNODES x $GPUS_PER_NODE. Multi-node reaches other nodes
135
+ # via srun (bash `&` can't); single node keeps the local fan-out. Outside Slurm
136
+ # -> 1 local node. (Same derivation as run_prm.sh.)
137
+ # ------------------------------------------------------------------
138
+ if [ -n "${SLURM_JOB_ID:-}" ]; then
139
+ NNODES="${SLURM_NNODES:-1}"
140
+ # Derive the TOTAL GPU count from scontrol (AllocTRES gres/gpu=N), not
141
+ # SLURM_GPUS_ON_NODE — with `--gpus=N` (a per-JOB total) the latter is
142
+ # unreliable (often 1), which silently under-uses GPUs and shrinks the
143
+ # effective batch.
144
+ total_gpus="$(scontrol show job "$SLURM_JOB_ID" 2>/dev/null \
145
+ | grep -oE 'gres/gpu=[0-9]+' | head -1 | grep -oE '[0-9]+')"
146
+ [ -n "$total_gpus" ] || total_gpus="${SLURM_GPUS:-}"
147
+ total_gpus="${total_gpus##*:}" # "a40:8" -> "8"
148
+ case "$total_gpus" in ''|*[!0-9]*) total_gpus=$(( ${SLURM_GPUS_ON_NODE:-$(nvidia-smi -L 2>/dev/null | wc -l)} * NNODES )) ;; esac
149
+ GPUS_PER_NODE=$(( total_gpus / NNODES ))
150
+ HEAD_NODE="$(scontrol show hostnames "${SLURM_JOB_NODELIST:-}" 2>/dev/null | head -1)"
151
+ else
152
+ NNODES=1
153
+ GPUS_PER_NODE="$(nvidia-smi -L 2>/dev/null | wc -l)"
154
+ HEAD_NODE="$(hostname)"
155
+ fi
156
+ case "$GPUS_PER_NODE" in ''|*[!0-9]*) GPUS_PER_NODE=1 ;; esac
157
+ [ "$GPUS_PER_NODE" -ge 1 ] || GPUS_PER_NODE=1
158
+ [ -n "$HEAD_NODE" ] || HEAD_NODE="$(hostname)"
159
+ WORLD_GPUS=$(( NNODES * GPUS_PER_NODE ))
160
+ RDZV_PORT="${RDZV_PORT:-29501}"
161
+ if [ "$NNODES" -gt 1 ]; then MULTINODE=1; else MULTINODE=0; fi
162
+
163
+ # Multi-node: probe each node's ACTUAL allocated GPU count (same srun pattern the
164
+ # training launch uses) and sum them for the AUTHORITATIVE world size. This makes
165
+ # UNEVEN splits correct even when the total isn't divisible by NNODES (e.g. 5+3,
166
+ # or 5+2=7): the even-split GPUS_PER_NODE above would otherwise mis-derive
167
+ # WORLD_GPUS and skew the effective batch. torchrun still uses each node's own
168
+ # local count ($lg) below, so the per-node nproc is always exact.
169
+ if [ "$MULTINODE" -eq 1 ]; then
170
+ _probe="$(srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
171
+ bash -c 'nvidia-smi -L 2>/dev/null | wc -l' 2>/dev/null || true)"
172
+ _acc=0
173
+ while read -r _cnt; do
174
+ case "${_cnt:-}" in ''|*[!0-9]*) continue ;; esac
175
+ _acc=$(( _acc + _cnt ))
176
+ done <<< "$_probe"
177
+ [ "$_acc" -ge 1 ] && WORLD_GPUS="$_acc" # authoritative total across uneven nodes
178
+ fi
179
+
180
+ # Hold the effective batch constant across any GPU count:
181
+ # effective = per_device_batch * WORLD_GPUS * grad_accum
182
+ if [ -z "$TRAIN_GRAD_ACCUM" ]; then
183
+ TRAIN_GRAD_ACCUM=$(( TRAIN_EFFECTIVE_BATCH / (TRAIN_BATCH_SIZE * WORLD_GPUS) ))
184
+ [ "$TRAIN_GRAD_ACCUM" -ge 1 ] || TRAIN_GRAD_ACCUM=1
185
+ fi
186
+
187
+ echo "=============================="
188
+ echo "Job ID: ${SLURM_JOB_ID:-<direct>}"
189
+ echo "Node: ${SLURMD_NODENAME:-$(hostname)}"
190
+ echo "GPUs:"
191
+ nvidia-smi --query-gpu=index,name,memory.total,memory.used,memory.free --format=csv
192
+ echo "Topology: ${NNODES} node(s) x ${GPUS_PER_NODE} GPU = ${WORLD_GPUS} GPUs (multinode=${MULTINODE}, head=${HEAD_NODE})"
193
+ echo "Data: $DATA_DIR (route=$DATA_ROUTE)"
194
+ echo "Model: $LEARNER ($PRECISION) <- $HF_BASE"
195
+ echo "Output: $MODEL_OUT"
196
+ echo "Train: per_device=${TRAIN_BATCH_SIZE} x world=${WORLD_GPUS} x grad_accum=${TRAIN_GRAD_ACCUM} = $(( TRAIN_BATCH_SIZE * WORLD_GPUS * TRAIN_GRAD_ACCUM )) effective batch"
197
+ echo " max_length=${MAX_LENGTH} max_epochs=${MAX_EPOCHS} (early-stop patience=${EARLY_STOPPING_PATIENCE}) lr=${LEARNING_RATE}"
198
+ echo "Started: $(date)"
199
+ echo "=============================="
200
+
201
+ [ -d "$DATA_DIR/train" ] || { echo "ERROR: no train/ split at $DATA_DIR"; exit 1; }
202
+
203
+ # ------------------------------------------------------------------
204
+ # SFT training — DATA-PARALLEL (DDP) across the WHOLE allocation. Every GPU holds
205
+ # a full 4-bit copy and trains on a different data shard. Effective batch is held
206
+ # at TRAIN_EFFECTIVE_BATCH by the auto-derived grad_accum, so the optimization is
207
+ # identical no matter how many GPUs/nodes Slurm granted.
208
+ # ------------------------------------------------------------------
209
+ train_args=(
210
+ --data-dir "$DATA_DIR"
211
+ --model "$HF_BASE"
212
+ --output "$MODEL_OUT"
213
+ --per-device-batch-size "$TRAIN_BATCH_SIZE"
214
+ --gradient-accumulation-steps "$TRAIN_GRAD_ACCUM"
215
+ --max-length "$MAX_LENGTH"
216
+ --max-epochs "$MAX_EPOCHS"
217
+ --early-stopping-patience "$EARLY_STOPPING_PATIENCE"
218
+ --learning-rate "$LEARNING_RATE"
219
+ --report-to "$REPORT_TO"
220
+ --run-name "$WANDB_RUN_NAME"
221
+ )
222
+ # bf16 precision -> load unquantized + LoRA (no 4-bit). Right for small models.
223
+ [ "$PRECISION" = "bf16" ] && train_args+=(--no-4bit)
224
+ # Fast smoke test: LIMIT_TRAIN_SAMPLES=256 MAX_EPOCHS=1 sbatch --gpus=1 ... run_sft.sh
225
+ [ -n "${LIMIT_TRAIN_SAMPLES:-}" ] && train_args+=(--limit-train-samples "$LIMIT_TRAIN_SAMPLES")
226
+ [ "${RESUME:-0}" = "1" ] && train_args+=(--resume)
227
+
228
+ echo ""
229
+ echo "=== SFT Training: QLoRA (4-bit + LoRA) as DDP across $WORLD_GPUS GPU(s) on $NNODES node(s) ==="
230
+ # Per-RUN log so concurrent SFT runs (e.g. 27B + 2B) don't clobber each other's
231
+ # output. sft_progress.sh finds it from this run's Output dir.
232
+ TRAIN_LOG="logs/sft_${RUN_NAME}.log"
233
+ echo "Train log: $TRAIN_LOG"
234
+ train_fail=0
235
+ if [ "$MULTINODE" -eq 1 ]; then
236
+ # One agent per node (srun -> 1 task/node, --gpu-bind=none so the task sees
237
+ # ALL that node's GPUs). Each node runs torchrun with ITS OWN local GPU count
238
+ # (nvidia-smi), so an uneven split (e.g. 5+3) still rendezvous-sums to the
239
+ # global world size. Training args after `-c bash` arrive as "$@".
240
+ srun --ntasks="$NNODES" --ntasks-per-node=1 --gpu-bind=none \
241
+ bash -c 'lg=$(nvidia-smi -L 2>/dev/null | wc -l); [ "$lg" -ge 1 ] || lg=1
242
+ exec torchrun --nnodes='"$NNODES"' --nproc-per-node="$lg" \
243
+ --rdzv-backend=c10d --rdzv-id='"$SLURM_JOB_ID"' \
244
+ --rdzv-endpoint='"$HEAD_NODE:$RDZV_PORT"' \
245
+ examples/trl/sft_train_from_filtered.py "$@"' \
246
+ bash "${train_args[@]}" \
247
+ > "$TRAIN_LOG" 2>&1 || train_fail=1
248
+ elif [ "$WORLD_GPUS" -gt 1 ]; then
249
+ # Single node, multiple GPUs: standalone DDP.
250
+ torchrun --standalone --nnodes=1 --nproc-per-node="$GPUS_PER_NODE" \
251
+ examples/trl/sft_train_from_filtered.py "${train_args[@]}" \
252
+ > "$TRAIN_LOG" 2>&1 || train_fail=1
253
+ else
254
+ python examples/trl/sft_train_from_filtered.py "${train_args[@]}" \
255
+ > "$TRAIN_LOG" 2>&1 || train_fail=1
256
+ fi
257
+
258
+ if [ "$train_fail" -ne 0 ]; then
259
+ echo " SFT training: FAILED (see $TRAIN_LOG)"
260
+ tail -n 30 "$TRAIN_LOG" 2>/dev/null | sed 's/^/ /' || true
261
+ exit 1
262
+ fi
263
+
264
+ echo " SFT training: OK"
265
+ echo ""
266
+ echo "Training finished at: $(date)"
267
+ echo "Adapter saved to: $MODEL_OUT"
268
+ echo "=============================="
269
+ echo "Done: $(date)"
270
+ echo "=============================="