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Blender script to render images of 3D models.
This script is designed to render data used in the [OpenLRM project](https://github.com/3DTopia/OpenLRM).
Modified from https://github.com/cvlab-columbia/zero123/blob/main/objaverse-rendering/scripts/blender_script.py
Original script licensed under MIT, found at the root of its repository.
Modifications are licensed under Apache 2.0.
"""
import argparse
import math
import os
import random
import sys
import time
import urllib.request
from typing import Tuple
from mathutils import Vector
import numpy as np
import bpy
parser = argparse.ArgumentParser()
parser.add_argument(
"--object_path",
type=str,
required=True,
help="Path to the object file",
)
parser.add_argument("--is_directory", type=bool, default=False)
parser.add_argument("--output_dir", type=str, default="./views")
parser.add_argument(
"--engine", type=str, default="CYCLES", choices=["CYCLES", "BLENDER_EEVEE"]
)
parser.add_argument("--num_images", type=int, default=32)
parser.add_argument("--resolution", type=int, default=1024)
argv = sys.argv[sys.argv.index("--") + 1 :]
args = parser.parse_args(argv)
print('===================', args.engine, '===================')
context = bpy.context
scene = context.scene
render = scene.render
render.engine = args.engine
render.image_settings.file_format = "PNG"
render.image_settings.color_mode = "RGBA"
render.resolution_x = args.resolution
render.resolution_y = args.resolution
render.resolution_percentage = 100
scene.cycles.device = "GPU"
scene.cycles.samples = 128
scene.cycles.diffuse_bounces = 1
scene.cycles.glossy_bounces = 1
scene.cycles.transparent_max_bounces = 3
scene.cycles.transmission_bounces = 3
scene.cycles.filter_width = 0.01
scene.cycles.use_denoising = True
scene.render.film_transparent = True
# Set the device_type
cycles_preferences = bpy.context.preferences.addons["cycles"].preferences
cycles_preferences.compute_device_type = "CUDA" # or "OPENCL"
cuda_devices = cycles_preferences.get_devices_for_type("CUDA")
for device in cuda_devices:
device.use = True
def compose_RT(R, T):
return np.hstack((R, T.reshape(-1, 1)))
def sample_point_on_sphere(radius: float) -> Tuple[float, float, float]:
theta = random.random() * 2 * math.pi
phi = math.acos(2 * random.random() - 1)
return (
radius * math.sin(phi) * math.cos(theta),
radius * math.sin(phi) * math.sin(theta),
radius * math.cos(phi),
)
def sample_spherical(radius=3.0, maxz=3.0, minz=0.):
correct = False
while not correct:
vec = np.random.uniform(-1, 1, 3)
vec[2] = np.abs(vec[2])
vec = vec / np.linalg.norm(vec, axis=0) * radius
if maxz > vec[2] > minz:
correct = True
return vec
def sample_spherical(radius_min=1.5, radius_max=2.0, maxz=1.6, minz=-0.75):
correct = False
while not correct:
vec = np.random.uniform(-1, 1, 3)
# vec[2] = np.abs(vec[2])
radius = np.random.uniform(radius_min, radius_max, 1)
vec = vec / np.linalg.norm(vec, axis=0) * radius[0]
if maxz > vec[2] > minz:
correct = True
return vec
def set_camera_location(camera, option: str):
assert option in ['fixed', 'random', 'front']
if option == 'fixed':
x, y, z = 0, -2.25, 0
elif option == 'random':
# from https://blender.stackexchange.com/questions/18530/
x, y, z = sample_spherical(radius_min=1.9, radius_max=2.6, maxz=1.60, minz=-0.75)
elif option == 'front':
x, y, z = 0, -np.random.uniform(1.9, 2.6, 1)[0], 0
camera.location = x, y, z
# adjust orientation
direction = - camera.location
rot_quat = direction.to_track_quat('-Z', 'Y')
camera.rotation_euler = rot_quat.to_euler()
return camera
def add_lighting(option: str) -> None:
assert option in ['fixed', 'random']
# delete the default light
if "Light" in bpy.data.objects:
bpy.data.objects["Light"].select_set(True)
bpy.ops.object.delete()
# add a new light
bpy.ops.object.light_add(type="AREA")
light = bpy.data.lights["Area"]
if option == 'fixed':
light.energy = 30000
bpy.data.objects["Area"].location[0] = 0
bpy.data.objects["Area"].location[1] = 1
bpy.data.objects["Area"].location[2] = 0.5
elif option == 'random':
light.energy = random.uniform(80000, 120000)
bpy.data.objects["Area"].location[0] = random.uniform(-2., 2.)
bpy.data.objects["Area"].location[1] = random.uniform(-2., 2.)
bpy.data.objects["Area"].location[2] = random.uniform(1.0, 3.0)
# set light scale
bpy.data.objects["Area"].scale[0] = 200
bpy.data.objects["Area"].scale[1] = 200
bpy.data.objects["Area"].scale[2] = 200
def reset_scene() -> None:
"""Resets the scene to a clean state."""
# delete everything that isn't part of a camera or a light
for obj in bpy.data.objects:
if obj.type not in {"CAMERA", "LIGHT"}:
bpy.data.objects.remove(obj, do_unlink=True)
# delete all the materials
for material in bpy.data.materials:
bpy.data.materials.remove(material, do_unlink=True)
# delete all the textures
for texture in bpy.data.textures:
bpy.data.textures.remove(texture, do_unlink=True)
# delete all the images
for image in bpy.data.images:
bpy.data.images.remove(image, do_unlink=True)
# load the glb model
def load_object(object_path: str) -> None:
"""Loads a glb model into the scene."""
if object_path.endswith(".glb"):
bpy.ops.import_scene.gltf(filepath=object_path, merge_vertices=True)
elif object_path.endswith(".fbx"):
bpy.ops.import_scene.fbx(filepath=object_path)
elif object_path.endswith(".obj"):
bpy.ops.wm.obj_import(filepath=object_path)
else:
raise ValueError(f"Unsupported file type: {object_path}")
def scene_bbox(single_obj=None, ignore_matrix=False):
bbox_min = (math.inf,) * 3
bbox_max = (-math.inf,) * 3
found = False
for obj in scene_meshes() if single_obj is None else [single_obj]:
found = True
for coord in obj.bound_box:
coord = Vector(coord)
if not ignore_matrix:
coord = obj.matrix_world @ coord
bbox_min = tuple(min(x, y) for x, y in zip(bbox_min, coord))
bbox_max = tuple(max(x, y) for x, y in zip(bbox_max, coord))
if not found:
raise RuntimeError("no objects in scene to compute bounding box for")
return Vector(bbox_min), Vector(bbox_max)
def scene_root_objects():
for obj in bpy.context.scene.objects.values():
if not obj.parent:
yield obj
def scene_meshes():
for obj in bpy.context.scene.objects.values():
if isinstance(obj.data, (bpy.types.Mesh)):
yield obj
def normalize_scene(box_scale: float):
bbox_min, bbox_max = scene_bbox()
scale = box_scale / max(bbox_max - bbox_min)
for obj in scene_root_objects():
obj.scale = obj.scale * scale
# Apply scale to matrix_world.
bpy.context.view_layer.update()
bbox_min, bbox_max = scene_bbox()
offset = -(bbox_min + bbox_max) / 2
for obj in scene_root_objects():
obj.matrix_world.translation += offset
bpy.ops.object.select_all(action="DESELECT")
def setup_camera():
cam = scene.objects["Camera"]
cam.location = (0, 1.2, 0)
cam.data.lens = 24
cam.data.sensor_width = 32
cam.data.sensor_height = 32 # affects instrinsics calculation, should be set explicitly
cam_constraint = cam.constraints.new(type="TRACK_TO")
cam_constraint.track_axis = "TRACK_NEGATIVE_Z"
cam_constraint.up_axis = "UP_Y"
return cam, cam_constraint
def save_images(object_file: str) -> None:
"""Saves rendered images of the object in the scene."""
os.makedirs(args.output_dir, exist_ok=True)
reset_scene()
# load the object
load_object(object_file)
object_uid = os.path.basename(object_file).split(".")[0]
normalize_scene(box_scale=2)
add_lighting(option='random')
camera, cam_constraint = setup_camera()
# create an empty object to track
empty = bpy.data.objects.new("Empty", None)
scene.collection.objects.link(empty)
cam_constraint.target = empty
# prepare to save
img_dir = os.path.join(args.output_dir, object_uid, 'rgba')
pose_dir = os.path.join(args.output_dir, object_uid, 'pose')
os.makedirs(img_dir, exist_ok=True)
os.makedirs(pose_dir, exist_ok=True)
for i in range(args.num_images):
# set the camera position
camera_option = 'random' if i > 0 else 'front'
camera = set_camera_location(camera, option=camera_option)
# render the image
render_path = os.path.join(img_dir, f"{i:03d}.png")
scene.render.filepath = render_path
bpy.ops.render.render(write_still=True)
# save camera RT matrix (C2W)
location, rotation = camera.matrix_world.decompose()[0:2]
RT = compose_RT(rotation.to_matrix(), np.array(location))
RT_path = os.path.join(pose_dir, f"{i:03d}.npy")
np.save(RT_path, RT)
# save the camera intrinsics
intrinsics = get_calibration_matrix_K_from_blender(camera.data, return_principles=True)
with open(os.path.join(args.output_dir, object_uid,'intrinsics.npy'), 'wb') as f_intrinsics:
np.save(f_intrinsics, intrinsics)
def save_images_directory(object_dir: str) -> None:
"""Saves rendered images of the object in the scene."""
os.makedirs(args.output_dir, exist_ok=True)
reset_scene()
for file in sorted(os.listdir(object_dir)):
# load the object
if file.endswith(".obj") or file.endswith(".fbx") or file.endswith(".glb"):
load_object(os.path.join(object_dir, file))
object_uid = os.path.basename(file).split(".")[0]
normalize_scene(box_scale=2)
add_lighting(option='fixed')
camera, cam_constraint = setup_camera()
# create an empty object to track
empty = bpy.data.objects.new("Empty", None)
scene.collection.objects.link(empty)
cam_constraint.target = empty
# prepare to save
img_dir = os.path.join(args.output_dir, object_uid, 'rgba')
pose_dir = os.path.join(args.output_dir, object_uid, 'pose')
os.makedirs(img_dir, exist_ok=True)
os.makedirs(pose_dir, exist_ok=True)
for i in range(args.num_images):
# set the camera position
camera_option = 'random' if i > 0 else 'front'
camera = set_camera_location(camera, option=camera_option)
# render the image
render_path = os.path.join(img_dir, f"{i:03d}.png")
scene.render.filepath = render_path
bpy.ops.render.render(write_still=True)
# save camera RT matrix (C2W)
location, rotation = camera.matrix_world.decompose()[0:2]
RT = compose_RT(rotation.to_matrix(), np.array(location))
RT_path = os.path.join(pose_dir, f"{i:03d}.npy")
np.save(RT_path, RT)
# save the camera intrinsics
intrinsics = get_calibration_matrix_K_from_blender(camera.data, return_principles=True)
with open(os.path.join(args.output_dir, object_uid,'intrinsics.npy'), 'wb') as f_intrinsics:
np.save(f_intrinsics, intrinsics)
reset_scene()
def download_object(object_url: str) -> str:
"""Download the object and return the path."""
# uid = uuid.uuid4()
uid = object_url.split("/")[-1].split(".")[0]
tmp_local_path = os.path.join("tmp-objects", f"{uid}.glb" + ".tmp")
local_path = os.path.join("tmp-objects", f"{uid}.glb")
# wget the file and put it in local_path
os.makedirs(os.path.dirname(tmp_local_path), exist_ok=True)
urllib.request.urlretrieve(object_url, tmp_local_path)
os.rename(tmp_local_path, local_path)
# get the absolute path
local_path = os.path.abspath(local_path)
return local_path
def get_calibration_matrix_K_from_blender(camera, return_principles=False):
"""
Get the camera intrinsic matrix from Blender camera.
Return also numpy array of principle parameters if specified.
Intrinsic matrix K has the following structure in pixels:
[fx 0 cx]
[0 fy cy]
[0 0 1]
Specified principle parameters are:
[fx, fy] - focal lengths in pixels
[cx, cy] - optical centers in pixels
[width, height] - image resolution in pixels
"""
# Render resolution
render = bpy.context.scene.render
width = render.resolution_x * render.pixel_aspect_x
height = render.resolution_y * render.pixel_aspect_y
# Camera parameters
focal_length = camera.lens # Focal length in millimeters
sensor_width = camera.sensor_width # Sensor width in millimeters
sensor_height = camera.sensor_height # Sensor height in millimeters
# Calculate the focal length in pixel units
focal_length_x = width * (focal_length / sensor_width)
focal_length_y = height * (focal_length / sensor_height)
# Assuming the optical center is at the center of the sensor
optical_center_x = width / 2
optical_center_y = height / 2
# Constructing the intrinsic matrix
K = np.array([[focal_length_x, 0, optical_center_x],
[0, focal_length_y, optical_center_y],
[0, 0, 1]])
if return_principles:
return np.array([
[focal_length_x, focal_length_y],
[optical_center_x, optical_center_y],
[width, height],
])
else:
return K
if __name__ == "__main__":
try:
start_i = time.time()
if args.object_path.startswith("http"):
local_path = download_object(args.object_path)
else:
local_path = args.object_path
if args.is_directory:
save_images_directory(local_path)
else:
save_images(local_path)
end_i = time.time()
print("Finished", local_path, "in", end_i - start_i, "seconds")
# delete the object if it was downloaded
if args.object_path.startswith("http"):
os.remove(local_path)
except Exception as e:
print("Failed to render", args.object_path)
print(e) |