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60df411 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 | #!/usr/bin/env python3
import argparse
import os
import sys
import numpy as np
from PIL import Image, ImageColor
try:
from .create_template import VIEW_NAMES, parse_bg_color, resolve_renderer_path
except ImportError:
from create_template import VIEW_NAMES, parse_bg_color, resolve_renderer_path
DEFAULT_SIZE = "344x768"
def parse_rgb_color(color):
if isinstance(color, str):
return ImageColor.getrgb(color)
if isinstance(color, (tuple, list)) and len(color) >= 3:
return tuple(int(channel) for channel in color[:3])
raise ValueError(f"Invalid RGB color: {color!r}")
def render_visible_grid(mapping_path, skin_alpha, fill_color, grid_color):
import torch
mapping = torch.load(mapping_path, map_location="cpu")
required_keys = ("geometry_uv_layers", "geometry_masks", "geometry_sort_indices")
missing_keys = [key for key in required_keys if key not in mapping]
if missing_keys:
raise KeyError(
f"Geometry visibility data missing from {mapping_path}: {', '.join(missing_keys)}"
)
geometry_uv = mapping["geometry_uv_layers"].cpu().numpy()
geometry_masks = mapping["geometry_masks"].cpu().numpy().astype(bool)
sort_indices = mapping["geometry_sort_indices"].cpu().numpy().astype(np.intp)
if geometry_uv.shape[0] == 0:
raise ValueError(f"No geometry layers found in mapping: {mapping_path}")
layer_count, height, width = geometry_masks.shape
u = geometry_uv[..., 0].astype(np.intp)
v = geometry_uv[..., 1].astype(np.intp)
valid_uv = (u >= 0) & (u < 64) & (v >= 0) & (v < 64)
safe_u = np.clip(u, 0, 63)
safe_v = np.clip(v, 0, 63)
layer_visible = geometry_masks & valid_uv & (skin_alpha[safe_v, safe_u] > 0)
# The sort order is back-to-front, matching DifferentiableRenderer's
# compositing order. Pick only the nearest visible geometry at every pixel.
sorted_visible = np.take_along_axis(layer_visible, sort_indices, axis=0)
has_visible_surface = sorted_visible.any(axis=0)
nearest_from_front = np.argmax(sorted_visible[::-1], axis=0)
nearest_position = layer_count - 1 - nearest_from_front
nearest_geometry = np.take_along_axis(
sort_indices,
nearest_position[np.newaxis, ...],
axis=0,
)[0]
rows, columns = np.indices((height, width))
selected_u = u[nearest_geometry, rows, columns]
selected_v = v[nearest_geometry, rows, columns]
# A grid edge is a boundary between visible UV texels/geometries, or the
# silhouette between visible geometry and the transparent background.
grid_edges = np.zeros((height, width), dtype=bool)
left_visible = has_visible_surface[:, :-1]
right_visible = has_visible_surface[:, 1:]
horizontal_change = (left_visible != right_visible) | (
left_visible
& right_visible
& (
(nearest_geometry[:, :-1] != nearest_geometry[:, 1:])
| (selected_u[:, :-1] != selected_u[:, 1:])
| (selected_v[:, :-1] != selected_v[:, 1:])
)
)
grid_edges[:, :-1] |= horizontal_change & left_visible
grid_edges[:, 1:] |= horizontal_change & ~left_visible & right_visible
top_visible = has_visible_surface[:-1, :]
bottom_visible = has_visible_surface[1:, :]
vertical_change = (top_visible != bottom_visible) | (
top_visible
& bottom_visible
& (
(nearest_geometry[:-1, :] != nearest_geometry[1:, :])
| (selected_u[:-1, :] != selected_u[1:, :])
| (selected_v[:-1, :] != selected_v[1:, :])
)
)
grid_edges[:-1, :] |= vertical_change & top_visible
grid_edges[1:, :] |= vertical_change & ~top_visible & bottom_visible
grid_edges[0, :] |= has_visible_surface[0, :]
grid_edges[-1, :] |= has_visible_surface[-1, :]
grid_edges[:, 0] |= has_visible_surface[:, 0]
grid_edges[:, -1] |= has_visible_surface[:, -1]
output = np.zeros((height, width, 4), dtype=np.uint8)
output[has_visible_surface, :3] = fill_color
output[has_visible_surface, 3] = 255
output[grid_edges, :3] = grid_color
output[grid_edges, 3] = 255
return Image.fromarray(output, mode="RGBA")
def create_grid_template(
skin_path,
output_path,
renderer_path,
size=DEFAULT_SIZE,
bg_color="black",
fill_color="white",
grid_color="black",
):
"""Render four visible-surface Minecraft texel grids into one horizontal image."""
if not os.path.exists(skin_path):
raise FileNotFoundError(f"Skin image '{skin_path}' does not exist.")
dmr_path = resolve_renderer_path(renderer_path)
if dmr_path not in sys.path:
sys.path.insert(0, dmr_path)
from config import parse_sizes
if isinstance(size, str):
target_size = parse_sizes(size)[0]
elif isinstance(size, (tuple, list)) and len(size) == 2:
target_size = (int(size[0]), int(size[1]))
else:
target_size = tuple(int(value) for value in DEFAULT_SIZE.split("x"))
skin_img = Image.open(skin_path).convert("RGBA")
if skin_img.size != (64, 64):
raise ValueError(
f"Minecraft grid rendering requires a 64x64 skin, "
f"got {skin_img.size[0]}x{skin_img.size[1]}."
)
skin_np = np.array(skin_img)
alpha = skin_np[..., 3]
semi_transparent = (alpha > 0) & (alpha < 255)
skin_np[semi_transparent, 3] = 255
fill_rgb = parse_rgb_color(fill_color)
grid_rgb = parse_rgb_color(grid_color)
mappings_dir = os.path.join(dmr_path, f"mappings_{target_size[0]}x{target_size[1]}")
if not os.path.isdir(mappings_dir):
raise FileNotFoundError(
f"Differentiable renderer mappings not found for size "
f"{target_size[0]}x{target_size[1]}: {mappings_dir}"
)
rendered_images = []
for view_name in VIEW_NAMES:
print(f"Rendering visible grid view: {view_name} (Size: {target_size})...")
mapping_path = os.path.join(mappings_dir, f"{view_name}_mapping.pt")
if not os.path.isfile(mapping_path):
raise FileNotFoundError(f"View mapping not found: {mapping_path}")
rendered_image = render_visible_grid(
mapping_path=mapping_path,
skin_alpha=skin_np[..., 3],
fill_color=fill_rgb,
grid_color=grid_rgb,
)
if rendered_image.size != target_size:
raise ValueError(
f"Mapping size for {view_name} is {rendered_image.size}, expected {target_size}."
)
rendered_images.append(rendered_image)
widths, heights = zip(*(image.size for image in rendered_images))
merged_img = Image.new("RGBA", (sum(widths), max(heights)))
x_offset = 0
for image in rendered_images:
merged_img.paste(image, (x_offset, 0))
x_offset += image.width
parsed_bg = parse_bg_color(bg_color)
if parsed_bg is not None:
background = Image.new("RGBA", merged_img.size, parsed_bg)
merged_img = Image.alpha_composite(background, merged_img)
output_dir = os.path.dirname(os.path.abspath(output_path))
if output_dir:
os.makedirs(output_dir, exist_ok=True)
merged_img.save(output_path)
print(f"Successfully generated grid template: {output_path} (Size: {merged_img.size})")
return output_path
def main():
parser = argparse.ArgumentParser(
description=(
"Create a horizontal visible-surface grid for the front-left, "
"front-right, back-left, and back-right Minecraft views."
)
)
parser.add_argument(
"--skin",
"--skin_path",
dest="skin_path",
required=True,
help="Path to the input 64x64 Minecraft skin.",
)
parser.add_argument(
"--output",
"--output_path",
dest="output_path",
required=True,
help="Path to save the merged grid image.",
)
parser.add_argument(
"--renderer_path",
"--renderer",
dest="renderer_path",
required=True,
help="Path to the differentiable_minecraft_renderer directory.",
)
parser.add_argument(
"--size",
"--resolution",
default=DEFAULT_SIZE,
help=(
f"Resolution per view (default: {DEFAULT_SIZE}; four horizontal "
"views produce 1376x768)."
),
)
parser.add_argument(
"--bg_color",
"--bg-color",
"--background",
dest="bg_color",
default="black",
help="Output background color (default: black); use 'transparent' for transparency.",
)
parser.add_argument(
"--fill_color",
"--fill-color",
dest="fill_color",
default="white",
help="Visible surface fill color behind the black grid (default: white).",
)
parser.add_argument(
"--grid_color",
"--grid-color",
dest="grid_color",
default="black",
help="Grid line color (default: black).",
)
args = parser.parse_args()
create_grid_template(
skin_path=args.skin_path,
output_path=args.output_path,
renderer_path=args.renderer_path,
size=args.size,
bg_color=args.bg_color,
fill_color=args.fill_color,
grid_color=args.grid_color,
)
if __name__ == "__main__":
main()
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