Download scripts/4_World/DayZ/Classes/PlayerSymptoms/StateManager.c from FelonieZ/DayZ_Scripts: direct link, hf CLI and curl.
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| enum AnimType | |
| { | |
| FULL_BODY = 1, | |
| ADDITIVE, | |
| } | |
| enum SymptomIDs | |
| { | |
| SYMPTOM_COUGH = 1, | |
| SYMPTOM_VOMIT, | |
| SYMPTOM_BLINDNESS, | |
| SYMPTOM_BULLET_HIT, | |
| SYMPTOM_BLEEDING_SOURCE, | |
| SYMPTOM_BLOODLOSS, | |
| SYMPTOM_SNEEZE, | |
| SYMPTOM_FEVERBLUR, | |
| SYMPTOM_LAUGHTER, | |
| SYMPTOM_UNCONSCIOUS, | |
| SYMPTOM_FREEZE, | |
| SYMPTOM_HOT, | |
| SYMPTOM_PAIN_LIGHT, | |
| SYMPTOM_PAIN_HEAVY, | |
| SYMPTOM_HAND_SHIVER, | |
| }; | |
| enum SymptomTypes | |
| { | |
| PRIMARY, | |
| SECONDARY | |
| }; | |
| enum EAnimPlayState | |
| { | |
| OK, | |
| POSTPONED, | |
| FAILED, | |
| }; | |
| const int DEBUG_PADDING_OFFSET = 2; | |
| const int MAX_QUEUE_SIZE = 5; | |
| class SymptomManager | |
| { | |
| PlayerBase m_Player; | |
| ref map<int, ref SymptomBase> m_AvailableSymptoms; | |
| ref map<int, int> m_ActiveSymptomTypes;//for each type(symptom id), keep track of how many times it is in queue | |
| ref array<ref SymptomBase> m_SymptomQueuePrimary; | |
| ref array<ref SymptomBase> m_SymptomQueueSecondary; | |
| ref map<int , SymptomBase > m_SymptomsUIDs; | |
| ref array<ref Param> m_SymptomQueueServerDbg; | |
| ref array<ref Param> m_SymptomQueueServerDbgPrimary; | |
| ref array<ref Param> m_SymptomQueueServerDbgSecondary; | |
| //ref array<string> m_SymptomQueueSecondaryServerDbg; | |
| ref Timer m_Timer; | |
| int m_ActiveSymptomIndexPrimary = -1; | |
| int m_CurrentCommandID; | |
| const int STORAGE_VERSION = 121; | |
| bool m_ShowDebug = false; | |
| bool m_ShowDebug2 = false; | |
| ref SmptAnimMetaBase m_AnimMeta; | |
| void Init() | |
| { | |
| RegisterSymptom(new CoughSymptom); | |
| RegisterSymptom(new VomitSymptom); | |
| RegisterSymptom(new BlindnessSymptom); | |
| RegisterSymptom(new SneezeSymptom); | |
| RegisterSymptom(new FeverBlurSymptom); | |
| RegisterSymptom(new BloodLoss); | |
| RegisterSymptom(new LaughterSymptom); | |
| RegisterSymptom(new FreezeSymptom); | |
| RegisterSymptom(new HotSymptom); | |
| RegisterSymptom(new PainLightSymptom); | |
| RegisterSymptom(new PainHeavySymptom); | |
| RegisterSymptom(new HandShiversSymptom); | |
| //RegisterSymptom(new BulletHitSymptom); | |
| } | |
| int GetStorageVersion() | |
| { | |
| return STORAGE_VERSION; | |
| } | |
| void AutoactivateSymptoms() | |
| { | |
| if ( GetGame().IsClient() ) | |
| { | |
| return; | |
| } | |
| QueueUpSecondarySymptom(SymptomIDs.SYMPTOM_BLOODLOSS); | |
| } | |
| void SymptomManager(PlayerBase player) | |
| { | |
| m_ActiveSymptomTypes = new map<int, int>; | |
| m_SymptomsUIDs = new map<int , SymptomBase >; | |
| m_SymptomQueuePrimary = new array<ref SymptomBase>; | |
| m_SymptomQueueSecondary = new array<ref SymptomBase>; | |
| m_SymptomQueueServerDbg = new array<ref Param>; | |
| m_SymptomQueueServerDbgPrimary = new array<ref Param>; | |
| m_SymptomQueueServerDbgSecondary = new array<ref Param>; | |
| m_AvailableSymptoms = new map<int, ref SymptomBase>; | |
| m_Player = player; | |
| Init(); | |
| AutoactivateSymptoms(); | |
| } | |
| void OnPlayerKilled() | |
| { | |
| for (int i = 0; i < m_SymptomQueuePrimary.Count(); i++) | |
| { | |
| m_SymptomQueuePrimary.Get(i).OnOwnerKilled(); | |
| } | |
| for (i = 0; i < m_SymptomQueueSecondary.Count(); i++) | |
| { | |
| if (m_SymptomQueueSecondary.Get(i)) m_SymptomQueueSecondary.Get(i).OnOwnerKilled(); | |
| } | |
| } | |
| SymptomBase GetSymptomByUID(int SYMPTOM_uid) | |
| { | |
| return m_SymptomsUIDs.Get(SYMPTOM_uid); | |
| } | |
| void ~SymptomManager() | |
| { | |
| } | |
| PlayerBase GetPlayer() | |
| { | |
| return m_Player; | |
| } | |
| void RegisterSymptom(SymptomBase Symptom) | |
| { | |
| Symptom.Init(this, m_Player,0); | |
| int id = Symptom.GetType(); | |
| if ( m_AvailableSymptoms.Contains(id) ) | |
| { | |
| Error("SymptomBase Symptom already registered !"); | |
| return; | |
| } | |
| m_AvailableSymptoms.Insert(id, Symptom); | |
| //PrintString("inserting id: "+ToString(id)); | |
| } | |
| void OnAnimationFinished(eAnimFinishType type = eAnimFinishType.SUCCESS) | |
| { | |
| if ( m_AnimMeta ) | |
| { | |
| m_AnimMeta.AnimFinished(type); | |
| } | |
| } | |
| void OnAnimationStarted() | |
| { | |
| if ( GetCurrentPrimaryActiveSymptom() ) | |
| GetCurrentPrimaryActiveSymptom().AnimationStart(); | |
| } | |
| int CreateUniqueID() | |
| { | |
| int uid = Math.RandomInt( 1, 2147483647); | |
| if ( !IsUIDUsed(uid) ) return uid; | |
| else return CreateUniqueID(); | |
| } | |
| bool IsUIDUsed(int uid) | |
| { | |
| return m_SymptomsUIDs.Contains(uid); | |
| } | |
| string GetSymptomName(int symptom_id) | |
| { | |
| return m_AvailableSymptoms.Get(symptom_id).GetName(); | |
| } | |
| SmptAnimMetaBase SpawnAnimMetaObject(int symptom_id) | |
| { | |
| SmptAnimMetaBase animMeta = m_AvailableSymptoms.Get(symptom_id).SpawnAnimMetaObject(); | |
| animMeta.m_StateType = symptom_id; | |
| return animMeta; | |
| } | |
| //! Exits a specific Symptom with a given UID | |
| void RequestSymptomExit(int SYMPTOM_uid) | |
| { | |
| if ( m_SymptomsUIDs.Get(SYMPTOM_uid) ) m_SymptomsUIDs.Get(SYMPTOM_uid).RequestDestroy(); | |
| } | |
| bool IsSymptomPrimary(int symptom_id) | |
| { | |
| return m_AvailableSymptoms.Get(symptom_id).IsPrimary(); | |
| } | |
| void OnInputUserDataReceived(ParamsReadContext ctx) | |
| { | |
| } | |
| int GetCurrentCommandID() | |
| { | |
| return m_CurrentCommandID; | |
| } | |
| void OnTick(float deltatime, int pCurrentCommandID, HumanMovementState movement_state) | |
| { | |
| // pCurrentCommandID might be the initial value, but the system itself requires | |
| // current value, so retrieve the current value from player instead | |
| m_CurrentCommandID = m_Player.GetCurrentCommandID(); | |
| if (m_ActiveSymptomIndexPrimary == -1) | |
| { | |
| m_ActiveSymptomIndexPrimary = FindFirstAvailableSymptomIndex(); | |
| } | |
| UpdateActiveSymptoms(deltatime); | |
| if ( m_AnimMeta ) | |
| { | |
| if ( m_AnimMeta.IsDestroyReqested() ) | |
| { | |
| m_AnimMeta = null; | |
| } | |
| } | |
| if ( m_AnimMeta ) | |
| { | |
| //anim requested | |
| if ( !m_AnimMeta.IsPlaying() ) | |
| { | |
| // not playing yet and not possible to play | |
| SymptomBase symptom = m_AvailableSymptoms.Get( m_AnimMeta.m_StateType ); | |
| if ( symptom && !symptom.CanActivate() ) | |
| { | |
| m_AnimMeta = null; | |
| } | |
| else if ( m_AnimMeta.PlayRequest() == EAnimPlayState.FAILED ) | |
| { | |
| OnAnimationFinished(eAnimFinishType.FAILURE); | |
| } | |
| } | |
| else | |
| { | |
| m_AnimMeta.Update(movement_state); | |
| } | |
| } | |
| if ( DiagMenu.GetBool(DiagMenuIDs.MISC_PLAYER_SYMPTOMS_SHOW) ) | |
| { | |
| //DisplayDebug(true); | |
| array<ref Param> primary_debug = PrepareClientDebug(m_SymptomQueuePrimary); | |
| array<ref Param> secondary_debug = PrepareClientDebug(m_SymptomQueueSecondary); | |
| DisplayDebug1("Symptoms Client", 50, primary_debug, secondary_debug); | |
| DisplayDebug2("Symptoms Server", 300, m_SymptomQueueServerDbgPrimary, m_SymptomQueueServerDbgSecondary); | |
| ShowAvailableSymptoms(); | |
| } | |
| else | |
| { | |
| CleanDebug1("Symptoms Client", 50); | |
| CleanDebug2("Symptoms Server", 300); | |
| CleanAvailableSymptoms(); | |
| } | |
| } | |
| void SetAnimation(ParamsReadContext ctx) | |
| { | |
| if (m_AnimMeta) | |
| { | |
| // animation meta already exists | |
| // pass | |
| } | |
| else | |
| { | |
| int state_type; | |
| if (ctx.Read(state_type)) | |
| { | |
| m_AnimMeta = SpawnAnimMetaObject(state_type); | |
| if (m_AnimMeta) | |
| { | |
| m_AnimMeta.Init(ctx, this, m_Player); | |
| } | |
| } | |
| } | |
| } | |
| void UpdateActiveSymptoms(float deltatime) | |
| { | |
| //if( GetGame().IsClient() && !m_Player.IsPlayer() ) return; | |
| //primary | |
| if ( GetCurrentPrimaryActiveSymptom() ) | |
| { | |
| if ( !GetCurrentPrimaryActiveSymptom().IsActivated() ) | |
| { | |
| if ( GetCurrentPrimaryActiveSymptom().CanActivate() ) | |
| GetCurrentPrimaryActiveSymptom().Activate(); | |
| } | |
| if ( GetCurrentPrimaryActiveSymptom().IsActivated() ) | |
| { | |
| GetCurrentPrimaryActiveSymptom().Update(deltatime); | |
| } | |
| } | |
| //secondary | |
| for (int i = 0; i < m_SymptomQueueSecondary.Count(); i++) | |
| { | |
| if ( m_SymptomQueueSecondary.Get(i) && !m_SymptomQueueSecondary.Get(i).IsActivated() ) | |
| { | |
| m_SymptomQueueSecondary.Get(i).Activate(); | |
| } | |
| else | |
| { | |
| if (m_SymptomQueueSecondary.Get(i)) m_SymptomQueueSecondary.Get(i).Update(deltatime); | |
| } | |
| } | |
| } | |
| void OnSymptomExit(SymptomBase Symptom, int uid) | |
| { | |
| bool is_primary; | |
| if ( Symptom ) | |
| { | |
| is_primary = Symptom.IsPrimary(); | |
| DecreaseSymptomCount(Symptom.GetType()); | |
| } | |
| if ( m_SymptomsUIDs.Contains(uid) ) | |
| { | |
| m_SymptomsUIDs.Remove(uid); | |
| } | |
| else | |
| { | |
| Debug.LogError("Symptom with this UID does not exist", "PlayerSymptoms"); | |
| } | |
| if (is_primary) | |
| { | |
| for (int i = 0; i < m_SymptomQueuePrimary.Count(); i++) | |
| { | |
| if ( m_SymptomQueuePrimary.Get(i) == Symptom ) | |
| { | |
| m_SymptomQueuePrimary.RemoveOrdered(i); | |
| break; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for (i = 0; i < m_SymptomQueueSecondary.Count(); i++) | |
| { | |
| if ( m_SymptomQueueSecondary.Get(i) == Symptom ) | |
| { | |
| m_SymptomQueueSecondary.RemoveOrdered(i); | |
| break; | |
| } | |
| } | |
| } | |
| m_ActiveSymptomIndexPrimary = -1; | |
| if ( GetGame() ) SendServerDebugToClient(); | |
| } | |
| int GetSymptomMaxCount(int symptom_id) | |
| { | |
| return m_AvailableSymptoms.Get(symptom_id).GetMaxCount(); | |
| } | |
| int GetSymptomCount(int symptom_id) | |
| { | |
| if ( m_ActiveSymptomTypes.Contains(symptom_id) ) | |
| return m_ActiveSymptomTypes.Get(symptom_id); | |
| else | |
| return -1; | |
| } | |
| void IncreaseSymptomCount(int symptom_id) | |
| { | |
| if ( m_ActiveSymptomTypes.Contains(symptom_id) ) | |
| { | |
| m_ActiveSymptomTypes.Set(symptom_id, m_ActiveSymptomTypes.Get(symptom_id) + 1); | |
| } | |
| else | |
| { | |
| m_ActiveSymptomTypes.Insert(symptom_id, 1); | |
| } | |
| } | |
| void DecreaseSymptomCount(int symptom_id) | |
| { | |
| if ( m_ActiveSymptomTypes.Contains(symptom_id) ) | |
| { | |
| if ( m_ActiveSymptomTypes.Get(symptom_id) == 1) | |
| m_ActiveSymptomTypes.Remove(symptom_id); | |
| else | |
| m_ActiveSymptomTypes.Set(symptom_id, m_ActiveSymptomTypes.Get(symptom_id) - 1); | |
| } | |
| } | |
| SymptomBase SpawnSymptom( int symptom_id, int uid = -1 ) | |
| { | |
| if ( m_AvailableSymptoms.Get(symptom_id) ) | |
| { | |
| SymptomBase Symptom = SymptomBase.Cast(m_AvailableSymptoms.Get(symptom_id).ClassName().ToType().Spawn()); | |
| if (uid == -1) | |
| { | |
| uid = CreateUniqueID(); | |
| } | |
| Symptom.Init(this, m_Player,uid); | |
| if ( m_SymptomsUIDs.Contains(uid) ) | |
| Error("Symptoms: Unique ID already exists !"); | |
| m_SymptomsUIDs.Insert(uid, Symptom); | |
| IncreaseSymptomCount(symptom_id); | |
| return Symptom; | |
| } | |
| if ( !Symptom ) | |
| { | |
| Error("Symptom not registered"); | |
| } | |
| return NULL; | |
| } | |
| void CleanUpPrimaryQueue() | |
| { | |
| for (int i = 0; i < m_SymptomQueuePrimary.Count(); i++) | |
| { | |
| m_SymptomQueuePrimary.Get(i).RequestDestroy(); | |
| } | |
| } | |
| SymptomBase QueueUpPrimarySymptom(int symptom_id, int uid = -1) | |
| { | |
| SymptomBase Symptom; | |
| if ((GetSymptomCount(symptom_id) >= GetSymptomMaxCount(symptom_id)) && GetSymptomMaxCount(symptom_id) != -1) | |
| return null; | |
| for ( int i = 0; i < m_SymptomQueuePrimary.Count(); i++ ) | |
| { | |
| if ( m_SymptomQueuePrimary.Get(i).CanBeInterupted() && ComparePriority( GetSymptomPriority(symptom_id), m_SymptomQueuePrimary.Get(i).GetPriority() ) == 1 ) | |
| { | |
| Symptom = SpawnSymptom( symptom_id, uid ); | |
| m_SymptomQueuePrimary.InsertAt(Symptom,i); | |
| if ( m_SymptomQueuePrimary.Count() > MAX_QUEUE_SIZE ) | |
| { | |
| m_SymptomQueuePrimary.Get(MAX_QUEUE_SIZE).RequestDestroy();// no need to remove from the array, that's done via Symptom callback on destruct | |
| } | |
| break; | |
| } | |
| } | |
| if ( !Symptom && m_SymptomQueuePrimary.Count() < MAX_QUEUE_SIZE) | |
| { | |
| Symptom = SpawnSymptom( symptom_id, uid ); | |
| m_SymptomQueuePrimary.Insert(Symptom); | |
| } | |
| SendServerDebugToClient(); | |
| return Symptom; | |
| } | |
| void QueueUpSecondarySymptom(int symptom_id, int uid = -1) | |
| { | |
| QueueUpSecondarySymptomEx(symptom_id, uid); | |
| } | |
| SymptomBase QueueUpSecondarySymptomEx(int symptom_id, int uid = -1) | |
| { | |
| if ((GetSymptomCount(symptom_id) >= GetSymptomMaxCount(symptom_id)) && GetSymptomMaxCount(symptom_id) != -1) | |
| return null; | |
| if ( m_AvailableSymptoms.Get(symptom_id).IsPrimary() ) | |
| return null; | |
| SymptomBase Symptom = SpawnSymptom( symptom_id, uid); | |
| m_SymptomQueueSecondary.Insert(Symptom); | |
| return Symptom; | |
| } | |
| //! Removes a single Symptom | |
| void RemoveSecondarySymptom(int symptom_id) | |
| { | |
| for (int i = 0; i < m_SymptomQueueSecondary.Count();i++) | |
| { | |
| if ( m_SymptomQueueSecondary.Get(i) && m_SymptomQueueSecondary.Get(i).GetType() == symptom_id ) | |
| { | |
| m_SymptomQueueSecondary.Get(i).RequestDestroy(); | |
| return; | |
| } | |
| } | |
| } | |
| SymptomBase GetCurrentPrimaryActiveSymptom() | |
| { | |
| if ( GetGame().IsServer() ) | |
| { | |
| if ( m_ActiveSymptomIndexPrimary >= 0 && m_ActiveSymptomIndexPrimary < m_SymptomQueuePrimary.Count() ) | |
| { | |
| if ( m_SymptomQueuePrimary.Get(m_ActiveSymptomIndexPrimary) ) return m_SymptomQueuePrimary.Get(m_ActiveSymptomIndexPrimary); | |
| } | |
| } | |
| if ( !GetGame().IsDedicatedServer() ) | |
| { | |
| if ( m_SymptomQueuePrimary.Count() > 0 ) | |
| return m_SymptomQueuePrimary.Get(0); | |
| } | |
| return NULL; | |
| } | |
| int FindFirstAvailableSymptomIndex() | |
| { | |
| for (int i = 0; i < m_SymptomQueuePrimary.Count();i++) | |
| { | |
| if ( m_SymptomQueuePrimary.Get(i).CanActivate() ) | |
| { | |
| return i; | |
| } | |
| } | |
| return -1; | |
| } | |
| int ComparePriority( int prio1, int prio2 ) | |
| { | |
| if ( prio1 > prio2 ) | |
| { | |
| return 1; | |
| } | |
| else if ( prio2 > prio1 ) | |
| { | |
| return 2; | |
| } | |
| return 0; | |
| } | |
| int GetSymptomPriority(int symptom_id) | |
| { | |
| return m_AvailableSymptoms.Get(symptom_id).GetPriority(); | |
| } | |
| void OnRPC(int rpc_type, ParamsReadContext ctx) | |
| { | |
| ctx.Read(CachedObjectsParams.PARAM2_INT_INT); | |
| int symptom_id = CachedObjectsParams.PARAM2_INT_INT.param1; | |
| int uid = CachedObjectsParams.PARAM2_INT_INT.param2; | |
| bool is_primary = m_AvailableSymptoms.Get(symptom_id).IsPrimary(); | |
| if ( rpc_type == ERPCs.RPC_PLAYER_SYMPTOM_ON ) | |
| { | |
| if ( is_primary ) | |
| { | |
| CleanUpPrimaryQueue(); | |
| QueueUpPrimarySymptom(symptom_id,uid); | |
| } | |
| else | |
| { | |
| QueueUpSecondarySymptom(symptom_id,uid); | |
| } | |
| } | |
| else if ( rpc_type == ERPCs.RPC_PLAYER_SYMPTOM_OFF ) | |
| { | |
| if ( is_primary ) | |
| { | |
| CleanUpPrimaryQueue(); | |
| } | |
| else | |
| { | |
| RemoveSecondarySymptom( symptom_id ); | |
| } | |
| } | |
| } | |
| void OnStoreSave( ParamsWriteContext ctx ) | |
| { | |
| array<int> m_SaveQueue = new array<int>; | |
| for ( int i = 0; i < m_SymptomQueuePrimary.Count(); i++ ) | |
| { | |
| if ( m_SymptomQueuePrimary.Get(i).IsPersistent() ) | |
| { | |
| m_SaveQueue.Insert( m_SymptomQueuePrimary.Get(i).GetType() ); | |
| } | |
| } | |
| for ( i = 0; i < m_SymptomQueueSecondary.Count(); i++ ) | |
| { | |
| if ( m_SymptomQueueSecondary.Get(i).IsPersistent() ) | |
| { | |
| m_SaveQueue.Insert( m_SymptomQueueSecondary.Get(i).GetType() ); | |
| } | |
| } | |
| ctx.Write( m_SaveQueue ); | |
| } | |
| bool OnStoreLoad( ParamsReadContext ctx, int version ) | |
| { | |
| array<int> m_SaveQueue; | |
| if (ctx.Read(m_SaveQueue)) | |
| { | |
| for ( int i = 0; i < m_SaveQueue.Count(); i++ ) | |
| { | |
| int id = m_SaveQueue.Get(i); | |
| if ( IsSymptomPrimary(id) ) | |
| { | |
| QueueUpPrimarySymptom( id ); | |
| } | |
| else | |
| { | |
| QueueUpSecondarySymptom( id ); | |
| } | |
| } | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| void OnRPCDebug(int rpc_type, ParamsReadContext ctx) | |
| { | |
| switch (rpc_type) | |
| { | |
| case ERPCs.DIAG_PLAYER_SYMPTOMS_DEBUG_ON: | |
| { | |
| if (ctx.Read(CachedObjectsParams.PARAM1_INT)) | |
| { | |
| if (IsSymptomPrimary(CachedObjectsParams.PARAM1_INT.param1)) | |
| { | |
| QueueUpPrimarySymptom(CachedObjectsParams.PARAM1_INT.param1); | |
| } | |
| else | |
| { | |
| QueueUpSecondarySymptom(CachedObjectsParams.PARAM1_INT.param1); | |
| } | |
| } | |
| break; | |
| } | |
| case ERPCs.DIAG_PLAYER_SYMPTOMS_DEBUG_OFF: | |
| { | |
| if (ctx.Read(CachedObjectsParams.PARAM1_INT)) | |
| RequestSymptomExit(CachedObjectsParams.PARAM1_INT.param1); | |
| break; | |
| } | |
| case ERPCs.DIAG_PLAYER_SYMPTOMS_DEBUG: | |
| { | |
| int primary_Symptoms_count; | |
| int secondary_Symptoms_count; | |
| int symptom_id; | |
| if (ctx.Read(CachedObjectsParams.PARAM1_INT)) | |
| { | |
| primary_Symptoms_count = CachedObjectsParams.PARAM1_INT.param1; | |
| } | |
| if (ctx.Read(CachedObjectsParams.PARAM1_INT)) | |
| { | |
| secondary_Symptoms_count = CachedObjectsParams.PARAM1_INT.param1; | |
| } | |
| m_SymptomQueueServerDbg.Clear(); | |
| m_SymptomQueueServerDbgPrimary.Clear(); | |
| m_SymptomQueueServerDbgSecondary.Clear(); | |
| int overall_count = primary_Symptoms_count + secondary_Symptoms_count; | |
| for (int i = 0; i < overall_count ; ++i) | |
| { | |
| Param3<bool, int, int> p3 = new Param3<bool, int, int>(false,0,0); | |
| ctx.Read(p3); | |
| bool is_primary = p3.param1; | |
| if (is_primary) | |
| { | |
| m_SymptomQueueServerDbgPrimary.Insert(p3);// m_SymptomQueueServerDbg.Insert(p3); | |
| } | |
| else | |
| { | |
| m_SymptomQueueServerDbgSecondary.Insert(p3); | |
| } | |
| //PrintString("elements m_SymptomQueueServerDbgPrimary:" + m_SymptomQueueServerDbgPrimary.Count()); | |
| //PrintString("elements m_SymptomQueueServerDbgSecondary:" + m_SymptomQueueServerDbgSecondary.Count()); | |
| } | |
| /* | |
| for(i = 0; i < secondary_Symptoms_count; i++) | |
| { | |
| ctx.Read(CachedObjectsParams.PARAM1_STRING); | |
| m_SymptomQueueSecondaryServerDbg.Insert(CachedObjectsParams.PARAM1_STRING.param1); | |
| }*/ | |
| break; | |
| } | |
| } | |
| } | |
| void SendServerDebugToClient() | |
| { | |
| array<ref Param> debug_list = new array<ref Param>; | |
| Param1<int> p1 = new Param1<int>(0); | |
| Param1<int> p2 = new Param1<int>(0); | |
| p1.param1 = m_SymptomQueuePrimary.Count(); | |
| p2.param1 = m_SymptomQueueSecondary.Count(); | |
| debug_list.Insert(p1); | |
| debug_list.Insert(p2); | |
| Param3<bool,int,int> p; | |
| bool is_primary; | |
| int symptom_id; | |
| int SYMPTOM_uid; | |
| foreach ( SymptomBase symptom : m_SymptomQueuePrimary ) | |
| { | |
| is_primary = symptom.IsPrimary(); | |
| symptom_id = symptom.GetType(); | |
| SYMPTOM_uid = symptom.GetUID(); | |
| p = new Param3<bool,int,int>(is_primary, symptom_id, SYMPTOM_uid ); | |
| debug_list.Insert(p); | |
| } | |
| foreach ( SymptomBase secSymptom : m_SymptomQueueSecondary ) | |
| { | |
| is_primary = secSymptom.IsPrimary(); | |
| symptom_id = secSymptom.GetType(); | |
| SYMPTOM_uid = secSymptom.GetUID(); | |
| p = new Param3<bool,int,int>(is_primary, symptom_id, SYMPTOM_uid ); | |
| debug_list.Insert(p); | |
| } | |
| GetGame().RPC(GetPlayer(), ERPCs.DIAG_PLAYER_SYMPTOMS_DEBUG, debug_list, true); | |
| } | |
| void DebugRequestExitSymptom(int SYMPTOM_uid) | |
| { | |
| CachedObjectsParams.PARAM1_INT.param1 = SYMPTOM_uid; | |
| if (GetPlayer()) | |
| GetGame().RPCSingleParam(GetPlayer(), ERPCs.DIAG_PLAYER_SYMPTOMS_DEBUG_OFF, CachedObjectsParams.PARAM1_INT, true, GetPlayer().GetIdentity()); | |
| } | |
| array<ref Param> PrepareClientDebug(array<ref SymptomBase> Symptoms) | |
| { | |
| array<ref Param> debug_array = new array<ref Param>; | |
| Param3<bool, int, int> p3; | |
| for (int i = 0; i < Symptoms.Count(); i++) | |
| { | |
| bool is_primary = Symptoms.Get(i).IsPrimary(); | |
| int symptom_id = Symptoms.Get(i).GetType(); | |
| int SYMPTOM_uid = Symptoms.Get(i).GetUID(); | |
| p3 = new Param3<bool,int,int>(is_primary, symptom_id, SYMPTOM_uid ); | |
| debug_array.Insert(p3); | |
| } | |
| return debug_array; | |
| } | |
| void DisplayDebug1(string name, int y_offset, array<ref Param> Symptoms_primary, array<ref Param> Symptoms_secondary) | |
| { | |
| string primary; | |
| Param3<bool, int, int> p3 = new Param3<bool, int, int>(false,0,0); | |
| DbgUI.BeginCleanupScope(); | |
| DbgUI.Begin(name, 50, y_offset); | |
| DbgUI.Text("Primary: "); | |
| bool is_primary; | |
| int symptom_id; | |
| int SYMPTOM_uid; | |
| string SYMPTOM_name; | |
| for (int i = 0; i < Symptoms_primary.Count(); i++) | |
| { | |
| p3 = Param3<bool, int, int>.Cast(Symptoms_primary.Get(i)); | |
| is_primary = p3.param1; | |
| symptom_id = p3.param2; | |
| SYMPTOM_uid = p3.param3; | |
| SYMPTOM_name = GetSymptomName(symptom_id); | |
| primary += SYMPTOM_name + " | "; | |
| } | |
| DbgUI.Text(primary); | |
| DbgUI.Text("Secondary: "); | |
| for (i = 0; i < Symptoms_secondary.Count(); i++) | |
| { | |
| p3 = Param3<bool, int, int>.Cast(Symptoms_secondary.Get(i)); | |
| is_primary = p3.param1; | |
| symptom_id = p3.param2; | |
| SYMPTOM_uid = p3.param3; | |
| SYMPTOM_name = GetSymptomName(symptom_id); | |
| DbgUI.Text(SYMPTOM_name); | |
| } | |
| DbgUI.End(); | |
| DbgUI.EndCleanupScope(); | |
| } | |
| void DisplayDebug2(string name, int y_offset, array<ref Param> Symptoms_primary, array<ref Param> Symptoms_secondary) | |
| { | |
| string primary; | |
| Param3<bool, int, int> p3 = new Param3<bool, int, int>(false,0,0); | |
| DbgUI.BeginCleanupScope(); | |
| DbgUI.Begin(name, 50, y_offset); | |
| DbgUI.Text("Primary: "); | |
| bool is_primary; | |
| int symptom_id; | |
| int SYMPTOM_uid; | |
| string SYMPTOM_name; | |
| for (int i = 0; i < Symptoms_primary.Count(); i++) | |
| { | |
| p3 = Param3<bool, int, int>.Cast(Symptoms_primary.Get(i)); | |
| is_primary = p3.param1; | |
| symptom_id = p3.param2; | |
| SYMPTOM_uid = p3.param3; | |
| SYMPTOM_name = GetSymptomName(symptom_id); | |
| if (DbgUI.Button( i.ToString() + " " + SYMPTOM_name, 80)) | |
| { | |
| DebugRequestExitSymptom(SYMPTOM_uid); | |
| } | |
| } | |
| DbgUI.Text("Secondary: "); | |
| for (i = 0; i < Symptoms_secondary.Count(); i++) | |
| { | |
| p3 = Param3<bool, int, int>.Cast(Symptoms_secondary.Get(i)); | |
| is_primary = p3.param1; | |
| symptom_id = p3.param2; | |
| SYMPTOM_uid = p3.param3; | |
| SYMPTOM_name = GetSymptomName(symptom_id); | |
| if (DbgUI.Button( i.ToString() + " " + SYMPTOM_name, 80)) | |
| { | |
| DebugRequestExitSymptom(SYMPTOM_uid); | |
| } | |
| } | |
| DbgUI.End(); | |
| DbgUI.EndCleanupScope(); | |
| } | |
| void ShowAvailableSymptoms() | |
| { | |
| DbgUI.BeginCleanupScope(); | |
| DbgUI.Begin("available Symptoms", 300, 50); | |
| for (int i = 0; i < m_AvailableSymptoms.Count(); i++) | |
| { | |
| SymptomBase Symptom = m_AvailableSymptoms.GetElement(i); | |
| string SYMPTOM_name = Symptom.GetName(); | |
| int symptom_id = Symptom.GetType(); | |
| if (DbgUI.Button( i.ToString() + " " + SYMPTOM_name, 80)) | |
| { | |
| DebugRequestActivateSymptom(symptom_id); | |
| } | |
| } | |
| DbgUI.End(); | |
| DbgUI.EndCleanupScope(); | |
| } | |
| void CleanAvailableSymptoms() | |
| { | |
| DbgUI.BeginCleanupScope(); | |
| DbgUI.Begin("available Symptoms", 300, 50); | |
| DbgUI.End(); | |
| DbgUI.EndCleanupScope(); | |
| } | |
| void CleanDebug1(string name, int y_offset) | |
| { | |
| DbgUI.BeginCleanupScope(); | |
| DbgUI.Begin(name, 50, y_offset); | |
| DbgUI.End(); | |
| DbgUI.EndCleanupScope(); | |
| } | |
| void CleanDebug2(string name, int y_offset) | |
| { | |
| DbgUI.BeginCleanupScope(); | |
| DbgUI.Begin(name, 50, y_offset); | |
| DbgUI.End(); | |
| DbgUI.EndCleanupScope(); | |
| } | |
| void DebugRequestActivateSymptom(int symptom_id) | |
| { | |
| CachedObjectsParams.PARAM1_INT.param1 = symptom_id; | |
| if (GetPlayer()) | |
| GetGame().RPCSingleParam(GetPlayer(), ERPCs.DIAG_PLAYER_SYMPTOMS_DEBUG_ON, CachedObjectsParams.PARAM1_INT, true, GetPlayer().GetIdentity()); | |
| } | |
| } |