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Add human review artifact human_review/31bea7df6706952cf58b1ff7/README.md

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human_review/31bea7df6706952cf58b1ff7/README.md ADDED
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+ # Human review: Assassin's Creed: Revelations
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+
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+ Sample ID: `31bea7df6706952cf58b1ff7`
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+
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+ The two-pass Sol X-High annotation received a routing score of 69. A third
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+ independent Sol X-High adjudication also received 69, so the sample was routed to
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+ human review.
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+
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+ ## Raw frame
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+
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+ ![Raw gameplay frame](raw.jpg)
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+
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+ ## Round 2 overlay
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+
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+ ![Round 2 refined overlay](round2_overlay.jpg)
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+
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+ Round 2 labeled the top-right four-button diamond as `rhythm_qte`.
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+
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+ ## Round 3 Sol X-High adjudication
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+
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+ ![Round 3 adjudicated overlay](round3_overlay.jpg)
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+
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+ Round 3 relabeled the top-right four-button diamond as
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+ `tutorial_control_hint`. It retained the tiny boxed `25` immediately left of the
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+ minimap as `other_hud` because its exact gameplay quantity is not visually
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+ identifiable.
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+
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+ ## Decision requested
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+
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+ Please review these two ambiguous elements:
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+
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+ 1. Should the top-right four-button diamond be `tutorial_control_hint`
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+ (round-3 recommendation) or `rhythm_qte` (round-2 proposal)?
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+ 2. Should the tiny boxed `25` remain `other_hud`, or is its function visually
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+ identifiable as a more specific controlled slot?
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+
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+ The conservative pixel-grounded recommendation is
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+ `tutorial_control_hint` + `other_hud`, because no temporal QTE sequence or
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+ resource-identifying icon is visible in this single screenshot.