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AGENTS.md::document-preamble | Document preamble | ---
title: "Inclusive Game Design: Design Policy Appendix"
version: "1.3.0"
author: "Double FW Ltd"
date: "2026-11-07"
license: "MIT"
language: "en-GB"
repository: "https://github.com/Double-FW/Inclusive-Games-Design"
artifact_type: "design_policy_appendix"
use_case: "Guide AI and game teams in identifying barriers and... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 1 | 14 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 6d7f165de1d8dd2bc0eb1d7d01f331de2e34045ecbbbbf5db72cbd4ed1d4b81b | [] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
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] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix | Inclusive Game Design — design policy appendix | # Inclusive Game Design — design policy appendix
| knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 15 | 16 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 63678e6169313da7a9808838e831920a43aec3e9faa5a2acdc7eace4b6803a9d | [
"Inclusive Game Design — design policy appendix"
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] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-purpose | Purpose | ## Purpose
This file is lightweight policy guidance for AI agents and human teams designing, prototyping, reviewing, or iterating games. It is a guide, not a compliance system, release gate, or implementation specification. The goal is to preserve the intended experience while reducing incidental barriers: ask what is... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 17 | 20 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 264768624ea3ba03961168ef45bf0487b77183a3d9d0af148653856c230c7011 | [
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AGENTS.md::inclusive-game-design-design-policy-appendix-repository-specific-instructions | Repository-specific instructions | ## Repository-specific instructions
- Treat this repository as design guidance, not as a claim that a game is already accessible.
- Separate observed facts, assumptions, inferences, and unknowns; prefer evidence-backed recommendations and clearly label uncertainty.
- Do not claim to have tested a game, consulted playe... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 21 | 30 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 14b6053be9bd7d6839c0835188a4e31583a93f38b6dcf9b8e0d8745be4156b60 | [
"Inclusive Game Design — design policy appendix",
"Repository-specific instructions"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-authority-and-limits | Authority and limits | ## Authority and limits
Agents MAY analyse, compare options, identify barriers, suggest alternatives, and make reversible prototypes within the task’s tools and scope. Agents MUST distinguish evidence from inference and uncertainty. Agents MUST NOT claim human authorisation or player research that did not occur. Conse... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 31 | 34 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 1b9ae5b61a5b64bf2176a01ad2ad0e4c142d53f720084429e3e1726adf61b34e | [
"Inclusive Game Design — design policy appendix",
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"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-scope | Scope | ## Scope
Use this policy when evaluating gameplay goals and challenge; inputs, timing, movement, and recovery; information delivery and cue redundancy; captions, narration, audio, visuals, text, and readability; onboarding, settings, learning, and progression; narrative portrayal, agency, and representation; social co... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 35 | 38 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 25fae9bcd4f9714c6555545e72564eb22775be32faac3002b38861b2f691e503 | [
"Inclusive Game Design — design policy appendix",
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"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-core-design-principles | Core design principles | ## Core design principles
### 1. Preserve challenge; reduce unnecessary barriers
Separate essential challenge from incidental demands. A mechanic may require timing, precision, memory, or strategy; it should not silently add avoidable barriers such as poor input support, unclear feedback, or exclusionary pacing.
###... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 39 | 60 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | fba8865237466b809f7e607beed12e30c2b360978517e323cd6713ba167fe3c8 | [
"Inclusive Game Design — design policy appendix",
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] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-agent-routing-guide-and-practical-references | Agent routing guide and practical references | ## Agent routing guide and practical references
Read the [Accessible Game Technology Selection and Agent Routing Guide](Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md) to route a task by game type, platform, player journey, and feature. The following specialist repositories are practical references fo... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 61 | 79 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 7b63c47fa27277343a60602980432bba4c353175a3a97468c660aada3e379afd | [
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] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-evidence-and-status | Evidence and status | ## Evidence and status
Use status labels only when useful and supported for a stated scope:
- `pass`: evidence supports the specific check for its stated scope.
- `fail`: evidence shows the requirement was not met.
- `unknown`: evidence is missing or insufficient.
- `not_applicable`: a clear reason justifies exclusio... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 80 | 90 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | a0ca4baeae659d3c55c5bf09bde7fcfc3499e73ea5158c39e30f9b3a946ca207 | [
"Inclusive Game Design — design policy appendix",
"Evidence and status"
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"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-human-review-and-escalation | Human review and escalation | ## Human review and escalation
Human authorisation is required before accepting a remaining design limit, approving a release, collecting participant data or involving people in research, or making consequential changes/trade-offs outside the task’s normal scope.
Escalate unresolved issues when an exclusion materiall... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 91 | 96 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 5c68ca98b3030f2afa61568dcbe22220143630e40a31800e93c9834d81db9c1d | [
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"Human review and escalation"
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] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-suggested-assessment-format | Suggested assessment format | ## Suggested assessment format
Use this when no project format is specified:
- Feature / context:
- Intended experience and essential challenge:
- Demands and potential barriers:
- Relevant routing references and why:
- Alternatives and trade-offs:
- Evidence and status:
- Unknowns and limitations:
- Recommendation /... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 97 | 110 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 69c3b2fc6451d6dc1e54072f7f9b202196cf97c0f45690c8859a45118eb62b7a | [
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] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-working-guidance-for-ai-assistants | Working guidance for AI assistants | ## Working guidance for AI assistants
When reviewing a game feature or design proposal:
1. Identify the intended experience and essential challenge.
2. Separate core demands from incidental demands.
3. List likely access barriers across motor, sensory, cognitive, communication, reading, and social factors as relevant... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 111 | 124 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 8e26245fea5517c01bb12039d437fe8a1aa5d8ec1f9d5a8126feb6abed4e23e5 | [
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AGENTS.md::inclusive-game-design-design-policy-appendix-source-references | Source references | ## Source references
The linked repositories above are practical starting points, not executable policies for every game and not evidence of compliance. Check the current source, scope, and version before making a claim based on any reference. If a source cannot be checked or its relevance is uncertain, say so plainly... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 125 | 127 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | c6d346864ed07684ceb575b973bcf68701539d7805cd26f820c2fa94d3de7e11 | [
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"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
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Accessible Games and other Dynamic Content.md::accessible-games-and-other-dynamic-content | Accessible Games and other Dynamic Content | # Accessible Games and other Dynamic Content
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 1 | 2 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | cc482efa41952d327c1ab317c4e6cfa2b3678a5295637bd98f7dcc88054719ed | [
"Accessible Games and other Dynamic Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::accessible-games-and-other-dynamic-content-inclusive-design-knowledge-base-for-ai-systems | Inclusive Design Knowledge Base for AI Systems | ## Inclusive Design Knowledge Base for AI Systems
------------------------------------------------------------------------
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 3 | 6 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | cd7d7dd9c2d42994433bc5383ef689ca83bfa1f95c26b81f6eec7128256ae141 | [
"Accessible Games and other Dynamic Content",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences | 1. Foundations of Inclusive Interactive Experiences | # 1. Foundations of Inclusive Interactive Experiences
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 7 | 8 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 34114e5b6f9ab9b1b4fa49370f7601d3f5f5aeadc93c7faac0d437b646120ad7 | [
"1. Foundations of Inclusive Interactive Experiences"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences-1-1-inclusive-interaction-philosophy | 1.1 Inclusive Interaction Philosophy | ## 1.1 Inclusive Interaction Philosophy
**Explainer (Why this matters and brand value)**\
Interactive experiences such as games and dynamic interfaces often rely
on speed, perception, timing, and sensory feedback, which can
unintentionally exclude disabled users if not designed thoughtfully.
Designing inclusively from... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 9 | 37 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 62748ae4e9ff46c4e26441e3c01c56f6e591d7a8c97126ae8a4594b90b4a2eff | [
"1. Foundations of Inclusive Interactive Experiences",
"1.1 Inclusive Interaction Philosophy"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences-1-2-diversity-of-player-and-user-needs | 1.2 Diversity of Player and User Needs | ## 1.2 Diversity of Player and User Needs
**Explainer**\
Games and dynamic interfaces intersect with multiple accessibility
dimensions simultaneously, including vision, motor control, cognition,
hearing, and neurological sensitivity. Users may also experience
temporary or situational limitations such as injury, stress... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 38 | 65 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 8bd4b03096a52562aa2a419a221f52f5c97452664aaa3b01e515db081b0ab5dc | [
"1. Foundations of Inclusive Interactive Experiences",
"1.2 Diversity of Player and User Needs"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes | 2. Accessible Game Design Themes | # 2. Accessible Game Design Themes
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 66 | 67 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 85be3105d4104fe384b2fac0c33ae40885455d937799b1a24d7b9e8eac55aacc | [
"2. Accessible Game Design Themes"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-1-visual-accessibility-in-games | 2.1 Visual Accessibility in Games | ## 2.1 Visual Accessibility in Games
**Explainer**\
Games frequently rely on visual cues such as colour, movement, and
spatial positioning to communicate information. Without inclusive visual
design, players with visual impairments or colour perception differences
may be unable to interpret gameplay or navigation. Inc... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 68 | 94 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 9bbc8c08fb0096874605c48c4f40d2ec1ac9f39fe44fbd023d217ce6e5ffe99e | [
"2. Accessible Game Design Themes",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-2-motor-accessibility-in-games | 2.2 Motor Accessibility in Games | ## 2.2 Motor Accessibility in Games
**Explainer**\
Many games assume fast reaction times, precise movements, or
multi-button input, which can exclude players with motor impairments or
temporary limitations. Providing flexible control options allows more
users to participate and reduces fatigue for everyone. Inclusive ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 95 | 120 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6ab947593544ed7f29295990039b1c005377dcf360cdd241d3ab2b8f40479032 | [
"2. Accessible Game Design Themes",
"2.2 Motor Accessibility in Games"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-3-cognitive-and-neurodivergent-accessibility-in-games | 2.3 Cognitive and Neurodivergent Accessibility in Games | ## 2.3 Cognitive and Neurodivergent Accessibility in Games
**Explainer**\
Cognitive load, memory demands, and time pressure can create barriers
for neurodivergent players or users with learning differences.
Adjustable pacing and clear feedback enable more users to understand and
enjoy gameplay. Inclusive cognitive des... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 121 | 146 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 71b29333bc9091ce45f2cabe8cd55bf222498be9fdbe81cb37259d2e5ae5db4f | [
"2. Accessible Game Design Themes",
"2.3 Cognitive and Neurodivergent Accessibility in Games"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-4-hearing-and-audio-accessibility-in-games | 2.4 Hearing and Audio Accessibility in Games | ## 2.4 Hearing and Audio Accessibility in Games
**Explainer**\
Audio cues often communicate essential gameplay information such as
alerts, instructions, or narrative content. Players who cannot hear
audio or who are playing in noisy environments may miss critical
information if alternatives are not provided. Multimoda... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 147 | 173 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3c4cb540e60131fcecd21b787207f6fac7bc59e338f9e19702909859506798dd | [
"2. Accessible Game Design Themes",
"2.4 Hearing and Audio Accessibility in Games"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety | 3. Motion, Animation, and Sensory Safety | # 3. Motion, Animation, and Sensory Safety
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 174 | 175 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | a5dee773e8bf9d571a5eccea5e51dd62076871dfdcb42763882b33069c431547 | [
"3. Motion, Animation, and Sensory Safety"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-1-motion-sensitivity-and-reduced-motion-preferences | 3.1 Motion Sensitivity and Reduced Motion Preferences | ## 3.1 Motion Sensitivity and Reduced Motion Preferences
**Explainer**\
Motion effects can enhance immersion but may cause discomfort,
dizziness, or nausea for some users. Respecting motion preferences
allows users to control their sensory experience and reduces physical
strain. Providing motion controls improves comf... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 176 | 198 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 8319c4ead92540ff0b74eeb0c43f7835623ae4cc59bd9911c4f02259d54a9a15 | [
"3. Motion, Animation, and Sensory Safety",
"3.1 Motion Sensitivity and Reduced Motion Preferences"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-2-autoplay-looping-and-user-control | 3.2 Autoplay, Looping, and User Control | ## 3.2 Autoplay, Looping, and User Control
**Explainer**\
Automatically playing animations or videos can distract users and
interfere with reading or task completion. Continuous looping can create
cognitive overload or attention fatigue. Providing user control supports
autonomy and comfort. Brands benefit because cont... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 199 | 218 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 2cef1f1487033b2c5c4a86354e8aa23057ad33d5ba7f8d91558686744af1be62 | [
"3. Motion, Animation, and Sensory Safety",
"3.2 Autoplay, Looping, and User Control"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-3-flicker-and-flash-safety | 3.3 Flicker and Flash Safety | ## 3.3 Flicker and Flash Safety
**Explainer**\
Rapid flashing or high-contrast flicker can trigger seizures or physical
symptoms in susceptible users. Even users without diagnosed conditions
may experience discomfort or fatigue. Designing to avoid harmful visual
patterns protects users and reduces risk. Brands benefit... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 219 | 239 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 44fc76a8bf9866de5fc70a88a25c70b912d5dae7d14260e15df87a847d316814 | [
"3. Motion, Animation, and Sensory Safety",
"3.3 Flicker and Flash Safety"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media | 4. Animated Images and Short Motion Media | # 4. Animated Images and Short Motion Media
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 240 | 241 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 91b3c14d93ae9b9e66a3b36729c2f967ddde31560d7088eb84ff17a13827921b | [
"4. Animated Images and Short Motion Media"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-1-purposeful-use-of-animation | 4.1 Purposeful Use of Animation | ## 4.1 Purposeful Use of Animation
**Explainer**\
Animation can communicate movement or processes effectively when used
intentionally. However, unnecessary animation increases cognitive load
and can create barriers. Purposeful motion improves comprehension and
engagement while maintaining accessibility. Brands benefit... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 242 | 260 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3cd70c9b06e529672d94f003c6fa179998dc24bc70635ea1c70780d153097d25 | [
"4. Animated Images and Short Motion Media",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-2-text-alternatives-for-animated-content | 4.2 Text Alternatives for Animated Content | ## 4.2 Text Alternatives for Animated Content
**Explainer**\
Animated images often convey information that must also be accessible to
users who cannot see them. Providing equivalent descriptions ensures
equal access to meaning. Text alternatives also improve searchability
and contextual understanding. Brands benefit f... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 261 | 280 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6ff95aeeb2371d27304cf5050cf83ed85db824d97a26fe628a9301ff8a733c0b | [
"4. Animated Images and Short Motion Media",
"4.2 Text Alternatives for Animated Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-3-loop-duration-and-attention-impact | 4.3 Loop Duration and Attention Impact | ## 4.3 Loop Duration and Attention Impact
**Explainer**\
Long-running or infinite loops can disrupt reading and concentration,
particularly for neurodivergent users. Limiting duration reduces
distraction and improves usability. Controlled animation supports focus
and comprehension. Brands benefit because content becom... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 281 | 298 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3c3bb2beb056266cfe4ab8e2f529288ef433ad5890a62e8209e6806b2edce817 | [
"4. Animated Images and Short Motion Media",
"4.3 Loop Duration and Attention Impact"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates | 5. Dynamic Content and Real-Time Updates | # 5. Dynamic Content and Real-Time Updates
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 299 | 300 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 0a69401e3a6138a2ff27bde442a446e0d4eb2dca5ce53252ab4fdfcff2d09066 | [
"5. Dynamic Content and Real-Time Updates"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-1-understanding-dynamic-content-changes | 5.1 Understanding Dynamic Content Changes | ## 5.1 Understanding Dynamic Content Changes
**Explainer**\
Dynamic content includes updates triggered by user actions, system
events, or time-based changes. Without careful design, users may miss
important updates or become disoriented. Clear communication of changes
improves confidence and usability. Brands benefit ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 301 | 321 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | e2a52452a2cbbc41d04fda2c7c1c62e7d80ef929198785c4d1b0a5353f41b5bd | [
"5. Dynamic Content and Real-Time Updates",
"5.1 Understanding Dynamic Content Changes"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-2-focus-management-and-orientation | 5.2 Focus Management and Orientation | ## 5.2 Focus Management and Orientation
**Explainer**\
Unexpected focus movement can confuse users, particularly those using
assistive technologies or keyboard navigation. Maintaining orientation
ensures users understand where they are and what changed. Predictable
focus behaviour improves usability for everyone. Bran... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 322 | 341 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 0f91b1039eabaff33d4d6cf5b9fc44ccbc3e4010f6ec88f12b96a07d453620f0 | [
"5. Dynamic Content and Real-Time Updates",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-3-notifications-and-status-messages | 5.3 Notifications and Status Messages | ## 5.3 Notifications and Status Messages
**Explainer**\
Notifications communicate system feedback, progress, or outcomes, but
poorly designed alerts can overwhelm or distract users. Accessible
notifications ensure information is perceived without unnecessary
interruption. Clear messaging builds user confidence and red... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 342 | 361 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | fe51177dce03edbecd2de4a4c2b98e853594eddb00e11c324e0fdb201c158e57 | [
"5. Dynamic Content and Real-Time Updates",
"5.3 Notifications and Status Messages"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-4-dialogs-and-interactive-overlays | 5.4 Dialogs and Interactive Overlays | ## 5.4 Dialogs and Interactive Overlays
**Explainer**\
Dialogs introduce new interaction contexts and require careful
management to avoid confusion. Clear structure and predictable behaviour
help users complete tasks successfully. Accessible dialogs improve task
efficiency and reduce abandonment. Brands benefit throug... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 362 | 379 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6dc1159ef207cc88fed3ee583177a9e898e9534b58a927d776d2d1c4604bf9ef | [
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-5-disclosure-and-expandable-content | 5.5 Disclosure and Expandable Content | ## 5.5 Disclosure and Expandable Content
**Explainer**\
Expandable sections allow progressive disclosure of information without
overwhelming users. When designed clearly, they improve navigation and
comprehension. Poor implementation can create confusion or hidden
content. Brands benefit because information feels orga... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 380 | 398 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | bfac53bb7bb96ee8ed6b495a294a4a3787427dd533244ffc592be73843574fce | [
"5. Dynamic Content and Real-Time Updates",
"5.5 Disclosure and Expandable Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::6-timing-reading-and-processing-considerations | 6. Timing, Reading, and Processing Considerations | # 6. Timing, Reading, and Processing Considerations
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 399 | 400 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3a3d28da7f4abea1933fb2b8dd0aee6606ce0b595e3c75d25376d14ac5263fda | [
"6. Timing, Reading, and Processing Considerations"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::6-timing-reading-and-processing-considerations-6-1-time-limits-and-processing-speed | 6.1 Time Limits and Processing Speed | ## 6.1 Time Limits and Processing Speed
**Explainer**\
Users vary significantly in reading and processing speed. Short timeouts
or fast gameplay can exclude many users. Adjustable timing supports
autonomy and reduces stress. Brands benefit because users feel supported
rather than pressured.
**Design Instructions**
-... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 401 | 417 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 0928d0f2e7180504212e01a6c1a6b6d24ef249a605db2b2dc14814857fbd1746 | [
"6. Timing, Reading, and Processing Considerations",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::7-multimodal-feedback-and-redundancy | 7. Multimodal Feedback and Redundancy | # 7. Multimodal Feedback and Redundancy
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 418 | 419 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 16d6d77c5a854ca3d5d9741d0b531f0ad5094bd32695363fefa10d012e75de8b | [
"7. Multimodal Feedback and Redundancy"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::7-multimodal-feedback-and-redundancy-7-1-using-multiple-sensory-channels | 7.1 Using Multiple Sensory Channels | ## 7.1 Using Multiple Sensory Channels
**Explainer**\
Relying on a single sensory channel creates barriers when users cannot
perceive that channel. Providing multimodal feedback ensures information
is accessible in multiple ways. Redundant cues improve clarity and
reduce errors. Brands benefit because interactions fee... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 420 | 438 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 4a07287431b24e5712b957a5eb0735251c8182c5ed5d745358bd70ffcb9f7cc2 | [
"7. Multimodal Feedback and Redundancy",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::8-testing-and-iterative-inclusive-design | 8. Testing and Iterative Inclusive Design | # 8. Testing and Iterative Inclusive Design
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 439 | 440 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 2c5ef5a630d3b880bd9f27ae38e72393717b5a5d4c73caa89f7fa4a3377fdbc7 | [
"8. Testing and Iterative Inclusive Design"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::8-testing-and-iterative-inclusive-design-8-1-inclusive-testing-approaches | 8.1 Inclusive Testing Approaches | ## 8.1 Inclusive Testing Approaches
**Explainer**\
Inclusive design requires testing with diverse interaction methods and
user needs. Testing only with typical users misses barriers that
disabled users encounter. Iterative improvement leads to higher-quality
experiences. Brands benefit because issues are resolved earl... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 441 | 463 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3ac090c443acffd11d7df84d827fb4c7150173b1370676f6638b10f135053335 | [
"8. Testing and Iterative Inclusive Design",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::9-brand-and-experience-impact-of-inclusive-games-and-dynamic-content | 9. Brand and Experience Impact of Inclusive Games and Dynamic Content | # 9. Brand and Experience Impact of Inclusive Games and Dynamic Content
**Explainer**\
Inclusive interactive design signals that a brand values all users, not
just a narrow audience. Accessible experiences reduce frustration,
increase enjoyment, and improve emotional connection. When users feel
considered, they are mo... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 464 | 481 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6b2bab35182b469f11c7ac64b85d9478fc04983aff3f53cf3e8a4b5d7c6e286b | [
"9. Brand and Experience Impact of Inclusive Games and Dynamic Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide | Accessible game technology selection and agent routing guide | # Accessible game technology selection and agent routing guide
**Double FW Ltd · 7 November 2026 · Version 1.0**
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 1 | 4 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | fa32a6d61149168ae06b1fabf68241f2dc870d512e3978bcf6c500b99aac5199 | [
"Accessible game technology selection and agent routing guide"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-purpose-and-scope | Purpose and scope | ## Purpose and scope
Use this guide to help an LLM select technical references, engines, frameworks, starter projects and specialist tools for an inclusive game. It supports creating processes, reusable design/development skills and agent instructions for a separate game project. It does not instruct an agent to engin... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 5 | 14 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | a05d6cc37b2875422d32cb92d7c5da3bdc085688bd3abb82b2922a121ca139fb | [
"Accessible game technology selection and agent routing guide",
"Purpose and scope"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-1-distinguish-the-layers-before-choosing | 1. Distinguish the layers before choosing | ## 1. Distinguish the layers before choosing
| Layer | What it supplies | Examples in this catalogue | What it cannot establish alone |
| --- | --- | --- | --- |
| Design and delivery guidance | Objectives, interaction rules, evaluation and governance | Double-FW Inclusive Games Design; Accessible Chatbots; BBC GEL | ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 15 | 38 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | dd03ab60dcda3d94d26b755caf7f5a8c5baefeebee693a90646922f642eb4de0 | [
"Accessible game technology selection and agent routing guide",
"1. Distinguish the layers before choosing"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-2-resource-catalogue-purpose-game-types-and-selection | 2. Resource catalogue: purpose, game types and selection | ## 2. Resource catalogue: purpose, game types and selection
The game types below describe potential fit. They are not claims that a ready-made accessible version of each genre is supplied.
| ID | Resource | Category and documented capability | Game types/purposes to consider | Selection boundary |
| --- | --- | --- |... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 39 | 58 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 8b361e1267532a018a52a3b9df4d0340f04cd396b01f215c9c13553f3005c55a | [
"Accessible game technology selection and agent routing guide",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-3-technical-capability-routes | 3. Technical capability routes | ## 3. Technical capability routes
For an adopting project, record capability status separately from evidence strength:
- **Documented built-in:** the selected version documents the capability for the stated target.
- **Integration required:** an API, adapter or utility exists, but the project must connect it to actua... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 59 | 172 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 852d760ef9df0850843774dcfbf290e065c24e85f6f21c9fc41e6bca51a9f316 | [
"Accessible game technology selection and agent routing guide",
"3. Technical capability routes"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-4-select-by-game-type-and-purpose | 4. Select by game type and purpose | ## 4. Select by game type and purpose
These are starting shortlists, not rankings. Retain the current stack when it can reasonably deliver the outcome; do not migrate an existing game without a specific benefit and cost assessment.
| Intended game/purpose | Starting candidates | Additional sources/layers | Critical s... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 173 | 190 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 5c9c5e472e2715a0c6c7d6ef6f9d492ece8d5b25769e2a527cca1acad7df0068 | [
"Accessible game technology selection and agent routing guide",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-5-technical-reference-routes-beyond-the-supplied-list | 5. Technical reference routes beyond the supplied list | ## 5. Technical reference routes beyond the supplied list
Consult relevant references on demand rather than copying every platform's instructions into each task.
| Route | Primary reference | Agent use and boundary |
| --- | --- | --- |
| Accessibility bridge | [AccessKit](https://github.com/sig-a11y/AccessKit) | Ins... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 191 | 205 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 294322ccea6c79dec630edf89070d6f44c07a4a074a05197a493af8431b13c47 | [
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Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-6-agent-selection-procedure | 6. Agent selection procedure | ## 6. Agent selection procedure
### Step 1 — establish constraints
Capture the game's genre, valued experience, audience, creator access requirements, player functional needs, target devices/readers, online/offline requirements, inputs, languages, budget/time, existing stack and authorised tools. Identify hard requir... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 206 | 257 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 31ee0125fcaf02833dacf28e14bc11373f96c6f096fd110c17bf7062c7fffbd6 | [
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Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-7-chat-style-game-architecture-and-controls | 7. Chat-style game architecture and controls | ## 7. Chat-style game architecture and controls
Use a conversation interface when it supports the experience: branching stories, turn-based exploration, character dialogue, educational scenarios, puzzles and optional guidance. A transcript can improve review and pacing; it can also introduce memory load, verbosity and... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 258 | 285 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 5dbec75adab46f0d848a80fc619149438d0fd342d7cf349844f2ee342c1d40b1 | [
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Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-8-reusable-selection-skill-and-agent-instruction | 8. Reusable selection skill and agent instruction | ## 8. Reusable selection skill and agent instruction
### Skill definition: accessible game stack selection
**Inputs:** creative brief; constraints; current project/dependencies; required access routes; available technical sources; authorised test access.
**Procedure:** classify layers → filter hard requirements → re... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 286 | 341 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 5cd0edf03f6a025a92130fd6e1e1c92dc2f595d7e8b9d16498baa2042d08b4e5 | [
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Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-9-source-ledger-and-freshness | 9. Source ledger and freshness | ## 9. Source ledger and freshness
Reviewed on **7 November 2026**. GitHub source/document inspection was read-only. Repository timestamps below are observations, not maintenance guarantees. No dependencies were installed, no published artefacts were executed, and no legal/platform certification or player research was ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 342 | 378 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 884de93ba35950592982bdc237f12b2151b113e5d3325bf4d83d28ab90933279 | [
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Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide | Inclusive games: agent execution, evaluation and optimisation guide | # Inclusive games: agent execution, evaluation and optimisation guide
**Prepared for Double FW Ltd · 7 November 2026 · Version 1.0**
**Purpose:** enable an LLM to configure a working process, develop reusable design skills, or define agent roles that apply the Double-FW Inclusive Games Design guidance in a separate v... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 1 | 6 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 393a788f3f3c9c0a157b98e85fc68d9559b787832094da1f2aaea54ca8367c0c | [
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-1-assessment-of-the-existing-repository | 1. Assessment of the existing repository | ## 1. Assessment of the existing repository
**Yes: an agent needs additional operational instructions.** The repository provides a strong design lens and a useful starting workflow. It does not yet supply the project-specific contracts needed to implement, verify and improve a game across platforms. Adding more access... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 7 | 38 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | e187e97f6c2a8202cd41d47dc59b5c2890073041399fbfe997139b12a17dfd74 | [
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-2-operating-mandate-for-the-adopting-llm | 2. Operating mandate for the adopting LLM | ## 2. Operating mandate for the adopting LLM
Use the repository as an inclusion policy and this document as an execution method. Work only in the authorised target game project. Do not create workflows, code, agents, configuration or other engineering in the Double-FW guidance repository as a consequence of reading th... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 39 | 57 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | bffdb726f0d4f4093a2c884346e3e5ec7de589323594355b2f6009c2831dc695 | [
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"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-3-establish-the-project-and-its-capabilities | 3. Establish the project and its capabilities | ## 3. Establish the project and its capabilities
Before implementation planning, produce a brief containing the following. Mark each field as known, assumed or unresolved; identify which unknowns block a decision.
| Area | Required information |
| --- | --- |
| Experience | Genre, core loop, intended emotions, age au... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 58 | 90 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | d8b8a71c2ed19697cbd8ffb041bf992fc11b80f39bd730155d66e738e249538e | [
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Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-4-turn-guidance-into-mechanic-and-feature-contracts | 4. Turn guidance into mechanic and feature contracts | ## 4. Turn guidance into mechanic and feature contracts
Create one contract per meaningful mechanic or journey barrier. Include first launch, account access, settings, onboarding, core play, failure/recovery, save/return, social participation and support. Include alternate branches, bosses, timed sequences, credits an... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 91 | 135 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 8a269e6734e0e1bf08e8086c8abc3b26d0092aef999242ba8206bcf0c5ac0080 | [
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"AGENTS.md",
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-5-customisation-and-control-design-skills | 5. Customisation and control design skills | ## 5. Customisation and control design skills
Build skills around reusable reasoning and acceptance patterns. A skill should state its inputs, procedure, outputs, limits and verification method. It should produce a concrete design brief, not a generic list of options.
| Skill | Procedure and candidate features | Evid... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 136 | 167 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 6250de17139d3d4d60555298aa4c8afe7b78b31007daef83db788a560881be16 | [
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Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-6-learn-from-established-game-designs | 6. Learn from established game designs | ## 6. Learn from established game designs
The following are documented feature examples, not proof that an entire game is accessible or that the same feature will succeed elsewhere. The final column is a proposed transfer and test, not a claim about those games' internal implementation. Check the exact edition, platfo... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 168 | 181 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 938038e78d2bbb152c60fd248f0fcf3bcc98e1316fededfbbd5cfae7abfea56a | [
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Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-7-evaluate-success-at-four-levels | 7. Evaluate success at four levels | ## 7. Evaluate success at four levels
### 7.1 Coverage and implementation
Maintain a traceability table: requirement ID, source section, platform/mode scope, implementation reference, acceptance test IDs, latest evidence, status and outstanding action.
Use the repository's statuses: `pass`, `fail`, `unknown`, `not_a... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 182 | 237 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 1088afd78faec13a8ee0ae7c902e0229fe89b4855216a46cb090216323862503 | [
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Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-8-test-interacting-settings-and-failure-states | 8. Test interacting settings and failure states | ## 8. Test interacting settings and failure states
Use risk-based combinations rather than pretending all configurations can be exhaustively tested. Pairwise coverage can help with breadth; explicitly add higher-order combinations where failure would block access.
| Combination or transition | Failure to look for |
|... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 238 | 255 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | d0d689efdffda500a990b8a6d64571839a6bf3ee2046dc4db165e89ff95a9f02 | [
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Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-9-plan-and-evaluate-optimisation-patches | 9. Plan and evaluate optimisation patches | ## 9. Plan and evaluate optimisation patches
A patch is a hypothesis about a player outcome. It is not successful merely because new options ship.
### Triage
Classify each finding as a defect, missing access path, usability/discoverability problem, preference opportunity, unsupported assumption or accepted limit req... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 256 | 299 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 1e3fae5ef42d4b91bc6138723dd735f9251de03ec8228d6e6f0d8fc58bc9090d | [
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] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-10-example-optimisation-hypothesis | 10. Example optimisation hypothesis | ## 10. Example optimisation hypothesis
**Hypothetical finding:** players returning to an exploration game cannot remember why a route was blocked. There is no evaluated game build in this review; the example contains no actual participant results.
**Baseline task:** after an interruption, locate a previously encounte... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 300 | 315 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 0e0d3e454ba32daf0b2c99fd6d401649568f43ceac1471048e7c4d2ff8100e00 | [
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"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-11-configure-a-process-skill-or-agent-system | 11. Configure a process, skill or agent system | ## 11. Configure a process, skill or agent system
One LLM may perform the roles sequentially. Multiple agents are optional; this guide does not require spawning agents, extra infrastructure or code generation.
| Role | Inputs | Required output and handoff |
| --- | --- | --- |
| Coordinator | Brief, policy, authorisa... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 316 | 346 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 8c46f98b2d36c7b4115271a7f7d1e7370e75b4758f23d59ccd389535c8c31112 | [
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-12-definition-of-a-useful-result | 12. Definition of a useful result | ## 12. Definition of a useful result
The operating material is ready for adoption when another LLM can identify what to do next, in which project, with which authority, against which acceptance criteria and using what evidence. Each material recommendation must lead to a testable outcome or an explicit decision.
The ... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 347 | 352 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 6b20c5eb1124a35c3c196951e1637e70ab093a3133d1180e17bd795e6112afbd | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"12. Definition of a useful result"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-sources-and-evidence-limits | Sources and evidence limits | ## Sources and evidence limits
Repository analysis is tied to the commit above. External sources were consulted on 7 November 2026. Feature summaries below are deliberately narrow. Publisher documentation supports the existence and intended behaviour of features; it does not establish effectiveness for every player or... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 353 | 364 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 1d9739821e8680f850167d9a7350e925503972b487170491fef02065f71d57ab | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"Sources and evidence limits"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design | Inclusive Games Design | # Inclusive Games Design
This repository is a practical guidance resource for teams and AI assistants creating, reviewing, and iterating games that are more accessible, inclusive, and enjoyable for a wider range of players.
The project contains a reusable design policy in `AGENTS.md`. It helps teams ask the right que... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 1 | 6 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | 85f17ac6401c9a68557b882033a9d2af6fa38b4f97e3d0da7e5470c79e36563e | [
"Inclusive Games Design"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-what-is-included | What is included | ## What is included
- `AGENTS.md` — the core inclusive game design policy and operational guidance
- `README.md` — practical guidance for using the resource in a real game project
| knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 7 | 11 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | d455a0aece3cf9060bab844636c7043648467bd0833284448b591c2b1029eb9d | [
"Inclusive Games Design",
"What is included"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-why-this-matters | Why this matters | ## Why this matters
Good accessibility is not only a compliance task. It is a design problem about how players participate, understand, respond, recover, and belong. Many barriers in games are not inherent to the genre itself; they are created by poor pacing, unclear information, conflicting feedback, untested assumpt... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 12 | 22 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | b18ab689f6baba9936f720c6c28b0768a39cb4ae5ed74f30b9bb25cc4acdc05c | [
"Inclusive Games Design",
"Why this matters"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-how-to-use-this-resource-in-a-game-project | How to use this resource in a game project | ## How to use this resource in a game project
### 1. Put the policy at the root of the game repository
Copy or reference `AGENTS.md` in the root of the project you are building. When an AI tool supports repo-level instruction files, this is the ideal place to set a default design lens.
Recommended approach:
- keep ... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 23 | 129 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | 10a78810b575f8005bd6cbc4a6e7aa088f07440469f9a0709aca15a7cb292547 | [
"Inclusive Games Design",
"How to use this resource in a game project"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-suggested-ai-workflow-for-a-game-project | Suggested AI workflow for a game project | ## Suggested AI workflow for a game project
A practical workflow for using this repository in a game team could be:
1. Add `AGENTS.md` to the game repository root.
2. Define the core brief:
- genre
- platform
- audience
- target age range
- input methods
- solo/social modes
- languages and locali... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 130 | 150 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | d2b2e3ee8d1d0129be86f4ed6d8a6739bab453457a85a2476f66cd59858f65db | [
"Inclusive Games Design",
"Suggested AI workflow for a game project"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-example-prompts | Example prompts | ## Example prompts
### Concept review
“Review this game concept for accessibility and inclusion. Identify the essential experience, likely barriers, and the adjustments that preserve the intended challenge without excluding players unnecessarily.”
### Mechanic review
“Assess the combat mechanic for input burden, ti... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 151 | 172 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | 4f2175899e1848dd4350eea67f5ad5ceeb074f5ffabea7889c308bded3db47f0 | [
"Inclusive Games Design",
"Example prompts"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-good-practices-when-using-ai | Good practices when using AI | ## Good practices when using AI
- Ask for evidence and trade-offs, not just feature suggestions.
- Require the AI to say what is essential versus optional.
- Keep the design brief grounded in the actual audience and platform.
- Ask for multiple alternatives before choosing one.
- Validate final choices with tests and ... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 173 | 181 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | f64e2b49ad2462691cb58c417c134ffa15acbfc5ec14bb62da5d491cfa1b3e57 | [
"Inclusive Games Design",
"Good practices when using AI"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-scope-and-boundaries | Scope and boundaries | ## Scope and boundaries
This repository is a game design policy, not a substitute for legal review, platform rules, contractual obligations, or a formal accessibility audit. It is intended to support thoughtful design and honest decision-making about inclusion.
It does not claim to implement or guarantee compliance w... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 182 | 187 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | a0a55495367da78199689b3547070958b32bbd3fc9ffd205e7fff813ab0ed6de | [
"Inclusive Games Design",
"Scope and boundaries"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-repository-status | Repository status | ## Repository status
This project is a proposed design and guidance resource. It is intended to be adopted, adapted, and reviewed by the team using it.
| knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 188 | 191 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | 5fbe09c48797594ccb7f1f6f02b383008ea7b3ef4fdd7e3e13a78c5e420b417c | [
"Inclusive Games Design",
"Repository status"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-contributing | Contributing | ## Contributing
If you are using this resource in a game project, consider adding:
- a project-specific scope and audience definition
- a list of core mechanics and access risks
- testing notes and evidence summaries
- design decisions and remaining exclusions
- owner assignments for accessibility and release decisio... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 192 | 201 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | c7f32a72a158aa09894a87280f9e8c0f15bda32d5425909e271e9768f1744688 | [
"Inclusive Games Design",
"Contributing"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-license | License | ## License
The repository metadata currently indicates a project source and should be reviewed before distribution under a declared licence. This README is intended as a practical project guide, not legal advice.
| knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 202 | 205 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | 9785c0b8fedd99d848b5ae3aba6e5ceb1cab9e8eeb4041ae50ebcbbe52da84df | [
"Inclusive Games Design",
"License"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
README.md::inclusive-games-design-summary | Summary | ## Summary
This resource is best used as a living design policy for AI-assisted game development. It helps an AI reason about player access, challenge, narrative, communication, and testing in a way that is grounded in evidence and human accountability.
If you are building games with AI, use this repository to shape ... | knowledge_section | Double-FW/Inclusive-Games-Design | README.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md | 206 | 210 | 804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f | f405f1a1585136f107495d5c7c81a6290965942658c21bd0c4a77ad60c1ad273 | [
"Inclusive Games Design",
"Summary"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
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