id
stringlengths
28
187
title
stringlengths
5
69
text
stringlengths
36
14.6k
record_type
stringclasses
1 value
source_repository
stringclasses
1 value
source_path
stringclasses
5 values
source_commit
stringclasses
1 value
source_url
stringclasses
5 values
source_start_line
int64
1
464
source_end_line
int64
2
481
source_document_sha256
stringclasses
5 values
text_sha256
stringlengths
64
64
heading_path
listlengths
0
2
metadata_json
stringclasses
2 values
declared_source_license
stringclasses
2 values
repository_license
stringclasses
1 value
source_status
stringclasses
2 values
dataset_version
stringclasses
1 value
source_commit_date
timestamp[s]date
2026-11-10 00:00:00
2026-11-10 00:00:00
language
stringclasses
1 value
required_context_paths
listlengths
3
3
review_status
stringclasses
1 value
AGENTS.md::document-preamble
Document preamble
--- title: "Inclusive Game Design: Design Policy Appendix" version: "1.3.0" author: "Double FW Ltd" date: "2026-11-07" license: "MIT" language: "en-GB" repository: "https://github.com/Double-FW/Inclusive-Games-Design" artifact_type: "design_policy_appendix" use_case: "Guide AI and game teams in identifying barriers and...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
1
14
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
6d7f165de1d8dd2bc0eb1d7d01f331de2e34045ecbbbbf5db72cbd4ed1d4b81b
[]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix
Inclusive Game Design — design policy appendix
# Inclusive Game Design — design policy appendix
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
15
16
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
63678e6169313da7a9808838e831920a43aec3e9faa5a2acdc7eace4b6803a9d
[ "Inclusive Game Design — design policy appendix" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-purpose
Purpose
## Purpose This file is lightweight policy guidance for AI agents and human teams designing, prototyping, reviewing, or iterating games. It is a guide, not a compliance system, release gate, or implementation specification. The goal is to preserve the intended experience while reducing incidental barriers: ask what is...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
17
20
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
264768624ea3ba03961168ef45bf0487b77183a3d9d0af148653856c230c7011
[ "Inclusive Game Design — design policy appendix", "Purpose" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-repository-specific-instructions
Repository-specific instructions
## Repository-specific instructions - Treat this repository as design guidance, not as a claim that a game is already accessible. - Separate observed facts, assumptions, inferences, and unknowns; prefer evidence-backed recommendations and clearly label uncertainty. - Do not claim to have tested a game, consulted playe...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
21
30
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
14b6053be9bd7d6839c0835188a4e31583a93f38b6dcf9b8e0d8745be4156b60
[ "Inclusive Game Design — design policy appendix", "Repository-specific instructions" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-authority-and-limits
Authority and limits
## Authority and limits Agents MAY analyse, compare options, identify barriers, suggest alternatives, and make reversible prototypes within the task’s tools and scope. Agents MUST distinguish evidence from inference and uncertainty. Agents MUST NOT claim human authorisation or player research that did not occur. Conse...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
31
34
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
1b9ae5b61a5b64bf2176a01ad2ad0e4c142d53f720084429e3e1726adf61b34e
[ "Inclusive Game Design — design policy appendix", "Authority and limits" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-scope
Scope
## Scope Use this policy when evaluating gameplay goals and challenge; inputs, timing, movement, and recovery; information delivery and cue redundancy; captions, narration, audio, visuals, text, and readability; onboarding, settings, learning, and progression; narrative portrayal, agency, and representation; social co...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
35
38
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
25fae9bcd4f9714c6555545e72564eb22775be32faac3002b38861b2f691e503
[ "Inclusive Game Design — design policy appendix", "Scope" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-core-design-principles
Core design principles
## Core design principles ### 1. Preserve challenge; reduce unnecessary barriers Separate essential challenge from incidental demands. A mechanic may require timing, precision, memory, or strategy; it should not silently add avoidable barriers such as poor input support, unclear feedback, or exclusionary pacing. ###...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
39
60
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
fba8865237466b809f7e607beed12e30c2b360978517e323cd6713ba167fe3c8
[ "Inclusive Game Design — design policy appendix", "Core design principles" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-agent-routing-guide-and-practical-references
Agent routing guide and practical references
## Agent routing guide and practical references Read the [Accessible Game Technology Selection and Agent Routing Guide](Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md) to route a task by game type, platform, player journey, and feature. The following specialist repositories are practical references fo...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
61
79
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
7b63c47fa27277343a60602980432bba4c353175a3a97468c660aada3e379afd
[ "Inclusive Game Design — design policy appendix", "Agent routing guide and practical references" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-evidence-and-status
Evidence and status
## Evidence and status Use status labels only when useful and supported for a stated scope: - `pass`: evidence supports the specific check for its stated scope. - `fail`: evidence shows the requirement was not met. - `unknown`: evidence is missing or insufficient. - `not_applicable`: a clear reason justifies exclusio...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
80
90
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
a0ca4baeae659d3c55c5bf09bde7fcfc3499e73ea5158c39e30f9b3a946ca207
[ "Inclusive Game Design — design policy appendix", "Evidence and status" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-human-review-and-escalation
Human review and escalation
## Human review and escalation Human authorisation is required before accepting a remaining design limit, approving a release, collecting participant data or involving people in research, or making consequential changes/trade-offs outside the task’s normal scope. Escalate unresolved issues when an exclusion materiall...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
91
96
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
5c68ca98b3030f2afa61568dcbe22220143630e40a31800e93c9834d81db9c1d
[ "Inclusive Game Design — design policy appendix", "Human review and escalation" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-suggested-assessment-format
Suggested assessment format
## Suggested assessment format Use this when no project format is specified: - Feature / context: - Intended experience and essential challenge: - Demands and potential barriers: - Relevant routing references and why: - Alternatives and trade-offs: - Evidence and status: - Unknowns and limitations: - Recommendation /...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
97
110
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
69c3b2fc6451d6dc1e54072f7f9b202196cf97c0f45690c8859a45118eb62b7a
[ "Inclusive Game Design — design policy appendix", "Suggested assessment format" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-working-guidance-for-ai-assistants
Working guidance for AI assistants
## Working guidance for AI assistants When reviewing a game feature or design proposal: 1. Identify the intended experience and essential challenge. 2. Separate core demands from incidental demands. 3. List likely access barriers across motor, sensory, cognitive, communication, reading, and social factors as relevant...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
111
124
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
8e26245fea5517c01bb12039d437fe8a1aa5d8ec1f9d5a8126feb6abed4e23e5
[ "Inclusive Game Design — design policy appendix", "Working guidance for AI assistants" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
AGENTS.md::inclusive-game-design-design-policy-appendix-source-references
Source references
## Source references The linked repositories above are practical starting points, not executable policies for every game and not evidence of compliance. Check the current source, scope, and version before making a claim based on any reference. If a source cannot be checked or its relevance is uncertain, say so plainly...
knowledge_section
Double-FW/Inclusive-Games-Design
AGENTS.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md
125
127
acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8
c6d346864ed07684ceb575b973bcf68701539d7805cd26f820c2fa94d3de7e11
[ "Inclusive Game Design — design policy appendix", "Source references" ]
{"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ...
MIT
MIT
proposed
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::accessible-games-and-other-dynamic-content
Accessible Games and other Dynamic Content
# Accessible Games and other Dynamic Content
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
1
2
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
cc482efa41952d327c1ab317c4e6cfa2b3678a5295637bd98f7dcc88054719ed
[ "Accessible Games and other Dynamic Content" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::accessible-games-and-other-dynamic-content-inclusive-design-knowledge-base-for-ai-systems
Inclusive Design Knowledge Base for AI Systems
## Inclusive Design Knowledge Base for AI Systems ------------------------------------------------------------------------
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
3
6
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
cd7d7dd9c2d42994433bc5383ef689ca83bfa1f95c26b81f6eec7128256ae141
[ "Accessible Games and other Dynamic Content", "Inclusive Design Knowledge Base for AI Systems" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences
1. Foundations of Inclusive Interactive Experiences
# 1. Foundations of Inclusive Interactive Experiences
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
7
8
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
34114e5b6f9ab9b1b4fa49370f7601d3f5f5aeadc93c7faac0d437b646120ad7
[ "1. Foundations of Inclusive Interactive Experiences" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences-1-1-inclusive-interaction-philosophy
1.1 Inclusive Interaction Philosophy
## 1.1 Inclusive Interaction Philosophy **Explainer (Why this matters and brand value)**\ Interactive experiences such as games and dynamic interfaces often rely on speed, perception, timing, and sensory feedback, which can unintentionally exclude disabled users if not designed thoughtfully. Designing inclusively from...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
9
37
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
62748ae4e9ff46c4e26441e3c01c56f6e591d7a8c97126ae8a4594b90b4a2eff
[ "1. Foundations of Inclusive Interactive Experiences", "1.1 Inclusive Interaction Philosophy" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences-1-2-diversity-of-player-and-user-needs
1.2 Diversity of Player and User Needs
## 1.2 Diversity of Player and User Needs **Explainer**\ Games and dynamic interfaces intersect with multiple accessibility dimensions simultaneously, including vision, motor control, cognition, hearing, and neurological sensitivity. Users may also experience temporary or situational limitations such as injury, stress...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
38
65
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
8bd4b03096a52562aa2a419a221f52f5c97452664aaa3b01e515db081b0ab5dc
[ "1. Foundations of Inclusive Interactive Experiences", "1.2 Diversity of Player and User Needs" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes
2. Accessible Game Design Themes
# 2. Accessible Game Design Themes
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
66
67
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
85be3105d4104fe384b2fac0c33ae40885455d937799b1a24d7b9e8eac55aacc
[ "2. Accessible Game Design Themes" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-1-visual-accessibility-in-games
2.1 Visual Accessibility in Games
## 2.1 Visual Accessibility in Games **Explainer**\ Games frequently rely on visual cues such as colour, movement, and spatial positioning to communicate information. Without inclusive visual design, players with visual impairments or colour perception differences may be unable to interpret gameplay or navigation. Inc...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
68
94
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
9bbc8c08fb0096874605c48c4f40d2ec1ac9f39fe44fbd023d217ce6e5ffe99e
[ "2. Accessible Game Design Themes", "2.1 Visual Accessibility in Games" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-2-motor-accessibility-in-games
2.2 Motor Accessibility in Games
## 2.2 Motor Accessibility in Games **Explainer**\ Many games assume fast reaction times, precise movements, or multi-button input, which can exclude players with motor impairments or temporary limitations. Providing flexible control options allows more users to participate and reduces fatigue for everyone. Inclusive ...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
95
120
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
6ab947593544ed7f29295990039b1c005377dcf360cdd241d3ab2b8f40479032
[ "2. Accessible Game Design Themes", "2.2 Motor Accessibility in Games" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-3-cognitive-and-neurodivergent-accessibility-in-games
2.3 Cognitive and Neurodivergent Accessibility in Games
## 2.3 Cognitive and Neurodivergent Accessibility in Games **Explainer**\ Cognitive load, memory demands, and time pressure can create barriers for neurodivergent players or users with learning differences. Adjustable pacing and clear feedback enable more users to understand and enjoy gameplay. Inclusive cognitive des...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
121
146
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
71b29333bc9091ce45f2cabe8cd55bf222498be9fdbe81cb37259d2e5ae5db4f
[ "2. Accessible Game Design Themes", "2.3 Cognitive and Neurodivergent Accessibility in Games" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-4-hearing-and-audio-accessibility-in-games
2.4 Hearing and Audio Accessibility in Games
## 2.4 Hearing and Audio Accessibility in Games **Explainer**\ Audio cues often communicate essential gameplay information such as alerts, instructions, or narrative content. Players who cannot hear audio or who are playing in noisy environments may miss critical information if alternatives are not provided. Multimoda...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
147
173
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
3c4cb540e60131fcecd21b787207f6fac7bc59e338f9e19702909859506798dd
[ "2. Accessible Game Design Themes", "2.4 Hearing and Audio Accessibility in Games" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety
3. Motion, Animation, and Sensory Safety
# 3. Motion, Animation, and Sensory Safety
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
174
175
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
a5dee773e8bf9d571a5eccea5e51dd62076871dfdcb42763882b33069c431547
[ "3. Motion, Animation, and Sensory Safety" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-1-motion-sensitivity-and-reduced-motion-preferences
3.1 Motion Sensitivity and Reduced Motion Preferences
## 3.1 Motion Sensitivity and Reduced Motion Preferences **Explainer**\ Motion effects can enhance immersion but may cause discomfort, dizziness, or nausea for some users. Respecting motion preferences allows users to control their sensory experience and reduces physical strain. Providing motion controls improves comf...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
176
198
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
8319c4ead92540ff0b74eeb0c43f7835623ae4cc59bd9911c4f02259d54a9a15
[ "3. Motion, Animation, and Sensory Safety", "3.1 Motion Sensitivity and Reduced Motion Preferences" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-2-autoplay-looping-and-user-control
3.2 Autoplay, Looping, and User Control
## 3.2 Autoplay, Looping, and User Control **Explainer**\ Automatically playing animations or videos can distract users and interfere with reading or task completion. Continuous looping can create cognitive overload or attention fatigue. Providing user control supports autonomy and comfort. Brands benefit because cont...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
199
218
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
2cef1f1487033b2c5c4a86354e8aa23057ad33d5ba7f8d91558686744af1be62
[ "3. Motion, Animation, and Sensory Safety", "3.2 Autoplay, Looping, and User Control" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-3-flicker-and-flash-safety
3.3 Flicker and Flash Safety
## 3.3 Flicker and Flash Safety **Explainer**\ Rapid flashing or high-contrast flicker can trigger seizures or physical symptoms in susceptible users. Even users without diagnosed conditions may experience discomfort or fatigue. Designing to avoid harmful visual patterns protects users and reduces risk. Brands benefit...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
219
239
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
44fc76a8bf9866de5fc70a88a25c70b912d5dae7d14260e15df87a847d316814
[ "3. Motion, Animation, and Sensory Safety", "3.3 Flicker and Flash Safety" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media
4. Animated Images and Short Motion Media
# 4. Animated Images and Short Motion Media
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
240
241
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
91b3c14d93ae9b9e66a3b36729c2f967ddde31560d7088eb84ff17a13827921b
[ "4. Animated Images and Short Motion Media" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-1-purposeful-use-of-animation
4.1 Purposeful Use of Animation
## 4.1 Purposeful Use of Animation **Explainer**\ Animation can communicate movement or processes effectively when used intentionally. However, unnecessary animation increases cognitive load and can create barriers. Purposeful motion improves comprehension and engagement while maintaining accessibility. Brands benefit...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
242
260
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
3cd70c9b06e529672d94f003c6fa179998dc24bc70635ea1c70780d153097d25
[ "4. Animated Images and Short Motion Media", "4.1 Purposeful Use of Animation" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-2-text-alternatives-for-animated-content
4.2 Text Alternatives for Animated Content
## 4.2 Text Alternatives for Animated Content **Explainer**\ Animated images often convey information that must also be accessible to users who cannot see them. Providing equivalent descriptions ensures equal access to meaning. Text alternatives also improve searchability and contextual understanding. Brands benefit f...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
261
280
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
6ff95aeeb2371d27304cf5050cf83ed85db824d97a26fe628a9301ff8a733c0b
[ "4. Animated Images and Short Motion Media", "4.2 Text Alternatives for Animated Content" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-3-loop-duration-and-attention-impact
4.3 Loop Duration and Attention Impact
## 4.3 Loop Duration and Attention Impact **Explainer**\ Long-running or infinite loops can disrupt reading and concentration, particularly for neurodivergent users. Limiting duration reduces distraction and improves usability. Controlled animation supports focus and comprehension. Brands benefit because content becom...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
281
298
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
3c3bb2beb056266cfe4ab8e2f529288ef433ad5890a62e8209e6806b2edce817
[ "4. Animated Images and Short Motion Media", "4.3 Loop Duration and Attention Impact" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates
5. Dynamic Content and Real-Time Updates
# 5. Dynamic Content and Real-Time Updates
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
299
300
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
0a69401e3a6138a2ff27bde442a446e0d4eb2dca5ce53252ab4fdfcff2d09066
[ "5. Dynamic Content and Real-Time Updates" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-1-understanding-dynamic-content-changes
5.1 Understanding Dynamic Content Changes
## 5.1 Understanding Dynamic Content Changes **Explainer**\ Dynamic content includes updates triggered by user actions, system events, or time-based changes. Without careful design, users may miss important updates or become disoriented. Clear communication of changes improves confidence and usability. Brands benefit ...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
301
321
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
e2a52452a2cbbc41d04fda2c7c1c62e7d80ef929198785c4d1b0a5353f41b5bd
[ "5. Dynamic Content and Real-Time Updates", "5.1 Understanding Dynamic Content Changes" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-2-focus-management-and-orientation
5.2 Focus Management and Orientation
## 5.2 Focus Management and Orientation **Explainer**\ Unexpected focus movement can confuse users, particularly those using assistive technologies or keyboard navigation. Maintaining orientation ensures users understand where they are and what changed. Predictable focus behaviour improves usability for everyone. Bran...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
322
341
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
0f91b1039eabaff33d4d6cf5b9fc44ccbc3e4010f6ec88f12b96a07d453620f0
[ "5. Dynamic Content and Real-Time Updates", "5.2 Focus Management and Orientation" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-3-notifications-and-status-messages
5.3 Notifications and Status Messages
## 5.3 Notifications and Status Messages **Explainer**\ Notifications communicate system feedback, progress, or outcomes, but poorly designed alerts can overwhelm or distract users. Accessible notifications ensure information is perceived without unnecessary interruption. Clear messaging builds user confidence and red...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
342
361
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
fe51177dce03edbecd2de4a4c2b98e853594eddb00e11c324e0fdb201c158e57
[ "5. Dynamic Content and Real-Time Updates", "5.3 Notifications and Status Messages" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-4-dialogs-and-interactive-overlays
5.4 Dialogs and Interactive Overlays
## 5.4 Dialogs and Interactive Overlays **Explainer**\ Dialogs introduce new interaction contexts and require careful management to avoid confusion. Clear structure and predictable behaviour help users complete tasks successfully. Accessible dialogs improve task efficiency and reduce abandonment. Brands benefit throug...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
362
379
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
6dc1159ef207cc88fed3ee583177a9e898e9534b58a927d776d2d1c4604bf9ef
[ "5. Dynamic Content and Real-Time Updates", "5.4 Dialogs and Interactive Overlays" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-5-disclosure-and-expandable-content
5.5 Disclosure and Expandable Content
## 5.5 Disclosure and Expandable Content **Explainer**\ Expandable sections allow progressive disclosure of information without overwhelming users. When designed clearly, they improve navigation and comprehension. Poor implementation can create confusion or hidden content. Brands benefit because information feels orga...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
380
398
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
bfac53bb7bb96ee8ed6b495a294a4a3787427dd533244ffc592be73843574fce
[ "5. Dynamic Content and Real-Time Updates", "5.5 Disclosure and Expandable Content" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::6-timing-reading-and-processing-considerations
6. Timing, Reading, and Processing Considerations
# 6. Timing, Reading, and Processing Considerations
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
399
400
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
3a3d28da7f4abea1933fb2b8dd0aee6606ce0b595e3c75d25376d14ac5263fda
[ "6. Timing, Reading, and Processing Considerations" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::6-timing-reading-and-processing-considerations-6-1-time-limits-and-processing-speed
6.1 Time Limits and Processing Speed
## 6.1 Time Limits and Processing Speed **Explainer**\ Users vary significantly in reading and processing speed. Short timeouts or fast gameplay can exclude many users. Adjustable timing supports autonomy and reduces stress. Brands benefit because users feel supported rather than pressured. **Design Instructions** -...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
401
417
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
0928d0f2e7180504212e01a6c1a6b6d24ef249a605db2b2dc14814857fbd1746
[ "6. Timing, Reading, and Processing Considerations", "6.1 Time Limits and Processing Speed" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::7-multimodal-feedback-and-redundancy
7. Multimodal Feedback and Redundancy
# 7. Multimodal Feedback and Redundancy
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
418
419
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
16d6d77c5a854ca3d5d9741d0b531f0ad5094bd32695363fefa10d012e75de8b
[ "7. Multimodal Feedback and Redundancy" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::7-multimodal-feedback-and-redundancy-7-1-using-multiple-sensory-channels
7.1 Using Multiple Sensory Channels
## 7.1 Using Multiple Sensory Channels **Explainer**\ Relying on a single sensory channel creates barriers when users cannot perceive that channel. Providing multimodal feedback ensures information is accessible in multiple ways. Redundant cues improve clarity and reduce errors. Brands benefit because interactions fee...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
420
438
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
4a07287431b24e5712b957a5eb0735251c8182c5ed5d745358bd70ffcb9f7cc2
[ "7. Multimodal Feedback and Redundancy", "7.1 Using Multiple Sensory Channels" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::8-testing-and-iterative-inclusive-design
8. Testing and Iterative Inclusive Design
# 8. Testing and Iterative Inclusive Design
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
439
440
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
2c5ef5a630d3b880bd9f27ae38e72393717b5a5d4c73caa89f7fa4a3377fdbc7
[ "8. Testing and Iterative Inclusive Design" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::8-testing-and-iterative-inclusive-design-8-1-inclusive-testing-approaches
8.1 Inclusive Testing Approaches
## 8.1 Inclusive Testing Approaches **Explainer**\ Inclusive design requires testing with diverse interaction methods and user needs. Testing only with typical users misses barriers that disabled users encounter. Iterative improvement leads to higher-quality experiences. Brands benefit because issues are resolved earl...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
441
463
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
3ac090c443acffd11d7df84d827fb4c7150173b1370676f6638b10f135053335
[ "8. Testing and Iterative Inclusive Design", "8.1 Inclusive Testing Approaches" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible Games and other Dynamic Content.md::9-brand-and-experience-impact-of-inclusive-games-and-dynamic-content
9. Brand and Experience Impact of Inclusive Games and Dynamic Content
# 9. Brand and Experience Impact of Inclusive Games and Dynamic Content **Explainer**\ Inclusive interactive design signals that a brand values all users, not just a narrow audience. Accessible experiences reduce frustration, increase enjoyment, and improve emotional connection. When users feel considered, they are mo...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible Games and other Dynamic Content.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md
464
481
13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e
6b2bab35182b469f11c7ac64b85d9478fc04983aff3f53cf3e8a4b5d7c6e286b
[ "9. Brand and Experience Impact of Inclusive Games and Dynamic Content" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide
Accessible game technology selection and agent routing guide
# Accessible game technology selection and agent routing guide **Double FW Ltd · 7 November 2026 · Version 1.0**
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
1
4
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
fa32a6d61149168ae06b1fabf68241f2dc870d512e3978bcf6c500b99aac5199
[ "Accessible game technology selection and agent routing guide" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-purpose-and-scope
Purpose and scope
## Purpose and scope Use this guide to help an LLM select technical references, engines, frameworks, starter projects and specialist tools for an inclusive game. It supports creating processes, reusable design/development skills and agent instructions for a separate game project. It does not instruct an agent to engin...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
5
14
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
a05d6cc37b2875422d32cb92d7c5da3bdc085688bd3abb82b2922a121ca139fb
[ "Accessible game technology selection and agent routing guide", "Purpose and scope" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-1-distinguish-the-layers-before-choosing
1. Distinguish the layers before choosing
## 1. Distinguish the layers before choosing | Layer | What it supplies | Examples in this catalogue | What it cannot establish alone | | --- | --- | --- | --- | | Design and delivery guidance | Objectives, interaction rules, evaluation and governance | Double-FW Inclusive Games Design; Accessible Chatbots; BBC GEL | ...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
15
38
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
dd03ab60dcda3d94d26b755caf7f5a8c5baefeebee693a90646922f642eb4de0
[ "Accessible game technology selection and agent routing guide", "1. Distinguish the layers before choosing" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-2-resource-catalogue-purpose-game-types-and-selection
2. Resource catalogue: purpose, game types and selection
## 2. Resource catalogue: purpose, game types and selection The game types below describe potential fit. They are not claims that a ready-made accessible version of each genre is supplied. | ID | Resource | Category and documented capability | Game types/purposes to consider | Selection boundary | | --- | --- | --- |...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
39
58
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
8b361e1267532a018a52a3b9df4d0340f04cd396b01f215c9c13553f3005c55a
[ "Accessible game technology selection and agent routing guide", "2. Resource catalogue: purpose, game types and selection" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-3-technical-capability-routes
3. Technical capability routes
## 3. Technical capability routes For an adopting project, record capability status separately from evidence strength: - **Documented built-in:** the selected version documents the capability for the stated target. - **Integration required:** an API, adapter or utility exists, but the project must connect it to actua...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
59
172
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
852d760ef9df0850843774dcfbf290e065c24e85f6f21c9fc41e6bca51a9f316
[ "Accessible game technology selection and agent routing guide", "3. Technical capability routes" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-4-select-by-game-type-and-purpose
4. Select by game type and purpose
## 4. Select by game type and purpose These are starting shortlists, not rankings. Retain the current stack when it can reasonably deliver the outcome; do not migrate an existing game without a specific benefit and cost assessment. | Intended game/purpose | Starting candidates | Additional sources/layers | Critical s...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
173
190
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
5c9c5e472e2715a0c6c7d6ef6f9d492ece8d5b25769e2a527cca1acad7df0068
[ "Accessible game technology selection and agent routing guide", "4. Select by game type and purpose" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-5-technical-reference-routes-beyond-the-supplied-list
5. Technical reference routes beyond the supplied list
## 5. Technical reference routes beyond the supplied list Consult relevant references on demand rather than copying every platform's instructions into each task. | Route | Primary reference | Agent use and boundary | | --- | --- | --- | | Accessibility bridge | [AccessKit](https://github.com/sig-a11y/AccessKit) | Ins...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
191
205
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
294322ccea6c79dec630edf89070d6f44c07a4a074a05197a493af8431b13c47
[ "Accessible game technology selection and agent routing guide", "5. Technical reference routes beyond the supplied list" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-6-agent-selection-procedure
6. Agent selection procedure
## 6. Agent selection procedure ### Step 1 — establish constraints Capture the game's genre, valued experience, audience, creator access requirements, player functional needs, target devices/readers, online/offline requirements, inputs, languages, budget/time, existing stack and authorised tools. Identify hard requir...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
206
257
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
31ee0125fcaf02833dacf28e14bc11373f96c6f096fd110c17bf7062c7fffbd6
[ "Accessible game technology selection and agent routing guide", "6. Agent selection procedure" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-7-chat-style-game-architecture-and-controls
7. Chat-style game architecture and controls
## 7. Chat-style game architecture and controls Use a conversation interface when it supports the experience: branching stories, turn-based exploration, character dialogue, educational scenarios, puzzles and optional guidance. A transcript can improve review and pacing; it can also introduce memory load, verbosity and...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
258
285
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
5dbec75adab46f0d848a80fc619149438d0fd342d7cf349844f2ee342c1d40b1
[ "Accessible game technology selection and agent routing guide", "7. Chat-style game architecture and controls" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-8-reusable-selection-skill-and-agent-instruction
8. Reusable selection skill and agent instruction
## 8. Reusable selection skill and agent instruction ### Skill definition: accessible game stack selection **Inputs:** creative brief; constraints; current project/dependencies; required access routes; available technical sources; authorised test access. **Procedure:** classify layers → filter hard requirements → re...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
286
341
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
5cd0edf03f6a025a92130fd6e1e1c92dc2f595d7e8b9d16498baa2042d08b4e5
[ "Accessible game technology selection and agent routing guide", "8. Reusable selection skill and agent instruction" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-9-source-ledger-and-freshness
9. Source ledger and freshness
## 9. Source ledger and freshness Reviewed on **7 November 2026**. GitHub source/document inspection was read-only. Repository timestamps below are observations, not maintenance guarantees. No dependencies were installed, no published artefacts were executed, and no legal/platform certification or player research was ...
knowledge_section
Double-FW/Inclusive-Games-Design
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md
342
378
9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c
884de93ba35950592982bdc237f12b2151b113e5d3325bf4d83d28ab90933279
[ "Accessible game technology selection and agent routing guide", "9. Source ledger and freshness" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide
Inclusive games: agent execution, evaluation and optimisation guide
# Inclusive games: agent execution, evaluation and optimisation guide **Prepared for Double FW Ltd · 7 November 2026 · Version 1.0** **Purpose:** enable an LLM to configure a working process, develop reusable design skills, or define agent roles that apply the Double-FW Inclusive Games Design guidance in a separate v...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
1
6
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
393a788f3f3c9c0a157b98e85fc68d9559b787832094da1f2aaea54ca8367c0c
[ "Inclusive games: agent execution, evaluation and optimisation guide" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-1-assessment-of-the-existing-repository
1. Assessment of the existing repository
## 1. Assessment of the existing repository **Yes: an agent needs additional operational instructions.** The repository provides a strong design lens and a useful starting workflow. It does not yet supply the project-specific contracts needed to implement, verify and improve a game across platforms. Adding more access...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
7
38
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
e187e97f6c2a8202cd41d47dc59b5c2890073041399fbfe997139b12a17dfd74
[ "Inclusive games: agent execution, evaluation and optimisation guide", "1. Assessment of the existing repository" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-2-operating-mandate-for-the-adopting-llm
2. Operating mandate for the adopting LLM
## 2. Operating mandate for the adopting LLM Use the repository as an inclusion policy and this document as an execution method. Work only in the authorised target game project. Do not create workflows, code, agents, configuration or other engineering in the Double-FW guidance repository as a consequence of reading th...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
39
57
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
bffdb726f0d4f4093a2c884346e3e5ec7de589323594355b2f6009c2831dc695
[ "Inclusive games: agent execution, evaluation and optimisation guide", "2. Operating mandate for the adopting LLM" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-3-establish-the-project-and-its-capabilities
3. Establish the project and its capabilities
## 3. Establish the project and its capabilities Before implementation planning, produce a brief containing the following. Mark each field as known, assumed or unresolved; identify which unknowns block a decision. | Area | Required information | | --- | --- | | Experience | Genre, core loop, intended emotions, age au...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
58
90
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
d8b8a71c2ed19697cbd8ffb041bf992fc11b80f39bd730155d66e738e249538e
[ "Inclusive games: agent execution, evaluation and optimisation guide", "3. Establish the project and its capabilities" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-4-turn-guidance-into-mechanic-and-feature-contracts
4. Turn guidance into mechanic and feature contracts
## 4. Turn guidance into mechanic and feature contracts Create one contract per meaningful mechanic or journey barrier. Include first launch, account access, settings, onboarding, core play, failure/recovery, save/return, social participation and support. Include alternate branches, bosses, timed sequences, credits an...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
91
135
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
8a269e6734e0e1bf08e8086c8abc3b26d0092aef999242ba8206bcf0c5ac0080
[ "Inclusive games: agent execution, evaluation and optimisation guide", "4. Turn guidance into mechanic and feature contracts" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-5-customisation-and-control-design-skills
5. Customisation and control design skills
## 5. Customisation and control design skills Build skills around reusable reasoning and acceptance patterns. A skill should state its inputs, procedure, outputs, limits and verification method. It should produce a concrete design brief, not a generic list of options. | Skill | Procedure and candidate features | Evid...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
136
167
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
6250de17139d3d4d60555298aa4c8afe7b78b31007daef83db788a560881be16
[ "Inclusive games: agent execution, evaluation and optimisation guide", "5. Customisation and control design skills" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-6-learn-from-established-game-designs
6. Learn from established game designs
## 6. Learn from established game designs The following are documented feature examples, not proof that an entire game is accessible or that the same feature will succeed elsewhere. The final column is a proposed transfer and test, not a claim about those games' internal implementation. Check the exact edition, platfo...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
168
181
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
938038e78d2bbb152c60fd248f0fcf3bcc98e1316fededfbbd5cfae7abfea56a
[ "Inclusive games: agent execution, evaluation and optimisation guide", "6. Learn from established game designs" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-7-evaluate-success-at-four-levels
7. Evaluate success at four levels
## 7. Evaluate success at four levels ### 7.1 Coverage and implementation Maintain a traceability table: requirement ID, source section, platform/mode scope, implementation reference, acceptance test IDs, latest evidence, status and outstanding action. Use the repository's statuses: `pass`, `fail`, `unknown`, `not_a...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
182
237
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
1088afd78faec13a8ee0ae7c902e0229fe89b4855216a46cb090216323862503
[ "Inclusive games: agent execution, evaluation and optimisation guide", "7. Evaluate success at four levels" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-8-test-interacting-settings-and-failure-states
8. Test interacting settings and failure states
## 8. Test interacting settings and failure states Use risk-based combinations rather than pretending all configurations can be exhaustively tested. Pairwise coverage can help with breadth; explicitly add higher-order combinations where failure would block access. | Combination or transition | Failure to look for | |...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
238
255
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
d0d689efdffda500a990b8a6d64571839a6bf3ee2046dc4db165e89ff95a9f02
[ "Inclusive games: agent execution, evaluation and optimisation guide", "8. Test interacting settings and failure states" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-9-plan-and-evaluate-optimisation-patches
9. Plan and evaluate optimisation patches
## 9. Plan and evaluate optimisation patches A patch is a hypothesis about a player outcome. It is not successful merely because new options ship. ### Triage Classify each finding as a defect, missing access path, usability/discoverability problem, preference opportunity, unsupported assumption or accepted limit req...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
256
299
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
1e3fae5ef42d4b91bc6138723dd735f9251de03ec8228d6e6f0d8fc58bc9090d
[ "Inclusive games: agent execution, evaluation and optimisation guide", "9. Plan and evaluate optimisation patches" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-10-example-optimisation-hypothesis
10. Example optimisation hypothesis
## 10. Example optimisation hypothesis **Hypothetical finding:** players returning to an exploration game cannot remember why a route was blocked. There is no evaluated game build in this review; the example contains no actual participant results. **Baseline task:** after an interruption, locate a previously encounte...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
300
315
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
0e0d3e454ba32daf0b2c99fd6d401649568f43ceac1471048e7c4d2ff8100e00
[ "Inclusive games: agent execution, evaluation and optimisation guide", "10. Example optimisation hypothesis" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-11-configure-a-process-skill-or-agent-system
11. Configure a process, skill or agent system
## 11. Configure a process, skill or agent system One LLM may perform the roles sequentially. Multiple agents are optional; this guide does not require spawning agents, extra infrastructure or code generation. | Role | Inputs | Required output and handoff | | --- | --- | --- | | Coordinator | Brief, policy, authorisa...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
316
346
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
8c46f98b2d36c7b4115271a7f7d1e7370e75b4758f23d59ccd389535c8c31112
[ "Inclusive games: agent execution, evaluation and optimisation guide", "11. Configure a process, skill or agent system" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-12-definition-of-a-useful-result
12. Definition of a useful result
## 12. Definition of a useful result The operating material is ready for adoption when another LLM can identify what to do next, in which project, with which authority, against which acceptance criteria and using what evidence. Each material recommendation must lead to a testable outcome or an explicit decision. The ...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
347
352
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
6b20c5eb1124a35c3c196951e1637e70ab093a3133d1180e17bd795e6112afbd
[ "Inclusive games: agent execution, evaluation and optimisation guide", "12. Definition of a useful result" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-sources-and-evidence-limits
Sources and evidence limits
## Sources and evidence limits Repository analysis is tied to the commit above. External sources were consulted on 7 November 2026. Feature summaries below are deliberately narrow. Publisher documentation supports the existence and intended behaviour of features; it does not establish effectiveness for every player or...
knowledge_section
Double-FW/Inclusive-Games-Design
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md
353
364
bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831
1d9739821e8680f850167d9a7350e925503972b487170491fef02065f71d57ab
[ "Inclusive games: agent execution, evaluation and optimisation guide", "Sources and evidence limits" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design
Inclusive Games Design
# Inclusive Games Design This repository is a practical guidance resource for teams and AI assistants creating, reviewing, and iterating games that are more accessible, inclusive, and enjoyable for a wider range of players. The project contains a reusable design policy in `AGENTS.md`. It helps teams ask the right que...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
1
6
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
85f17ac6401c9a68557b882033a9d2af6fa38b4f97e3d0da7e5470c79e36563e
[ "Inclusive Games Design" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-what-is-included
What is included
## What is included - `AGENTS.md` — the core inclusive game design policy and operational guidance - `README.md` — practical guidance for using the resource in a real game project
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
7
11
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
d455a0aece3cf9060bab844636c7043648467bd0833284448b591c2b1029eb9d
[ "Inclusive Games Design", "What is included" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-why-this-matters
Why this matters
## Why this matters Good accessibility is not only a compliance task. It is a design problem about how players participate, understand, respond, recover, and belong. Many barriers in games are not inherent to the genre itself; they are created by poor pacing, unclear information, conflicting feedback, untested assumpt...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
12
22
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
b18ab689f6baba9936f720c6c28b0768a39cb4ae5ed74f30b9bb25cc4acdc05c
[ "Inclusive Games Design", "Why this matters" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-how-to-use-this-resource-in-a-game-project
How to use this resource in a game project
## How to use this resource in a game project ### 1. Put the policy at the root of the game repository Copy or reference `AGENTS.md` in the root of the project you are building. When an AI tool supports repo-level instruction files, this is the ideal place to set a default design lens. Recommended approach: - keep ...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
23
129
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
10a78810b575f8005bd6cbc4a6e7aa088f07440469f9a0709aca15a7cb292547
[ "Inclusive Games Design", "How to use this resource in a game project" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-suggested-ai-workflow-for-a-game-project
Suggested AI workflow for a game project
## Suggested AI workflow for a game project A practical workflow for using this repository in a game team could be: 1. Add `AGENTS.md` to the game repository root. 2. Define the core brief: - genre - platform - audience - target age range - input methods - solo/social modes - languages and locali...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
130
150
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
d2b2e3ee8d1d0129be86f4ed6d8a6739bab453457a85a2476f66cd59858f65db
[ "Inclusive Games Design", "Suggested AI workflow for a game project" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-example-prompts
Example prompts
## Example prompts ### Concept review “Review this game concept for accessibility and inclusion. Identify the essential experience, likely barriers, and the adjustments that preserve the intended challenge without excluding players unnecessarily.” ### Mechanic review “Assess the combat mechanic for input burden, ti...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
151
172
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
4f2175899e1848dd4350eea67f5ad5ceeb074f5ffabea7889c308bded3db47f0
[ "Inclusive Games Design", "Example prompts" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-good-practices-when-using-ai
Good practices when using AI
## Good practices when using AI - Ask for evidence and trade-offs, not just feature suggestions. - Require the AI to say what is essential versus optional. - Keep the design brief grounded in the actual audience and platform. - Ask for multiple alternatives before choosing one. - Validate final choices with tests and ...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
173
181
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
f64e2b49ad2462691cb58c417c134ffa15acbfc5ec14bb62da5d491cfa1b3e57
[ "Inclusive Games Design", "Good practices when using AI" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-scope-and-boundaries
Scope and boundaries
## Scope and boundaries This repository is a game design policy, not a substitute for legal review, platform rules, contractual obligations, or a formal accessibility audit. It is intended to support thoughtful design and honest decision-making about inclusion. It does not claim to implement or guarantee compliance w...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
182
187
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
a0a55495367da78199689b3547070958b32bbd3fc9ffd205e7fff813ab0ed6de
[ "Inclusive Games Design", "Scope and boundaries" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-repository-status
Repository status
## Repository status This project is a proposed design and guidance resource. It is intended to be adopted, adapted, and reviewed by the team using it.
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
188
191
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
5fbe09c48797594ccb7f1f6f02b383008ea7b3ef4fdd7e3e13a78c5e420b417c
[ "Inclusive Games Design", "Repository status" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-contributing
Contributing
## Contributing If you are using this resource in a game project, consider adding: - a project-specific scope and audience definition - a list of core mechanics and access risks - testing notes and evidence summaries - design decisions and remaining exclusions - owner assignments for accessibility and release decisio...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
192
201
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
c7f32a72a158aa09894a87280f9e8c0f15bda32d5425909e271e9768f1744688
[ "Inclusive Games Design", "Contributing" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-license
License
## License The repository metadata currently indicates a project source and should be reviewed before distribution under a declared licence. This README is intended as a practical project guide, not legal advice.
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
202
205
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
9785c0b8fedd99d848b5ae3aba6e5ceb1cab9e8eeb4041ae50ebcbbe52da84df
[ "Inclusive Games Design", "License" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review
README.md::inclusive-games-design-summary
Summary
## Summary This resource is best used as a living design policy for AI-assisted game development. It helps an AI reason about player access, challenge, narrative, communication, and testing in a way that is grounded in evidence and human accountability. If you are building games with AI, use this repository to shape ...
knowledge_section
Double-FW/Inclusive-Games-Design
README.md
52f958770780aa8c8e7217ce75f0e20cfcb5539c
https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/README.md
206
210
804971c0a5064de92b6eb143c3242a6eb703ff3b4fcbf971c386459a790dfb9f
f405f1a1585136f107495d5c7c81a6290965942658c21bd0c4a77ad60c1ad273
[ "Inclusive Games Design", "Summary" ]
{}
not_declared_in_document_front_matter
MIT
see_source
1.0.0
2026-11-10T00:00:00
en-GB
[ "AGENTS.md", "Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md", "Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md" ]
faithful_extraction_checked_not_independent_game_or_content_review