id stringlengths 28 187 | title stringlengths 5 69 | text stringlengths 36 14.6k | record_type stringclasses 1
value | source_repository stringclasses 1
value | source_path stringclasses 5
values | source_commit stringclasses 1
value | source_url stringclasses 5
values | source_start_line int64 1 464 | source_end_line int64 2 481 | source_document_sha256 stringclasses 5
values | text_sha256 stringlengths 64 64 | heading_path listlengths 0 2 | metadata_json stringclasses 2
values | declared_source_license stringclasses 2
values | repository_license stringclasses 1
value | source_status stringclasses 2
values | dataset_version stringclasses 1
value | source_commit_date timestamp[s]date 2026-11-10 00:00:00 2026-11-10 00:00:00 | language stringclasses 1
value | required_context_paths listlengths 3 3 | review_status stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AGENTS.md::document-preamble | Document preamble | ---
title: "Inclusive Game Design: Design Policy Appendix"
version: "1.3.0"
author: "Double FW Ltd"
date: "2026-11-07"
license: "MIT"
language: "en-GB"
repository: "https://github.com/Double-FW/Inclusive-Games-Design"
artifact_type: "design_policy_appendix"
use_case: "Guide AI and game teams in identifying barriers and... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 1 | 14 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 6d7f165de1d8dd2bc0eb1d7d01f331de2e34045ecbbbbf5db72cbd4ed1d4b81b | [] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix | Inclusive Game Design — design policy appendix | # Inclusive Game Design — design policy appendix
| knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 15 | 16 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 63678e6169313da7a9808838e831920a43aec3e9faa5a2acdc7eace4b6803a9d | [
"Inclusive Game Design — design policy appendix"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-purpose | Purpose | ## Purpose
This file is lightweight policy guidance for AI agents and human teams designing, prototyping, reviewing, or iterating games. It is a guide, not a compliance system, release gate, or implementation specification. The goal is to preserve the intended experience while reducing incidental barriers: ask what is... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 17 | 20 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 264768624ea3ba03961168ef45bf0487b77183a3d9d0af148653856c230c7011 | [
"Inclusive Game Design — design policy appendix",
"Purpose"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-repository-specific-instructions | Repository-specific instructions | ## Repository-specific instructions
- Treat this repository as design guidance, not as a claim that a game is already accessible.
- Separate observed facts, assumptions, inferences, and unknowns; prefer evidence-backed recommendations and clearly label uncertainty.
- Do not claim to have tested a game, consulted playe... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 21 | 30 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 14b6053be9bd7d6839c0835188a4e31583a93f38b6dcf9b8e0d8745be4156b60 | [
"Inclusive Game Design — design policy appendix",
"Repository-specific instructions"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-authority-and-limits | Authority and limits | ## Authority and limits
Agents MAY analyse, compare options, identify barriers, suggest alternatives, and make reversible prototypes within the task’s tools and scope. Agents MUST distinguish evidence from inference and uncertainty. Agents MUST NOT claim human authorisation or player research that did not occur. Conse... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 31 | 34 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 1b9ae5b61a5b64bf2176a01ad2ad0e4c142d53f720084429e3e1726adf61b34e | [
"Inclusive Game Design — design policy appendix",
"Authority and limits"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-scope | Scope | ## Scope
Use this policy when evaluating gameplay goals and challenge; inputs, timing, movement, and recovery; information delivery and cue redundancy; captions, narration, audio, visuals, text, and readability; onboarding, settings, learning, and progression; narrative portrayal, agency, and representation; social co... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 35 | 38 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 25fae9bcd4f9714c6555545e72564eb22775be32faac3002b38861b2f691e503 | [
"Inclusive Game Design — design policy appendix",
"Scope"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-core-design-principles | Core design principles | ## Core design principles
### 1. Preserve challenge; reduce unnecessary barriers
Separate essential challenge from incidental demands. A mechanic may require timing, precision, memory, or strategy; it should not silently add avoidable barriers such as poor input support, unclear feedback, or exclusionary pacing.
###... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 39 | 60 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | fba8865237466b809f7e607beed12e30c2b360978517e323cd6713ba167fe3c8 | [
"Inclusive Game Design — design policy appendix",
"Core design principles"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-agent-routing-guide-and-practical-references | Agent routing guide and practical references | ## Agent routing guide and practical references
Read the [Accessible Game Technology Selection and Agent Routing Guide](Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md) to route a task by game type, platform, player journey, and feature. The following specialist repositories are practical references fo... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 61 | 79 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 7b63c47fa27277343a60602980432bba4c353175a3a97468c660aada3e379afd | [
"Inclusive Game Design — design policy appendix",
"Agent routing guide and practical references"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-evidence-and-status | Evidence and status | ## Evidence and status
Use status labels only when useful and supported for a stated scope:
- `pass`: evidence supports the specific check for its stated scope.
- `fail`: evidence shows the requirement was not met.
- `unknown`: evidence is missing or insufficient.
- `not_applicable`: a clear reason justifies exclusio... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 80 | 90 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | a0ca4baeae659d3c55c5bf09bde7fcfc3499e73ea5158c39e30f9b3a946ca207 | [
"Inclusive Game Design — design policy appendix",
"Evidence and status"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-human-review-and-escalation | Human review and escalation | ## Human review and escalation
Human authorisation is required before accepting a remaining design limit, approving a release, collecting participant data or involving people in research, or making consequential changes/trade-offs outside the task’s normal scope.
Escalate unresolved issues when an exclusion materiall... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 91 | 96 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 5c68ca98b3030f2afa61568dcbe22220143630e40a31800e93c9834d81db9c1d | [
"Inclusive Game Design — design policy appendix",
"Human review and escalation"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-suggested-assessment-format | Suggested assessment format | ## Suggested assessment format
Use this when no project format is specified:
- Feature / context:
- Intended experience and essential challenge:
- Demands and potential barriers:
- Relevant routing references and why:
- Alternatives and trade-offs:
- Evidence and status:
- Unknowns and limitations:
- Recommendation /... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 97 | 110 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 69c3b2fc6451d6dc1e54072f7f9b202196cf97c0f45690c8859a45118eb62b7a | [
"Inclusive Game Design — design policy appendix",
"Suggested assessment format"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-working-guidance-for-ai-assistants | Working guidance for AI assistants | ## Working guidance for AI assistants
When reviewing a game feature or design proposal:
1. Identify the intended experience and essential challenge.
2. Separate core demands from incidental demands.
3. List likely access barriers across motor, sensory, cognitive, communication, reading, and social factors as relevant... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 111 | 124 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | 8e26245fea5517c01bb12039d437fe8a1aa5d8ec1f9d5a8126feb6abed4e23e5 | [
"Inclusive Game Design — design policy appendix",
"Working guidance for AI assistants"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
AGENTS.md::inclusive-game-design-design-policy-appendix-source-references | Source references | ## Source references
The linked repositories above are practical starting points, not executable policies for every game and not evidence of compliance. Check the current source, scope, and version before making a claim based on any reference. If a source cannot be checked or its relevance is uncertain, say so plainly... | knowledge_section | Double-FW/Inclusive-Games-Design | AGENTS.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/AGENTS.md | 125 | 127 | acc7378ab2b67722c60c7ca7682a62a6a61712e3d3b996800fe92a4cfbea07e8 | c6d346864ed07684ceb575b973bcf68701539d7805cd26f820c2fa94d3de7e11 | [
"Inclusive Game Design — design policy appendix",
"Source references"
] | {"artifact_type": "design_policy_appendix", "author": "Double FW Ltd", "date": "2026-11-07", "language": "en-GB", "license": "MIT", "repository": "https://github.com/Double-FW/Inclusive-Games-Design", "status": "proposed", "target_repository": null, "title": "Inclusive Game Design: Design Policy Appendix", "use_case": ... | MIT | MIT | proposed | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::accessible-games-and-other-dynamic-content | Accessible Games and other Dynamic Content | # Accessible Games and other Dynamic Content
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 1 | 2 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | cc482efa41952d327c1ab317c4e6cfa2b3678a5295637bd98f7dcc88054719ed | [
"Accessible Games and other Dynamic Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::accessible-games-and-other-dynamic-content-inclusive-design-knowledge-base-for-ai-systems | Inclusive Design Knowledge Base for AI Systems | ## Inclusive Design Knowledge Base for AI Systems
------------------------------------------------------------------------
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 3 | 6 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | cd7d7dd9c2d42994433bc5383ef689ca83bfa1f95c26b81f6eec7128256ae141 | [
"Accessible Games and other Dynamic Content",
"Inclusive Design Knowledge Base for AI Systems"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences | 1. Foundations of Inclusive Interactive Experiences | # 1. Foundations of Inclusive Interactive Experiences
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 7 | 8 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 34114e5b6f9ab9b1b4fa49370f7601d3f5f5aeadc93c7faac0d437b646120ad7 | [
"1. Foundations of Inclusive Interactive Experiences"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences-1-1-inclusive-interaction-philosophy | 1.1 Inclusive Interaction Philosophy | ## 1.1 Inclusive Interaction Philosophy
**Explainer (Why this matters and brand value)**\
Interactive experiences such as games and dynamic interfaces often rely
on speed, perception, timing, and sensory feedback, which can
unintentionally exclude disabled users if not designed thoughtfully.
Designing inclusively from... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 9 | 37 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 62748ae4e9ff46c4e26441e3c01c56f6e591d7a8c97126ae8a4594b90b4a2eff | [
"1. Foundations of Inclusive Interactive Experiences",
"1.1 Inclusive Interaction Philosophy"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::1-foundations-of-inclusive-interactive-experiences-1-2-diversity-of-player-and-user-needs | 1.2 Diversity of Player and User Needs | ## 1.2 Diversity of Player and User Needs
**Explainer**\
Games and dynamic interfaces intersect with multiple accessibility
dimensions simultaneously, including vision, motor control, cognition,
hearing, and neurological sensitivity. Users may also experience
temporary or situational limitations such as injury, stress... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 38 | 65 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 8bd4b03096a52562aa2a419a221f52f5c97452664aaa3b01e515db081b0ab5dc | [
"1. Foundations of Inclusive Interactive Experiences",
"1.2 Diversity of Player and User Needs"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes | 2. Accessible Game Design Themes | # 2. Accessible Game Design Themes
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 66 | 67 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 85be3105d4104fe384b2fac0c33ae40885455d937799b1a24d7b9e8eac55aacc | [
"2. Accessible Game Design Themes"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-1-visual-accessibility-in-games | 2.1 Visual Accessibility in Games | ## 2.1 Visual Accessibility in Games
**Explainer**\
Games frequently rely on visual cues such as colour, movement, and
spatial positioning to communicate information. Without inclusive visual
design, players with visual impairments or colour perception differences
may be unable to interpret gameplay or navigation. Inc... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 68 | 94 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 9bbc8c08fb0096874605c48c4f40d2ec1ac9f39fe44fbd023d217ce6e5ffe99e | [
"2. Accessible Game Design Themes",
"2.1 Visual Accessibility in Games"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-2-motor-accessibility-in-games | 2.2 Motor Accessibility in Games | ## 2.2 Motor Accessibility in Games
**Explainer**\
Many games assume fast reaction times, precise movements, or
multi-button input, which can exclude players with motor impairments or
temporary limitations. Providing flexible control options allows more
users to participate and reduces fatigue for everyone. Inclusive ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 95 | 120 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6ab947593544ed7f29295990039b1c005377dcf360cdd241d3ab2b8f40479032 | [
"2. Accessible Game Design Themes",
"2.2 Motor Accessibility in Games"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-3-cognitive-and-neurodivergent-accessibility-in-games | 2.3 Cognitive and Neurodivergent Accessibility in Games | ## 2.3 Cognitive and Neurodivergent Accessibility in Games
**Explainer**\
Cognitive load, memory demands, and time pressure can create barriers
for neurodivergent players or users with learning differences.
Adjustable pacing and clear feedback enable more users to understand and
enjoy gameplay. Inclusive cognitive des... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 121 | 146 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 71b29333bc9091ce45f2cabe8cd55bf222498be9fdbe81cb37259d2e5ae5db4f | [
"2. Accessible Game Design Themes",
"2.3 Cognitive and Neurodivergent Accessibility in Games"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::2-accessible-game-design-themes-2-4-hearing-and-audio-accessibility-in-games | 2.4 Hearing and Audio Accessibility in Games | ## 2.4 Hearing and Audio Accessibility in Games
**Explainer**\
Audio cues often communicate essential gameplay information such as
alerts, instructions, or narrative content. Players who cannot hear
audio or who are playing in noisy environments may miss critical
information if alternatives are not provided. Multimoda... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 147 | 173 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3c4cb540e60131fcecd21b787207f6fac7bc59e338f9e19702909859506798dd | [
"2. Accessible Game Design Themes",
"2.4 Hearing and Audio Accessibility in Games"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety | 3. Motion, Animation, and Sensory Safety | # 3. Motion, Animation, and Sensory Safety
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 174 | 175 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | a5dee773e8bf9d571a5eccea5e51dd62076871dfdcb42763882b33069c431547 | [
"3. Motion, Animation, and Sensory Safety"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-1-motion-sensitivity-and-reduced-motion-preferences | 3.1 Motion Sensitivity and Reduced Motion Preferences | ## 3.1 Motion Sensitivity and Reduced Motion Preferences
**Explainer**\
Motion effects can enhance immersion but may cause discomfort,
dizziness, or nausea for some users. Respecting motion preferences
allows users to control their sensory experience and reduces physical
strain. Providing motion controls improves comf... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 176 | 198 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 8319c4ead92540ff0b74eeb0c43f7835623ae4cc59bd9911c4f02259d54a9a15 | [
"3. Motion, Animation, and Sensory Safety",
"3.1 Motion Sensitivity and Reduced Motion Preferences"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-2-autoplay-looping-and-user-control | 3.2 Autoplay, Looping, and User Control | ## 3.2 Autoplay, Looping, and User Control
**Explainer**\
Automatically playing animations or videos can distract users and
interfere with reading or task completion. Continuous looping can create
cognitive overload or attention fatigue. Providing user control supports
autonomy and comfort. Brands benefit because cont... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 199 | 218 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 2cef1f1487033b2c5c4a86354e8aa23057ad33d5ba7f8d91558686744af1be62 | [
"3. Motion, Animation, and Sensory Safety",
"3.2 Autoplay, Looping, and User Control"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::3-motion-animation-and-sensory-safety-3-3-flicker-and-flash-safety | 3.3 Flicker and Flash Safety | ## 3.3 Flicker and Flash Safety
**Explainer**\
Rapid flashing or high-contrast flicker can trigger seizures or physical
symptoms in susceptible users. Even users without diagnosed conditions
may experience discomfort or fatigue. Designing to avoid harmful visual
patterns protects users and reduces risk. Brands benefit... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 219 | 239 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 44fc76a8bf9866de5fc70a88a25c70b912d5dae7d14260e15df87a847d316814 | [
"3. Motion, Animation, and Sensory Safety",
"3.3 Flicker and Flash Safety"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media | 4. Animated Images and Short Motion Media | # 4. Animated Images and Short Motion Media
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 240 | 241 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 91b3c14d93ae9b9e66a3b36729c2f967ddde31560d7088eb84ff17a13827921b | [
"4. Animated Images and Short Motion Media"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-1-purposeful-use-of-animation | 4.1 Purposeful Use of Animation | ## 4.1 Purposeful Use of Animation
**Explainer**\
Animation can communicate movement or processes effectively when used
intentionally. However, unnecessary animation increases cognitive load
and can create barriers. Purposeful motion improves comprehension and
engagement while maintaining accessibility. Brands benefit... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 242 | 260 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3cd70c9b06e529672d94f003c6fa179998dc24bc70635ea1c70780d153097d25 | [
"4. Animated Images and Short Motion Media",
"4.1 Purposeful Use of Animation"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-2-text-alternatives-for-animated-content | 4.2 Text Alternatives for Animated Content | ## 4.2 Text Alternatives for Animated Content
**Explainer**\
Animated images often convey information that must also be accessible to
users who cannot see them. Providing equivalent descriptions ensures
equal access to meaning. Text alternatives also improve searchability
and contextual understanding. Brands benefit f... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 261 | 280 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6ff95aeeb2371d27304cf5050cf83ed85db824d97a26fe628a9301ff8a733c0b | [
"4. Animated Images and Short Motion Media",
"4.2 Text Alternatives for Animated Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::4-animated-images-and-short-motion-media-4-3-loop-duration-and-attention-impact | 4.3 Loop Duration and Attention Impact | ## 4.3 Loop Duration and Attention Impact
**Explainer**\
Long-running or infinite loops can disrupt reading and concentration,
particularly for neurodivergent users. Limiting duration reduces
distraction and improves usability. Controlled animation supports focus
and comprehension. Brands benefit because content becom... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 281 | 298 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3c3bb2beb056266cfe4ab8e2f529288ef433ad5890a62e8209e6806b2edce817 | [
"4. Animated Images and Short Motion Media",
"4.3 Loop Duration and Attention Impact"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates | 5. Dynamic Content and Real-Time Updates | # 5. Dynamic Content and Real-Time Updates
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 299 | 300 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 0a69401e3a6138a2ff27bde442a446e0d4eb2dca5ce53252ab4fdfcff2d09066 | [
"5. Dynamic Content and Real-Time Updates"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-1-understanding-dynamic-content-changes | 5.1 Understanding Dynamic Content Changes | ## 5.1 Understanding Dynamic Content Changes
**Explainer**\
Dynamic content includes updates triggered by user actions, system
events, or time-based changes. Without careful design, users may miss
important updates or become disoriented. Clear communication of changes
improves confidence and usability. Brands benefit ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 301 | 321 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | e2a52452a2cbbc41d04fda2c7c1c62e7d80ef929198785c4d1b0a5353f41b5bd | [
"5. Dynamic Content and Real-Time Updates",
"5.1 Understanding Dynamic Content Changes"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-2-focus-management-and-orientation | 5.2 Focus Management and Orientation | ## 5.2 Focus Management and Orientation
**Explainer**\
Unexpected focus movement can confuse users, particularly those using
assistive technologies or keyboard navigation. Maintaining orientation
ensures users understand where they are and what changed. Predictable
focus behaviour improves usability for everyone. Bran... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 322 | 341 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 0f91b1039eabaff33d4d6cf5b9fc44ccbc3e4010f6ec88f12b96a07d453620f0 | [
"5. Dynamic Content and Real-Time Updates",
"5.2 Focus Management and Orientation"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-3-notifications-and-status-messages | 5.3 Notifications and Status Messages | ## 5.3 Notifications and Status Messages
**Explainer**\
Notifications communicate system feedback, progress, or outcomes, but
poorly designed alerts can overwhelm or distract users. Accessible
notifications ensure information is perceived without unnecessary
interruption. Clear messaging builds user confidence and red... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 342 | 361 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | fe51177dce03edbecd2de4a4c2b98e853594eddb00e11c324e0fdb201c158e57 | [
"5. Dynamic Content and Real-Time Updates",
"5.3 Notifications and Status Messages"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-4-dialogs-and-interactive-overlays | 5.4 Dialogs and Interactive Overlays | ## 5.4 Dialogs and Interactive Overlays
**Explainer**\
Dialogs introduce new interaction contexts and require careful
management to avoid confusion. Clear structure and predictable behaviour
help users complete tasks successfully. Accessible dialogs improve task
efficiency and reduce abandonment. Brands benefit throug... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 362 | 379 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6dc1159ef207cc88fed3ee583177a9e898e9534b58a927d776d2d1c4604bf9ef | [
"5. Dynamic Content and Real-Time Updates",
"5.4 Dialogs and Interactive Overlays"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::5-dynamic-content-and-real-time-updates-5-5-disclosure-and-expandable-content | 5.5 Disclosure and Expandable Content | ## 5.5 Disclosure and Expandable Content
**Explainer**\
Expandable sections allow progressive disclosure of information without
overwhelming users. When designed clearly, they improve navigation and
comprehension. Poor implementation can create confusion or hidden
content. Brands benefit because information feels orga... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 380 | 398 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | bfac53bb7bb96ee8ed6b495a294a4a3787427dd533244ffc592be73843574fce | [
"5. Dynamic Content and Real-Time Updates",
"5.5 Disclosure and Expandable Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::6-timing-reading-and-processing-considerations | 6. Timing, Reading, and Processing Considerations | # 6. Timing, Reading, and Processing Considerations
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 399 | 400 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3a3d28da7f4abea1933fb2b8dd0aee6606ce0b595e3c75d25376d14ac5263fda | [
"6. Timing, Reading, and Processing Considerations"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::6-timing-reading-and-processing-considerations-6-1-time-limits-and-processing-speed | 6.1 Time Limits and Processing Speed | ## 6.1 Time Limits and Processing Speed
**Explainer**\
Users vary significantly in reading and processing speed. Short timeouts
or fast gameplay can exclude many users. Adjustable timing supports
autonomy and reduces stress. Brands benefit because users feel supported
rather than pressured.
**Design Instructions**
-... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 401 | 417 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 0928d0f2e7180504212e01a6c1a6b6d24ef249a605db2b2dc14814857fbd1746 | [
"6. Timing, Reading, and Processing Considerations",
"6.1 Time Limits and Processing Speed"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::7-multimodal-feedback-and-redundancy | 7. Multimodal Feedback and Redundancy | # 7. Multimodal Feedback and Redundancy
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 418 | 419 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 16d6d77c5a854ca3d5d9741d0b531f0ad5094bd32695363fefa10d012e75de8b | [
"7. Multimodal Feedback and Redundancy"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::7-multimodal-feedback-and-redundancy-7-1-using-multiple-sensory-channels | 7.1 Using Multiple Sensory Channels | ## 7.1 Using Multiple Sensory Channels
**Explainer**\
Relying on a single sensory channel creates barriers when users cannot
perceive that channel. Providing multimodal feedback ensures information
is accessible in multiple ways. Redundant cues improve clarity and
reduce errors. Brands benefit because interactions fee... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 420 | 438 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 4a07287431b24e5712b957a5eb0735251c8182c5ed5d745358bd70ffcb9f7cc2 | [
"7. Multimodal Feedback and Redundancy",
"7.1 Using Multiple Sensory Channels"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::8-testing-and-iterative-inclusive-design | 8. Testing and Iterative Inclusive Design | # 8. Testing and Iterative Inclusive Design
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 439 | 440 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 2c5ef5a630d3b880bd9f27ae38e72393717b5a5d4c73caa89f7fa4a3377fdbc7 | [
"8. Testing and Iterative Inclusive Design"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::8-testing-and-iterative-inclusive-design-8-1-inclusive-testing-approaches | 8.1 Inclusive Testing Approaches | ## 8.1 Inclusive Testing Approaches
**Explainer**\
Inclusive design requires testing with diverse interaction methods and
user needs. Testing only with typical users misses barriers that
disabled users encounter. Iterative improvement leads to higher-quality
experiences. Brands benefit because issues are resolved earl... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 441 | 463 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 3ac090c443acffd11d7df84d827fb4c7150173b1370676f6638b10f135053335 | [
"8. Testing and Iterative Inclusive Design",
"8.1 Inclusive Testing Approaches"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible Games and other Dynamic Content.md::9-brand-and-experience-impact-of-inclusive-games-and-dynamic-content | 9. Brand and Experience Impact of Inclusive Games and Dynamic Content | # 9. Brand and Experience Impact of Inclusive Games and Dynamic Content
**Explainer**\
Inclusive interactive design signals that a brand values all users, not
just a narrow audience. Accessible experiences reduce frustration,
increase enjoyment, and improve emotional connection. When users feel
considered, they are mo... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible Games and other Dynamic Content.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible%20Games%20and%20other%20Dynamic%20Content.md | 464 | 481 | 13f4627af98cfbcb3f823f0acb9da2cbf9e7af6f73c68c3bd4805ebfa1ab697e | 6b2bab35182b469f11c7ac64b85d9478fc04983aff3f53cf3e8a4b5d7c6e286b | [
"9. Brand and Experience Impact of Inclusive Games and Dynamic Content"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide | Accessible game technology selection and agent routing guide | # Accessible game technology selection and agent routing guide
**Double FW Ltd · 7 November 2026 · Version 1.0**
| knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 1 | 4 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | fa32a6d61149168ae06b1fabf68241f2dc870d512e3978bcf6c500b99aac5199 | [
"Accessible game technology selection and agent routing guide"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-purpose-and-scope | Purpose and scope | ## Purpose and scope
Use this guide to help an LLM select technical references, engines, frameworks, starter projects and specialist tools for an inclusive game. It supports creating processes, reusable design/development skills and agent instructions for a separate game project. It does not instruct an agent to engin... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 5 | 14 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | a05d6cc37b2875422d32cb92d7c5da3bdc085688bd3abb82b2922a121ca139fb | [
"Accessible game technology selection and agent routing guide",
"Purpose and scope"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-1-distinguish-the-layers-before-choosing | 1. Distinguish the layers before choosing | ## 1. Distinguish the layers before choosing
| Layer | What it supplies | Examples in this catalogue | What it cannot establish alone |
| --- | --- | --- | --- |
| Design and delivery guidance | Objectives, interaction rules, evaluation and governance | Double-FW Inclusive Games Design; Accessible Chatbots; BBC GEL | ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 15 | 38 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | dd03ab60dcda3d94d26b755caf7f5a8c5baefeebee693a90646922f642eb4de0 | [
"Accessible game technology selection and agent routing guide",
"1. Distinguish the layers before choosing"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-2-resource-catalogue-purpose-game-types-and-selection | 2. Resource catalogue: purpose, game types and selection | ## 2. Resource catalogue: purpose, game types and selection
The game types below describe potential fit. They are not claims that a ready-made accessible version of each genre is supplied.
| ID | Resource | Category and documented capability | Game types/purposes to consider | Selection boundary |
| --- | --- | --- |... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 39 | 58 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 8b361e1267532a018a52a3b9df4d0340f04cd396b01f215c9c13553f3005c55a | [
"Accessible game technology selection and agent routing guide",
"2. Resource catalogue: purpose, game types and selection"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-3-technical-capability-routes | 3. Technical capability routes | ## 3. Technical capability routes
For an adopting project, record capability status separately from evidence strength:
- **Documented built-in:** the selected version documents the capability for the stated target.
- **Integration required:** an API, adapter or utility exists, but the project must connect it to actua... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 59 | 172 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 852d760ef9df0850843774dcfbf290e065c24e85f6f21c9fc41e6bca51a9f316 | [
"Accessible game technology selection and agent routing guide",
"3. Technical capability routes"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-4-select-by-game-type-and-purpose | 4. Select by game type and purpose | ## 4. Select by game type and purpose
These are starting shortlists, not rankings. Retain the current stack when it can reasonably deliver the outcome; do not migrate an existing game without a specific benefit and cost assessment.
| Intended game/purpose | Starting candidates | Additional sources/layers | Critical s... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 173 | 190 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 5c9c5e472e2715a0c6c7d6ef6f9d492ece8d5b25769e2a527cca1acad7df0068 | [
"Accessible game technology selection and agent routing guide",
"4. Select by game type and purpose"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-5-technical-reference-routes-beyond-the-supplied-list | 5. Technical reference routes beyond the supplied list | ## 5. Technical reference routes beyond the supplied list
Consult relevant references on demand rather than copying every platform's instructions into each task.
| Route | Primary reference | Agent use and boundary |
| --- | --- | --- |
| Accessibility bridge | [AccessKit](https://github.com/sig-a11y/AccessKit) | Ins... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 191 | 205 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 294322ccea6c79dec630edf89070d6f44c07a4a074a05197a493af8431b13c47 | [
"Accessible game technology selection and agent routing guide",
"5. Technical reference routes beyond the supplied list"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-6-agent-selection-procedure | 6. Agent selection procedure | ## 6. Agent selection procedure
### Step 1 — establish constraints
Capture the game's genre, valued experience, audience, creator access requirements, player functional needs, target devices/readers, online/offline requirements, inputs, languages, budget/time, existing stack and authorised tools. Identify hard requir... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 206 | 257 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 31ee0125fcaf02833dacf28e14bc11373f96c6f096fd110c17bf7062c7fffbd6 | [
"Accessible game technology selection and agent routing guide",
"6. Agent selection procedure"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-7-chat-style-game-architecture-and-controls | 7. Chat-style game architecture and controls | ## 7. Chat-style game architecture and controls
Use a conversation interface when it supports the experience: branching stories, turn-based exploration, character dialogue, educational scenarios, puzzles and optional guidance. A transcript can improve review and pacing; it can also introduce memory load, verbosity and... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 258 | 285 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 5dbec75adab46f0d848a80fc619149438d0fd342d7cf349844f2ee342c1d40b1 | [
"Accessible game technology selection and agent routing guide",
"7. Chat-style game architecture and controls"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-8-reusable-selection-skill-and-agent-instruction | 8. Reusable selection skill and agent instruction | ## 8. Reusable selection skill and agent instruction
### Skill definition: accessible game stack selection
**Inputs:** creative brief; constraints; current project/dependencies; required access routes; available technical sources; authorised test access.
**Procedure:** classify layers → filter hard requirements → re... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 286 | 341 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 5cd0edf03f6a025a92130fd6e1e1c92dc2f595d7e8b9d16498baa2042d08b4e5 | [
"Accessible game technology selection and agent routing guide",
"8. Reusable selection skill and agent instruction"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md::accessible-game-technology-selection-and-agent-routing-guide-9-source-ledger-and-freshness | 9. Source ledger and freshness | ## 9. Source ledger and freshness
Reviewed on **7 November 2026**. GitHub source/document inspection was read-only. Repository timestamps below are observations, not maintenance guarantees. No dependencies were installed, no published artefacts were executed, and no legal/platform certification or player research was ... | knowledge_section | Double-FW/Inclusive-Games-Design | Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md | 342 | 378 | 9260c95a433687e3e16c1c16b155ee8da056e4dd20c1bedec5787ae5daf7751c | 884de93ba35950592982bdc237f12b2151b113e5d3325bf4d83d28ab90933279 | [
"Accessible game technology selection and agent routing guide",
"9. Source ledger and freshness"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide | Inclusive games: agent execution, evaluation and optimisation guide | # Inclusive games: agent execution, evaluation and optimisation guide
**Prepared for Double FW Ltd · 7 November 2026 · Version 1.0**
**Purpose:** enable an LLM to configure a working process, develop reusable design skills, or define agent roles that apply the Double-FW Inclusive Games Design guidance in a separate v... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 1 | 6 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 393a788f3f3c9c0a157b98e85fc68d9559b787832094da1f2aaea54ca8367c0c | [
"Inclusive games: agent execution, evaluation and optimisation guide"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-1-assessment-of-the-existing-repository | 1. Assessment of the existing repository | ## 1. Assessment of the existing repository
**Yes: an agent needs additional operational instructions.** The repository provides a strong design lens and a useful starting workflow. It does not yet supply the project-specific contracts needed to implement, verify and improve a game across platforms. Adding more access... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 7 | 38 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | e187e97f6c2a8202cd41d47dc59b5c2890073041399fbfe997139b12a17dfd74 | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"1. Assessment of the existing repository"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-2-operating-mandate-for-the-adopting-llm | 2. Operating mandate for the adopting LLM | ## 2. Operating mandate for the adopting LLM
Use the repository as an inclusion policy and this document as an execution method. Work only in the authorised target game project. Do not create workflows, code, agents, configuration or other engineering in the Double-FW guidance repository as a consequence of reading th... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 39 | 57 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | bffdb726f0d4f4093a2c884346e3e5ec7de589323594355b2f6009c2831dc695 | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"2. Operating mandate for the adopting LLM"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-3-establish-the-project-and-its-capabilities | 3. Establish the project and its capabilities | ## 3. Establish the project and its capabilities
Before implementation planning, produce a brief containing the following. Mark each field as known, assumed or unresolved; identify which unknowns block a decision.
| Area | Required information |
| --- | --- |
| Experience | Genre, core loop, intended emotions, age au... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 58 | 90 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | d8b8a71c2ed19697cbd8ffb041bf992fc11b80f39bd730155d66e738e249538e | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"3. Establish the project and its capabilities"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-4-turn-guidance-into-mechanic-and-feature-contracts | 4. Turn guidance into mechanic and feature contracts | ## 4. Turn guidance into mechanic and feature contracts
Create one contract per meaningful mechanic or journey barrier. Include first launch, account access, settings, onboarding, core play, failure/recovery, save/return, social participation and support. Include alternate branches, bosses, timed sequences, credits an... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 91 | 135 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 8a269e6734e0e1bf08e8086c8abc3b26d0092aef999242ba8206bcf0c5ac0080 | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"4. Turn guidance into mechanic and feature contracts"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-5-customisation-and-control-design-skills | 5. Customisation and control design skills | ## 5. Customisation and control design skills
Build skills around reusable reasoning and acceptance patterns. A skill should state its inputs, procedure, outputs, limits and verification method. It should produce a concrete design brief, not a generic list of options.
| Skill | Procedure and candidate features | Evid... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 136 | 167 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 6250de17139d3d4d60555298aa4c8afe7b78b31007daef83db788a560881be16 | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"5. Customisation and control design skills"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-6-learn-from-established-game-designs | 6. Learn from established game designs | ## 6. Learn from established game designs
The following are documented feature examples, not proof that an entire game is accessible or that the same feature will succeed elsewhere. The final column is a proposed transfer and test, not a claim about those games' internal implementation. Check the exact edition, platfo... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 168 | 181 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 938038e78d2bbb152c60fd248f0fcf3bcc98e1316fededfbbd5cfae7abfea56a | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"6. Learn from established game designs"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md::inclusive-games-agent-execution-evaluation-and-optimisation-guide-7-evaluate-success-at-four-levels | 7. Evaluate success at four levels | ## 7. Evaluate success at four levels
### 7.1 Coverage and implementation
Maintain a traceability table: requirement ID, source section, platform/mode scope, implementation reference, acceptance test IDs, latest evidence, status and outstanding action.
Use the repository's statuses: `pass`, `fail`, `unknown`, `not_a... | knowledge_section | Double-FW/Inclusive-Games-Design | Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 52f958770780aa8c8e7217ce75f0e20cfcb5539c | https://github.com/Double-FW/Inclusive-Games-Design/blob/52f958770780aa8c8e7217ce75f0e20cfcb5539c/Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md | 182 | 237 | bda3ea53531ecf9d1327a9bc99c9e79d9add65e5631c141ec9454f157388d831 | 1088afd78faec13a8ee0ae7c902e0229fe89b4855216a46cb090216323862503 | [
"Inclusive games: agent execution, evaluation and optimisation guide",
"7. Evaluate success at four levels"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"Accessible_Game_Technology_Selection_and_Agent_Routing_Guide.md",
"Inclusive_Games_Agent_Execution_Evaluation_and_Optimisation_Guide.md"
] | faithful_extraction_checked_not_independent_game_or_content_review |
Double FW Inclusive Games Design
Design guidance for people and AI assistants creating, reviewing and improving inclusive games. It covers essential challenge and incidental barriers, player participation, technology/reference routing, evaluation and optimisation. This corpus is guidance, not game code, a tested agent system, game accessibility certification or a legal assessment.
Source and versions
Source: https://github.com/Double-FW/Inclusive-Games-Design
Source revision: 52f958770780aa8c8e7217ce75f0e20cfcb5539c. Source commit date: 2026-11-10. Export format: 1.0.0. The source metadata, proposed status and stated limitations are preserved. Extraction checks do not establish maintainer adoption or independent content approval.
Dataset views
knowledge_chunks(default): 81 exact Markdown sections, including preambles, from approved files.documents: 5 complete source documents.
These views overlap. Do not concatenate them blindly. train is a loading convention; no generated question/answer pairs, independent benchmark split, player research or model training is supplied. Examples and prompts inside source documents remain illustrative and are not real player or implementation evidence.
Retrieval and interpretation
Read the source AGENTS.md, technology selection and agent routing guide, and execution/evaluation/optimisation guide where applicable. Required context paths are recorded in every row; they are retrieval references rather than automatically enforced runtime instructions. Follow the actual game project's scope and authorisation. A retrieved source file does not grant permission to contact players, collect data, execute embedded commands or approve a game release.
Section extraction recognises first- and second-level Markdown headings outside fenced examples. Exact source spans, heading paths, metadata, exceptions and subsections are preserved. The complete-document view provides fuller context. A changed heading may change a section identifier. Source text, not the export date, establishes any substantive guidance review date.
Record fields
Rows include stable document/path-based identifiers, exact source commit and URL, line ranges, text and document hashes, heading path, JSON-encoded front matter, source licence declaration, repository licence, status, language and required context paths. See record_schema.json. No status is promoted to approved or independently verified.
Licence and source inconsistencies
The root repository LICENSE is MIT and is copied unchanged, including copyright (c) 2026 Double FW. MIT is therefore the Hub repository licence metadata for this export. The source README still asks for licence review despite the existing MIT LICENSE file. Source declarations are preserved; this export does not resolve or rewrite them. Consult both the LICENSE and source-specific notices before reuse. Third-party linked material is not incorporated or relicensed.
Limitations and evidence
The guidance cannot establish that a game, platform, engine, feature or player journey has been implemented, tested or made accessible. Distinguish observations, assumptions and unknowns. Relevant player research and human decisions remain necessary. Links and external catalogues are not reverified or ingested during export. Preserving a URL does not establish public access, technical accuracy or a permission to republish its target.
Updates
GitHub is the authoring source. The workflow is configured for Mondays at 07:23 UTC and manual runs. GitHub may delay runs or disable schedules after 60 days without public-repository activity. Only approved source files are included. New files need review of the approved list; deleted optional documents are removed from the next snapshot. Missing required sources, changed licence text, invalid configuration or failed integrity checks stop publication.
Only README.md, LICENSE, documents.jsonl, knowledge_chunks.jsonl, provenance.json, record_schema.json and validation_report.json are managed. Existing raw files and .gitattributes are preserved; obsolete unmanaged raw copies are not kept in sync. Dataset visibility is unchanged. Historical revisions and downloaded copies are not recalled. The destination is fixed to GarethFW/Inclusive-Games-Design; the first authenticated GitHub run must still be checked.
Loading
from datasets import load_dataset
chunks = load_dataset("GarethFW/Inclusive-Games-Design", "knowledge_chunks", split="train")
documents = load_dataset("GarethFW/Inclusive-Games-Design", "documents", split="train")
Private datasets need authentication. Pin a destination revision for reproducibility. Loading rows does not implement context-aware retrieval or enforce the design guidance.
- Downloads last month
- 44