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Tags:
competitive-programming
code-generation
specification-generation
proof-generation
verification
rust
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File size: 6,898 Bytes
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fn main() {}
verus! {
pub struct Solution;
pub open spec fn valid_coloring(houses: Seq<i32>, colors: Seq<int>, n: int) -> bool {
houses.len() == colors.len() &&
forall|i: int| 0 <= i < houses.len() as int ==> (
1 <= #[trigger] colors[i] <= n &&
(houses[i] != 0 ==> colors[i] == houses[i] as int)
)
}
pub open spec fn count_neighborhoods(colors: Seq<int>) -> int
decreases colors.len(),
{
if colors.len() <= 0 {
0
} else if colors.len() == 1 {
1
} else {
count_neighborhoods(colors.drop_last()) +
if colors.last() != colors[colors.len() - 2] { 1int } else { 0int }
}
}
pub open spec fn total_paint_cost(
houses: Seq<i32>,
cost: Seq<Vec<i32>>,
colors: Seq<int>,
len: int,
) -> int
decreases len,
{
if len <= 0 {
0int
} else {
total_paint_cost(houses, cost, colors, len - 1) +
if houses[len - 1] != 0i32 { 0int } else { cost[len - 1]@[colors[len - 1] - 1] as int }
}
}
pub open spec fn spec_min(a: int, b: int) -> int {
if a <= b { a } else { b }
}
pub open spec fn dp_spec(
houses: Seq<i32>,
cost: Seq<Vec<i32>>,
n: int,
i: int,
j: int,
k: int,
) -> int
decreases i, 0int,
{
if j < 1 || j > n || k < 1 || k > i + 1 {
1_000_001int
} else if i == 0 {
if k != 1 {
1_000_001int
} else if houses[0] as int != 0 && houses[0] as int != j {
1_000_001int
} else if houses[0] as int != 0 {
0int
} else {
cost[0]@[j - 1] as int
}
} else if houses[i] as int != 0 && houses[i] as int != j {
1_000_001int
} else {
let paint_cost: int = if houses[i] as int != 0 {
0int
} else {
cost[i]@[j - 1] as int
};
let same = dp_spec(houses, cost, n, i - 1, j, k);
let diff = min_excluding(houses, cost, n, i - 1, j, k - 1, 1);
let best = spec_min(same, diff);
if best >= 1_000_001int || paint_cost + best >= 1_000_001int {
1_000_001int
} else {
paint_cost + best
}
}
}
pub open spec fn min_excluding(
houses: Seq<i32>,
cost: Seq<Vec<i32>>,
n: int,
i: int,
exclude: int,
k: int,
from_c: int,
) -> int
decreases i, n - from_c + 1,
{
if from_c > n {
1_000_001int
} else if from_c == exclude {
min_excluding(houses, cost, n, i, exclude, k, from_c + 1)
} else {
spec_min(
dp_spec(houses, cost, n, i, from_c, k),
min_excluding(houses, cost, n, i, exclude, k, from_c + 1),
)
}
}
pub open spec fn min_final(
houses: Seq<i32>,
cost: Seq<Vec<i32>>,
n: int,
m: int,
target: int,
from_c: int,
) -> int
decreases n - from_c + 1,
{
if from_c > n {
1_000_001int
} else {
spec_min(
dp_spec(houses, cost, n, m - 1, from_c, target),
min_final(houses, cost, n, m, target, from_c + 1),
)
}
}
pub open spec fn answer_spec(
houses: Seq<i32>,
cost: Seq<Vec<i32>>,
n: int,
m: int,
target: int,
) -> int {
let min_val = min_final(houses, cost, n, m, target, 1);
if min_val >= 1_000_001int {
-1int
} else {
min_val
}
}
impl Solution {
pub fn min_cost(
houses: Vec<i32>,
cost: Vec<Vec<i32>>,
m: i32,
n: i32,
target: i32,
) -> (result: i32)
requires
m as int == houses@.len(),
m as int == cost@.len(),
1 <= m <= 100,
1 <= n <= 20,
1 <= target <= m,
forall|i: int| 0 <= i < m as int ==> 0 <= #[trigger] houses@[i] <= n,
forall|i: int|
0 <= i < m as int ==> (#[trigger] cost@[i])@.len() == n as int,
forall|i: int, j: int|
0 <= i < m as int && 0 <= j < n as int ==> 1 <= #[trigger] cost@[i]@[j]
<= 10_000,
ensures
result as int == answer_spec(houses@, cost@, n as int, m as int, target as int),
{
let m_us = m as usize;
let n_us = n as usize;
let target_us = target as usize;
let stride: usize = target_us + 1;
let dp_size: usize = (n_us + 1) * stride;
let mut prev_dp: Vec<i32> = Vec::new();
let mut idx: usize = 0;
while idx < dp_size {
prev_dp.push(1_000_001i32);
idx += 1;
}
let mut j: usize = 1;
while j <= n_us {
if houses[0] != 0 {
if houses[0] as usize == j {
prev_dp.set(j * stride + 1, 0i32);
}
} else {
prev_dp.set(j * stride + 1, cost[0][j - 1]);
}
j += 1;
}
let mut i: usize = 1;
while i < m_us {
let mut curr_dp: Vec<i32> = Vec::new();
let mut idx: usize = 0;
while idx < dp_size {
curr_dp.push(1_000_001i32);
idx += 1;
}
let mut j: usize = 1;
while j <= n_us {
if houses[i] == 0 || houses[i] as usize == j {
let paint_cost: i32 =
if houses[i] != 0 { 0i32 } else { cost[i][j - 1] };
let mut k: usize = 1;
while k <= target_us {
let same: i32 = prev_dp[j * stride + k];
let mut diff: i32 = 1_000_001i32;
let mut c: usize = 1;
while c <= n_us {
if c != j {
let val: i32 = prev_dp[c * stride + (k - 1)];
if val < diff {
diff = val;
}
}
c += 1;
}
let best: i32 = if same <= diff { same } else { diff };
if best < 1_000_001i32 {
let total: i32 = paint_cost + best;
if total < 1_000_001i32 {
curr_dp.set(j * stride + k, total);
}
}
k += 1;
}
}
j += 1;
}
prev_dp = curr_dp;
i += 1;
}
let mut ans: i32 = 1_000_001i32;
let mut j: usize = 1;
while j <= n_us {
let val: i32 = prev_dp[j * stride + target_us];
if val < ans {
ans = val;
}
j += 1;
}
if ans >= 1_000_001i32 { -1i32 } else { ans }
}
}
}
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