| #usda 1.0 |
| ( |
| defaultPrim = "Root" |
| metersPerUnit = 1.0 |
| upAxis = "Z" |
| ) |
|
|
| def "Root" ( |
| prepend apiSchemas = ["PhysicsCollisionAPI"] |
| ) |
| { |
| def Material "MatDirect" |
| { |
| token outputs:surface.connect = </Root/MatDirect/Preview.outputs:surface> |
|
|
| def Shader "Preview" |
| { |
| uniform token info:id = "UsdPreviewSurface" |
| token outputs:surface |
|
|
| # A touch of realism: a base color input |
| color3f inputs:diffuseColor = (0.8, 0.2, 0.2) |
| } |
| } |
|
|
| def Material "MatGraph" |
| { |
| token outputs:surface.connect = </Root/MatGraph/Graph.outputs:surface> |
|
|
| def NodeGraph "Graph" |
| { |
| token outputs:surface.connect = </Root/MatGraph/Graph/Inner.outputs:surface> |
|
|
| def Shader "Inner" |
| { |
| uniform token info:id = "UsdPreviewSurface" |
| token outputs:surface |
| color3f inputs:diffuseColor = (0.2, 0.6, 0.9) |
| } |
| } |
| } |
|
|
| def Xform "Geom" |
| { |
| def Mesh "MeshDirect" |
| { |
| # A simple square made of 2 triangles |
| int[] faceVertexCounts = [3, 3] |
| int[] faceVertexIndices = [0, 1, 2, 2, 3, 0] |
| point3f[] points = [(-1, -1, 0), (0, -1, 0), (0, 0, 0), (-1, 0, 0)] |
|
|
| rel material:binding = </Root/MatDirect> |
| } |
|
|
| def Mesh "MeshGraph" |
| { |
| int[] faceVertexCounts = [3, 3] |
| int[] faceVertexIndices = [0, 1, 2, 2, 3, 0] |
| point3f[] points = [(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)] |
|
|
| rel material:binding = </Root/MatGraph> |
| } |
| } |
| } |