HairCS / argument /gpu_sdf.py
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"""GPU voxel -> SDF pipeline for run_strand2surface (CuPy / CUDA).
Mirrors the CPU ``rasterise -> interior-fill -> EDT-SDF -> Gaussian-smooth``
path, but runs the dense regular-grid work on the GPU. Returns a host (NumPy)
SDF so marching cubes + remeshing continue on the CPU unchanged.
These stages are the part that scales with voxel count (the two Euclidean
distance transforms dominate as ``radius`` shrinks), and they map almost 1:1
onto ``cupyx.scipy.ndimage`` -- which is why CuPy beats hand-written kernels
here. The isotropic remesh is *not* here: it is serial topological editing and
does not belong on the GPU.
"""
from __future__ import annotations
import numpy as np
def cupy_available() -> bool:
"""True if CuPy imports and a CUDA device is visible."""
try:
import cupy as cp
return cp.cuda.runtime.getDeviceCount() > 0
except Exception: # noqa: BLE001 - any failure means "no usable GPU"
return False
def _rasterise_gpu(cp, strands, bbox_min, voxel_size, grid_dims):
"""Boolean occupancy grid from strand polylines, on the GPU.
Same bucket-by-step-count DDA as the CPU path: every voxel along every edge
is visited so no voxel is skipped. Setting True is idempotent, so the
scattered writes need no atomics.
"""
gx, gy, gz = int(grid_dims[0]), int(grid_dims[1]), int(grid_dims[2])
occ = cp.zeros((gx, gy, gz), dtype=cp.bool_)
inv_vs = 1.0 / voxel_size
bmin = cp.asarray(np.asarray(bbox_min, dtype=np.float64))
def splat(pts): # pts: (M, 3) float64 on device
vi = cp.floor((pts - bmin) * inv_vs).astype(cp.int32)
vx = cp.clip(vi[:, 0], 0, gx - 1)
vy = cp.clip(vi[:, 1], 0, gy - 1)
vz = cp.clip(vi[:, 2], 0, gz - 1)
occ[vx, vy, vz] = True
singles = [s for s in strands if len(s) == 1]
if singles:
splat(cp.asarray(np.concatenate(singles, axis=0), dtype=cp.float64))
p0_list = [s[:-1] for s in strands if len(s) >= 2]
p1_list = [s[1:] for s in strands if len(s) >= 2]
if not p0_list:
return occ
p0 = cp.asarray(np.concatenate(p0_list, axis=0), dtype=cp.float64)
p1 = cp.asarray(np.concatenate(p1_list, axis=0), dtype=cp.float64)
diffs = p1 - p0
edge_len_vox = cp.abs(diffs * inv_vs).max(axis=1)
n_steps = cp.maximum(cp.ceil(edge_len_vox).astype(cp.int64), 1)
max_ns = int(n_steps.max())
chunk_pts = 20_000_000
for ns in range(1, max_ns + 1):
mask = n_steps == ns
count = int(mask.sum())
if count == 0:
continue
sub_p0 = p0[mask]
sub_diffs = diffs[mask]
pts_per_edge = ns + 1
edges_per_chunk = max(chunk_pts // pts_per_edge, 1)
t = cp.linspace(0.0, 1.0, pts_per_edge, dtype=cp.float64)
for i in range(0, count, edges_per_chunk):
cp0 = sub_p0[i:i + edges_per_chunk]
cd = sub_diffs[i:i + edges_per_chunk]
pts = cp0[:, None, :] + t[None, :, None] * cd[:, None, :]
splat(pts.reshape(-1, 3))
return occ
def _fill_interior_gpu(cp, cndi, struct, occ, closing_radius, eff_radius_vox):
"""Morphological close + flood-fill interior chambers, on the GPU."""
if closing_radius > 0:
# cupyx only implements iterated morphology with brute_force=True.
occ = cndi.binary_closing(
occ, structure=struct, iterations=closing_radius, brute_force=True,
)
edt = cndi.distance_transform_edt(~occ)
solid = edt <= eff_radius_vox
empty = ~solid
labelled, n_labels = cndi.label(empty, structure=struct)
if n_labels <= 1:
return occ
boundary: set[int] = set()
for ax in range(3):
for s in (0, solid.shape[ax] - 1):
sl = [slice(None)] * 3
sl[ax] = s
boundary.update(cp.asnumpy(cp.unique(labelled[tuple(sl)])).tolist())
boundary.discard(0)
interior_labels = sorted(set(range(1, n_labels + 1)) - boundary)
if not interior_labels:
return occ
interior_mask = cp.isin(labelled, cp.asarray(interior_labels))
return occ | interior_mask
def occupancy_to_sdf(
strands,
bbox_min,
voxel_size,
grid_dims,
eff_radius_vox,
closing_radius,
smooth_iterations,
radius,
) -> np.ndarray:
"""Run rasterise -> fill -> EDT/SDF -> smooth on the GPU; return host SDF.
Output is a float32 NumPy array matching the CPU ``build_sdf_edt`` +
Gaussian-smooth result, ready for ``skimage.marching_cubes``.
"""
import cupy as cp
import cupyx.scipy.ndimage as cndi
from scipy.ndimage import generate_binary_structure
struct = cp.asarray(generate_binary_structure(3, 1))
occ = _rasterise_gpu(cp, strands, bbox_min, voxel_size, grid_dims)
if closing_radius > 0:
occ = _fill_interior_gpu(
cp, cndi, struct, occ, closing_radius, eff_radius_vox,
)
edt = cndi.distance_transform_edt(~occ).astype(cp.float32)
sdf = edt * voxel_size - (eff_radius_vox * voxel_size)
del occ, edt
sigma = (radius * 0.5) / voxel_size
if smooth_iterations > 0 and sigma > 0:
for _ in range(smooth_iterations):
sdf = cndi.gaussian_filter(sdf, sigma=sigma)
cp.cuda.Stream.null.synchronize()
out = cp.asnumpy(sdf)
del sdf
cp.get_default_memory_pool().free_all_blocks()
return out