RAGEN / scripts /ppl_2048.py
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import torch
from transformers import AutoModelForCausalLM, AutoTokenizer
import math
# 1. 加载模型和分词器
# 注意:第一次运行会自动从 Hugging Face 下载模型,约需 3GB 显存或内存
model_name = "Qwen/Qwen2.5-1.5B-Instruct"
device = "cuda" if torch.cuda.is_available() else "cpu"
print(f"Loading {model_name} on {device}...")
try:
tokenizer = AutoTokenizer.from_pretrained(model_name, trust_remote_code=True)
model = AutoModelForCausalLM.from_pretrained(model_name, device_map=device, trust_remote_code=True)
model.eval() # 设置为评估模式
except Exception as e:
print(f"Error loading model: {e}")
exit()
def calculate_perplexity(text):
"""
计算给定文本字符串的困惑度 (PPL)
"""
# 对输入文本进行编码
encodings = tokenizer(text, return_tensors="pt")
input_ids = encodings.input_ids.to(device)
# 计算 Loss (NLL)
# labels=input_ids 会让模型自动计算 CrossEntropyLoss
with torch.no_grad():
outputs = model(input_ids, labels=input_ids)
loss = outputs.loss
# PPL = exp(Loss)
ppl = torch.exp(loss).item()
return ppl
# ==========================================
# 场景 1: 2048 游戏
# ==========================================
def run_2048_test():
# 模拟一个 2048 的原始符号状态 (Raw Symbolic State)
# 论文指出这种原始数字矩阵通常具有较高的 PPL
state_2048 = (
"Turn 15:"
"#2 #4 #8 #2 \n . "
" #16 #64 #32 #512 \n "
". #0 #2 #0 #256. . #0 #128 #0 #4 "
)
"\nCurrent 2048 Grid:\nRow 1: [2, 4, 8, 2]\nRow 2: [16, 64, 32, 512]\nRow 3: [0, 2, 0, 256]\nRow 4: [0, 128, 0 4]\n"
# 2048 的随机基准:数字种类 (0, 2, 4, 8... 2048) 约为 12 种
baseline_2048 = 12
ppl = calculate_perplexity(state_2048)
print("-" * 30)
print("TASK: 2048 Game")
print(f"Input State:\n{state_2048}")
print(f"\nRandom Guess Baseline (#States): ~{baseline_2048}")
print(f"Model Perplexity (PPL): {ppl:.2f}")
if ppl > baseline_2048: # 简单的倍数阈值判断
print(">> 结论: OOD 环境 (模型看不懂这个数字矩阵)")
else:
print(">> 结论: In-Domain 环境 (模型对这种排列很熟悉)")
# ==========================================
# 场景 2: 二阶魔方 (2x2 Rubik's Cube)
# ==========================================
def run_cube_test():
# 模拟一个二阶魔方的展开图状态 (Raw Symbolic State)
# U=Up, F=Front, R=Right, D=Down, L=Left, B=Back
# 这里模拟一个打乱后的状态
state_cube = (
"Cube State:\n"
" U R\n"
" F U\n"
"L D F R B U\n"
"L B R D F L\n"
" D B\n"
" R B"
)
# 魔方的随机基准:只有 6 种颜色
baseline_cube = 6
ppl = calculate_perplexity(state_cube)
print("-" * 30)
print("TASK: 2x2 Rubik's Cube")
print(f"Input State:\n{state_cube}")
print(f"\nRandom Guess Baseline (#States): {baseline_cube}")
print(f"Model Perplexity (PPL): {ppl:.2f}")
if ppl > baseline_cube * 2:
print(">> 结论: OOD 环境 (模型难以解析空间展开图)")
else:
print(">> 结论: In-Domain 环境")
# ==========================================
# 执行测试
# ==========================================
if __name__ == "__main__":
print("Starting PPL Calculation based on paper methodology[cite: 174]...")
run_2048_test()
run_cube_test()