Download task/single-software-execution/cli/blender/task-05/task-05.json from HongchengGao/EngiWorld-Tasks: direct link, hf CLI and curl.
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3.82 kB
| { | |
| "id": "single-software-execution--cli--blender--task-05--ubuntu", | |
| "snapshot": "Blender-4.2.3", | |
| "instruction": "Proximity Vertex Group. `/home/user/Desktop/scene.blend` contains two mesh objects: - `Skin`: a 4x4 BU plane in XY centered at the origin, subdivided 40x40 (1681 verts, 1600 quads), flat at z=0, with no modifiers. - `Bone`: a UV sphere of radius 0.3 positioned at world (0, 0, 0.5) (sitting above the center of the Skin). Launch Blender by running `blender` from a terminal. For the steps below, use `/opt/blender/blender` for Blender command-line or background runs when working on `scene.blend`.\n\nAdd a Geometry Nodes modifier on `Skin` that computes, for every Skin vertex, the proximity (distance) to the `Bone` mesh surface, remaps it through a smoothstep falloff, and stores the result as a POINT-domain FLOAT attribute named `Influence` (this makes it recognized as a vertex group in the UI). Do NOT apply the modifier - it must remain on the stack so the `Influence` attribute is available on the evaluated mesh. Required node-tree behaviour: 1. An `Object Info` node reads `Bone`'s geometry (transform_space='RELATIVE' is convenient because Skin sits at the world origin, so Bone's geometry arrives in Skin's local/world frame). 2. A `Geometry Proximity` node (target_element='FACES') takes `Bone` geometry as Target; the Source Position defaults to Position, so the node outputs, per Skin vertex, the distance to the nearest Bone surface point. 3. A `Map Range` node with interpolation_type='SMOOTHSTEP' and clamp=True converts distance -> influence by mapping: - from_min = 0.3, to_min = 1.0 - from_max = 1.0, to_max = 0.0 so distance <= 0.3 gives Influence = 1.0, distance >= 1.0 gives Influence = 0.0, and in between gives a smooth fade. 4. A `Store Named Attribute` node with data_type='FLOAT', domain='POINT', Name='Influence' writes the remapped value onto the Skin geometry. 5. `Group Input` geometry flows into the attribute-store stage; `Group Output` receives the stored geometry. Save the result to `/home/user/Desktop/answer.blend` with the GN modifier still on `Skin` (unapplied). ## Requirements 1. Both `Skin` and `Bone` exist as mesh objects. 2. `Skin` carries at least one NODES modifier. 3. The evaluated mesh (via depsgraph) of `Skin` contains a POINT-domain FLOAT attribute named `Influence`. 4. All Influence values lie in [0, 1] (with small tolerance). 5. Every Skin vertex whose distance to the Bone surface is <= 0.3 BU has Influence >= 0.9. 6. Every Skin vertex whose distance to the Bone surface is > 1.0 BU has Influence <= 0.1.", | |
| "source": "https://docs.blender.org/manual/en/4.1/; https://docs.blender.org/api/4.1/; https://developer.blender.org/docs/release_notes/4.1/; https://www.loc.gov/preservation/digital/formats/fdd/fdd000507.shtml", | |
| "config": [ | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-05/init_file/scene.blend", | |
| "path": "/home/user/Desktop/scene.blend" | |
| } | |
| ] | |
| } | |
| } | |
| ], | |
| "trajectory": "trajectories/", | |
| "related_apps": [ | |
| "blender" | |
| ], | |
| "artifact_paths": [ | |
| "/home/user/Desktop/answer.blend" | |
| ], | |
| "evaluator": { | |
| "postconfig": [ | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-05/eval.py", | |
| "path": "/home/user/Desktop/eval.py" | |
| } | |
| ] | |
| } | |
| } | |
| ], | |
| "func": "exact_match", | |
| "result": { | |
| "type": "vm_command_line", | |
| "command": "python3 /home/user/Desktop/eval.py", | |
| "shell": "true" | |
| }, | |
| "expected": { | |
| "type": "rule", | |
| "rules": { | |
| "expected": "True\n" | |
| } | |
| } | |
| }, | |
| "proxy": false, | |
| "fixed_ip": false, | |
| "possibility_of_env_change": "low" | |
| } | |