Download task/single-software-execution/cli/blender/task-25/task-25.json from HongchengGao/EngiWorld-Tasks: direct link, hf CLI and curl.
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https://huggingface.co/datasets/HongchengGao/EngiWorld-Tasks/resolve/main/task/single-software-execution/cli/blender/task-25/task-25.json
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hf download hf://datasets/HongchengGao/EngiWorld-Tasks/task/single-software-execution/cli/blender/task-25/task-25.json
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curl -L -o task-25.json https://huggingface.co/datasets/HongchengGao/EngiWorld-Tasks/resolve/main/task/single-software-execution/cli/blender/task-25/task-25.json
3.05 kB
| { | |
| "id": "single-software-execution--cli--blender--task-25--ubuntu", | |
| "snapshot": "Blender-4.2.3", | |
| "instruction": "Procedural Wood Material `/home/user/Desktop/scene.blend` contains a 2x2 BU UV-unwrapped plane named `Board` at the origin. Launch Blender by running `blender` from a terminal. Use `/opt/blender/blender` for Blender command-line or background runs when working on `scene.blend`.\n\nIt has a grey Principled BSDF material `WoodMat` containing an Image Texture node referencing a blank 512x512 RGBA image datablock named `WoodBake`. The `WoodBake` image texture node is the active node on the material. Your task: rebuild `WoodMat`'s node tree into a procedural wood shader (NO external texture file — purely from shader nodes like Texture Coordinate, Noise, Wave, Vector Math, and Color Ramp), bake the diffuse color onto the `WoodBake` image, save the result to `/home/user/Desktop/wood.png` at 512x512, and save the completed scene to `/home/user/Desktop/answer.blend`. ## Requirements 1. `/home/user/Desktop/wood.png` exists. 2. `/home/user/Desktop/answer.blend` exists and preserves `Board`, `WoodMat`, a procedural node graph, and the active `WoodBake` image node used as the bake target. 3. Image is exactly 512x512. 4. Brown hue: mean R > mean G > mean B AND mean R in [0.2, 0.7]. 5. Banding detected: along the central row of the image, counting sign-crossings of (pixel luma - row mean luma), at least 4 zero-crossings (distinct bright/dark alternations). 6. Color variation: per-pixel luma standard deviation >= 0.05. 7. Dark and light present: min luma < 0.15 AND max luma > 0.40.", | |
| "source": "https://docs.blender.org/manual/en/4.1/; https://docs.blender.org/api/4.1/; https://developer.blender.org/docs/release_notes/4.1/", | |
| "config": [ | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-25/init_file/scene.blend", | |
| "path": "/home/user/Desktop/scene.blend" | |
| } | |
| ] | |
| } | |
| }, | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-25/init_file/stub_gray.png", | |
| "path": "/home/user/Desktop/stub_gray.png" | |
| } | |
| ] | |
| } | |
| } | |
| ], | |
| "trajectory": "trajectories/", | |
| "related_apps": [ | |
| "blender" | |
| ], | |
| "artifact_paths": [ | |
| "/home/user/Desktop/answer.blend", | |
| "/home/user/Desktop/wood.png" | |
| ], | |
| "evaluator": { | |
| "postconfig": [ | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-25/eval.py", | |
| "path": "/home/user/Desktop/eval.py" | |
| } | |
| ] | |
| } | |
| } | |
| ], | |
| "func": "exact_match", | |
| "result": { | |
| "type": "vm_command_line", | |
| "command": "python3 /home/user/Desktop/eval.py", | |
| "shell": "true" | |
| }, | |
| "expected": { | |
| "type": "rule", | |
| "rules": { | |
| "expected": "True\n" | |
| } | |
| } | |
| }, | |
| "proxy": false, | |
| "fixed_ip": false, | |
| "possibility_of_env_change": "low" | |
| } | |