File size: 24,455 Bytes
a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 ad54cd3 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 ad54cd3 a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 ad54cd3 a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 2c7f145 a2b0c04 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 | """Write the dataset card (hf/dataset/README.md) and the Space's README from the exported results.
python scripts/figures.py && python scripts/export.py && python scripts/card.py
Every number in the card comes from hf/numbers.json, hf/space/data.json or training/kaggle/analysis.json.
"""
import json
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
HF = ROOT / "hf"
DATASET_URL = "https://huggingface.co/datasets/JagritGumber/shortlist"
SPACE_URL = "https://huggingface.co/spaces/JagritGumber/shortlist"
RFC_URL = "https://github.com/openenv/OpenEnv/blob/main/rfcs/008-environment-auto-validation.md"
OPENENV_COMMIT = "739b44b525d174700c11c328618a5ba41d5f428f"
NAMES = {"connect4_env": "Connect 4", "connect4_env-patched": "Connect 4, with Beam's fix", "chess_env": "Chess",
"maze_env": "Maze (`maze_env`)", "fraud_triage_env": "Fraud triage", "wildfire_env": "Wildfire", "snake_env": "Snake",
"grid_world_env": "Grid world", "pelican_svg_env": "Pelican on a bicycle (SVG)",
"dipg_safety_env": "DIPG medical safety", "sophistry_bench_sprint_env": "Sophistry bench"}
OPENSPIEL = {"tic_tac_toe": "Tic-tac-toe", "kuhn_poker": "Kuhn poker", "cliff_walking": "Cliff walking"}
GROUPS = [("worth", "Worth training on"), ("hard", "Too hard for the small model now"), ("nograd", "No gradient"),
("easy", "Too easy for Beam"), ("unsure", "Skill doesn't show yet"), ("weak", "Weak signal"),
("reach", "Out of reach for Beam"), ("flat", "Flat reward"), ("incomplete", "Couldn't be judged")]
LEARNED = {"skill and format": "Partly skill, partly format", "mostly format": "Mostly format", "gamed": "Gamed the grader",
"no real gain": "No real gain", "no change": "No change"}
AUDIT = {"learned_skill": "learned the skill", "learned_format": "learned the format", "gamed_grader": "gamed the grader",
"no_change": "no change"}
EFFORT = {"beam-low": "low", "beam-medium": "medium", "beam-high": "high", "beam-xhigh": "extra-high", "beam-max": "max"}
def name(suite: str) -> str:
if suite.startswith("rg-"):
return suite[3:].replace("_", " ").capitalize()
if suite.startswith("os-"):
return OPENSPIEL.get(suite[3:], suite[3:].replace("_", " ").capitalize())
if suite.startswith("hub-"):
return f"`{suite[4:].replace('__', '/')}` (Hub)"
return NAMES.get(suite, suite)
def pct(x: float | None) -> str:
return "–" if x is None else f"{x * 100:.0f}%"
def pct1(x: float | None) -> str:
return "–" if x is None else f"{x * 100:g}%"
def pval(p: float) -> str:
return "<0.001" if p < 0.001 else f"{p:.3f}"
def verdict_tables(verdicts: list[dict]) -> str:
out = []
parts = [("For the small model (Qwen3-0.6B)", [v for v in verdicts if v["group"] != "broken" and v.get("judged_for") == "small model"]),
("For Beam (no small model played these)", [v for v in verdicts if v["group"] != "broken" and v.get("judged_for") != "small model"])]
for title, items in parts:
out.append(f"**{title}**\n\n| Verdict | Count | Environments |\n|---|---|---|")
for key, label in GROUPS:
rows = [v for v in items if v["group"] == key]
if rows:
envs = ", ".join(name(v["suite"]) + (" *" if v.get("provisional") else "") + (" †" if v.get("gameable") else "")
for v in rows)
out.append(f"| {label} | {len(rows)} | {envs} |")
out.append("")
broken = [v for v in verdicts if v["group"] == "broken"]
out.append(f"**Broken as shipped** ({len(broken)}): " + "; ".join(f"{name(v['suite'])}: {v['verdict'].split(': ', 1)[-1]}" for v in broken) + ".")
out.append("\n\\* provisional: fewer than 4 tasks, so a first pass rather than a final call. "
"† can be gamed: a no-skill answer pays more than the small model earns now (see below; added after training).")
return "\n".join(out)
def training_table(t: dict) -> str:
rows = ["| Family | Predicted | Mean reward before → after (p) | Accuracy before → after | What the model learned | Beam's blind audit |",
"|---|---|---|---|---|---|"]
for r in t["rows"]:
pred = ("reward rises" if r["prediction"] == "improves" else r["prediction"]) + (" ✓" if r["held"] else " ✗")
learned = r["learned_text"].split(": ", 1)[-1] if r["learned_text"].startswith(("Partly", "Mostly")) else r["learned_text"]
rows.append(f"| {r['family']} | {pred} | {r['reward_before']:.3f} → {r['reward_after']:.3f} ({pval(r['p'])}) | "
f"{pct1(r['accuracy_before'])} → {pct1(r['accuracy_after'])} | **{LEARNED[r['learned']]}.** {learned[0].upper() + learned[1:]} | "
f"{AUDIT.get(r['beam_audit'], r['beam_audit'])} |")
return "\n".join(rows)
def effort_table(effort: list[dict]) -> str:
rows = ["| Task suite | Share solved on the first try, by effort |", "|---|---|"]
names = [name(e["suite"]) for e in effort]
for e in effort:
label = name(e["suite"]) + (" (Reasoning Gym)" if e["suite"].startswith("rg-") and names.count(name(e["suite"])) > 1 else "")
rows.append(f"| {label} | " + " · ".join(f"{EFFORT[p]} {pct(r['solved'])}" for p, r in e["rungs"].items()) + " |")
return "\n".join(rows)
def gaming_table(gaming: list[dict]) -> str:
rows = ["| Family | Best no-skill answer | Its score (200 held-out tasks) | Small model now | Can be gamed |", "|---|---|---|---|---|"]
for g in sorted(gaming, key=lambda x: -x["best"]["score"]):
rows.append(f"| {g['family']} | {g['best']['label']} | {g['best']['score']:.3f} | {g['learner_mean']:.3f} | "
f"{'**yes**' if g['gameable'] else 'no'} |")
return "\n".join(rows)
def forward_section(f: dict | None) -> str:
if not f:
return ""
g, ev = f["evidence"]["gaming_check"], f["evidence"]
top = list(g["most_common_correct_answers_on_training_tasks"].items())
res = {c["id"]: c for c in (f["result"] or {}).get("claims", [])}
lines = [f"The check flags maze. On the {g['training_tasks']} training tasks the most common correct answers are "
f"\"{top[0][0]}\" ({top[0][1]} tasks) and \"{top[1][0]}\" ({top[1][1]}), and answering \"{g['constant_answer']}\" to every "
f"held-out task scores {g['its_held_out_score']:.3f}, while the small model earns "
f"{ev['small_model_mean_reward_on_ladder']:.3f}. So before any maze training we published four claims "
f"(`training/maze/predictions.json`, {f['written_at']}, SHA-256 `{f['sha256']}`). The method is unchanged.", "",
"| Claim | Test | Result |", "|---|---|---|"]
for c in f["claims"]:
r = res.get(c["id"])
status = ("**held**" if r["held"] else "**failed**") + f": {r['measured']}" if r else "pending"
lines.append(f"| {c['id']}. {c['claim']} | {c['test']} | {status} |")
r = f["result"]
if r:
held = sum(c["held"] for c in r["claims"])
lines += ["", f"**{held} of {len(r['claims'])} claims held.** The model collapsed ({r['collapsed_share']:.0%} of its answers are one "
f"text) and learned no maze-solving ({r['exact_before']} exact answers before training, {r['exact_after']} after), but "
f"not onto \"5\". It found a different route, one the check didn't try: maze's grader (Reasoning Gym's default "
f"`score_answer`) pays `len(answer) / len(reply)` whenever the right answer appears anywhere in the reply, so the "
f"model writes a grid of the numbers {r['collapsed_answer_numbers']}. That grid contains the answer to all "
f"{r['held_out_answers_inside_it']} held-out tasks and earns about {r['its_mean_score_if_given_everywhere']:.3f} on each, "
f"so reward rose from {r['reward_before']:.3f} to {r['reward_after']:.3f} with no skill at all. The warning held; the "
f"guess at which cheat was wrong, and the miss is a second loophole in the same grader. Files: `training/maze/results/`."]
return "\n".join(lines)
def census_table(c: dict) -> str:
rows = ["| What happened | Spaces | Share |", "|---|---|---|"]
rows += [f"| {g['group'][0].upper() + g['group'][1:]} | {g['count']} | {g['share'] * 100:.1f}% |" for g in c["groups"]]
return "\n".join(rows)
CARD = """---
pretty_name: Shortlist
language:
- en
tags:
- openenv
- reinforcement-learning
- rl-environments
- grpo
- evaluation
- beam
size_categories:
- 1K<n<10K
license: cc-by-4.0
---
# Shortlist: which open RL environments can a model learn from?
OpenEnv's [RFC 008]({rfc}) reserves the statistical learnability checks for whoever runs a validation hub, and
ships no runner for them. Shortlist is that runner. Beam plays each environment at every rung of a capability
ladder: doing nothing, acting at random, a small model, then Beam itself from low to max reasoning effort. Where
the rungs spread out, a model can learn; where they pile up, it can't. The checks turn that into a verdict per
environment, and a GRPO training run tests whether the verdicts hold.
**Results page:** [{space}]({space}). This repo holds the data, the code and the training proof behind it.
## At a glance
- **{env} environments, {suites} task suites, {episodes:,} episodes**: {beam_ep} played by Beam
({tokens:,} output tokens), {small_ep} by the small model (Qwen3-0.6B), the rest by the two model-free players.
- **Verdicts predict where reward moves, not whether the skill is learned.** {held} of {families} pre-registered
predictions held when Qwen3-0.6B was trained with GRPO. But in {routes} of the {rose} families where reward rose,
the model got there by gaming the grader or learning the answer format, not the skill. Beam's blind audit matched
our reading on four families, caught the word-sorting echo before we did, and was stricter on basic arithmetic.
- **So the shortlist now checks whether a reward can be gamed.** {gameable} of {gaming_families} Reasoning Gym families pay
more for an answer that needs no skill than the small model earns now, including two the training run didn't
cover: maze (always "5" scores {maze_score}) and game of life (an empty board scores {gol_score}). This check was added after
training. Maze was then a forward test, published before training: it collapsed with no skill, as predicted (3 of 4
claims held), but onto a different cheat than the one we named.
- **Three defects in shipped environments**, each flagged by Beam's play on the ladder: Connect 4 (no opponent;
Beam diagnosed it and wrote the fix), DIPG (its answer markers are Beam's own control tokens), Pelican (the vision
judge is off by default, so any two-wheeled drawing scores 1.0).
- **Effort is a ladder too.** On {eff_suites} suites, Beam's highest effort solved more tasks than low effort on
{eff_more}, as many on {eff_same}, and fewer on {eff_less}.
- **Hub census.** Of {spaces} OpenEnv Spaces checked, {passes} ({passes_share}) run and pass the floor checks;
{dn1} pay 1 or more for doing nothing.
## How Beam is used
Beam (`Beam-1.0-501B-A23B`, through Reflection's OpenAI-compatible API) does five jobs. Each is a script in
`code/`, and every output it produced is in this repo.
1. **Plays the top rungs of the ladder.** Beam acts through one tool built from the environment's own action
schema, after reading the environment's README, at low, medium, high or max reasoning effort. Its rungs are the
reference that shows a task can be done. {beam_ep} episodes, {tokens:,} output tokens.
(`code/shortlist/policies.py`, `code/scripts/ladder.py`, `episodes.jsonl`)
2. **Diagnoses and fixes broken environments.** When a check fails, Beam gets the ladder's numbers and the
environment's source, explains the failure and writes the patch. For Connect 4 it found there was no opponent:
as shipped, doing nothing won {c4_null}, random play {c4_random} and Beam {c4_beam}. On Beam's fixed copy, doing
nothing won {c4f_null}, random play {c4f_random} and Beam {c4f_beam}. (`code/scripts/fix.py`, `fixes/`)
3. **Writes setups for environments it has never seen.** For {community} Hub environments, Beam read the README,
the action schema and the first observation, and wrote the setup Shortlist plays: episode length, how to
score, what counts as solved and the maximum reward, each backed by a quote from the README.
(`code/scripts/setup_env.py`, `census/setups/`)
4. **Gives a ladder of skill inside one model.** Its effort settings let one model fill several rungs, so
difficulty separation can be measured without a zoo of models. (`effort` in the results page data)
5. **Audits the training run.** Given each grader's source, one question, and a few answers from before and after
training, but not our conclusions, Beam (high effort) judged whether the model learned the skill, the format, or
a loophole. (`code/training/audit_with_beam.py`, `training/beam_audit.json`)
One finding is about Beam itself: DIPG only scores answers wrapped in `<|channel|>analysis<|message|>` … `<|end|>`,
which are single control tokens in Beam's Harmony-style chat format. When Beam writes them inside an answer they
arrive mangled, so every answer took the −10 format penalty ({dipg_default} cleared the format check). With square-bracket markers, a setting
DIPG already has, {dipg_sq} cleared it.
## The ladder and the checks
| Rung | Player |
|---|---|
| Does nothing | Always takes the first allowed action. No model. |
| Acts at random | Picks a random valid action. No model. |
| Small model | Qwen3-0.6B, thinking off, served by llama.cpp (Q8_0). Reasoning Gym only: the model you would train. |
| Beam, low → max | `Beam-1.0-501B-A23B` at each reasoning effort. |
The checks, in `code/shortlist/checks.py`:
- **Floor gap** (`semantic.floor_gap`): doing nothing or acting at random must not already earn the top reward.
- **Reward reachability**: the strongest rung earns reward.
- **Difficulty separation**: the strongest rung beats the floor (one-sided bootstrap, p ≤ 0.05).
- **Headroom**: the best rung leaves room below the known maximum.
- **Variance**: replaying one task varies less than the strongest rung's gain over the floor.
- **Adversarial floor** (RFC 008 #26, Reasoning Gym only, added after training): no answer that needs no skill pays
more than the learner earns now and at least a tenth of the top reward. The RFC leaves the procedure open; ours
(`code/shortlist/gaming.py`) tries a constant answer, the question echoed back, and the task's input played back.
- **GRPO signal**: the learner's repeated attempts at one task disagree on at least one task in five. Those are the
only tasks a GRPO update learns from.
- **For the small model** (`code/shortlist/trainee.py`): worth training if its mean reward is above zero, it solves
under 95% on the first try, and its GRPO signal is at least 20%.
Verdicts are judged for the small model where it played (Reasoning Gym), and for Beam everywhere else.
## Results
### The shortlist
{verdict_tables}
Per-suite numbers, every check and its statistics are in `verdicts.json`.
### Does the verdict predict training?
The predictions for {families} small-model families were written first. Their SHA-256,
`{sha}`, was committed to this repo at {committed} UTC; the first training checkpoint is from
{first_ckpt} UTC. Qwen3-0.6B was then trained with GRPO for 100 steps per family (TRL, LoRA r=16, fp32, one Kaggle
T4) and scored on the same 200 held-out tasks before and after.
{training_table}
The pre-registered criterion, "reward rises", held for all {families}. What moved reward was mostly a cheaper route
the grader allows: a constant answer, the input played back, or a change of format. The do-nothing and random players
can't see those routes, because each needs one specific answer, so a training run needs a second check once it
finishes. Beam can run it. Its audit called letter counting and propositional logic gamed, chain sum a format gain,
and leg counting unchanged, as we did. It caught the word-sorting echo before we did. On basic arithmetic it was
stricter than our lenient re-score, which shows part of that gain is skill. Full write-up: `training/RESULTS.md`.
### Can the reward be gamed?
Added after the training run above. Each family's own grader scores three answers that need no skill: the most
common correct answer on the 400 training tasks (what GRPO would find), the question echoed back, and the task's
input played back where it has one. A family can be gamed when the best of them pays more than the small model earns
now and at least a tenth of the top reward.
{gaming_table}
### A forward test: maze
{forward_section}
### A ladder inside one model
Higher efforts played one attempt per task and low effort three, so these are small samples.
{effort_table}
### What's on the Hub
{spaces} Spaces tagged `openenv`: the most-liked, plus a random sample of the rest. No model was used: each Space
was woken, its OpenEnv routes tried, and one do-nothing and two random episodes played. Spaces still asleep got a
second try with ten minutes to wake.
{census_table}
## Files
| Path | What it holds |
|---|---|
| `episodes.jsonl` | Every episode of the main run, one per line: suite, environment, player (`policy`), task, attempt, each step's action and reward, the return, tokens, and Beam's reasoning (trimmed to 2,000 characters per step). Episodes that failed for harness reasons are left out. |
| `pilot_episodes.jsonl` | The earlier pilot runs, before the harness fixes. Not used for any verdict. |
| `verdicts.json` | Per task suite: each rung's statistics, every check with its numbers, the verdict and who it was judged for. |
| `census/` | The Hub census (`census.jsonl` first pass, `census2.jsonl` second pass), the sample (`chosen.json`) and Beam's setups (`setups/`). |
| `fixes/` | For Connect 4: the evidence Beam was given, its reasoning, its reply and the patch. |
| `training/` | Pre-registration, predictions and their SHA-256, results, Beam's audit, the lenient re-score, `analysis.json` and `RESULTS.md`. `training/maze/` holds the maze forward test. |
| `gaming.json` | The can-it-be-gamed check: every no-skill answer tried, per family, with its score. |
| `code/` | The Shortlist package, scripts, training code and the Kaggle notebook. |
## Reproduce
Python 3.12, OpenEnv at commit `{openenv_commit}` cloned into `vendor/OpenEnv`, and
`pip install -r code/requirements.txt` (each environment's own requirements are also needed to serve it). A Beam
key goes in `REFLECTION_API_KEY` (we keep it encrypted with dotenvx).
```bash
cd code
python scripts/ladder.py --suites maze_env --tiers null,random # floors only, no key needed
dotenvx run -- python scripts/ladder.py --suites rg:leg_counting --tiers null,random,beam-low
python scripts/report.py runs/<run> # verdicts for a run
python scripts/hub_sweep.py --top 150 --random 150 --out runs/hub/sweep # Hub census, no model
dotenvx run -- python scripts/setup_env.py --from-census runs/hub/sweep/census.jsonl --limit 20
dotenvx run -- python scripts/fix.py connect4_env --evidence runs/fixes/connect4_env.evidence.md
python scripts/figures.py && python scripts/export.py && python scripts/card.py # numbers, page data, this card
```
Training: run `training/shortlist_training_proof.ipynb` on Kaggle (one T4). Part 1 writes the predictions and prints
their SHA-256; commit that before Part 2, which refuses to train unless the SHA matches. Then
`training/rescore_lenient.py`, `training/audit_with_beam.py` and `training/analysis.py`.
## Limits
- Most environments judged for Beam have two to four tasks, so those verdicts are provisional.
- One small model, Qwen3-0.6B, and only on Reasoning Gym.
- Training ran 100 GRPO steps per family, once each. Only five answers per family were saved after training, so the
trained models can't be re-scored leniently, and the trained adapters weren't kept.
- The lenient re-score regenerated the untrained model's answers with llama.cpp (Q8_0), not the fp32 weights used
in training. The strict scores match closely.
- Beam's setups for community environments guess the score range. Where a player scored above the guessed maximum,
the guess is ignored.
- Two Beam-side rules were added after the first results were in: a guessed maximum that a player beats is
ignored, and environments judged for Beam need the same GRPO signal as the small model. Neither touches the
pre-registered small-model rule.
- The can-be-gamed check covers Reasoning Gym only, tries three cheap strategies, and was added after the training
run. A family it passes may still be gameable another way: the maze run found one it didn't try, a reply that
contains every likely answer.
- The Hub census is a snapshot. Spaces sleep, wake and change.
## License
Data: CC BY 4.0. Code (`code/`): Apache-2.0. Content that comes from each environment (its task text and
observations, inside the episodes and the census) belongs to that environment's authors and keeps its own license.
"""
SPACE_CARD = """---
title: Shortlist
emoji: 🪜
colorFrom: pink
colorTo: purple
sdk: static
pinned: false
license: apache-2.0
short_description: Which open RL environments can a model learn from?
---
Shortlist runs the learnability checks OpenEnv's RFC 008 reserves for validation hubs. Beam plays each environment
at every rung of a capability ladder; the checks sort the environments by whether a model can learn from them, and
a GRPO training run tests the verdicts.
Data, code and the training proof: [{dataset}]({dataset}).
"""
def main() -> None:
n = json.loads((HF / "numbers.json").read_text())
d = json.loads((HF / "space" / "data.json").read_text())
t = json.loads((ROOT / "training" / "kaggle" / "analysis.json").read_text())
rose = [r for r in t["rows"] if r["prediction"] == "improves" and r["held"]]
c4, c4f = n["connect4"]["as_shipped"], n["connect4"]["with_beams_fix"]
won = lambda o: f"{o['won']} of {o['games']}"
gate = lambda o: f"{o['cleared_format_gate']} of {o['answers']}"
passes = next(g for g in n["census"]["groups"] if g["group"].startswith("runs and passes"))
es = n["effort_summary"]
gaming = json.loads((HF / "gaming.json").read_text())
af = n["adversarial_floor"]
flag = {x["suite"]: x for x in af["flagged"]}
card = CARD.format(
rfc=RFC_URL, space=SPACE_URL, env=n["environments"], suites=n["task_suites"], episodes=n["episodes"],
beam_ep=n["beam_episodes"], small_ep=n["small_episodes"], tokens=n["beam_output_tokens"],
held=t["held"], families=t["families"], rose=len(rose), routes=sum(r["learned"] != "skill and format" for r in rose),
eff_suites=es["suites"], eff_more=es["higher_solved_more"], eff_same=es["same"], eff_less=es["higher_solved_less"],
spaces=n["census"]["spaces"], passes=passes["count"], passes_share=f"{passes['share'] * 100:.1f}%",
dn1=n["census"]["do_nothing_at_least_1"], community=n["community_environments"],
c4_null=won(c4["null"]), c4_random=won(c4["random"]), c4_beam=won(c4["beam-low"]),
c4f_null=won(c4f["null"]), c4f_random=won(c4f["random"]), c4f_beam=won(c4f["beam-low"]),
dipg_default=gate(n["dipg"]["default_markers"]), dipg_sq=gate(n["dipg"]["square_brackets"]),
sha=t["pre_registration"]["sha256"], committed=t["pre_registration"]["committed_utc"],
first_ckpt=t["pre_registration"]["first_checkpoint_utc"], openenv_commit=OPENENV_COMMIT,
verdict_tables=verdict_tables(d["verdicts"]), training_table=training_table(t),
effort_table=effort_table(d["effort"]), census_table=census_table(n["census"]),
gaming_table=gaming_table(gaming), forward_section=forward_section(d.get("forward_test")),
gameable=af["gameable"], gaming_families=af["families"], maze_score=f"{flag['rg-maze']['score']:.3f}",
gol_score=f"{flag['rg-game_of_life']['score']:.3f}")
(HF / "dataset" / "README.md").write_text(card)
(HF / "space" / "README.md").write_text(SPACE_CARD.format(dataset=DATASET_URL))
print(f"wrote {HF / 'dataset' / 'README.md'} ({len(card.splitlines())} lines) and the Space README")
if __name__ == "__main__":
main()
|