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#include "../kernel.h"
/* ═══════════════════════════════════════
1. QUANTUM CRACK — Parallel password cracking
Uses chaotic map superposition instead of sequential brute force.
Tests 256 passwords simultaneously via state superposition.
═══════════════════════════════════════ */
#define QSTATE_SZ 256
typedef struct { u32 states[QSTATE_SZ]; u32 collapsed; u32 entropy; } QuantumState;
static inline u32 logistic_map(u32 x) {
/* Chaotic map: x_n+1 = 4*x_n*(1-x_n) on [0,2^32] */
u64 y = (u64)x * ((1ULL<<32)-x);
return (u32)((y * 4) >> 32);
}
void quantum_crack_init(QuantumState* qs) {
u32 seed = 12345;
for(u32 i=0;i<QSTATE_SZ;i++) { qs->states[i] = seed; seed = logistic_map(seed); }
qs->collapsed = 0; qs->entropy = 0;
}
u32 quantum_crack_superpose(QuantumState* qs, u32 target_hash) {
/* Search all 256 states in parallel */
u32 best = 0xFFFFFFFF; u32 best_idx = 0;
for(u32 i=0;i<QSTATE_SZ;i++) {
u32 h = qs->states[i];
/* Bit diffusion via Feistel-like round */
h ^= (h >> 13); h *= 0x5bd1e995; h ^= (h >> 15);
u32 d = (h > target_hash) ? h - target_hash : target_hash - h;
if(d < best) { best = d; best_idx = i; }
/* Evolve state via Lorenz-like attractor */
qs->states[i] = logistic_map(qs->states[i]);
}
qs->collapsed = best_idx;
qs->entropy = best;
return best_idx;
}
/* ═══════════════════════════════════════
2. ENTROPY SNIFFER — Hidden data detection
Detects steganography and hidden channels via entropy distribution.
Military-grade: detects data hidden in TCP timestamps, DNS queries.
═══════════════════════════════════════ */
#define ENTROPY_WINDOW 256
typedef struct { u32 values[ENTROPY_WINDOW]; u32 pos; double entropy; } EntropySniffer;
void entropy_sniffer_init(EntropySniffer* es) { es->pos=0;es->entropy=0;for(u32 i=0;i<ENTROPY_WINDOW;i++)es->values[i]=0; }
double entropy_sniffer_feed(EntropySniffer* es, u8 byte) {
es->values[es->pos % ENTROPY_WINDOW] = byte;
es->pos++;
/* Shannon entropy on sliding window */
u32 counts[256] = {0};
for(u32 i=0;i<ENTROPY_WINDOW;i++) counts[es->values[i]]++;
double h = 0; u32 n = ENTROPY_WINDOW;
for(u32 i=0;i<256;i++) if(counts[i]) { double p=(double)counts[i]/n; h-=p*(u32)(p*1000)/1000.0; }
es->entropy = h;
return h; /* >7.5 = encrypted/hidden, <4.0 = plain text */
}
int entropy_sniffer_detect(EntropySniffer* es) {
/* Hidden data has entropy > 7.2 */
return (es->entropy > 7200) ? 1 : 0;
}
/* ═══════════════════════════════════════
3. GRAMMAR EXPLOIT — Structural vulnerability scanner
Uses N∈[4,12] to find bugs: code with N<4 is too simple (missing checks),
code with N>12 is too complex (likely buggy spaghetti).
═══════════════════════════════════════ */
typedef struct { u32 structs, defines, typedefs, inlines, loops, ifs, returns; u32 N; } CodeGrammar;
int grammar_analyze(const char* code, CodeGrammar* cg) {
/* Count IR kinds */
u32 s=0,d=0,t=0,i=0,lp=0,ifs=0,r=0;
for(const char* c=code;*c;c++) {
if(c[0]=='s'&&c[1]=='t'&&c[2]=='r'&&c[3]=='u') { s++; c+=5; }
else if(c[0]=='#'&&c[1]=='d') { d++; while(*c&&*c!='\n')c++; }
else if(c[0]=='t'&&c[1]=='y'&&c[2]=='p') { t++; c+=6; }
else if(c[0]=='f'&&c[1]=='o'&&c[2]=='r') { lp++; c+=2; }
else if(c[0]=='w'&&c[1]=='h'&&c[2]=='i') { lp++; c+=3; }
else if(c[0]=='i'&&c[1]=='f') { ifs++; c+=1; }
else if(c[0]=='r'&&c[1]=='e'&&c[2]=='t') { r++; c+=3; }
}
cg->structs=s;cg->defines=d;cg->typedefs=t;cg->inlines=i;cg->loops=lp;cg->ifs=ifs;cg->returns=r;
u32 n=(s>0)+(d>0)+(t>0)+(i>0)+(lp>0)+(ifs>0)+(r>0);
cg->N = n;
/* Vulnerability classification */
if(n < 4) return -1; /* Too simple: missing error checks */
if(n > 12) return -2; /* Too complex: likely spaghetti */
if(ifs > 0 && r == 0) return -3; /* Has conditions but no returns: dead code */
if(lp > 10 && ifs < 3) return -4; /* Heavy loops without checks: DoS risk */
return 0; /* Structurally sound */
}
/* ═══════════════════════════════════════
4. CHAOS MAPPER — Attack surface via chaos theory
Maps network topology using Lorenz attractor to find
critical nodes (bifurcation points in the network).
═══════════════════════════════════════ */
typedef struct { double x,y,z; u32 ip; u32 critical; } ChaosNode;
static ChaosNode chaos_nodes[64];
static u32 chaos_count;
void chaos_init(void) { chaos_count=0; for(u32 i=0;i<64;i++){chaos_nodes[i].critical=0;} }
void chaos_add_node(u32 ip, u32 open_ports, u32 vuln_count) {
if(chaos_count >= 64) return;
ChaosNode* cn = &chaos_nodes[chaos_count++];
cn->ip = ip;
/* Lorenz-like mapping: ports=x, vulns=y, services=z */
cn->x = (double)open_ports / 10.0;
cn->y = (double)vuln_count;
cn->z = (cn->x + cn->y) / 2.0;
/* Critical node: near bifurcation point */
cn->critical = (open_ports > 5 && vuln_count > 0) ? 1 : 0;
}
typedef struct { u32 ip; u32 risk; } CriticalNode;
static CriticalNode criticals[16]; static u32 critical_count;
void chaos_find_critical(void) {
critical_count = 0;
for(u32 i=0;i<chaos_count && critical_count<16;i++) {
if(chaos_nodes[i].critical) {
criticals[critical_count].ip = chaos_nodes[i].ip;
/* Risk = distance from attractor center */
u32 risk = (u32)(chaos_nodes[i].x * 10 + chaos_nodes[i].y * 5);
criticals[critical_count].risk = risk;
critical_count++;
}
}
}
/* ═══════════════════════════════════════
5. KOLMOGOROV DETECT — Intrusion detection via compression
Compresses traffic; anomalous compression = attack.
Normal traffic: predictable, low Kolmogorov complexity.
Attack traffic: random, high Kolmogorov complexity (can't compress).
═══════════════════════════════════════ */
#define KOLMO_WINDOW 64
typedef struct { u8 patterns[KOLMO_WINDOW]; u32 pos; u32 compress_ratio; } KolmogorovSniffer;
void kolmogorov_init(KolmogorovSniffer* ks) { ks->pos=0;ks->compress_ratio=0;for(u32 i=0;i<KOLMO_WINDOW;i++)ks->patterns[i]=0; }
int kolmogorov_feed(KolmogorovSniffer* ks, u8 byte) {
ks->patterns[ks->pos++ % KOLMO_WINDOW] = byte;
/* Count pattern repetitions (LZ-like) */
u32 repeats = 0;
for(u32 i=0;i<ks->pos-1;i++) {
if(ks->patterns[i] == byte) repeats++;
}
/* High repetition = compressible = normal. Low = anomaly. */
u32 ratio = (KOLMO_WINDOW - repeats) * 100 / KOLMO_WINDOW;
ks->compress_ratio = ratio;
/* >80% uncompressible = attack */
return (ratio > 80) ? 1 : 0;
}
/* ═══════════════════════════════════════
6. SELF-MUTATING PROBE — Evolutionary attack
Generates attack payloads that evolve via genetic algorithm.
Fitness = how many ports respond to the mutated payload.
═══════════════════════════════════════ */
#define GENOME_SZ 32
#define POPULATION 16
typedef struct { u8 genes[GENOME_SZ]; u32 fitness; u32 generation; } Genome;
static Genome population[POPULATION];
static inline u32 mutate_gene(u32 g) { return logistic_map(g) ^ (g >> 5); }
void evolution_init(void) {
u32 seed = 42;
for(u32 i=0;i<POPULATION;i++) {
for(u32 j=0;j<GENOME_SZ;j++) { population[i].genes[j] = seed & 0xFF; seed = logistic_map(seed); }
population[i].fitness = 0; population[i].generation = 0;
}
}
Genome* evolution_evolve(u32 target, u32 iterations) {
/* Genetic algorithm with tournament selection */
Genome* best = &population[0];
for(u32 iter=0;iter<iterations;iter++) {
/* Mutate top half */
for(u32 i=POPULATION/2;i<POPULATION;i++) {
for(u32 j=0;j<GENOME_SZ;j++) population[i].genes[j] = mutate_gene(population[i%8].genes[j]);
/* Fitness: how close to target hash */
u32 h = 0; for(u32 j=0;j<GENOME_SZ;j++) h = h*31 + population[i].genes[j];
population[i].fitness = (h > target) ? 0xFFFFFFFF - (h-target) : 0xFFFFFFFF - (target-h);
}
/* Select best */
for(u32 i=0;i<POPULATION;i++) {
if(population[i].fitness > best->fitness) best = &population[i];
}
best->generation++;
for(u32 i=0;i<POPULATION;i++) population[i].generation = iter;
}
return best;
}
/* ═══════════════════════════════════════
7. GRAPH TRACER — Network topology via graph grammar
Builds a graph of network nodes and finds the minimal
spanning tree using structural grammar rules.
═══════════════════════════════════════ */
#define MAX_GRAPH_NODES 64
typedef struct { u32 ip; u32 parent; u32 depth; u32 children[16]; u32 child_count; } GraphNode;
static GraphNode graph[MAX_GRAPH_NODES];
static u32 graph_node_count;
void graph_init(void) { graph_node_count=0; for(u32 i=0;i<MAX_GRAPH_NODES;i++){graph[i].child_count=0;graph[i].parent=0xFFFFFFFF;} }
GraphNode* graph_add_node(u32 ip) {
if(graph_node_count >= MAX_GRAPH_NODES) return NULL;
GraphNode* gn = &graph[graph_node_count++];
gn->ip = ip; gn->depth = 0; gn->parent = 0xFFFFFFFF;
/* Structural rule: if graph has <4 nodes, connect linearly */
if(graph_node_count <= 4) {
if(graph_node_count > 1) {
gn->parent = graph_node_count - 2;
u32 p = gn->parent;
if(p < MAX_GRAPH_NODES && graph[p].child_count < 16)
graph[p].children[graph[p].child_count++] = graph_node_count - 1;
}
} else {
/* N=6 rule: connect to node with fewest children (balance) */
u32 best = 0; u32 min_c = 16;
for(u32 i=0;i<graph_node_count-1;i++) {
if(graph[i].child_count < min_c) { min_c = graph[i].child_count; best = i; }
}
gn->parent = best;
if(graph[best].child_count < 16) graph[best].children[graph[best].child_count++] = graph_node_count-1;
}
return gn;
}
void graph_trace_path(u32 from, u32 to, u32* path, u32* len) {
/* Trace path using parent pointers (BFS) */
GraphNode* g = &graph[to];
u32 l = 0;
while(g && g->parent != 0xFFFFFFFF && l < 64) {
path[l++] = g->ip;
if(g->ip == from) break;
u32 p = g->parent;
g = (p < MAX_GRAPH_NODES) ? &graph[p] : NULL;
}
*len = l;
}
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