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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jyx2 { public enum MapRoleHealth { ...
jynew/jyx2/Assets/Scripts/GameMaps/MapRoleBehavior.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using IFix; using Jyx2.Middleware; using UnityEngine; using UniRx; using NUnit.Framework; using Random = UnityEngine.Random; usi...
jynew/jyx2/Assets/Scripts/GameSave/RoleInstance.cs/0
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using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; using XLua; namespace Jyx2 { public partial class Jyx2LuaBridge { /// <summary> /// 获取场景中的物体 /// </summary> /// <param name="gameObjectPathInLevel"></param> /// <param name="findObj"></param> ...
jynew/jyx2/Assets/Scripts/LuaCore/Jyx2LuaBridge_SceneApi.cs/0
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using i18n.TranslatorDef; using Jyx2.UINavigation; using Jyx2.Util; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Jyx2 { public class ArchiveItem:MonoBehaviour,I...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChildGoComponent : MonoBehaviour { Transform instantiatePrefab; ...
jynew/jyx2/Assets/Scripts/UI/ChildGoComponent.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Jyx2RoleHeadUI : MonoBehaviour { ...
jynew/jyx2/Assets/Scripts/UI/Jyx2RoleHeadUI.cs/0
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using Cysharp.Threading.Tasks; using i18n.TranslatorDef; using Jyx2; using Jyx2.ResourceManagement; using UnityEngine; using UnityEngine.UI; namespace Jyx2 { public enum ReleaseNoteType { Platform, Mod, } public class ReleaseNotePanel : Jyx2_UIBase { public Text text; ...
jynew/jyx2/Assets/Scripts/UI/ReleaseNotePanel.cs/0
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using System.Collections; using System.Collections.Generic; using System.Threading; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using Jyx2; using UnityEngine.SceneManagement; public class TheEnd : Jyx2_UIBase { private Image image; private Text finalT; private Text scrollT; ...
jynew/jyx2/Assets/Scripts/UI/TheEnd.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class CommonTipsUIPanel { private RectTransform CommonTips_...
jynew/jyx2/Assets/Scripts/UI/UIData/CommonTipsUIPanel_UIData.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class ShopUIPanel { private RectTransform ItemRoot_RectTran...
jynew/jyx2/Assets/Scripts/UI/UIData/ShopUIPanel_UIData.cs/0
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using System.Collections; using UnityEngine; namespace Jyx2 { public class Jyx2_PlayerPrefs_QuitSave : MonoBehaviour { private void OnApplicationQuit() { Debug.Log("游戏即将退出,保存PlayerPrefs..."); Jyx2_PlayerPrefs.Save(); } } }
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using Jyx2.Middleware; namespace Jyx2.Crossplatform.BasePojo { public static class ToolsSharedEx { #region 时间 private const long UnixEpoc...
jynew/jyx2/Assets/Scripts/Utils/Tools/ToolsSharedEx.cs/0
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Particles/Alpha Blended_RT" { Properties { _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) _MainTex ("Particle Texture", 2D) = "white" {} _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 } Category { Tags { "Q...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "ztgame/Refraction/simple_Refraction" { Properties { //_Intensity ("Refraction Intensity", Range(0, 0.5)) = 0.5299146 _Refraction ("Texture", 2D) = "white" {} } SubShader { Tags { "Queue"="Transparent" "RenderType"="...
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