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using System; using UnityEngine; namespace UnityEditor { internal class EDStandardShaderGUI : ShaderGUI { //------------------------------------ // Fields //------------------------------------ private ColorPickerHDRConfig m_ColorPickerHDRConfig = new ColorPickerHDRConfig(0.0f, ...
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//----------------------------------------------------- // Forward screen space decal includes. Version 0.8 [Beta] // Copyright (c) 2016 by Sycoforge //----------------------------------------------------- #ifndef FSSD_SYCO_CG_INCLUDED #define FSSD_SYCO_CG_INCLUDED #include "UnityCG.cginc" #include "UnityStandardInpu...
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using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; #if ODIN_INSPECTOR using Sirenix.OdinInspector.Editor; #endif namespace XNodeEditor.Internal { /// <summary> Handles caching of custom editor classes and their target types. Access...
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using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace XNodeEditor { /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary> [CustomNodeGraphEditor(typeof(XNode.NodeGraph)...
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using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace XNode { [Serializable] public class NodePort { public enum IO { Input, Output } public int ConnectionCount { get { return connections.Count; } } /// <summary> Return the first non-nul...
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金庸群侠传3D重制版项目特殊授权声明文件 放置本文件的目录,表示本项目未取得该素材授权,如果您有异议,可以与我们联系。 而在任何其他场景使用的情况下,均与金庸群侠传3D重制版无关,请自行遵循版权规范。 以下是未授权资产声明:(如无,则默认是本目录及所有子目录内容)
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using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; using Jyx2.Middleware; public sealed class AddScenesToBuildTool { //private static readonly string __SCENES_DIR = Application.dataPath + "/Jyx2Scenes"; private static readonly string __ASSETS_SCENES_DIR = "/...
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using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using Jyx2; using XLua; /// <summary> /// 这里标记所有的可被热更新的类 /// </summary> public static class HotfixConfigs { [Hotfix] public static List<Type> by_field = new List<Type>() { typeof(...
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using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; using UnityEditor.IMGUI.Controls; public class ReferenceFinderWindow : EditorWindow { //依赖模式的key const string isDependPrefKey = "ReferenceFinderData_IsDepend"; //是否需要更新信息状态的key const string needUpdateStatePrefKey ...
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--[[ /* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ ]]-- -- 封装一个自己的 unity 协程 local util = require 'xlua.util' local gameobject = CS.UnityEngine.GameObject.Find('Coroutine_Runner') or CS.UnityEngine.GameObject('Coroutine_Ru...
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