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## C# API
### LuaEnv类
#### object[] DoString(string chunk, string chunkName = "chuck", LuaTable env = null)
描述:
执行一个代码块。
参数:
chunk: Lua代码的字符串;
chunkName: 发生error时的debug显示信息中使用,指明某某代码块的某行错误;
env :这个代码块的环境变量;
返回值:
代码块里return语句的返回值;
比如:return 1, “hello”,DoString返回将包含两个object的数组, 一个是double类型的1, ... | jynew/jyx2/Assets/XLua/Doc/XLua_API.md/0 | {
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XLua内置两个小工具进行性能方面问题的分析:一个是Lua函数,Lua调用C#函数的时长(不一定等同于CPU耗时,比如协程yield出去那段时间也会被算入调用时间)分析工具;一个是内存泄漏定位工具。
## 函数调用时长分析工具
### 典型使用案例:
说明:
api很简单,就三个,start和stop都是无参数,也很好理解,分别是统计开始以及结束。在start以及stop之间可以多次调用report(也可以考虑不调stop)。每次report会得到从start到调用report为止的函数时长统计报告(以字符串返回)。report函数只有一个可选参数,可以指明按照总时间(参数是字符串的”TOTAL”,这个是默认值),平均每次调... | jynew/jyx2/Assets/XLua/Doc/XLua性能分析工具.md/0 | {
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# 特性
## 总体
* Lua虚拟机支持
* Lua5.3
* Luajit2.1
* Unity3D版本支持
* 各版本均支持
* 平台支持
* windows 64/32
* android
* ios 64/32/bitcode
* osx
* uwp
* webgl
* 互访技术
* 生成适配代码
* 反射
* 易用性
* 解压即可用
* 开发期无需生成代码
* 生成代码和反射间可无缝切换
* 更简单的无GC api
* 菜单简单易懂
* 配置可以多份,按模块划分,也可以直接在目标类型上打Attribute标签
* 自动生成link.xml防止代码剪裁
* Plugins部分采用c... | jynew/jyx2/Assets/XLua/Doc/features.md/0 | {
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#if false //不使用XLUA的importer
#if UNITY_2018_1_OR_NEWER
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Security.Cryptography;
using System.Text;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityE... | jynew/jyx2/Assets/XLua/Src/Editor/LuaImporter.cs/0 | {
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using System;
using System.Collections;
using TapSDK.UI;
using TapTap.AntiAddiction.Model;
using UnityEngine;
using UnityEngine.UI;
namespace TapTap.AntiAddiction.Internal {
public class TapTapChinaVerifyFinishPanelController : BasePanelController
{
public Text titleText;
public Text contentTe... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Internal/UI/Controller/TapTapChinaVerifyFinishPanelController.cs/0 | {
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using LC.Newtonsoft.Json;
namespace TapTap.AntiAddiction.Model
{
internal class ServerTimeResult
{
/// <summary>
/// 服务器当前时间戳
/// </summary>
[JsonProperty("timestamp")]
internal long Timestamp { get; private set; }
}
internal class ServerTimeResponse : BaseRe... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Model/ServerTime.cs/0 | {
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} | 1,749 |
using System;
using System.Threading.Tasks;
using TapTap.AntiAddiction.Model;
using TapTap.AntiAddiction.Internal;
using TapSDK.UI;
namespace TapTap.AntiAddiction
{
public static class TapTapAntiAddictionUIKit
{
/// <summary>
/// 打开健康提醒窗口
/// </summary>
internal static void Open... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/TapTapAntiAddictionUIKit.cs/0 | {
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//
// NSDictionary+JSON.h
// NativeApp
//
// Created by JiangJiahao on 2018/10/11.
// Copyright © 2018 JiangJiahao. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface NSDictionary (JSON)
- (NSString *)tds_jsonString;
- (NSString *)tds_jsonStringWithoutOptions:(NSJSONWrit... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/NSDictionary+JSON.h/0 | {
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//
// NetworkStateModel.h
// TDSCommon
//
// Created by TapTap-David on 2021/3/23.
//
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface NetworkStateModel : NSObject
@property (nonatomic, copy) NSString *session_id; //每次启动唯一ID
@property (nonatomic, copy) NSString *host;... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/NetworkStateModel.h/0 | {
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//
// TDSSDK.h
// TDSCommon
//
// Created by Bottle K on 2020/10/13.
//
#import <Foundation/Foundation.h>
#import <TapCommonSDK/TDSAccount.h>
#define TapCommonSDK @"TapCommon"
#define TapCommonSDK_VERSION_NUMBER @"31605001"
#define TapCommonSDK_VERSION @"3.16.5"
NS_ASSUME_NONNULL_BEGIN
@interface TDSBaseM... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSBaseManager.h/0 | {
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//
// CommandTask.h
// EngineBridge
//
// Created by xe on 2020/9/29.
// Copyright © 2020 xe. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <TapCommonSDK/TDSCommand.h>
NS_ASSUME_NONNULL_BEGIN
@interface TDSCommandTask : NSObject
- (void)execute:(TDSCommand *)command brigeCallback:(void (^)(NSS... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSCommandTask.h/0 | {
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//
// TDSDomainManager.h
// TapCommonSDK
//
// Created by Bottle K on 2021/4/19.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@protocol TDSDomainManagerDelegate <NSObject>
@optional
- (void)checkDomainsDone:(NSDictionary *)resultInfo;
@end
FOUNDATION_EXTERN NSString *const DOMAIN_CHECK_HOST_KEY... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSDomainManager.h/0 | {
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//
// TTAchievementUtil.h
// TapAchievement
//
// Created by TapTap-David on 2020/9/15.
// Copyright © 2020 taptap. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface TDSHttpUtil : NSObject
+ (NSString *)URLEncodeString:(NSString *)str;
+ (NSString *)URLDecodeString:(N... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSHttpUtil.h/0 | {
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//
// TDSMacros.h
// TDSCommon
//
// Created by Insomnia on 2020/10/19.
//
#import <Foundation/Foundation.h>
#import <TapCommonSDK/TDSmetamacro.h>
#ifndef TDS_LOCK
#define TDS_LOCK(lock) dispatch_semaphore_wait(lock, DISPATCH_TIME_FOREVER);
#endif
#ifndef TDS_UNLOCK
#define TDS_UNLOCK(lock) dispatch_semaphore_sig... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSMacros.h/0 | {
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//
// TDSNetworkTypeUtil.h
// TapCommonSDK
//
// Created by Bottle K on 2021/9/7.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface TDSNetworkTypeUtil : NSObject
+ (instancetype)shareInstance;
- (NSString *)getMobileType;
- (NSInteger)getNetworkType;
@end
NS_ASSUME_NONNULL_END
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//
// TDSThrottle.h
// TDSCommon
//
// Created by JiangJiahao on 2021/3/22.
//
#import <Foundation/Foundation.h>
/** 自定管理执行与释放时,标记调用来源: 对象/类地址_方法名_调用行数 */
#define TDSThrottleKey [NSString stringWithFormat:@"%p_%s_%d",self,__func__,__LINE__]
#define TDSThrottleKeyAppendCustom(customKey) [NSString stringWithFormat:@... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSThrottle.h/0 | {
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//////////////////////////////////////////////////////////////////////////////////////////////////
//
// TDSWSWebSocket.h
//
// Created by Austin and Dalton Cherry on on 5/13/14.
// Copyright (c) 2014-2017 Austin Cherry.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this ... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSWSWebSocket.h/0 | {
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//
// TapBillboardConfig.h
// TapCommonSDK
//
// Created by TapTap on 2022/7/18.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
#define TEMPLATE_NAVIGATE @"navigate"
#define TEMPLATE_IMAGE @"image"
@interface TapBillboardConfig : NSObject
@property (nonatomic, copy) NSSet<NSArray *> *diemensionSet;... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TapBillboardConfig.h/0 | {
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//
// UIButton+TDSThrottle.h
// TDSCommon
//
// Created by JiangJiahao on 2021/3/22.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSUInteger,TDSButtonThrottleType) {
TDSButtonThrottleTypeNone = 0, // 正常调用
TDSButtonThrottleTypeThrottleLeading, // 节流,指定时间间隔内只... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/UIButton+TDSThrottle.h/0 | {
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using System;
using UnityEngine;
public class MonoSingleton<T> : MonoBehaviour where T : Component
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
CreateInstance();
}
return _instance;
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{% metadata_file .yamato/coverage_tests.metafile %}
test_editors:
- version: 2023.2
# We want some scene tests to run in the DevProject, but packages there only support 2020+
testProject: Project
enableNoDefaultPackages: !!bool true
- version: 2023.2
testProject: DevProject
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using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
using Random = UnityEngine.Random;
public class Ball3DAgent : Agent
{
[Header("Specific to Ball3D")]
public GameObject ball;
[Tooltip("Whether to use vector observation. This option should be checked " +
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using UnityEngine;
public class SoccerSettings : MonoBehaviour
{
public Material purpleMaterial;
public Material blueMaterial;
public bool randomizePlayersTeamForTraining = true;
public float agentRunSpeed;
}
| ml-agents/Project/Assets/ML-Agents/Examples/Soccer/Scripts/SoccerSettings.cs/0 | {
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"token_count": 62
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{
"dependencies": {
"com.autodesk.fbx": {
"version": "5.1.0",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
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"dependencies"... | ml-agents/Project/Packages/packages-lock.json/0 | {
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# About ML-Agents Extensions package (`com.unity.ml-agents.extensions`)
The Unity ML-Agents Extensions package contains optional add-ons to the C# SDK for the
[Unity ML-Agents Toolkit](https://github.com/Unity-Technologies/ml-agents).
These extensions are all considered experimental, and their API or behavior
may cha... | ml-agents/com.unity.ml-agents.extensions/Documentation~/com.unity.ml-agents.extensions.md/0 | {
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"repo_id": "ml-agents",
"token_count": 66
} | 1,810 |
using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Unity.MLAgents.Extensions.Sensors
{
/// <summary>
/// Abstract class for managing the transforms of a hierarchy of objects.
/// This could be GameObjects or Monobehaviours in the scene graph, but... | ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/PoseExtractor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/PoseExtractor.cs",
"repo_id": "ml-agents",
"token_count": 8053
} | 1,811 |
fileFormatVersion: 2
guid: f53bd7ea7b154c9a992b48c9fbc34e47
timeCreated: 1613081399 | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/ButtonInputActionAdaptorTests.cs.meta/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/ButtonInputActionAdaptorTests.cs.meta",
"repo_id": "ml-agents",
"token_count": 42
} | 1,812 |
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"repo_id": "ml-agents",
"token_count": 65
} | 1,813 |
using UnityEngine;
using NUnit.Framework;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Extensions.Sensors;
namespace Unity.MLAgents.Extensions.Tests.Sensors
{
public static class SensorTestHelper
{
public static void CompareObservation(ISensor sensor, float[] expected)
{
strin... | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Sensors/RigidBodySensorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Sensors/RigidBodySensorTests.cs",
"repo_id": "ml-agents",
"token_count": 2670
} | 1,814 |
fileFormatVersion: 2
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folderAsset: yes
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externalObjects: {}
userData:
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| ml-agents/com.unity.ml-agents/Editor.meta/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Editor.meta",
"repo_id": "ml-agents",
"token_count": 70
} | 1,815 |
using UnityEditor;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Editor
{
[CustomEditor(typeof(RenderTextureSensorComponent), editorForChildClasses: true)]
[CanEditMultipleObjects]
internal class RenderTextureSensorComponentEditor : UnityEditor.Editor
{
public override void OnInspectorG... | ml-agents/com.unity.ml-agents/Editor/RenderTextureSensorComponentEditor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Editor/RenderTextureSensorComponentEditor.cs",
"repo_id": "ml-agents",
"token_count": 644
} | 1,816 |
fileFormatVersion: 2
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platformData:
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"repo_id": "ml-agents",
"token_count": 82
} | 1,818 |
using System;
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Inference;
using Unity.MLAgents.Policies;
using Unity.MLAgents.SideChannels;
using Unity.Sentis;
/**
* Welcome to Unity Machine Learning Agents (ML-Agents)... | ml-agents/com.unity.ml-agents/Runtime/Academy.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Academy.cs",
"repo_id": "ml-agents",
"token_count": 10964
} | 1,819 |
fileFormatVersion: 2
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timeCreated: 1592848317 | ml-agents/com.unity.ml-agents/Runtime/Actuators/IActuator.cs.meta/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Actuators/IActuator.cs.meta",
"repo_id": "ml-agents",
"token_count": 40
} | 1,820 |
using System.Collections.Generic;
using System.Diagnostics;
using Unity.Sentis;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Inference;
using Unity.MLAgents.Policies;
using Unity.MLAgents.Sensors;
using UnityEngine;
#if MLA_UNITY_ANALYTICS_MODULE && ENABLE_CLOUD_SERVICES_ANALYTICS
using UnityEngine.Analytics;
... | ml-agents/com.unity.ml-agents/Runtime/Analytics/InferenceAnalytics.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Analytics/InferenceAnalytics.cs",
"repo_id": "ml-agents",
"token_count": 4604
} | 1,821 |
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