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sanghee-lge commited on
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fab55e1
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1 Parent(s): ff9f5c4

Delete laptop_17z90ur

Browse files
laptop_17z90ur/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json DELETED
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laptop_17z90ur/.metadata/laptop_17z90ur_benchmark.json DELETED
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468
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477
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484
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486
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488
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489
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492
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493
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494
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495
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498
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499
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500
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618
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619
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620
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621
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622
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623
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624
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625
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626
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628
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629
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630
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631
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632
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633
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634
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635
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636
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640
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641
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642
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643
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646
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647
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648
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649
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651
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652
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653
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713
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722
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730
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731
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732
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735
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736
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737
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738
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739
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740
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741
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742
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743
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746
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747
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748
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752
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756
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757
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769
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774
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895
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998
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1006
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1010
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1013
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1014
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1015
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1016
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1018
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1019
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1020
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1120
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1122
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1124
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1125
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1127
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1128
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1129
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1130
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1271
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1277
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1278
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1279
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1280
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1286
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1287
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1288
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1289
- "channel": "omni.kit.app._impl",
1290
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1291
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1292
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1293
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1294
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1295
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1296
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1297
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1298
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1299
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1300
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1301
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1302
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1303
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1304
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1305
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1306
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1307
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1308
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1309
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1312
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1313
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1314
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1315
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1316
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1317
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1318
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1319
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1320
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
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1322
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1323
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1324
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1325
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1326
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1327
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1328
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1329
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1330
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1331
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1332
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1333
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1334
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1335
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1336
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1337
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1338
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1339
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1340
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1341
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1342
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1343
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1391
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1392
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1393
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1396
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1400
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1417
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1419
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1420
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1421
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1422
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1423
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1424
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1425
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1426
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1428
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1429
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1430
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1432
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1433
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1434
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1435
- "channel": "omni.kit.app._impl",
1436
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1437
- },
1438
- {
1439
- "level": "error",
1440
- "channel": "omni.kit.app._impl",
1441
- "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1442
- },
1443
- {
1444
- "level": "error",
1445
- "channel": "omni.kit.app._impl",
1446
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1447
- },
1448
- {
1449
- "level": "error",
1450
- "channel": "omni.kit.app._impl",
1451
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1452
- },
1453
- {
1454
- "level": "error",
1455
- "channel": "omni.kit.app._impl",
1456
- "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1457
- },
1458
- {
1459
- "level": "error",
1460
- "channel": "omni.kit.app._impl",
1461
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1462
- },
1463
- {
1464
- "level": "error",
1465
- "channel": "omni.kit.app._impl",
1466
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1467
- },
1468
- {
1469
- "level": "error",
1470
- "channel": "omni.kit.app._impl",
1471
- "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1472
- },
1473
- {
1474
- "level": "error",
1475
- "channel": "omni.kit.app._impl",
1476
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1477
- },
1478
- {
1479
- "level": "error",
1480
- "channel": "omni.kit.app._impl",
1481
- "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1482
- }
1483
- ]
1484
- },
1485
- {
1486
- "test_name": "semantic_labels_seg_labelled",
1487
- "engine": "isaac_sim",
1488
- "engine_version": "6.1.0.0",
1489
- "status": "pass",
1490
- "passed": true,
1491
- "duration": 1.426,
1492
- "message": "",
1493
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1494
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1495
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1496
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1497
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1498
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1499
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1500
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1502
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1503
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1522
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1523
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1524
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1525
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1526
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1527
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1528
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1529
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1530
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1531
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1532
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1533
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1534
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1535
- "message": "[py stderr]: Traceback (most recent call last):"
1536
- },
1537
- {
1538
- "level": "error",
1539
- "channel": "omni.kit.app._impl",
1540
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
1541
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1542
- {
1543
- "level": "error",
1544
- "channel": "omni.kit.app._impl",
1545
- "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
1546
- },
1547
- {
1548
- "level": "error",
1549
- "channel": "omni.kit.app._impl",
1550
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1551
- },
1552
- {
1553
- "level": "error",
1554
- "channel": "omni.kit.app._impl",
1555
- "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1556
- },
1557
- {
1558
- "level": "error",
1559
- "channel": "omni.kit.app._impl",
1560
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1561
- },
1562
- {
1563
- "level": "error",
1564
- "channel": "omni.kit.app._impl",
1565
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1566
- },
1567
- {
1568
- "level": "error",
1569
- "channel": "omni.kit.app._impl",
1570
- "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1571
- },
1572
- {
1573
- "level": "error",
1574
- "channel": "omni.kit.app._impl",
1575
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1576
- },
1577
- {
1578
- "level": "error",
1579
- "channel": "omni.kit.app._impl",
1580
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1581
- },
1582
- {
1583
- "level": "error",
1584
- "channel": "omni.kit.app._impl",
1585
- "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1586
- },
1587
- {
1588
- "level": "error",
1589
- "channel": "omni.kit.app._impl",
1590
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1591
- },
1592
- {
1593
- "level": "error",
1594
- "channel": "omni.kit.app._impl",
1595
- "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1596
- }
1597
- ]
1598
- },
1599
- {
1600
- "test_name": "semantic_labels_seg_labelled",
1601
- "engine": "isaac_sim_newton",
1602
- "engine_version": "6.1.0.0",
1603
- "status": "pass",
1604
- "passed": true,
1605
- "duration": 1.444,
1606
- "message": "",
1607
- "metrics": {
1608
- "_timing_capture_frame_total_s": {
1609
- "value": 0.314,
1610
- "unit": null
1611
- },
1612
- "_timing_capture_frame_count": {
1613
- "value": 1,
1614
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1615
- },
1616
- "_timing_capture_frame_avg_ms": {
1617
- "value": 313.78,
1618
- "unit": null
1619
- },
1620
- "_timing_encode_video_total_s": {
1621
- "value": 0.0,
1622
- "unit": null
1623
- },
1624
- "_timing_encode_video_count": {
1625
- "value": 0,
1626
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1627
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1628
- "_render_blank_retry_count": {
1629
- "value": 0,
1630
- "unit": null
1631
- },
1632
- "_render_blank_retry_unrecovered": {
1633
- "value": 0,
1634
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1635
- },
1636
- "semantic_labels_on_coverage": {
1637
- "value": 0.245515,
1638
- "unit": null
1639
- },
1640
- "semantic_labels_labelled_passed": {
1641
- "value": 1,
1642
- "unit": null
1643
- }
1644
- },
1645
- "kit_logs": [
1646
- {
1647
- "level": "error",
1648
- "channel": "omni.kit.app._impl",
1649
- "message": "[py stderr]: Traceback (most recent call last):"
1650
- },
1651
- {
1652
- "level": "error",
1653
- "channel": "omni.kit.app._impl",
1654
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"
1655
- },
1656
- {
1657
- "level": "error",
1658
- "channel": "omni.kit.app._impl",
1659
- "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"
1660
- },
1661
- {
1662
- "level": "error",
1663
- "channel": "omni.kit.app._impl",
1664
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"
1665
- },
1666
- {
1667
- "level": "error",
1668
- "channel": "omni.kit.app._impl",
1669
- "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"
1670
- },
1671
- {
1672
- "level": "error",
1673
- "channel": "omni.kit.app._impl",
1674
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1675
- },
1676
- {
1677
- "level": "error",
1678
- "channel": "omni.kit.app._impl",
1679
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"
1680
- },
1681
- {
1682
- "level": "error",
1683
- "channel": "omni.kit.app._impl",
1684
- "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"
1685
- },
1686
- {
1687
- "level": "error",
1688
- "channel": "omni.kit.app._impl",
1689
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"
1690
- },
1691
- {
1692
- "level": "error",
1693
- "channel": "omni.kit.app._impl",
1694
- "message": "[py stderr]: File \"<home>/Workspace/NV/IsaacLab/.venv/lib/python3.12/site-packages/isaacsim/extscache/omni.kit.widget.viewport-110.0.0+00c488ae/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"
1695
- },
1696
- {
1697
- "level": "error",
1698
- "channel": "omni.kit.app._impl",
1699
- "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"
1700
- },
1701
- {
1702
- "level": "error",
1703
- "channel": "omni.kit.app._impl",
1704
- "message": "[py stderr]: ^^^^^^^^^^^^^^^^"
1705
- },
1706
- {
1707
- "level": "error",
1708
- "channel": "omni.kit.app._impl",
1709
- "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"
1710
- }
1711
- ]
1712
- },
1713
- {
1714
- "test_name": "semantic_labels_seg_stripped",
1715
- "engine": "isaac_sim",
1716
- "engine_version": "6.1.0.0",
1717
- "status": "pass",
1718
- "passed": true,
1719
- "duration": 1.037,
1720
- "message": "",
1721
- "metrics": {
1722
- "semantic_labels_stripped_prims": {
1723
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1724
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1725
- },
1726
- "semantic_labels_off_coverage": {
1727
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1728
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1729
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1730
- "semantic_labels_stripped_passed": {
1731
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1732
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1733
- }
1734
- },
1735
- "kit_logs": []
1736
- },
1737
- {
1738
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1739
- "engine": "isaac_sim_newton",
1740
- "engine_version": "6.1.0.0",
1741
- "status": "pass",
1742
- "passed": true,
1743
- "duration": 1.083,
1744
- "message": "",
1745
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1746
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1747
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1748
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1749
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1750
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1751
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1752
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1753
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1754
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1755
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1756
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1757
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1758
- },
1759
- "kit_logs": []
1760
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1761
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1762
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1763
- "engine": "isaac_sim",
1764
- "engine_version": "6.1.0.0",
1765
- "status": "pass",
1766
- "passed": true,
1767
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1768
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1769
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1770
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1771
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1772
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1773
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1774
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1775
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1776
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1777
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1778
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1779
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1780
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1781
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1782
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1783
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1784
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1785
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1786
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1787
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1788
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1789
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1790
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1791
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1793
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1794
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1795
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1796
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1797
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1798
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1799
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1800
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1801
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1802
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1803
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1804
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1805
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1806
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1807
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1808
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1809
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1810
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1811
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1812
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1813
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1814
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1815
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1817
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1818
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1819
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1820
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1821
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1822
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1823
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1824
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1825
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1826
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1827
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1828
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1829
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1830
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1831
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1832
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1833
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1834
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1835
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1836
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1837
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1838
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1839
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1840
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1841
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1842
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1843
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1844
- "unit": "m"
1845
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1846
- "slope_drop_separation_frames": {
1847
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1848
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1849
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1850
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1851
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1852
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1853
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1854
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1855
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1856
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1857
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1858
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1859
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1860
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1861
- ]
1862
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- },
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- "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']",
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- "passed": false,
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- },
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- "passed": false,
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- "version": "0.1.0"
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- },
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- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
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- "optional requirements": "['com.nvidia.simready.RB.MB.001']",
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- "passed": false,
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- "version": "0.4.0"
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- },
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- "FET_004_STANDARD": {
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- "blocking_failure": false,
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- "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]",
88
- "optional requirements": "['com.nvidia.simready.RB.MB.001']",
89
- "passed": false,
90
- "version": "0.2.0"
91
- },
92
- "FET_005_STANDARD": {
93
- "blocking_failure": false,
94
- "dependencies": "[]",
95
- "optional requirements": "['com.nvidia.simready.GSP.001']",
96
- "passed": false,
97
- "version": "0.1.0"
98
- },
99
- "FET_006_MDL": {
100
- "blocking_failure": false,
101
- "dependencies": "[]",
102
- "optional requirements": "['com.nvidia.simready.VM.TEX.005']",
103
- "passed": false,
104
- "version": "0.2.0"
105
- },
106
- "FET_006_OPENPBR": {
107
- "blocking_failure": false,
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- "dependencies": "[]",
109
- "optional requirements": "['com.nvidia.simready.VM.PBR.001']",
110
- "passed": false,
111
- "version": "0.1.0"
112
- },
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- "FET_006_STANDARD": {
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- "blocking_failure": false,
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- "dependencies": "[]",
116
- "passed": true,
117
- "version": "0.2.0"
118
- },
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- "FET_007_STANDARD": {
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- "blocking_failure": false,
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- "dependencies": "[]",
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- "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']",
123
- "passed": false,
124
- "version": "0.2.0"
125
- },
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- "FET_010_STANDARD": {
127
- "blocking_failure": false,
128
- "dependencies": "[]",
129
- "passed": true,
130
- "version": "0.1.0"
131
- },
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- "FET_011_RTX": {
133
- "blocking_failure": false,
134
- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
135
- "passed": true,
136
- "version": "0.1.0"
137
- },
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- "FET_011_STANDARD": {
139
- "blocking_failure": false,
140
- "dependencies": "[]",
141
- "passed": true,
142
- "version": "0.2.0"
143
- },
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145
- "blocking_failure": false,
146
- "dependencies": "[]",
147
- "passed": true,
148
- "version": "0.1.0"
149
- },
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151
- "blocking_failure": false,
152
- "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
153
- "passed": true,
154
- "version": "0.4.0"
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- },
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- "blocking_failure": false,
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- "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
159
- "passed": true,
160
- "version": "0.1.0"
161
- },
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- "FET_100_ISAAC": {
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- "blocking_failure": false,
164
- "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
165
- "optional requirements": "['com.nvidia.simready.ISA.001']",
166
- "passed": false,
167
- "version": "0.4.0"
168
- }
169
- },
170
- "profile_id": "Robotics-Prop",
171
- "profile_version": "4.0.0",
172
- "simready_validate_version": "2026.8.0",
173
- "tier_versions": {
174
- "tier_core": "2026.8.0"
175
- }
176
- }
177
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- {
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- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  • Size of remote file: 17 kB
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Git LFS Details

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  • Pointer size: 130 Bytes
  • Size of remote file: 17.4 kB
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1
- version https://git-lfs.github.com/spec/v1
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- oid sha256:cf7f07ad86992478cff308a19e0166c3fdc416efe43f6f03e839ef14b256432d
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- size 10078441
 
 
 
 
laptop_17z90ur/simready_usd/materials/OmniPBR.mdl DELETED
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1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
20
-
21
- import OmniPBR_ClearCoat::*;
22
-
23
-
24
- // OmniPBR //
25
-
26
- export material OmniPBR(
27
-
28
- // Albdeo //
29
-
30
- color diffuse_color_constant = color(0.2) [[
31
- anno::display_name("Albedo Color"),
32
- anno::description("This is the albedo base color"),
33
- anno::in_group("Albedo")
34
- ]],
35
- uniform texture_2d diffuse_texture = texture_2d() [[
36
- anno::display_name("Albedo Map"),
37
- anno::in_group("Albedo")
38
- ]],
39
- float albedo_desaturation = float(0.0) [[
40
- anno::display_name("Albedo Map Desaturation"),
41
- anno::description("Desaturates the albedo map"),
42
- anno::in_group("Albedo"),
43
- anno::soft_range(float(0.0), float(1.0))
44
- ]],
45
- float albedo_add = float(0.0) [[
46
- anno::display_name("Albedo Add"),
47
- anno::description("Adds a constant value to the diffuse color "),
48
- anno::in_group("Albedo"),
49
- anno::soft_range(float(-1.0), float(1.0))
50
- ]],
51
- float albedo_brightness = float(1.0) [[
52
- anno::display_name("Albedo Brightness"),
53
- anno::description("Multiplier for the diffuse color "),
54
- anno::in_group("Albedo"),
55
- anno::soft_range(float(0.0), float(1.0))
56
- ]],
57
- color diffuse_tint = color(1.0) [[
58
- anno::display_name("Color Tint"),
59
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
- anno::in_group("Albedo")
61
- ]],
62
-
63
-
64
- // Reflectivity //
65
-
66
- float reflection_roughness_constant = float(0.5) [[
67
- anno::display_name("Roughness Amount"),
68
- anno::description("Higher roughness values lead to more blurry reflections"),
69
- anno::in_group("Reflectivity"),
70
- anno::hard_range(float(0.0), float(1.0))
71
- ]],
72
- float reflection_roughness_texture_influence = float(0.0) [[
73
- anno::display_name("Roughness Map Influence"),
74
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
- anno::in_group("Reflectivity"),
76
- anno::hard_range(float(0.0), float(1.0))
77
- ]],
78
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
- anno::display_name("Roughness Map"),
80
- anno::in_group("Reflectivity"),
81
- anno::usage("roughness")
82
- ]],
83
- float metallic_constant = float(0.0) [[
84
- anno::display_name("Metallic Amount"),
85
- anno::description("Metallic Material"),
86
- anno::in_group("Reflectivity"),
87
- anno::hard_range(float(0.0), float(1.0))
88
- ]],
89
- float metallic_texture_influence = float(0.0) [[
90
- anno::display_name("Metallic Map Influence"),
91
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
- anno::in_group("Reflectivity"),
93
- anno::hard_range(float(0.0), float(1.0))
94
- ]],
95
- uniform texture_2d metallic_texture = texture_2d() [[
96
- anno::display_name("Metallic Map"),
97
- anno::in_group("Reflectivity"),
98
- anno::usage("metalness")
99
- ]],
100
- float specular_level = float(0.5) [[
101
- anno::display_name("Specular"),
102
- anno::description("The specular level (intensity) of the material"),
103
- anno::in_group("Reflectivity"),
104
- anno::soft_range(float(0.0), float(1.0))
105
- ]],
106
-
107
-
108
- // ORM //
109
-
110
- uniform bool enable_ORM_texture = false [[
111
- anno::display_name("Enable ORM Texture"),
112
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
- anno::in_group("Reflectivity")
114
- ]],
115
- uniform texture_2d ORM_texture = texture_2d() [[
116
- anno::display_name("ORM Map"),
117
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
- anno::in_group("Reflectivity"),
119
- anno::usage("roughness")
120
- ]],
121
-
122
-
123
- // AO Group //
124
-
125
- float ao_to_diffuse = 0.0 [[
126
- anno::display_name("AO to diffuse"),
127
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
- anno::in_group("AO"),
129
- anno::hard_range(float(0.0), float(1.0))
130
- ]],
131
- uniform texture_2d ao_texture = texture_2d() [[
132
- anno::display_name("Ambient Occlusion Map"),
133
- anno::description("The ambient occlusion texture for the material"),
134
- anno::in_group("AO"),
135
- anno::usage("occlusion")
136
- ]],
137
-
138
-
139
- // Emission //
140
-
141
- uniform bool enable_emission = false [[
142
- anno::display_name("Enable Emission"),
143
- anno::description("Enables the emission of light from the material"),
144
- anno::in_group("Emissive")
145
- ]],
146
- color emissive_color = color(1.0,0.1,0.1) [[
147
- anno::display_name("Emissive Color"),
148
- anno::description("The emission color"),
149
- anno::in_group("Emissive"),
150
- anno::enable_if("enable_emission == true")
151
- ]],
152
- uniform texture_2d emissive_color_texture = texture_2d() [[
153
- anno::display_name("Emissive Color map"),
154
- anno::in_group("Emissive"),
155
- anno::description("The emissive color texture"),
156
- anno::enable_if("enable_emission == true")
157
- ]],
158
- uniform texture_2d emissive_mask_texture = texture_2d() [[
159
- anno::display_name("Emissive Mask map"),
160
- anno::description("The texture masking the emissive color"),
161
- anno::in_group("Emissive"),
162
- anno::enable_if("enable_emission == true"),
163
- anno::usage("occlusion")
164
- ]],
165
- float emissive_intensity = float(40.0) [[
166
- anno::display_name("Emissive Intensity"),
167
- anno::description("Intensity of the emission"),
168
- anno::in_group("Emissive"),
169
- anno::enable_if("enable_emission == true")
170
- ]],
171
-
172
-
173
- // Cutout Opacity //
174
-
175
- uniform bool enable_opacity = false [[
176
- anno::display_name("Enable Opacity"),
177
- anno::description("Enables the use of cutout opacity"),
178
- anno::in_group("Opacity")
179
- ]],
180
- uniform texture_2d opacity_texture = texture_2d() [[
181
- anno::display_name("Opacity Map"),
182
- anno::in_group("Opacity"),
183
- anno::usage("opacity")
184
- ]],
185
- float opacity_constant = float(1.0) [[
186
- anno::display_name("Opacity Amount"),
187
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
- anno::in_group("Opacity"),
189
- anno::hard_range(float(0.0), float(1.0))
190
- ]],
191
- uniform bool enable_opacity_texture = false [[
192
- anno::display_name("Enable Opacity Texture"),
193
- anno::description("Enables or disables the usage of the opacity texture map"),
194
- anno::in_group("Opacity")
195
- ]],
196
- uniform base::mono_mode opacity_mode = base::mono_average [[
197
- anno::display_name("Opacity Mono Source"),
198
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
- anno::in_group("Opacity")
200
- ]],
201
- uniform float opacity_threshold = float(0.0) [[
202
- anno::hard_range(0.0, 1.0),
203
- anno::display_name("Opacity Threshold"),
204
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
- anno::in_group("Opacity")
206
- ]],
207
-
208
-
209
- // Normal //
210
-
211
- uniform float geometry_normal_roughness_strength = 1.f
212
- [[
213
- anno::hard_range(0.0, 1.0),
214
- anno::display_name("Normal map to roughness weight"),
215
- anno::description("Enables and weights roughness induced by normal maps"),
216
- anno::in_group("Normal")
217
- ]],
218
- uniform float bump_factor = float(1.0) [[
219
- anno::display_name("Normal Strength"),
220
- anno::description("Strength of normal map"),
221
- anno::in_group("Normal"),
222
- anno::soft_range(float(0.0), float(1.0))
223
- ]],
224
- uniform texture_2d normalmap_texture = texture_2d() [[
225
- anno::display_name("Normal Map"),
226
- anno::in_group("Normal"),
227
- anno::usage("normal")
228
- ]],
229
- uniform float detail_bump_factor = float(0.3) [[
230
- anno::display_name("Detail Normal Strength"),
231
- anno::in_group("Normal"),
232
- anno::description("Strength of the detail normal"),
233
- anno::soft_range(float(0.0), float(1.0))
234
- ]],
235
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
- anno::display_name("Detail Normal Map"),
237
- anno::in_group("Normal"),
238
- anno::usage("normal")
239
- ]],
240
- uniform bool flip_tangent_u = false [[
241
- anno::display_name("Normal Map Flip U Tangent"),
242
- anno::in_group("Normal")
243
- ]],
244
- uniform bool flip_tangent_v = true [[
245
- anno::display_name("Normal Map Flip V Tangent"),
246
- anno::in_group("Normal")
247
- ]],
248
-
249
-
250
- // UVW Projection Group //
251
-
252
- uniform bool project_uvw = false [[
253
- anno::display_name("Enable Project UVW Coordinates"),
254
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
- anno::in_group("UV")
256
- ]],
257
- uniform bool world_or_object = false [[
258
- anno::display_name("Enable World Space"),
259
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
- anno::in_group("UV"),
261
- anno::enable_if("project_uvw == true")
262
- ]],
263
- uniform int uv_space_index = 0 [[
264
- anno::display_name("UV Space Index"),
265
- anno::description("UV Space Index."),
266
- anno::in_group("UV"),
267
- anno::enable_if("project_uvw == true"),
268
- anno::hard_range(int(0), int(3))
269
- ]],
270
-
271
-
272
- // UVW Adjustments Group //
273
-
274
- uniform float2 texture_translate = float2(0.0) [[
275
- anno::display_name("Texture Translate"),
276
- anno::description("Controls position of texture."),
277
- anno::in_group("UV"),
278
- anno::enable_if("project_uvw == true")
279
- ]],
280
- uniform float texture_rotate = float(0.0) [[
281
- anno::display_name("Texture Rotate"),
282
- anno::description("Rotates angle of texture in degrees."),
283
- anno::in_group("UV"),
284
- anno::enable_if("project_uvw == true")
285
- ]],
286
- uniform float2 texture_scale = float2(1.0) [[
287
- anno::display_name("Texture Tiling"),
288
- anno::description("Controls the repetition of the texture."),
289
- anno::in_group("UV"),
290
- anno::enable_if("project_uvw == true")
291
- ]],
292
- uniform float2 detail_texture_translate = float2(0.0) [[
293
- anno::display_name("Detail Texture Translate"),
294
- anno::description("Controls the position of the detail texture."),
295
- anno::in_group("UV"),
296
- anno::enable_if("project_uvw == true")
297
- ]],
298
- uniform float detail_texture_rotate = float(0.0) [[
299
- anno::display_name("Detail Texture Rotate"),
300
- anno::description("Rotates angle of the detail texture in degrees."),
301
- anno::in_group("UV"),
302
- anno::enable_if("project_uvw == true")
303
- ]],
304
- uniform float2 detail_texture_scale = float2(1.0) [[
305
- anno::display_name("Detail Texture Tiling"),
306
- anno::description("Controls the repetition of the detail texture."),
307
- anno::in_group("UV"),
308
- anno::enable_if("project_uvw == true")
309
- ]],
310
-
311
-
312
- // Geometry //
313
-
314
- uniform float round_edges_radius = float(0.0) [[
315
- anno::display_name("Round Edge Radius"),
316
- anno::description("Influence radius around the edges in meters"),
317
- anno::in_group("Geometry"),
318
- anno::soft_range(0.0, 1.0)
319
- ]],
320
- uniform float round_edges_roundness = float(1.0) [[
321
- anno::display_name("Round Edge Roundness"),
322
- anno::description("Determines how round the edge will look"),
323
- anno::in_group("Geometry"),
324
- anno::hard_range(0.0, 1.0)
325
- ]],
326
- uniform bool round_edges_across_materials = false [[
327
- anno::display_name("Round Edge Across Materials"),
328
- anno::description("Normal smoothing happens only between facets of equal material, \n"
329
- "\t\tunless this parameter is set true, in which case the smoothing \n"
330
- "\t\thappens between facets irrespective of their materials"),
331
- anno::in_group("Geometry")
332
- ]]
333
- )
334
- [[
335
- anno::display_name("OmniPBR"),
336
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
- anno::in_group("Base"),
338
- anno::version( 2, 1, 2),
339
- anno::author("NVIDIA CORPORATION"),
340
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
- ]] = let {
342
-
343
- material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
- diffuse_color_constant: diffuse_color_constant,
345
- diffuse_texture: diffuse_texture,
346
- albedo_desaturation: albedo_desaturation,
347
- albedo_add: albedo_add,
348
- albedo_brightness: albedo_brightness,
349
- diffuse_tint: diffuse_tint,
350
- reflection_roughness_constant: reflection_roughness_constant,
351
- reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
- reflectionroughness_texture: reflectionroughness_texture,
353
- metallic_constant: metallic_constant,
354
- metallic_texture_influence: metallic_texture_influence,
355
- metallic_texture: metallic_texture,
356
- specular_level: specular_level,
357
- enable_ORM_texture: enable_ORM_texture,
358
- ORM_texture: ORM_texture,
359
- ao_to_diffuse: ao_to_diffuse,
360
- ao_texture: ao_texture,
361
- enable_emission: enable_emission,
362
- emissive_color: emissive_color,
363
- emissive_color_texture: emissive_color_texture,
364
- emissive_mask_texture: emissive_mask_texture,
365
- emissive_intensity: emissive_intensity,
366
- enable_opacity: enable_opacity,
367
- opacity_texture: opacity_texture,
368
- opacity_constant: opacity_constant,
369
- enable_opacity_texture: enable_opacity_texture,
370
- opacity_mode: opacity_mode,
371
- opacity_threshold: opacity_threshold,
372
- geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
- bump_factor: bump_factor,
374
- normalmap_texture: normalmap_texture,
375
- detail_bump_factor: detail_bump_factor,
376
- detail_normalmap_texture: detail_normalmap_texture,
377
- flip_tangent_u: flip_tangent_u,
378
- flip_tangent_v: flip_tangent_v,
379
- project_uvw: project_uvw,
380
- world_or_object: world_or_object,
381
- uv_space_index: uv_space_index,
382
- texture_translate: texture_translate,
383
- texture_rotate: texture_rotate,
384
- texture_scale: texture_scale,
385
- detail_texture_translate: detail_texture_translate,
386
- detail_texture_rotate: detail_texture_rotate,
387
- detail_texture_scale: detail_texture_scale,
388
- round_edges_radius: round_edges_radius,
389
- round_edges_roundness: round_edges_roundness,
390
- round_edges_across_materials: round_edges_across_materials
391
- );
392
-
393
- } in material(
394
- surface: base.surface,
395
- geometry: base.geometry
396
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
laptop_17z90ur/simready_usd/materials/OmniPBRBase.mdl DELETED
@@ -1,470 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::tex::*;
13
- import ::anno::*;
14
- import ::anno::*;
15
-
16
- export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
- anno::hidden()
18
- ]]
19
- {
20
- Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
- float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
- return math::normalize(N);
23
- }
24
-
25
- export struct NormalData [[
26
- anno::hidden()
27
- ]]
28
- {
29
- float3 normal;
30
- float2 roughness;
31
- };
32
-
33
- export NormalData tangent_space_normal_roughness_texture(
34
- uniform texture_2d texture
35
- [[
36
- anno::description("The input texture"),
37
- anno::usage("normal")
38
- ]],
39
- uniform float factor = 1.0f
40
- [[ anno::description("Determines the degree of bumpiness") ]],
41
- uniform bool flip_tangent_u = false
42
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
- uniform bool flip_tangent_v = false
44
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
- base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
- [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
- uniform float2 crop_u = float2( 0.0, 1.0)
48
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
- uniform float2 crop_v = float2( 0.0, 1.0)
50
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
- uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
- [[ anno::description("Wrapping mode in the u direction") ]],
53
- uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
- [[ anno::description("Wrapping mode in the v direction") ]],
55
- uniform bool clip = false
56
- [[
57
- anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
- anno::hidden()
59
- ]],
60
- uniform float scale = 1.
61
- [[
62
- anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
- anno::unused()
64
- ]],
65
- uniform float offset = 0.
66
- [[
67
- anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
- anno::unused()
69
- ]],
70
- uniform float animation_start_time = 0.
71
- [[ anno::description("When to start playing first frame of the animation ") ]],
72
- uniform int2 animation_crop = int2(0, 0)
73
- [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
- uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
- [[ anno::description("Defines what to do outside of regular animation time") ]],
76
- uniform float animation_fps = 30
77
- [[ anno::description("Framerate to use for animation playback") ]]
78
- )
79
- [[
80
- anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
- anno::hidden(),
82
- anno::noinline()
83
- ]]
84
- {
85
- NormalData normalData;
86
- normalData.roughness = float2(0);
87
- normalData.normal = state::normal();
88
-
89
- float frame = 0.0;
90
- if(animation_crop != int2(0,0)) //only if we have an animation
91
- {
92
- frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
- switch ( animation_wrap) {
94
- case tex::wrap_repeat:
95
- frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
- math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
- break;
98
- case tex::wrap_mirrored_repeat:
99
- float animation_crop_2y = 2.0*animation_crop.y;
100
- frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
- math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
- if(frame>animation_crop.y)
103
- frame = animation_crop_2y-frame;
104
- break;
105
- case tex::wrap_clamp:
106
- frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
- break;
108
- case tex::wrap_clip:
109
- frame += animation_crop.x;
110
- if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
- break;
112
- }
113
- }
114
-
115
- if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
- factor == 0.0f)
117
- return normalData;
118
- {
119
- if (clip) {
120
- if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
- return normalData;
122
- }
123
- if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
- return normalData;
125
- }
126
- }
127
- if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
- return normalData;
129
- }
130
- if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
- return normalData;
132
- }
133
- }
134
- bool pixel_flip_u = flip_tangent_u;
135
- bool pixel_flip_v = flip_tangent_v;
136
- //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
- if (wrap_u == tex::wrap_mirrored_repeat) {
138
- if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
- pixel_flip_u = ! pixel_flip_u;
140
- else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
- pixel_flip_u = ! pixel_flip_u;
142
- }
143
- if (wrap_v == tex::wrap_mirrored_repeat) {
144
- if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
- pixel_flip_v = ! pixel_flip_v;
146
- else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
- pixel_flip_v = ! pixel_flip_v;
148
- }
149
-
150
- float3 transformed_tangent_u = uvw.tangent_u;
151
- float3 transformed_tangent_v = uvw.tangent_v;
152
-
153
- if (pixel_flip_u)
154
- transformed_tangent_u=-transformed_tangent_u;
155
- if (pixel_flip_v)
156
- transformed_tangent_v=-transformed_tangent_v;
157
-
158
- float3 tangent_space_normal;
159
- float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
- if(normal_raw.x > 1.5)
161
- {
162
- // octahedron packed by OV
163
- normal_raw.x -= 2.0;
164
- normal_raw.x -= 0.5;
165
- normal_raw.y -= 0.5;
166
- tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
- normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
- }
169
- else
170
- {
171
- // regular
172
- tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
- normalData.roughness = float2(0);
174
- }
175
-
176
- normalData.normal = math::normalize(
177
- transformed_tangent_u * tangent_space_normal.x * factor +
178
- transformed_tangent_v * tangent_space_normal.y * factor +
179
- state::normal() * tangent_space_normal.z);
180
-
181
- return normalData;
182
- }
183
-
184
-
185
- export material OmniPBRBase(
186
-
187
-
188
- // Albdeo //
189
-
190
- color diffuse_reflection_color = color(0.2) [[
191
- anno::display_name("Albedo Color"),
192
- anno::description("This is the albedo base color"),
193
- anno::in_group("Albedo")
194
- ]],
195
- color diffuse_tint = color(1.0) [[
196
- anno::display_name("Albedo Tint"),
197
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
- anno::in_group("Albedo")
199
- ]],
200
-
201
-
202
- // Reflecitivity //
203
-
204
- float specular_reflection_roughness = float(0.0) [[
205
- anno::display_name("Roughness"),
206
- anno::description("Higher roughness values lead to more blurry reflections"),
207
- anno::in_group("Reflectivity"),
208
- anno::hard_range(0.0, 1.0)
209
- ]],
210
- float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
- anno::display_name("Aniso roughness"),
212
- anno::description("Higher roughness values lead to more blurry reflections"),
213
- anno::in_group("Reflectivity"),
214
- anno::hidden()
215
- ]],
216
- float metalness = float(0.0) [[
217
- anno::display_name("Metalness"),
218
- anno::description("Bias towards pure specular reflection"),
219
- anno::in_group("Reflectivity"),
220
- anno::hard_range(0.0, 1.0)
221
- ]],
222
- float specular_level = float(0.5) [[
223
- anno::display_name("Specular"),
224
- anno::description("The specular level (intensity) of the material"),
225
- anno::in_group("Reflectivity"),
226
- anno::soft_range(0.0, 1.0)
227
- ]],
228
-
229
-
230
- // Emission //
231
-
232
- uniform bool enable_emission = false [[
233
- anno::display_name("Enable Emission"),
234
- anno::description("Enables the emission of light from the material"),
235
- anno::in_group("Emissive")
236
- ]],
237
- color emission_color = color(1.0,0.1,0.1) [[
238
- anno::display_name("Emissive Color"),
239
- anno::description("The emission color"),
240
- anno::in_group("Emissive"),
241
- anno::enable_if("enable_emission == true")
242
- ]],
243
- float emission_intensity = float(40.0) [[
244
- anno::display_name("Emissive Intensity"),
245
- anno::description("Intensity of the emission"),
246
- anno::in_group("Emissive"),
247
- anno::soft_range(0.0, 1000.0),
248
- anno::enable_if("enable_emission == true")
249
- ]],
250
-
251
-
252
- // Geometry Opacity //
253
-
254
- uniform bool enable_opacity = false [[
255
- anno::display_name("Enable Opacity"),
256
- anno::description("Enables the use of cutout opacity"),
257
- anno::in_group("Opacity")
258
- ]],
259
- float geometry_opacity = float(1.0) [[
260
- anno::display_name("Opacity Amount"),
261
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
- anno::in_group("Opacity"),
263
- anno::hard_range(0.0, 1.0)
264
- ]],
265
- uniform float geometry_opacity_threshold = 0.f
266
- [[
267
- anno::display_name("Opacity Threshold"),
268
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
- anno::in_group("Opacity"),
270
- anno::hard_range(0.0, 1.0)
271
- ]],
272
-
273
-
274
- // Clearcoat //
275
-
276
- uniform bool enable_coat = false [[
277
- anno::display_name("Enable Clearcoat Layer"),
278
- anno::description("Adds a coat layer on top of the material when enabled"),
279
- anno::in_group("Clearcoat")
280
- ]],
281
- float coat_weight = float(1.0) [[
282
- anno::display_name("Clearcoat Weight"),
283
- anno::description("Sets the weight for coat layer"),
284
- anno::in_group("Clearcoat"),
285
- anno::hard_range(0.0, 1.0)
286
- ]],
287
- color coat_color = color(1.0) [[
288
- anno::display_name("Clearcoat Tint"),
289
- anno::description("Clearcoat is tinted and affects the underlying material"),
290
- anno::in_group("Clearcoat")
291
- ]],
292
- float coat_transparency = float(1.0) [[
293
- anno::display_name("Clearcoat Transparency"),
294
- anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
- anno::in_group("Clearcoat"),
296
- anno::hard_range(0.0, 1.0)
297
- ]],
298
- float coat_roughness = float(0.0) [[
299
- anno::display_name("Clearcoat Roughness"),
300
- anno::description("Higher roughness values lead to more blurry reflections"),
301
- anno::in_group("Clearcoat"),
302
- anno::hard_range(0.0, 1.0)
303
- ]],
304
- float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
- anno::display_name("Clearcoat aniso roughness"),
306
- anno::description("Higher roughness values lead to more blurry reflections"),
307
- anno::in_group("Clearcoat"),
308
- anno::hidden()
309
- ]],
310
- float coat_ior = float(1.56) [[
311
- anno::display_name("Clearcoat IOR"),
312
- anno::description("Sets the Index of refraction for the coat layer"),
313
- anno::in_group("Clearcoat"),
314
- anno::soft_range(0.0, 4.0)
315
- ]],
316
- float3 clearcoat_geometry_normal = state::normal() [[
317
- anno::display_name("Clearcoat Normal"),
318
- anno::in_group("Clearcoat"),
319
- anno::usage("normal")
320
- ]],
321
-
322
-
323
- // Geometry //
324
-
325
- uniform float round_edges_radius = float(0.0) [[
326
- anno::display_name("Round Edge Radius"),
327
- anno::description("Influence radius around the edges in meters"),
328
- anno::in_group("Geometry"),
329
- anno::soft_range(0.0, 1.0)
330
- ]],
331
- uniform float round_edges_roundness = float(1.0) [[
332
- anno::display_name("Round Edge Roundness"),
333
- anno::description("Determines how round the edge will look"),
334
- anno::in_group("Geometry"),
335
- anno::hard_range(0.0, 1.0)
336
- ]],
337
- uniform bool round_edges_across_materials = false [[
338
- anno::display_name("Round Edge Across Materials"),
339
- anno::description("Normal smoothing happens only between facets of equal material, \n"
340
- "\t\tunless this parameter is set true, in which case the smoothing \n"
341
- "\t\thappens between facets irrespective of their materials"),
342
- anno::in_group("Geometry")
343
- ]],
344
- float3 geometry_normal = state::normal() [[
345
- anno::display_name("Geometry Normal"),
346
- anno::in_group("Geometry"),
347
- anno::usage("normal")
348
- ]]
349
-
350
- )
351
- [[
352
- anno::display_name("OmniPBR Base"),
353
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
- anno::in_group("Omni Materials"),
355
- anno::version( 2, 1, 1),
356
- anno::author("NVIDIA CORPORATION"),
357
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
- ]]
359
- = let{
360
-
361
- // Diffuse Bsdf //
362
-
363
- color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
-
365
- color base_color = tinted_diffuse_color;
366
-
367
- bsdf diffuse_bsdf = df::weighted_layer(
368
- weight: 1.0,
369
- layer: df::diffuse_reflection_bsdf(
370
- tint: base_color,
371
- roughness: float(0.0)
372
- ),
373
- base: bsdf(),
374
- normal: geometry_normal
375
- );
376
-
377
- // Glossy Reflection Bsdf //
378
-
379
- float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
- + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
- float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
- + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
- bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
- roughness_u: roughness_u,
385
- roughness_v: roughness_v,
386
- tint: color(1.0),
387
- mode: df::scatter_reflect
388
- );
389
-
390
- bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
- normal_reflectivity: 0.08,
392
- grazing_reflectivity: 1.0,
393
- exponent: 5.0,
394
- weight: specular_level,
395
- layer: ggx_smith_bsdf,
396
- base: diffuse_bsdf,
397
- normal: geometry_normal
398
- );
399
-
400
- bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
-
402
- bsdf omni_PBR_bsdf = df::weighted_layer(
403
- weight: metalness,
404
- layer: directional_factor_bsdf,
405
- base: custom_curve_layer_bsdf,
406
- normal: geometry_normal
407
- );
408
-
409
- // Clear Coat //
410
-
411
- float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
- + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
- float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
- + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
- bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
- roughness_u: coat_roughness_u,
417
- roughness_v: coat_roughness_v,
418
- tint: color(1.0),
419
- mode: df::scatter_reflect
420
- );
421
-
422
- bsdf opaque_coat = df::weighted_layer(
423
- weight: coat_transparency,
424
- layer: ::df::tint(
425
- tint: coat_color,
426
- base: omni_PBR_bsdf
427
- ),
428
- base: ::df::diffuse_reflection_bsdf(
429
- tint: coat_color
430
- )
431
- );
432
-
433
- bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
- ior: coat_ior,
435
- weight: coat_weight,
436
- layer: coat_bsdf,
437
- base: opaque_coat,
438
- normal: clearcoat_geometry_normal
439
- );
440
-
441
- bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
-
443
- color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
-
445
- float opacity_value = geometry_opacity;
446
- float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
-
448
- material_emission emission = material_emission(
449
- df::diffuse_edf(),
450
- intensity: emission_value
451
- );
452
-
453
- material_surface surface = material_surface(
454
- scattering: final_bsdf,
455
- emission: emission
456
- );
457
-
458
- material_geometry geometry = material_geometry(
459
- normal: state::rounded_corner_normal(
460
- radius: round_edges_radius,
461
- across_materials: round_edges_across_materials,
462
- roundness: round_edges_roundness
463
- ),
464
- cutout_opacity: cutout_opacity
465
- );
466
-
467
- } in material(
468
- surface: surface,
469
- geometry: geometry
470
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
laptop_17z90ur/simready_usd/materials/OmniPBR_ClearCoat.mdl DELETED
@@ -1,711 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import ::nvidia::core_definitions::file_texture;
19
- import ::nvidia::core_definitions::normalmap_texture;
20
-
21
- import OmniPBRBase::*;
22
-
23
- // Functions //
24
-
25
-
26
- // Returns a matrix from R,T,S. inputs //
27
-
28
- uniform float4x4 rotation_translation_scale(
29
- uniform float3 rotation = float3(0.)
30
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
- uniform float3 translation = float3(0.)
32
- [[ anno::description("Offset applied to every UVW coordinate") ]],
33
- uniform float3 scaling = float3(1.)
34
- [[ anno::description("Scale applied to every UVW coordinate") ]]
35
- )
36
- [[
37
- anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
- anno::hidden()
39
- ]]
40
- {
41
- float4x4 scale =
42
- float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
- 0.0 , scaling.y , 0.0 , 0.0,
44
- 0.0 , 0.0 , scaling.z , 0.0,
45
- translation.x , translation.y , translation.z , 1.0);
46
-
47
- float3 s = math::sin(rotation);
48
- float3 c = math::cos(rotation);
49
-
50
- float4x4 rotate =
51
- float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
- c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
- -s.y , s.x*c.y , c.x*c.y , 0.0,
54
- 0.0 , 0.0 , 0 , 1.0);
55
-
56
- return scale * rotate;
57
- }
58
-
59
- // Returns the normal n in tangent space, given n is in internal space. //
60
-
61
- float3 transform_internal_to_tangent(float3 n)
62
- {
63
- /* flip_tangent_v */
64
- return
65
- n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
- n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
- n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
- }
69
-
70
- // Returns the normal n in internal space, given n is in tangent space.
71
- float3 transform_tangent_to_internal(float3 n)
72
- {
73
- return state::texture_tangent_u(0) * n.x -
74
- state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
- state::normal() * n.z;
76
- }
77
-
78
- // Returns a normal by adding a detail normal to a global normal.
79
- export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
- {
81
- // http://blog.selfshadow.com/publications/blending-in-detail/
82
- float3 n_t = transform_internal_to_tangent(n);
83
- float3 nd_t = transform_internal_to_tangent(nd);
84
- n_t = n_t + float3(0.,0.,1.);
85
- nd_t = nd_t * float3(-1.,-1.,1.);
86
- n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
- return math::normalize(transform_tangent_to_internal(n));
88
- }
89
-
90
- base::texture_return multiply_colors(
91
- color color_1 = color(1.0, 1.0, 1.0),
92
- color color_2 = color(.5, .5, .5),
93
- float weight = 1.0
94
- )
95
- [[
96
- anno::hidden()
97
- ]]
98
- {
99
- return base::blend_color_layers(
100
- layers: base::color_layer[](
101
- base::color_layer(
102
- layer_color: color_2,
103
- weight: weight,
104
- mode: base::color_layer_multiply
105
- )),
106
- base: color_1
107
- );
108
- }
109
-
110
-
111
- // OmniPBR Clearcoat //
112
-
113
- export material OmniPBR_ClearCoat(
114
-
115
- // Albdeo //
116
-
117
- color diffuse_color_constant = color(0.2) [[
118
- anno::display_name("Albedo Color"),
119
- anno::description("This is the albedo base color"),
120
- anno::in_group("Albedo")
121
- ]],
122
- uniform texture_2d diffuse_texture = texture_2d() [[
123
- anno::display_name("Albedo Map"),
124
- anno::in_group("Albedo")
125
- ]],
126
- float albedo_desaturation = float(0.0) [[
127
- anno::display_name("Albedo Map Desaturation"),
128
- anno::description("Desaturates the albedo map"),
129
- anno::in_group("Albedo"),
130
- anno::soft_range(float(0.0), float(1.0))
131
- ]],
132
- float albedo_add = float(0.0) [[
133
- anno::display_name("Albedo Add"),
134
- anno::description("Adds a constant value to the diffuse color "),
135
- anno::in_group("Albedo"),
136
- anno::soft_range(float(-1.0), float(1.0))
137
- ]],
138
- float albedo_brightness = float(1.0) [[
139
- anno::display_name("Albedo Brightness"),
140
- anno::description("Multiplier for the diffuse color "),
141
- anno::in_group("Albedo"),
142
- anno::soft_range(float(0.0), float(1.0))
143
- ]],
144
- color diffuse_tint = color(1.0) [[
145
- anno::display_name("Color Tint"),
146
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
- anno::in_group("Albedo")
148
- ]],
149
-
150
-
151
- // Reflectivity //
152
-
153
- float reflection_roughness_constant = float(0.5) [[
154
- anno::display_name("Roughness Amount"),
155
- anno::description("Higher roughness values lead to more blurry reflections"),
156
- anno::in_group("Reflectivity"),
157
- anno::hard_range(float(0.0), float(1.0))
158
- ]],
159
- float reflection_roughness_texture_influence = float(0.0) [[
160
- anno::display_name("Roughness Map Influence"),
161
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
- anno::in_group("Reflectivity"),
163
- anno::hard_range(float(0.0), float(1.0))
164
- ]],
165
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
- anno::display_name("Roughness Map"),
167
- anno::in_group("Reflectivity"),
168
- anno::usage("roughness")
169
- ]],
170
- float metallic_constant = float(0.0) [[
171
- anno::display_name("Metallic Amount"),
172
- anno::description("Metallic Material"),
173
- anno::in_group("Reflectivity"),
174
- anno::hard_range(float(0.0), float(1.0))
175
- ]],
176
- float metallic_texture_influence = float(0.0) [[
177
- anno::display_name("Metallic Map Influence"),
178
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
- anno::in_group("Reflectivity"),
180
- anno::hard_range(float(0.0), float(1.0))
181
- ]],
182
- uniform texture_2d metallic_texture = texture_2d() [[
183
- anno::display_name("Metallic Map"),
184
- anno::in_group("Reflectivity"),
185
- anno::usage("metalness")
186
- ]],
187
- float specular_level = float(0.5) [[
188
- anno::display_name("Specular"),
189
- anno::description("The specular level (intensity) of the material"),
190
- anno::in_group("Reflectivity"),
191
- anno::soft_range(float(0.0), float(1.0))
192
- ]],
193
-
194
-
195
- // ORM //
196
-
197
- uniform bool enable_ORM_texture = false [[
198
- anno::display_name("Enable ORM Texture"),
199
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
- anno::in_group("Reflectivity")
201
- ]],
202
- uniform texture_2d ORM_texture = texture_2d() [[
203
- anno::display_name("ORM Map"),
204
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
- anno::in_group("Reflectivity"),
206
- anno::usage("roughness")
207
- ]],
208
-
209
-
210
- // AO Group //
211
-
212
- float ao_to_diffuse = 0.0 [[
213
- anno::display_name("AO to diffuse"),
214
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
- anno::in_group("AO"),
216
- anno::hard_range(float(0.0), float(1.0))
217
- ]],
218
- uniform texture_2d ao_texture = texture_2d() [[
219
- anno::display_name("Ambient Occlusion Map"),
220
- anno::description("The ambient occlusion texture for the material"),
221
- anno::in_group("AO"),
222
- anno::usage("occlusion")
223
- ]],
224
-
225
-
226
- // Emission //
227
-
228
- uniform bool enable_emission = false [[
229
- anno::display_name("Enable Emission"),
230
- anno::description("Enables the emission of light from the material"),
231
- anno::in_group("Emissive")
232
- ]],
233
- color emissive_color = color(1.0,0.1,0.1) [[
234
- anno::display_name("Emissive Color"),
235
- anno::description("The emission color"),
236
- anno::in_group("Emissive"),
237
- anno::enable_if("enable_emission == true")
238
- ]],
239
- uniform texture_2d emissive_color_texture = texture_2d() [[
240
- anno::display_name("Emissive Color map"),
241
- anno::in_group("Emissive"),
242
- anno::description("The emissive color texture"),
243
- anno::enable_if("enable_emission == true")
244
- ]],
245
- uniform texture_2d emissive_mask_texture = texture_2d() [[
246
- anno::display_name("Emissive Mask map"),
247
- anno::description("The texture masking the emissive color"),
248
- anno::in_group("Emissive"),
249
- anno::enable_if("enable_emission == true"),
250
- anno::usage("occlusion")
251
- ]],
252
- float emissive_intensity = float(40.0) [[
253
- anno::display_name("Emissive Intensity"),
254
- anno::description("Intensity of the emission"),
255
- anno::in_group("Emissive"),
256
- anno::enable_if("enable_emission == true")
257
- ]],
258
-
259
-
260
- // Cutout Opacity //
261
-
262
- uniform bool enable_opacity = false [[
263
- anno::display_name("Enable Opacity"),
264
- anno::description("Enables the use of cutout opacity"),
265
- anno::in_group("Opacity")
266
- ]],
267
- uniform texture_2d opacity_texture = texture_2d() [[
268
- anno::display_name("Opacity Map"),
269
- anno::in_group("Opacity"),
270
- anno::usage("opacity")
271
- ]],
272
- float opacity_constant = float(1.0) [[
273
- anno::display_name("Opacity Amount"),
274
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
- anno::in_group("Opacity"),
276
- anno::hard_range(float(0.0), float(1.0))
277
- ]],
278
- uniform bool enable_opacity_texture = false [[
279
- anno::display_name("Enable Opacity Texture"),
280
- anno::description("Enables or disables the usage of the opacity texture map"),
281
- anno::in_group("Opacity")
282
- ]],
283
- uniform base::mono_mode opacity_mode = base::mono_average [[
284
- anno::display_name("Opacity Mono Source"),
285
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
- anno::in_group("Opacity")
287
- ]],
288
- uniform float opacity_threshold = float(0.0) [[
289
- anno::display_name("Opacity Threshold"),
290
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
- anno::in_group("Opacity"),
292
- anno::hard_range(float(0.0), float(1.0))
293
- ]],
294
-
295
-
296
- // Clearcoat //
297
-
298
- uniform bool enable_clearcoat = false [[
299
- anno::display_name("Enable Clearcoat Layer"),
300
- anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
- anno::in_group("Clearcoat")
302
- ]],
303
- float clearcoat_weight = float(1.0) [[
304
- anno::display_name("Clearcoat Weight"),
305
- anno::description("Sets the weight for clearcoat layer"),
306
- anno::in_group("Clearcoat"),
307
- anno::hard_range(float(0.0), float(1.0))
308
- ]],
309
- color clearcoat_tint = color(1.0) [[
310
- anno::display_name("Clearcoat Tint"),
311
- anno::description("Clearcoat is tinted and affects the underlying material"),
312
- anno::in_group("Clearcoat")
313
- ]],
314
- float clearcoat_transparency = float(1.0) [[
315
- anno::display_name("Clearcoat Transparency"),
316
- anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
- anno::in_group("Clearcoat"),
318
- anno::hard_range(float(0.0), float(1.0))
319
- ]],
320
- float clearcoat_reflection_roughness = float(0.0) [[
321
- anno::display_name("Clearcoat Roughness"),
322
- anno::description("Higher roughness values lead to more blurry reflections"),
323
- anno::in_group("Clearcoat"),
324
- anno::hard_range(float(0.0), float(1.0))
325
- ]],
326
- float clearcoat_ior = float(1.56) [[
327
- anno::display_name("Clearcoat IOR"),
328
- anno::description("Sets the Index of refraction for the clearcoat layer"),
329
- anno::in_group("Clearcoat"),
330
- anno::soft_range(float(0.0), float(4.0))
331
- ]],
332
- uniform float clearcoat_bump_factor = float(1.0) [[
333
- anno::display_name("Clearcoat Normal Map Strength"),
334
- anno::description("Strength of normal map."),
335
- anno::in_group("Clearcoat"),
336
- anno::soft_range(float(0.0), float(1.0))
337
- ]],
338
- uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
- anno::display_name("Clearcoat Normal Map"),
340
- anno::description("Enables the usage of the normalmap texture"),
341
- anno::in_group("Clearcoat"),
342
- anno::usage("normal")
343
- ]],
344
- uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
- anno::display_name("Clearcoat Texture Translate"),
346
- anno::description("Controls the position of the clearcoat texture"),
347
- anno::ui_order(1),
348
- anno::in_group("UV")
349
- ]],
350
- uniform float clearcoat_texture_rotate = float(0.0) [[
351
- anno::display_name("Clearcoat Texture Rotate"),
352
- anno::description("Rotates angle of the clearcoat texture in degrees"),
353
- anno::ui_order(2),
354
- anno::in_group("UV")
355
- ]],
356
- uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
- anno::display_name("Clearcoat Texture Tiling"),
358
- anno::description("Controls the repetition of the clearcoat texture"),
359
- anno::ui_order(3),
360
- anno::in_group("UV")
361
- ]],
362
- float clearcoat_flatten = float(1.0) [[
363
- anno::display_name("Clearcoat Flatten"),
364
- anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
- anno::in_group("Clearcoat"),
366
- anno::hard_range(float(0.0), float(1.0))
367
- ]],
368
-
369
-
370
- // Normal //
371
-
372
- uniform float geometry_normal_roughness_strength = 1.f
373
- [[
374
- anno::hard_range(0.0, 1.0),
375
- anno::display_name("Normal map to roughness weight"),
376
- anno::description("Enables and weights roughness induced by normal maps"),
377
- anno::in_group("Normal")
378
- ]],
379
- uniform float bump_factor = float(1.0) [[
380
- anno::display_name("Normal Strength"),
381
- anno::description("Strength of normal map"),
382
- anno::in_group("Normal"),
383
- anno::soft_range(float(0.0), float(1.0))
384
- ]],
385
- uniform texture_2d normalmap_texture = texture_2d() [[
386
- anno::display_name("Normal Map"),
387
- anno::in_group("Normal"),
388
- anno::usage("normal")
389
- ]],
390
- uniform float detail_bump_factor = float(0.3) [[
391
- anno::display_name("Detail Normal Strength"),
392
- anno::in_group("Normal"),
393
- anno::description("Strength of the detail normal"),
394
- anno::soft_range(float(0.0), float(1.0))
395
- ]],
396
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
- anno::display_name("Detail Normal Map"),
398
- anno::in_group("Normal"),
399
- anno::usage("normal")
400
- ]],
401
- uniform bool flip_tangent_u = false [[
402
- anno::display_name("Normal Map Flip U Tangent"),
403
- anno::in_group("Normal")
404
- ]],
405
- uniform bool flip_tangent_v = true [[
406
- anno::display_name("Normal Map Flip V Tangent"),
407
- anno::in_group("Normal")
408
- ]],
409
-
410
-
411
- // UVW Projection Group //
412
-
413
- uniform bool project_uvw = false [[
414
- anno::display_name("Enable Project UVW Coordinates"),
415
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
- anno::in_group("UV")
417
- ]],
418
- uniform bool world_or_object = false [[
419
- anno::display_name("Enable World Space"),
420
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
- anno::in_group("UV"),
422
- anno::enable_if("project_uvw == true")
423
- ]],
424
- uniform int uv_space_index = 0 [[
425
- anno::display_name("UV Space Index"),
426
- anno::description("UV Space Index"),
427
- anno::in_group("UV"),
428
- anno::enable_if("project_uvw == true"),
429
- anno::hard_range(int(0), int(3))
430
- ]],
431
-
432
-
433
- // UVW Adjustments Group //
434
-
435
- uniform float2 texture_translate = float2(0.0) [[
436
- anno::display_name("Texture Translate"),
437
- anno::description("Controls position of texture."),
438
- anno::in_group("UV"),
439
- anno::enable_if("project_uvw == true")
440
- ]],
441
- uniform float texture_rotate = float(0.0) [[
442
- anno::display_name("Texture Rotate"),
443
- anno::description("Rotates angle of texture in degrees."),
444
- anno::in_group("UV"),
445
- anno::enable_if("project_uvw == true")
446
- ]],
447
- uniform float2 texture_scale = float2(1.0) [[
448
- anno::display_name("Texture Tiling"),
449
- anno::description("Controls repetition of the texture."),
450
- anno::in_group("UV"),
451
- anno::enable_if("project_uvw == true")
452
- ]],
453
- uniform float2 detail_texture_translate = float2(0.0) [[
454
- anno::display_name("Detail Texture Translate"),
455
- anno::description("Controls the position of the detail texture."),
456
- anno::in_group("UV"),
457
- anno::enable_if("project_uvw == true")
458
- ]],
459
- uniform float detail_texture_rotate = float(0.0) [[
460
- anno::display_name("Detail Texture Rotate"),
461
- anno::description("Rotates angle of the detail texture in degrees."),
462
- anno::in_group("UV"),
463
- anno::enable_if("project_uvw == true")
464
- ]],
465
- uniform float2 detail_texture_scale = float2(1.0) [[
466
- anno::display_name("Detail Texture Tiling"),
467
- anno::description("Controls repetition of the detail texture."),
468
- anno::in_group("UV"),
469
- anno::enable_if("project_uvw == true")
470
- ]],
471
-
472
-
473
- // Geometry //
474
-
475
- uniform float round_edges_radius = float(0.0) [[
476
- anno::display_name("Round Edge Radius"),
477
- anno::description("Influence radius around the edges in meters"),
478
- anno::in_group("Geometry"),
479
- anno::soft_range(0.0, 1.0)
480
- ]],
481
- uniform float round_edges_roundness = float(1.0) [[
482
- anno::display_name("Round Edge Roundness"),
483
- anno::description("Determines how round the edge will look"),
484
- anno::in_group("Geometry"),
485
- anno::hard_range(0.0, 1.0)
486
- ]],
487
- uniform bool round_edges_across_materials = false [[
488
- anno::display_name("Round Edge Across Materials"),
489
- anno::description("Normal smoothing happens only between facets of equal material, \n"
490
- "\t\tunless this parameter is set true, in which case the smoothing \n"
491
- "\t\thappens between facets irrespective of their materials"),
492
- anno::in_group("Geometry")
493
- ]]
494
- )
495
- [[
496
- anno::display_name("OmniPBR ClearCoat "),
497
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
- anno::in_group("Base"),
499
- anno::version( 2, 1, 1),
500
- anno::author("NVIDIA CORPORATION"),
501
- anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
- ]] = let {
503
-
504
- // UVW lookup and transformation //
505
- base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
-
507
- base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
- coordinate_system: the_system,
509
- texture_space: uv_space_index,
510
- projection_type: base::projection_cubic
511
- ) :
512
- base::coordinate_source(
513
- coordinate_system: base::texture_coordinate_uvw,
514
- texture_space: uv_space_index
515
- );
516
-
517
- base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
- transform: rotation_translation_scale(
519
- scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
- rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
- translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
- ),
523
- coordinate: uvw
524
- );
525
-
526
- base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
- transform: rotation_translation_scale(
528
- scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
- rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
- translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
- ),
532
- coordinate: uvw
533
- );
534
-
535
- base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
- transform: rotation_translation_scale(
537
- scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
- rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
- translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
- ),
541
- coordinate: uvw
542
- );
543
-
544
- // Normal calculations //
545
- OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
-
547
- OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
- OmniPBRBase::tangent_space_normal_roughness_texture(
549
- texture: normalmap_texture,
550
- factor: bump_factor,
551
- uvw: transformed_uvw,
552
- flip_tangent_u: flip_tangent_u,
553
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
- //flip_tangent_v: true
555
-
556
- ) : defaultData;
557
- float3 the_normal = normal_data.normal;
558
-
559
- OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
- OmniPBRBase::tangent_space_normal_roughness_texture(
561
- texture: detail_normalmap_texture,
562
- factor: detail_bump_factor,
563
- uvw: detail_transformed_uvw,
564
- flip_tangent_u: flip_tangent_u,
565
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
- ) : defaultData;
567
- float3 detail_normal = detail_normal_data.normal;
568
-
569
- OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
- OmniPBRBase::tangent_space_normal_roughness_texture(
571
- texture: clearcoat_normalmap_texture,
572
- factor: clearcoat_bump_factor,
573
- uvw: clearcoat_transformed_uvw,
574
- flip_tangent_u: flip_tangent_u,
575
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
- ) : defaultData;
577
- float3 clearcoat_normal = clearcoat_normal_data.normal;
578
-
579
-
580
- float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
- float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
- float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
- : flattened_clearcoat_normal;
584
-
585
-
586
- // ORM Handling //
587
-
588
- float3 ORM_lookup = tex::lookup_float3(
589
- tex: ORM_texture,
590
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
- );
592
-
593
-
594
- float3 roughness_lookup = tex::lookup_float3(
595
- tex: reflectionroughness_texture,
596
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
- );
598
-
599
- float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
- float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
- float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
- math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
-
604
- float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
- math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
-
607
- // Diffuse Color Lookup and AO //
608
-
609
- base::texture_return base_lookup = base::file_texture(
610
- texture: diffuse_texture,
611
- color_offset: color(albedo_add),
612
- color_scale: color(albedo_brightness),
613
- mono_source: base::mono_luminance,
614
- uvw: transformed_uvw,
615
- clip: false
616
- );
617
-
618
- base::texture_return ao_lookup = base::file_texture(
619
- texture: ao_texture,
620
- color_offset: color(0.0, 0.0, 0.0),
621
- color_scale: color(1.0, 1.0, 1.0),
622
- mono_source: base::mono_average,
623
- uvw: transformed_uvw,
624
- clip: false
625
- );
626
-
627
-
628
- color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
- color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
- color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
- color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
-
633
- color base_color = multiply_colors(
634
- color_1: tinted_diffuse,
635
- color_2: ao_color,
636
- weight: ao_to_diffuse
637
- ).tint;
638
-
639
-
640
- // Metalness //
641
-
642
- float3 metallic_lookup = tex::lookup_float3(
643
- tex: metallic_texture,
644
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
- );
646
-
647
- float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
- float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
-
650
-
651
- // Emission //
652
-
653
- color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
- base::file_texture(
655
- texture: emissive_color_texture,
656
- color_offset: color(0.0, 0.0, 0.0),
657
- color_scale: color(1.0, 1.0, 1.0),
658
- mono_source: base::mono_average,
659
- uvw: transformed_uvw,
660
- clip: false
661
- ).tint : emissive_color;
662
-
663
- color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
- base::file_texture(
665
- texture: emissive_mask_texture,
666
- color_offset: color(0.0, 0.0, 0.0),
667
- color_scale: color(1.0, 1.0, 1.0),
668
- mono_source: base::mono_average,
669
- uvw: transformed_uvw,
670
- clip: false
671
- ).tint : color(1.0);
672
-
673
- color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
-
675
- // Opacity //
676
-
677
- float opacity_value = enable_opacity_texture ? base::file_texture(
678
- texture: opacity_texture,
679
- mono_source: opacity_mode,
680
- uvw: transformed_uvw
681
- ).mono : opacity_constant;
682
-
683
- float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
-
685
- material base = OmniPBRBase::OmniPBRBase(
686
- diffuse_reflection_color: base_color,
687
- specular_reflection_aniso_roughness: reflection_roughness,
688
- specular_level: specular_level,
689
- metalness: metallic,
690
- enable_emission: enable_emission,
691
- emission_color: final_emission_color,
692
- emission_intensity: emissive_intensity,
693
- enable_coat: enable_clearcoat,
694
- coat_weight: clearcoat_weight,
695
- coat_color: clearcoat_tint,
696
- coat_transparency: clearcoat_transparency,
697
- coat_aniso_roughness: clearcoat_reflection_roughness2,
698
- coat_ior: clearcoat_ior,
699
- enable_opacity: enable_opacity,
700
- geometry_opacity: cutout_opacity,
701
- clearcoat_geometry_normal: final_clearcoat_normal,
702
- round_edges_radius: round_edges_radius,
703
- round_edges_roundness: round_edges_roundness,
704
- round_edges_across_materials: round_edges_across_materials,
705
- geometry_normal: diffuse_gloss_normal
706
- );
707
-
708
- } in material(
709
- surface: base.surface,
710
- geometry: base.geometry
711
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