Download HOT3DHUGGFACE/Segmentation.py from LIDAR-GT/handpose_annotations: direct link, hf CLI and curl.
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https://huggingface.co/datasets/LIDAR-GT/handpose_annotations/resolve/main/HOT3DHUGGFACE/Segmentation.py
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13.1 kB
| #Written by Zhonghao Zhang (FKZZddd): | |
| # This script was copied and adapted from the original script provided by Meta for HOT3D dataset. | |
| # The original script can be found at HOT3D/hot3d/hot3d/render_3d.py in the HOT3D repository. | |
| # Used for segmentation of hand meshes, | |
| # setup_hand_at_timestamp is the main function that segments hands and adds hand meshes to the scene | |
| # This script was tested on BOTH Aria and Quest3. By modifying sequence_folder="./dataset/P0002_2f137f83". The script can detect the device type and load the corresponding data for rendering. | |
| # | |
| # Code Sample | |
| # | |
| # Installation: | |
| # - pip install pyrender trimesh | |
| # | |
| # Details: | |
| # Demonstrate how to use PyRender to render HOT3D meshes (objects, hands) for a given timestamp & stream_id | |
| # - As OpenGL rendering is rectilinear, color, segmentation and depth buffer are also rectilinear rendering | |
| # - We then show how to map the rectilinear image back to the original fisheye image (but do not we are loosing some field of view) | |
| from typing import Dict, List, Optional, Tuple | |
| import numpy as np | |
| try: | |
| import trimesh | |
| from pyrender import ( | |
| IntrinsicsCamera, | |
| Mesh, | |
| Node, | |
| OffscreenRenderer, | |
| RenderFlags, | |
| Scene, | |
| ) | |
| except ImportError: | |
| print("trimesh or pyrender modules are missing. Please install them.") | |
| from data_loaders.HandDataProviderBase import HandDataProviderBase | |
| from data_loaders.headsets import Headset | |
| from data_loaders.loader_object_library import load_object_library, ObjectLibrary | |
| from dataset_api import Hot3dDataProvider | |
| from PIL import Image | |
| from projectaria_tools.core.calibration import ( | |
| CameraCalibration, | |
| distort_by_calibration, | |
| FISHEYE624, | |
| LINEAR, | |
| ) | |
| from projectaria_tools.core.sensor_data import TimeDomain, TimeQueryOptions | |
| from projectaria_tools.core.sophus import SE3 | |
| from projectaria_tools.core.stream_id import StreamId | |
| from tqdm import tqdm | |
| # Matrix transform to change Aria camera pose to PyRender coordinate system | |
| # PyRender: +Z = back, +Y = up, +X = right | |
| # Aria: +Z = forward, +Y = down, +X = right | |
| T_ARIA_OPENGL = SE3.from_matrix( | |
| np.array( | |
| [ | |
| [1.0, 0.0, 0.0, 0.0], | |
| [0.0, -1.0, 0.0, 0.0], | |
| [0.0, 0.0, -1.0, 0.0], | |
| [0.0, 0.0, 0.0, 1.0], | |
| ] | |
| ) | |
| ) | |
| ACCEPTABLE_TIME_DELTA = 0 # To retrieve exact GT | |
| def load_meshes_scene( | |
| hot3d_data_provider: Hot3dDataProvider, | |
| ) -> Dict[str, Mesh]: | |
| """ | |
| Load all meshes in the scene and hash them by object_uid | |
| """ | |
| object_library = hot3d_data_provider.object_library | |
| object_library_folderpath = object_library.asset_folder_name | |
| object_pose_data_provider = hot3d_data_provider.object_pose_data_provider | |
| object_uids = object_pose_data_provider.object_uids_with_poses | |
| # | |
| # Load all meshes in the scene and store them in a dict | |
| # | |
| meshes: Dict[str, Mesh] = {} | |
| for object_uid in tqdm(object_uids): | |
| object_cad_asset_filepath = ObjectLibrary.get_cad_asset_path( | |
| object_library_folderpath=object_library_folderpath, | |
| object_id=object_uid, | |
| ) | |
| # Load the mesh, merge its component | |
| scene = trimesh.load_mesh( | |
| object_cad_asset_filepath, | |
| process=True, | |
| merge_primitives=True, | |
| file_type="glb", | |
| ) | |
| # Represent the scene by a single mesh | |
| glb_mesh = scene.to_mesh() | |
| # Store the resulting mesh in the dict | |
| meshes[object_uid] = Mesh.from_trimesh(glb_mesh) | |
| return meshes | |
| def setup_objects_at_timestamp( | |
| scene: Scene, | |
| meshes: Dict[str, Mesh], | |
| hot3d_data_provider: Hot3dDataProvider, | |
| timestamp_ns: int, | |
| ) -> Dict[str, Node]: | |
| """ | |
| Setup object meshes in the scene for the specified timestamp | |
| """ | |
| object_pose_data_provider = hot3d_data_provider.object_pose_data_provider | |
| pyrender_node_meshes = {} | |
| object_poses_with_dt = None | |
| if object_pose_data_provider is not None: | |
| object_poses_with_dt = object_pose_data_provider.get_pose_at_timestamp( | |
| timestamp_ns=timestamp_ns, | |
| time_query_options=TimeQueryOptions.CLOSEST, | |
| time_domain=TimeDomain.TIME_CODE, | |
| acceptable_time_delta=ACCEPTABLE_TIME_DELTA, | |
| ) | |
| if object_poses_with_dt is not None: | |
| objects_pose3d_collection = object_poses_with_dt.pose3d_collection | |
| for ( | |
| object_uid, | |
| object_pose3d, | |
| ) in objects_pose3d_collection.poses.items(): | |
| transform = object_pose3d.T_world_object.to_matrix() | |
| pyrender_node_meshes[object_uid] = scene.add( | |
| meshes[object_uid], pose=transform | |
| ) | |
| return pyrender_node_meshes | |
| def get_camera_calibration( | |
| hot3d_data_provider: Hot3dDataProvider, | |
| timestamp_ns: int, | |
| stream_id: StreamId, | |
| camera_model=LINEAR, | |
| ) -> Optional[Tuple[SE3, CameraCalibration]]: | |
| """ | |
| Return the camera calibration | |
| """ | |
| device_data_provider = hot3d_data_provider.device_data_provider | |
| if hot3d_data_provider.get_device_type() is Headset.Aria: | |
| return device_data_provider.get_online_camera_calibration( | |
| stream_id=stream_id, | |
| timestamp_ns=timestamp_ns, | |
| camera_model=camera_model, | |
| ) | |
| elif hot3d_data_provider.get_device_type() is Headset.Quest3: | |
| return device_data_provider.get_camera_calibration( | |
| stream_id=stream_id, | |
| camera_model=camera_model, | |
| ) | |
| else: | |
| return None | |
| def setup_camera_at_timestamp( | |
| scene: Scene, | |
| hot3d_data_provider: Hot3dDataProvider, | |
| timestamp_ns: int, | |
| stream_id: StreamId, | |
| ) -> Tuple[Node, List[int]]: | |
| """ | |
| Setup a rectilinear camera for the specified stream_id and timestamp | |
| """ | |
| device_data_provider = hot3d_data_provider.device_data_provider | |
| device_pose_provider = hot3d_data_provider.device_pose_data_provider | |
| [T_device_camera, intrinsics] = get_camera_calibration( | |
| hot3d_data_provider=hot3d_data_provider, | |
| stream_id=stream_id, | |
| timestamp_ns=timestamp_ns, | |
| camera_model=LINEAR, | |
| ) | |
| headset_pose3d_with_dt = None | |
| if device_data_provider is not None: | |
| headset_pose3d_with_dt = device_pose_provider.get_pose_at_timestamp( | |
| timestamp_ns=timestamp_ns, | |
| time_query_options=TimeQueryOptions.CLOSEST, | |
| time_domain=TimeDomain.TIME_CODE, | |
| acceptable_time_delta=ACCEPTABLE_TIME_DELTA, | |
| ) | |
| if headset_pose3d_with_dt is not None: | |
| headset_pose3d = headset_pose3d_with_dt.pose3d | |
| focal_lengths = intrinsics.get_focal_lengths() | |
| principal_point = intrinsics.get_principal_point() | |
| camera = IntrinsicsCamera( | |
| focal_lengths[0], | |
| focal_lengths[0], | |
| principal_point[0], | |
| principal_point[1], | |
| znear=0.05, | |
| zfar=100.0, | |
| name=None, | |
| ) | |
| camera_pose = ( | |
| (headset_pose3d.T_world_device @ T_device_camera) @ T_ARIA_OPENGL | |
| ).to_matrix() | |
| camera_node = scene.add(camera, pose=camera_pose) | |
| return [camera_node, intrinsics.get_image_size().tolist()] | |
| def setup_hand_at_timestamp( | |
| scene: Scene, | |
| hot3d_data_provider: Hot3dDataProvider, | |
| timestamp_ns: int, | |
| hand_data_provider: HandDataProviderBase, | |
| ) -> Dict[str, Mesh]: | |
| """ | |
| Add hand meshes to the scene for the specified timestamp | |
| """ | |
| pyrender_node_meshes = {} | |
| if hand_data_provider is None: | |
| return [] | |
| hand_poses_with_dt = hand_data_provider.get_pose_at_timestamp( | |
| timestamp_ns=timestamp_ns, | |
| time_query_options=TimeQueryOptions.CLOSEST, | |
| time_domain=TimeDomain.TIME_CODE, | |
| acceptable_time_delta=ACCEPTABLE_TIME_DELTA, | |
| ) | |
| if hand_poses_with_dt is not None: | |
| hand_pose_collection = hand_poses_with_dt.pose3d_collection | |
| for hand_pose_data in hand_pose_collection.poses.values(): | |
| handedness_label = hand_pose_data.handedness_label() | |
| hand_mesh_vertices = hand_data_provider.get_hand_mesh_vertices( | |
| hand_pose_data | |
| ) | |
| [hand_triangles, hand_vertex_normals] = ( | |
| hand_data_provider.get_hand_mesh_faces_and_normals(hand_pose_data) | |
| ) | |
| pyrender_node_meshes[handedness_label] = scene.add( | |
| Mesh.from_trimesh( | |
| trimesh.Trimesh( | |
| vertices=hand_mesh_vertices, | |
| normals=hand_vertex_normals, | |
| faces=hand_triangles, | |
| ) | |
| ) | |
| ) | |
| return pyrender_node_meshes | |
| def offscreen_render( | |
| scene: Scene, | |
| resolution: List[int], # [width, height] | |
| ) -> Tuple[np.ndarray, np.ndarray]: | |
| """ | |
| Return COLOR and DEPTH images | |
| """ | |
| renderer = OffscreenRenderer(resolution[0], resolution[1]) | |
| color, depth = renderer.render(scene) # , flags=RenderFlags.RGBA) | |
| nm = { | |
| node: 20 * (i + 1) for i, node in enumerate(scene.mesh_nodes) | |
| } # Node->Seg Id map | |
| seg = renderer.render(scene, RenderFlags.SEG, nm)[0] | |
| renderer.delete() | |
| return [color, depth, seg] | |
| def distort_rendering( | |
| image: np.ndarray, | |
| hot3d_data_provider: Hot3dDataProvider, | |
| timestamp_ns: int, | |
| stream_id: StreamId, | |
| ) -> np.ndarray: | |
| """ | |
| Map a rectilinear image to the native Fisheye camera model. | |
| - Do notice that we are loosing some field of view. | |
| """ | |
| # Retrieve the camera model we want to distort to | |
| [T_device_camera, intrinsics_raw] = get_camera_calibration( | |
| hot3d_data_provider=hot3d_data_provider, | |
| stream_id=stream_id, | |
| timestamp_ns=timestamp_ns, | |
| camera_model=FISHEYE624, | |
| ) | |
| # Retrieve the camera model we used for rendering | |
| [T_device_camera, intrinsics_linear] = get_camera_calibration( | |
| hot3d_data_provider=hot3d_data_provider, | |
| stream_id=stream_id, | |
| timestamp_ns=timestamp_ns, | |
| camera_model=LINEAR, | |
| ) | |
| re_distorted_image = distort_by_calibration( | |
| image, | |
| intrinsics_raw, | |
| intrinsics_linear, | |
| ) | |
| return re_distorted_image | |
| #The main function | |
| #Set object_library=None because object meshes are unnecessary for project. | |
| hot3d_data_provider = Hot3dDataProvider( | |
| # sequence_folder="./data_loaders/tests/data_sample/Aria/P0003_c701bd11", | |
| sequence_folder="./dataset/P0002_2f137f83", | |
| object_library=None, | |
| ) | |
| print(f"data_provider statistics: {hot3d_data_provider.get_data_statistics()}") | |
| scene_meshes = {} | |
| # Define timestamps and stream ids that need rendering | |
| # Default attempts all stream ids and a timestamp in the middle of the sequence | |
| #total timestamps/2 | |
| timestamps = hot3d_data_provider.device_data_provider.get_sequence_timestamps() | |
| timestamp_list = [timestamps[len(timestamps) // 2]] | |
| stream_id_list = ( | |
| [StreamId("1201-1"), StreamId("1201-2"), StreamId("214-1")] | |
| if hot3d_data_provider.get_device_type() is Headset.Aria | |
| else [StreamId("1201-1"), StreamId("1201-2")] | |
| ) | |
| # Main rendering loop | |
| print(f"Rendering for: {stream_id_list}") | |
| for stream_id in stream_id_list: | |
| for timestamp_ns in timestamp_list: | |
| # Initialize the scene | |
| scene = Scene(ambient_light=np.array([1.0, 1.0, 1.0, 1.0])) | |
| # Add hands into scene, the main function that do segmentation | |
| setup_hand_at_timestamp( | |
| scene=scene, | |
| hot3d_data_provider=hot3d_data_provider, | |
| timestamp_ns=timestamp_ns, | |
| hand_data_provider=hot3d_data_provider.umetrack_hand_data_provider, | |
| ) | |
| # Setup camera rendering (for the specific stream_id and timestamp) | |
| camera_node_and_resolution = setup_camera_at_timestamp( | |
| scene=scene, | |
| hot3d_data_provider=hot3d_data_provider, | |
| timestamp_ns=timestamp_ns, | |
| stream_id=stream_id, | |
| ) | |
| print(camera_node_and_resolution) | |
| # Setup off screen rendering (to save rendering buffer to disk as image) | |
| [color, depth, seg] = offscreen_render(scene, camera_node_and_resolution[1]) | |
| camera_node_and_resolution = setup_camera_at_timestamp( | |
| scene=scene, | |
| hot3d_data_provider=hot3d_data_provider, | |
| timestamp_ns=timestamp_ns, | |
| stream_id=stream_id, | |
| ) | |
| im = Image.fromarray(color) | |
| im.save(f"render_native_{stream_id}_{timestamp_ns}.png") | |
| # im = Image.fromarray(distorted_seg) | |
| im = Image.fromarray(seg) | |
| im.save(f"seg_ref_{stream_id}_{timestamp_ns}.png") | |
| # Save "depth" buffer | |
| # im = Image.fromarray(depth) | |
| # im.save(f"depth_ref_{stream_id}_{timestamp_ns}.tiff") | |
| image_data_raw = hot3d_data_provider.device_data_provider.get_image( | |
| timestamp_ns, stream_id | |
| ) | |
| if image_data_raw is not None: | |
| im = Image.fromarray(image_data_raw) | |
| im.save(f"image_ref_{stream_id}_{timestamp_ns}.png") | |