Download HOT3DHUGGFACE/data_loaders/ManoHandDataProvider.py from LIDAR-GT/handpose_annotations: direct link, hf CLI and curl.
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https://huggingface.co/datasets/LIDAR-GT/handpose_annotations/resolve/main/HOT3DHUGGFACE/data_loaders/ManoHandDataProvider.py
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hf download hf://datasets/LIDAR-GT/handpose_annotations/HOT3DHUGGFACE/data_loaders/ManoHandDataProvider.py
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curl -L -o ManoHandDataProvider.py https://huggingface.co/datasets/LIDAR-GT/handpose_annotations/resolve/main/HOT3DHUGGFACE/data_loaders/ManoHandDataProvider.py
4.91 kB
| # Copyright (c) Meta Platforms, Inc. and affiliates. | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # http://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| from typing import List, Optional | |
| import numpy as np | |
| import torch | |
| from data_loaders.HandDataProviderBase import HandDataProviderBase | |
| from data_loaders.loader_hand_poses import Handedness, HandPose, load_mano_shape_params | |
| from data_loaders.pytorch3d_rotation.rotation_conversions import ( # @manual | |
| matrix_to_axis_angle, | |
| ) | |
| from .mano_layer import MANOHandModel | |
| class MANOHandDataProvider(HandDataProviderBase): | |
| def __init__( | |
| self, | |
| hand_pose_trajectory_filepath: str, | |
| mano_layer: MANOHandModel, | |
| ) -> None: | |
| super().__init__() | |
| #mano_hand_pose_trajectory.jsonl:每一帧中每只手的“手腕位置 + 手腕朝向 + 手指姿态 + 手型” | |
| super()._init_hand_poses(hand_pose_trajectory_filepath) | |
| # Hand profile | |
| self._mano_shape_params = load_mano_shape_params(hand_pose_trajectory_filepath) | |
| if self._mano_shape_params is not None: | |
| self._mano_shape_params = torch.from_numpy( | |
| np.array(self._mano_shape_params) | |
| ) | |
| self.mano_layer = mano_layer | |
| def get_hand_mesh_vertices( | |
| self, hand_wrist_data: HandPose | |
| ) -> Optional[torch.Tensor]: | |
| """ | |
| Return the hand mesh corresponding to given HandPose | |
| """ | |
| if ( | |
| hand_wrist_data.wrist_pose is not None | |
| and self._mano_shape_params is not None | |
| and self.mano_layer is not None | |
| ): | |
| hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix() | |
| hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix) | |
| hand_wrist_rotation_axis_angle = matrix_to_axis_angle( | |
| hand_wrist_pose_tensor[:3, :3] | |
| ) | |
| hand_wrist_pose_tensor = torch.cat( | |
| [hand_wrist_rotation_axis_angle, hand_wrist_pose_tensor[:3, 3]] | |
| ) | |
| mesh_vertices, landmarks = self.mano_layer.forward_kinematics( | |
| self._mano_shape_params, | |
| torch.from_numpy(np.array(hand_wrist_data.joint_angles)), | |
| hand_wrist_pose_tensor, | |
| torch.tensor([hand_wrist_data.handedness == Handedness.Right]), | |
| ) | |
| return mesh_vertices | |
| return None | |
| def get_hand_mesh_faces_and_normals( | |
| self, hand_wrist_data: HandPose | |
| ) -> Optional[List[np.ndarray]]: | |
| """ | |
| Return the hand mesh faces and normals | |
| """ | |
| if self.mano_layer is not None: | |
| if hand_wrist_data.handedness == Handedness.Right: | |
| hand_triangles = self.mano_layer.mano_layer_right.faces | |
| else: | |
| hand_triangles = self.mano_layer.mano_layer_left.faces | |
| vertices = self.get_hand_mesh_vertices(hand_wrist_data) | |
| assert vertices is not None | |
| normals = HandDataProviderBase.get_triangular_mesh_normals( | |
| vertices.float().numpy(), hand_triangles | |
| ) | |
| return [hand_triangles, normals] | |
| else: | |
| return None | |
| def get_hand_landmarks(self, hand_wrist_data: HandPose) -> Optional[torch.Tensor]: | |
| """ | |
| Return the hand joint landmarks corresponding to given HandPose | |
| See how to map the vertices together to represent a Hand as linked lines using LANDMARK_CONNECTIVITY | |
| """ | |
| if ( | |
| hand_wrist_data.wrist_pose is not None | |
| and self._mano_shape_params is not None | |
| and self.mano_layer is not None | |
| ): | |
| hand_wrist_pose_matrix = hand_wrist_data.wrist_pose.to_matrix() | |
| hand_wrist_pose_tensor = torch.from_numpy(hand_wrist_pose_matrix) | |
| hand_wrist_rotation_axis_angle = matrix_to_axis_angle( | |
| hand_wrist_pose_tensor[:3, :3] | |
| ) | |
| hand_wrist_pose_tensor = torch.cat( | |
| [hand_wrist_rotation_axis_angle, hand_wrist_pose_tensor[:3, 3]] | |
| ) | |
| mesh_vertices, hand_landmarks = self.mano_layer.forward_kinematics( | |
| self._mano_shape_params, | |
| torch.from_numpy(np.array(hand_wrist_data.joint_angles)), | |
| hand_wrist_pose_tensor, | |
| torch.tensor([hand_wrist_data.handedness == Handedness.Right]), | |
| ) | |
| return hand_landmarks | |
| return None | |